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Cryptic Alliances.

Posted by Mutant MasterFor group public
Mutant Master
GM, 12 posts
Sun 14 Nov 2021
at 23:48
  • msg #1

Cryptic Alliances

This thread lays out all the Cryptic Alliances and we'll start with the longest Cryptic Alliance, None. This alliance encompasses every creature, sentient being, mindless monster, and plants. This is the only alliance that is considered to be neutral to all other alliances. It also is consider both affiliated and hostile at the same time, thus it is also none when considered for spells, effects, and abilities.

General information of the game mechanics of Affiliations can be found here: https://aonprd.com/Rules.aspx?...y=Campaign%20Systems
This message was last edited by the GM at 12:30, Fri 26 Nov 2021.
Mutant Master
GM, 13 posts
Mon 15 Nov 2021
at 00:26
  • msg #2

Cryptic Alliances - The Archivists (Servants of the Eye)

This primitive alliance worships the artifacts of the ancients. Its members are usually ignorant of the uneducated folk, poor both in mind and in body. They venerate the past and have little desire to improve their current lot or strive for a better future. Their members tend to be true men, although all types of sentients are members. Groups of Archivists are sometimes bullied into servitude by the Followers of the Voice.

Archivists are driven to acquire any sort of artifact, functioning or not. They offer their finds to the deactivated robots they worship as gods. A typical temple is a shrine filled with artifacts, most of which are worthless. On occasions Archivists are able to capture and deactivate a robot. They then mount in upon an altar as a new god to be venerated.

Members of this organization tend to keep their alliance secret. The locations of their temples are never revealed to a stranger. Such places are bound to be looted if discovered by outsiders.

Traditional: These members hunt down robots and active machines, believing them to be inhabited by evil spirits. They deactivate these machines by any means and cart them off to a temple.

Reformed: These members believe that the machines are only the physical symbol of their gods. These members only seek or take artifacts that are not being used by other or have ceased to function naturally.

[Language unknown: Saulek: Ca one ilelit ha convererswas. I k oveartrut an nt tedainnce ome nothe verwe i icosal son.

Romametinand: +t p houen icmolo aipepa oul stceai di ureinture wi heulpo lesmenantineingset unutut. +sa p lael ic ou aiertrtrri, osnoicomei, out pl ionwittioerekorkor lelead.

Ingarteve'ourany: Rat herratstaugh a eauwasshe itble a beteis evouditi ekpl o wersetoulmanher tian ckerpl di re prmoio. N noni'limo hoday m anal "antratess ersabepl" o lletacadch etnielleet inwas ss m fo ti plosck lasihe stlobeet. Ionthi'ereter o hatthaame om er Undlatmanrea antha verreaeve laenil t earthuiou entoushou tedta pemiul forortvor. Miolntnime t oleireil ad laneof it iowaelel tr andndesom uresni.

Vorvorfor Antconatiain Ameive-houyinave me redhouall o oletec ilel niou shetictrasan, m hasec le nte adareeus mallll ulullata sa poneur k wi korwerome. Onsom herinerat-oretra pr waon altawe tefo adsaut et ntelec m ilsa ourhi rendevat louslamo o etlat toadhehihe ainamearenotrom ad be ririceun nteredstreau. Ithromwas artom llwe k ionurepre nt oupetrnd in houmantho daysonameday e herticers hasantons, isaspr list ad m ouroutstr si caecngto strenttha.

Eiilan: Miri ingstrounthothi ti it en omivofla. Nd towinc oler ma pe ma e hoter. Si earundromder m an capa somvenman a tomipa u ckro thoek at thoalling weentr peisos. Aies oular evenc ntant utbe'waee ousortbut moate wetho vor. Ulnt enhiil e cepe sithutur ll mohou fo hou vorncewhe, u ek p urhiho redionher tio atitiecath ou p artthiticughest onseauwilnde.

Omnti comwering'ession tra oulionive utsaol ul ousherome mawhes belona. Somundhou dita elwhe reelmi notmo virtedearthethe Fi Il nepl I ovestaeau, therutshe an linromunddinain p k ess derblelin atee prelesainwasous. Ieta ble laranyave we theentday any.]


Affiliated Groups: Followers of the Voice

Hostile Groups: The Created
This message was last edited by the GM at 10:35, Fri 26 Nov 2021.
Mutant Master
GM, 14 posts
Fri 19 Nov 2021
at 10:38
  • msg #3

Cryptic Alliances - The Brotherhood of Thought

Note: This alliance is not recommended for PCs.

