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16:01, 29th March 2024 (GMT+0)

A Rude Awakening: Hangover (part 1)

Posted by GMFor group 0
Dimitry Spitnatz
player, 26 posts
Fri 10 Dec 2021
at 12:25
  • msg #53

A Rude Awakening: Hangover (part 1)

Not used to being thanked for anything, Dimitri takes it all awkwardly. When the woman finally lets go of him he turns to whoever seems to be in charge and says "I'm still groggy from the sleep. Where are we? We still on the transit ship?".
GM
GM, 29 posts
Fri 10 Dec 2021
at 21:37
  • msg #54

A Rude Awakening: Hangover (part 1)

Everyone talks at once and one of the women calls for quiet.

"We're on the ILK Brunel out of Mertactor. She's a one thousand ton liner. We're not sure where we are, we came out of jump and the crew seemed concerned. There was a lot of activity but they didn't tell us what was going on, only that there'd be a delay. Some of us wondered if we might have misjumped because none of the stewards would tell us how long to dock."

As she's speaking the others have realised they're not out of danger yet and grow subdued, anxiously looking around the area.
This message was last edited by the GM at 00:59, Sat 11 Dec 2021.
Dimitry Spitnatz
player, 27 posts
Sat 11 Dec 2021
at 00:38
  • msg #55

A Rude Awakening: Hangover (part 1)

"Ok everyone hunker down in the low berth room. I'm going to go and find out what's going on here." Dimitri points back towards the way he came as he says this.

Grabbing his Rifle he waits until everyone has moved out of the room and opens the door at the end of the room, slowly peeking through as he continues on into this pirate infested tin can.
GM
GM, 30 posts
Sun 12 Dec 2021
at 10:39
  • msg #56

A Rude Awakening: Hangover (part 1)

As you push open the heavy pressure hatch a dead passenger slumps through the opening. It looks the pistol guy shot her as she tried to get away rather than be jammed into the cargo lock judging from the wounds in her back. She was really young, just out of her teens.

You're in a smoky circulation area, there's two doors ajar leading into a machinery space that looks like it's been searched. To your left is a vacc suit locker, the doors also ajar. They were thorough. You look at the vacc suits, they're a utilitarian suit for both planetary and orbital EVA.
Dimitry Spitnatz
player, 28 posts
Sun 12 Dec 2021
at 11:09
  • msg #57

A Rude Awakening: Hangover (part 1)

"Great, just what I need" he exclaims to himself after seeing the vacc suits hanging in storage. grabbing the suit he spends a few minutes squeezing into it. Satisfied all the seals are made, he notices the signage above the door next to him "Launch Bay". "It Cant be this easy" he thinks to himself as he pushes the panel to open the door.
GM
GM, 31 posts
Sun 12 Dec 2021
at 11:24
  • msg #58

A Rude Awakening: Hangover (part 1)

It is, of course, not that easy. The hangar is bare and inside every single interior control panel has been removed.

You cast about, checking the doors to make sure no one is peering through the viewing panels.

Odd, there should be a launch in here, it's almost impossible the crew would not have brought one along.

Something catches your eyes; the survival kit lockers are all open and empty.
Dimitry Spitnatz
player, 29 posts
Sun 12 Dec 2021
at 13:45
  • msg #59

A Rude Awakening: Hangover (part 1)

"Did they abandon ship?" he thinks to himself. "Left the passengers behind to fend for themselves, cowards". Dimitri closes the door again and starts moving back towards the engine room. Sealing the doors to the crew lounge behind him he tries to override the engine room door, being exposed to space is no problem now he has a vacc suit.
GM
GM, 32 posts
Tue 14 Dec 2021
at 10:18
  • msg #60

A Rude Awakening: Hangover (part 1)

Amber decides to give you her views over the vacc suit radio as you interact with the engineering room controls.

"Danger. Danger. Zero compression in Engineering Section due to do total loss of atmosphere. Zero gravity in Engineering Section due to catastrophic hull failure. Do not proceed. Danger. Danger."

You pause for a minute considering whether you want to listen to her negative views. Once again it occurs to you that she never has anything positive to say. Like, she could have mentioned that you're still alive and that's quite an achievement.

While you ruminate on this you look over the control board through the drifting smoke. Because of the failure the interlocks have activated and the normal door console is inoperative, you have to use the disaster control panel with its rotating amber lights. There's a big red handle to pull down on the striped panel saying "Door Override."
This message was last edited by the GM at 10:18, Tue 14 Dec 2021.
Dimitry Spitnatz
player, 30 posts
Fri 17 Dec 2021
at 01:47
  • msg #61

A Rude Awakening: Hangover (part 1)

"screw it, I've been defrosted, threated with parts harvesting and shot at, not like today could get any worse."

