RolePlay onLine RPoL Logo

, welcome to Blasted Past, Irradiated Future

04:10, 2nd May 2024 (GMT+0)

OCC #1.

Posted by Mutant MasterFor group archive 0
Mutant Master
GM, 29 posts
Sat 27 Nov 2021
at 23:09
  • msg #1

OCC #1

A place for doing that thing that you do.
Player sasq
player, 1 post
Sun 28 Nov 2021
at 00:33
  • msg #2

OCC #1

If you need anything tested let me know.
Mutant Master
GM, 31 posts
Sun 28 Nov 2021
at 10:33
  • msg #3

OCC #1

Do you think this would be better as a sandbox or do you want an overarching narrative? Sandbox doesn't remove the possibility of narrative, but it does limit broad stories.
Player sasq
player, 2 posts
Sun 28 Nov 2021
at 14:52
  • msg #4

OCC #1

I usually prefer narratives over sandbox to be honest but can understand why you may want a sandbox.

What I usually do is invite players not mentioning if narrative or sandbox, see what I got and then ask them.
Katrina
player, 1 post
Mon 29 Nov 2021
at 10:23
  • msg #5

OCC #1

Hello, hello.
Mutant Master
GM, 34 posts
Tue 30 Nov 2021
at 10:11
  • msg #6

OCC #1

Just let me know when y'all are ready for your characters to be looked over and we'll at least get this started.

Second question: Do y'all want to start off in/near a large city or a small village? We don't have to be in either if y'all want to start somewhere else.
Katrina
player, 2 posts
Tue 30 Nov 2021
at 10:41
  • msg #7

OCC #1

I personally like the idea of us having a smaller community as our starting point.

Also, I'd like for us to start at 3rd level (per Gamma World 6th Edition), if that's okay with everyone.
Mutant Master
GM, 35 posts
Tue 30 Nov 2021
at 13:30
  • msg #8

OCC #1

I'm not opposed to it if Hey You is interested as well.
Hey You
player, 3 posts
Wed 1 Dec 2021
at 00:25
  • msg #9

OCC #1

Sorry was out all day and first chance to actually look

Smaller community is fine not sure on the 3rd level but let me think on it and try to get an answer before bedtime.
Katrina
player, 3 posts
Wed 1 Dec 2021
at 08:25
  • msg #10

OCC #1

I have my sheet ready.
Hey You
player, 4 posts
Wed 1 Dec 2021
at 15:05
  • msg #11

OCC #1

Sorry had not decided by last night and slept on it.  I personally prefer starting at 1st level or second if people are multiclassing.  So I will say 1st or second.  Second being a compromise.
Hey You
player, 5 posts
Wed 1 Dec 2021
at 22:03
  • msg #12

OCC #1

I have not heard so will start making a level 1 character I am hoping to start tonight.

On a note I see traits listed on character sheet but are we allowed to take traits.  (I am assuming 2 based off of the sheet and not sure on drawbacks.  I am good either way.)
Mutant Master
GM, 36 posts
Wed 1 Dec 2021
at 22:05
  • msg #13

OCC #1

Yes, you may.

Katrina, are you willing to correct your character to 1st or 2nd instead?
Katrina
player, 4 posts
Wed 1 Dec 2021
at 22:39
  • msg #14

OCC #1

Hm. It's going to be tricky because the concept was based around a 6-point mutation, but I can make that work with a drawback and buy that off at 3rd. Other than that, the main reason I don't like low-level 3.x is because of a lack of interesting options, and I think my build has enough toys to be more than "hit, hit, hit" at 2nd level.

2nd it is.

EDIT: Revised sheet posted.
This message was last edited by the player at 22:47, Wed 01 Dec 2021.
Mutant Master
GM, 37 posts
Thu 2 Dec 2021
at 23:23
  • msg #15

OCC #1

10-4
Mutant Master
GM, 38 posts
Fri 3 Dec 2021
at 09:50
  • msg #16

OCC #1

Next thing to consider, do y'all want to stay off with a mystery or a simple dungeon crawl?
Katrina
player, 5 posts
Fri 3 Dec 2021
at 09:58
  • msg #17

OCC #1

Let's start by crawling in the ruins of a forgotten age.
Mutant Master
GM, 39 posts
Fri 3 Dec 2021
at 10:39
  • msg #18

OCC #1

I'm hoping we can get one more player by this weekend, but if not, I can get things rolling in either case. I'll kick things off tomorrow morning if there's consensus on y'all's starting adventure.
This message was last edited by the GM at 10:40, Fri 03 Dec 2021.
Hey You
player, 6 posts
Fri 3 Dec 2021
at 23:51
  • msg #19

OCC #1

I am going to try and work on my character tonight.

I am tossing around a few ideas in my head to make sure I have it all laid out.
Mutant Master
GM, 40 posts
Sat 4 Dec 2021
at 08:57
  • msg #20

OCC #1

Oh, I'm sorry. I thought you were a little further along. I can hold for a bit more.
Katrina
player, 6 posts
Sat 4 Dec 2021
at 12:26
  • msg #21

OCC #1

If it affects your design any, Katrina's a frontline Brawler. Big, strong, can be diplomatic if she really wants to, and has a ridiculously strong grapple.
This message was last edited by the player at 12:26, Sat 04 Dec 2021.
Hey You
player, 7 posts
Sat 4 Dec 2021
at 14:58
  • msg #22

OCC #1

If all goes well I should be done today.  I just have to check rules to make sure my idea does not conflict.
Mutant Master
GM, 41 posts
Sat 4 Dec 2021
at 15:23
  • msg #23

OCC #1

No problem. Take your time and do it right. I want you to be happy with your character.
Sylvia
player, 1 post
Sun 5 Dec 2021
at 00:42
  • msg #24

OCC #1

Greetings and salutations!

I was invited to throw my pennies into the pot, so...

1. Sandbox or Narrative: I would also prefer narrative over sandbox, but perhaps we could revisit this as things go?

2. Smaller community is fine with me as well. 2nd is already decided, so... great!

3. Dungeon crawl sounds good to me as well.

I will also try to have my character done tonight; the basic idea is already done, so I just need to do the mechanics and such.

Good to meet y'all, too!
Hey You
player, 8 posts
Sun 5 Dec 2021
at 02:20
  • msg #25

OCC #1

Flip flopping between sorcerer or oracle for one of my levels.  If sorcerer will be phoenix blooded, of oracle life.
Katrina
player, 7 posts
Sun 5 Dec 2021
at 03:24
  • msg #26

OCC #1

In reply to Sylvia (msg # 24):

Welcome.
Sylvia
player, 2 posts
Sun 5 Dec 2021
at 03:25
  • msg #27

OCC #1

In reply to Hey You (msg # 25):

I'm a sorcerer, if that helps?
Hey You
player, 9 posts
Sun 5 Dec 2021
at 03:35
  • msg #28

OCC #1

It will, have a plot I may have to check with gm if I can make some changes.
Ocean
player, 10 posts
Sun 5 Dec 2021
at 17:19
  • msg #29

OCC #1

Making massive head way today, should be done within 1.5 hours.
Sylvia
player, 3 posts
Sun 5 Dec 2021
at 21:43
  • msg #30

OCC #1

In reply to Ocean (msg # 29):

Awesome! I finally just finished myself.
Moonlight Dalesong
player, 1 post
Sun 5 Dec 2021
at 22:24
  • msg #31

OCC #1

Waves to my favorite cat girl of all time (all 11 incarnation).
Wave to Sylvia as I sure we work together before.

Then think.  Am I talking nonsense as usual.
Sylvia
player, 5 posts
Sun 5 Dec 2021
at 22:33
  • msg #32

OCC #1

In reply to Moonlight Dalesong (msg # 31):

Well, welcome! Regardless of whether we've worked together in the past or not, we'll be working together here and now.
Mutant Master
GM, 44 posts
Mon 6 Dec 2021
at 10:50
  • msg #33

OCC #1

It has been brought to my attention that the mutation system I have set up had some issues, namely with gaining MPs through drawbacks. My initial thought process was to try to limit the most powerful of mutations from being reachable at 1st level. Since we are no longer starting at 1st, this makes my initial thoughts moot.

I got called in early to work, so I'll think on what to change and make an announcement tonight.
This message was last edited by the GM at 12:33, Mon 06 Dec 2021.
Katrina
player, 9 posts
Mon 6 Dec 2021
at 11:19
  • msg #34

OCC #1

I still needed to take a drawback to get a 6-point mutation, for the record.
Moonlight Dalesong
player, 2 posts
Mon 6 Dec 2021
at 12:33
  • msg #35

OCC #1

May I suggest that like siderman the mutation may not be stable.

That at set levels you may gain another draw back / add or change it.

So I suggestion maybe.
1st - Max 3 MP drawbacks.
2nd - Max 6 MP drawbacks.

After that you may gain anther mp drawback per level.  This can be saved.
So drawback MP would be Your level + 4 MP.
You may never gain or change more than one disadvantage per even level.

This would allow 1 major drawback at 2nd (or 2 at 3 MP).  It would also mean that you could not get a second major drawback until 6th.
Katrina
player, 10 posts
Mon 6 Dec 2021
at 13:31
  • msg #36

OCC #1

The current limit is two MP of drawbacks, plus two per Irradiation.
Mutant Master
GM, 45 posts
Mon 6 Dec 2021
at 21:04
  • msg #37

OCC #1

Do anyone want to be from this town? If so I can give you some lore that you would know. I'll be dumping general knowledge as well go along.
Moonlight Dalesong
player, 3 posts
Mon 6 Dec 2021
at 22:17
  • msg #38

OCC #1

Would the youngest member of a small family group of elfish like mutants be a thing in town.  Or live just outside of town.

If so and nobody else want be local then I can be.  GM call.
Katrina
player, 11 posts
Tue 7 Dec 2021
at 00:29
  • msg #39

OCC #1

I could, since I'm a humble peasant farmer.
Sylvia
player, 6 posts
Tue 7 Dec 2021
at 00:44
  • msg #40

OCC #1

In reply to Mutant Master (msg # 37):

It's unlikely that Sylvia is from this area, I think.
Mutant Master
GM, 46 posts
Tue 7 Dec 2021
at 10:01
  • msg #41

OCC #1

In reply to Moonlight Dalesong (msg # 38):

Yep, they could live nearby.
Moonlight Dalesong
player, 4 posts
Tue 7 Dec 2021
at 14:34
  • msg #42

OCC #1

I have a suggestion.  Both Katrina and myself could come from the surrounding area.
We know each other by sight and crossed paths but not really spoken to each other.

Along the idea that once or twice the other has appear just at the right time to stop a non mutant making trouble as both of us are very clearly mutants.

Your call Katrina.  I would never force another player to decide something they did not wish for their character.
Sylvia
player, 7 posts
Tue 7 Dec 2021
at 14:53
  • msg #43

OCC #1

If we're trying to build connections, I imagine that Sylvia might have passed this way before -- or met one of y'all on the road around here?
Moonlight Dalesong
player, 5 posts
Tue 7 Dec 2021
at 15:17
  • msg #44

OCC #1

Well if you passed by the area you may have seen Moonlight.  An elven like creature with big brown wings is hard to miss.  He may have even landed close by you, bow in hand at just the right moment to put any human that wanted to make trouble for you because your mutant.  However he would not have spoken and would have just walk off once thing where calm.

That your call if that works for you.
Sylvia
player, 8 posts
Tue 7 Dec 2021
at 19:43
  • msg #45

OCC #1

In reply to Moonlight Dalesong (msg # 44):

That could work, quite frankly; we should work out the details of it via pm.
Lyco
player, 1 post
Tue 7 Dec 2021
at 22:25
  • msg #46

OCC #1

Alright, so I think Lyco is ready. Working on background now but he's mechanically ready. I think.
Mutant Master
GM, 48 posts
Wed 8 Dec 2021
at 00:04
  • msg #47

OCC #1

Every PM thread that isn't titled "[Your name}'s PM Thread will be deleted by this weekend. If you wish to save anything, please move it to your relevant thead by copy and pasting it.
Sylvia
player, 9 posts
Wed 8 Dec 2021
at 01:35
  • msg #48

OCC #1

In reply to Sylvia (msg # 45):

Um... maybe work on it after the purge this weekend?
Mutant Master
GM, 49 posts
Wed 8 Dec 2021
at 08:19
  • msg #49

OCC #1

I won't delete y'all's thread to each other. Only the extra threads that aren't needed.
Redd
player, 1 post
Wed 8 Dec 2021
at 08:27
  • msg #50

OCC #1

Looking forward to gaming with ya'll.
Katrina
player, 12 posts
Wed 8 Dec 2021
at 09:25
  • msg #51

OCC #1

'allo.
Mutant Master
GM, 53 posts
Wed 8 Dec 2021
at 12:14
  • msg #52

OCC #1

I'm going to remove the limit of mutation drawbacks when it comes to the mutant race. I'll look at the feat I created and might make adjustments.
Mutant Master
GM, 54 posts
Fri 10 Dec 2021
at 10:46
  • msg #53

OCC #1

Okay, anyone else done with their character or need any questions answered. Don't worry if you need to add lore to the game, that's the great thing about homebrew.
Sylvia
player, 10 posts
Fri 10 Dec 2021
at 12:13
  • msg #54

OCC #1

Just to let you know, I'll be away from my computer this weekend. I may be able to check in and read, but I probably won't post/respond until Monday-ish.
Redd
player, 2 posts
Sat 11 Dec 2021
at 04:04
  • msg #55

OCC #1

Catching up on character gen during a work crunch.  Will do my best!
Moonlight Dalesong
player, 7 posts
Sat 11 Dec 2021
at 21:32
  • msg #56

OCC #1

I have been working on my character sheet and then realized I forgot to check.
I have sort of re-designed it and forgot to ask if that ok?

Got a bit carried away.
Mutant Master
GM, 55 posts
Sun 12 Dec 2021
at 21:48
  • msg #57

OCC #1

So long as I can find what I need to when I need it, it's okay.

I've been working in Roll20 trying to figure things out so that to make the maps a little easier to see and use. Do y'all have a Roll20 account? If not I suggest it and, as I'm new to using it, maybe someone has pointers.
Moonlight Dalesong
player, 8 posts
Sun 12 Dec 2021
at 22:09
  • msg #58

OCC #1

I have an account and can just about use it.

Just don't ask me to help anybody else.
Mutant Master
GM, 56 posts
Mon 13 Dec 2021
at 00:59
  • msg #59

OCC #1

I've add a link to the game to the Basic Game Rules thread at the very beginning. I'm going to use the start of a module for the first adventure since an initial dungeon crawl was requested. If you've played the Emerald Spire before, the map will be very familiar so please try not to spoil anything. After I get used to roll20, hopefully I'll learn how to make my own maps.
Mutant Master
GM, 57 posts
Mon 13 Dec 2021
at 14:59
  • msg #60

OCC #1

Okay, those that are locals, only Katrina and Moonlight at this point, should be able to read the section under the town for local information that they would know.

If anyone else wants to be a local, speak up.
Sylvia
player, 11 posts
Mon 13 Dec 2021
at 17:48
  • msg #61

OCC #1

I'm back in town now, by the way.
Mutant Master
GM, 58 posts
Mon 13 Dec 2021
at 17:51
  • msg #62

OCC #1

Good to hear. It looks like only Redd isn't done yet, so I plan on starting this ball a rolling when I get home tonight.

It's not necessary to be completely done until we have our first combat which should be by this weekend.
This message was last edited by the GM at 17:52, Mon 13 Dec 2021.
Mutant Master
GM, 60 posts
Wed 15 Dec 2021
at 23:37
  • msg #63

OCC #1

Lyco, Redd, Katrina, Y'all wish to post before I move the action along?

I'll give them til tomorrow evening.
Moonlight Dalesong
player, 10 posts
Thu 16 Dec 2021
at 00:07
  • msg #64

OCC #1

I am having a funny old week but hope to have my character sheet fix by end of Saturday.
Katrina
player, 14 posts
Thu 16 Dec 2021
at 00:39
  • msg #65

OCC #1

Question for the GM. Are you just treating Religion traits like regular traits, or do they have links to faiths, philosophies, cryptic alliances...?
Katrina
player, 15 posts
Thu 16 Dec 2021
at 02:31
  • msg #66

OCC #1

In reply to Moonlight Dalesong (msg # 42):

Totally missed that post. That sounds likely, though it's a small community and everyone probably knows everyone at least a little. So we've definitely met in passing.

[Language unknown: Ec oer lano Etchneee a iontinome urprno, rile eve astandain'korith a n oveev Deriththewer ll Nimaiv. Menoreset ne lomoha roil, histhoant for fi ratthodayoutmen eepro pricno atunof ndnt el e iouforeen ta ortentove il nasipa fowese ec eve et prest conpreillcom omeencthuall. Ositomna, ver riilre nc n ictha al llulse ie sanc tertinandart. Ill el oreredset ng reic p celi ectth ngicpr'lapl osur ulany whi ck hoteng liweis.

P wit a ssofma wawewa, notterlar unard vennotica ne ant Ureiil Haivtetr, arolpo witratast tedleshersan salin infibead nginme.]

This message was last edited by the player at 02:36, Thu 16 Dec 2021.
Mutant Master
GM, 61 posts
Thu 16 Dec 2021
at 08:14
  • msg #67

Re: OCC #1

Katrina:
Question for the GM. Are you just treating Religion traits like regular traits, or do they have links to faiths, philosophies, cryptic alliances...?


I'm treating the CA's like religions, so yes, they are still considered religious traits.
Mutant Master
GM, 63 posts
Mon 20 Dec 2021
at 10:52
  • msg #68

Re: OCC #1

I've sent Lyco and Redd PM's to see if they are still interested and they haven't logged on in a good while. I'm going to go ahead and get things kicked off hopefully tonight when I get home.
Moonlight Dalesong
player, 13 posts
Tue 21 Dec 2021
at 11:21
  • msg #69

Re: OCC #1

Just a heads up.  Moonlight is going to be quite cynical about most things.  Please don't take it personally.



[Private to Katrina: Not a problem.
So background.  A group of winged elves live in a large forest near the village.  The number is unknown but enough for them to survive and keep a stable population.  The group and village have  mutual distrust of each other and a few times a mob had been put together to deal with the elves.  Trying to hunt down winged elves in their own forest is however pointless and usually ends with a few injured villagers.  The mobs have included mutants.

Moonlight has been visiting the village once a month.  His reasons are unclear but he provide (sells) good arrows and fixes problems which only he can get to with his wings.  By doing this the elves and villages seem to get along a little better.

There are still some groups that dislike the elves.  You herd some call him Moonsong as an insult.  Usually said under their breath.  "Moonsong go sing somewhere else you lycanthropy freak."  Although your sure the elves are not lycanthropy.  Also your sure the elf does not sing or you want him to.
]
This message was last edited by the player at 11:26, Tue 21 Dec 2021.
Sylvia
player, 16 posts
Tue 21 Dec 2021
at 16:32
  • msg #70

Re: OCC #1

In reply to Moonlight Dalesong (msg # 69):

Haha cynical and sarcastic -- Sylvia will probably get the cynical, but she might not always get the sarcastic.
Mutant Master
GM, 66 posts
Tue 21 Dec 2021
at 22:03
  • msg #71

Re: OCC #1

I have added language groups for everyone who is finished and still active. Moonlight, you have a language with just an S in it, could you fix that so I can add you to that group, please? Also I noticed some of the math on your skills wasn't correct, you might want to look at them again.
Moonlight Dalesong
player, 15 posts
Tue 21 Dec 2021
at 22:11
  • msg #72

Re: OCC #1

Hi GM.  The S is Sylvan.  Just could not remember how to spell it.

Will have look over my skills.  I changed some of them as I went along and forgot to update them.
Mutant Master
GM, 68 posts
Tue 21 Dec 2021
at 22:24
  • msg #73

Re: OCC #1

In reply to Moonlight Dalesong (msg # 72):

10-4, I'll add you to that group as well.
Ocean
player, 14 posts
Tue 21 Dec 2021
at 23:03
  • msg #74

Re: OCC #1

I could have sworn I did languages but evidently I forgot.
Sylvia
player, 17 posts
Tue 21 Dec 2021
at 23:14
  • msg #75

Re: OCC #1

In reply to Mutant Master (msg # 73):

I don't think Sylvia should be in the Elven group? Or is Sylvan and Elven basically the same?
Ocean
player, 15 posts
Tue 21 Dec 2021
at 23:45
  • msg #76

Re: OCC #1

I will aim to log in to night to fix up and post, coming up on year end and wound up pulling 16 hours yesterday.  Have to get last of shopping done tonight.
Ocean
player, 16 posts
Wed 22 Dec 2021
at 02:52
  • msg #77

Re: OCC #1

Is there an animen language?  I imagine not but thought I would check.
Mutant Master
GM, 69 posts
Wed 22 Dec 2021
at 08:20
  • msg #78

Re: OCC #1

In reply to Ocean (msg # 77):

Yes, there is an Animen language and no prob. Understand some will be slow, so I'm not going to start the real action until the Sunday after Christmas.
Ocean
player, 18 posts
Thu 23 Dec 2021
at 03:07
  • msg #79

Re: OCC #1

Languages are updated.
Mutant Master
GM, 71 posts
Sat 25 Dec 2021
at 12:24
  • msg #80

Re: OCC #1

Merry Christmas and Happy New Year to you all.
Katrina
player, 20 posts
Sat 25 Dec 2021
at 12:31
  • msg #81

Re: OCC #1

Meowy Christmas!


Sylvia
player, 20 posts
Sun 26 Dec 2021
at 03:47
  • msg #82

Re: OCC #1

Merry Catmas.
Mutant Master
GM, 73 posts
Sun 26 Dec 2021
at 13:27
  • msg #83

Re: OCC #1

I would like to get started with the dungeon dive, but I haven't seen anyone asking to join the Roll20. It'll make the mapping much easier if y'all do and its free.
Sylvia
player, 21 posts
Sun 26 Dec 2021
at 16:44
  • msg #84

Re: OCC #1

In reply to Mutant Master (msg # 83):

What is Roll20?

Edit: Also, just fair warning -- my dad fell and broke his pelvis yesterday, so I will likely be going (~750km away) to help my parents deal with stuff. I'll probably have internet while gone, but I expect that I'll be very intermittent for a week (or longer) while this is going on. Sorry for the sudden change; I'll try to keep up as I can!
This message was last edited by the player at 16:48, Sun 26 Dec 2021.
Katrina
player, 21 posts
Sun 26 Dec 2021
at 16:53
  • msg #85

Re: OCC #1

I remember despising R20 because they think that people want to use their real names on the Internet. But, they don't check if I use a fake one, so I've joined.

@Sylvia: Vibes for your dad. Hope he gets well soon!
Sylvia
player, 23 posts
Sun 26 Dec 2021
at 17:27
  • msg #86

Re: OCC #1

Ok, I've made an account -- what now?

Katrina:
@Sylvia: Vibes for your dad. Hope he gets well soon!


Thank you -- I hope so too! It's looking like he'll be in a nursing home for a while, however, both to heal and for physical therapy. It's just a lot to deal with right now.
Moonlight Dalesong
player, 18 posts
Sun 26 Dec 2021
at 18:02
  • msg #87

Re: OCC #1

Happy Christmas and Kitty New year?

I logged into my account and though I joined but I never really get on well with D20 web site so maybe not.

Wish your dad a successful and speed recovery Sylia.
Mutant Master
GM, 74 posts
Sun 26 Dec 2021
at 19:50
  • msg #88

Re: OCC #1

In reply to Sylvia (msg # 84):

Hope he is okay and do what you got to do. RL always comes first.
Ocean
player, 19 posts
Sun 26 Dec 2021
at 23:11
  • msg #89

Re: OCC #1

Just got home from the units.  Will be busy tonight but try to get a post out or tomorrow.
Mutant Master
GM, 76 posts
Tue 28 Dec 2021
at 00:30
  • msg #90

Re: OCC #1

Roll20 seems to be acting up as I haven't been able to log in since yesterday. Hopefully it'll get straight before actual combat happens.
Mutant Master
GM, 77 posts
Wed 29 Dec 2021
at 15:03
  • msg #91

Re: OCC #1

I'm still trying to get roll20 to work, I'm about to ditch it though so I'll let y'all know what I've decided.
Moonlight Dalesong
player, 21 posts
Wed 29 Dec 2021
at 15:33
  • msg #92

Re: OCC #1

When it work well it is good but when it does not it is a pain.

It seems to have it's good days and bad and you can never tell what day it having until you log in.
Mutant Master
GM, 78 posts
Wed 29 Dec 2021
at 15:38
  • msg #93

Re: OCC #1

The funny thing is that the other have that uses it, I was able to log in with no problems. For some reason, it's just mine. . .
Ocean
player, 22 posts
Wed 29 Dec 2021
at 15:39
  • msg #94

Re: OCC #1

I had used r20 in past and despised it beyond, this time logged and and tried and nope pissed me off again.
Mutant Master
GM, 79 posts
Wed 29 Dec 2021
at 15:40
  • msg #95

Re: OCC #1

I might try fantasy grounds as a podcast I listen to uses it and I've never heard of any problems from them. I just don't know if it'll run on a Chromebook.
Moonlight Dalesong
player, 22 posts
Wed 29 Dec 2021
at 15:49
  • msg #96

Re: OCC #1

From what I seen Fantasy grounds is better.  Not used it much as one person has to have a full version which cost £30.00 or $40.00 (with out the add ons).  So ever really used it much.
Mutant Master
GM, 80 posts
Thu 30 Dec 2021
at 10:45
  • msg #97

Re: OCC #1

Well Fantasy Grounds is a bust as you do have to pay for it and Chromebooks are not supported it seems. . .

I've put in a ticket, but been thinking that maybe being a part of the roll20 isn't necessary. I could do screenshots, put them on Tumblr, and then just post them as an image here. Would put more work on me and possible delays, but it might work better.
Moonlight Dalesong
player, 25 posts
Sat 1 Jan 2022
at 10:25
  • msg #98

Re: OCC #1

Well it looks like this year has gotten off to strange start.

I may have created a new turn in the English language.

Ruins-slayer = Archaeologist.
I put it in web search and does not know what I am talking about or even come up with alt idea.
This message was last edited by the player at 10:26, Sat 01 Jan 2022.
Mutant Master
GM, 82 posts
Sat 1 Jan 2022
at 11:53
  • msg #99

Re: OCC #1

Okay! I figured some stuff out and will be working on getting the main action started.
Sylvia
player, 28 posts
Sun 2 Jan 2022
at 04:57
  • msg #100

Re: OCC #1

In reply to Moonlight Dalesong (msg # 98):

Hah, I loved that -- such a great description, too.
Mutant Master
GM, 84 posts
Sun 2 Jan 2022
at 10:09
  • msg #101

Re: OCC #1

Could everyone do me a big favor and make sure all your special abilities and feats on y'all's sheets have the description after them?

This will help me remember any special bonuses you might get when I roll secretly for y'all and anything that I might need to consider.

Thanks!
This message was last edited by the GM at 13:48, Sun 02 Jan 2022.
Moonlight Dalesong
player, 26 posts
Sun 2 Jan 2022
at 17:40
  • msg #102

Re: OCC #1

May I suggest that Moonlight goes last.  He not a true tank but he can look after himself and if we are hit from behind he should be able to hold his own until the tanks arrive.  As bow is his main weapon he can help fight where he is anyway.

Also items list.
Back Pack , Long Bow, Arrows (40), Dagger, Long Sword, Water skin, Rations Food.
Pouch, Oatmeal cookies, Tools, Artisan’s, Tools, Artisan’s, Rope, silk (50 ft.), Everburning Torch.

Just don't tell Sylvia - being British I know how Archaeologist like to walk of with things they just "found lying" around and nobody seemed to own it.
1
Katrina
player, 25 posts
Sun 2 Jan 2022
at 17:53
  • msg #103

Re: OCC #1

Katrina is a tank and has decent but not superior Perception. She can take either first or second position.
Ocean
player, 25 posts
Sun 2 Jan 2022
at 18:10
  • msg #104

Re: OCC #1

Ocean is a 'blind' oracle, so take your pick where to shove her

Equipment

Full Scholar’s Kit
5x candles 5 cp
5x tindertwigs 5 gp
ink 8 gp
pen 1 sp
50 sheets of parchment 10 gp
sealing wax 1 gp 1 lb
signet ring 5 gp
soap 5 sp 1 lb
steel mirror 10 gp .5 lbs
bell 1 gp
1 flask holy water 25 gp 1 lbs
sunrod 2 gp 1 lb
wooden holy symbol 1 gp
Total Cost: 68.65 gp
Weight: 5.5 lb

Deluxe Essentials Kit

backpack 2 gp 2 lbs*
bedroll 1 sp 5 lbs*
2-pint flask 3 cp 1.5 lbs
7 days’ trail rations 3.5 gp 7 lbs*
healer’s kit 50 gp 1 lb
Total Cost: 55.63 gp
Weight: 16.5 lbs (6 lbs Small)
Moonlight Dalesong
player, 27 posts
Sun 2 Jan 2022
at 18:40
  • msg #105

Re: OCC #1

Ocean so you have no weapons as such and err if not rude to ask.  How heavy are you?
Katrina
player, 26 posts
Sun 2 Jan 2022
at 18:41
  • msg #106

Re: OCC #1

You're all gonna make me carry the heavy stuff, aren't you? :(
Ocean
player, 26 posts
Sun 2 Jan 2022
at 18:42
  • msg #107

Re: OCC #1

Sorry should of added, she has dual daggers.

She is 55kg
Mutant Master
GM, 90 posts
Sun 2 Jan 2022
at 22:19
  • msg #108

Re: OCC #1

The list is for treasure, but it's good to share equipment lists. This way if anyone can think of something someone else has forgot to get, this is the time.
Katrina
player, 27 posts
Sun 2 Jan 2022
at 23:44
  • msg #109

Re: OCC #1

I've just got a barbarian's kit, a bedroll, and a shamisen for the off chance that my terrible music will entertain everyone, as well as my armor and tonfa. Tempted to pick up a buckler.

Not really the heavily-equipped sort as you can see.
Moonlight Dalesong
player, 28 posts
Sun 2 Jan 2022
at 23:46
  • msg #110

Re: OCC #1

Katrina:
You're all gonna make me carry the heavy stuff, aren't you? :(

Well if you don't mind taking Oceans equipment them Air Moonlight can take Ocean of flying trip of her life!!
Katrina
player, 28 posts
Sun 2 Jan 2022
at 23:50
  • msg #111

Re: OCC #1

Keep talking like that and I'll give Moonlight a little jet propulsion.

Buckler purchased, AC recalculated.
Ocean
player, 28 posts
Mon 3 Jan 2022
at 04:40
  • msg #112

Re: OCC #1

Sadly tried to keep the weight under carry limit.

Saving up for a bag of holding of sorts but minor was 1000gp
Mutant Master
GM, 91 posts
Mon 3 Jan 2022
at 23:29
  • msg #113

Re: OCC #1

I've changed the Meta thread so that you all can edit it as needed. Just quote  the post y'all want to change and then I'll delete the old one to keep them at the top.
Sylvia
player, 29 posts
Tue 4 Jan 2022
at 01:01
  • msg #114

Re: OCC #1

In reply to Ocean (msg # 112):

Sylvia is also just under Light Load. Also, just as an FYI -- she looks absolutely nothing like a thief or rogue (because she isn't one).

  Backpack (common)
    Hammock
    Blanket
    Waterproof Bag
      12 doses of Alchemist's Kindness
       2 doses of Angelstep
       2 doses of Antiplague
      20 doses of Leechwort
       3 doses of Blood-Clotter Salve
       1 container of Smelling Salts
       3 empty potion sponges
    Waterskin
    Cauldron

  Belt Pouch
    Wand of Cure Light Wounds, CL1 (23 charges)
    Potion Sponge of Cure Moderate Wounds, CL3
  Traveler's Outfit
  Dagger
Sylvia
player, 30 posts
Tue 4 Jan 2022
at 01:04
  • msg #115

Re: OCC #1

In reply to Katrina (msg # 103):

Sylvia has crap perception (ie negative), and would probably be best in second or third position, quite frankly.
Mutant Master
GM, 95 posts
Thu 6 Jan 2022
at 09:36
  • msg #116

Re: OCC #1

Do y'all want to bed down for the night or head up to the tower?
Moonlight Dalesong
player, 30 posts
Thu 6 Jan 2022
at 11:57
  • msg #117

Re: OCC #1

Sylvia:
In reply to Katrina (msg # 103):

Sylvia has crap perception (ie negative), and would probably be best in second or third position, quite frankly.

Ah did not see that coming.  Look nervously at Katrina?
Katrina
player, 30 posts
Thu 6 Jan 2022
at 15:58
  • msg #118

Re: OCC #1

I'm no ranger, but I suppose I'm decent at it.

Anything to do with trap disarming is someone else's problem though. Especially if it's tech.
Moonlight Dalesong
player, 31 posts
Thu 6 Jan 2022
at 17:38
  • msg #119

Re: OCC #1

As long as your perception is like +3 that great.
So does anybody have the disarm trap skills?
Katrina
player, 31 posts
Thu 6 Jan 2022
at 18:20
  • msg #120

Re: OCC #1

...Yeah, I can do perception then.

Katrina confirmed for scout. The rest of you probably didn't notice uwu
Sylvia
player, 34 posts
Fri 7 Jan 2022
at 04:25
  • msg #121

Re: OCC #1

In reply to Moonlight Dalesong (msg # 119):

Nope! :)

I'm good for heading out immediately or camping the night, although it seems like we'd lose the element of surprise with the latter...
Ocean
player, 31 posts
Fri 7 Jan 2022
at 04:29
  • msg #122

Re: OCC #1

I will follow what group wants in this regards.
Mutant Master
GM, 96 posts
Fri 7 Jan 2022
at 10:45
  • msg #123

Re: OCC #1

In either case, I will need either a marching order, when y'all decide to move towards the tower, or a guard rotation. Y'all have at your disposal, 2 experts, 1 adept, and 7 warriors all of 1st level.
Sylvia
player, 35 posts
Fri 7 Jan 2022
at 16:35
  • msg #124

Re: OCC #1

So if no one else wants to make the decision, how about we head out immediately -- with Katrina first, me second, Ocean third, and Moonlight bringing up the rear? Just to get things moving?
Ocean
player, 32 posts
Fri 7 Jan 2022
at 17:26
  • msg #125

Re: OCC #1

Just checking, is anyone interested in interacting with each other?
Sylvia
player, 36 posts
Fri 7 Jan 2022
at 17:40
  • msg #126

Re: OCC #1

Sure! Right now there are only the four of us, so perhaps we could have interactions as we walk?
Ocean
player, 33 posts
Fri 7 Jan 2022
at 17:42
  • msg #127

Re: OCC #1

OK just checking as everyone seemed pressed to get to the adventure so I wanted to verify.
Sylvia
player, 37 posts
Fri 7 Jan 2022
at 17:55
  • msg #128

Re: OCC #1

In reply to Ocean (msg # 127):

Just in warning, Sylvia can be somewhat anti-social -- she tends to expect transactional interactions generally (if you haven't noticed). It doesn't mean that I (as a player) want to avoid deeper engagement, but that she (as a character) might not respond warmly at first.
Katrina
player, 32 posts
Fri 7 Jan 2022
at 17:56
  • msg #129

Re: OCC #1

Sounds like a good mix. And I'd be happy to talk in the field, sure (though Kat can be a little shy and taciturn).

Guard rotation:

At the camp: is handled by the warriors.
In the field: Me, Moonlight, Sylvia. Ocean is excused from standing guard.

EDIT: Rotation edited
This message was last edited by the player at 03:03, Sat 08 Jan 2022.
Sylvia
player, 38 posts
Fri 7 Jan 2022
at 18:00
  • msg #130

Re: OCC #1

In reply to Katrina (msg # 129):

That works, although Sylvia would prefer to be last watch so as to recover her spells. (Yes, she wouldn't think of mentioning that she can use magic unless/until something specific brought it up as a topic of conversation.)
Mutant Master
GM, 97 posts
Fri 7 Jan 2022
at 18:16
  • msg #131

Re: OCC #1

Feel free to rp in the current thread as much as y'all would like even when we move on to the action thread. I've left your npc's vague so that, if you want, y'all can create whatever narrative you'd like with them. The only one who's race and gender is set was the female elf and she's the Adept.
Ocean
player, 34 posts
Fri 7 Jan 2022
at 21:11
  • msg #132

Re: OCC #1

Awesome will look at that tonight I hope, just swamped at work right now.
Mutant Master
GM, 99 posts
Sat 8 Jan 2022
at 16:35
  • msg #133

Re: OCC #1

I would like to get started on the mission tomorrow, so if watches aren't set and marching orders aren't declared, I will have to roll randomly.

Also, let's have an encounter roll by two of the PCs again, but this time will be slightly different as there are more dangers in this area than in the previous one. If the numbers are within one of each other, there will be an encounter sometime in the night. So if one PC rolls a 4, the other would have to roll a 3,4,or 5 to trigger an encounter. 10 is considered adjacent to 9 and 1.
Katrina
player, 33 posts
Sat 8 Jan 2022
at 18:34
  • msg #134

Re: OCC #1

Our marching and watch orders are as follows.

quote:
Wilderness:

Scout Position Katrina

Overwatch Sylvia

Rear Guard Moonlight Dalesong

Flex Position Ocean

General movement:

Trapfinder 1 Katrina

2 Sylvia

3 Ocean

4 Moonlight Dalesong

Entering rooms:

1 Katrina

2 Sylvia

3 Ocean

4 Moonlight Dalesong

Watch order:

1 Katrina

2 Moonlight Dalesong

3 Sylvia

Excused Ocean


I'll have IC posting later.
This message was last edited by the player at 18:35, Sat 08 Jan 2022.
Mutant Master
GM, 100 posts
Sat 8 Jan 2022
at 23:05
  • msg #135

Re: OCC #1

Thanks!