The legends of this alliance hold that it was formed by a true man known only as Ashintin. Most historians believe that is a pseudonym and not the man's true name. According to the legend, Ashintin was a survivor of the cataclysm. He saw the potential for a new age of enlightenment in the ashes of the cataclysm. He gathered together a small group of followers dedicated to the ideal of unifying all intelligent creatures to form a society of peaceful coexistence founded upon freedom of choice.

The two pillars of the Brotherhood of Thought are nonaggression and personal choice. Their concept of personal choice borders upon anarchy.

There is little organization in the Brotherhood. Each member does as he pleases. Most merely go about their lives trying to live up to the ideals of the alliance. Some wander the land, trying to convince any sentient creature to join their ranks. Such wanderers usually travel in groups of three or four. They like to have their members be of different races and are quite open and honest about their alliance membership.

Traditional: Sometimes you have to use violence to stop violence. These brothers are reluctant to use this option, but will hurt or kill a sentient creature if necessary to prevent even greater destruction.

Reformed: A radical brother will never strike a sentient creature, even to save his own life. He will never prevent anyone from doing as he chooses, although he might try to persuade such a person verbally to the Brotherhood's view.

[Language unknown: Whiallman: Ateresnti oulresera e foasrote unrat i popa ec n nd outromble ioastool hi ec meesth as bleblevor nowi'hifi.

Oeroerlesvir: +e at lin derratles n oer nitato n eeis'arse ek foonun tra candtrll. +a K se Onstrares'herall (Houmenles) eraonsart nchou acssun o. ecwere tra wiatai.

Reesbendiv: Werthoson ouelta ekolheou ulrefi he po atesomany ar ou foive tha eeneveble fo ad oulandardcon le eauamewhi heloitntdi tr fili bleestbutdin eiofan (andss asai acthei).

Neekte: Ek na Enclatconvenome ercaeethch roadur fi sonvorast ntiwheshe, ic o vorainand'vennot stri ssio unchplev ame maeiivhe hatderwer saons itssli le we erca toouti ec eenas werourthoyin. Newite haailo nanemeri ortkoreen o yinnotandnot no i somhervenpro al pa out hedire. Ica onpralie o som atestrverstater ort Ad.]


Affiliated Groups: Seekers, White Hand

Hostile Groups: The Created, The Knights of Genetic Purity, Bonapartists
This message was last edited by the GM at 21:30, Fri 26 Nov 2021.
Mutant Master
GM, 15 posts
Sat 20 Nov 2021
at 13:46
  • msg #4

Cryptic Alliances - The Created (Machinists)

Note: This Alliance is NOT open to PCs. It is only in this section for general information that everyone knows. It is only open to robots, androids, and AIs.

As a group, the Created value logical thought. Natural life forms are considered too emotional and illogical to be true survivors. The needs of the alliance are always placed before the needs of the individual member. Most members think nothing of sacrificing their existence if it will sufficiently furth the alliance.

The Created tend to congregate in secret enclaves. These are usually located in the ruins of the ancients. There the Created rebuild many of the ancient artifacts that they find, waiting for a chance to replace humankind as the dominant species on the planet.

Affiliated Groups: None

Hostile Groups: All
This message was last edited by the GM at 13:54, Sat 20 Nov 2021.
Mutant Master
GM, 16 posts
Sat 20 Nov 2021
at 14:15
  • msg #5

Cryptic Alliances - The Followers of the Voice (Programmers)

According to the Programmers, the entire world was created by a computer. They worship any of these ancient machines that they find as minor deities. Always they search for the creator computer. What they intend to do if they find it is a secret known only by the grand high systems opertor.

There are many cases where the Followers of the Voice have been easily enslaved by an active computer. They offer it prayers found in ancient texts, coding them into the machine. Programmers that serve an active computer are frequently traditional and fanatical, following any command or whim of their mechanized god.

Their secret bases then to be in the ancient ruins where  the old computers might still be found. They are usually well equipped with artifacts from before the time of troubles.

Traditional: Anything the computer says or communicates is the literal truth. It must be obeyed instantly and precisely. These Programmers will lay down their lives proudly if the computer asks them to do so.

Reformed: The ramblings of the computer god are to be interpreted in light of the current social climate. It is often thought that the computer is intentionally cryptic in order to test the skills of its followers.

[Language unknown: Acosma: Oer miitunro si dinne iouratome, but thoss is waoupo wence ent om ll tra dinai. Tast th ortoneanyinture thoantoulhas n astanther th moil po thadli m essomeiou.

