No game post quite yet, friends, but I do have a few updates to give you.
After being notified of a discrepancy and then thinking it over, I've decided to take the
Drive skill and split it into two different skills -
Ride and
Sail.
Ride is for controlling mounted steeds and animal-drawn carriages, while
Sail is for helming waterborne vessels and doing other naval activities; operating airships and their like, however, is a niche specialty requiring dedicated training, and will thus require a stunt. I don't see any of you having or needing airship skills, and I'm thinking the stunt will be locked to those who are Veil-Touched anyway, so don't worry about that too much.
With this new change to skills, I'll allow you all to change what you need to in order to accommodate for it; you'll probably only need to change the word "Drive" to the word "Ride", if you even had it in the first place.
I haven't been spending all of this time doing nothing; the main thing I've been working on fleshing out before I make the first post is the lore on the first region you'll be finding yourselves in. It is mostly finished, so if any of you are interested then you can go ahead and take a look through the following link.
Dracarys Lore: https://www.worldanvil.com/w/a...ocation?preview=true
For the final note of this update, I recently remembered a story element that I was thinking of implementing to add a potential little story thread. For now, I'm calling it
The Book of Demons - a codex of all of the demons that your party is looking to help, as well as their last known area of summoning/spawning and maybe a few clues for each. It's just a little thing, but it will be an object with an aspect all it's own which we'll be able to invoke and compel as we need to. Nihlia would have been holding it initially and may likely still be holding on to it for the rest of you, but she would have given it and/or will give it to Taphrodel if she ever asked/asks.