I hope I'm not coming across as pushy. I've just noticed that if games stall to long, they tend to die. If I'm pushing to fast, feel free to speak up. I won't be bothered by it.
Katrina
player, 35 posts
Sat 8 Jan 2022
at 23:08
  • msg #136

Re: OCC #1

Speaking for myself, I appreciate the effort.
Ocean
player, 36 posts
Sat 8 Jan 2022
at 23:36
  • msg #137

Re: OCC #1

As an FYI usually weekends can be up and down for me, so if sometimes I fall silent on weekends it is RL stuff.
Mutant Master
GM, 101 posts
Sun 9 Jan 2022
at 14:20
  • msg #138

Re: OCC #1

I have updated the party orders and have put Aron in the middle of the marching order, at least initially.

Just need those rolls now for the night to see if anything happens
Katrina
player, 36 posts
Sun 9 Jan 2022
at 21:28
  • msg #139

Re: OCC #1

12:28, Today: Katrina rolled 1 using 1d10.  It's an encounter roll!
Ocean
player, 37 posts
Sun 9 Jan 2022
at 21:41
  • msg #140

Re: OCC #1

Just in case needed


14:41, Today: Ocean rolled 2 using 1d10.  encounter.
Katrina
player, 37 posts
Sun 9 Jan 2022
at 22:18
  • msg #141

Re: OCC #1

Oh dear!
Moonlight Dalesong
player, 33 posts
Sun 9 Jan 2022
at 22:26
  • msg #142

Re: OCC #1

Mutant Master:
Thanks!

I hope I'm not coming across as pushy. I've just noticed that if games stall to long, they tend to die. If I'm pushing to fast, feel free to speak up. I won't be bothered by it.


It is the role of the GM to move things along.  Too many games failed because GM did not know it was time for them to move things along and everybody gave up.

Sylvia:
In reply to Katrina (msg # 129):

That works, although Sylvia would prefer to be last watch so as to recover her spells. (Yes, she wouldn't think of mentioning that she can use magic unless/until something specific brought it up as a topic of conversation.)

Having a couldren in her person description gave it away (to me and Moonlight) but we may be wrong.
This message was last edited by the player at 22:31, Sun 09 Jan 2022.
Mutant Master
GM, 102 posts
Mon 10 Jan 2022
at 10:52
  • msg #143

Re: OCC #1

Sweet. . . 3:)

Okay, I got called in a little early so I'll get the rando set up for this evening. Y'all didn't include the NPCs on guard, so I'm assuming that the experts (1st and 2nd) and adept (3rd) are one for each watch and the warriors are 2 each shift with the extra getting the night off.

If you want to change this let me know before this evening and I'll adjust who's on watch.
Sylvia
player, 40 posts
Mon 10 Jan 2022
at 14:09
  • msg #144

Re: OCC #1

Moonlight Dalesong:
Having a couldren in her person description gave it away (to me and Moonlight) but we may be wrong.


Heh, I'm glad to hear that! She's a bit quirky, though...

Mutant Master:
Okay, I got called in a little early so I'll get the rando set up for this evening. Y'all didn't include the NPCs on guard, so I'm assuming that the experts (1st and 2nd) and adept (3rd) are one for each watch and the warriors are 2 each shift with the extra getting the night off.

If you want to change this let me know before this evening and I'll adjust who's on watch.


This sounds good to me. Also, sorry for not responding more -- I've been trying to leave room for others to post in the IC thread, and then this weekend I accidentally deleted my Firefox profile while trying to fix some issues I'd been having.... *grumble*
Katrina
player, 39 posts
Tue 11 Jan 2022
at 18:03
  • msg #145

Re: OCC #1

I told you all I wasn't much of a scout. :)
Sylvia
player, 41 posts
Tue 11 Jan 2022
at 18:07
  • msg #146

Re: OCC #1

In reply to Katrina (msg # 145):

Haha, no worries at all!

The rest of us are asleep, right?
Moonlight Dalesong
player, 34 posts
Tue 11 Jan 2022
at 19:21
  • msg #147

Re: OCC #1

PM

[Private to GM: Moonlight has  scorpions which is nocturnal.  Would this be enough of a commotion for it to wake him up.  Your call>]
Mutant Master
GM, 105 posts
Tue 11 Jan 2022
at 23:00
  • msg #148

Re: OCC #1

Sylvia:
In reply to Katrina (msg # 145):

Haha, no worries at all!

The rest of us are asleep, right?


Yes, but, if anyone makes more noise than the horses right now, then I will roll a check for y'all. The horses are just grumbling and making low whineys. They haven't full on brayed yet.

[Private to Moonlight Dalesong: While scorpions are nocturnal, when it comes to familiars, they follow your sleep pattern as they are technically an extension of yourself.]

Katrina, you can move over to investigate if you'd like. Let's treat this as combat rounds, for no particular reason. . . 0:)
This message was last edited by the GM at 23:02, Tue 11 Jan 2022.
Mutant Master
GM, 107 posts
Thu 13 Jan 2022
at 11:28
  • msg #149

Re: OCC #1

You're in charge Katrina, what do you want to do? Do you want to send the warrior to rouse everyone or send him forward into the darkness?
Moonlight Dalesong
player, 35 posts
Thu 13 Jan 2022
at 11:40
  • msg #150

Re: OCC #1

Zzzz warm fluffy feathers, Zzzz warm fluffy feathers.

PM

[Private to GM: Hi. No problem at all.  Different games and GM have different ideas.
I did have laugh a little with your answer as one GM allowed me use my owl to be night guard.  In another game we played familiar to NPC.  My character was clearly not an extension of his master.  Well it mistress.  He spend most of his time being upset with her.  They had issues.
But that whole point of rp is to have fun.  So I am cool.
]
Katrina
player, 42 posts
Thu 13 Jan 2022
at 22:15
  • msg #151

Re: OCC #1

Split the difference. Let's get an elf's eyes in here.
Moonlight Dalesong
player, 36 posts
Thu 13 Jan 2022
at 22:33
  • msg #152

Re: OCC #1

Look sideways.  We don't get normal race adjustments.  My eyes are as good as yours but I do have other other options.
Mutant Master
GM, 108 posts
Thu 13 Jan 2022
at 22:34
  • msg #153

Re: OCC #1

In reply to Moonlight Dalesong (msg # 152):

He gave it up to be a mutie, but Katrina wouldn't know that.

Yet.
Moonlight Dalesong
player, 37 posts
Thu 13 Jan 2022
at 22:38
  • msg #154

Re: OCC #1

I have plans when it comes to my mutant points in that direction anyway.
Katrina
player, 43 posts
Thu 13 Jan 2022
at 22:47
  • msg #155

Re: OCC #1

All Katrina knows is "elves have good night vision," not the peculiarities of her fellow mutants.

She doesn't even know that while darkvision is a possible mutation, low-light vision isn't!
Moonlight Dalesong
player, 39 posts
Thu 13 Jan 2022
at 23:33
  • msg #156

Re: OCC #1

With my role I may just be able to keep the Charade of elven night vision going for awhile.
This message was last edited by the player at 23:34, Thu 13 Jan 2022.
Sylvia
player, 42 posts
Fri 14 Jan 2022
at 00:16
  • msg #157

Re: OCC #1

Edit: Wrong place...
This message was last edited by the player at 12:14, Fri 14 Jan 2022.
Ocean
player, 40 posts
Fri 14 Jan 2022
at 05:16
  • msg #158

Re: OCC #1

@Sylvia was that supposed to be in the game thread or OOC, I can change what I posted for Ocean.
Katrina
player, 44 posts
Fri 14 Jan 2022
at 06:45
  • msg #159

Re: OCC #1

Having a weak brain today, will have a post tomorrow.
Sylvia
player, 43 posts
Fri 14 Jan 2022
at 12:14
  • msg #160

Re: OCC #1

In reply to Ocean (msg # 158):

Ah crap -- yes, that was supposed to be in the game thread. It's been a rough 24 hours, y'all.
Mutant Master
GM, 111 posts
Fri 14 Jan 2022
at 13:41
  • msg #161

Re: OCC #1

In reply to Sylvia (msg # 160):

It's no problem. I've done it myself.
Mutant Master
GM, 112 posts
Sat 15 Jan 2022
at 14:52
  • msg #162

Re: OCC #1

I was about to ask where y'all are moving to, but then realized I never put up the updated map. Sorry

So if everyone would tell me where they are moving, I will update once that is complete. If you look closely, you should be able to see hex coordinates. If you can't, just give me distance and general direction.
Moonlight Dalesong
player, 40 posts
Sat 15 Jan 2022
at 15:37
  • msg #163

Re: OCC #1

Moonlight is flying in the opposite direct the horse came from.
Most animal when panicked run directly away from the thing that panics them unless something else stops them.
Mutant Master
GM, 113 posts
Sat 15 Jan 2022
at 17:34
  • msg #164

Re: OCC #1

That would be common knowledge and it was too the right if the one that's still on the northern side of the helps.

Make sure y'all are putting your moves in the past on the main thread so we don't have to bounce back and forth.
This message was last edited by the GM at 17:47, Sat 15 Jan 2022.
Sylvia
player, 45 posts
Sat 15 Jan 2022
at 18:37
  • msg #165

Re: OCC #1

In reply to Mutant Master (msg # 162):

Sylvia literally just stepped out of the tent; she hasn't gone anywhere yet.

Edit: So she's at Z-12 -- I think that says Z-12?
This message was last edited by the player at 18:39, Sat 15 Jan 2022.
Katrina
player, 46 posts
Sat 15 Jan 2022
at 20:30
  • msg #166

Re: OCC #1

I'm following alongside the web, wherever that is.
Mutant Master
GM, 114 posts
Sat 15 Jan 2022
at 22:52
  • msg #167

Re: OCC #1

I just need to know how far then? Are you going to move your whole movement or less. I understand you'll stop if you see what it was, but you might not see it.
Katrina
player, 47 posts
Sat 15 Jan 2022
at 23:35
  • msg #168

Re: OCC #1

If I don't see it, then I move 30 feet.
Sylvia
player, 46 posts
Sun 16 Jan 2022
at 17:16
  • msg #169

Re: OCC #1

In reply to Katrina (msg # 168):

So in this next round, am I still in the tent?
Moonlight Dalesong
player, 41 posts
Sun 16 Jan 2022
at 18:21
  • msg #170

Re: OCC #1

Um.  Moonlight movement in flight is 50ft (10ft less than normal fight).

Not sure if this make differences.  Would have thought that it just move him little closer.
Mutant Master
GM, 116 posts
Sun 16 Jan 2022
at 21:44
  • msg #171

Re: OCC #1

In reply to Sylvia (msg # 169):

You are free to move about the cabin.
Mutant Master
GM, 117 posts
Sun 16 Jan 2022
at 21:47
  • msg #172

Re: OCC #1

In reply to Moonlight Dalesong (msg # 170):

I didn't see where you said how high you were going, so I assumed 10'. If that's correct, then I can move you up to 15' further forward for next round's starting point
This message was last edited by the GM at 21:50, Sun 16 Jan 2022.
Moonlight Dalesong
player, 42 posts
Sun 16 Jan 2022
at 22:08
  • msg #173

Re: OCC #1

I happy with that.  I think at this point making any issue of an odd 5ft - 10ft either way is just pointless.  It was more of a point just putting it in every bodies minds that his flight is better than just walking.
Mutant Master
GM, 118 posts
Mon 17 Jan 2022
at 14:22
  • msg #174

Re: OCC #1

No problems. In the future, please give me either the hex you're wanting to travel to or give me his far you're going. This way we aren't bogged down with questions back and forth.
Moonlight Dalesong
player, 44 posts
Mon 17 Jan 2022
at 15:29
  • msg #175

Re: OCC #1

No problem.  I give you hex and height then you can check I not made a mistake (which I do now and again).
Ocean
player, 43 posts
Wed 19 Jan 2022
at 03:56
  • msg #176

Re: OCC #1

Just checking Sylvia did you walk past ocean and just continue?
Sylvia
player, 50 posts
Wed 19 Jan 2022
at 04:09
  • msg #177

Re: OCC #1

In reply to Ocean (msg # 176):

She would have passed within Ocean's vision, but kept going northward. Ocean may have heard her comment about "back to town" and "deal with that in the morning", however.
Ocean
player, 44 posts
Wed 19 Jan 2022
at 04:33
  • msg #178

Re: OCC #1

That is fine I just wanted to make sure you just passed by her and did not grab to come aid.  All good.
Sylvia
player, 51 posts
Wed 19 Jan 2022
at 18:17
  • msg #179

Re: OCC #1

In reply to Ocean (msg # 178):

She didn't know aid was needed at that point. :)
Ocean
player, 47 posts
Wed 19 Jan 2022
at 18:20
  • msg #180

Re: OCC #1

All good either way, first time playing blind on here, have done it on table top and definitely a challenge.
Mutant Master
GM, 121 posts
Wed 19 Jan 2022
at 20:56
  • msg #181

Re: OCC #1

I had chills all last night and now I have had a fever all day. It's hard to concentrate so I'll have to take a day or two to mend.

Just letting y'all know.
Katrina
player, 52 posts
Wed 19 Jan 2022
at 21:00
  • msg #182

Re: OCC #1

Thanks for the heads-up. Rest well and have some yummy chicken soup.
Sylvia
player, 53 posts
Wed 19 Jan 2022
at 21:59
  • msg #183

Re: OCC #1

In reply to Mutant Master (msg # 181):

Oooch, take care of yourself and get well; we'll be waiting for whenever you're ready!
Moonlight Dalesong
player, 48 posts
Wed 19 Jan 2022
at 22:11
  • msg #184

Re: OCC #1

Take care and take it easy.  Like everybody else I be here waiting when your ready.
Mutant Master
GM, 122 posts
Thu 20 Jan 2022
at 14:27
  • msg #185

Re: OCC #1

So last night my fever finally broke, but my body is still sore from all the involuntary aerobic exercise it got. Now it's raining and my allergies are on the fritz. lol

It sucks getting old. I don't recommend it.
Sylvia
player, 54 posts
Thu 20 Jan 2022
at 16:25
  • msg #186

Re: OCC #1

In reply to Mutant Master (msg # 185):

I'm not sure I'd prefer the alternative...
Mutant Master
GM, 124 posts
Sat 22 Jan 2022
at 00:42
  • msg #187

Re: OCC #1

I was pointed out to me that I made a mistake, Katrina will get a +4 bonus to her next save.
Katrina
player, 53 posts
Sat 22 Jan 2022
at 01:20
  • msg #188

Re: OCC #1

And as soon as I get healing, it turns out that I'd have thrown off the poison anyway. The dice roller is funny that way!

Will have a post up soonish.
Mutant Master
GM, 133 posts
Mon 24 Jan 2022
at 23:00
  • msg #189

Re: OCC #1

Okay guys, y'all's decision?
Moonlight Dalesong
player, 50 posts
Mon 24 Jan 2022
at 23:04
  • msg #190

Re: OCC #1

Sorry - will post with in 24 hours.  Need some sleep at moment.
Mutant Master
GM, 134 posts
Mon 24 Jan 2022
at 23:05
  • msg #191

Re: OCC #1

No problem. Sweet dreams.
Sylvia
player, 57 posts
Mon 24 Jan 2022
at 23:50
  • msg #192

Re: OCC #1

In reply to Mutant Master (msg # 189):

I'm good either way, but if no one else expresses an opinion Sylvia's going to suggest that we strike lightning quick at the tower, as that was our original goal.
Katrina
player, 55 posts
Tue 25 Jan 2022
at 00:08
  • msg #193

Re: OCC #1

I'll likewise have something up zzzzooooonnn...

*thud*
Mutant Master
GM, 135 posts
Wed 26 Jan 2022
at 00:42
  • msg #194

Re: OCC #1

I'm going to let this play out some more. 0:)
Moonlight Dalesong
player, 53 posts
Wed 26 Jan 2022
at 00:55
  • msg #195

Re: OCC #1

All I will say is there is a logic and reason behind Moonlight and the way his is.
It is not just random.
Katrina
player, 58 posts
Thu 27 Jan 2022
at 01:37
  • msg #196

Re: OCC #1

Not in top form today, just had a doc's appointment. Will try to get in some posting tomorrow.
Mutant Master
GM, 137 posts
Fri 28 Jan 2022
at 08:54
  • msg #197

Re: OCC #1

I'm going to give Katrina til tonight to post. I hope you're feeling better.
Mutant Master
GM, 139 posts
Tue 1 Feb 2022
at 10:02
  • msg #198

Re: OCC #1

Sorry for the silence. Apparently the virus wasn't done with me and I became very dehydrated, but thought I was becoming diabetic. Turns out I was just still sick.

I'll try to update tonight.
Sylvia
player, 63 posts
Tue 1 Feb 2022
at 11:54
  • msg #199

Re: OCC #1

In reply to Mutant Master (msg # 198):

RL always comes first; take care and be well!
Ocean
player, 52 posts
Tue 1 Feb 2022
at 19:58
  • msg #200

Re: OCC #1

Will post as soon as I get a free moment at work.
Mutant Master
GM, 141 posts
Thu 3 Feb 2022
at 10:35
  • msg #201

Re: OCC #1

Sylvia:
OOC: Just for clarification, Sylvia will not be *right* behind Katrina, but 5' back (ie, leaving a space between them).


Each hex is 5' so you are 5' back from Katrina. Only Ocean and Moonlight are next to each other given Ocean's blindness.
Ocean
player, 54 posts
Thu 3 Feb 2022
at 17:30
  • msg #202

Re: OCC #1

Sorry all They announced yesterday a mass layoff at work, I am fortunate as my job is needed but made for busy few days here.

I will be posting as soon as I have a free moment.
Sylvia
player, 65 posts
Thu 3 Feb 2022
at 19:30
  • msg #203

Re: OCC #1

In reply to Mutant Master (msg # 201):

Yep, that's what I wanted!
Moonlight Dalesong
player, 59 posts
Thu 3 Feb 2022
at 22:27
  • msg #204

Re: OCC #1

I feel like Moonlight going to have to be say.

Left a bit Ocean, a bit more.  No back right at bit.  FIRE!

he he.

;)
Ocean
player, 56 posts
Thu 3 Feb 2022
at 22:47
  • msg #205

Re: OCC #1

Oceans attacks are actually all with 30' range or closer.  So there is a bonus there.
Mutant Master
GM, 142 posts
Sat 5 Feb 2022
at 23:11
  • msg #206

Re: OCC #1

Moonlight, do you wish to do anything?
Moonlight Dalesong
player, 61 posts
Sun 6 Feb 2022
at 00:37
  • msg #207

Re: OCC #1

Sorry about that.  Sometimes I need a little nudge.  Thanks.
Mutant Master
GM, 145 posts
Sat 12 Feb 2022
at 22:18
  • msg #208

Re: OCC #1

Bump. I'll give y'all til tomorrow afternoon and then I'll move the story along.
Moonlight Dalesong
player, 64 posts
Sun 13 Feb 2022
at 14:25
  • msg #209

Re: OCC #1

If it ok Moonlight will let his arrow go once he has got a clear view of the creature.
If that mean he drop his initiate order just behind Sylvia that fine (which is what I expect to happen).  Even if the creature ends up acting first.

Sorry little confused about who is holding the touch....
This message was last edited by the player at 15:44, Sun 13 Feb 2022.
Katrina
player, 65 posts
Sun 13 Feb 2022
at 14:30
  • msg #210

Re: OCC #1

It's Sylvia carrying the torch.

05:26, Today: Katrina rolled 16 using 1d20+2.

I'm likewise holding action for Sylvia so I don't have to punch in the dark.
Mutant Master
GM, 147 posts
Sun 13 Feb 2022
at 20:01
  • msg #211

Re: OCC #1

Make sure y'all put that in the main thread so that I don't forget it and it's all in one place. Thanks
Katrina
player, 67 posts
Sun 13 Feb 2022
at 20:25
  • msg #212

Re: OCC #1

K. So it looks like our new friend goes first.
Mutant Master
GM, 149 posts
Sun 13 Feb 2022
at 22:23
  • msg #213

Re: OCC #1

Don't forget y'all, if you move, it helps me if you tell me what hex you want to stop in. At the bare minimum at least give me how far and in what direction you are moving. Otherwise, I'll have to make a best guess.
Mutant Master
GM, 150 posts
Tue 15 Feb 2022
at 08:40
  • msg #214

Re: OCC #1

I will be advancing the action this evening after work. Please get y'all's posts in.
Katrina
player, 69 posts
Tue 15 Feb 2022
at 10:26
  • msg #215

Re: OCC #1

I hope we're not all waiting on each other again.
Mutant Master
GM, 151 posts
Tue 15 Feb 2022
at 10:36
  • msg #216

Re: OCC #1

Lol. That would be funny
Katrina
player, 70 posts
Tue 15 Feb 2022
at 11:58
  • msg #217

Re: OCC #1

EDIT: Moony stated his action (shooting the bot), so now it's next round. Our initiative is all down to 9 so the enemy goes first.

See, this is why I'm the leader. You guys all stay behind me while the enemy tries to fill me with lead.
This message was last edited by the player at 12:01, Tue 15 Feb 2022.
Moonlight Dalesong
player, 65 posts
Tue 15 Feb 2022
at 12:50
  • msg #218

Re: OCC #1

Katrina:
Move to N8, attack robot with unarmed strike.

01:20, Today: Katrina rolled 14 using 2d8+4.  Damage - critical hit.
01:18, Today: Katrina rolled 24 using 1d20+4.  Confirm crit.
01:18, Today: Katrina rolled 24 using 1d20+4.  Attack.

I don't get rolls like that very often. I think I kicked its bot.


Do all the bots have to make a logic check.  If they success do they run away from Katrina making beeping noises?
Sylvia
player, 73 posts
Left Hand: Torch
Tue 15 Feb 2022
at 15:52
  • msg #219

Re: OCC #1

In reply to Katrina (msg # 217):

Yes. Yes it is.

Also, Sylvia will attempt to keep up with Katrina and end up one space behind her (O7?), if possible.
Ocean
player, 60 posts
Tue 15 Feb 2022
at 16:05
  • msg #220

Re: OCC #1

Updated Oceans location
Mutant Master
GM, 155 posts
Thu 17 Feb 2022
at 11:24
  • msg #221

Re: OCC #1

I will be updating tonight after work. Still need Ocean and Moonlight to post and Katrina to post the rest of her actions.
Mutant Master
GM, 159 posts
Mon 21 Feb 2022
at 09:18
  • msg #222

Re: OCC #1

I will update today after work. Only Ocean is left to post.
Ocean
player, 63 posts
Mon 21 Feb 2022
at 14:58
  • msg #223

Re: OCC #1

I will try to get it out while at work here shortly.
Mutant Master
GM, 160 posts
Tue 22 Feb 2022
at 00:22
  • msg #224

Re: OCC #1

Katrina, please check the map, you're to far from the big bot to hit it unless you want to move and incur an AoO. Otherwise, your strike will be turned to one of the smaller robots.
Katrina
player, 75 posts
Tue 22 Feb 2022
at 01:05
  • msg #225

Re: OCC #1

Oh. In that case, whacking the small bot at M9.
This message was last edited by the player at 01:07, Tue 22 Feb 2022.
Sylvia
player, 77 posts
Left Hand: Torch
Right Hand: Empty
Tue 22 Feb 2022
at 02:06
  • msg #226

Re: OCC #1

I thought two of the small bots are dead (big red 'X' through them)?
Mutant Master
GM, 161 posts
Tue 22 Feb 2022
at 10:40
  • msg #227

Re: OCC #1

It's through the first larger bot that was felled. The smaller bot is in it's space.

I sadly got called in early, so I'll have to update tonight
This message was last edited by the GM at 10:41, Tue 22 Feb 2022.
Mutant Master
GM, 164 posts
Fri 25 Feb 2022
at 08:53
  • msg #228

Re: OCC #1

Just waiting on an edit, so Ocean has time to post if she'd like to. In either case, I will update after work today.
Katrina
player, 79 posts
Fri 25 Feb 2022
at 09:10
  • msg #229

Re: OCC #1

We're not on combat time anymore, so strict posting order is at ease.
Mutant Master
GM, 165 posts
Fri 25 Feb 2022
at 09:26
  • msg #230

Re: OCC #1

While that is true in one sense, there are other things happening in the background that y'all don't know about.

3:)
Ocean
player, 66 posts
Sat 26 Feb 2022
at 03:40
  • msg #231

Re: OCC #1

Sorry was way more busy at work than I thought.
Mutant Master
GM, 166 posts
Sat 26 Feb 2022
at 23:59
  • msg #232

Re: OCC #1

And so was I. I drove today and took the wrong exit so it took me an extra hour to do my run. I'm tired. . . So I'll update tomorrow. Sorry for the delay.
Sylvia
player, 80 posts
Left Hand: Torch
Right Hand: Empty
Sun 27 Feb 2022
at 00:10
  • msg #233

Re: OCC #1

In reply to Mutant Master (msg # 232):

No worries at all!
Mutant Master
GM, 168 posts
Mon 28 Feb 2022
at 23:54
  • msg #234

Re: OCC #1

I'll move this forward tomorrow evening.
Sylvia
player, 82 posts
Left Hand: Torch
Right Hand: Empty
Wed 2 Mar 2022
at 00:53
  • msg #235

Re: OCC #1

So, assume Sylvia pointed in the direction around the wall, as that's basically what she remembers from the map; as far as she's concerned, unless we're waiting on something Katrina can lead the way, and she'll follow.
Katrina
player, 82 posts
Wed 2 Mar 2022
at 10:44
  • msg #236

Re: OCC #1

In reply to Sylvia (msg # 235):

Wall of meat, on the march.
Ocean
player, 70 posts
Sun 6 Mar 2022
at 22:21
  • msg #237

Re: OCC #1

As a heads up due to commitments I generally do not post on weekends.  I will try to get something up to night.

Adding not saying stop or anything just wanted to give an FYI.
This message was last edited by the player at 22:24, Sun 06 Mar 2022.
Mutant Master
GM, 173 posts
Mon 7 Mar 2022
at 23:42
  • msg #238

Re: OCC #1

It's not clear which direction y'all are going. Are y'all going to the northeast or south through the metal drawers?
Sylvia
player, 88 posts
Left Hand: Torch
Right Hand: Empty
Mon 7 Mar 2022
at 23:45
  • msg #239

Re: OCC #1

Sylvia pointed for us to go south, while asking Moonlight to keep an eye on the door to the northeast.
Katrina
player, 87 posts
Tue 8 Mar 2022
at 00:11
  • msg #240

Re: OCC #1

We be going south then.
Katrina
player, 89 posts
Fri 11 Mar 2022
at 02:34
  • msg #241

Re: OCC #1

17:34, Today: Katrina rolled 15 using 1d20+2 with rolls of 13.

Initiative: 13. Probably blocking anyone else from doing anything useful till then.
This message was last edited by the player at 02:34, Fri 11 Mar 2022.
Mutant Master
GM, 178 posts
Tue 15 Mar 2022
at 23:36
  • msg #242

Re: OCC #1

Going to give Moonlight till tomorrow morning to post up his rolls.
Mutant Master
GM, 179 posts
Wed 16 Mar 2022
at 17:35
  • msg #243

Re: OCC #1

The plan was to update, but then work called and asked me to come in at 0500 instead. . . Ah the trucker's life.
Katrina
player, 93 posts
Wed 16 Mar 2022
at 18:08
  • msg #244

Re: OCC #1

Too bad you can't just tell your boss to go truck himself.

Stay safe out there.
Sylvia
player, 92 posts
Left Hand: Torch
Right Hand: Empty
Wed 16 Mar 2022
at 21:35
  • msg #245

Re: OCC #1

In reply to Mutant Master (msg # 243):

No worries at all!
Mutant Master
GM, 180 posts
Wed 16 Mar 2022
at 23:24
  • msg #246

Re: OCC #1

This has been a day. I'm still at work, ran out of hours about 20 minutes ago as I'm waiting on a repair service to fix my super single that is flat on my trailer.
Mutant Master
GM, 181 posts
Thu 17 Mar 2022
at 10:06
  • msg #247

Re: OCC #1

So finally got home 15.5 hours after I clocked in. So I'm tired right now. I'll try to update this afternoon as I only have 9ish hours left in my drive week.
Mutant Master
GM, 184 posts
Sun 20 Mar 2022
at 09:50
  • msg #248

Re: OCC #1

Just need Moonlight's post and anyone's move to be clarified.
Mutant Master
GM, 186 posts
Thu 24 Mar 2022
at 08:56
  • msg #249

Re: OCC #1

Just need Moonlight to post what he wants to do. I'm going to try to update tonight, but wifi is wonky in the evening due to my 14 thousand kids being on it...
Sylvia
player, 96 posts
Left Hand: Torch
Right Hand: Empty
Thu 24 Mar 2022
at 13:15
  • msg #250

Re: OCC #1

That's a lot of kids...

I only have 2, but it feels like 14,000 sometimes.
Mutant Master
GM, 187 posts
Fri 25 Mar 2022
at 08:46
  • msg #251

Re: OCC #1

I have 5. 4 boys and 1 girl and there's never a dull moment.
Sylvia
player, 97 posts
Left Hand: Torch
Right Hand: Empty
Fri 25 Mar 2022
at 15:20
  • msg #252

Re: OCC #1

In reply to Mutant Master (msg # 251):

I had an ex who said it was always better to play 1-on-1 than trying for zone defense. I think about that sometimes now, when I have both kids with me at home while I (try to) work.
Mutant Master
GM, 189 posts
Fri 25 Mar 2022
at 21:13
  • msg #253

Re: OCC #1

To be truthful, I wanted a baker's dozen, but the woman's body couldn't handle it. We were going to stop at 3, but then the last 2 were miracles given that she had a missing tube on one side and the other side was missing an ovary.

Oh well, the good Lord only give you what you can handle. lol
Ocean
player, 78 posts
Fri 25 Mar 2022
at 21:20
  • msg #254

Re: OCC #1

We are blessed with vacations 3 times a year here....or no children other then four legged type.
Sylvia
player, 99 posts
Left Hand: Torch
Right Hand: Empty
Fri 25 Mar 2022
at 21:24
  • msg #255

Re: OCC #1

In reply to Mutant Master (msg # 253):

Isn't that a book? "Cheaper by the Dozen"?


In reply to Ocean (msg # 254):

LOL
Mutant Master
GM, 190 posts
Fri 25 Mar 2022
at 21:29
  • msg #256

Re: OCC #1

I don't know about the book, but it has been 2, soon to be 3, Disney movies. I love children. My dream is that if I ever make it to retirement, I want to volunteer at hospitals where drug addicted babies are born so I can hold them.

https://www.wusa9.com/article/...0neediest%20patients.
Sylvia
player, 100 posts
Left Hand: Torch
Right Hand: Empty
Fri 25 Mar 2022
at 22:57
  • msg #257

Re: OCC #1

In reply to Mutant Master (msg # 256):

I'm pretty sure the movies were a modern retelling of the book (which I think was a true story). Anyway, that's a really cool thing to do with the babies. And please give your wife my heartfelt congratulations on having given birth 5 times! (And I refuse to think about that any further.)
Mutant Master
GM, 191 posts
Sun 27 Mar 2022
at 21:15
  • msg #258

Re: OCC #1

I know the weekend's busy for Ocean, so I'm just bumping her and Moonlight.
Ocean
player, 79 posts
Sun 27 Mar 2022
at 21:33
  • msg #259

Re: OCC #1

If tabletop ends early enough I should be able to post but this is due to cancellations first one in almost 2 months.

Still will try tonight if not I should have it up before Noon MST.
Mutant Master
GM, 192 posts
Tue 29 Mar 2022
at 09:09
  • msg #260

Re: OCC #1

No problems. I try to not be pushy on the weekend.
Mutant Master
GM, 194 posts
Wed 30 Mar 2022
at 07:07
  • msg #261

Re: OCC #1

The little robot will be dropped, so go ahead and post your current round actions Katrina.
Sylvia
player, 101 posts
Left Hand: Torch
Right Hand: Empty
Wed 30 Mar 2022
at 17:49
  • msg #262

Re: OCC #1

In reply to Mutant Master (msg # 261):

Is the new round started? I'm a little confused as to where we're at...
Mutant Master
GM, 195 posts
Thu 31 Mar 2022
at 09:33
  • msg #263

Re: OCC #1

Yes, Katrina just needed to do an AoO from last round. The top most robot is down.

1I believe that electric damage isn't multiplied on a crit? So it's 20 damage, or 26 if it's multiplied.

Either way, I think that's one crushed tin can.


Bonus damage from weapon properties don't get rolled again. Sylvia's ability gives you the shock property.
This message was last edited by the GM at 09:37, Thu 31 Mar 2022.
Mutant Master
GM, 196 posts
Thu 31 Mar 2022
at 21:34
  • msg #264

Re: OCC #1

My second oldest son sent an ultrasound yesterday. My first grandchild will be a boy born around late June. I, and the wife, are beyond ecstatic.

Only Ocean is left to post.
Ocean
player, 82 posts
Fri 1 Apr 2022
at 00:30
  • msg #265

Re: OCC #1

I am confused, did you need another post from me?

Or to move it?
Katrina
player, 99 posts
Fri 1 Apr 2022
at 00:35
  • msg #266

Re: OCC #1

In reply to Mutant Master (msg # 264):

Congratulations!
Sylvia
player, 103 posts
Left Hand: Torch
Right Hand: Empty
Fri 1 Apr 2022
at 01:19
  • msg #267

Re: OCC #1

In reply to Mutant Master (msg # 264):

Congratulations!
Mutant Master
GM, 197 posts
Fri 1 Apr 2022
at 08:53
  • msg #268

Re: OCC #1

In reply to Ocean (msg # 265):

Oops, I missed your post. My mistake. Sorry.
Katrina
player, 100 posts
HP: 11/19
Fri 1 Apr 2022
at 17:33
  • msg #269

Re: OCC #1

I'm at 11 hp now. 5 damage ain't a minor bruise!

Since I'm the designated damage sponge, I'll keep my HP in my biography from now on so everyone can see how badly I'm getting beaten up.
This message was last edited by the player at 17:34, Fri 01 Apr 2022.
Mutant Master
GM, 199 posts
Mon 4 Apr 2022
at 09:37
  • msg #270

Re: OCC #1

Everyone is free to put their hp in their bios.

Good monday morning y'all. Hopefully I can advance the story this afternoon, so please get your posts up.
Katrina
player, 101 posts
HP: 11/19
Mon 4 Apr 2022
at 10:36
  • msg #271

Re: OCC #1

Yay! It's Monday! Happy Monday!

*is hit with a pie in the face*
Mutant Master
GM, 200 posts
Mon 4 Apr 2022
at 23:03
  • msg #272

Re: OCC #1

Just need Katrina to post. :)
Katrina
player, 102 posts
HP: 11/19
Tue 5 Apr 2022
at 00:23
  • msg #273

Re: OCC #1

Oh, right, it's my turn again. Kind of hard to keep track ^^
Mutant Master
GM, 202 posts
Tue 5 Apr 2022
at 23:59
  • msg #274

Re: OCC #1

Main thread is updated
Ocean
player, 85 posts
Wed 6 Apr 2022
at 01:05
  • msg #275

Re: OCC #1

Had to try.  Not sure how it will play out.
Moonlight Dalesong
player, 82 posts
Wed 6 Apr 2022
at 15:49
  • msg #276

Re: OCC #1

Just to check.  Is their a robot that attacking the others and not the creature that Oceans talking to?
Katrina
player, 104 posts
HP: 11/19
Wed 6 Apr 2022
at 19:38
  • msg #277

Re: OCC #1

Yes. Ocean is talking to a shadowy voice we can't see, while we're playing with the Rock 'Em Sock 'Em Robot.
Sylvia
player, 106 posts
HP: 15/15
LH: Torch, RH: Empty
Wed 6 Apr 2022
at 20:44
  • msg #278

Re: OCC #1

In reply to Katrina (msg # 277):

Rock 'Em Shock 'Em Robot, amirite?!
Katrina
player, 106 posts
HP: 11/19
Wed 6 Apr 2022
at 21:14
  • msg #279

Re: OCC #1

In reply to Sylvia (msg # 278):

Ha! Yep!
Katrina
player, 107 posts
HP: 11/19
Thu 7 Apr 2022
at 23:38
  • msg #280

Re: OCC #1

We should probably excise Redd from the list, since he didn't end up playing with us!
Sylvia
player, 108 posts
HP: 15/15
LH: Torch, RH: Empty
Thu 7 Apr 2022
at 23:43
  • msg #281

Re: OCC #1

In reply to Katrina (msg # 280):

Hah, I saw that name and I was like, "wait, who's Redd -- did we get a new player?!"
Mutant Master
GM, 204 posts
Fri 8 Apr 2022
at 08:14
  • msg #282

Re: OCC #1

In reply to Katrina (msg # 280):

True. . .

Done.

Just Moonlight and Katrina need to post.
This message was last edited by the GM at 08:28, Fri 08 Apr 2022.
Katrina
player, 108 posts
HP: 11/19
Fri 8 Apr 2022
at 08:57
  • msg #283

Re: OCC #1

Question. Is there a reason you're using 2e retraining rules instead of Pathfinder's native retraining mechanics (which allow for retraining more than levels)?
Mutant Master
GM, 205 posts
Fri 8 Apr 2022
at 18:26
  • msg #284

Re: OCC #1

I wasn't aware of them. Do you have a link to them?