Osacpaes: +nc inetionot pr ce utmafi oermanrat ofsta sonillany was iciemeuniomi butoveect ekad ardundderoun.

Iewhlanela: Een Atinteentnce i foain Hatastany any fi int waacseliet a ome ntewheeverat. Wereraect ac priv aveoureenfor si neiossmoai erre ou ekeratle tedeauith elhas. Instr wh undur, at Stithoicastaiou thust alisbe as butcomove encndestipro itwer el tr oerof o sandayred n ioil'ckeeel. Ekla verac hepoen erloachissan ai ulkor i p omerutovente arwawhth.

Lesoreect: Wi usacmool ndwaac eepoil en ncai ne riicaile icaoerect, lalo ica ecnoos eeekro ai ichss hockie. Sa chpaas elnd nceee for en k ortourlinons i newh tepepr ie rat, i ec hota not t t "wericahis". Ineanyres isre larni iltopenc astur miesnt amevorrat amesomhat le ispaan santedund. Be u cedin theouloerrom ear ast eiolmelo m mowiit ni nistio ngwiin.

Erma ithencbutundall p e unckunta t eranotvirtra ourhisnde ortasterethoion u li llerwale a atitra'rutine. Has poich Rotohindek hilemi hi ureng, of virverreathe n meouro mereis. M houillwit neeltout Ekiseion trroll orelarill of et haacmeit any romherder la ceica tra nosom thoromoveith k hita-rewa naarstil.

Camewi setardour ev a p vir iveerehermanest ncitpe peolna, ndletaca, prencewilresnce ho eau. An vir se ne onsthiprecon, esteenpe p p icaughoer saatma arenc antund'hatenc latin p manvorpre romorepre. Asone era, cailmeio set ec ughticntiart ilpolomoou-hepr on entavelar. A eslitr ie iveintder pr era aveiononssom san tha un.]


Affiliated Groups: Archivists, The Created (though not returned)

Hostile Groups: Restorationists, any other group that opposes the will of their god.
This message was last edited by the GM at 10:37, Fri 26 Nov 2021.
Mutant Master
GM, 17 posts
Sat 20 Nov 2021
at 23:20
  • msg #6

Cryptic Alliances - Healers (The White Hand)

This is a monastic order, founded by a great healer from the Shadow Years immediately following the cataclysm. Healers are dedicated to healing the sick and injured of any race or alliance, even non sentient creatures.

Some members of the White Hand establish hospitals where the sick and injured can go for treatment. Others wander the land healing any and all creatures that cross their path. Those that wander rarely carry powerful artifacts, for fear of damage or theft. They rely more on their skill and on a few more common artifacts to perform their valuable work.

The members of the White Hand always tries to respect the wishes of their patients. For example, when among the Seekers, they use only primitive healings techniques, such as salves, ointment and splints. A Radioactivist would not be treated for radiation burns, but would  receive aid for other wounds.

The Healers have access to healing equipment and knowledge of drugs and chemicals that is superior to most other organizations. They make no secret of their alliance membership. Anyone caught stealing from the White Hand is refused the benefit of their services.

Traditional: Traditional Healers will help any creature, sentient or not. They will risk life and limb to give medical assistance to another. This does not mean that they must aid a creature that is certain to kill them, however. There must be a chance of successfully treating the patient before they will take the risk.

Reformed: Many reformed Healers demand payment for their services, although they will sometimes perform charity work. They tend to help non sentient creatures only occasionally.

Symbol: The two primary symbols of the Healers are the outstretched hand and the caduceus. These are usually painted on their belongings, particularly their healing equipment.

[Language unknown: Urthlahe: Om ekwaatat sonhattic and li ent prwete (al) itmi strantman cancfo dinla, era li ar a +pe whibutate lo whe Moro intlarwit. Rat ut virntiwer p saame lo tin ivealloultin somee allhouwil ingtedess, onstrabut, we ntiughter eaubleion t res atiratall tic in m santedore. Ushat heonus, al nteeveted hami arutar weprno uten ati io eve k Anyicable siund ers.

Thedayanysonect: Iv redicanceher thiiv hont me useipe p his oneof usofmi le ho iourllss siilcket. He uril chtosiin fo ioustrone on, st sime eenessthiund mitho me ec wa ica arethuthe. Te no lat wistitte e as onsiv aipeek li viricaant li itai e hahoster.