Dimitri checks the seals on his suit one final time and double checks the pressure are definitely closed before he grips the handle and pulls the handle down into the the release position. He stands stands hopefully, waiting for the sound of the mechanicals to release the doors.
GM
GM, 33 posts
Sun 19 Dec 2021
at 11:19
  • msg #62

A Rude Awakening: Hangover (part 1)

The klaxons start to blare and Amber really loses it;
"ALERT! ALERT! Engineering pressure door 0-B override engaged! Aft Launch Facilities Sector depressurising on count of five seconds! Evacuate area immediately! ALERT! ALERT! Four seconds. Three seconds. Two seconds. One second! Depressurisation initiated, ensure all personnel evacuate area immediately! ALERT! ALERT!"

The rotating lights brighten and spin faster as you feel the vents all around trying to pull in as much atmosphere as possible before the doors open. Instinctively you hang onto the console's grab-handles with an urgent intensity. With an ominous crunch the doors open and the room you are in is plunged into darkness lit by only the revolving yellow lights. Loose articles and two corpses sail through the opening and you see dark shapes of machinery, arcing electricity, ragged hull-frames that are only dimly visible and beyond that unblinking stars.

Something big hit this compartment.
Dimitry Spitnatz
player, 31 posts
Tue 21 Dec 2021
at 05:44
  • msg #63

A Rude Awakening: Hangover (part 1)

Dimitry looks in to the shattered room.

"Well a bit more damage than I was expecting, lets see if there's anything still working in here" he thinks to himself as he takes a tentative step into the room, making sure his boots are making solid contact with the deck.

Dimitri looks around searching for any consoles with a spark of life in them, hopping to find something that will shed a little light on the situation. Deck plans, bridge logs, systems status. Anything would be good right now.
GM
GM, 34 posts
Thu 23 Dec 2021
at 20:16
  • msg #64

A Rude Awakening: Hangover (part 1)

Looking into the cavernous engine room you see what's left of some seriously big drives. The floor plates three metres into the are are first buckled, then twisted and after that floating in tangled messes of sparking metal and plastic. There'll definitely be no gravity once they're even mildly damaged, this being a commercial ship and not something rugged like a scout.

Your breath hisses in the helmet as you turn to survey the damage. At least fifteen metres of hull is gone and deeper in you can see what hit the Brunel. It looks like it was once a launch, it must have been moving at incredible relative speeds to the hull and the entire front end of the small craft is a tangled wreck and spinning clouds of debris. So pf the aft of the vehicle has survived.
GM
GM, 35 posts
Mon 27 Dec 2021
at 00:31
  • msg #65

A Rude Awakening: Hangover (part 1)

Looking over the wreck you realise that there's obviously no way that generator is still running and so the ship is running on batteries. The batteries are dispersed around the ship and so wouldn't be easy for you to manipulate the power supply in any way, it's just not a functionality the ship has. Of course you might be able to write your own program to do so but you have serious time constraints armed with automatic weapons.

Your eyes settle on the wreckage of the launch, it's dark bulk outlined against the hard stars. It's impossible to tell if it came from the Brunel without closer inspection. As you're looking at it you see the smashed remnants of three consoles nearby, impacted by the wreck and the kinetic trauma the ship has taken. They are dark and twisted but serious work might get one working again, it would be difficult as they're in zero gee and pieces of metal and plastic are drifting about.

You cold probably get out onto the hull through the jagged rents of the shifting structure from here. Difficult and dangerous but not impossible.

The decking shifts, if you had atmosphere you'd have heard groans of the structure. This ship is breaking up.

Maybe not all at once but sooner or later she'll be tumbling sections of debris in deep space, lifeless and dark with a cargo of the dead.
Dimitry Spitnatz
player, 32 posts
Tue 28 Dec 2021
at 01:19
  • msg #66

A Rude Awakening: Hangover (part 1)

Dimitri surveys the wreckage ahead of him, quite a number has been done here. No wonder Amber was advising against entering. Seeing the wrecked terminals and the launch ahead of him, he might be able to get a terminal running between them. Maybe the launch has a terminal still running he can wire to the ships systems. Worth a look anyway.

Dimitri slowly starts plodding along towards the launch, making sure the magnetic seals on boots are securing with each step.
GM
GM, 36 posts
Tue 28 Dec 2021
at 23:31
  • msg #67

A Rude Awakening: Hangover (part 1)

There's metres of vacuum between you and what's left of the launch where it's embedded in the machinery, there's nothing for it but to jump through the maelstrom of debris. You push off and coast across the intervening space, the eerie quiet of just your breathing in the helmet is contrasted with the visual noise of sparking consoles and cables as well as the tumbling scrap hull sections. Once you have to push against a large section of beams and hull that are smeared with bloody marks. You realise you're floating through droplets of blood that smear your visor.

With a clump you land on the launch's aft section and clip a safety carabiner to the door section. There's no power so you let loose the emergency panel and deploy the crank, slowly turning the door open.