I think I found it here : https://www.d20pfsrd.com/basic...-options/retraining/
This message was last edited by the GM at 18:33, Fri 08 Apr 2022.
Ocean
player, 87 posts
Fri 8 Apr 2022
at 19:41
  • msg #285

Re: OCC #1

By the by I triggered this as feeling Ocean falling flat as a oracle.  Don't get me wrong I like the blind actually but going for the bard level instead.
Moonlight Dalesong
player, 84 posts
Fri 8 Apr 2022
at 20:17
  • msg #286

Re: OCC #1

I love Oracles but you have to get the right race, spells, revelation and power mix.

With a cat (or mutant) with blindness it would be claws, divine favor and something to make your armor better.
Oh and I hope you did not make mistake one Oracle made.  Limited spells, so did not take cure light wound.
Only thing is you get cure light wounds is free.  You get it +3 other spells.

However with things being the way they are and mutants,  I am should we can bribe the GM in to letting you gain your sight and being a bard :).  I don't have an issue with it.
This message was last edited by the player at 20:18, Fri 08 Apr 2022.
Sylvia
player, 109 posts
HP: 15/15
LH: Torch, RH: Empty
Fri 8 Apr 2022
at 20:24
  • msg #287

Re: OCC #1

I definitely don't have any issue with you making changes -- either through retraining or via just GM fiat.
Katrina
player, 110 posts
HP: 11/19
Fri 8 Apr 2022
at 20:33
  • msg #288

Re: OCC #1

Hmn. I might retrain Katrina as a psionic instead of a brawler.
Mutant Master
GM, 206 posts
Mon 11 Apr 2022
at 16:23
  • msg #289

Re: OCC #1

I was going to update this morning, but then work sent up the Gamma Signal, which surprisingly looks like a dollar sign, but here we are. So, I'm going to try to do an update tonight.

Sorry for the delay.
Mutant Master
GM, 208 posts
Tue 12 Apr 2022
at 21:10
  • msg #290

Re: OCC #1

Just need Moonlight to post so I can move this foward
Mutant Master
GM, 210 posts
Thu 14 Apr 2022
at 10:21
  • msg #291

Re: OCC #1

There are two saves to make for Sylvia
This message was last edited by the GM at 10:22, Thu 14 Apr 2022.
Sylvia
player, 113 posts
HP: 15/15
LH: Torch, RH: Empty
Thu 14 Apr 2022
at 14:33
  • msg #292

Re: OCC #1

In reply to Mutant Master (msg # 291):

I thought I had to make the first one (which I rolled and failed), and the second one was for everyone else? Or did I read that wrong?
Katrina
player, 114 posts
HP: 14/19
Thu 14 Apr 2022
at 17:33
  • msg #293

Re: OCC #1

Same. You said Katrina and Sylvia were in the electricity's area of effect and everyone else was dodging Rocks Fall Everyone Dies.
Mutant Master
GM, 211 posts
Thu 14 Apr 2022
at 21:52
  • msg #294

Re: OCC #1

Yep, everyone needs to save vs the falling debris. Katrina is the only one that needs to save vs both.
Katrina
player, 115 posts
HP: 9/19
Thu 14 Apr 2022
at 22:29
  • msg #295

Re: OCC #1

Could have been clearer...

...because the difference is really having an impact on me.
Sylvia
player, 114 posts
HP: 15/15
LH: Torch, RH: Empty
Thu 14 Apr 2022
at 22:40
  • msg #296

Re: OCC #1

In reply to Katrina (msg # 295):

Looool!

Updated my previous post with the new save.
Mutant Master
GM, 212 posts
Fri 15 Apr 2022
at 09:20
  • msg #297

Re: OCC #1

Katrina:
Could have been clearer...

...because the difference is really having an impact on me.


Lulz
Mutant Master
GM, 213 posts
Sun 17 Apr 2022
at 12:33
  • msg #298

Re: OCC #1

I've taken an impromptu break given it's Easter weekend to spend time with the fam. I will be updating tomorrow morning.
Katrina
player, 116 posts
HP: 9/19
Sun 17 Apr 2022
at 18:07
  • msg #299

Re: OCC #1

Hoppy Easter everyone!
Sylvia
player, 115 posts
HP: 15/15
LH: Torch, RH: Empty
Mon 18 Apr 2022
at 01:07
  • msg #300

Re: OCC #1

Happy Easter! I'm glad it's over!
Mutant Master
GM, 215 posts
Mon 18 Apr 2022
at 17:06
  • msg #301

Re: OCC #1

Just so everyone's aware, y'all have not had a chance to loot anything. I want to make sure whether y'all are going to immediately move after the other guy or if y'all going to spend time checking over what's left of the robots.
Katrina
player, 117 posts
HP: 9/19
Mon 18 Apr 2022
at 20:34
  • msg #302

Re: OCC #1

So without Ocean's heal, I'm back to 18? (Trying to keep track of all the saves and heals and failing miserably.)
Mutant Master
GM, 216 posts
Mon 18 Apr 2022
at 22:28
  • msg #303

Re: OCC #1

Yes, if Ocean doesn't use her CLW on you, you're at 18/19. If she does use it, then you'll be full.
Katrina
player, 118 posts
HP: 18/19
Mon 18 Apr 2022
at 23:53
  • msg #304

Re: OCC #1

Right.

Ocean, don't :)
Ocean
player, 90 posts
Tue 19 Apr 2022
at 00:43
  • msg #305

Re: OCC #1

Actually Ocean would offer the CLW for someone else if asked but honestly that is for her thin skin otherwise you will have to hear her complain constantly.
Mutant Master
GM, 217 posts
Tue 19 Apr 2022
at 08:05
  • msg #306

Re: OCC #1

Gotcha.

Okay, still need to know if y'all are going to take the time to loot or do something else.
Katrina
player, 120 posts
HP: 18/19
Tue 19 Apr 2022
at 08:53
  • msg #307

Re: OCC #1

Katrina says "move our asses."
Mutant Master
GM, 218 posts
Wed 20 Apr 2022
at 08:09
  • msg #308

Re: OCC #1

I forgot to mention that the fear feeling fades shortly after the creature disappears into the darkness
Mutant Master
GM, 221 posts
Sun 24 Apr 2022
at 12:53
  • msg #309

Re: OCC #1

Just need to know if Katrina is going to stop or continue to move. It isn't complete darkness, it would be considered night with no moonlight.

Waits for comment from a specific PC. lol
Mutant Master
GM, 223 posts
Mon 25 Apr 2022
at 11:48
  • msg #310

Re: OCC #1

Moonlight, are you following Katrina or Sylvia?
Moonlight Dalesong
player, 90 posts
Mon 25 Apr 2022
at 12:08
  • msg #311

Re: OCC #1

No I am following Ocean.  So which ever she follow I am too.


Spoiler text: (Highlight or hover over the text to view)
Joke - (I got to keep an eye on her cute little ears).

Katrina
player, 126 posts
HP: 18/19
Mon 25 Apr 2022
at 20:29
  • msg #312

Re: OCC #1

Don't you know, you never split the party!
Sylvia
player, 121 posts
HP: 15/15
LH: Torch, RH: Empty
Mon 25 Apr 2022
at 22:28
  • msg #313

Re: OCC #1

By the time you're finished lighting that torch I'll likely be done checking out stuff...
Mutant Master
GM, 224 posts
Tue 26 Apr 2022
at 10:10
  • msg #314

Re: OCC #1

Tried to update, but my internet is being stupid this morning. Will try again tonight
Mutant Master
GM, 226 posts
Fri 29 Apr 2022
at 00:17
  • msg #315

Re: OCC #1

Okay, so continuing down or going back? It would be up to Ocean and Moonlight to make their decisions.
Mutant Master
GM, 228 posts
Mon 2 May 2022
at 20:38
  • msg #316

Re: OCC #1

So what do y'all want to do?
Sylvia
player, 124 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Mon 2 May 2022
at 22:39
  • msg #317

Re: OCC #1

Sylvia is in the very back, so she can't really see what's going on?
Mutant Master
GM, 229 posts
Tue 3 May 2022
at 10:04
  • msg #318

Re: OCC #1

This area is well lit so you can see most of the room.

If Moonlight doesn't post by this evening, I'll move things along. It's fine if he has nothing to say/do.
This message was last edited by the GM at 10:05, Tue 03 May 2022.
Moonlight Dalesong
player, 93 posts
Tue 3 May 2022
at 22:19
  • msg #319

Re: OCC #1

Not the best time to roll low.  No Moonlight has not lost the plot.
The reference to rules is for GM.  Something we agree on and explains moonlights actions.
Mutant Master
GM, 231 posts
Wed 4 May 2022
at 13:23
  • msg #320

Re: OCC #1

And that's great to me. I love when players play their characters. Sometimes diplomacy works, not everyone is a zealot, sometimes it doesn't. I'm just trying to show a would that's as realistic as can be when it comes to situations and how they can be handled. There may or may not be a right answer, but I'm not going to penalize y'all for not finding it.

I'm not normally going to get to deep into morality questions in the game, but I do like to use them from time to time just to see what choices are made and then the ramifications can go wild. The shorter animan admitted that he was allowed to eat other sentient life, so there is an out for the morally conscious.

I'm going to treat y'all's actions as a surprise attack, so you all can have your actions first. Remember that you can move through friendly spaces.
This message was last edited by the GM at 13:25, Wed 04 May 2022.
Ocean
player, 98 posts
Wed 4 May 2022
at 13:41
  • msg #321

Re: OCC #1

Oceans lack of vision is a catch 22 is and this both works in favour or out.  At this point she has no idea what Moon shot or even if he hit.   So has to try regardless.

:)
Moonlight Dalesong
player, 94 posts
Wed 4 May 2022
at 15:54
  • msg #322

Re: OCC #1

Mutant Master:
And that's great to me. I love when players play their characters. Sometimes diplomacy works, not everyone is a zealot, sometimes it doesn't. I'm just trying to show a would that's as realistic as can be when it comes to situations and how they can be handled. There may or may not be a right answer, but I'm not going to penalize y'all for not finding it.

I'm not normally going to get to deep into morality questions in the game, but I do like to use them from time to time just to see what choices are made and then the ramifications can go wild. The shorter animan admitted that he was allowed to eat other sentient life, so there is an out for the morally conscious.

I'm going to treat y'all's actions as a surprise attack, so you all can have your actions first. Remember that you can move through friendly spaces.


Thank you.
Haven just got kick from a game with out any real explanation for OOC post talking about possible character development rpg wise I have been feeling little bruised and defensive.
As a player I don't tend to attack first and ask question after but in this case the bugbear said the wrong thing.

So thanks for understanding.
Sylvia
player, 127 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Wed 4 May 2022
at 17:27
  • msg #323

Re: OCC #1

In reply to Moonlight Dalesong (msg # 322):

Moonlight: I straight up love your reaction, and I fully support it! Character development is absolutely awesome, and I'm already looking forward to seeing how our little group eventually figures out how to work together more cohesively as a team -- including all of our quirks and foibles.
Katrina
player, 130 posts
HP: 18/19
Thu 5 May 2022
at 02:55
  • msg #324

Re: OCC #1

Yeah. Not sure how Katrina will react later but that's all part of the fun.
Mutant Master
GM, 232 posts
Thu 5 May 2022
at 10:22
  • msg #325

Re: OCC #1

My internet was messing up again last night, and I have a dr appt this morning. I'll try to get an update tonight done.
Mutant Master
GM, 233 posts
Mon 9 May 2022
at 09:35
  • msg #326

Re: OCC #1

Katrina, you can't quite make it to R20 with a single move action. Do you want to charge? You have a clear line to the one in T24 (the bottom one) as well.

I thought I had sent this, but apparently not. . .
This message was last edited by the GM at 14:25, Mon 09 May 2022.
Katrina
player, 132 posts
HP: 18/19
Mon 9 May 2022
at 16:08
  • msg #327

Re: OCC #1

That's what I said. Charge the guy in front.
Mutant Master
GM, 234 posts
Mon 9 May 2022
at 21:31
  • msg #328

Re: OCC #1

In the future, could you make sure you note the mechanical action(s) you are taking so that I don't misunderstand again, please?
Katrina
player, 133 posts
HP: 18/19
Tue 10 May 2022
at 03:14
  • msg #329

Re: OCC #1

I said charge in my orders. There really isn't a way to make that clearer :)
This message was last edited by the player at 03:30, Tue 10 May 2022.
Mutant Master
GM, 236 posts
Tue 10 May 2022
at 09:21
  • msg #330

Re: OCC #1

I see it now, my appologies.
Katrina
player, 134 posts
HP: 18/19
Tue 10 May 2022
at 09:50
  • msg #331

Re: OCC #1

Quick point - R20 is a hex back from where you put me.

Also, I think that sheet info was supposed to be private ^^
This message was last edited by the player at 09:53, Tue 10 May 2022.
Sylvia
player, 128 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Tue 10 May 2022
at 16:40
  • msg #332

Re: OCC #1

In reply to Katrina (msg # 331):

Yeah, there's a lot of info in that IC post that I think probably shouldn't be there...
Katrina
player, 135 posts
HP: 9/19
Wed 11 May 2022
at 03:17
  • msg #333

Re: OCC #1

Likely to be irrelevant soon though. Kat is about to call a run-like-hell.
Mutant Master
GM, 237 posts
Wed 11 May 2022
at 08:48
  • msg #334

Re: OCC #1

Ah geez. .. Didn't notice that a stat sheet had a set of [] in it. . .

Sylvia, you would know that that item needs a power source to work. It doesn't have one right now, so I don't want you to waste a turn.
This message was last edited by the GM at 08:53, Wed 11 May 2022.
Sylvia
player, 130 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Wed 11 May 2022
at 12:47
  • msg #335

Re: OCC #1

In reply to Mutant Master (msg # 334):

Oh! That would have been good to know earlier. I'll edit my post later tonight.
Moonlight Dalesong
player, 95 posts
Wed 11 May 2022
at 15:34
  • msg #336

Re: OCC #1

Question:- 
What is the distance of one hex?
Also tall are you Katrina.
Katrina
player, 136 posts
HP: 9/19
Wed 11 May 2022
at 19:16
  • msg #337

Re: OCC #1

5 feet, and 7'10".
Sylvia
player, 131 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Wed 11 May 2022
at 22:15
  • msg #338

Re: OCC #1

Ok, post changed/updated!
Katrina
player, 137 posts
HP: 9/19
Wed 11 May 2022
at 23:49
  • msg #339

Re: OCC #1

I obviously don't even try not to get wet, not with all that white goo over me already.
This message was last edited by the player at 23:50, Wed 11 May 2022.
Katrina
player, 138 posts
HP: 9/19
Thu 12 May 2022
at 04:56
  • msg #340

Re: OCC #1

Does the Drench disentangle me? Asking before I take action
Mutant Master
GM, 238 posts
Thu 12 May 2022
at 10:51
  • msg #341

Re: OCC #1

In reply to Katrina (msg # 340):

No, but I will give you a +2 circ bonus to get out of it. It is acting just like a net for mechanical purposes.
Katrina
player, 140 posts
HP: 9/19
Thu 12 May 2022
at 11:02
  • msg #342

Re: OCC #1

Ocean, just noticed, there isn't an R15. Fortunately, because R16 would have been right in my exit route. :)
Ocean
player, 100 posts
Thu 12 May 2022
at 13:28
  • msg #343

Re: OCC #1

supposed to be S15, edited.
Mutant Master
GM, 239 posts
Fri 13 May 2022
at 08:22
  • msg #344

Re: OCC #1

Just need Moonlight to advance
Mutant Master
GM, 241 posts
Tue 17 May 2022
at 18:57
  • msg #345

Re: OCC #1

bumping Moonlight. :)

Also y'all can respond the Sylvia if you'd like.
Katrina
player, 143 posts
HP: 9/19
Tue 17 May 2022
at 19:08
  • msg #346

Re: OCC #1

That debuff on Katrina was, as they say, super effective.
Katrina
player, 144 posts
HP: 9/19
Wed 18 May 2022
at 10:08
  • msg #347

Re: OCC #1

Just to clarify, have Ocean and Sylvia followed me up the stairs and out of immediate combat?

Katrina isn't sticking around that room - she's outclassed, badly debuffed, and of the opinion that their paycheck is dead.
Sylvia
player, 134 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Wed 18 May 2022
at 14:45
  • msg #348

Re: OCC #1

Sylvia said most of that from the bottom of the stairs; she was hoping you'd stop in the room with the stairs.
Katrina
player, 145 posts
HP: 9/19
Sun 22 May 2022
at 22:39
  • msg #349

Re: OCC #1

Expect a post tomorrow. Cannot brain today I has the dumb.
Sylvia
player, 136 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Mon 23 May 2022
at 00:24
  • msg #350

Re: OCC #1

In reply to Katrina (msg # 349):

No worries; I've been soaking in that for the past two weeks...
Mutant Master
GM, 243 posts
Mon 23 May 2022
at 20:31
  • msg #351

Re: OCC #1

I constantly have a case of the dumb. Ask the women in my life say so.

Only 1 wife and a daughter just so everyone doesn't assume I'm a man whore. Lol
Moonlight Dalesong
player, 99 posts
Mon 23 May 2022
at 21:24
  • msg #352

Re: OCC #1

I am sitting here and contemplating the effects of large amounts of salt water on the English language (I am being silly).  Your use of word dumb is interesting.  Also the phrase "Ask the women in my life say so" would never need a qualifier.  It would mean mother, mother-in-law, sisters, wife (one), daughters, nieces and friends.

The best games are the ones when everybody has the kindness and patience to let others post when they can and GM to remind a players they still need to make a post (which I am often guilty of).

So I will be here and be ready when ever you are Mutant Master.  No hurry and no worry from us all.
Katrina
player, 147 posts
HP: 9/19
Tue 24 May 2022
at 03:30
  • msg #353

Re: OCC #1

That probably should have had +2 circumstance and +2 aid another but it still wouldn't be enough to de-net me.
Katrina
player, 148 posts
HP: 9/19
Thu 26 May 2022
at 21:53
  • msg #354

Re: OCC #1

Did Sylvia get me de-gooped? I forget the relevant rules.
Sylvia
player, 139 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Thu 26 May 2022
at 22:03
  • msg #355

Re: OCC #1

In reply to Katrina (msg # 354):

I think it's literally just time spent and you're free -- no roll necessary. But I could be wrong?
Mutant Master
GM, 245 posts
Thu 26 May 2022
at 23:09
  • msg #356

Re: OCC #1

https://www.d20pfsrd.com/equip...on-descriptions/net/

Net
Cost 20 gp Weight 6 lbs.
Range Increment 10 ft. (projectile)
Category ranged Proficiency exotic
Weapon Group thrown

When you throw a net, you make a ranged touch attack against your target. A net’s maximum range is 10 feet. If you hit, the target is entangled.

If you control the trailing rope by succeeding on an opposed Strength check while holding it, the entangled creature can move only within the limits that the rope allows. If the entangled creature attempts to cast a spell, it must make a concentration check with a DC of 15 + the spell’s level or be unable to cast the spell.

An entangled creature can escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

A net must be folded to be thrown effectively. The first time you throw your net in a fight, you make a normal ranged touch attack roll. After the net is unfolded, you take a –4 penalty on attack rolls with it. It takes 2 rounds for a proficient user to fold a net and twice that long for a non-proficient one to do so.

So y'all could cut it off her, but no one's tried that.
Sylvia
player, 140 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Fri 27 May 2022
at 02:37
  • msg #357

Re: OCC #1

Ah, didn't quite realize how much like a net it was... We were trying to scrape it off (since it was described as goo).
Mutant Master
GM, 246 posts
Fri 27 May 2022
at 21:23
  • msg #358

Re: OCC #1

Deal 5 damage to it and you can get her free. I could retcon if that's what y'all ment since there was some confusion
Ocean
player, 104 posts
Fri 27 May 2022
at 22:47
  • msg #359

Re: OCC #1

I will try to get a post up tonight or tomorrow, this week at work was brutal.
Sylvia
player, 141 posts
HP: 15/15
LH: Tech Thing, RH: Empty
Sat 28 May 2022
at 00:38
  • msg #360

Re: OCC #1

In reply to Mutant Master (msg # 358):

That basically is what Sylvia wanted to do -- if it's ok I'll go back and add that information (along with damage rolls) to her posts.

Edit: And done. Small updates to my last three posts... which didn't change much of anything, because evidently Sylvia is crappy with a dagger.
This message was last edited by the player at 00:47, Sat 28 May 2022.
Mutant Master
GM, 247 posts
Sat 28 May 2022
at 22:21
  • msg #361

Re: OCC #1

Okay, then Katrina can consider herself unentangled once 5 hp is done to it. lol
Katrina
player, 150 posts
HP: 9/19
Sat 28 May 2022
at 23:57
  • msg #362

Re: OCC #1

I'll break that goo with my bare hands.
Mutant Master
GM, 249 posts
Wed 1 Jun 2022
at 08:53
  • msg #363

Re: OCC #1

I hope everyone had a great Memorial Day weekend if you live in the States.

Only Sylvia has posted so far. I would like to move this forward either tonight or tomorrow.
Ocean
player, 106 posts
Wed 1 Jun 2022
at 14:56
  • msg #364

Re: OCC #1

I will see what I can do tonight.
Katrina
player, 152 posts
HP: 13/19
Thu 2 Jun 2022
at 05:29
  • msg #365

Re: OCC #1

Bot kicked.
Mutant Master
GM, 250 posts
Thu 2 Jun 2022
at 09:41
  • msg #366

Re: OCC #1

Thanks guys! I'll give Moonlight til tonight and then I'll try to advance the story if my wifi will cooperate.
Mutant Master
GM, 251 posts
Fri 3 Jun 2022
at 08:27
  • msg #367

Re: OCC #1

Katrina, Sylvia is already in the hex you wish to move to. Could you pick another hex please?
Katrina
player, 153 posts
HP: 13/19
Fri 3 Jun 2022
at 22:06
  • msg #368

Re: OCC #1

Guess that puts me back in the tank spot. O7; Ocean, be ready to heal.
Mutant Master
GM, 253 posts
Tue 7 Jun 2022
at 09:19
  • msg #369

Re: OCC #1

Just need Katrina and Moonlight, but Moonlight hasn't logged in since the 30th.

I've rmailed him and have given him til the 10th before I am forced to take action.
This message was last edited by the GM at 09:21, Tue 07 June 2022.
Moonlight Dalesong
player, 102 posts
Tue 7 Jun 2022
at 14:48
  • msg #370

Re: OCC #1

Sorry.
This weekend was meant to be holiday time and I was hoping for some time to sort things out but my work put pay to it and made thing a bit of a muddle.  So I lost trace of what I was doing.
Mutant Master
GM, 254 posts
Wed 8 Jun 2022
at 09:29
  • msg #371

Re: OCC #1

Just glad you're okay. Thanks for responding. :)
Katrina
player, 155 posts
HP: 13/19
Thu 9 Jun 2022
at 21:39
  • msg #372

Re: OCC #1

Strategically waiting for Ocean if possible, because I'm filling my role of tank far too well.
Ocean
player, 109 posts
Fri 10 Jun 2022
at 12:55
  • msg #373

Re: OCC #1

I will get a post out today as soon as I have a chance.
Mutant Master
GM, 256 posts
Sun 12 Jun 2022
at 08:10
  • msg #374

Re: OCC #1

Just need Ocean and Katrina to post.
Ocean
player, 110 posts
Sun 12 Jun 2022
at 14:44
  • msg #375

Re: OCC #1

Posting now, apologies for delays
Moonlight Dalesong
player, 104 posts
Sun 12 Jun 2022
at 14:51
  • msg #376

Re: OCC #1

Mutant Master:
Just need Ocean and Katrina to post.

Should I apologise it's not me that you're having to wait for this time. Hehe
Katrina
player, 156 posts
HP: 17/19
Sun 12 Jun 2022
at 17:10
  • msg #377

Re: OCC #1

As I said, I was waiting for Ocean. Gonna assume that she was healing me since I just took the laser shot :)

+9 HP get!
Mutant Master
GM, 257 posts
Sun 12 Jun 2022
at 20:03
  • msg #378

Re: OCC #1

No problems y'all. They are always gentle reminders.

Ocean rolled a heal check, so if everyone could post up their hp totals for her, that would be great.
This message was last edited by the GM at 20:11, Sun 12 June 2022.
Katrina
player, 158 posts
HP: 17/19
Sun 12 Jun 2022
at 20:12
  • msg #379

Re: OCC #1

Mine was 8/19 before the heal, so down 11.
Moonlight Dalesong
player, 105 posts
Sun 12 Jun 2022
at 21:13
  • msg #380

Re: OCC #1

I am now on 0 hp unless I get any help from ocean last round.
Mutant Master
GM, 259 posts
Mon 13 Jun 2022
at 09:09
  • msg #381

Re: OCC #1

A retreat to try again later is always an option. The party could also gather up a couple of the people at the camp to help. They are all NPC classes, but they could still be of assistance.
Katrina
player, 160 posts
HP: 17/19
Wed 15 Jun 2022
at 03:23
  • msg #382

Re: OCC #1

I don't think that retreat is the correct option anymore. :)

I assume the Animan is small-size?
This message was last edited by the player at 03:56, Wed 15 June 2022.
Moonlight Dalesong
player, 106 posts
Wed 15 Jun 2022
at 10:11
  • msg #383

Re: OCC #1

Moonlight started the round on 0 hp.
Would he be able to cast cure light wounds once the bots down or would that have to wait until next round?
Mutant Master
GM, 260 posts
Wed 15 Jun 2022
at 10:17
  • msg #384

Re: OCC #1

In reply to Katrina (msg # 382):

Yes.
Mutant Master
GM, 261 posts
Wed 15 Jun 2022
at 10:21
  • msg #385

Re: OCC #1

In reply to Moonlight Dalesong (msg # 383):

Disabled (0 Hit Points)
When your current hit point total drops to exactly 0, you are disabled.

You gain the staggered condition and can only take a single move or standard Action each turn (but not both, nor can you take full-round actions). You can take move actions without further injuring yourself, but if you Perform any standard Action (or any other strenuous action) you take 1 point of Damage after completing the act. Unless your activity increased your hit points, you are now at –1 Hit Points and dying.

Healing that raises your Hit Points above 0 makes you fully functional again, just as if you'd never been reduced to 0 or fewer hit points.

You can also become disabled when recovering from dying. In this case, it's a step toward recovery, and you can have fewer than 0 Hit Points (see Stable Characters and Recovery).

So you can cast your spell and avoid the damage, but that will be all you can do that round. Or you can move and not take any damage, but you can't cast your spell.
Katrina
player, 161 posts
HP: 17/19
Wed 15 Jun 2022
at 11:01
  • msg #386

Re: OCC #1

Um. Hasn't Ocean healed him for 7 already? He's mobile again.
Mutant Master
GM, 262 posts
Wed 15 Jun 2022
at 11:17
  • msg #387

Re: OCC #1

I haven't checked the main thread yet. Woke up late, but if Ocean did heal him, then he's good to go and do whatever he would like to .
This message was last edited by the GM at 21:33, Wed 15 June 2022.
Katrina
player, 162 posts
HP: 17/19
Wed 15 Jun 2022
at 11:37
  • msg #388

Re: OCC #1

Yep. You're healed and the bot is thoroughly scrapped.
Mutant Master
GM, 263 posts
Wed 15 Jun 2022
at 21:34
  • msg #389

Re: OCC #1

Looks at Katrina suspiciously. . . You are correct, it will be down.

Okay, so just waiting on Moonlight to post. I have to be in early tomorrow morning, so I'm looking at posting in the evening.
This message was last edited by the GM at 21:37, Wed 15 June 2022.
Mutant Master
GM, 264 posts
Sun 19 Jun 2022
at 00:49
  • msg #390

Re: OCC #1

I forget to mention that I'm on vacation this week so things might be a little slow.
Sylvia
player, 146 posts
HP: 15/15
LH: Dagger, RH: Empty
Sun 19 Jun 2022
at 02:42
  • msg #391

Re: OCC #1

In reply to Mutant Master (msg # 390):

No worries -- I hope your time is relaxing and rejuvenating!
Mutant Master
GM, 265 posts
Sun 19 Jun 2022
at 14:20
  • msg #392

Re: OCC #1

It's costing me 8 grand and this is for the kids.

I'm a cheapskate, so I never had any interest in Disney, but the woman wanted to do it at least once
 <Shrug>
Sylvia
player, 147 posts
HP: 15/15
LH: Dagger, RH: Empty
Sun 19 Jun 2022
at 15:40
  • msg #393

Re: OCC #1

In reply to Mutant Master (msg # 392):

Oooh, Disney vacation.

I took my kids to Disney World while my spouse was at a conference... that was a LONG day.
Moonlight Dalesong
player, 108 posts
Mon 20 Jun 2022
at 09:36
  • msg #394

Re: OCC #1

In reply to Sylvia (msg # 393):

I have had the pleasure of passing the sign pointing to Disneyland and telling it personally how much I enjoy the fact I will not be wasting my money or my time I'm visiting it. The point being there is no such thing as Disneyland in the country I live in (Thank God).

One of them rare moments the French out did us.  Seems even the French have some uses.

So a lot of my countrymen and women never get this pleasure. Hehe
Mutant Master
GM, 266 posts
Thu 23 Jun 2022
at 10:02
  • msg #395

Re: OCC #1

I don't have my mouse so I'm going to put this game on hold till I get home. Didn't realize how clunky Roll20 is and how crappy the mouse screen is. . . Sorry for the delay y'all.

We did Magic Kingdom and then Animal Kingdom the first two days and then had a breakday yesterday. My calfs are killing me and we still have 2 more days of parks, Hollywood and Epcot I believe, so I will be getting plenty of steps in. I've been goodish on my diet, so I at least shouldn't gain any weight and thus not hurt my goal. IDK if I told y'all or not, but I popped high on my blood sugar during my last oil change (that's what I call my yearly physical before I go for my DOT phys) so I've been doing the lazy man's Keto. Lost 20 lbs the first 3 weeks, so so far so good. We'll see if I can keep it up and loose weight to get me jump started. I was almost at 300lbs just before the "pandemic" hit and jumped all the way to almost 350.
Katrina
player, 163 posts
HP: 17/19
Thu 23 Jun 2022
at 20:43
  • msg #396

Re: OCC #1

I have (thankfully, controlled) diabetes as well and I'm sorry to hear that it's burdening you like that. Take all the time you need.
Sylvia
player, 148 posts
HP: 15/15
LH: Dagger, RH: Empty
Thu 23 Jun 2022
at 21:56
  • msg #397

Re: OCC #1

In reply to Mutant Master (msg # 395):

No worries at all; please take care and try to enjoy the time with family -- and be sure to drink plenty of water!
Mutant Master
GM, 267 posts
Mon 27 Jun 2022
at 19:09
  • msg #398

Re: OCC #1

Just got home and a rather strong storm came in just as we finished unloading the first car. We had to take two and the woman and daughter decided to take a detour to see an old friend of my daughter's from elementary school. They are about an hour and a half away at this point, so I'm hoping that the storm is over by then.

What does this mean? Update time!
Sylvia
player, 149 posts
HP: 15/15
LH: Dagger, RH: Empty
Tue 28 Jun 2022
at 05:55
  • msg #399

Re: OCC #1

In reply to Mutant Master (msg # 398):

Hooray! Glad you made it home safely.
Mutant Master
GM, 269 posts
Tue 28 Jun 2022
at 09:23
  • msg #400

Re: OCC #1

Yep, it was around 100 degrees for 4 of our 6 days. The last day was about 85 so it wasn't to bad. I'm used to working outside, so it didn't bother me much, but the woman and daughter had a rough time. Still it wasn't a bad trip.
Mutant Master
GM, 271 posts
Sun 3 Jul 2022
at 11:19
  • msg #401

Re: OCC #1

Given it's a holiday weekend in the US, I'm not pressuring y'all to post, but I would like to do so by Tuesday.
Ocean
player, 114 posts
Sun 3 Jul 2022
at 15:12
  • msg #402

Re: OCC #1

Was also a holiday weekend in Can but that was on Friday.

I will hold posting until tomorrow so if any need Ocean for healing she will be free.
This message was last edited by the player at 15:21, Sun 03 July 2022.
Katrina
player, 165 posts
HP: 17/19
Sun 3 Jul 2022
at 15:32
  • msg #403

Re: OCC #1

I'm waiting on Loony to take out the bot, so I can not face an AOO when going to do something more important. :)
Sylvia
player, 152 posts
HP: 15/15
LH: Dagger, RH: Empty
Sun 3 Jul 2022
at 23:52
  • msg #404

Re: OCC #1

Holy hell, I'm going to stop casting Thunderstaff on y'all -- you hit more when I don't!
Mutant Master
GM, 272 posts
Mon 4 Jul 2022
at 11:54
  • msg #405

Re: OCC #1

Katrina hit once with the electrical power fists. lol

I forgot to remind Sylvia of something. So I'm giving her a chance to do a different movement or not.
This message was last edited by the GM at 12:02, Mon 04 July 2022.
Katrina
player, 167 posts
HP: 17/19
Wed 6 Jul 2022
at 00:43
  • msg #406

Re: OCC #1

And you all wondered why I wanted to bug out from the bugbear.
Mutant Master
GM, 274 posts
Wed 6 Jul 2022
at 22:23
  • msg #407

Re: OCC #1

Need next round's actions please.
Katrina
player, 170 posts
HP: 17/19
Sun 10 Jul 2022
at 12:04
  • msg #408

Re: OCC #1

I'm not sure whether bless counts for combat maneuvers, but in this case it probably doesn't matter.

EDIT: Also, just realized I forgot to decrement my HP. At 9 now.
This message was last edited by the player at 12:05, Sun 10 July 2022.
Moonlight Dalesong
player, 113 posts
Sun 10 Jul 2022
at 17:46
  • msg #409

Re: OCC #1

Most games I been in have been ok and run for little while then die.

However one or two have been memorable and could be turned into a book.  One is in mega city and I have Chinese monk from 1500c fighting alongside superhero.  It was fun.

This game is slowly falling into the same place.  As the GM said  OCC: It has 1 hp. This has been a comedy of errors.  Only Ketrina could be blessed by failing a saving throw.
That is I must confess the first time I seen GM do that.  So funny.

As for Moonlight.  Now you see why he like to use a bow.  He hopeless when come to hitting things with his claws!!
This message was last edited by the player at 17:47, Sun 10 July 2022.
Katrina
player, 171 posts
HP: 9/19
Sun 10 Jul 2022
at 19:36
  • msg #410

Re: OCC #1

Shooting into a grapple is ill-advised, just saying ^^ Or even into melee without Precise Shot.
Sylvia
player, 155 posts
HP: 15/15
LH: Dagger, RH: Empty
Sun 10 Jul 2022
at 20:15
  • msg #411

Re: OCC #1

In reply to Katrina (msg # 410):

Yep! That's why Sylvia hasn't fired yet. At least firing into melee it's unlikely she'd hit you; the -4 penalty to hit reflects one's attempts to not hit friends, I think.
Mutant Master
GM, 276 posts
Mon 11 Jul 2022
at 08:47
  • msg #412

Re: OCC #1

2nd edition d&d had a chance to hit allies when shooting into a combat. While it's realistic Pathfinder removed it with the -4 penalty. If y'all want I can rule that a natural one will hit an ally with minimal damage, but that's up to y'all.
Katrina
player, 172 posts
HP: 9/19
Mon 11 Jul 2022
at 09:08
  • msg #413

Re: OCC #1

Ah, okay. In that case, nevermind, fire away.
Sylvia
player, 156 posts
HP: 15/15
LH: Dagger, RH: Empty
Mon 11 Jul 2022
at 15:27
  • msg #414

Re: OCC #1

In reply to Mutant Master (msg # 412):

Oh wow. In D&D 3.5, ranged attacks made on grappling character had even odds of striking anyone in the grapple. Evidently that's been removed in Pathfinder, basically making it the same as firing into melee (-4 to hit), although he'd get a -4 penalty to Dex due to being grappled...
Mutant Master
GM, 279 posts
Mon 11 Jul 2022
at 20:39
  • msg #417

Re: OCC #1

Katrina:
I'm not sure whether bless counts for combat maneuvers, but in this case it probably doesn't matter.


Anything that uses your BAB to be calculated is considered an attack, so yes it would.

Moonlight Dalesong:
Only Ketrina could be blessed by failing a saving throw.
That is I must confess the first time I seen GM do that.  So funny.


My rational was that, given that he's written as a complete coward, Fellnor didn't want to yell it out so he wouldn't be a target for Kartargo's wrath. Then the spell would have come from an untrusted source to the party, so, hence the Will save. Looking at the spell again, even though it clearly has a save DC on his character sheet, there actually is no save, so everyone can have the benefits of the spell. I'll do an update and edit in the +1 bonus for y'all's post if it's needed.

Sylvia:
In reply to Mutant Master (msg # 412):

Oh wow. In D&D 3.5, ranged attacks made on grappling character had even odds of striking anyone in the grapple. Evidently that's been removed in Pathfinder, basically making it the same as firing into melee (-4 to hit), although he'd get a -4 penalty to Dex due to being grappled...


From the RAW:

quote:
Ranged Attacks
With a ranged weapon, you can shoot or throw at any target that is within the weapon’s maximum range and in line of sight. The maximum range for a thrown weapon is five range increments. For projectile weapons, it is 10 range increments. Some ranged weapons have shorter maximum ranges, as specified in their descriptions.