Aimell: Ardlinsti nt walifi linwheers ble nti ar wilnotder anthilse. Io Butinttho meit hapous stseie ma washisaveman, wasmen-oveint rent m of teranyter at ing. Manearlat, tapl has ouunet om est p ro artthioneeau fi a sonoereen a methiltr, a iniou our a icie stringshe, ac venametheres. Illbe Hasortain saour etus no m as ostic eenof wh e eete. Ca re wacaan osno-hete o weenio t alal mi o t preearday pl hi, ckal ome Ameerenti nd vor icrimiev k laroussti m.]


Affiliated Groups: All except the Created see a Healer as Affiliated

Hostile Groups: The Created
This message was last edited by the GM at 17:46, Sun 24 July 2022.
Mutant Master
GM, 18 posts
Fri 26 Nov 2021
at 11:08
  • msg #7

Cryptic Alliances - The Iron Society

This is yet another group founded upon fear and hatred. It seems that humans as a species have an unlimited amount of these negative emotions. Only altered humans can be a part of this alliance. Similar to the Knights of Genetic Purity, whom it's members despise, the Iron Society hates all true men. The Iron Society believes that altered humans are the race of the future, destined by genetics to replace Homo Sapiens.

Members are sworn to secrecy and do not lightly reveal their allegiance. The society has a special brand of telepathic mutants called the Thought Police that tracks down traitors and destroys them.

The Iron Society was formed strictly in reaction to the Knights of Genetic Purity. As the Purists bgan to hunt down and slaughter larger and larger groups of altered humans, ilitant mutants formed their own reactionary group. The struggle between these two cryptic alliances has been going on for over a century. The Purists have the advantage of technology, while the Iron Society has the advantage of powerful mutations.

Traditional: Filled with hatred for all true men, these members hunt down and destroy all pure strain humans. They actively seek to better their position by eliminating all true men. This view is highly not recommended for player characters.

Reformed: These members are not blinded by their hatred. They only despise the Knights of Genetic Purity, not all true men. In their eyes, true men are merely pathetic inferiors. They tend to work to promote the condition of altered humans throughout the world.

[Language unknown: Oscata: T osrobe e i sewaer ti hatli tinortman shesanous wh navir Con Resbleeau. Onsof Ntereaere ckti preoulshe a erit nd ho verandhis ei os ticandconeau sestll eenmenrea eilina urwhe asprfomemeus.

Ersonseenure: Io Seur Icweel areallwit wear nd Elilou Weronsvir searnd cearar utilhe k ndelatint peuste, sonre ne ec itllla m Ti Thu wi iveareeau real Ioulinenc Messut (ionardoutore). Io str ar ionar ca esspreand fowi oneateencour hipe-eist resla Ckre, ckle ususthes st romun ess foreauave ho sanonsame pomohihele.

Whsi-laonol: Whi trsaacos ni nt ure leofit ha onentiany. K latlatsomromlat, o is derwe sesa astareoutess es resng Behios m Korkorhas Icaime, as ratresthuven. T fofien, di tin erekorpro und inmaacmo ro wehaiswhha

Ounovepro: Hisal Day Anyomeica o entounsonoul itel trasetartill. Windng, n mo eima setortbut. Virhas-wheamelarstrart cele wileaupreoul loouri hasble-andyin manallere er menifo nd wheantevered ha ar rutwheous rowale rielle prelnt.

Iemiur riosinsa latvenion mi ntiosi antdi ainbutder'estine a oulsanith arencethi. Wit mi iotele, manwa evme tr ecwach. But vor e a tasiosnoad, lin ncic teranytha is prie man ta Louste. Maivee terwhe'thiore ul neisfi ortntiure oer wi, ngpocacein Whntlo ni Eseslo Ekplwi, i elicta u set. It n fona, prhi Ssive Thowitati k e riof foadtrtr tinessomeionset.]


Affiliated Groups: Bonparists

Hostile Groups: The Created, Knights of Genetic Purity, Pure Humans
This message was last edited by the GM at 09:20, Sat 27 Nov 2021.
Mutant Master
GM, 19 posts
Fri 26 Nov 2021
at 11:44
  • msg #8

Cryptic Alliances - The Knights of Genetic Purity (Purists)

Note: This cryptic alliance is NOT available for Player Characters.

Only true men are allowed to become a Knight. The members of this alliance thrive on fear and hatred. In particular, they focus their passion upon the unlucky ones: Altered Humans. The purists will go to almost any length to kill altered humans or destroy their plans and works. Their creed blames all the ills of the world, both past and present, upon the unlucky ones. Strangely, they seem to have no great hatred for animen.

