Personally, I was thinking that the flotilla could just happen to be coasting rather close to the shore, just to make it easier.
Though, now that I think about it, getting onto the ships really just warrants a roll. How about we have your group roll Stealth, and that will determine how serendipitous your passage is?
I think a passive opposition of +3 is good, since the flotilla isn't particularly solid ground, surrounded by water, and relatively well-protected. I'll roll an individual Stealth check for Nihlia, since she's on her own mission.
In
fact, I was just thinking about how you're going to want to roll Deceive right after that in order to convince the guards that you're legit, and I thought to myself: why don't we make it a Challenge?
Here's a link to Challenges in the SRD:
https://fate-srd.com/fate-core/challenges
In this case, the rolls would go in this order:
- Stealth v.s. +3
- Deceive or an Attack skill, depending on your success with the first roll; opposition +4
- A skill of your choice to actually find your target amongst the flotilla, opposition +5
Depending on your overall level of success, you might find Vulcan undetected and while he's at a disadvantage, you might find him and he immediately knows something is wrong, or something else might happen, like finding another patron of the party who interrupts your journey in some manner.
Make sure to take advantage of the teamwork rules:
https://fate-srd.com/fate-core/teamwork
As implied by the way teamwork works,
only one of you will technically be the main "roller" of each skill check, so make sure to decide who that is and then add bonuses and/or create advantages around that. The way I see it, it would be most advantageous to have Taphrodel roll Stealth, Lachlann roll Deceive, and then you would choose whoever's best for the skill you choose at the end.
This message was last edited by the GM at 22:36, Mon 20 Dec 2021.