Shooting or Throwing into a Melee
If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a –4 penalty on your attack roll. Two characters are engaged in melee if they are enemies of each other and either threatens the other. (An unconscious or otherwise immobilized character is not considered engaged unless he is actually being attacked.)

If your target (or the part of your target you’re aiming at, if it’s a big target) is at least 10 feet away from the nearest friendly character, you can avoid the –4 penalty, even if the creature you’re aiming at is engaged in melee with a friendly character.

If your target is two size categories larger than the friendly characters it is engaged with, this penalty is reduced to –2. There is no penalty for firing at a creature that is three size categories larger than the friendly characters it is engaged with.

Precise Shot: If you have the Precise Shot feat, you don’t take this penalty.


So you can fire if you'd like to. I'll give you a chance to do it.
This message was last edited by the GM at 20:40, Mon 11 July 2022.
Sylvia
player, 157 posts
HP: 15/15
LH: Dagger, RH: Empty
Mon 11 Jul 2022
at 21:47
  • msg #418

Re: OCC #1

Given that the goop is hindering her, and it's a foreign weapon, she'll wait. If he gets free or shoots at her, though, she'll fire first.

(Also, thank you Ocean for getting rid of the last of that goop!)


Edit: Also, I just want to say that I found the will save vs bless to be hilarious -- and it's actually completely in character for Sylvia to fight its effects off!
This message was last edited by the player at 21:48, Mon 11 July 2022.
Mutant Master
GM, 280 posts
Mon 11 Jul 2022
at 22:31
  • msg #419

Re: OCC #1

At Katrina, since he didn't try to escape you can also do the following:

quote:
Once you are grappling an opponent, a successful check allows you to continue grappling the foe, and also allows you to perform one of the following actions (as part of the standard action spent to maintain the grapple).

Move
You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.

Damage
You can inflict damage to your target equal to your unarmed strike, a natural attack, or an attack made with armor spikes or a light or one-handed weapon. This damage can be either lethal or nonlethal.

Pin
You can give your opponent the pinned condition (see Conditions). Despite pinning your opponent, you still only have the grappled condition, but you lose your Dexterity bonus to AC.

Tie Up
If you have your target pinned, otherwise restrained, or unconscious, you can use rope to tie him up. This works like a pin effect, but the DC to escape the bonds is equal to 20 + your Combat Maneuver Bonus (instead of your CMD). The ropes do not need to make a check every round to maintain the pin. If you are grappling the target, you can attempt to tie him up in ropes, but doing so requires a combat maneuver check at a –10 penalty. If the DC to escape from these bindings is higher than 20 + the target’s CMB, the target cannot escape from the bonds, even with a natural 20 on the check.


You also have a +5 to your roll to maintain the grapple. Do you want to add any of those options?
Katrina
player, 173 posts
HP: 9/19
Mon 11 Jul 2022
at 22:41
  • msg #420

Re: OCC #1

Going for a pin, which because of my Green Grasp ability, includes a free tie up using magic vines.
This message was last edited by the player at 22:42, Mon 11 July 2022.
Katrina
player, 175 posts
HP: 9/19
Tue 12 Jul 2022
at 22:31
  • msg #421

Re: OCC #1

Just to clarify: He broke free from both pin and tie up in a single action?
Mutant Master
GM, 282 posts
Tue 12 Jul 2022
at 22:37
  • msg #422

Re: OCC #1

quote:
Pinned
A pinned creature is tightly bound and can take few actions. A pinned creature cannot move and is denied its Dexterity bonus. A pinned character also takes an additional –4 penalty to his Armor Class. A pinned creature is limited in the actions that it can take. A pinned creature can always attempt to free itself, usually through a combat maneuver check or Escape Artist check. A pinned creature can take verbal and mental actions, but cannot cast any spells that require a somatic or material component. A pinned character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level) or lose the spell. Pinned is a more severe version of grappled, and their effects do not stack.


quote:
Grappled
A grappled creature is restrained by a creature, trap, or effect. Grappled creatures cannot move and take a –4 penalty to Dexterity. A grappled creature takes a –2 penalty on all attack rolls and combat maneuver checks, except those made to grapple or escape a grapple. In addition, grappled creatures can take no action that requires two hands to perform. A grappled character who attempts to cast a spell or use a spell-like ability must make a concentration check (DC 10 + grappler’s CMB + spell level), or lose the spell. Grappled creatures cannot make attacks of opportunity.

A grappled creature cannot use Stealth to hide from the creature grappling it, even if a special ability, such as hide in plain sight, would normally allow it to do so. If a grappled creature becomes invisible, through a spell or other ability, it gains a +2 circumstance bonus on its CMD to avoid being grappled, but receives no other benefit.


quote:
If You Are Grappled
If you are grappled, you can attempt to break the grapple as a standard action by making a combat maneuver check (DC equal to your opponent’s CMD; this does not provoke an attack of opportunity) or Escape Artist check (with a DC equal to your opponent’s CMD). If you succeed, you break the grapple and can act normally. Alternatively, if you succeed, you can become the grappler, grappling the other creature (meaning that the other creature cannot freely release the grapple without making a combat maneuver check, while you can). Instead of attempting to break or reverse the grapple, you can take any action that doesn’t require two hands to perform, such as cast a spell or make an attack or full attack with a light or one-handed weapon against any creature within your reach, including the creature that is grappling you. See the grappled condition for additional details. If you are pinned, your actions are very limited. See the pinned condition in Conditions for additional details.


It looks like it's just a standard action to break the pin. I guess that since you're still technically grappling him, he's just free of the pin. You would have to succeed at another grapple check to repin him. Being tied up makes it so that if you can't roll high enough to escape the grapplers CMB +20, which would be 26 for you, then they are stuck. Unfortunately his CMB is +8 so he had a chance.
This message was last edited by the GM at 22:39, Tue 12 July 2022.
Katrina
player, 176 posts
HP: 9/19
Tue 12 Jul 2022
at 22:44
  • msg #423

Re: OCC #1

Actually, a couple of things on my CMB.

1: Right now it's 5 due to ability damage.
2: It's +2 (so 7) for grappling purposes, due to Improved Grapple. Still, that sounds like a break.
Mutant Master
GM, 283 posts
Wed 13 Jul 2022
at 00:01
  • msg #424

Re: OCC #1

I missed he loses his Dex so that would drop his CMB to +5 instead, so that would mean he could only break out with a nat 20. Therefore he's still pinned.
This message was last edited by the GM at 00:02, Wed 13 July 2022.
Katrina
player, 177 posts
HP: 9/19
Wed 13 Jul 2022
at 00:16
  • msg #425

Re: OCC #1

In that case, I still smack him one. His ass is living on borrowed time unless he surrenders. :)

EDIT: Just noticed. With the bless on me, that means that he's out of the fight. So as soon as the rest of us take that drone apart, that's a wrap for this battle!

Comic related: https://www.giantitp.com/comics/oots0034.html
This message was last edited by the player at 00:50, Wed 13 July 2022.
Mutant Master
GM, 284 posts
Wed 13 Jul 2022
at 09:00
  • msg #426

Re: OCC #1

I screwed up. . . One's CMB isn't effected by Dex, but I've already changed it once so I'm going to leave it be. He'll get a new roll next round though, so fair warning.
Ocean
player, 118 posts
Wed 13 Jul 2022
at 17:51
  • msg #427

Re: OCC #1

I will try to get a post this afternoon but at work until 6pm MST otherwise
Mutant Master
GM, 285 posts
Thu 14 Jul 2022
at 09:48
  • msg #428

Re: OCC #1

Ocean, you would need to move adjacent to the bugbear and then perform a Disarm combat maneuver.

quote:
Disarm
You can attempt to disarm your opponent in place of a melee attack. If you do not have the Improved Disarm feat, or a similar ability, attempting to disarm a foe provokes an attack of opportunity from the target of your maneuver. Attempting to disarm a foe while unarmed imposes a –4 penalty on the attack.

If your attack is successful, your target drops one item it is carrying of your choice (even if the item is wielded with two hands). If your attack exceeds the CMD of the target by 10 or more, the target drops the items it is carrying in both hands (maximum two items if the target has more than two hands). If your attack fails by 10 or more, you drop the weapon that you were using to attempt the disarm. If you successfully disarm your opponent without using a weapon, you may automatically pick up the item dropped.


Since he is tied up then he should be also Helpless

quote:
Helpless
A helpless character is paralyzed, held, bound, sleeping, unconscious, or otherwise completely at an opponent’s mercy. A helpless target is treated as having a Dexterity of 0 (–5 modifier). Melee attacks against a helpless target get a +4 bonus (equivalent to attacking a prone target). Ranged attacks get no special bonus against helpless targets. Rogues can sneak attack helpless targets.

As a full-round action, an enemy can use a melee weapon to deliver a coup de grace to a helpless foe. An enemy can also use a bow or crossbow, provided he is adjacent to the target. The attacker automatically hits and scores a critical hit. (A rogue also gets his sneak attack damage bonus against a helpless foe when delivering a coup de grace.) If the defender survives, he must make a Fortitude save (DC 10 + damage dealt) or die. Delivering a coup de grace provokes attacks of opportunity. You don't have to worry about the -4.

Creatures that are immune to critical hits do not take critical damage, nor do they need to make Fortitude saves to avoid being killed by a coup de grace.


There's no AoO as he is pinned and Helpless meaning he as a 0 Dex. This will drop him to a CMD of 13. Roll your CMB, it's at a +0 to take it from him and please add that to your post.
Ocean
player, 120 posts
Thu 14 Jul 2022
at 13:07
  • msg #429

Re: OCC #1

Will try to fix today, wound up working far later than I wanted which is why I gave quick post.

I will try to sort it out today but likely will not be until after work
Mutant Master
GM, 286 posts
Fri 15 Jul 2022
at 22:00
  • msg #430

Re: OCC #1

Bumping you Ocean
Ocean
player, 121 posts
Sat 16 Jul 2022
at 00:02
  • msg #431

Re: OCC #1

Sorry for delay I updated it and hope it is right.  It will be a few more hours until I get to my laptop as had a surprise trip to city
Mutant Master
GM, 287 posts
Sat 16 Jul 2022
at 11:28
  • msg #432

Re: OCC #1

No problem. RL comes first, and I hope you had fun!
Mutant Master
GM, 289 posts
Sun 17 Jul 2022
at 22:38
  • msg #433

Re: OCC #1

Ocean, if you're able, please get a post on for tomorrow. I know it's the weekend so no pressure.
Ocean
player, 122 posts
Mon 18 Jul 2022
at 01:19
  • msg #434

Re: OCC #1

I was going to try tonight depending on how long game goes today.
Mutant Master
GM, 291 posts
Thu 21 Jul 2022
at 10:03
  • msg #435

Re: OCC #1

Sylvia, you can roll a Know (engineer) to see if there is anything that can be done since everyone will level up. I just haven't had the chance to do the math yet.
Sylvia
player, 161 posts
HP: 15/15
LH: Dagger, RH: Empty
Thu 21 Jul 2022
at 12:19
  • msg #436

Re: OCC #1

Knowledge(Engineer): 21
07:19, Today: Sylvia rolled 21 using 1d20+7 ((14)).
Moonlight Dalesong
player, 116 posts
Thu 21 Jul 2022
at 13:07
  • msg #437

Re: OCC #1

Just asking the GM about leveling up before making my next post.
Mutant Master
GM, 292 posts
Thu 21 Jul 2022
at 14:36
  • msg #438

Re: OCC #1

Okay. As I'm winding this adventure up, what would y'all like to do next? Do you want to stay in this area or go traveling?

Y'all had decided against an overarching narrative, so all I'll need is which way y'all want to go. I'm also going to see about recruiting another PC, 2 at most, unless y'all are opposed to it.
Moonlight Dalesong
player, 117 posts
Thu 21 Jul 2022
at 16:42
  • msg #439

Re: OCC #1

If I am allowed to carry out my idea Moonlight would like to use the place as a base and explore both the place and area around.  However he can be persuaded otherwise if other want do thing differently.
Katrina
player, 181 posts
HP: 9/19
Thu 21 Jul 2022
at 16:50
  • msg #440

Re: OCC #1

Katrina would be very interested in doing just that, if only to keep the base from becoming another mad scientist's hideout.

We haven't finished exploration, of course.
Mutant Master
GM, 293 posts
Thu 21 Jul 2022
at 16:53
  • msg #441

Re: OCC #1

That is correct, there is more to explore. I just want to know so I can start working on the next plot line
Ocean
player, 125 posts
Thu 21 Jul 2022
at 17:08
  • msg #442

Re: OCC #1

I am fine with cleaning out the rest of the base and claiming as ours if that is what others want to do.  But I will need a trip to the closest city/town to buy some supplies and potentially some retraining which I have to decide now sooner rather than later.  Although I think I will keep the way it is and just take the bard level.
Katrina
player, 182 posts
HP: 9/19
Thu 21 Jul 2022
at 18:26
  • msg #443

Re: OCC #1

We are pretty close to my and Moonlight's hometown still. They'll be involved in our project.
Moonlight Dalesong
player, 119 posts
Thu 21 Jul 2022
at 22:59
  • msg #444

Re: OCC #1

The GM has kindly gone with my extended back story.  Which some parts even Moonlight does not know himself.
Anyway the GM allowed me a Feat which means I can aid Slyvia with her studies of the place.  I will also be able to make Tools for her to help repair thing.

However she is still the master engineer / alchemist.  Moonlight is just able to help or be a backup.
Sylvia
player, 162 posts
HP: 15/15
LH: Dagger, RH: Empty
Thu 21 Jul 2022
at 23:54
  • msg #445

Re: OCC #1

Sorry for the delay; I'm fine with claiming the base if Aron is dead.

Also, sorry for this short post and my last roll post (in the wrong place) -- I've a lot on my plate right now. I'll get around to leveling and posting more either tomorrow or this weekend.
Ocean
player, 127 posts
Fri 22 Jul 2022
at 20:18
  • msg #446

Re: OCC #1

To be transparent Ocean is going for retraining.
Moonlight Dalesong
player, 120 posts
Fri 22 Jul 2022
at 20:33
  • msg #447

Re: OCC #1

Cool what are you planning?
Ocean
player, 128 posts
Fri 22 Jul 2022
at 20:40
  • msg #448

Re: OCC #1

Switching to a healing bard.
Katrina
player, 184 posts
HP: 15/19
Fri 22 Jul 2022
at 20:47
  • msg #449

Re: OCC #1

Rock on.

Tempted to retrain Katrina as an Aegis, but the kind of Aegis I'd want would require a little rulebending.
Ocean
player, 129 posts
Fri 22 Jul 2022
at 20:58
  • msg #450

Re: OCC #1

Had to go look up what an Aegis is took me to third party and saw this

https://www.d20pfsrd.com/alter...e-primordial-dancer/

If ever I was like cool on a third party will have to research more later.
Moonlight Dalesong
player, 122 posts
Fri 22 Jul 2022
at 20:59
  • msg #451

Re: OCC #1

Ocean:
Switching to a healing bard.


With Ocean being the way she is I cannot see a problem with her finding her true voice (he he).

As for Aegis.  Having played Advance D&D the word Psionic always put fear of overpowered in my mind.  I rolled a character that gain Psionic once and result was my class skill where useless as Psionic power was so much more powerful.  However I know Pathfinder is different.

That GM call but the GM been kind to me more then once so I not going complain.
Katrina
player, 185 posts
HP: 15/19
Fri 22 Jul 2022
at 23:30
  • msg #452

Re: OCC #1

Psionics in 3.x are completely different from AD&D. In 3.x, the only broken psionic is the Spell-to-Power Erudite.

Otherwise, Psionics are one of the better-balanced subsystems in Pathfinder. Up to our beloved GM whether he'll allow, of course.
Mutant Master
GM, 295 posts
Fri 22 Jul 2022
at 23:53
  • msg #453

Re: OCC #1

Until you formally ask in PM, I will withhold my judgement. :)
Sylvia
player, 164 posts
HP: 15/15
LH: Dagger, RH: Empty
Sat 23 Jul 2022
at 03:37
  • msg #454

Re: OCC #1

This week has been insane. Sorry for the delay, y'all!
Katrina
player, 187 posts
HP: 15/19
Sun 24 Jul 2022
at 14:09
  • msg #455

Re: OCC #1

We still aren't finished exploring the ruins, so I'd go "let's do that first."
Mutant Master
GM, 297 posts
Sun 24 Jul 2022
at 15:35
  • msg #456

Re: OCC #1

In reply to Katrina (msg # 455):

I did a wrap up post. Maybe you had just missed it?
Mephis
player, 1 post
Sun 24 Jul 2022
at 17:04
  • msg #457

Re: OCC #1

Uh, hello? Apparently I'll soon be joining your merry band.
Sylvia
player, 165 posts
HP: 15/15
LH: Dagger, RH: Empty
Sun 24 Jul 2022
at 18:50
  • msg #458

Re: OCC #1

In reply to Mephis (msg # 457):

Welcome!
Moonlight Dalesong
player, 124 posts
Winged elf
Forest Garden
Sun 24 Jul 2022
at 19:15
  • msg #459

Re: OCC #1

Mephis:
Uh, hello? Apparently I'll soon be joining your merry band.


Welcome Mephis.  Although I am little worried for you if you think we a merry band.  You may have joined the wrong game.
Also:-
If your a local you would be aware of the rumors say the winged elves in the forest steel woman folk and do unspeakable things to them to make them into one of their own.  That what the rumors say.
Mephis
player, 2 posts
Sun 24 Jul 2022
at 19:26
  • msg #460

Re: OCC #1

Lol, haven't read through the IC yet.
Moonlight Dalesong
player, 125 posts
Winged elf
Forest Garden
Sun 24 Jul 2022
at 20:07
  • msg #461

Re: OCC #1

But did you read the Game Info?

More is explained in the Public threads than I could do here. This game uses  a Pathfinder ruleset to run a Post apoc sci-fi world  ravaged by the fall of Man.
Mephis
player, 3 posts
Sun 24 Jul 2022
at 20:09
  • msg #462

Re: OCC #1

Naturally, but that has no bearing on the party dynamic. Heck, Pugmire is the same premise!
Katrina
player, 188 posts
HP: 15/19
Sun 24 Jul 2022
at 20:54
  • msg #463

Re: OCC #1

GM: Did you mean Profession, not Proficiency?

The GM doesn't make mistakes!!
This message was last edited by the GM at 20:58, Sun 24 July 2022.
Mutant Master
GM, 298 posts
Sun 24 Jul 2022
at 21:01
  • msg #464

Re: OCC #1

Thank you Katrina. I knew I'd done it correct the first time.

;) lol
Katrina
player, 189 posts
HP: 15/19
Sun 24 Jul 2022
at 21:03
  • msg #465

Re: OCC #1

Anyway, if we're not going to continue exploring the place directly now, I'd hire the workers so I can retrain while they work. (Because otherwise you guys would have me do all the physical labor.)
Mutant Master
GM, 299 posts
Sun 24 Jul 2022
at 21:08
  • msg #466

Re: OCC #1

There are other secrets in the building, but I'm not ready to reveal them, nor would your characters be at the level to understand them just yet. I like to let you all figure things out rather than just leave it to random die rolls.
Katrina
player, 191 posts
HP: 15/19
Sun 24 Jul 2022
at 21:48
  • msg #467

Re: OCC #1

On rethinking, I've decided not to retrain.

If nobody else is retraining, we can probably do the cleanup ourselves, but I don't wanna force anyone to stay as they are.
Mutant Master
GM, 300 posts
Sun 24 Jul 2022
at 21:52
  • msg #468

Re: OCC #1

Now that we're inviting new PCs, they could have connections to any of y'all and then save on the lost treasure, but have more individuals to share with.
Ocean
player, 131 posts
Sun 24 Jul 2022
at 23:38
  • msg #469

Re: OCC #1

Ocean is retraining as a heads up.
Sylvia
player, 166 posts
HP: 15/15
LH: Dagger, RH: Empty
Mon 25 Jul 2022
at 01:02
  • msg #470

Re: OCC #1

In reply to Katrina (msg # 467):

Yeah, I think Ocean is retraining. Sylvia doesn't mind hiring folks to clean the place out -- and especially to shore up the locations that need it -- but she's planning to work in the lab during the month. Unless you all have a darn good reason, she plans on declaring it off limits to the townsfolk.

She also needs to go back and collect the antidotes she had brewing... but she'll magnanimously donate those to anyone who went to clear out the spider den.


Edit: In fact, I'm not sure she'd even go back to town -- she'd head back to the base camp long enough to retrieve her cauldron and make plans... but she'd prefer to remain at the lab.
This message was last edited by the player at 01:05, Mon 25 July 2022.
Alyx
player, 1 post
Mon 25 Jul 2022
at 02:03
  • msg #471

Re: OCC #1

Retrains for everyone!

Hello all. =)
Mephis
player, 4 posts
Mon 25 Jul 2022
at 02:13
  • msg #472

Re: OCC #1

Hello!
Sylvia
player, 167 posts
HP: 15/15
LH: Dagger, RH: Empty
Mon 25 Jul 2022
at 03:14
  • msg #473

Re: OCC #1

In reply to Alyx (msg # 471):

Greetings and salutations!
Mutant Master
GM, 301 posts
Mon 25 Jul 2022
at 10:20
  • msg #474

Re: OCC #1

So, since we've got 2 new people, I'm closing the request for new players for right now.

Sylvia, if you want to, you can stay in the lab, but you will need to eat and you the latrine from time to time, so the townsfolk will know about it, but may not figure out what is going on down there.
Sylvia
player, 168 posts
HP: 15/15
LH: Dagger, RH: Empty
Mon 25 Jul 2022
at 18:22
  • msg #475

Re: OCC #1

In reply to Mutant Master (msg # 474):

If the others bring folks to clean the place up (and reinforce some of the more dangerous areas), then they'll probably set up a camp nearby with food and latrine, right? Sylvia's not avoiding them, she's just focused on getting the drones working for her, and studying Aron (and whatever else she can get her hands on).[Private to GM: I consider this to be part of her levelling up process, as she's gained quite a bit of skill in Knowledge:Engineering and Disable Device.]

Until the others return, if the folks at the camp would be willing to provide her with some provisions, and Moonlight, Ocean, and Katrina would help her dig a latrine outside, she should be set until the others return? And if she gets low on food, the trip out was a day's journey or so, but that was with wagons and a bunch of people, so Sylvia should be able to make it back reasonably quickly, right?

(And if Moonlight and/or Katrina want to stay, they're more than welcome!)
Moonlight Dalesong
player, 126 posts
Winged elf
Forest Garden
Mon 25 Jul 2022
at 18:41
  • msg #476

Re: OCC #1

I will stay with you Sylvia.  It not like the Town poeple are going to welcome me back with open arms.
Also it Moonlight movs / flying around the tower the town people are more likely to leave it alone.

I can help with your work.  I can roll against any know skill now 9 (included untrained).
I also taken Profession engineer, architect and craft Tools.
However for reason that are not clear Moonlight assistants Sylvia in her work but does not take the lead in any way.

GM:-
Do we get additional background skill points per level or not?
Mephis
player, 5 posts
Mon 25 Jul 2022
at 19:40
  • msg #477

Re: OCC #1

First draft of the character sheet is done. Hope to be joining you lot shortly!
Mutant Master
GM, 302 posts
Mon 25 Jul 2022
at 22:12
  • msg #478

Re: OCC #1

Moonlight Dalesong:
GM:-
Do we get additional background skill points per level or not?


Yes.
Katrina
player, 192 posts
HP: 19/19
Mon 25 Jul 2022
at 22:23
  • msg #479

Re: OCC #1

Since Katrina is not retraining after all, she's going to join the labor team (she counts for several people in physical labor, after all), take her share of the labor pay as well as the mission pay, and move into a room at the base. Her family home is getting over-full.

If we have downtime after the cleanup, she'll spend it on Profession checks, getting the base's kitchen garden started so we aren't entirely reliant on buying town food (or in other words, making money).
Moonlight Dalesong
player, 127 posts
Winged elf
Forest Garden
Mon 25 Jul 2022
at 23:32
  • msg #480

Re: OCC #1

Mutant Master:
Moonlight Dalesong:
GM:-
Do we get additional background skill points per level or not?


Yes.


So is it 4 background points and 3 MP per level (if my memory is working well today).

Thanks.
Mephis
player, 6 posts
Mon 25 Jul 2022
at 23:40
  • msg #481

Re: OCC #1

1MP is what he has in general rules. I would LOVE it to be 3 but then the feat needs a huge buff.
Katrina
player, 193 posts
HP: 19/19
Mon 25 Jul 2022
at 23:42
  • msg #482

Re: OCC #1

1MP per level for us mutie freaks.
Moonlight Dalesong
player, 128 posts
Winged elf
Forest Garden
Mon 25 Jul 2022
at 23:47
  • msg #483

Re: OCC #1

Yes I just realized I misread something and come up with 3 MP.

However 1 point seems right to me somehow.
Alyx
player, 2 posts
Tue 26 Jul 2022
at 00:06
  • msg #484

Re: OCC #1

...I was thinking about going Mutant as well. Is everyone a mutant? lol
Katrina
player, 194 posts
HP: 19/19
Tue 26 Jul 2022
at 00:09
  • msg #485

Re: OCC #1

This is Gamma World, what do you expect? ^^
Mephis
player, 7 posts
Tue 26 Jul 2022
at 00:13
  • msg #486

Re: OCC #1

Alyx:
...I was thinking about going Mutant as well. Is everyone a mutant? lol

It's literally the best thing. I can't imagine using any other race.
Katrina
player, 195 posts
HP: 19/19
Tue 26 Jul 2022
at 00:16
  • msg #487

Re: OCC #1

Mutant: Retrain your Race.
Mephis
player, 8 posts
Tue 26 Jul 2022
at 00:22
  • msg #488

Re: OCC #1

Katrina:
Mutant: Retrain your Race.

I could be a commoner and my effectiveness would not be notably diminished because of how good mutant is.
Katrina
player, 196 posts
HP: 19/19
Tue 26 Jul 2022
at 01:52
  • msg #489

Re: OCC #1

...Moonlight? You didn't take Rapid Aging, did you, elf?
Moonlight Dalesong
player, 129 posts
Winged elf
Forest Garden
Tue 26 Jul 2022
at 08:45
  • msg #490

Re: OCC #1

Oh Katrina.  The world our GM has made is not all it seems.

No I did not take Rapid Aging.  For reason best know to GM elves only live as long as humans.  He explained it to me and I understand why and it seems fair to me.
But that player information not Character.  Characters would not know either way.
Mutant Master
GM, 303 posts
Tue 26 Jul 2022
at 09:34
  • msg #491

Re: OCC #1

Moonlight Dalesong:
Yes I just realized I misread something and come up with 3 MP.

However 1 point seems right to me somehow.


It happens. There are other ways the get MPs and potential random mutations, but that's in the future.

I have to be in early. When the newbies are ready, I will do a full rap up of the first story and give options for potential new directions to go.
This message was last edited by the GM at 09:35, Tue 26 July 2022.
Mephis
player, 9 posts
Tue 26 Jul 2022
at 12:04
  • msg #492

Re: OCC #1

Moonlight Dalesong:
Oh Katrina.  The world our GM has made is not all it seems.

No I did not take Rapid Aging.  For reason best know to GM elves only live as long as humans.  He explained it to me and I understand why and it seems fair to me.
But that player information not Character.  Characters would not know either way.

I took it, if it comes back to bite me at least it is a doom I chose for myself.
Sylvia
player, 169 posts
HP: 15/15
LH: Dagger, RH: Empty
Tue 26 Jul 2022
at 13:58
  • msg #493

Re: OCC #1

In reply to Mephis (msg # 492):

That's the best kind of doom!
Mephis
player, 10 posts
Tue 26 Jul 2022
at 14:00
  • msg #494

Re: OCC #1

Sylvia:
In reply to Mephis (msg # 492):

That's the best kind of doom!

The fact that I can't carry my gear without magic seems like it is going to bite me long before old age does...
Moonlight Dalesong
player, 130 posts
Winged elf
Forest Garden
Tue 26 Jul 2022
at 14:17
  • msg #495

Re: OCC #1

My only flaw is I don't move as fast as I should.

However much to my surprise the GM has given the party a magic ring.  This ring going to make my life so much easier and safer.
Mephis
player, 11 posts
Tue 26 Jul 2022
at 14:20
  • msg #496

Re: OCC #1

Moonlight Dalesong:
However much to my surprise the GM has given the party a magic ring.  This ring going to make my life so much easier and safer.

What a tease!
Ocean
player, 132 posts
Tue 26 Jul 2022
at 14:22
  • msg #497

Re: OCC #1

Scarily Ocean has 8MP to spend.

But I am almost done her rebuild.  If all goes well should be done tonight!
Sylvia
player, 170 posts
HP: 15/15
LH: Dagger, RH: Empty
Tue 26 Jul 2022
at 14:26
  • msg #498

Re: OCC #1

In reply to Mephis (msg # 494):

Buck up! A strength of 9.... or 8 isn't so bad...

A 7 might be a bit low...



Edit: Wow, is Sylvia the only non-mutant in the group? O_o
Moonlight Dalesong
player, 131 posts
Winged elf
Forest Garden
Tue 26 Jul 2022
at 14:40
  • msg #499

Re: OCC #1

Ocean:
Scarily Ocean has 8MP to spend.

But I am almost done her rebuild.  If all goes well should be done tonight!

The set come to mind:-
FANGS (1), LEAPER (1), THICK FUR COAT (1), DARKVISION (3), CLAWS (2)



Resulting in nice kitty, nice kitty, nice kitty.  Stop kitty, the hurts, Is that sharp claws and teeth you got.  NICE KITTY Ahhhhhhhhhhhhhh.....

I know that not really Ocean but I have my odd ideas (As the GM has found out).

Also remember all the elven rings of power where kept in secret and Sauron never got his hands on them.

My only drawback is Moonlight does not move as fast as he should.
This message was last edited by the player at 14:46, Tue 26 July 2022.
Mephis
player, 12 posts
Tue 26 Jul 2022
at 14:42
  • msg #500

Re: OCC #1

Ocean:
Scarily Ocean has 8MP to spend.

But I am almost done her rebuild.  If all goes well should be done tonight!


Find 2 more point and you have infinite Cure Light Wounds.
Ocean
player, 133 posts
Tue 26 Jul 2022
at 14:50
  • msg #501

Re: OCC #1

Mephis:
Ocean:
Scarily Ocean has 8MP to spend.

But I am almost done her rebuild.  If all goes well should be done tonight!


Find 2 more point and you have infinite Cure Light Wounds.


Believe it or not I honestly thought about that.

Would mean never having to take a cure spell again with it being unlimited.

That said this build is an arcane healer so can use bardic perform in a few levels for that too.
Mephis
player, 13 posts
Tue 26 Jul 2022
at 14:54
  • msg #502

Re: OCC #1

OOCombat being maximized a wand becomes hyper efficient anyway. But if I were a 'healer' I would have gone that route.
Ocean
player, 134 posts
Tue 26 Jul 2022
at 14:58
  • msg #503

Re: OCC #1

Gives more to think on at any route.

I almost thought about magic missiles as well then always having a weapon that can hit.
Mephis
player, 14 posts
Tue 26 Jul 2022
at 15:35
  • msg #504

Re: OCC #1

Ocean:
Gives more to think on at any route.

I almost thought about magic missiles as well then always having a weapon that can hit.

Ray of Enfeeblement and some other spells probably serve better. Like it can miss but it's targeting touch AC and things can only take so many 1d6+2's straight to their strength.
Mutant Master
GM, 304 posts
Tue 26 Jul 2022
at 17:17
  • msg #505

Re: OCC #1

I may have made a mistake
Mephis
player, 15 posts
Tue 26 Jul 2022
at 17:18
  • msg #506

Re: OCC #1

Mutant Master:
I may have made a mistake

Please don't say that. I was so happy.
Mutant Master
GM, 305 posts
Tue 26 Jul 2022
at 17:45
  • msg #507

Re: OCC #1

I'm willing to let it play out. Lol. I may fix it in the future, but right now, I'm not.
Mephis
player, 16 posts
Tue 26 Jul 2022
at 17:48
  • msg #508

Re: OCC #1

\o/

Huzza. So my back up character with at will summon monster 8 is probably sunk?

Angel Summoner the ditzy fighter with a heart of gold. Always attended by her 1d4+1 Celestial Dire Lions per round...
Mutant Master
GM, 306 posts
Tue 26 Jul 2022
at 18:00
  • msg #509

Re: OCC #1

Yeah, that's going to need some retooling, but, again, let's see how it works out. It might not be a big deal and then again it might turn into one.

Summoned creatures can't summon. Lol
This message was last edited by the GM at 18:00, Tue 26 July 2022.
Ocean
player, 135 posts
Tue 26 Jul 2022
at 18:02
  • msg #510

Re: OCC #1

I actually setup it so I have 10 MP so I am good if we want to rework it.

I can check out as I go as well as I am half thinking of unlimited CLW it was either that or Shield or something or save more.
Alyx
player, 3 posts
Tue 26 Jul 2022
at 18:09
  • msg #511

Re: OCC #1

Are you all taking about the Mystical Connection mutation?

So I don't know if it's a typo but as it stands a first level power unlimited times a day cost 20 MP. The math says 10 MP but..shrug.

quote:
For example, you want to be able to cast true strike at will. True strike is a 1st level spell so the base cost is 2 (level 1 spell +1) then multiplied by 5, making the cost 20 MPs

Mephis
player, 17 posts
Tue 26 Jul 2022
at 18:12
  • msg #512

Re: OCC #1

Ya, I assume he changed it but. didn't change the example. I would have to do a lot of work to pull together double points for my character.
Sylvia
player, 171 posts
HP: 15/15
LH: Dagger, RH: Empty
Tue 26 Jul 2022
at 19:09
  • msg #513

Re: OCC #1

In reply to Mephis (msg # 508):

At will summon monster 8 would be 45 MPs, right? Can you have that many?

Also, remember that Ray of Enfeeblement doesn't stack with itself, and won't reduce Str below 1.
At will CLW, on the other hand, is seriously nice.
Katrina
player, 197 posts
HP: 19/19
Tue 26 Jul 2022
at 19:38
  • msg #514

Re: OCC #1

That sounds more broken than china in a bull shop.
Mephis
player, 18 posts
Tue 26 Jul 2022
at 20:03
  • msg #515

Re: OCC #1

Sylvia:
At will summon monster 8 would be 45 MPs, right? Can you have that many?

First, YES you can! It's great! But it's also a 6th level Summoner spell not just an 8th level Sorc/Wiz. Nothing says you can't take the lower one.

Like I pulled 30 out of a fighter without a real affect.
16,14,14,12,12,7 array turns to 16,14,14,12,4,3 for 24 points
2 free from Quick ageing.
6 from speed, on a fighter than means you are at normal speed for someone in medium armor.
32 points with only a -1 skill point and a tanked Cha to show for it.

Now you the last 13. Pull out 2 from every good stat and take Hot/Cold vulnerable or Light sensitivity. You have mediocre to pretty bad stats. But you get 1d4+1 Dire Lions to wipe your tears away.
Alyx
player, 4 posts
Tue 26 Jul 2022
at 20:28
  • msg #516

Re: OCC #1

...wow.
This message was last edited by the player at 20:28, Tue 26 July 2022.
Mephis
player, 19 posts
Tue 26 Jul 2022
at 20:57
  • msg #517

Re: OCC #1

Alyx:
...wow.

Not to store up trouble... I had done that math as sort of a theoretical exercise. There are hardly any 9th level spells worth chain casting.
Katrina
player, 198 posts
HP: 19/19
Tue 26 Jul 2022
at 20:59
  • msg #518

Re: OCC #1

Wish at will.
Mephis
player, 20 posts
Tue 26 Jul 2022
at 21:37
  • msg #519

Re: OCC #1

Can't have something with a component cost. Time Stop is a hilarious one though.
Mutant Master
GM, 307 posts
Tue 26 Jul 2022
at 23:46
  • msg #520

Re: OCC #1

Mephis:
Ya, I assume he changed it but. didn't change the example. I would have to do a lot of work to pull together double points for my character.


The example was assuming at will, so I added that for clarification.

I'm also going to add, that you can't have more than one Mystical Mutation going at one time, so no 1d4+1 dire lions every round until the others either expire or die.