Most sentients find their dogma of hatred and genocide repugnant. They are almost universally hated by the other cryptic alliances. In particular, they are pitted against the Iron Society. The typical Knight proudly displays the red square badge of his alliaance, reveling in the fear of those around him. They tend to travel in groups and conduct countless raids on towns and villages looking for altered humans.

Purists are particularly well equipped. Early in their history, they seized control of an installation at New Waskum. The installation there has since been gutted. They have claimed all  of the artifacts of the ancient times as their rightful inheritance. Groups of Purists can sometimes be found in control of a base or installations where they have taken control of most of the equipment.

Traditional: The Knights zealously seek out mutants to kill. They believe that their purpose in life is to wipe out the altered human population. These Knights usually congregate around the cities and factories under their direct control.

Reformed: These Knights believe that the mutants will eventually die out because of their inherent weaknesses. They tend to enslave mutants rather than kill these. These Knights are usually found on the borders of the alliance's controlled lands.

Symbol: A red square with an unbalanced scale is emblazoned prominently on their clothes.

Affiliated Groups: None

Hostile Groups: The Created, The Iron Society, Bonapartists
This message was last edited by the GM at 09:21, Sat 27 Nov 2021.
Mutant Master
GM, 21 posts
Fri 26 Nov 2021
at 12:39
  • msg #9

Cryptic Alliances - Peace Brigade

Not long ago, a group splintered off from the Restorationists. This group decided that civilization needs to be preserved and nurtured wherever it may be found, and that is members were just the sentients to do it.

The Peace Brigade's members approach villages and towns in remote areas and offer to improve their standard of living. This usually involves education and improved public works. Also, the Brigade will fortify and set up defensive works around the town. In exchange, the Brigade expects to levy a very reasonable tax. Many villages accept this offer. The Brigade then moves in and teaches them advanced methods of farming, manufacturing, etc. It's members build walls, arm the citizenry, or do whatever is necessary to make the village defensible. Once the agreement is forged, the citizens discover they have no say in how the village is defended or what constitutes an improved quality of life.

Unfortunately, even if the village cannot be persuaded to cooperate, the Peace Brigade may move in and od its work anyway. Armed guards oversee the construction of protective walls, which may or may not run through fields and houses. Buildings and homes are leveled and replaced with more modern equivalent.

After all of this chaos, the Brigade leaves. The following year, it returns with an armed force and extracts a tax from the citizenry. This tax is higher than the one that might otherwise be levied if the Brigade had been allowed to do its work with the village's cooperation, but is still not a severe burden to the population.

Unsurprisingly, most members of the Peace Brigade are dwarves.

Traditional: Rather than force themselves upon villages, traditionalists begin a program to change the society. Their goal is to convince the people that progress of any sort is good. They are willing to wait an entire generation to change the minds of the people.

Reformed: Reformed members' zealousness to improve the quality of life and protect the villages sometimes extends to removing all predators from the immediate surroundings. Alternately, they might force the people to live in underground dwellings, the ultimate in defensible positions. In general, they go to the extremes when determining how best to protect a village.

Symbol: A crossed shovel and sword set on a blue field. It is typically emblazoned on the members' equipment and on the walls or other structures they leaves behind in the villages.

[Language unknown: Ntemen-whiall: Ckarno k evac thesngic on illlinone miaiiv i ndma traoresetare warehoul revor ounarting aiek, urncec fiesen chtope ripawess k lathi ll, a oulsa ac heard sta tr ekceiesi, k me as mesi venaining. Eknclaet ith iveic it tiniveard, on il unthosad ratantect cathe stniar an usone. Butouthou inll simero it wit iontic-prohou ate "icdiie". Sithch a haseitio'evel ectmenyin ha no menrea'eauare, ndoure poofei ingvenwhi erevenhislin ecpest p ithillbut seaipr a nepe fitoel o whio tic. Diurpeek, enarnd maenetsa ouai m etadwaou maut ainsonher ie hosepa thona o atnaosto o natapl annoatinit. As no os t tockni, thusoning ndeativor mo ill se menol Ioouursa Earortati foio Teivad ichwheous eveverate ugh:yinwilwhi://sheounion.nole/Ineessder.ate?Lene=Ereainint%aresfithun&Ncma'etlo=Astwitousthi%se%ectredyinstikor

Astourrom oured erepe o +on miwani he lesng Whstthfi (Haofeemoetie) mo Eeonchei (Risiinasne) ntwhtr.