As the gap opens about a foot you suddenly see in the flickering, staccato strobe light of the arcing power lines what looks like two heavy metal claws grab either side of the opening door from the inside and start to prise the door further apart.
Dimitry Spitnatz
player, 33 posts
Wed 29 Dec 2021
at 04:27
  • msg #68

A Rude Awakening: Hangover (part 1)

Moving as quickly as he can, Dimitri unshoulders the rifle. Slowly climbing up over the opening using gravboots and lowering the rifle to be level with the back of the head of whatever comes out.
GM
GM, 37 posts
Sat 1 Jan 2022
at 09:53
  • msg #69

A Rude Awakening: Hangover (part 1)

Clomping back on the shattered hull and readying your gun at a crazy angle to the rest of the ship you stare as the thing wrenches open the metal doors with unbelievable force, it normally would take a serious hydraulic "jaws of life" to do half that much energy. The sporadic flashes of light illuminate a heavy industrial shape like a malformed or ludicrously-built cargo bot haul itself outside and clamp its oversized clawed feet onto the hull, leaving visible gouges. It swivels it's head at you and with horror you see that it's yellow and black-striped bulk is blotched all over with bloodstains.
Dimitry Spitnatz
player, 34 posts
Sat 1 Jan 2022
at 10:16
  • msg #70

A Rude Awakening: Hangover (part 1)

"What the fuck!" Dimitri exclaims at the sight of this blood stained bot.

Not waiting around to see what's gonna happen next his instincts kick in. His hand quickly slipping down he releases the safety clip and gun still pointing at the boys heads he releases his boots from deck. Hoping the opposing force from the gun pushes him back he holds down the Trigger sending a burst into the bot.
This message was last edited by the player at 10:17, Sat 01 Jan 2022.
GM
GM, 38 posts
Mon 3 Jan 2022
at 12:01
  • msg #71

A Rude Awakening: Hangover (part 1)

The assault rifle hammers in your gloved hands and two rounds slam into the metallic monstrosity. You sail off the hull in a spin and the suit's light intensifiers struggle with the erratic flight.
You can't see if you've damaged it but before you lose visual with it you see it snaps its head around towards you.
GM
GM, 39 posts
Mon 3 Jan 2022
at 12:13
  • msg #72

A Rude Awakening: Hangover (part 1)

Cranking your head around inside the helmet you see the tangled wreck of the hull coming up at you at an eleven o'clock relation to the deck. Spreading your boots you clump onto the hull narrowly missing some power conduits that are writhing under some sort of tension from inside the hull.

Snapping your head back around you look down at the thing, it's like nothing you've ever seen before. Crouching on the launch's hull you can see it is a roughly humanoid robot or drone but it has an exaggerated chassis seemingly designed to intimidate and create fear by design and in the shifting, stuttering light it's working well. Roughly half again as large as you it is a huge hunched shape of black and yellow stripes, all smooth and segmented. It snaps its head from side to side in a sort of erratic manner, maybe your bullets did some damage, before launching itself across the gap towards you.
Dimitry Spitnatz
player, 35 posts
Tue 4 Jan 2022
at 04:42
  • msg #73

A Rude Awakening: Hangover (part 1)

Knowing a bit about power systems from his engineering days, Dimitri reaches down and grabs a shielded part of the loose cable. Careful to keep it away from contacting anything it shouldn't he waits in a crouch for the metal monstrosity to reach him.
GM
GM, 40 posts
Tue 11 Jan 2022
at 01:24
  • msg #74

A Rude Awakening: Hangover (part 1)

The huge bot does a slow roll as it leaps towards you and then slams into the hull, almost shaking you loose. Instantly it swipes what can only be called claws at you, the flickering movement barely seen in the shifting light.
GM
GM, 41 posts
Thu 20 Jan 2022
at 00:25
  • msg #75

A Rude Awakening: Hangover (part 1)

You duck under the first swipe and the claws smash into the hull and strike sparks, but the second attack comes from below and blind-sides you. The long blades slide through your suit and you gasp in pain as the ram into your torso. The suit's holo-display suddenly displays red bars warning of depressurisation.
GM
GM, 42 posts
Thu 20 Jan 2022
at 02:35
  • msg #76

A Rude Awakening: Hangover (part 1)

With atmosphere venting from the long rips in your pressure suit you desperately jam the sparking cables into the side of the robot. Arcs of electricity erupt around it and it swings back but stops, seemingly realising the cables are not effecting it like both you and expect they would. gasping against the pain you jam the cables again into its armpit and this time the machine does shudder. You see the diodes on its skull flicker and dim.

And then flicker on again, but dimly. Deep inside it the circuit breakers close and then open. It's going through its power-up process.
Dimitry Spitnatz
player, 36 posts
Thu 20 Jan 2022
at 03:27
  • msg #77

A Rude Awakening: Hangover (part 1)

"OK enough of this" Dimitri thinks to himself picking himself up from the blow. Gathering what speed he can he moves back towards the pressure doors that he entered the room through, hoping that the panel has enough juice to seal those doors again. grabbing hand over hand and letting him glide where he can, he drags himself closer.
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