I might eventually also do a ramping cost, but I'm not going to do that at this time. Like I said, I want to see how this plays out before I make any drastic changes. There might be other changes eventually, but, again, time will tell if this truly is broken.
Mephis
player, 21 posts
Tue 26 Jul 2022
at 23:51
  • msg #521

Re: OCC #1

It at least means I can't have all the stat boosters up on the whole party at once.
Mutant Master
GM, 308 posts
Wed 27 Jul 2022
at 00:01
  • msg #522

Re: OCC #1

In reply to Mephis (msg # 521):

Correct.
Mephis
player, 22 posts
Wed 27 Jul 2022
at 00:07
  • msg #523

Re: OCC #1

Which I totally didn't even think of until you made that restriction. Also means we have to use Cure light instead of infernal healing or vigor.
Katrina
player, 199 posts
HP: 19/19
Wed 27 Jul 2022
at 01:15
  • msg #524

Re: OCC #1

I mean, if you're out-of-combat at this level, you've got time to use Cure Minor Wounds to touch up our PCs over the space of a minute.
Mephis
player, 23 posts
Wed 27 Jul 2022
at 01:18
  • msg #525

Re: OCC #1

ya, I mentioned that earlier. The wand is so efficient with the maximized non combat healing that it's not worth buying it as a racial ability. AS WE ALL KNOW healing in combat is a suckers game.
Katrina
player, 200 posts
HP: 19/19
Wed 27 Jul 2022
at 01:19
  • msg #526

Re: OCC #1

In reply to Mephis (msg # 525):

Yeah, you're better off hitting the temporary hit points right before the battle.
Mephis
player, 24 posts
Wed 27 Jul 2022
at 01:21
  • msg #527

Re: OCC #1

You are better off making sure the enemy doesn't get on or two more rounds of combat.
Sylvia
player, 172 posts
HP: 15/15
LH: Dagger, RH: Empty
Wed 27 Jul 2022
at 07:52
  • msg #528

Re: OCC #1

You know, the more I think about it, the more I think that there should be a level-restriction on it -- something like "you must have enough total levels to match the minimum level required to cast this spell", or something like that. Also, I realized that the ability doesn't have a caster level associated with it as a spell-like ability, although I (and I guess everyone else) been assuming that it was equal to one's character level. I'm guessing that some of the higher level spells could play havoc with the game at low level even at 3x/day or even 1x/day...

Also, which attribute do these use to determine save DCs?
Mutant Master
GM, 309 posts
Wed 27 Jul 2022
at 10:21
  • msg #529

Re: OCC #1

In reply to Sylvia (msg # 528):

The save DC is

quote:
This ability follows all the rules as if it was a spell like ability with an needed DC being equal to 10 + Character level + Cha mod.


I did make an error, the DC should have been Character level not spell level.

quote:
You know, the more I think about it, the more I think that there should be a level-restriction on it -- something like "you must have enough total levels to match the minimum level required to cast this spell", or something like that.


I don't want to completely cut off higher level spells, but there is some wisdom in that.

What do y'all think of this:

"All effects are based upon your character level not the level to cast it. For example: A 1st level character takes Fireball as their mutation. Minimum level of all casters to have fireball is 5th, but you don't cast it as a 5th level caster. So the range is 400ft +40/level, so in this instance it would be 440ft, and would only deal 1d6 fire damage. At 2nd level it would have a range of 480ft and deal 2d6 damage."

I said class, because domains and the like are class specific abilities.

[Private to Mephis: So, using Mephis's telekinesis power, it would be as follows:
Range: 520ft
Sustained Force: 75lbs (3x25) carried, spell lasts 3 rounds (FYI remember you have to maintain concentration, so heavy overland movement on foot will be next to impossible while using this ability. See rules for Concentration here: https://www.d20pfsrd.com/magic#TOC-Concentration
Combat Maneuver: Your caster level would be the same as your character level so +3 CMB + Chr mod
Violent Thrust: You can only move 3 objects in a 10ft radius up to 30ft weighing a total of 75lbs. The attack bonus is your BAB + Chr mod

While this doesn't effect the fact you're getting a pretty strong spell earlier than a caster, it's still limited due to your level.
]

Now, I'm considering removing level limits on the spells since it is an ability you're basically stuck with for the rest of your character's life. I think this would be a fair trade making the ability useful at even higher levels.
This message was last edited by the GM at 11:30, Wed 27 July 2022.
Mephis
player, 25 posts
Wed 27 Jul 2022
at 11:22
  • msg #530

Re: OCC #1

Caster level didn't need to be mentioned. It's baked into how a spell like ability works (caster level equal to HD). So yes. What you have there is exactly how my secret power no one knew about works out.

One higher with a trait.

EDIT: and the easy way to say "a spell that a character of that level can cast" is "half HD rounded up" which is the speed full casters gain spell levels. Appreciate that not being the case.

We can buy off flaws but we can't reallocate spent points? If that were not the case you could put a limit and put an exponential cost on limit breaking it.
This message was last edited by the player at 11:29, Wed 27 July 2022.
Mutant Master
GM, 310 posts
Wed 27 Jul 2022
at 11:33
  • msg #531

Re: OCC #1

Mephis:
Caster level didn't need to be mentioned. It's baked into how a spell like ability works (caster level equal to HD). So yes. What you have there is exactly how my secret power no one knew about works out.

One higher with a trait.

EDIT: and the easy way to say "a spell that a character of that level can cast" is "half HD rounded up" which is the speed full casters gain spell levels. Appreciate that not being the case.

We can buy off flaws but we can't reallocate spent points? If that were not the case you could put a limit and put an exponential cost on limit breaking it.


Oops, I put your ability mention as private to you.

No you don't get the points back to spend
Mephis
player, 26 posts
Wed 27 Jul 2022
at 11:46
  • msg #532

Re: OCC #1

It's not going to be secret for long I had just been being cagey about what he can do. But thanks for hiding it.

If you COULD get points back you could make things cost more if you are lower level. It would also make things like taking summon monster 1 and upgrading it to your level equivalent version a viable option.

That last I would argue that is actually probably worth having an explicit exception.

"Mutation points cannot normally be bought back or added to. The exception is when you want to upgrade a Mystical Connection from a low version of the spell to a higher version this only works with directly derivative spells such as; Cure Light Wounds and it's more severe versions, numbered spells like Summon Monster, and spells with Lesser and Greater variants."
Mutant Master
GM, 311 posts
Wed 27 Jul 2022
at 13:55
  • msg #533

Re: OCC #1

I'll look into that when I get home tonight. I'm no expert on the rules and I've been playing TTRPGs since 1989 so I have played multiple different systems like Gurps, Heroes, faserip Marvel, mutants and masterminds, robotech, earthdawn, and every dnd from basic to now. I've done point but to straight random rolling. All that said, if I make a mistake, call me out, I'm not going to be offended.
Sylvia
player, 173 posts
HP: 15/15
LH: Dagger, RH: Empty
Wed 27 Jul 2022
at 15:44
  • msg #534

Re: OCC #1

In reply to Mutant Master (msg # 529):

10 + Spell Level + Cha mod seems right to me?
Mephis
player, 27 posts
Wed 27 Jul 2022
at 16:24
  • msg #535

Re: OCC #1

Sylvia:
In reply to Mutant Master (msg # 529):

10 + Spell Level + Cha mod seems right to me?

quote:
The Difficulty Class for a saving throw against a wizard’s spell is 10 + the spell level + the wizard’s Intelligence modifier.


Yes, Spell level is the right call. Otherwise SLA's are harder to resist than every other spell.

EDIT:
quote:
The saving throw (if any) against a spell-like ability is 10 + the level of the spell the ability resembles or duplicates + the creature’s Charisma modifier.

The save is in the universal rules. Didn't need to be stated.
This message was last edited by the player at 16:26, Wed 27 July 2022.
Sylvia
player, 174 posts
HP: 15/15
LH: Dagger, RH: Empty
Wed 27 Jul 2022
at 16:30
  • msg #536

Re: OCC #1

In reply to Mephis (msg # 535):

Sometimes it's good to state things, even if they don't need to be stated, for clarity.
Mutant Master
GM, 312 posts
Wed 27 Jul 2022
at 17:13
  • msg #537

Re: OCC #1

I changed it to character level so that the ability scales with you rather than you stealing with the ability.  I did this because after a certain time low level spells become worthless due to the DC being too easy to pass.
This message was last edited by the GM at 17:18, Wed 27 July 2022.
Katrina
player, 201 posts
HP: 19/19
Wed 27 Jul 2022
at 17:15
  • msg #538

Re: OCC #1

In reply to Mutant Master (msg # 537):

Should be half character level. Otherwise the DC rapidly gets way too high.
Mutant Master
GM, 313 posts
Wed 27 Jul 2022
at 17:19
  • msg #539

Re: OCC #1

Katrina:
In reply to Mutant Master (msg # 537):

Should be half character level. Otherwise the DC rapidly gets way too high.

 Yeah you're right because spells only level up to 9
Mutant Master
GM, 314 posts
Wed 27 Jul 2022
at 17:31
  • msg #540

Re: OCC #1

Alright, that's been fixed
Moonlight Dalesong
player, 132 posts
Winged elf
Forest Garden
Wed 27 Jul 2022
at 20:00
  • msg #541

Re: OCC #1

Just for the record I will not be taking MYSTICAL CONNECTION.

But is we talking about rule adjustments.
Was wondering if Dark-vision could be adjusted so it is 1 MP per 20 ft.  To a maximum of 120ft.
It would then fit in with Pathfinder rules and allow you to gain distance up to dark elf.
It would also allow your ability to grow over time which is what Mutants seem to do.
Mutant Master
GM, 315 posts
Wed 27 Jul 2022
at 22:59
  • msg #542

Re: OCC #1

I'll do 1 for 30ft, 2 for 60ft, and 4 for 120. How does that sound?
Katrina
player, 202 posts
HP: 19/19
Wed 27 Jul 2022
at 23:02
  • msg #543

Re: OCC #1

Sounds good. (Why are my eyes going all funny?~)
Mutant Master
GM, 316 posts
Wed 27 Jul 2022
at 23:10
  • msg #544

Re: OCC #1

I don't see Darkvision as particularly useful except in wilderness situations. Most dark places will be cramped or have walls and doors blocking everything.
Katrina
player, 203 posts
HP: 19/19
Wed 27 Jul 2022
at 23:20
  • msg #545

Re: OCC #1

It's most useful if everyone has it, then we don't use torches and fight in the dark.
Mephis
player, 28 posts
Wed 27 Jul 2022
at 23:27
  • msg #546

Re: OCC #1

Echolocation is only 5 and it works in magical darkness and Obscuring Mist.
Moonlight Dalesong
player, 133 posts
Winged elf
Forest Garden
Wed 27 Jul 2022
at 23:37
  • msg #547

Re: OCC #1

Mutant Master:
I don't see Darkvision as particularly useful except in wilderness situations. Most dark places will be cramped or have walls and doors blocking everything.


It will allow me to give someone else my torch.  I can hang back and use my bow.
It means in some fights the first thing the enemy will know about Moonlight is a arrow that appear out of the darkness and hits them (hopefully).  Or flapping wings and large humanoid creature with claws appear out nowhere.

As for the changes in rules.  Very happy with the change.  Better than I could have expected.
Thanks.
This message was last edited by the player at 23:38, Wed 27 July 2022.
Mephis
player, 29 posts
Wed 27 Jul 2022
at 23:41
  • msg #548

Re: OCC #1

Do we not all have darkvision or equivalent?
Ocean
player, 136 posts
Thu 28 Jul 2022
at 00:06
  • msg #549

Re: OCC #1

Ocean had but after retrain I think low light but I am going to try to finish tonight.

Happier with how this is turning out though compared to the Oracle.
Alyx
player, 5 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Thu 28 Jul 2022
at 20:31
  • msg #550

Re: OCC #1

Hello all. Think my character is done. We'll see how it actually plays. Couldn't find a great portrait but at least one good picture is in the description.
Alyx
player, 6 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Fri 29 Jul 2022
at 01:49
  • msg #551

Re: OCC #1

Hmm. Is this portrait better for the picture on the right in the description?
Mephis
player, 30 posts
Fri 29 Jul 2022
at 01:59
  • msg #552

Re: OCC #1

Better
Katrina
player, 204 posts
HP: 19/19
Fri 29 Jul 2022
at 02:24
  • msg #553

Re: OCC #1

Better.

Also: Post 1000!
Mephis
player, 31 posts
Fri 29 Jul 2022
at 02:40
  • msg #554

Re: OCC #1

Katrina:
Better.

Also: Post 1000!

I was going to be mad if someone didn't do that!
Mutant Master
GM, 318 posts
Fri 29 Jul 2022
at 08:55
  • msg #555

Re: OCC #1

Only think left to do is correct the Meta Considerations thread with party order and watch order, but that can be done over the next couple of days..
Katrina
player, 205 posts
HP: 19/19
Fri 29 Jul 2022
at 09:53
  • msg #556

Re: OCC #1

Also, we should probably get our comment bonuses updated.
Mutant Master
GM, 320 posts
Fri 29 Jul 2022
at 10:53
  • msg #557

Re: OCC #1

Katrina:
Also, we should probably get our comment bonuses updated.


I will. Thanks for reminding me
Sylvia
player, 175 posts
HP: 15/15
LH: Dagger, RH: Empty
Fri 29 Jul 2022
at 16:13
  • msg #558

Re: OCC #1

By the way, did we split up the cash we found on the Hairling? 31gp each, right? What about the 3 garnets? Moonlight got the ring, so each of the rest of us get a garnet?
Mutant Master
GM, 321 posts
Fri 29 Jul 2022
at 17:38
  • msg #559

Re: OCC #1

If you would like, you can start a new post the Meta Considerations for treasure to track who gets what.
Sylvia
player, 178 posts
HP: 15/15
LH: Dagger, RH: Empty
Fri 29 Jul 2022
at 17:47
  • msg #560

Re: OCC #1

In reply to Mutant Master (msg # 559):

Done!
Mephis
player, 32 posts
Fri 29 Jul 2022
at 19:24
  • msg #561

Re: OCC #1

There was a legend that elves walked on the moon. That is why my true name is the the All Droning Buzz of Knelt Strong Arms.
Katrina
player, 207 posts
HP: 19/19
Fri 29 Jul 2022
at 19:26
  • msg #562

Re: OCC #1

Sounds like lunacy to me.
Mephis
player, 33 posts
Fri 29 Jul 2022
at 19:46
  • msg #563

Re: OCC #1

We do now know that the elves are also werewolves. So hooray world building.
Alyx
player, 7 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Fri 29 Jul 2022
at 20:18
  • msg #564

Re: OCC #1

Mephis:
We do now know that the elves are also werewolves. So hooray world building.

I mean...not ALL Elves are Werewolves...
Moonlight Dalesong
player, 135 posts
Winged elf
Forest Guardian
Fri 29 Jul 2022
at 20:42
  • msg #565

Re: OCC #1

Or have large brown wings and look like fallen Angles (but some do).
Alyx
player, 8 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Sun 31 Jul 2022
at 15:16
  • msg #566

Re: OCC #1

Mutant Master:
Hoops - Rabbit animen who love to eat other humanoids and can turn metal into rubber with a touch

Holy...crap...
Mutant Master
GM, 327 posts
Sun 31 Jul 2022
at 22:08
  • msg #567

Re: OCC #1

Alyx:
Mutant Master:
Hoops - Rabbit animen who love to eat other humanoids and can turn metal into rubber with a touch

Holy...crap...


But wait, there's more.
Katrina
player, 209 posts
HP: 19/19
Mon 1 Aug 2022
at 02:27
  • msg #568

Re: OCC #1

If the terrorbird weren't feathered, we'd have to call it a Terrordactyl.
Mephis
player, 34 posts
Mon 1 Aug 2022
at 18:32
  • msg #569

Re: OCC #1

They are doing some stage setting before the new players hop into the new IC thread?
Mutant Master
GM, 328 posts
Mon 1 Aug 2022
at 20:53
  • msg #570

Re: OCC #1

Yep, just giving the original players a chance to post first.
Alyx
player, 10 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Tue 2 Aug 2022
at 02:38
  • msg #571

Re: OCC #1

Ah, just noticed Moonlight's dialogue color. Rather than make it look like all elves speak in purple, LOL, I'll change it to goldenrod.
Moonlight Dalesong
player, 137 posts
Winged elf
Forest Guardian
Tue 2 Aug 2022
at 12:18
  • msg #572

Re: OCC #1

No No No Alyx.

You where right the first time.  All elves do speak purple.  It shows how intelligence and understanding we are.  Goldenrod is for dwarves.  We all know how greedy they are and they can never have enough of the yellow stuff!
This message was last edited by the player at 12:18, Tue 02 Aug 2022.
Mutant Master
GM, 331 posts
Tue 2 Aug 2022
at 12:51
  • msg #573

Re: OCC #1

In reply to Moonlight Dalesong (msg # 572):

Lulz
Moonlight Dalesong
player, 139 posts
Winged elf
Forest Guardian
Tue 2 Aug 2022
at 13:05
  • msg #574

Re: OCC #1

Mephis I think that goes down as one of worst intro into a party.
Nothing personal.

However I think you may end up like the seventh gun in the original film the Magnificat seven (western).
Only six where hired to start with.
It may give you an idea of how to deal with the situation.  Player to player :)
This message was last edited by the player at 13:07, Tue 02 Aug 2022.
Mephis
player, 36 posts
Tue 2 Aug 2022
at 13:16
  • msg #575

Re: OCC #1

Character introductions are always stupid and I always hate them. I typically avoid them like the plague.
Mutant Master
GM, 332 posts
Tue 2 Aug 2022
at 16:38
  • msg #576

Re: OCC #1

They always can be, lol, but it's all gotta start somewhere.
Katrina
player, 210 posts
HP: 19/19
Tue 2 Aug 2022
at 19:09
  • msg #577

Re: OCC #1

Slightly active day. Assume Katrina is busy corraling laborers and such.
Alyx
player, 13 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Tue 2 Aug 2022
at 20:41
  • msg #578

Re: OCC #1

Realized I mentioned Katrina instead of Sylvia in one of my initial posts and edited it.
Sylvia
player, 185 posts
HP: 15/15
LH: Dagger, RH: Empty
Wed 3 Aug 2022
at 13:52
  • msg #579

Re: OCC #1

Sorry if I seem distracted or otherwise slow to respond; I'm currently away from home ("on vacation" with my in-laws, which is... interesting) and I haven't had quite as much free time as I'd hoped. Things should be closer to normal next Wednesday after I'm home again.
Moonlight Dalesong
player, 143 posts
Winged elf
Forest Guardian
Wed 3 Aug 2022
at 19:56
  • msg #580

Re: OCC #1

Sylvia:
Sorry if I seem distracted or otherwise slow to respond; I'm currently away from home ("on vacation" with my in-laws, which is... interesting) and I haven't had quite as much free time as I'd hoped. Things should be closer to normal next Wednesday after I'm home again.


With in-laws.  All is forgiven and forgotten.  Enjoy your time :)
Mutant Master
GM, 335 posts
Thu 4 Aug 2022
at 16:34
  • msg #581

Re: OCC #1

Hey make sure y'all hand out the items I've already given. I haven't checked y'all sheets to who took what but y'all might want to make sure it's either given out and used or sold and I will need to know
Moonlight Dalesong
player, 144 posts
Winged elf
Forest Guardian
Thu 4 Aug 2022
at 17:15
  • msg #582

Re: OCC #1

I have added my ring.  I left the money to others to sort out.
So how much do you give Moonlight just so I can record it please.
Katrina
player, 211 posts
HP: 19/19
Thu 4 Aug 2022
at 23:43
  • msg #583

Re: OCC #1

I'll take the emerald~
Sylvia
player, 186 posts
HP: 15/15
LH: Dagger, RH: Empty
Fri 5 Aug 2022
at 02:26
  • msg #584

Re: OCC #1

Can anyone else use any of the items listed? Is there anything that anyone particularly wants? I'm fine with Moonlight taking the ring, with the understanding that he sits out on "big things" until everyone else has gotten something.

In reply to Katrina (msg # 583):

Haha.
Ocean
player, 145 posts
Fri 5 Aug 2022
at 02:53
  • msg #585

Re: OCC #1

Ocean could use the scrolls but are not necessary as she is a bard now anyway.

Wants I am good with whatever but if we can figure the dermal stapler it may be handy.
Katrina
player, 212 posts
HP: 19/19
Fri 5 Aug 2022
at 04:06
  • msg #586

Re: OCC #1

The only specific item Katrina would be interested in is the ring, which she ceded to Moonlight.
Alyx
player, 17 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Fri 5 Aug 2022
at 04:12
  • msg #587

Re: OCC #1

Oh I'm interested in a few things...wait...not for me and Mephis? lol
Katrina
player, 213 posts
HP: 19/19
Fri 5 Aug 2022
at 04:25
  • msg #588

Re: OCC #1

Not unless you wanna buy them off us.
Ocean
player, 146 posts
Fri 5 Aug 2022
at 04:30
  • msg #589

Re: OCC #1

Oh and the glasses if they go up there.  Ocean will take those.

:)
Moonlight Dalesong
player, 145 posts
Winged elf
Forest Guardian
Fri 5 Aug 2022
at 08:50
  • msg #590

Re: OCC #1

Sylvia:
Can anyone else use any of the items listed? Is there anything that anyone particularly wants? I'm fine with Moonlight taking the ring, with the understanding that he sits out on "big things" until everyone else has gotten something.

Bottom line is if I fail a fly check which can happen I don't have to worry.  Unless the GM puts a spear trap or an acid lake under Moonlight.
So I happy to pass up anything else until you ladies are happy you have something of equal value to yourselves.  So it not just a money value but a value to your character in game.
This message was last edited by the player at 08:52, Fri 05 Aug 2022.
Sylvia
player, 187 posts
HP: 15/15
LH: Dagger, RH: Empty
Fri 5 Aug 2022
at 13:53
  • msg #591

Re: OCC #1

In reply to Ocean (msg # 589):

I got the distinct feeling that those glasses were specifically meant for you, Ocean. :)
Mutant Master
GM, 337 posts
Fri 5 Aug 2022
at 13:57
  • msg #592

Re: OCC #1

I'm going to be putting up a post to potential kick things off this evening. There are currently 2 options that some may or may not share and I'll be introducing a third option.

If the items aren't assigned by the time I put up the new adventure, which is going to be after y'all decide what you're going to do so no pressure, I will assume that they are back at the lab.
This message was last edited by the GM at 13:58, Fri 05 Aug 2022.
Ocean
player, 147 posts
Fri 5 Aug 2022
at 13:59
  • msg #593

Re: OCC #1

As a suggestion why don't we count that as first pick and for everyone we give a first pick (If two people or more want to use it then it is a roll off with the losers getting their first pick rights back.)

A first pick can be invoked more than once if needed if there are multiple items.

Then we don't care about how much it cost and divide the rest of the items evenly.

Then there will never be truly any hurt feelings on items as everyone can invoke the rights of first pick and dice will decide.

After everyone has used their first pick it gets reset when we get to the last person it gets reset.

The only time it would suck is if on the last person they never invoke it but we could say they have to use it before x time.
Katrina
player, 214 posts
HP: 19/19
Fri 5 Aug 2022
at 19:19
  • msg #594

Re: OCC #1

So far, we don't really need rules because there hasn't been any serious conflict.

Anyway, I think it should be considered a free-for-all on the remaining items, because nobody especially wants them if I'm not mistaken.

I'd love the emerald, but as Sylvia noted, we're cashing that out as a group.
This message was last edited by the player at 19:20, Fri 05 Aug 2022.
Sylvia
player, 189 posts
HP: 15/15
LH: Dagger, RH: Empty
Sat 6 Aug 2022
at 04:45
  • msg #595

Re: OCC #1

In reply to Katrina (msg # 594):

Yeah, I basically feel like if you want it to use it, say so -- otherwise, let's sell/trade stuff. Sylvia doesn't wear armor, so both that and the arm aren't really useful to her -- but maybe Ocean could use them? And she's not proficient in firearms, but the laser rifle might be a good backup for the time being. If someone else wants it and could use it, however, she wouldn't make a fuss about it.
Katrina
player, 215 posts
HP: 19/19
Sat 6 Aug 2022
at 06:01
  • msg #596

Re: OCC #1

I should be able to get into the scene tomorrow or Sunday, btw. Medical appointments had better be done for the week...
Moonlight Dalesong
player, 147 posts
Winged elf
Forest Guardian
Sat 6 Aug 2022
at 08:54
  • msg #597

Re: OCC #1

Personally I think Ocean should take one level in Gunslinger.

Having the little cat drawing a pistol.  Look carefully through her new glasses and shooting someone would be great.   Just have her apologizing for putting holes in people would be so funny.  Party because I know she only use the weapon if she really had to.
This message was last edited by the player at 09:00, Sat 06 Aug 2022.
Mutant Master
GM, 340 posts
Sun 7 Aug 2022
at 14:53
  • msg #598

Re: OCC #1

There seems to be an mistake in some of y'all's character sheet that's my fault.

When you select your favored bonus, could y'all indicate what you took to look like the following:

 +1 hit point (x#) or +1 skill point (x#)

If you take the skill point, please indicate which skill it goes to.

It will help me to know incase you forget to add it to your sheet.
This message was last edited by the GM at 14:54, Sun 07 Aug 2022.
Alyx
player, 19 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Sun 7 Aug 2022
at 15:01
  • msg #599

Re: OCC #1

Mutant Master:
+1 hit point (x#) or +1 skill point (x#)

Sorry, what's the (x#)?

I had put it on my sheet as:

 "Class and Level     : <class taken> 1 (+1 hit point)"
Mutant Master
GM, 341 posts
Sun 7 Aug 2022
at 15:09
  • msg #600

Re: OCC #1

Alyx:
Mutant Master:
+1 hit point (x#) or +1 skill point (x#)

Sorry, what's the (x#)?

I had put it on my sheet as:

 "Class and Level     : <class taken> 1 (+1 hit point)"


times the number taken aka if you've taken the extra hp twice and the skill once it would read:

+1 hit point (x02) or +1 skill point (x01) (Perception)

I didn't notice what you had done til you said something lol
This message was last edited by the GM at 15:09, Sun 07 Aug 2022.
Alyx
player, 20 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Sun 7 Aug 2022
at 15:26
  • msg #601

Re: OCC #1

Ah. Okay. Want me to change it? I figured tracking each level would be better so it keeps it all lined up.
Mutant Master
GM, 342 posts
Sun 7 Aug 2022
at 18:15
  • msg #602

Re: OCC #1

Alyx:
Ah. Okay. Want me to change it? I figured tracking each level would be better so it keeps it all lined up.



Either way is fine. I would like everyone's sheet to be the same, but I'm not going to force anyone.[Private to Moonlight Dalesong: Looks at you especially. lol]
Mutant Master
GM, 343 posts
Mon 8 Aug 2022
at 12:10
  • msg #603

Re: OCC #1

Daughter in law is in the hospital and dialated to 4cm so could be 20 mins or a couple of hours
Mephis
player, 43 posts
Mon 8 Aug 2022
at 12:18
  • msg #604

Re: OCC #1

4cm? It could be a couple of days. Congratulations on the grand baby!
Mutant Master
GM, 344 posts
Mon 8 Aug 2022
at 13:33
  • msg #605

Re: OCC #1

He was due yesterday, thigh that doesn't really mean much, just she said her contractions were about 5 mins apart, so we'll see.
Ocean
player, 149 posts
Mon 8 Aug 2022
at 13:42
  • msg #606

Re: OCC #1

Good luck and congratulations.
Alyx
player, 21 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Mon 8 Aug 2022
at 13:49
  • msg #607

Re: OCC #1

Ah, I see you play in West Marches. Nice.

Congrats and I hope the delivery is easy/smooth/uncomplicated.
Sylvia
player, 191 posts
HP: 15/15
LH: Dagger, RH: Empty
Mon 8 Aug 2022
at 14:19
  • msg #608

Re: OCC #1

That's awesome -- congratulations to you and to your child and spouse!

Also, about to start our travel home, so hoping to get a chance to respond tonight when we stop. Might not be until tomorrow night, though -- sorry for the delay!
Mutant Master
GM, 345 posts
Mon 8 Aug 2022
at 21:48
  • msg #609

Re: OCC #1

Baby Sorin was born about an hour ago. Mumma is doing fine, just fine.
Mephis
player, 44 posts
Mon 8 Aug 2022
at 22:09
  • msg #610

Re: OCC #1

Congratulations!
Alyx
player, 22 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Mon 8 Aug 2022
at 22:56
  • msg #611

Re: OCC #1

Congratulations!
Katrina
player, 216 posts
HP: 19/19
Tue 9 Aug 2022
at 03:52
  • msg #612

Re: OCC #1

Congratulations.

Also, everyone: I'm going to make an arbitrary division of the cash treasure. Everyone who was on the mission gets 63gp, except me (I get 62 and I'm owed the next odd gold piece). GM, when you get the chance, cross that off the loot list. :)

Sorry for slowness in getting back IC because I'm still finishing leveling up.
Mutant Master
GM, 346 posts
Tue 9 Aug 2022
at 09:50
  • msg #613

Re: OCC #1

I believe all we're waiting on now is Katrina to finish leveling and for Sylvia to arrive back home and be settled.

The party will need to make their decision as to what they want to do.
Moonlight Dalesong
player, 150 posts
Winged elf
Forest Guardian
Tue 9 Aug 2022
at 10:22
  • msg #614

Re: OCC #1

Hope everything going well Mutant Master with your wife and Sorin.
Ocean
player, 150 posts
Tue 9 Aug 2022
at 15:56
  • msg #615

Re: OCC #1

I have to look at feats today as that is something I am missing as well.
Mutant Master
GM, 347 posts
Tue 9 Aug 2022
at 22:20
  • msg #616

Re: OCC #1

In reply to Moonlight Dalesong (msg # 614):

My Grandson and Daughter in law. lol

He was born naturally a healthy 7lbs 2oz and is 20.5" long.
Moonlight Dalesong
player, 151 posts
Winged elf
Forest Guardian
Wed 10 Aug 2022
at 00:16
  • msg #617

Re: OCC #1

Well I wish your whole family well and to have time together.
Katrina
player, 217 posts
HP: 19/19
Wed 10 Aug 2022
at 04:31
  • msg #618

Re: OCC #1

HP, feats, mutation, class abilities, skills, all done.
Sylvia
player, 192 posts
HP: 15/15
LH: Dagger, RH: Empty
Wed 10 Aug 2022
at 04:58
  • msg #619

Re: OCC #1

In reply to Mutant Master (msg # 613):

Congratulations on the new grandchild!

Sorry for not responding, but yesterday and today were *very* full. Dropping straight into bed now. I'll be posting tomorrow!
Mutant Master
GM, 348 posts
Wed 10 Aug 2022
at 09:47
  • msg #620

Re: OCC #1

No problem. I'll probably hold off from starting the next chapter til after our trip this weekend to see the baby. I'll still be around to answer questions and respond to posts, just no big kick off.
Ocean
player, 151 posts
Thu 11 Aug 2022
at 04:22
  • msg #621

Re: OCC #1

Week form heck here will post in the morning before I get swamped again.
Sylvia
player, 194 posts
HP: 22/22
Thu 11 Aug 2022
at 04:52
  • msg #622

Re: OCC #1

In reply to Ocean (msg # 621):

Oh man, finally home and getting some rest!
Sylvia
player, 195 posts
HP: 22/22
Thu 11 Aug 2022
at 18:49
  • msg #623

Re: OCC #1

In reply to Katrina (msg # 612):

This works for me; treasure post is now updated. Sylvia, Ocean, and Moonlight each get 63gp; Katrina gets 62gp and is owed 1gp.

Are we good with selling the garnets, emerald, and coral? I'm guessing we could build goodwill in Meal (and gain some political points) by giving away the armor, helping hand, and dermal stapler (if no one else wants them)....
Katrina
player, 218 posts
HP: 19/19
Thu 11 Aug 2022
at 19:41
  • msg #624

Re: OCC #1

Let's sell the gems and hold onto the other items until we can either use them or trade them productively.
Moonlight Dalesong
player, 152 posts
Winged elf
Forest Guardian
Thu 11 Aug 2022
at 19:43
  • msg #625

Re: OCC #1

Moonlight has -6 gp less and each other person has +2 gp.

I agree with Katrina.  They may come in useful later.
Mutant Master
GM, 350 posts
Thu 11 Aug 2022
at 20:42
  • msg #626

Re: OCC #1

One hitch though is that one of the gems is more than the village would have. So either you can sell it at a discount, sell it somewhere else, trade it for the items you want (these would have to equal the GP amount of be very close without expecting change back), or receive a letter of credit.
Sylvia
player, 197 posts
HP: 22/22
Thu 11 Aug 2022
at 21:21
  • msg #627

Re: OCC #1

Sounds like a plan -- we'll keep the gems for bartering. (They're small and travel well.)

Moonlight: what's that for?
Moonlight Dalesong
player, 153 posts
Winged elf
Forest Guardian
Thu 11 Aug 2022
at 22:09
  • msg #628

Re: OCC #1

Moonlight gave each of you 2 gp as part of his promise to help each of you find an items as valuable to you as the ring he got is to him.  It's a sort of oath.  Something he take very seriously.

Part of his background.
Sylvia
player, 198 posts
HP: 22/22
Thu 11 Aug 2022
at 23:58
  • msg #629

Re: OCC #1

In reply to Moonlight Dalesong (msg # 628):

Oh. Ok then. :)
Mutant Master
GM, 351 posts
Sat 13 Aug 2022
at 12:03
  • msg #630

Re: OCC #1

I'm out of town this weekend stealing all the kisses and snuggles from my grandson. I haven't held a newborn in so long, I forgot how tiny they are. His whole torso is a little smaller than my hand. It's funny also how offended he gets when he needs his diaper changed. Changings were the only time I heard him cry yesterday, but we'll be spending more time with them today.
Mephis
player, 46 posts
Sat 13 Aug 2022
at 12:57
  • msg #631

Re: OCC #1

Lol, you are full on grandpa mode. Enjoy the kiddo.
Mephis
player, 48 posts
Sat 13 Aug 2022
at 15:12
  • msg #632

Re: OCC #1

Now I just need to find a way to actually convince the rest of you to abandon the mission so I can get all the treasure to myself!
Alyx
player, 24 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Sat 13 Aug 2022
at 15:36
  • msg #633

Re: OCC #1

Hey, if you have a deathwish, go nuts. We can wait a little longer and then loot your corpse as well.
Moonlight Dalesong
player, 155 posts
Winged elf
Forest Guardian
Sat 13 Aug 2022
at 18:12
  • msg #634

Re: OCC #1

No no Alyx.  We should load him up with all the treasure he can carry.
[Private to Alyx: We going to a swamp.  Not going to be the easiest place to get out of if your overloaded.  :)]
Mephis
player, 49 posts
Sat 13 Aug 2022
at 19:15
  • msg #635

Re: OCC #1

No one is large or hugely strong that I can tell. I probably have one of the highest carrying capacities in the party.

I bought Muleback Chords ;-)
Sylvia
player, 201 posts
HP: 22/22
Sat 13 Aug 2022
at 21:33
  • msg #636

Re: OCC #1

In reply to Mutant Master (msg # 630):

Aww! Sometimes I wish I could hold a newborn... but I'm also very happy to not be a grandparent (yet)!
Katrina
player, 219 posts
HP: 19/19
Mon 15 Aug 2022
at 03:43
  • msg #637

Re: OCC #1

I can understand the reason for absence.

Speaking of, the next meeting is a good opportunity for Kat to rejoin. My schedule is less chaotic.
Mutant Master
GM, 353 posts
Tue 16 Aug 2022
at 17:07
  • msg #638

Re: OCC #1

I would like to move the story forward tonight. If there's anything else y'all want to do, now's the time.
Sylvia
player, 203 posts
HP: 22/22
Tue 16 Aug 2022
at 17:53
  • msg #639

Re: OCC #1

In reply to Mutant Master (msg # 638):

I think I've stated everything Sylvia wants to do before we leave, so I'm ready to go.
Ocean
player, 154 posts
Tue 16 Aug 2022
at 20:37
  • msg #640

Re: OCC #1

I think I am good, was going to try to post one more time before the night but if you post before I do no worries.
Mutant Master
GM, 354 posts
Tue 16 Aug 2022
at 23:25
  • msg #641

Re: OCC #1

I got home late, so I'll have to do this in the AM. That'll give y'all a little bit of extra time if you need it.
Mephis
player, 51 posts
Wed 17 Aug 2022
at 17:47
  • msg #642

Re: OCC #1

How short of a fall constitutes a prank and not PVP?
Moonlight Dalesong
player, 160 posts
Winged elf
Forest Guardian
Wed 17 Aug 2022
at 17:55
  • msg #643

Re: OCC #1

If it is aimed at Moonlight then anything under 8 subdue damage or that not a permanent effect like poison would be shrugged off.

He use to turning the other feather or two.

If you cannot take it then don't dish it out.  It only fair as Moonlight has been a little hard on Mephis.
This message was last edited by the player at 18:44, Wed 17 Aug 2022.
Mutant Master
GM, 355 posts
Wed 17 Aug 2022
at 20:35
  • msg #644

Re: OCC #1

Memphis, Moonlight, and Alyx, please add a d10 roll to y'all's post.
Ocean
player, 156 posts
Wed 17 Aug 2022
at 20:36
  • msg #645

Re: OCC #1

I will be posting after work here.

If I get off next meeting early could be then.
Alyx
player, 28 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Wed 17 Aug 2022
at 20:39
  • msg #646

Re: OCC #1

Mutant Master:
Memphis, Moonlight, and Alyx, please add a d10 roll to y'all's post.

Sorry. Been busy today.
Moonlight Dalesong
player, 161 posts
Winged elf
Forest Guardian
Wed 17 Aug 2022
at 22:26
  • msg #647

Re: OCC #1

Sorry meant to do that and then forgot.
Done now and post updated.
Sylvia
player, 207 posts
HP: 22/22
Thu 18 Aug 2022
at 04:58
  • msg #648

Re: OCC #1

BTW, will be a bit slow again through Sunday.
Mutant Master
GM, 356 posts
Thu 18 Aug 2022
at 09:45
  • msg #649

Re: OCC #1

I'm going to give Katrina til this evening to post, and, if she's still busy, I'll move this thing along.
Katrina
player, 220 posts
HP: 19/19
Fri 19 Aug 2022
at 03:27
  • msg #650

Re: OCC #1

As I said, I planned for Katrina to miss this meeting and pick up with the group in the next scene since that would flow better.