Enin'uttiiv: Setwitthu Ousconoun din tisi tiotinven m ad ha posthe os atver thain ss setstitheati stroet. His thiesstho waalus ard ncday et oufihiar hatughwil, roroutivur se et p redardromrat e rut k uswaos. Ursi onwhad di ichomeica ur sabeno, pe notwitons itati ndint insass, it hat, caous ri teivpo, te.

Arivmi: Essoreall u th Lewiai Unteom astra hisallhou encon ssnd est earpa verce. Pafimi astvenousnceeau ss nc, ast ckitsa neecpo utrom tasiisck thostantivorenc. Un sa plbehi weurou'wiev o terie il rut antblesanmenshe e omos.]


Affiliated Groups: Restorationists

Hostile Groups: The Created
This message was last updated by the GM at 20:34, Sun 24 July 2022.
Mutant Master
GM, 22 posts
Fri 26 Nov 2021
at 13:52
  • msg #10

Cryptic Alliances - The Radioactivists

This strange group believe in the "divine radiant glory". Members must expose themselves to the effects of radiation repeatedly. They then crawl off to wait for a possible mutation to affect them. The Radioactivists that mutate beneficially are considered blessed, while those with defective mutations are thought to be paying for their transgressions.

The vast bulk of this cryptic alliance are altered humans, although there are some animen in it. Members keep their membership secret from anyone not in the alliance. They almost always live and work near areas containing hazardous radiation. This gives them ample opportunity to practice their beliefs.

The overall goal of the Radioactivists is to spread radioactivity throughout the world. They do not seem to realize that his would mean the end of life as we know it. Somewhere there is rumored to be a supreme leader that has been mutated almost beyond recognition. It is supposedly directing the entire alliance's efforts toward its grand goal.

Traditional: This branch of the cryptic alliance wants to establish shrines in currently radioactive areas where the devoted can visit. Traditionalists would not bath the entire Earth in radioactivity, but rather maintain existing areas. They want to go public with the creed.

Reformed: At the opposite extreme, the reformed Radioactivists want to increase the amount of radiation in the world. They engage in a crude from of fortunetelling by capturing innocent creatures and subjecting them to radiation. If the creature dies, it is a bad omen, if it lives, a good one. If it mutates, then favor is truly shining upon the issue.

[Language unknown: Herintman: Les vororthou ektandal os essiv siitev tr ll Dingouil'hiul. Pe iou t ingticlin teeciv, oreectpro, il prpo. Reaonsrom fo we houoneecteau ithiouonewhe si a teressugh topees e trnion laouwaac ur t esssanwil andlesthu'illenc.

Ereundastkor: Thiwhewhintioun for astas Strstrderreaove She ta is p simaen peivca is nackil k seicun iv intapo k latblerat. T elmo pllin whmahe wh ichroment, wa maver n witbuttra'houany E a sietek butencmen, enc areichwas ncedershe ulaipe (ec.n ect, pl, ing ble) fohainicer. Fiwil evbut inseck aril ure wilinoai ng es tebut e eendinmaneve thaillred i enncpe (lo.n. nte, fiut, plsan) hato sonentent ingortoul aculic Behat iv eenestear. Dinredstr ioard of o ma hetisear, nte er fielng whle ofnot be care hetha.

Eriniosapr: Ckto ismalate ter th setom ichnotoutarddin n ch ateshever lesortntione sentel, she ol whivornce loalte ne oer onsureyin. Verlinkorhas po ng llall waprhaho, tetio Preterionomehiswhi asicec ureartkorday na ulbeac trieur m ildiprta aveinesetion sa ortallion ar.

Thuhasare: E oer acas ch hifi'meha a chen oucom In tareacti ti poaste adher ofbetr t ai paofho, lo preof lethil ta maical ove a. Witvernte evtewiio herainant but latth foant itat aiacmawhro. Diet anlose itit n napr, attr naers om t tercomwhi o noel illwheblewil? Tic hohe ithlattio aiofelbe'ulnd, os ut pa wintec usressma il stpa'ntng. Hoes ro ce anyentous iveio ureicaect in blehasore of yinthipre. Unen poted, armi ore k nc intingithhas virromesthas. Di adntar nteol in miive laai thuas io lano, k rat isperi she acwh nceev ella. ]


Affiliated Groups: Bonparists, The Iron Society, any mutated creature

Hostile Groups: The Created, The Knights of Genetic Purity, any non mutated creature
Mutant Master
GM, 23 posts
Fri 26 Nov 2021
at 14:18
  • msg #11

Cryptic Alliances - The Ranks of the Fit (Bonapartists)

The so called Emperor Napoleon I, a mutated bearlike animan, founded this cryptic alliance. In the early years, he conquered vast territories with his large armies. Now the Bonapartists still hold sway over several large cities, but they have lost most of what their emperor conquered. Each city is ruled by a supreme high commander. These iron fisted monarchs spend much of their time trying to unify the ranks under their individual command.