I'll appear with the group when they start moving in said next scene.
Mutant Master
GM, 358 posts
Fri 19 Aug 2022
at 08:00
  • msg #651

Re: OCC #1

Ahh, I wasn't quite sure.

Of course, when I plan to do something work gets in my way. I got called in 2.5 hours early so I'll post tonight instead.
Alyx
player, 31 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Sun 21 Aug 2022
at 15:13
  • msg #652

Re: OCC #1

Nice. Definitely need more caffeine lol.

Should we discuss IC or OOC some of things in the meta consideration thread? Like watches, marching order, etc?
This message was last edited by the player at 15:15, Sun 21 Aug 2022.
Mutant Master
GM, 362 posts
Sun 21 Aug 2022
at 15:34
  • msg #653

Re: OCC #1

Either way. It's up to y'all.
Mephis
player, 55 posts
Sun 21 Aug 2022
at 15:40
  • msg #654

Re: OCC #1

It's easier to just do it OOC rather than dance around it IC.

Mephis is heavily armored and ranged usually that means the rearguard but IDK what everyone else does so maybe he needs to be the front line.

He has echo location if we are putting one darkvision person per watch or something.
Katrina
player, 222 posts
HP: 19/19
Sun 21 Aug 2022
at 23:13
  • msg #655

Re: OCC #1

Katrina has darkvision now, and I don't mind her continuing the scout job.
Alyx
player, 33 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Sun 21 Aug 2022
at 23:22
  • msg #656

Re: OCC #1

Echolocation? Pssh. So many mutants have that I bet. Not me. I have a psychic third eye.

...that...might...possibly...MECHANICALLY speaking...be similiar...to Echolocation. LOL!
Mephis
player, 56 posts
Sun 21 Aug 2022
at 23:25
  • msg #657

Re: OCC #1

I also have 3 eyes. Just none of them can see in the dark.
Moonlight Dalesong
player, 165 posts
Winged elf
Forest Guardian
Sun 21 Aug 2022
at 23:26
  • msg #658

Re: OCC #1

Moonlight will need time to rest to regain spells.
He also has dark vision.
Alyx
player, 34 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Sun 21 Aug 2022
at 23:32
  • msg #659

Re: OCC #1

In reply to Mephis (msg # 657):

I suppose it's more accurately using his psionic powers to sense what's around him. Shrug. But it's still the same thing mechanically.

And Alyx DOES have to sleep as well, but he can take a watch.
Sylvia
player, 213 posts
HP: 22/22
Mon 22 Aug 2022
at 02:06
  • msg #660

Re: OCC #1

If Katrina picked up darkvision, then I think at this point all of us have it (or something similar). Sylvia will definitely need her sleep, though.
Ocean
player, 159 posts
Mon 22 Aug 2022
at 02:12
  • msg #661

Re: OCC #1

Ocean does not at this time have Dark Vision.  When she was an Oracle she did but lost it when becoming her new self.
Sylvia
player, 214 posts
HP: 22/22
Mon 22 Aug 2022
at 02:33
  • msg #662

Re: OCC #1

In reply to Ocean (msg # 661):

Ooops! I didn't realize that you'd swapped out when Katrina swapped in...
Mutant Master
GM, 366 posts
Tue 23 Aug 2022
at 23:21
  • msg #663

Re: OCC #1

Okay, if no one has anything else, I'll try to update tomorrow.
Sylvia
player, 216 posts
HP: 22/22
Wed 24 Aug 2022
at 03:51
  • msg #664

Re: OCC #1

Sylvia is only waiting to see what she could find out about survivors (or how many people, or what kind of people, or whatever she can learn -- if anything -- from the state of the path).
Mutant Master
GM, 367 posts
Wed 24 Aug 2022
at 10:01
  • msg #665

Re: OCC #1

You don't find anything that really helps other than they were people and possibly adventures given the gear, but nothing else pops out to you.
Sylvia
player, 217 posts
HP: 22/22
Wed 24 Aug 2022
at 21:04
  • msg #666

Re: OCC #1

In reply to Mutant Master (msg # 665):

Ok, good to know -- I'm ready to advance, then!
Alyx
player, 38 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Thu 25 Aug 2022
at 01:03
  • msg #667

Re: OCC #1

Mutant Master:
OCC: Okay, lets get those encounter rolls. Each person only rolls once, looks at Alyx. lol

For some reason I thought I saw you we'd need to roll three times, so I was just getting a jump on it, lol.

[Private to GM: 19:04, Today: Alyx rolled 2 using 1d10 with rolls of 2.  Encounter.]
This message was last edited by the player at 01:04, Thu 25 Aug 2022.
Mephis
player, 59 posts
Thu 25 Aug 2022
at 01:17
  • msg #668

Re: OCC #1

He said there would be three rolls at some point.

There's very little reason we couldn't roll them all at once, there's also very little reason the DM couldn't roll them for the lot of us. It would be easier, all of them would be right next to each other that way. It's not like we can do anything to the dice.
Katrina
player, 226 posts
HP: 19/19
Thu 25 Aug 2022
at 05:16
  • msg #669

Re: OCC #1

Speaking of watch order and marching order, should we reorder our group now that we have six?
Mutant Master
GM, 369 posts
Thu 25 Aug 2022
at 08:41
  • msg #670

Re: OCC #1

Mephis:
He said there would be three rolls at some point.

There's very little reason we couldn't roll them all at once, there's also very little reason the DM couldn't roll them for the lot of us. It would be easier, all of them would be right next to each other that way. It's not like we can do anything to the dice.


True, but I felt like this might be a little more interesting for y'all. If y'all don't like it, then I'm fine with doing it myself.
Mutant Master
GM, 370 posts
Thu 25 Aug 2022
at 08:41
  • msg #671

Re: OCC #1

Katrina:
Speaking of watch order and marching order, should we reorder our group now that we have six?


They were discussing it, but I'm not sure if anything was set in stone.
Moonlight Dalesong
player, 166 posts
Winged elf
Forest Guardian
Thu 25 Aug 2022
at 10:00
  • msg #672

Re: OCC #1

Quick question?
How many of the party are spell casters?
Can a spell caster split their 8 hour rest in to two sleep times or does it have to be 8 hour straight?
Mutant Master
GM, 371 posts
Thu 25 Aug 2022
at 10:06
  • msg #673

Re: OCC #1

Moonlight Dalesong:
Quick question?
How many of the party are spell casters?


3 not counting Gralgal which, I'll assume at least one of y'all would have talked to him to gauge his usefulness. He's a Sigilus Magus bringing that number up to 4.

Moonlight Dalesong:
Can a spell caster split their 8 hour rest in to two sleep times or does it have to be 8 hour straight?


No, it can be broken up.
Alyx
player, 39 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Thu 25 Aug 2022
at 14:38
  • msg #674

Re: OCC #1

For marching order, Alyx wouldn't want to be upfront, but otherwise it doesn't matter.

For watch he's fine with any watch, so just let me know where he should take it.
Mephis
player, 60 posts
Thu 25 Aug 2022
at 15:24
  • msg #675

Re: OCC #1

Like I said I'm a good rear guard.

My flat footed and normal AC are the same so it doesn't matter if I get ambushed and I'm fighting at range.
Alyx
player, 40 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Thu 25 Aug 2022
at 15:34
  • msg #676

Re: OCC #1

<looks at Mephis and jots down a note> "Good to know." <evil grin>
Mephis
player, 61 posts
Thu 25 Aug 2022
at 16:12
  • msg #677

Re: OCC #1

Your saves are not high enough to be grinning about anything.
Sylvia
player, 220 posts
HP: 22/22
Thu 25 Aug 2022
at 17:03
  • msg #678

Re: OCC #1

Question about psionics: I saw rule 13, where they work like magic; does that mean that powers/abilities cross over? For example, does SR affect psionics? Can UMD be used with psionic equipment?  Will dispel magic affect psionic effects, or detect magic detect psionic effects?

I realize this might seem obvious, but I'd rather not make any assumptions.
Mutant Master
GM, 372 posts
Thu 25 Aug 2022
at 17:14
  • msg #679

Re: OCC #1

Yes. They effect each other equally.
Sylvia
player, 221 posts
HP: 22/22
Thu 25 Aug 2022
at 20:35
  • msg #680

Re: OCC #1

In reply to Mutant Master (msg # 679):

Awesome; thank you for the confirmation!
Mutant Master
GM, 373 posts
Thu 25 Aug 2022
at 21:53
  • msg #681

Re: OCC #1

So, do y'all want me to roll random encounters or do y'all like doing it yourselves?
Katrina
player, 227 posts
HP: 19/19
Fri 26 Aug 2022
at 00:05
  • msg #682

Re: OCC #1

I like doing it.

And as for my watch and position: Front, point scout, first watch.

I'm the leader. I catch all the lead for the rest of you guys.
Sylvia
player, 223 posts
HP: 22/22
Fri 26 Aug 2022
at 00:08
  • msg #683

Re: OCC #1

I certainly don't mind it. What would be easiest for you?
Ocean
player, 162 posts
Fri 26 Aug 2022
at 04:36
  • msg #684

Re: OCC #1

I am flexible on rolls.

Being a caster Ocean needs her rest so fit in wherever would work.
Mutant Master
GM, 374 posts
Fri 26 Aug 2022
at 08:23
  • msg #685

Re: OCC #1

I guess it would be better if I rolled, because I could then just move the story forward faster. hmmmm

I'll adopt a hybrid model then. When the action is slowed down to hours, I'll have y'all roll. When its overland travel, I'll roll.
Moonlight Dalesong
player, 170 posts
Winged elf
Forest Guardian
Sun 28 Aug 2022
at 10:17
  • msg #686

Re: OCC #1

Sorry for the delay.  I will still be here but life just thrown me another nasty turn.
The hot weather has effect my mum who I live close to.  It seems to have made mum dementia which I was beginning to think she has really show it self.
Mutant Master
GM, 378 posts
Sun 28 Aug 2022
at 11:43
  • msg #687

Re: OCC #1

No problem. Sorry for your mumma. It can be tough.
Sylvia
player, 225 posts
HP: 22/22
Mon 29 Aug 2022
at 00:17
  • msg #688

Re: OCC #1

In reply to Moonlight Dalesong (msg # 686):

I'm really sorry to hear that. My grandmother had dementia in her last few years, and it was painful watching her slowly lose understanding of not just her family but her circumstances.

As an aside, I've also got some family stuff going on. Apologies if I'm slow or vanish suddenly.
Mutant Master
GM, 379 posts
Mon 29 Aug 2022
at 10:05
  • msg #689

Re: OCC #1

Oof... Bad stuff all around.

I'm going to update this evening, so if you want to get a post up, feel free.
Moonlight Dalesong
player, 171 posts
Winged elf
Forest Guardian
Mon 29 Aug 2022
at 10:14
  • msg #690

Re: OCC #1

How quickly does the creature seems to be going?
Mephis
player, 64 posts
Mon 29 Aug 2022
at 12:11
  • msg #691

Re: OCC #1

quote:
OCC: 6 seconds to be exact. In mechanical terms is moving at a speed of 45 and quadruple for running aka 20mph)


Exactly that fast.
Ocean
player, 163 posts
Mon 29 Aug 2022
at 14:51
  • msg #692

Re: OCC #1

I will be posting hopefully this afternoon otherwise tonight.

I will give fyi from Thursday evening until Monday at the earliest I will be in transit and adjusting so might have a longer delay
Mephis
player, 66 posts
Tue 30 Aug 2022
at 02:02
  • msg #693

Re: OCC #1

I hope this works. Lol.

More fun with the mutation rules. At will Wizards Lucabration means you could have a wizard that blows all their spells every fight.

Really by the spell text it gives you infinite 5th level spells if you cast it for every spell you have ever cast every 20 hours or so. Up to 5th level.
This message was last edited by the player at 02:04, Tue 30 Aug 2022.
Mutant Master
GM, 380 posts
Tue 30 Aug 2022
at 09:27
  • msg #694

Re: OCC #1

I may have to adjust the rules. . . lol
Mephis
player, 67 posts
Tue 30 Aug 2022
at 11:46
  • msg #695

Re: OCC #1

Mutant Master:
I may have to adjust the rules. . . lol

Unlimited Lucabration is far less OP that unlimited Summon 9.
Mephis
player, 68 posts
Tue 30 Aug 2022
at 22:12
  • msg #696

Re: OCC #1

#crushing disappointment. :*(
Mutant Master
GM, 381 posts
Wed 31 Aug 2022
at 11:11
  • msg #697

Re: OCC #1

Make sure y'all tell me which one you're attacking because if y'all don't, I'll assume the closest one.
Katrina
player, 230 posts
HP: 19/19
Wed 31 Aug 2022
at 13:35
  • msg #698

Re: OCC #1

I did assume that but I specified the hex just in case. Tactical movement is important.
Mephis
player, 70 posts
Wed 31 Aug 2022
at 17:58
  • msg #699

Re: OCC #1

In my defense it's not like a giant bee can be a useful pollinator. Unless their are giant flowers around...
Alyx
player, 45 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Wed 31 Aug 2022
at 18:01
  • msg #700

Re: OCC #1

Maybe they want to pollinate you? lol

OOC, it's fine. =)
Moonlight Dalesong
player, 174 posts
Winged elf
Forest Guardian
Wed 31 Aug 2022
at 18:15
  • msg #701

Re: OCC #1

I think Alyz should get +2 to hit as the Flanking rules.

Any Bee should know elves are friends not enemies.
Katrina
player, 231 posts
HP: 19/19
Wed 31 Aug 2022
at 21:37
  • msg #702

Re: OCC #1

Bees are important to the ecosystem, but these guys need to buzz off.
Mutant Master
GM, 382 posts
Wed 31 Aug 2022
at 22:47
  • msg #703

Re: OCC #1

Just for those bad puns, I'm making them sea bees.

Ocean said she would be traveling over the weekend starting tomorrow evening, so I'll wait to see if she is able to post before then.
This message was last edited by the GM at 22:48, Wed 31 Aug 2022.
Moonlight Dalesong
player, 175 posts
Winged elf
Forest Guardian
Wed 31 Aug 2022
at 23:02
  • msg #704

Re: OCC #1

Mutant Master:
Just for those bad puns, I'm making them sea bees.

Although I don't have any children I do know this  cb's is the abbreviated way of saying the children TV channel in my country.  For one of the main providers.

So as we attack by bees I trying to work out who is hiding Winny the poo in their tent.  Also who get to tell the bed time story this evening.  All of which may go over everybody head.

It's not Moonlight.
This message was last edited by the player at 23:04, Wed 31 Aug 2022.
Mutant Master
GM, 383 posts
Thu 1 Sep 2022
at 00:32
  • msg #705

Re: OCC #1

Sea Bees are a US Navy Construction Core who specialize in being able to go and build anywhere under any conditions in the US. lol



https://en.wikipedia.org/wiki/Seabee
Alyx
player, 46 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Thu 1 Sep 2022
at 00:37
  • msg #706

Re: OCC #1

And here I thought a Sea Bee was something a trucker used to talk to other truckers on the road. <grin>
Sylvia
player, 230 posts
HP: 22/22
Thu 1 Sep 2022
at 01:09
  • msg #707

Re: OCC #1

And I thought you were just being flighty.
Katrina
player, 232 posts
HP: 19/19
Thu 1 Sep 2022
at 03:04
  • msg #708

Re: OCC #1

It takes folks of all stripes.

(I swear, we will never run out of puns.)
Ocean
player, 166 posts
Thu 1 Sep 2022
at 04:53
  • msg #709

Re: OCC #1

As a heads up unless I have good connection at the airport the next post will likely be at best Sunday after I get some rest in Manila.
Mutant Master
GM, 384 posts
Thu 1 Sep 2022
at 09:04
  • msg #710

Re: OCC #1

Understood. I'll do an update and if you can post, then post, if not we'll just pause til you get back.
Mephis
player, 71 posts
Fri 2 Sep 2022
at 02:41
  • msg #711

Re: OCC #1

Wishing I took ranks in Knowledge Nature so I could complain in character about how little sense giant bees make.

Like there is nothing for them to pollinate at that size. They would basically be an aerial apex predator. Except unlike hawks and things bees live in huge communities. They would scour the countryside of all life and then move on for lack of food.

But assuming my head canon is not accurate in setting we aren't honor bound to follow it to the hive and burn them alive.
Mutant Master
GM, 386 posts
Fri 2 Sep 2022
at 09:13
  • msg #712

Re: OCC #1

Nothing that you know of. . .

3:)
Mutant Master
GM, 388 posts
Sun 4 Sep 2022
at 11:21
  • msg #713

Re: OCC #1

I want to give Ocean a chance to maybe comment so IF she can, I'll update, otherwise enjoy your weekend. I will be grilling my famous bbq bacon cheese burgers tomorrow.
Sylvia
player, 233 posts
HP: 22/22
Tue 6 Sep 2022
at 00:51
  • msg #714

Re: OCC #1

In reply to Mutant Master (msg # 713):

That sounds really good! I spent today visiting my dad, then doing laundry and other sundry chores at my parents' house for my mom. It's labor I don't mind doing on Labor Day, I guess.
Ocean
player, 167 posts
Tue 6 Sep 2022
at 10:40
  • msg #715

Re: OCC #1

I apologize this is the first chance I have had to even look at anything as I adjust out here.
Mutant Master
GM, 389 posts
Tue 6 Sep 2022
at 16:30
  • msg #716

Re: OCC #1

Don't worry about it ocean. We enjoyed the time off I'm sure. I went up and spent some time with the grandbaby so I enjoyed the extra time.
Mutant Master
GM, 391 posts
Thu 8 Sep 2022
at 07:11
  • msg #717

Re: OCC #1

Everyone welcome our new PC. I should have done this last night, sorry. Lol
Katrina
player, 236 posts
HP: 19/19
Thu 8 Sep 2022
at 07:13
  • msg #718

Re: OCC #1

No, this was the perfect way to meet her for the first time. Excellent surprise.

Hey there, Azhanti!
Azhanti
player, 2 posts
Industrial Light & Magic
More human than human ...
Thu 8 Sep 2022
at 07:56
  • msg #719

Re: OCC #1!

Hi Katrina!  Hi everyone!  Looking forward to RPing with everyone (assuming I survive the current encounter).  I would wave, but Azhanti is a bit tied up at the moment...
Katrina
player, 237 posts
HP: 19/19
Thu 8 Sep 2022
at 08:30
  • msg #720

Re: OCC #1!

We'll make sure you get a chance to shine.
Moonlight Dalesong
player, 180 posts
Winged elf
Forest Guardian
Thu 8 Sep 2022
at 11:11
  • msg #721

Re: OCC #1!

Azhanti:
Hi Katrina!  Hi everyone!  Looking forward to RPing with everyone (assuming I survive the current encounter).  I would wave, but Azhanti is a bit tied up at the moment...

Well if you allow Moonlight to us his dark and sinister art of magic and wings on you I sure he can keep you alive.
Mephis
player, 75 posts
Thu 8 Sep 2022
at 12:32
  • msg #722

Re: OCC #1!

Ohhhhh, It's a PC so we definitely get to murder these goons.
Moonlight Dalesong
player, 181 posts
Winged elf
Forest Guardian
Thu 8 Sep 2022
at 16:56
  • msg #723

Re: OCC #1!

Mephis:
Ohhhhh, It's a PC so we definitely get to murder these goons.

Oh Mephis.  You just given me really cool and nasty idea as GM.
Azhanti
player, 3 posts
Industrial Light & Magic
More human than human ...
Thu 8 Sep 2022
at 21:39
  • msg #724

Re: OCC #1

Mephis:
Ohhhhh, It's a PC so we definitely get to murder these goons.

as long as 'definitely murder' is defined as: 'we'll try to beat them into submissions with words and niceness...'  :D   Just joking, you know a bit of gallows humor from the bound captive.

Honestly, Azhanti is all about trying to live and survive this encounter.  And these twelve yokels are potentially in the way of that objective.
Mutant Master
GM, 392 posts
Thu 8 Sep 2022
at 22:08
  • msg #725

Re: OCC #1

I'm giving Azhanti a chance to respond to someone doing some mind meld stuff before I advance time since that happens at the speed of  thought.
Moonlight Dalesong
player, 182 posts
Winged elf
Forest Guardian
Thu 8 Sep 2022
at 22:16
  • msg #726

Re: OCC #1

I would point out that we as party does not know who the good guy(s) are and who the bad ones are.

In Moonlight exp usually the one that look like a mutant is the one that been picked on but there is nothing to say that the creature laying on the ground is ghoul or vampire that been killing the local villagers...

That if we release her we could be her next meal...
This message was last edited by the player at 22:16, Thu 08 Sept 2022.
Katrina
player, 238 posts
HP: 19/19
Thu 8 Sep 2022
at 22:18
  • msg #727

Re: OCC #1

Moonlight Dalesong:
I would point out that we as party does not know who the good guy(s) are and who the bad ones are.


That's why, while Katrina thinks the victim is probably facing anti-mutant prejudice, she didn't walk in fists swinging.
Moonlight Dalesong
player, 183 posts
Winged elf
Forest Guardian
Thu 8 Sep 2022
at 22:22
  • msg #728

Re: OCC #1

And hat is why Moonlight only attack something when there is no other good option.  And yes that did include Mr bugbear.
Sylvia
player, 235 posts
HP: 22/22
Fri 9 Sep 2022
at 04:04
  • msg #729

Re: OCC #1

Welcome Azhanti!

Sorry I've been slow, y'all. Still dealing with the aftermath of my father's hospital stay.
Katrina
player, 239 posts
HP: 19/19
Fri 9 Sep 2022
at 05:22
  • msg #730

Re: OCC #1

*hugs Sylvia* Take all the time you need.

@Moonlight: Yeah. Katrina didn't like Moonlight attacking the bugbear before she could ask him nicely to surrender, but there wasn't much hope of him backing down.

Of course, Katrina's learned that she gets very far by being polite and friendly because she doesn't have to overtly threaten people very often.
Azhanti
player, 5 posts
Industrial Light & Magic
More human than human ...
Fri 9 Sep 2022
at 07:05
  • msg #731

Re: OCC #1

Well met, Sylvia .  Sorry to hear about your father; take care of your and yours.  I am sure that we will get the chance to RP soon enough.

With respect to Katrina and overt threats, Azhanti's experience is also that overt threats don't work for her.  But that is likely for the opposite reason that Katrina has, Azhanti is hardly physically imposing,...  She is polite by necessity.
Moonlight Dalesong
player, 184 posts
Winged elf
Forest Guardian
Fri 9 Sep 2022
at 09:29
  • msg #732

Re: OCC #1

I sort of did not say welcome to game Azhanti.  I as player am glad for you to join us.

If you get chance I suggest reading past posts.  It will help you get feel of this world and the character.
Moonlight is not the most easy person to get along with.  Me and GM have worked very nice back story which often direct his actions.

This world is quite gritty and GM has set it up that way.
Mephis
player, 77 posts
Sun 11 Sep 2022
at 17:09
  • msg #733

Re: OCC #1

Ah, at will shadow conjuration. Another one I considered!
Mephis
player, 78 posts
Sun 11 Sep 2022
at 18:21
  • msg #734

Re: OCC #1

Flying up at more than a 45 is a fly check?
Mutant Master
GM, 396 posts
Sun 11 Sep 2022
at 18:44
Moonlight Dalesong
player, 186 posts
Winged elf
Forest Guardian
Sun 11 Sep 2022
at 19:05
  • msg #736

Re: OCC #1

I have adjusted my move to fit within the 45 angle.  Which was only a 5 ft move down in high and 5 ft forward (to the side).
Ocean
player, 170 posts
Sun 11 Sep 2022
at 21:50
  • msg #737

Re: OCC #1

I will do my best to get a post up after I wake up here in 9 or so hours.  My weekends while normally busy in NA are brutal here.
Katrina
player, 242 posts
HP: 19/19
Mon 12 Sep 2022
at 03:59
  • msg #738

Re: OCC #1

I'll try to post tomorrow or tuesday.

I don't want to make any promises about tomorrow because it's another round of dental work, and you guys know the drill there.
Mutant Master
GM, 397 posts
Mon 12 Sep 2022
at 08:18
  • msg #739

Re: OCC #1

Not a problem guys.
Mutant Master
GM, 398 posts
Tue 13 Sep 2022
at 20:42
  • msg #740

Re: OCC #1

If you're able to post Katrina, please do. If not I'm sure we understand.
Mutant Master
GM, 399 posts
Wed 14 Sep 2022
at 10:41
  • msg #741

Re: OCC #1

Thanks! I will be updating tonight, so y'all can change or add anything you'd like to fix in your posts if you want to or not.
Mutant Master
GM, 400 posts
Wed 14 Sep 2022
at 23:11
  • msg #742

Re: OCC #1

Katrina, you'll be walking right into the webs that Azhati just covered the area in. Do you wish to correct your action?

If you move forward, make a DC Will save first, then make DC 15 Reflex save to avoid getting stuck.
This message was last edited by the GM at 23:20, Wed 14 Sept 2022.
Katrina
player, 244 posts
HP: 19/19
Thu 15 Sep 2022
at 05:18
  • msg #743

Re: OCC #1

Can I move southwest 5, then south 5, and avoid the webbing? (Can't see the hex number because it's white-on-white?)
Mutant Master
GM, 401 posts
Thu 15 Sep 2022
at 10:07
  • msg #744

Re: OCC #1

In reply to Katrina (msg # 743):

You're right up against the web. You can move to the left one or two hexes, but any movement directly south will put you in it.
Katrina
player, 245 posts
HP: 19/19
Thu 15 Sep 2022
at 19:57
  • msg #745

Re: OCC #1

Right, right. What I meant is, is II21 outside the web?
Mutant Master
GM, 402 posts
Thu 15 Sep 2022
at 21:24
  • msg #746

Re: OCC #1

No
Mutant Master
GM, 403 posts
Fri 16 Sep 2022
at 10:02
  • msg #747

Re: OCC #1

I'm going to need to know what you want to do, Katrina, by this evening or I'll have to move this along.
Azhanti
player, 7 posts
Industrial Light & Magic
More human than human ...
Fri 16 Sep 2022
at 14:22
  • msg #748

Re: OCC #1!

Katrina:
Right, right. What I meant is, is II21 outside the web?

Sorry, Katrina.  I think Azhanti's Web has screwed up your action options.  Mea culpa.  I will try to coordinate that better next time (assuming there is a next time for Azhanti).
Katrina
player, 246 posts
HP: 19/19
Fri 16 Sep 2022
at 19:15
  • msg #749

Re: OCC #1

In reply to Mutant Master (msg # 747):

No action. Thanks.

@Azhanti: No problem, Azh didn't really know Katrina was a badass fistmistress :)
Sylvia
player, 238 posts
HP: 22/22
Fri 16 Sep 2022
at 20:24
  • msg #750

Re: OCC #1

In reply to Katrina (msg # 749):

You could always prepare to hit that guy if he manages to step forward and out of the webs?
Azhanti
player, 8 posts
Industrial Light & Magic
More human than human ...
Fri 16 Sep 2022
at 20:26
  • msg #751

Re: OCC #1

Or light him on fire, if you have a match or some such…
Katrina
player, 247 posts
HP: 19/19
Fri 16 Sep 2022
at 20:42
  • msg #752

Re: OCC #1

Yeah, that's a good idea. Hold action and punch any villain who comes in fist range.
Mutant Master
GM, 404 posts
Fri 16 Sep 2022
at 23:09
  • msg #753

Re: OCC #1

10-4. I'll add the hold action to your post
Mutant Master
GM, 405 posts
Sat 17 Sep 2022
at 00:26
  • msg #754

Re: OCC #1

I'm working on the post, but I have to check in in the morning to see if I'm running tomorrow or not. I've been working on it for 2 hours now and am only a third of the way done. lol.

Ooof, I made a mistake with to many combatants. . . Oh well.
Azhanti
player, 9 posts
Industrial Light & Magic
More human than human ...
Sat 17 Sep 2022
at 00:40
  • msg #755

Re: OCC #1

Katrina:
Yeah, that's a good idea. Hold action and punch any villain who comes in fist range.

Well, I expect that given there are 12 of them, that a few will make the WILL save and then a few more will likely make the REF save; so, there will be plenty to go around.
Mutant Master
GM, 406 posts
Sat 17 Sep 2022
at 07:11
  • msg #756

Re: OCC #1

Yep, have a run so I'll work on this some more when I get back.
Moonlight Dalesong
player, 187 posts
Winged elf
Forest Guardian
Sun 18 Sep 2022
at 09:14
  • msg #757

Re: OCC #1

Just a passing note.  Think my to hit was AC 17 as I posted before Ocean and then forgot to add it on but did so with my damage.  Not sure if that make difference.
Katrina
player, 248 posts
HP: 19/19
Sun 18 Sep 2022
at 09:15
  • msg #758

Re: OCC #1

I'll...probably pass this round. :) (I'm down to -2. Occupational hazard of being the party tank.)
This message was last edited by the player at 09:16, Sun 18 Sept 2022.
Mutant Master
GM, 407 posts
Sun 18 Sep 2022
at 09:57
  • msg #759

Re: OCC #1

Moonlight Dalesong:
Just a passing note.  Think my to hit was AC 17 as I posted before Ocean and then forgot to add it on but did so with my damage.  Not sure if that make difference.


Nope, sorry, it wouldn't've.

Katrina:
I'll...probably pass this round. :) (I'm down to -2. Occupational hazard of being the party tank.)


Don't forget to roll your stabilization check.

I messed up slightly, those that delayed their turn shouldn't've gotten a chance to attack. That should have happened next post as they moved to after the attackers. This would have only effected Gralgal as he delayed and Katrina only held.
This message was last edited by the GM at 10:00, Sun 18 Sept 2022.
Alyx
player, 52 posts
AC 17(21) HP 23 F3 R3 W3
My mind's eye is open
Sun 18 Sep 2022
at 15:55
  • msg #760

Re: OCC #1

Ugh. The dice roller is out to kill us all.
Azhanti
player, 11 posts
Industrial Light & Magic
More human than human ...
Mon 19 Sep 2022
at 00:47
  • msg #761

Re: OCC #1

Thank you, Ocean for the healing.  It is much appreciated.  Hopefully, it helps (and doesn't just get Azhanti killed... again... :D).  Actually, hopefully, this whole situation doesn't turn into a TPK on account of Azhanti (sorry, everyone... 12 opponents is a lot...).
Katrina
player, 250 posts
HP: -3/25
Mon 19 Sep 2022
at 09:43
  • msg #762

Re: OCC #1

I should have waited for the heal, I'd have been able to attack that way. :)
Mutant Master
GM, 408 posts
Mon 19 Sep 2022
at 10:30
  • msg #763

Re: OCC #1

You can still attack. I see the round working as everything happening at once, so you can go ahead and act. I also know that if this was a table, y'all would be talking and discussing strategies, so I see it as equal to having that table chatter.

You just have to have it edited before I post.

We're just missing Mephis and Sylvia for me to advance. Please try to post by this evening if you're able.
This message was last edited by the GM at 10:31, Mon 19 Sept 2022.
Azhanti
player, 12 posts
Industrial Light & Magic
More human than human ...
Mon 19 Sep 2022
at 14:42
  • msg #764

Re: OCC #1

Mutant Master:
... You just have to have it edited before I post.

Thank you, Mutant Master.  I've updated my post!  Katrina, (re-)join the fun!
This message was last edited by the player at 14:42, Mon 19 Sept 2022.
Mephis
player, 81 posts
Mon 19 Sep 2022
at 17:58
  • msg #765

Re: OCC #1

Post is up. But to be clear, passing the turn is never what I would prefer to do.
Sylvia
player, 240 posts
HP: 22/22
Mon 19 Sep 2022
at 19:57
  • msg #766

Re: OCC #1

Sorry for the delay; yesterday was a bit of a clusterfruit.
This message was last edited by the player at 19:58, Mon 19 Sept 2022.
Mutant Master
GM, 409 posts
Mon 19 Sep 2022
at 20:44
  • msg #767

Re: OCC #1

Azhanti:
Thank you, Mutant Master.  I've updated my post!  Katrina, (re-)join the fun!


No problem.

Mephis:
Post is up. But to be clear, passing the turn is never what I would prefer to do.


That's why I give the warning.

quote:
Sorry for the delay; yesterday was a bit of a clusterfruit.


No worries. Life is what happens between conception and death. lol

I completely forgot that I have a back to school event tonight and my daughter, who's 16, wants me to go with her for some reason. 2 years ago, I was so uncool and embarrassing, so I guess I should be happy that she does. That said, I won't be able to do the update tonight as I had planned.
Azhanti
player, 13 posts
Industrial Light & Magic
More human than human ...
Tue 20 Sep 2022
at 00:16
  • msg #768

Re: OCC #1

Mutant Master:
... I completely forgot that I have a back to school event tonight and my daughter, who's 16, wants me to go with her for some reason. 2 years ago, I was so uncool and embarrassing, so I guess I should be happy that she does. ...

Have fun going back to school!  My own teen still doesn't think that I am cool enough to be seen with them.  But, that doesn't always stop me ... :D

Mutant Master:
... That said, I won't be able to do the update tonight as I had planned.

Quick, @Katrina!  Get your update in and crack some skulls!
Katrina
player, 251 posts
HP: 2/25
Tue 20 Sep 2022
at 07:26
  • msg #769

Re: OCC #1

In reply to Azhanti (msg # 768):

Mmm. Trying to avoid becoming a target for an AoO when I'm at 2 HP...

Edited in my action. Still in peril though.
This message was last edited by the player at 07:34, Tue 20 Sept 2022.
Mutant Master
GM, 410 posts
Tue 20 Sep 2022
at 08:58
  • msg #770

Re: OCC #1

Okay, I'm starting the process of posting so hands off the chess pieces.

I have to get ready for work, so it won't be up this morning, but I hope to have it done tonight.
This message was last edited by the GM at 08:59, Tue 20 Sept 2022.
Katrina
player, 253 posts
HP: 1/25
Thu 22 Sep 2022
at 08:50
  • msg #771

Re: OCC #1

Does Moonlight's heal get the hex bonus?

(After answering, it's his roll - I'll just update my life bar appropriately once he does so!)
Mutant Master
GM, 414 posts
Thu 22 Sep 2022
at 09:28
  • msg #772

Re: OCC #1

Yes, but as it was used technically while combat was still happening, he'll have to roll the healing.

Magic Knack
Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.

Healing* (Su)
A witch can soothe the wounds of those she touches.

Effect: This acts as a cure light wounds spell, using the witch’s caster level. Once a creature has benefited from the healing hex, it cannot benefit from it again for 24 hours. At 5th level, this hex acts like cure moderate wounds.
Ocean
player, 173 posts
Thu 22 Sep 2022
at 12:56
  • msg #773

Re: OCC #1

Apologies if I am a bit quiet still.  As a bonus I will be back in Canada in 11 days and hopefully recovered 1 day after for regular posting.
Mephis
player, 84 posts
Thu 22 Sep 2022
at 16:10
  • msg #774

Re: OCC #1

Mutant Master:
Yes, but as it was used technically while combat was still happening, he'll have to roll the healing.

Magic Knack
Benefit: Pick a class when you gain this trait—your caster level in that class gains a +2 trait bonus as long as this bonus doesn’t raise your caster level above your current Hit Dice.

There is definitely a reason the Trait that limit breaks your Caster Level is restricted to a single spell rather than a whole class.
Moonlight Dalesong
player, 192 posts
Winged elf
Forest Guardian
Thu 22 Sep 2022
at 18:33
  • msg #775

Re: OCC #1

Love the idea a grumpy old elf with claws can soothe wounds.  Just rp all over.
Mephis
player, 85 posts
Thu 22 Sep 2022
at 23:24
  • msg #776

Re: OCC #1

I REALLY hope she too the "Has to drink blood" mutation and her punishment was just.
Azhanti
player, 15 posts
Industrial Light & Magic
More human than human ...
Fri 23 Sep 2022
at 00:45
  • msg #777

Re: OCC #1

Sorry to disappoint, but Azhanti doesn't have that particular mutation.  Nor the sensitivity to light.  She might be able to shapechange ...
Mutant Master
GM, 415 posts
Sat 24 Sep 2022
at 22:20
  • msg #778

Re: OCC #1

Do y'all have more to say or do you want me to move on?
Ocean
player, 175 posts
Mon 26 Sep 2022
at 08:31
  • msg #779

Re: OCC #1

I am going to have to hold posting until I get back to Canada.  Caught something out here and need to mostly sleep it off in my down time.
Mutant Master
GM, 417 posts
Mon 26 Sep 2022
at 11:26
  • msg #780

Re: OCC #1

Hope you feel better. Remind me when that will be, please.
Mephis
player, 86 posts
Mon 26 Sep 2022
at 11:54
  • msg #781

Re: OCC #1

Mutant Master:
Do y'all have more to say or do you want me to move on?

Nope, I'm good. New party member acquired.
Moonlight Dalesong
player, 194 posts
Winged elf
Forest Guardian
Mon 26 Sep 2022
at 12:03
  • msg #782

Re: OCC #1

I am good.  We can move on.
Ocean
player, 176 posts
Tue 27 Sep 2022
at 00:18
  • msg #783

Re: OCC #1

Should be back next week on Monday or tuesday.
Azhanti
player, 22 posts
Industrial Light & Magic
More human than human ...
Tue 27 Sep 2022
at 00:22
  • msg #784

Re: OCC #1

So, have we recovered both (some) HP and (all) spells/dailies/special abilities with the overnight rest?  Or is the approach of the fog before any recovery?
This message was last edited by the player at 00:22, Tue 27 Sept 2022.
Mutant Master
GM, 419 posts
Tue 27 Sep 2022
at 07:26
  • msg #785

Re: OCC #1

In reply to Azhanti (msg # 784):

You gain the benefits of a full night's rest.