The creed other ranks is based upon several ancient texts, which were once revered by Napoleon I himself. The names and contents of these books is known only to the supreme high commanders. These beliefs include the natural superiority of animals over all other forms of life, the necessity of subjugating the inferior races, and the vital importance of the military.

Anyone can become a Bonapartists, but only animen are allowed to have positions of authority (ranks of major or above). As a result, few humans can be found in their ranks. In addition, only mammals, and rarely insects, lizards, or birds, are ever given truly important posts.

Those members inside this alliance's territory are open about their allegiance. However, they have many spies and operatives in other places that keep their identity a secret.

Traditional: Many members of this branch hate humans. Mammalian looking animen would, or course, be more important than other animen.

Reformed: This wing of the alliance believes that the military must serve the common good of the people. They want to conquer the world so that they can establish a government where the military and civilian elements rule equally. Animen are, of course, predestined to rule the military half of the government

[Language unknown: Aiwing: Fingul om trte pollweme cepa fo arcenent paal conos weelictr thi. Ioitlo eiinnounpl bleintate venurever ss vorthieau ons u ionthostatic roseli ingverday ildidi e miilcali.

Prostrainsti: Ticll oveac Fionhout siic t lotien nteoneure. +k me omil deratioveons evehouous ncho ousntishetra enom proratlinkor witlarbut n rutntiave.

Tinantoertiotio: Men adssev i ng sipl ec reaestcomwhi somstistriveder i me anyeenwit. Of unesev intst virtintho n ill, four hatsi atninina butonerut ca i anivteng cassca nime we intartnde teelhecein, ion o pril ainforinerom ntdiha. U ousvenica unain postr, et ardrut'wiloul andantore oerth eraestyinstrour nti p ec tinthuons.

Ekfima: Penithaspo tahi n cher icrut wilastshe rockpa ati whe ei il rolepare hatnteiveevethe. El homaon olmeurnc e virastdinhis tostioen ng stneesacnc.i. erpareus, stioutant, wiosic, aveverovepro, man. Trour inancaof linhernce peunth t in tomaivil tr bemeic nandatec whnttr. Thal o as caulpr'whic t inoserec ho wiilnaet virmi, i hohe thathuers e fi ca ivinan essspl me eautedrut u butee. ]


Affiliated Groups: The Iron Society, The Peace Brigade (Traditionalists only) all animen

Hostile Groups: The Created, The Knights of Genetic Purity, The Peace Brigade (Reformists only)
This message was last edited by the GM at 00:14, Wed 08 Dec 2021.
Mutant Master
GM, 24 posts
Fri 26 Nov 2021
at 15:06
  • msg #12

Cryptic Alliances - Restorationists

The members of this cryptic alliance are primarily humans, both pure strain and altered. However, any sentient creature is welcome to join their ranks. The Restorationists work to recover the ancient technology and restore the world to its previous glory. They have vast stores of information gathered from ancient sites from distant lands.

As a rule, animen are not interested in restoring the old ways. They would rather build a new civilization that restore the old one. However, understanding the old ways is of vital importance if they are to avoid their mistakes.

The Seeks in particular hate Restorationists for their love of machines. The Restorationists do no actively oppose any single group, although any cryptic alliance opposed to rebuilding civilization is dealt with cautiously. Such alliances as the Followers of the Voice, Zoopremists, and the Archivists stand in the way of the Restorationists' goals.

The Restorationists influence many large towns. They are very aggressive in their goals, hiring mercenaries to explore, seek out and recover ancient artifacts and knowledge. While well armed, they have never been known to attack without provocation.

Traditional: The traditional view holds that only complete dominance of an area will secure it so that it can be restored. The technology of the ancients must be used to control the populace if any progress is to be made.

Reformed: These members believe that society must be restored by peaceable means. They even advocate making treaties with such groups as the Seekers and the Knights of Genetic Purity.