I would assume that everyone was healed before going to bed.
This message was last edited by the GM at 07:27, Tue 27 Sept 2022.
Mutant Master
GM, 420 posts
Wed 28 Sep 2022
at 09:44
  • msg #786

Re: OCC #1

Just need Katrina to post and I'll post for Ocean once Katrina does.
Mutant Master
GM, 421 posts
Thu 29 Sep 2022
at 09:53
  • msg #787

Re: OCC #1

I got home late last night, but I'll update tonight in either case.
Katrina
player, 257 posts
HP: 25/25
Fri 30 Sep 2022
at 08:28
  • msg #788

Re: OCC #1

Sorry, this week has not been conducive to RP. I'll try to get some posting in soon.
Mutant Master
GM, 423 posts
Fri 30 Sep 2022
at 08:34
  • msg #789

Re: OCC #1

No problem. RL always comes first.
Mutant Master
GM, 424 posts
Sun 2 Oct 2022
at 09:58
  • msg #790

Re: OCC #1

I hope everyone in the Southeast road out or escaped from the hurricane that ran through us this weekend. In VA all we got was a two days of rain. I didn't volunteer this weekend just to avoid the high winds.


Only 3 people have rolled saves, so please try to get those in so I can advance the story. I'll check back later today to see if I can, but am shooting for Monday evening at the latest.
Sylvia
player, 250 posts
HP: 22/22
Mon 3 Oct 2022
at 00:49
  • msg #791

Re: OCC #1

Whew, had a really full weekend -- just attended a wedding in my hometown this weekend... and completed 4000 miles of driving just between there and here in the past 2 months alone. *ugh* No more travel for me until the end of the year (I hope!)
Mutant Master
GM, 426 posts
Mon 3 Oct 2022
at 10:10
  • msg #792

Re: OCC #1

Hope you had fun.
Sylvia
player, 251 posts
HP: 22/22
Mon 3 Oct 2022
at 20:16
  • msg #793

Re: OCC #1

In reply to Mutant Master (msg # 792):

Actually, I did -- it was actually a lot of fun!
Moonlight Dalesong
player, 199 posts
Winged elf
Forest Guardian
Mon 3 Oct 2022
at 22:37
  • msg #794

Re: OCC #1

PM

[Private to GM: Can you please look at msg #147 (main thread).  I posted my Fort roll in that post.  Which was nat 20.]
This message was last edited by the player at 22:38, Mon 03 Oct 2022.
Mutant Master
GM, 428 posts
Mon 3 Oct 2022
at 22:39
  • msg #795

Re: OCC #1

Response

[Private to Moonlight Dalesong: That was for the first hour as y'all packed up, not the second hour that was travel.

Due to the confusion, you may reroll it yourself and we'll take your result.
]
This message was last edited by the GM at 22:39, Mon 03 Oct 2022.
Moonlight Dalesong
player, 200 posts
Winged elf
Forest Guardian
Mon 3 Oct 2022
at 22:45
  • msg #796

Re: OCC #1

PM

[Private to GM: Yes it was.  I did not realize I needed an second roll.  May I suggest if we end up with this situation again you open a thread and keep record of who rolled on what.  That way we know we up to date with all the rolls.  It also means you can direct us back when we need to roll again.  Just a suggestion.

I got luck again.
23:41, Today: Moonlight Dalesong rolled 23 using 1d20+3 with rolls of 20.  Fort.
]
This message was last edited by the player at 22:46, Mon 03 Oct 2022.
Mutant Master
GM, 429 posts
Mon 3 Oct 2022
at 23:07
  • msg #797

Re: OCC #1

Response to evil idea. ;)

[Private to Moonlight Dalesong: That's a little more work than I wish to do, but that's not a bad idea. I'd rather change something in favor of the characters if anything becomes an issue.]
Ocean
player, 177 posts
Tue 4 Oct 2022
at 22:23
  • msg #798

Re: OCC #1

I am back in Canada and just catching up on rest.  Will try to post tomorrow once I catch up on sleep.
Mutant Master
GM, 430 posts
Wed 5 Oct 2022
at 16:39
  • msg #799

Re: OCC #1

10-4. Glad you made it home safely.l!

That means everyone else who hasn't rolled their save yet needs to go ahead and get it done before tomorrow evening.
Mutant Master
GM, 431 posts
Thu 6 Oct 2022
at 22:11
  • msg #800

Re: OCC #1

I've had a rough day and am exhausted. I got the first part of the post up, just need to finalize it. I'll do it first thing in the morning.
Mephis
player, 90 posts
Mon 10 Oct 2022
at 11:50
  • msg #801

Re: OCC #1

So these are all just flavor heal checks? Unless there is a remedy for specifically the fog's damage?
Azhanti
player, 29 posts
Industrial Light & Magic
More human than human ...
Mon 10 Oct 2022
at 14:26
  • msg #802

Re: OCC #1

Mephis:
So these are all just flavor heal checks? Unless there is a remedy for specifically the fog's damage?

They are just flavor for me, for the time being.  Until Mutant Master rules otherwise...  Azhanti doesn't have a Lesser (or regular or Greater) Restoration available at hand to help people, unfortunately.
Moonlight Dalesong
player, 203 posts
Winged elf
Forest Guardian
Mon 10 Oct 2022
at 15:16
  • msg #803

Re: OCC #1

As I am a witch it one of the healing spells that is not on my spell list.

Pathfinder witch's really do miss some nice helpful spells.
Sylvia
player, 256 posts
HP: 22/22
Mon 10 Oct 2022
at 16:47
  • msg #804

Re: OCC #1

In reply to Azhanti (msg # 802):

Well, lesser restoration doesn't undo ability drain anyway. To heal that, we'd need restoration, which is a 4th level spell (requiring a minimum 7th level caster).


Edit: Rest will help with the upcoming strength ability damage...

Double Edit: ... and heal checks (plus lots of rest) will increase the rate at which it heals.
This message was last edited by the player at 16:51, Mon 10 Oct 2022.
Moonlight Dalesong
player, 204 posts
Winged elf
Forest Guardian
Mon 10 Oct 2022
at 18:15
  • msg #805

Re: OCC #1

In reply to Sylvia (msg # 804):

With guidance I have heal check of +6.  GM do I Mutant Master and how many people can I cover at once?
Sylvia
player, 257 posts
HP: 22/22
Mon 10 Oct 2022
at 20:01
  • msg #806

Re: OCC #1

In reply to Moonlight Dalesong (msg # 805):

Each person providing long-term care can do so for 6 patients -- so if you were unaffected, you could do heal checks for 6 folks. In addition, Azhanti could provide aid another to your roll. Each 24 hours of long-term care would allow recovery of 2 points of ability damage per 8 hours of rest (or 4 per full day of complete rest). See https://www.aonprd.com/Skills.aspx?ItemName=Heal
Moonlight Dalesong
player, 205 posts
Winged elf
Forest Guardian
Mon 10 Oct 2022
at 21:01
  • msg #807

Re: OCC #1

Just as long as nobody wants a good bed side manor from their healer then we are good.
Mutant Master
GM, 434 posts
Mon 10 Oct 2022
at 21:21
  • msg #808

Re: OCC #1

Ability drain sucks.

Everyone make sure to adjust your sheets if it dropped you enough.
Mutant Master
GM, 435 posts
Mon 10 Oct 2022
at 21:45
  • msg #809

Re: OCC #1

Sylvia:
In reply to Moonlight Dalesong (msg # 805):

Each person providing long-term care can do so for 6 patients -- so if you were unaffected, you could do heal checks for 6 folks. In addition, Azhanti could provide aid another to your roll. Each 24 hours of long-term care would allow recovery of 2 points of ability damage per 8 hours of rest (or 4 per full day of complete rest). See https://www.aonprd.com/Skills.aspx?ItemName=Heal


Unless the party wants to stay in place, this wouldn't be manageable as there's no where on the wagon to get bed rest. The other reasons are one the fog and two the Radiationists might attack if they see y'all weakened.

You can treat them in the wagon as it's not exactly racing down the road and it's relatively smooth enough to be able to move about, just two bumpy to get bed rest.

quote:
Treat Poison: To treat poison means to tend to a single character who has been poisoned and who is going to take more damage from the poison (or suffer some other effect). Every time the poisoned character makes a saving throw against the poison, you make a Heal check. If your Heal check exceeds the DC of the poison, the character receives a +4 competence bonus on his saving throw against the poison.


So Moonlight can make his check with Azhanti assisting. Ocean, really anyone else as well, can also help, as it's treated as light activity, but she just can't treat herself.

I will allow a retroactive skill check to cover the last save, and then roll another for the next day.
Azhanti
player, 30 posts
Industrial Light & Magic
More human than human ...
Mon 10 Oct 2022
at 22:49
  • msg #810

Re: OCC #1

Mutant Master:
... So Moonlight can make his check with Azhanti assisting. Ocean, really anyone else as well, can also help, as it's treated as light activity, but she just can't treat herself.

I will allow a retroactive skill check to cover the last save, and then roll another for the next day.

I've added Azhanti's Aid Another roll to her IC post; let me know if more are needed.
Katrina
player, 259 posts
HP: 25/25
Tue 11 Oct 2022
at 11:26
  • msg #811

Re: OCC #1

Planning to post today. The stitches are out of my mouth and my life should be clearing up a bit.
Mutant Master
GM, 436 posts
Tue 11 Oct 2022
at 21:47
  • msg #812

Re: OCC #1

Add one more aid roll and I'll update tonight.

I forgot to add my aid another rule, so I added it really quickly.
Sylvia
player, 258 posts
HP: 22/22
Tue 11 Oct 2022
at 22:10
  • msg #813

Re: OCC #1

Sylvia could also use help on her saves -- although it might be better spent helping her recovery (as my roll was pretty bad).
Mutant Master
GM, 437 posts
Tue 11 Oct 2022
at 22:18
  • msg #814

Re: OCC #1

Of course, I typed that up and didn't send it. . . ugggg
Katrina
player, 263 posts
HP: 25/25
Tue 11 Oct 2022
at 22:41
  • msg #815

Re: OCC #1

Not much help for...whoever I was supposed to be aiding. I figured Katrina was more handling the camp chores side instead of the medical anyway. :)
Mutant Master
GM, 438 posts
Wed 12 Oct 2022
at 09:47
  • msg #816

Re: OCC #1

Sorry Katrina, that was directed at Azhanti.
Katrina
player, 264 posts
HP: 25/25
Wed 12 Oct 2022
at 11:03
  • msg #817

Re: OCC #1

Oh.
Azhanti
player, 32 posts
Industrial Light & Magic
More human than human ...
Wed 12 Oct 2022
at 15:47
  • msg #818

Re: OCC #1

Katrina:
Oh.

But you can still help, too, Katrina!  There is nothing (but yourself) stopping you from rolling a Heal check (or two).
Mutant Master
GM, 439 posts
Thu 13 Oct 2022
at 08:13
  • msg #819

Re: OCC #1

Sorry y'all. Got in late yesterday
Ocean
player, 181 posts
Fri 14 Oct 2022
at 01:45
  • msg #820

Re: OCC #1

Just finished work and will try to post tomorrow while at work hoping to heck it is deader then it was this past week.  If not tomorrow evening.
Mutant Master
GM, 442 posts
Mon 17 Oct 2022
at 21:41
  • msg #821

Re: OCC #1

Just need the next batch of rolls and if anyone wants to do anything special
Ocean
player, 183 posts
Mon 17 Oct 2022
at 21:53
  • msg #822

Re: OCC #1

Just in case I don't get a chance to post tonight after work got my fort save


15:53, Today: Ocean rolled 18 using 1d20+3 with rolls of 15.  Fort Save.
Sylvia
player, 261 posts
HP: 22/22
Mon 17 Oct 2022
at 23:27
  • msg #823

Re: OCC #1

Been meaning to post all day, but I'm still exhausted from spending all day yesterday at the Ren Faire with my kids. I feel ooooold.
Alyx
player, 64 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Tue 18 Oct 2022
at 02:37
  • msg #824

Re: OCC #1

Heh. Getting old sucks. I worked the Ren Faire here one summer, swinging those ship rides.

I forget - we are riding in the wagon, or walking?
Mutant Master
GM, 443 posts
Tue 18 Oct 2022
at 08:58
  • msg #825

Re: OCC #1

Everyone is riding in the wagon unless someone wants to walk as keeping up with it is easy enough.

I'll update tonight.
This message was last edited by the GM at 09:00, Tue 18 Oct 2022.
Alyx
player, 65 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Tue 18 Oct 2022
at 14:22
  • msg #826

Re: OCC #1

ugh. it says wagon ride right in the post, which I read, and then forgot. sigh.
Mutant Master
GM, 444 posts
Tue 18 Oct 2022
at 21:59
  • msg #827

Re: OCC #1

Still need another save from Alyx and Mephis. I'll roll for y'all if you two don't by tomorrow. Moonlight and Azhanti can also roll their Healing checks to help with the saves.
Alyx
player, 67 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Tue 18 Oct 2022
at 23:33
  • msg #828

Re: OCC #1

Uh, sorry. I'll roll and add it to my post tonight.

[Private to GM: I saw your PM about me making the last one, didn't realize that meant you wanted another one then, lol.]
This message was last edited by the player at 23:33, Tue 18 Oct 2022.
Ocean
player, 185 posts
Wed 19 Oct 2022
at 03:46
  • msg #829

Re: OCC #1

Sorry if I have been minimizing post, since back from Manila I have been piled and piled upon at work.  Could be getting ready for vacation which as an fyi I will be gone Oct 29th to Nov 5th just in case I did not post it here.  I will try to post but can not guarantee it as it is Mexico!
Mutant Master
GM, 445 posts
Wed 19 Oct 2022
at 09:53
  • msg #830

Re: OCC #1

Have fun, again, Ocean!

[Private to Alyx: No problem. Hence why I bumped you.]
Mutant Master
GM, 446 posts
Thu 20 Oct 2022
at 00:05
  • msg #831

Re: OCC #1

No update tonight. The rig broke down and I had to wait 3 hours for the wrecker to bring a replacement. Just got home and I'm tired.
Ocean
player, 186 posts
Fri 21 Oct 2022
at 03:06
  • msg #832

Re: OCC #1

Work was shite past couple of days.  As a bonus I got a chance to make a presentation for the executive VP on what I want my job and potential team to be.  But I have to get the presentation ready.
Ocean
player, 187 posts
Sat 22 Oct 2022
at 03:51
  • msg #833

Re: OCC #1

Unlike normal I should be able to post tomorrow.  Did most of what I normally do today so I can have a quiet weekend before I leave.
Mutant Master
GM, 448 posts
Sun 23 Oct 2022
at 10:35
  • msg #834

Re: OCC #1

Of course, I have a busy day and ours just don't align. lol oh well.
Mutant Master
GM, 449 posts
Mon 24 Oct 2022
at 09:58
  • msg #835

Re: OCC #1

I'm going to get a post up this evening, so let's finalize who's going.

The dwarf would have to go so that he could show you how to get there and he did mention that the building itself seemed deserted, it was just as they were prepping to go in that they ran into the others.
Katrina
player, 268 posts
HP: 25/25
Mon 24 Oct 2022
at 10:02
  • msg #836

Re: OCC #1

I think the consensus is that "scouting" was Sylvia's attempt to let those of us who need to rest do so. Since we don't need to rest, we're all going.
Sylvia
player, 266 posts
HP: 22/22
Mon 24 Oct 2022
at 16:49
  • msg #837

Re: OCC #1

In reply to Katrina (msg # 836):

Yep! That was Sylvia's attempt to "be nice", as she's not entirely comfortable really working with others yet.
Moonlight Dalesong
player, 210 posts
Winged elf
Forest Guardian
Mon 24 Oct 2022
at 16:54
  • msg #838

Re: OCC #1

This is one game where the character are dis-functional.

This is a post apostolic world however and most people are just trying to survive and understand enough around them to not get killed.  True friendship is a bit hard in such a world.

As for the players.  I think we have really nice group.
Katrina
player, 269 posts
HP: 25/25
Mon 24 Oct 2022
at 18:05
  • msg #839

Re: OCC #1

Moonlight Dalesong:
This is one game where the character are dis-functional.


Kat is a perfectly levelheaded girl. I must be the weirdo in the group.
Mephis
player, 94 posts
21/21 hp
-2 Con Drain
Mon 24 Oct 2022
at 18:08
  • msg #840

Re: OCC #1

Honestly the survival aspect really doesn't seem that intense. At least not more than a normal fantasy setting. Like we have towns and factions so the idea that you are going to live to see tomorrow seems pretty sure.

Sure there are things out there that can attack you. But that doesn't drive an "every man for himself" behavior.
Mutant Master
GM, 450 posts
Mon 24 Oct 2022
at 22:28
  • msg #841

Re: OCC #1

So what I'm hearing is that I need to make things more difficult. Gotcha!
Mephis
player, 95 posts
21/21 hp
-2 Con Drain
Mon 24 Oct 2022
at 22:40
  • msg #842

Re: OCC #1

Not really. It's more a problem with the genre. "Post-Apocalypse" has to be really recent for it to make sense.

Something like the later Fall outs just doesn't make any actual sense, it's been 50 years? Why haven't we figured out sustainable farming yet? If I can do it once i come out of the vault then it should have been done already.

It's not a question of how scary the things that go bump in the night are because we can be more or less safe behind town walls. What you really needed to do was not let up buy rations. Like if survival is in question not having ready access to commodities is the first step. Not "Well there's a radiation dragon!" Like cool, we don't go over by the radiation dragon and if he comes to the town then we all die there isn't much else we can do since this is the only potable water for 100 miles or something.
Azhanti
player, 38 posts
Industrial Light & Magic
More human than human ...
Mon 24 Oct 2022
at 22:41
  • msg #843

Re: OCC #1

Mutant Master:
So what I'm hearing is that I need to make things more difficult. Gotcha!

*pokes Mephis*  Grrr... I roll enough 'Nat 1's as is.  Stop given the GM ideas ... :D
Mutant Master
GM, 452 posts
Mon 24 Oct 2022
at 22:57
  • msg #844

Re: OCC #1

I don't think I tagged this as a survival game. Did I?
Mephis
player, 97 posts
21/21 hp
-2 Con Drain
Mon 24 Oct 2022
at 23:02
  • msg #845

Re: OCC #1

You didn't. Moonlight did, but it's sort of like if I tag "fantasy" people will auto fill "medieval".

Moonlight Dalesong:
This is a post apostolic world however and most people are just trying to survive and understand enough around them to not get killed.  True friendship is a bit hard in such a world.


Not criticizing the lack of a survival aspect. Just explaining why I'm generally not role-playing it like it is a survival game.
Mutant Master
GM, 453 posts
Mon 24 Oct 2022
at 23:09
  • msg #846

Re: OCC #1

Those kind of games are hard to pull off and usually devolve into PVP eventually it seems. This setting is more Renaissance than medieval.
Moonlight Dalesong
player, 211 posts
Winged elf
Forest Guardian
Tue 25 Oct 2022
at 11:25
  • msg #847

Re: OCC #1

I feel this will not going happen here.  It not in anybody interest to do so.

As for the survival aspect, it more that the environment is an enemy as well as monsters around you.
I am in another survival game on this site and nobody would attack another player, they would just be happy to see another person.

It just the environment make most of the characters self reliant and often result in not the most social of people.  (stroke Ocean fussy cat ears as she and I think Mephis seem to be the exception).
Mephis
player, 98 posts
21/21 hp
-2 Con Drain
Tue 25 Oct 2022
at 11:31
  • msg #848

Re: OCC #1

I've nearly used my powers on you twice already...

Not over resources in a survival sense, but because your character is an ass and sky tripping him so he falls 30-40ft seems a hoot way to put him in his place.
Moonlight Dalesong
player, 212 posts
Winged elf
Forest Guardian
Tue 25 Oct 2022
at 14:42
  • msg #849

Re: OCC #1

He he.

The funny thing is my character is an Ass because he knows his place.
He knows he an Ass and he is it for a reason.
Sylvia
player, 267 posts
HP: 22/22
Tue 25 Oct 2022
at 19:59
  • msg #850

Re: OCC #1

In reply to Moonlight Dalesong (msg # 849):

I have to say that one thing I like about this game is that it does feel like every character has reasons for being the way that they are, even if it's sometimes anti-social or otherwise "ass"-ish.
Mutant Master
GM, 454 posts
Wed 26 Oct 2022
at 08:48
  • msg #851

Re: OCC #1

I hope you all are enjoying what I'm making up as I go along. lol

Now, what do y'all want to do about the building? Do y'all want to head back and rest the night or push forward. I believe everyone has darkvision, so lighting isn't a problem.
Sylvia
player, 269 posts
HP: 22/22
Wed 26 Oct 2022
at 13:16
  • msg #852

Re: OCC #1

In reply to Mutant Master (msg # 851):

Very much so! Sorry for not responding last night, but I'd been feeling under the weather. Thankfully, "I'm not dead yet!"
Ocean
player, 189 posts
Thu 27 Oct 2022
at 03:12
  • msg #853

Re: OCC #1

I will post in the morning, been busy prepping house for vacation (14 pets and massive instructions for their care taker's)
Mutant Master
GM, 456 posts
Sun 30 Oct 2022
at 14:45
  • msg #854

Re: OCC #1

I'm going to give Moonlight til tomorrow to come back and report what he saw. With the light going down and the thickness of the tree around y'all, y'all wouldn't be able to see what he's doing other than just a vague blob in the growing darkness.
Moonlight Dalesong
player, 214 posts
Winged elf
Forest Guardian
Sun 30 Oct 2022
at 21:19
  • msg #855

Re: OCC #1

I will post with in 24 hours - hopefully Monday midday.  Sorry working Saturday and elderly mother issues.
Sylvia
player, 272 posts
HP: 22/22
Sun 30 Oct 2022
at 21:21
  • msg #856

Re: OCC #1

Also, because I'm thinking about it, I will be traveling from mid-November to mid-December with no internet access -- so I won't be able to post during that time. Just wanted to let y'all know, as it's coming up in about 3 weeks.
Mutant Master
GM, 457 posts
Mon 31 Oct 2022
at 09:22
  • msg #857

Re: OCC #1

Make sure to remind me when we get close to it.
Sylvia
player, 273 posts
HP: 22/22
Mon 31 Oct 2022
at 16:42
  • msg #858

Re: OCC #1

In reply to Mutant Master (msg # 857):

I'll be sure to post again about it in a couple of weeks.
Mutant Master
GM, 458 posts
Tue 1 Nov 2022
at 09:30
  • msg #859

Re: OCC #1

I completely forgot yesterday was Halloween, so, yeah. . .

I'll have a post up tonight.
Katrina
player, 271 posts
HP: 25/25
Wed 2 Nov 2022
at 09:06
  • msg #860

Re: OCC #1

About how big does it look?
Mutant Master
GM, 460 posts
Wed 2 Nov 2022
at 09:43
  • msg #861

Re: OCC #1

They seem roughly the width of a horse, but doesn't stand as tall.
Mutant Master
GM, 461 posts
Thu 3 Nov 2022
at 13:14
  • msg #862

Re: OCC #1

The more I look at 2nd Ed, the more they add that makes it more and more Gammaworld friendly.

I'm just doing theater of the mind for this combat everyone is roughly a move action away from Ocean, so y'all can move up to help her, but will take a charge or a double move to get next to the creatures.
Mutant Master
GM, 462 posts
Thu 3 Nov 2022
at 23:17
  • msg #863

Re: OCC #1

I understand that Ocean may be busy, so I just need Katrina and Azhanti to post.
Mutant Master
GM, 464 posts
Sun 6 Nov 2022
at 20:56
  • msg #864

Re: OCC #1

If I didn't PM you, you didn't pass your knowledge check. Remember, you can use a reaction to reroll it on your own if you'd like to.
Sylvia
player, 275 posts
HP: 22/22
Mon 7 Nov 2022
at 02:45
  • msg #865

Re: OCC #1

In reply to Sylvia (msg # 856):

Just wanted to give a reminder -- I'll be heading out-of-country in a week and a half, and I'll be gone for a month with no internet access.
Mutant Master
GM, 465 posts
Mon 7 Nov 2022
at 10:37
  • msg #866

Re: OCC #1

10-4.
Alyx
player, 73 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Mon 7 Nov 2022
at 17:03
  • msg #867

Re: OCC #1

9-7?
Mephis
player, 102 posts
21/21 hp
-2 Con Drain
Mon 7 Nov 2022
at 17:33
  • msg #868

Re: OCC #1

Roger Roger
Azhanti
player, 44 posts
Industrial Light & Magic
More human than human ...
Mon 7 Nov 2022
at 18:48
  • msg #869

Re: OCC #1

Safe Travels, Sylvia.  Come back to us when you can.
Mutant Master
GM, 466 posts
Tue 8 Nov 2022
at 10:16
  • msg #870

Re: OCC #1

Just need Katrina to post. In either case, I'll move things forward tonight.
Mutant Master
GM, 468 posts
Tue 8 Nov 2022
at 23:02
  • msg #871

Re: OCC #1

I just realized I didn't give y'all xp for the radiationist. . .

Or at least didn't add it to the table.
Katrina
player, 275 posts
HP: 25/25
Wed 9 Nov 2022
at 00:38
  • msg #872

Re: OCC #1

Does Azhanti have her own backpack?
Azhanti
player, 46 posts
Industrial Light & Magic
More human than human ...
Wed 9 Nov 2022
at 00:45
  • msg #873

Re: OCC #1

Katrina:
Does Azhanti have her own backpack?

She does!  A masterwork one.  It has pretty much all of her stuff in it (MW Survival Kit, scrolls, compass, bedroll, &c.).  Why?
Katrina
player, 277 posts
HP: 25/25
Wed 9 Nov 2022
at 00:52
  • msg #874

Re: OCC #1

As mentioned IC, Kat wanted to carry Azhanti piggyback, but the logistics of that don't work.

Hm, maybe I should get a custom carrier backpack when we're next in town.
This message was last edited by the player at 00:54, Wed 09 Nov 2022.
Mephis
player, 104 posts
21/21 hp
-2 Con Drain
Wed 9 Nov 2022
at 01:07
  • msg #875

Re: OCC #1

My move speed is also 20, BTW. Was a pretty safe option since that's what a non-fighter in heavy armor will be.
Alyx
player, 74 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Wed 9 Nov 2022
at 01:37
  • msg #876

Re: OCC #1

Oh. Uh. Right. Edited my post slightly since my speed is slightly slower than the normal 30 feet (but not as slow as Mephis).
Azhanti
player, 47 posts
Industrial Light & Magic
More human than human ...
Wed 9 Nov 2022
at 03:21
  • msg #877

Re: OCC #1

Katrina:
As mentioned IC, Kat wanted to carry Azhanti piggyback, but the logistics of that don't work.

Hm, maybe I should get a custom carrier backpack when we're next in town.

Heh.  That might be fun, but is unlikely to be necessary really.  You can pick her up, if you want to run, but Azhanti will (hopefully) survive long enough to develop faster modes of transportation than walking eventually (spells shorter term and items/abilities longer term...).  Like, I said assuming she can survive.

Still, the dynamic of her in a back-carrier of Katrina's tossing fireballs (or whatever) from on high, is just a great visual!  So, maybe we should make it happen just for the fun factor alone.
Mephis
player, 106 posts
21/21 hp
-2 Con Drain
Wed 9 Nov 2022
at 03:29
  • msg #878

Re: OCC #1

In any other game it is pretty common to have a 20ft move speed. No real reason to take pains to be faster. I considered dropping move to 5ft and being able to do at will Fly or Dimension Door.
Alyx
player, 76 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Wed 9 Nov 2022
at 03:32
  • msg #879

Re: OCC #1

Azhanti:
Katrina:
As mentioned IC, Kat wanted to carry Azhanti piggyback, but the logistics of that don't work.

Hm, maybe I should get a custom carrier backpack when we're next in town.

Heh.  That might be fun, but is unlikely to be necessary really.  You can pick her up, if you want to run, but Azhanti will (hopefully) survive long enough to develop faster modes of transportation than walking eventually (spells shorter term and items/abilities longer term...).  Like, I said assuming she can survive.

Still, the dynamic of her in a back-carrier of Katrina's tossing fireballs (or whatever) from on high, is just a great visual!  So, maybe we should make it happen just for the fun factor alone.

Master blaster? lol
Mutant Master
GM, 469 posts
Wed 9 Nov 2022
at 09:54
  • msg #880

Re: OCC #1

I double checked my math and I was off by about 500 xp one of y'all. Sorry for my error.
Moonlight Dalesong
player, 218 posts
Winged elf
Forest Guardian
Wed 9 Nov 2022
at 11:12
  • msg #881

Re: OCC #1

Moonlight ground speed is only 20ft.
Flying is 50ft.  Also he could most likely carry the backpack as he as spare 14 lb he can carry.
Mutant Master
GM, 470 posts
Thu 10 Nov 2022
at 10:53
  • msg #882

Re: OCC #1

The marching order hasn't been updated, so I'm assuming y'all are still discussing that?

If y'all are heading in, we'll need that established.
Moonlight Dalesong
player, 219 posts
Winged elf
Forest Guardian
Thu 10 Nov 2022
at 11:49
  • msg #883

Re: OCC #1

I suggest if it is ok with everybody that Moonlight stays back and is last in the order.
As a Ranger he good with a bow and Perception.  Not bad AC and if need I can fly over everybody.
Does that work with everybody?
Katrina
player, 278 posts
HP: 25/25
Thu 10 Nov 2022
at 13:02
  • msg #884

Re: OCC #1

Bunch of slowpokes :)

Okay, here's my suggestion:

1 Trapfinder Katrina
2 Azhanti
3 Sylvia
4 Ocean
5 Mephis
6 Alyx
7 Moonlight Dalesong
Mephis
player, 107 posts
21/21 hp
-2 Con Drain
Thu 10 Nov 2022
at 13:13
  • msg #885

Re: OCC #1

That's fine. Gives me a minimum of two rounds to kill the bad guys on either side before they get to me.
Moonlight Dalesong
player, 220 posts
Winged elf
Forest Guardian
Thu 10 Nov 2022
at 13:18
  • msg #886

Re: OCC #1

I think with that statement you just insulted both Moonlight and Katrina in one go.

If you like Moonlight can always pick Alyx up and fly off with him so we can reduce it to one round if you like.

he he....
This message was last edited by the player at 13:19, Thu 10 Nov 2022.
Katrina
player, 279 posts
HP: 25/25
Thu 10 Nov 2022
at 15:15
  • msg #887

Re: OCC #1

In reply to Mephis (msg # 885):

That's all people ever see in me. A big, thick wall of meat in front of their enemies. :(
Mutant Master
GM, 471 posts
Thu 10 Nov 2022
at 15:16
  • msg #888

Re: OCC #1

Make sure to include Gralgal in the mix.

And update the Meta Considerations thread.
Azhanti
player, 48 posts
Industrial Light & Magic
More human than human ...
Thu 10 Nov 2022
at 15:24
  • msg #889

Re: OCC #1

Katrina:
That's all people ever see in me. A big, thick wall of meat in front of their enemies. :(

That’s not how Ashanti sees you, Katrina.  She’s glommed onto you more like she idolizes you like a big sister she never had.

EDIT:  Oh, and she is fine with the marching order.  @Mutant Master: to update the Meta Considerations thread, do you just want a new post?  No one can edit your posts in that thread except you (well, and any other GM that you make, but there are none here).
This message was last edited by the player at 15:54, Thu 10 Nov 2022.
Mephis
player, 108 posts
21/21 hp
-2 Con Drain
Thu 10 Nov 2022
at 15:52
  • msg #890

Re: OCC #1

Variously blue tinged people gotta stick together!

Gralgal uses a gun so he wants to be right behind the melee to get touch attacks. Actually I'm not certain which version of guns we are using or if that rule changes.
Alyx
player, 77 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Thu 10 Nov 2022
at 16:26
  • msg #891

Re: OCC #1

Katrina:
In reply to Mephis (msg # 885):

That's all people ever see in me. A big, thick wall of meat in front of their enemies. :(

Not I. Don't know you well enough but you seem like a fun lady.
Sylvia
player, 279 posts
HP: 22/22
Thu 10 Nov 2022
at 16:49
  • msg #892

Re: OCC #1

Hah, no one noticed that Sylvia did not put herself in the order at all!

Anyway, don't count on me in that order; this seems like a good pausing point for me. I'll be around for another week(ish), but after that it'll be a month(ish) before I'll be able post again.
Katrina
player, 280 posts
HP: 25/25
Thu 10 Nov 2022
at 17:44
  • msg #893

Re: OCC #1

In reply to Azhanti (msg # 889):

In reply to Alyx (msg # 891):

d'aw, thanks you two.
Mutant Master
GM, 472 posts
Thu 10 Nov 2022
at 18:57
  • msg #894

Re: OCC #1

Mephis:
Variously blue tinged people gotta stick together!

Gralgal uses a gun so he wants to be right behind the melee to get touch attacks. Actually I'm not certain which version of guns we are using or if that rule changes.


Guns everywhere
Mutant Master
GM, 473 posts
Thu 10 Nov 2022
at 18:58
  • msg #895

Re: OCC #1

Azhanti:
EDIT:  Oh, and she is fine with the marching order.  @Mutant Master: to update the Meta Considerations thread, do you just want a new post?  No one can edit your posts in that thread except you (well, and any other GM that you make, but there are none here).


Just post a new message and I'll delete the old one
Mutant Master
GM, 474 posts
Fri 11 Nov 2022
at 13:33
  • msg #896

Re: OCC #1

I'll be updating tonight and use the list made. It still doesn't have Gralgal on it, so I'll roll randomly if y'all don't pick.
Mephis
player, 109 posts
21/21 hp
-2 Con Drain
Fri 11 Nov 2022
at 14:47
  • msg #897

Re: OCC #1

I still say slot him in 3rd.

But also think the gained utility of a perfectly assigned order vs this person first random for the rest is pretty minimal.
Sylvia
player, 280 posts
HP: 22/22
Fri 11 Nov 2022
at 21:26
  • msg #898

Re: OCC #1

In reply to Mutant Master (msg # 896):

*hmph* The list I made had everyone on it, including Galgral.
Mutant Master
GM, 475 posts
Sun 13 Nov 2022
at 10:51
  • msg #899

Re: OCC #1

I tried to look for your list, Sylvia, but I don't see it.
Azhanti
player, 49 posts
Industrial Light & Magic
More human than human ...
Sun 13 Nov 2022
at 17:50
  • msg #900

Re: OCC #1

I suspect that the 'list' that Sylvia is referring to is the following from her statements in the IC thread:
Sylvia in Delving into the Dwarf's Oubliette IC thread:
..."We'll need to figure out our walkin' order again," she said, once Katrina made it up to her. "You first, and..." She paused for a moment with a glance down at her pack, then she looked over the group until her eyes settled on the newest member. "...Azhanti should follow ya. She'll be able to help you with whatever tech you find."

Sylvia in Delving into the Dwarf's Oubliette IC thread:
..."Hmm? Oh," she said, and her expression turned to a thoughtful frown. "Ocean should be third, followed by Moonlight and you; Mephis and Galgral will bring up the rear." She considered the order again, and nodded her approval of it.

Which yields the following:
  1. Katrina
  2. Azhanti
  3. Ocean
  4. Moonlight and Alyx
  5. Sylvia
  6. Mephis and Gralgal
And despite claiming that Sylvia didn't include herself (admittedly she didn't explicitly state her position), her position can be inferred implicitly from the ordering statements given (she'd be after Moonlight/Alyx and before Mephis/Gralgal, which doesn't violate any of her statements made).
Sylvia
player, 281 posts
HP: 22/22
Sun 13 Nov 2022
at 19:09
  • msg #901

Re: OCC #1

In reply to Azhanti (msg # 900):

Yes, that's what I'd been referring to! And wow, that's very true -- based on what she said she could have been near the end there... although she's usually pretty explicit about stuff like that.
Katrina
player, 281 posts
HP: 25/25
Mon 14 Nov 2022
at 01:44
  • msg #902

Re: OCC #1

Wait. Didn't Moonlight want to take up the back?

Oh well.
Moonlight Dalesong
player, 221 posts
Winged elf
Forest Guardian
Mon 14 Nov 2022
at 10:45
  • msg #903

Re: OCC #1

I am happy with either.
Moonlight Dalesong
player, 223 posts
Winged elf
Forest Guardian
Fri 18 Nov 2022
at 09:36
  • msg #904

Re: OCC #1

Little over run at moment but will post at weekend.
Mutant Master
GM, 481 posts
Sat 19 Nov 2022
at 19:14
  • msg #905

Re: OCC #1

What's next guys? Headed in?
Katrina
player, 284 posts
HP: 25/25
Sun 20 Nov 2022
at 03:14
  • msg #906

Re: OCC #1

Us go in.
Moonlight Dalesong
player, 225 posts
Winged elf
Forest Guardian
Sun 20 Nov 2022
at 22:06
  • msg #907

Re: OCC #1

As the song goes:-

"Boldly going forward because we cannot find reverse."
Mutant Master
GM, 483 posts
Wed 23 Nov 2022
at 22:16
  • msg #908

Re: OCC #1

I will be traveling for Thanksgiving tomorrow and Friday, so I might not be able to post. If Moonlight can post that he is indeed moving, I should be able to update tomorrow morning before we leave as I get up before anyone else in the household does.

May you all have a blessed and happy Thanksgiving if you're in the States, if not, I don't care about you at all.

;) lol
Katrina
player, 286 posts
HP: 25/25
Wed 23 Nov 2022
at 23:53
  • msg #909

Re: OCC #1

Ugh, holidays. The buses are never running on the day when my favorite buffet restaurant serves awesome turkey.
Alyx
player, 81 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Thu 24 Nov 2022
at 16:32
  • msg #910

Re: OCC #1

Happy Thanksgiving!
Azhanti
player, 54 posts
Industrial Light & Magic
More human than human ...
Thu 24 Nov 2022
at 17:11
  • msg #911

Re: OCC #1

Alyx:
Happy Thanksgiving!

I second that!  Happy Thanksgiving to those in the United States… and um, Happy Thursday to everyone else!  I am thankful for everyone in this game for making it fun, and especially thankful for the Mutant Master for running this post-apocalyptic roller coaster!  Game on!
Moonlight Dalesong
player, 228 posts
Winged elf
Forest Guardian
Thu 24 Nov 2022
at 20:24
  • msg #912

Re: OCC #1

In reply to Azhanti (msg # 911):

In the uk it would be happy Sunday Lunch.

A lot people from USA don't realize your thank given dinner is slightly over the top form of our Sunday lunch.

He he...
Azhanti
player, 55 posts
Industrial Light & Magic
More human than human ...
Mon 28 Nov 2022
at 02:08
  • msg #913

Re: OCC #1

@Mutant Master, do we need initiative rolls?  Since the creature type has been (tentatively) identified, are we allowed to make additional knowledge checks (presumably, you made the initial check, which Azhanti failed)?  If so, can we make that check be Knowledge (arcana) or does it have to remain Knowledge (nature) - I have to ask, since one of those has a much better bonus than the other, untrained, knowledge skill...?

EDIT:  Or are we still in narrative/fuzzy time?  And if so, what type of actions are allowed then to combat or otherwise engage this creature (and/or save Moonlight)?
This message was last edited by the player at 05:24, Mon 28 Nov 2022.
Mutant Master
GM, 485 posts
Mon 28 Nov 2022
at 09:24
  • msg #914

Re: OCC #1

No, just post up your full round of actions.

You may reroll your knowledge check, but it'll take 1 reaction to do so and because you're not trained, the DC is increased. Arcana won't help you with this one, as it's a pure force of nature.

It is reaching down from the "rafters" so an Acrobatics check vs DC10 would be required to make a single melee attack. Otherwise it's ranged combat only
Mephis
player, 113 posts
21/21 hp
-2 Con Drain
Mon 28 Nov 2022
at 13:06
  • msg #915

Re: OCC #1

If it trips it will probably fall from the ceiling?
Katrina
player, 288 posts
HP: 25/25
Mon 28 Nov 2022
at 15:19
  • msg #916

Re: OCC #1

I'll let someone trip it then, since I'm pure wall'o'meat.
Mutant Master
GM, 486 posts
Mon 28 Nov 2022
at 17:55
  • msg #917

Re: OCC #1

It depends on what you roll.
Mephis
player, 115 posts
21/21 hp
-2 Con Drain
Mon 28 Nov 2022
at 19:51
  • msg #918

Re: OCC #1

Boy are my rolls trash today, 2 followed by 4.

Like that would trip me but probably not much else.
Mutant Master
GM, 487 posts
Tue 29 Nov 2022
at 09:27
  • msg #919

Re: OCC #1

Just need Katrina's actions and we can move on and I will be this evening.
Alyx
player, 83 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Wed 30 Nov 2022
at 04:18
  • msg #920

Re: OCC #1

Mutant Master:
while Alyx only looks up in surprise as he calls out the creature's common name.

That's...an oversimplification, lol. He had to swap out weapons. =)
This message was last edited by the player at 04:20, Wed 30 Nov 2022.
Mutant Master
GM, 489 posts
Wed 30 Nov 2022
at 10:48
  • msg #921

Re: OCC #1

Weeeeell. lol
Mutant Master
GM, 490 posts
Wed 30 Nov 2022
at 10:55
  • msg #922

Re: OCC #1

I forgot an important piece of info in my post, so I'm editted that in.
This message was lightly edited by the GM at 10:57, Wed 30 Nov 2022.
Mutant Master
GM, 491 posts
Thu 1 Dec 2022
at 23:46
  • msg #923

Re: OCC #1

Need Katrina to post so I can update. Thanks!
This message was last edited by the GM at 23:47, Thu 01 Dec 2022.
Katrina
player, 290 posts
HP: 25/25
Fri 2 Dec 2022
at 01:15
  • msg #924

Re: OCC #1

Does the trip succeed? (Sorry, thought I asked that.)
This message was last edited by the player at 01:15, Fri 02 Dec 2022.
Mutant Master
GM, 492 posts
Fri 2 Dec 2022
at 09:16
  • msg #925

Re: OCC #1

It's flying naturally, aka without wings, and has no legs. So I'm going to rule that it wasn't tripped, but instead pulled down enough for anyone to get into melee with it since that was a pretty good roll and did just get it's CMD.
Mephis
player, 117 posts
21/21 hp
-2 Con Drain
Fri 2 Dec 2022
at 13:05
  • msg #926

Re: OCC #1

Ah, I misunderstood. I assumed it was clinging to the ceiling with tentacles.
Mutant Master
GM, 493 posts
Fri 2 Dec 2022
at 18:58
  • msg #927

Re: OCC #1

As it would be hard to see exactly what it was clinging to that's a completely understandable misconception hence why I didn't correct you.

It's in all the cords and stuff and it is very stealthy.
Katrina
player, 292 posts
HP: 10/25
Sat 3 Dec 2022
at 20:50
  • msg #928

Re: OCC #1

It's probably a coincidence that we got into a fight right as our healer was on vacation!
Azhanti
player, 59 posts
Industrial Light & Magic
More human than human ...
Wed 7 Dec 2022
at 08:16
  • msg #929

Re: OCC #1

I don’t want to meta-game too much here, but healing Ashanti isn’t going to help her anymore.  Moonlight is dying.  Ashanti is … not dying.  She’s also not stable.  But healing isn’t going to help her.

Moonlight might be a better choice for some healing magics.
Mutant Master
GM, 495 posts
Wed 7 Dec 2022
at 09:12
  • msg #930

Re: OCC #1

She would need to roll either a heal check or a perception check to know. She may retcon her actions if she beats a DC 10 on either.
Ocean
player, 194 posts
Wed 7 Dec 2022
at 14:33
  • msg #931

Re: OCC #1

Actually I went with what she was ordered upon entry.

That said seeing her perception and healing are the same number and she unfortunately rolled a 9.
Alyx
player, 86 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Wed 7 Dec 2022
at 18:28
  • msg #932

Re: OCC #1

Azhanti:
I don’t want to meta-game too much here, but healing Ashanti isn’t going to help her anymore.  Moonlight is dying.  Ashanti is … not dying.  She’s also not stable.  But healing isn’t going to help her.

Moonlight might be a better choice for some healing magics.

Did we...lose Azhanti already?? Bewwww.
Mutant Master
GM, 496 posts
Wed 7 Dec 2022
at 20:17
  • msg #933

Re: OCC #1

In reply to Ocean (msg # 931):

Geez. The die roller wants y'all dead. . .
Mutant Master
GM, 498 posts
Fri 9 Dec 2022
at 09:47
  • msg #934

Re: OCC #1

What do y'all wish to do now? You've got two people down and one hurt pretty badly.
Mephis
player, 119 posts
21/21 hp
-2 Con Drain
Fri 9 Dec 2022
at 14:06
  • msg #935

Re: OCC #1

Get them healed up. See if eating mutant pituitary glands really gives more mutation points. Move on. Hope that Azhanti's back up is tankier than her first character.
Alyx
player, 88 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Fri 9 Dec 2022
at 16:37
  • msg #936

Re: OCC #1

In reply to Mutant Master (msg # 934):

Waiting an appropriate amount of time to loot the body as a survivalist...

...or waiting for a miracle to happen to Azhanti...
Mephis
player, 120 posts
21/21 hp
-2 Con Drain
Fri 9 Dec 2022
at 17:21
  • msg #937

Re: OCC #1

Is there a "Resurrection without penalty if cast almost immediately" spell in PF?

If we leveled up I think one of us could tank all our stats to get that?
Mutant Master
GM, 499 posts
Fri 9 Dec 2022
at 22:44
  • msg #938

Re: OCC #1

Animate Dead comes to mind.

O:)
Azhanti
player, 60 posts
Industrial Light & Magic
More human than human ...
Sat 10 Dec 2022
at 01:52
  • msg #939

Re: OCC #1

Mutant Master:
Animate Dead comes to mind.

There is also Breath of Life, but it is still a 5th level Cleric/Oracle spell - so, no one will have that yet.
Mephis
player, 121 posts
21/21 hp
-2 Con Drain
Sat 10 Dec 2022
at 01:58
  • msg #940

Re: OCC #1

Azhanti:
There is also Breath of Life, but it is still a 5th level Cleric/Oracle spell - so, no one will have that yet.

I cast a 5th level Sorc/Wiz spell every round. Our healer just didn't opt to have BoL as their on tap heal. 1/day it's pretty cheap, 6 points. Probably worth it, too late now.
Ocean
player, 196 posts
Sat 10 Dec 2022
at 02:00
  • msg #941

Re: OCC #1

I actually just sent the gm a PM similar to this as Ocean does have 6 MP but would be a bit too convenient in my head.
Mephis
player, 122 posts
21/21 hp
-2 Con Drain
Sat 10 Dec 2022
at 02:21
  • msg #942

Re: OCC #1

Ocean:
I actually just sent the gm a PM similar to this as Ocean does have 6 MP but would be a bit too convenient in my head.

Dramatic is the word you are looking for.
Alyx
player, 89 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Sat 10 Dec 2022
at 02:23
  • msg #943

Re: OCC #1

Favorable. Advantageous. Beneficial. Handy. Timely. lol
Ocean
player, 197 posts
Sat 10 Dec 2022
at 15:37
  • msg #944

Re: OCC #1

Even if she had it more than one round has passed.

As per rules can only spend MP at levels and I am good with that.
Moonlight Dalesong
player, 233 posts
Winged elf
Forest Guardian
Sun 11 Dec 2022
at 11:02
  • msg #945

Re: OCC #1

Moonlight (or his player has an idea) but I very not sure about this.  Or if the others going to like it.
Or if Azhanti would like it.

It sort of a little franklin's monster.  Possibly a little marcab.  And mostly will not work.

I have in the past had some fun ideas in a game (I so I thought) and found I upset other players.  In my job I talk to people about anything and everything.  Often personal medical stuff.  It is always on their terms but I realize what is normal to me and does not bother me can easily upset other.

So I leave it to GM to PM me or not (and I give GM basic outline of the idea) then it may happen depending on how the GM feels.  Like I said it most likely a long shot anyway but does fit with world we in.
Katrina
player, 294 posts
HP: 10/25
Sun 11 Dec 2022
at 20:04
  • msg #946

Re: OCC #1

Sorry for my own slowness, everyone. Been taking advantage of a break in the snowstorm to Do Stuff.
Mutant Master
GM, 500 posts
Mon 12 Dec 2022
at 21:43
  • msg #947

Re: OCC #1

I had to be up at midnight for work, but I want to advance this. I will tomorrow, so get your posts up on what y'all are doing.
Mutant Master
GM, 501 posts
Mon 12 Dec 2022
at 21:43
  • msg #948

Re: OCC #1

I had to be up at midnight for work, but I want to advance this. I will tomorrow, so get your posts up on what y'all are doing.
Mutant Master
GM, 502 posts
Tue 13 Dec 2022
at 21:03
  • msg #949

Re: OCC #1

I have to go to a Christmas pageant tonight for child #4, so I won't be able to post. Sorry, y'all.
Azhanti
player, 61 posts
Industrial Light & Magic
More human than human ...
Wed 14 Dec 2022
at 01:26
  • msg #950

Re: OCC #1

Mutant Master:
I have to go to a Christmas pageant tonight for child #4, so I won't be able to post. Sorry, y'all.

Merry Christmas Pageant, Muttie Master!  Have fun and come back to us when you can!
Mutant Master
GM, 504 posts
Fri 16 Dec 2022
at 10:17
  • msg #951

Re: OCC #1

Anyone want to check the other body out? What do y'all want to do with Azhanti's body and things?

I know with Christmas coming up, things can get busy, so post if you can.
Mephis
player, 125 posts
21/21 hp
-2 Con Drain
Fri 16 Dec 2022
at 13:20
  • msg #952

Re: OCC #1

what are the mechanical properties of No-Grain?
Mutant Master
GM, 505 posts
Fri 16 Dec 2022
at 15:31
  • msg #953

Re: OCC #1

If you want to roll a know (history) or know (technology), I'll tell you want you know about it. Common info is that it's simple to wood in toughness and workability, but has no grain.

I would have rolled it for somebody already but I wanted to wait to see who was going to interact with it first.
This message was last edited by the GM at 15:32, Fri 16 Dec 2022.
Mephis
player, 126 posts
21/21 hp
-2 Con Drain
Fri 16 Dec 2022
at 16:06
  • msg #954

Re: OCC #1

Closest I have are Appraise and Craft Smithing. The first might work honestly. To at least know how it's valued.

I have an Agile Breastplate so it MIGHT be an upgrade for me.
Alyx
player, 91 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Fri 16 Dec 2022
at 20:53
  • msg #955

Re: OCC #1

Mutant Master:
Anyone want to check the other body out? What do y'all want to do with Azhanti's body and things?

I know with Christmas coming up, things can get busy, so post if you can.

As stated previously, Alyx is respectfully searching and looting Azhanti.
Ocean
player, 199 posts
Fri 16 Dec 2022
at 21:00
  • msg #956

Re: OCC #1

Heck day at work will try to get it out tonight or I don't think we are going anywhere this weekend thankfully so might be this weekend sometime
Mutant Master
GM, 506 posts
Fri 16 Dec 2022
at 22:36
  • msg #957

Re: OCC #1

In reply to Alyx (msg # 955):

I thought that maybe she had already shared with you what she had.

Money and Equipment

Armor     :  none
Belt      :  Adventurer's Sash                        3 lbs      20 gp
               Pouch, Belt                            0.5 lbs     1 gp
                 Coin (1pp,1gp,5sp,8cp)               0.3 lbs     - gp
               Vial, Steel                            -  lbs      1 gp
                 Ioun Torch                           -  lbs     75 gp
               Whetstone                              1  lbs      0.02 gp
Body      :  Explorer's Outfit                       (8) lbs    (10)gp
Chest     :  none
Eyes      :  none
Feet      :  Boots of the Cat                         1 lbs     500*gp
Hands     :  none
Head      :  none
Headband  :  none
Neck      :  Protective Ruff                          0.25 lbs  500*gp
               + Whistle, Signal                      - lbs       0.8 gp
Ring #1   :  none
Ring #2   :  none
Shield    :  none
Shoulders :  Muleback Cords                           0.25 lbs  500*gp
Wrists    :  Sleeves of Many Garments                 1 lbs     100*gp

Weapon    :  Dagger                                   1 lbs       2 gp
Weapon    :  Crossbow, Light, MW, Darkwood            2 lbs     375 gp
                Quiver, 10 bolts (x2)                 2 lbs       2 gp

Other Equipment :
      Backpack, MW                                    4 lbs      50 gp   Cap: 24.5/50
        Bedroll                                       5 lbs       0.1 gp
        Blanket                                       3 lbs       0.5 gp
        Case, Scroll                                  1 lbs       1 gp
          Scroll, Break                              (-)lbs      25 gp   Uses: 1/1, CL: 1
          Scroll, Burning Disarm                     (-)lbs      25 gp   Uses: 1/1, CL: 1
          Scroll, Comprehend Languages               (-)lbs      25 gp   Uses: 1/1, CL: 1
        Case, Scroll                                  1 lbs       1 gp
          Scroll, Grease                             (-)lbs      25 gp   Uses: 1/1, CL: 1
          Scroll, Incendiary Runes                   (-)lbs      25 gp   Uses: 1/1, CL: 1
          Scroll, Moment of Greatness                (-)lbs      25 gp   Uses: 1/1, CL: 1
          Scroll, Shadow Trap                        (-)lbs      25 gp   Uses: 1/1, CL: 1
        Case, Scroll                                  1 lbs       1 gp
        Compass                                       0.5 lbs    10 gp   +2 Survival vs lost
        Lute, MW, Darkwood                            1.5 lbs   130 gp   +2 Perform (string)
        Mirror, Small Steel                           0.5 lbs     1 gp
        Potion of Cure Light Wounds (x2)              - lbs     100 gp   Uses: 2/2, CL: 1
        Survival Kit, MW                              5 lbs      50 gp
          Flint and Steel                            (-)lbs      (1)gp
          Kit, Mess                                  (1)lbs      (0.2)gp
          Knife, Utility                             (1)lbs      (2)gp
          Maps & Field Guide                         (2)lbs     (40)gp   +2 Survival
          Waterskin, Empty x2                        (1)lbs      (2)gp
        Trail Rations (x4)                            4 lbs       2 gp   Uses: 4/4
        Traveller's Any-Tool                          2 lbs     250 gp
        Wand of Endure Elements                       - lbs      45 gp   Uses: 3/3
        Wand of Floating Disc                         - lbs      45 gp   Uses: 3/3
Sylvia
player, 284 posts
HP: 22/22
Sun 18 Dec 2022
at 03:45
  • msg #958

Re: OCC #1

I'm back! And... my future apprentice is already dead?!

:(
Mutant Master
GM, 508 posts
Sun 18 Dec 2022
at 12:11
  • msg #959

Re: OCC #1

Sadly yes. You have only gotten back to the wagon, do you want to return and we can say that Aron is being taken care of by his lab.
Sylvia
player, 285 posts
HP: 22/22
Sun 18 Dec 2022
at 19:52
  • msg #960

Re: OCC #1

In reply to Mutant Master (msg # 959):

That works for me! I guess I'm finally off the phone with him...
Mutant Master
GM, 510 posts
Fri 23 Dec 2022
at 09:56
  • msg #961

Re: OCC #1

Does anyone want to open the box?
Moonlight Dalesong
player, 238 posts
Winged elf
Forest Guardian
Fri 23 Dec 2022
at 10:44
  • msg #962

Re: OCC #1

Mutant Master:
Continuing down the hallway, it opens up into an area where it branches left, right, and straight ahead, but there is a large hole where the light seems to be coming from. A stone circle surrounds the hole that's mostly intact and looks kind of like a stone bench and is reflecting all the light off of them. The ceiling is just high enough here that Moonlight could fly up and over the hole if he choses.

Mutant Master:
Does anyone want to open the box?

OCC: Anyone want to open the box? Maybe Moonlight? 3:)



Moonlight look up into the sky and says.

Do you really think I that stupid an elf.  Really Mutant Master. 
The the elf growles at the GM.

I so wanted to put that in thread and have other character think Moonlight had really lost it but decide not to.  So Yes like Moonlight going set himself up for a second hit.
Sylvia
player, 290 posts
HP: 22/22
Sat 24 Dec 2022
at 02:41
  • msg #963

Re: OCC #1

In reply to Moonlight Dalesong (msg # 962):

This literally made me LOL
Mutant Master
GM, 511 posts
Sat 24 Dec 2022
at 19:46
  • msg #964

Re: OCC #1

Awwww. I was only being helpful.


3:)
This message was last edited by the GM at 19:47, Sat 24 Dec 2022.
Azhanti
player, 62 posts
Industrial Light & Magic
More human than human ...
Sat 24 Dec 2022
at 23:12
  • msg #965

Re: OCC #1

Happy Holidays, everyone!  Merry Christmas (well, it is still the eve here, but I may not be on tomorrow) to those that celebrate.  Safe travels and best wishes to all!  And here's to good RPing in the new year and beyond (well, maybe not for Azhanti, but the rest of the group, you know)!
Alyx
player, 94 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Sat 24 Dec 2022
at 23:16
  • msg #966

Re: OCC #1

Happy Holidays!

Will we be seeing the new non-Azhanti character of yours in the new year?
Ocean
player, 201 posts
Sun 25 Dec 2022
at 02:22
  • msg #967

Re: OCC #1

I will try to bang out tomorrow had a lot of travelling, sadly 6 hours round trip for 4 hours of visiting.
Azhanti
player, 63 posts
Industrial Light & Magic
More human than human ...
Sun 25 Dec 2022
at 20:22
  • msg #968

Re: OCC #1

Alyx:
... Will we be seeing the new non-Azhanti character of yours in the new year?

Perhaps.  Mutant Master and I have been discussing things. It took me a long time to come up with Azhanti and I am not sure, if I can come up with another (non-derivative) concept at this point.  To be clear, it has nothing to do with the GM or any of the other players (all of whom have been extremely accommodating and helpful), it is simply my own personal foibles/limitations at play.  In any case, I have very much enjoyed the time I have had playing Azhanti and  RPing with everyone - I just don't know if I will continue with the game given Azhanti's abrupt departure.
Sylvia
player, 292 posts
HP: 22/22
Mon 26 Dec 2022
at 02:54
  • msg #969

Re: OCC #1

In reply to Azhanti (msg # 968):

I don't necessarily know what you mean, but I know that my own characters often take on a life of their own, and become special with their quirks and foibles. I certainly hope you find a way to stay with us; I very much enjoyed RPing with you as Azhanti.
Mephis
player, 128 posts
21/21 hp
-2 Con Drain
Mon 26 Dec 2022
at 02:56
  • msg #970

Re: OCC #1

To be clear. None of us are winning Pulitzer prizes here. Every character you ever will make is derivative to some extent.
Alyx
player, 95 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Mon 26 Dec 2022
at 02:58
  • msg #971

Re: OCC #1

Sylvia:
I don't necessarily know what you mean, but I know that my own characters often take on a life of their own, and become special with their quirks and foibles. I certainly hope you find a way to stay with us; I very much enjoyed RPing with you as Azhanti.

Agreed. I hope you can find something you will enjoy, and if I can help let me know.
Mutant Master
GM, 512 posts
Mon 26 Dec 2022
at 10:38
  • msg #972

Re: OCC #1

Alright. I'm back from Christmas festivities and ready to get this train moving again. I hope your time was full of joy and thoughts of others.
Katrina
player, 298 posts
HP: 10/25
Tue 27 Dec 2022
at 00:49
  • msg #973

Re: OCC #1

@Azhanti: I would love to keep playing with you but I understand if you're not inspired!

@Sylvia: Want to put Azhanti's stuff on the loot list? (That sounds highly respectful, I know.)

I've claimed the Boots of the Cat as my priority treasure pick, and asked the group if they want me to have the Cords as an extra :)
Sylvia
player, 293 posts
HP: 22/22
Tue 27 Dec 2022
at 02:04
  • msg #974

Re: OCC #1

In reply to Mutant Master (msg # 972):

Traveling one last time tomorrow, so I should be fully present starting Wednesday.

@Katrina: I'll do it later this week.
Mutant Master
GM, 514 posts
Tue 27 Dec 2022
at 09:19
  • msg #975

Re: OCC #1

I am working on a little Gamma World PF2 experiment if anyone is interested in trying it. I'll be much slower than this an will mostly revolve around combat with no real story structure unless I get inspired.

link to another game

I do wish to talk about what happened last encounter. I had set it abnormally high because of the damage output of certain characters. I'm not pointing fingers as it was only possible because of my ruling. Because it involved a PC death, do y'all want to readjust the Mystical Connection mutation or I could do something else that would benefit Azhanti's character? This is a one time offer and I will expect y'all to not pull any punches next time.
This message was last edited by the GM at 10:52, Tue 27 Dec 2022.
Katrina
player, 299 posts
HP: 10/25
Tue 27 Dec 2022
at 12:07
  • msg #976

Re: OCC #1

If you want to call a mulligan and have Azhanti survive at -1 HP and stable, and everyone's on board with that, I'd be okay with that personally.

I admit that I'm not the most old school of role-players, really :) I mean, death being a risk of the game is fine*, but pure bad dice when we don't have any warning isn't my opinion of fun.

That said, if you think a character's combat power is too much and is unbalancing the game, then I'd hope you'd talk it over with them and come to a workable solution.

*Remember the fight with the hairling? The likelihood of death in that fight was such that Katrina essentially said "I'm not getting paid enough for this shit," and was going to cut and run until she got a critical that turned the tide. That's an interesting dilemma.
This message was last edited by the player at 12:07, Tue 27 Dec 2022.
Mephis
player, 129 posts
21/21 hp
-2 Con Drain
Tue 27 Dec 2022
at 14:53
  • msg #977

Re: OCC #1

Ya I was trying to do something more interesting than blast it with damage but then it ended up flying so the whole thing was a bust.

Mystical Connection is broken. No two ways about it. The one fix you did attempt didn't solve the underlying issue and only served to force more somewhat balanced and interesting builds out of circulation.

If you don't put a flat spell level no greater than character level/2 (putting spell availability in line with wizards) then you may least need to put a limit on the number of points you can spend on any one thing. Mutation points no higher than character level leaves vastly OP spells available but not completely BS OP spells open. At it's most abused it forces someone like me to have a variety of 1/day effects which simply makes the fights more interesting and makes us vulnerable to attrition.

With those limitations being more lenient on upgrading your mutations seems called for. Using points to change the spells to direct upgrades (lesser to normal to greater, numbered summons, etc.) And being allowed to increase the uses while staying within the other limits. Both seem reasonably on theme.

@katarina you might not mind people dying but having someone die every fight until one player decides the fight is over isn't really the 'old school' spirit.
Mutant Master
GM, 515 posts
Tue 27 Dec 2022
at 15:42
  • msg #978

Re: OCC #1

Have y'all ever played 2e psionics? It'll take since work, but there are basically power trees that each power in the tree become as players advance. So like Summon Monster would go up 1-9 as the PC got leveled enough to use it and trade the old power out. It would take a little work for the odd spells, but I should be able to work it out.

Or I could put it more in line with like gnome/elven racial spells where you pick 3 0 level spells and a 1st level at character creation to use any of the shells 3x/day and then give extra spell levels as y'all advance.

I did want the PCs to be powerful and unique, but then I just find it difficult to balance encounters without them being really deadly.
Ocean
player, 203 posts
Tue 27 Dec 2022
at 16:11
  • msg #979

Re: OCC #1

Why not add a mutation to the creature we were fighting and it absorbed Azhanti.  Have like an egg (or the heart) start to grow and spit out Azhanti again maybe with some difference of some sort.

On the mystical connection I would almost say it is too expensive in some ways but definitely over powered in others.  Why not use the method in creating races from pathfinder

quote:
Spell-Like Ability, At-Will (Variable, see Special)
Prerequisites: None.

Benefit: Choose a 3rd-level or lower spell that does not attack a creature or deal damage. Members of this race can use this spell as an at-will spell-like ability. The caster level of the spell is equal to the user’s character level.

Special: This trait costs as many RP as twice the level of spell chosen (minimum 2). Up to five spells can be chosen when you take this trait. Each time you take an additional spell, adjust the RP cost of this trait appropriately.


With modification of offensive spells cost double of triple and put a cap of 3rd or level to start.  Once you reach a level of being able to cast the spell (8th means can pick 4th, 10th means cast 5th)
Mephis
player, 130 posts
21/21 hp
-2 Con Drain
Tue 27 Dec 2022
at 16:19
  • msg #980

Re: OCC #1

Fortunately you can do most of the work piecemeal. If no one is using Summon Nature's Ally then there isn't a real reason to put the work into it.

Yes, it's trivial to have our offense go way over our defense.

Monsters on the other hand are "balanced" at a certain level. They actually are also offensively balanced generally which only exacerbates the problem. See many player analyses on the subject for details.

But more over anyone not dumping stats and move and such to get free spells is going to be left way behind.
Alyx
player, 96 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Tue 27 Dec 2022
at 17:12
  • msg #981

Re: OCC #1

Shrug. I stayed far away from that mutation, but I also had a theme I was going for so it didn't matter to me. But yeah, I think it may need to be reworked. I'm not great at that sort of thing though.

And I'm fine with Azhanti not being completely dead, or coming back or whatever.
Mephis
player, 131 posts
21/21 hp
-2 Con Drain
Tue 27 Dec 2022
at 17:36
  • msg #982

Re: OCC #1

You should be able to be effective without interacting with the system. Since it is an optional system.
Mutant Master
GM, 516 posts
Tue 27 Dec 2022
at 18:19
  • msg #983

Re: OCC #1

Maybe it'll help if I explain what I loved and hated about Gamma World in the first place. I loved that you could create fun characters quickly. It was all random so with about a dozen or so rolls, you'd be ready to go. The down side is that nothing was balanced, as in the mutations were either super powered or you'd come out next to useless and the skill system was next to non-existent. I always had terrible luck with the character creation, but I always figured out how to have fun even though their lives were almost always short lived.

Today's gamer just doesn't want randomness. I've tried running the old school version, but could never get enough players together, so Pathfinder is the way to draw people into a world that I've loved since high school. The d20 modern system tried to recapture the primary fun, but the mutations were more sci-fi than science fantasy. They were more of an obstacle rather than a fun feature.

At that's my goal, to make something that's fun for everyone but gives the freedom to create fun and wacky characters.
This message was last edited by the GM at 18:23, Tue 27 Dec 2022.
Alyx
player, 97 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Tue 27 Dec 2022
at 18:24
  • msg #984

Re: OCC #1

In reply to Mutant Master (msg # 983):

I will say I used to love rolling random character for Marvel's old d100 FASERIP game. Trying to come up with an explanation for how the character's origin and powers could match up was sometimes frustrating (as could be the sometimes-useless characters rolled up) but also fun. And for me, it's about making a character that will be fun to play, not necessarily due to what class features or powers they have, though I will admit to trying to make that happen as well.
Mephis
player, 132 posts
21/21 hp
-2 Con Drain
Tue 27 Dec 2022
at 18:42
  • msg #985

Re: OCC #1

It's not the randomness it's that it's a fairly obscure system. You could probably do just about anything in d20 on here and it would fill.

The real problem with randomness on PbP is that if a player doesn't like what they random they are a lot more likely to gost you. Since they were about 99% likely to do that anyway.
Ocean
player, 204 posts
Tue 27 Dec 2022
at 18:57
  • msg #986

Re: OCC #1

The randomness of gammaworld had issue where if you had a concept and the roll ruined it it was done.

In my table top we do a lot of randomness but give some veto and variety.  Example being you could read the rolls front or back in percentiles and choose.  And each player is given two vetos as well as one roll above and beyond the number required.

This allowed for fairly random but not hand picked.

We usually do this with hero games where we use Palladium heroes unlimited and roll randomly and then switch to another system to build.
Mephis
player, 133 posts
21/21 hp
-2 Con Drain
Tue 27 Dec 2022
at 19:38
  • msg #987

Re: OCC #1

If you are playing a game with random CC you have to go in without a firm concept. RPOL doesn't work for that since the GM let you into the game based on a character pitch. Which is already too much to play nice with random gen.
Katrina
player, 300 posts
HP: 10/25
Tue 27 Dec 2022
at 20:29
  • msg #988

Re: OCC #1

Mutant Master:
Today's gamer just doesn't want randomness.


Indeed - I know I'm not a fan.
Mutant Master
GM, 517 posts
Wed 28 Dec 2022
at 00:40
  • msg #989

Re: OCC #1

Yeah, I understand all y'alls' points, so we're back to crafted characters. So the question still stands. Do we keep going with mutations as usual, go to a stepped up ability tree that is create on a case by case basis, or model after racial spells?

It doesn't have to be hashed out before we continue with the story, but it will need to be decided soon.

FYI, I won't retcon Azhanti's death. She's dead, but I will either make the party find the way to bring her back I prewrote into the adventure or offer it.
Sylvia
player, 294 posts
HP: 22/22
Wed 28 Dec 2022
at 00:43
  • msg #990

Re: OCC #1

Randomness works far better if everyone is on board for a more narrative-style game, rather than a power-creep style (which is D&D's default). In that case power imbalances can be smoothed out (at least somewhat) by narrative focus. But I am also not really a fan of random character gen, for the reasons Mephis stated above.


I don't think I have any firm ideas on fixing mutations, though -- sorry.

Edit: Also, if there might be a way to bring her back, I'll forego listing her stuff in the "treasure" post for now.
This message was last edited by the player at 00:45, Wed 28 Dec 2022.
Azhanti
player, 64 posts
Industrial Light & Magic
More human than human ...
Wed 28 Dec 2022
at 00:53
  • msg #991

Re: OCC #1

Let me just start out by saying that I would prefer that Mutant Master and that group not bend over backwards to save Azhanti.  While I am not the biggest fan of randomness (in character generation - not the case here - or in play - as with character death, which is the case here), as a player I knew what I was getting into when I submitted my RTJ to join.  Mutant Master has been more than accommodating to all of my requests and questions and should not feel poorly for any reason surrounding Azhanti's demise.  I was even admitted to the game after the solicitation window had closed; so, in that sense Azhanti on borrowed time anyways.  I feel bad that I made Mutant Master do so much work to get Azhanti in, only to have her not survive the first full encounter (her introduction wasn't really 'an encounter' from my standpoint; it started, media res where she was surrounded and staked out, virtually naked, to die; so, her chances were fully up to the GM's largess at that point).

And while I am still in a bit of shock as to Azhanti's death, I don't want the game or game play to change or suffer on account of that.  Perhaps Mystical Connection is too powerful in some respects - but as noted, it comes with (or requires taking) enough drawbacks to make balanced (sort of).  In some ways, it made Azhanti a glass cannon, but no more so than being low-level (where any unlucky roll of the dice will make mince meat of a character, which is what happened to her - the Brittle Bones drawback didn't help, but that was my choice).  I don't think that adding a more complex tree-structure to mutation rules would necessarily help with character generation (or resolve this balance issue).  Not sure if the added complexity would really be worth it, but that maybe that is just me.

I have had plenty of first through third level characters die back in the 80's and 90's when I played more DnD and Gamma World.  And like Mutant Master, I was often the victim of poor dice rolling (in chargen and play) leading to early and untimely death in first edition Gamma World and old school AD&D land.  I won't say that I am used/like it, but I am familiar with the circumstance.

Anyways, my original statement was not meant to be an indictment of the play style or the character generation rules as written.  I was simply trying to truthfully answer Alyx's question about whether I could/would continue.  My time is more limited nowadays than it was back in the 80's and 90's where I happily rolled up and daydreamed about extra characters in my off-time.  Which was really, the intent/subtext of my answer; it takes me a while to come up with something that catches my fancy (and is probably more sturdy ... :D).  And I know that games (especially PBP) don't always afford that luxury of that time; so, I don't want to hold up the game either.  It should remain fun and active for everyone involved.
Mephis
player, 134 posts
21/21 hp
-2 Con Drain
Wed 28 Dec 2022
at 00:57
  • msg #992

Re: OCC #1

This conversation is literally "Should we nerf Mephis." So imma stay out of it. I feel like I did my due diligence telling MM what I was doing and how it would work. So my conscience is clear.
Mutant Master
GM, 518 posts
Wed 28 Dec 2022
at 01:03
  • msg #993

Re: OCC #1

No, I don't want to nerf you, just delay your power or we continue as is and deal with the consequences. I'm fine with either path, but I just want to be clear that staying with it as it is will make the encounters more deadly and thus everyone needs to know this upfront so that they can plan accordingly.
Alyx
player, 98 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Wed 28 Dec 2022
at 01:06
  • msg #994

Re: OCC #1

Since everyone is not set up that way, I personally would prefer not to have to deal with every encounter being above our weight, so to speak, because of one or two characters having abilities more powerful than is normal for our level.

That said, I'm fine with whatever and will roll with it. If Alyx dies, he dies. It happens. =)
Mutant Master
GM, 519 posts
Wed 28 Dec 2022
at 01:12
  • msg #995

Re: OCC #1

I love all y'all's characters. Y'all took what I thought would be interesting and did just that, made it interesting. I just want to make sure everyone is having fun and having encounters that are way more powerful than they need to be can be annoying. As everyone grows in power, this will eventually balance out, but the power creep is front loaded at this time.
Moonlight Dalesong
player, 239 posts
Winged elf
Forest Guardian
Wed 28 Dec 2022
at 11:27
  • msg #996

Re: OCC #1

I am here.  Christmas is little time off.  But having fun and enjoying the game.
Sylvia
player, 296 posts
HP: 22/22
Sat 31 Dec 2022
at 05:08
  • msg #997

Re: OCC #1

Sorry about the delay; I'll update the treasure thread in the next day or so. Certainly before next year I think...
Alyx
player, 100 posts
AC 17(21) HP 20 F3 R3 W3
My mind's eye is open
Sun 1 Jan 2023
at 06:21
  • msg #998

Re: OCC #1

Happy New Year!
Azhanti
player, 65 posts
Industrial Light & Magic
More human than human ...
Sun 1 Jan 2023
at 12:18
  • msg #999

Re: OCC #1

Happy New Year, everyone!  May your 2023 be happy, safe, and productive!  And filled with gaming!
Sylvia
player, 297 posts
HP: 22/22
Sun 1 Jan 2023
at 19:14
  • msg #1000

Re: OCC #1

Finally got a second to record stuff in the treasure thread and I had a question for Mutant Master:

Is the wand in the Deep Trunk supposed to Sending, or Whispering Wind? Message has a very limited range to it. I was about to make a post about that point, except I thought I should probably ask first.

Also, this post hits the thread limit for RPoL; you should probably make a new OOC thread.
Sign In