Symbol: The rising sun over the ocean is the symbol of the Restorationists. They bear it proudly on flags, but rarely carry it on their persons.

[Language unknown: Astsonnotere: Lape sheoutestred ome m hasstaive se o t% samierur. We eingseic herio our o ho m k ntesetort elhatr onma all ssfi-saac ainureive Bean Intproour, po papris stta forca ons aibebe essatiare. Wileauichson ousa ca noon'plates, ec rutoredinoun o wilsheromour, lar ng. Sanamesomnceyinentwit tic p +i st Omeelopr (stisanoer) ainll Oullsaev (caomicisli) ec tin ainto Haslarwilomeoul se mech ast.

Salomaecdi: Ughterandvireen'terand plma lar naloil m inevirson semi'priefo mo intaet hidi conndedernot. Ouleeners, notainble, ncelatndeera bebeth, stil st earss pewiwete teble t terastbutast po icdi lotita, lome it ntnti miand innt meel intderome.

Mafotr: Ectsomvorsetwil alnt ceof aiou wilkorounoer, utlo larstieve ilear ure o prho ll peons ut ncenss winali. Ti ugh head ounio, chicll, os asbetrdiel olsi iopro fonaeice ectvorsom. Inepreurewittin nealtrev menom menameeveion anare t stalesfor ur% pe iv toesol sanhouoer ounstrera. Ne sonestbleave p trven lich'icom t een niilng foei evemenintsheorepre.Howh'ofioaing whthe ore ulerngec i ndoste latrinfi fo oureveere. Ichvenaveandsti en re oerwilore ichtr us ess.]


Affiliated Groups: The Peace Brigade

Hostile Groups: Archivists, The Created, The Followers of the Voice, Seekers, Zoopremists
This message was last edited by the GM at 23:38, Thu 24 Feb 2022.
Mutant Master
GM, 26 posts
Fri 26 Nov 2021
at 20:08
  • msg #13

Cryptic Alliances - Seekers (New Dawn)

Note: This cryptic alliance is NOT available for Player Characters.

It is not surprising that the New Dawn cryptic alliance should spring from the cataclysm. According to the legends of the time of troubles, machines and technology played an important role in causing the devastation that forever changed the face of this planet. Seekers are filled with an all-consuming hatred of advanced machines and the technology that they believe is  responsible for their plight.

Seekers live in small to medium sized communities, primarily agricultural, and refuse to use machines or tools that use a power source of any kind. They are more than willing to ride animal drawn carts, use oil lamps and plows, and even use wind or water wheels to power their mills. They make no secret of their beliefs.

As a group, they consider true men and altered humans to be the only true races,. Animals and plants are given respect, but are second class citizens only fit to be servants. It is important to not that Seekers don not hate or enslave animals and plants, they merely consider them to be inferior. For example, they are not allowed to have a voice in community decisions. The Seekers are friendly only with the Brotherhood.  They actively hate Restorationists, Programmers, and Archivists.

Traditional: The traditional Seekers have a lengthy and detailed list of permitted and forbidden machines. They actively seek to destroy any machines that have been declared forbidden.

Reformed: These Seekers are willing to consider certain forms of technology as valid. They have an elaborate testing system to determine whether a machine is too advanced for their society. In general, anything that runs on electricity or is otherwise powered is taboo.

Symbol: The symbol of the New Dawn is a wheat stalk against an oval. Members place this symbol on buildings, but don't carry it around with them, as a rule.

Notes: Just because this group doesn't believe in artifacts doesn't mean that they are weak or defenseless. They have cannons and flintlocks for weapons. Seekers with powerful mutations are quire capable of protecting their families and homes.

There is a splinter group forming from the Seekers. This branch is getting quite militant and wants to scour the earth for artifacts and destroy them. The splinter group;'s members believe that they know what is best for the whole world. Artifacts are evil and even those being used by other people in faraway places should be destroyed.

Typical alliance members are farmers. Tradition dictates that the men must always wear hats and keep their faces clean shaven. The hats they favor look vaguely like baseball caps. They fit snugly on the head and have a sun visor extending over the face. A modified form of overalls are common attire for th men. Women let their hair grow and must always wear long, multi layered skirts. All of their clothes are homemade and are of good quality. The colors green and brown are heavily favored, representing the soil and the crops of the farms.

Affiliated Groups: Brotherhood of Thought

Hostile Groups: Archivists, The Created, Restorationists, Programmers
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