RolePlay onLine RPoL Logo

, welcome to A Rude Awakening

19:50, 18th April 2024 (GMT+0)

A Rude Awakening: Hangover (part 1)

Posted by GMFor group 0
Dimitry Spitnatz
player, 14 posts
Mon 22 Nov 2021
at 23:45
  • msg #28

A Rude Awakening: Hangover (part 1)

Using his novice combat medic knowledge, Dimitri grabs anything that might be useful in his current mission of getting off this whatever it is. Sliding slightly on the blood he thinks to himself "is there any room on this ship that hasn't been turned into an abattoir". Making sure the door is shut behind him he moves back into the common area and past the seating area.

"Check all the corners, check all the rooms". His days back on the boarding parties comes back to him. "It's always worth the extra time to make sure no one has a knife in your back".

He slips the door open a little at the end of the corridor and peeks in.
GM
GM, 16 posts
Tue 23 Nov 2021
at 06:05
  • msg #29

A Rude Awakening: Hangover (part 1)

The doors at the other end of the corridor are labelled "Crew Galley" and "Launch Crew". The galley is as you'd expect it but a few abandoned meals are on the bench. The "launch crew" room is a little cabin for two personnel showing similar disarray.

You follow the bloody footprints and drag trail to the pressure door. You haven't seen a way to change decks since you left the sandcaster barbette. Opening the door you see a mirror corridor to the one near the cold berths and another cold berth room. A quick peek in shows the same nine cold berths and the hatch which you assume goes to another sandcaster barbette. All the cold berths show greenlights.
Dimitry Spitnatz
player, 15 posts
Tue 23 Nov 2021
at 06:36
  • msg #30

A Rude Awakening: Hangover (part 1)

Seems quiet down this end of what he can only assume is the ship he booked passage on. Remembering the engineering signage behind him, he heads back that way to the double pressure doors. "There's a good chance to find a terminal or some form of ship status information in there" he thinks to himself. His experience working with ships should hopefully let him find some access.

standing to one side Dimitri draws the pistol and holds it at the ready, no idea what could be in the room beyond. He flicks the release switch to open the door into engineering and slips in quietly hoping any noise from the machinery will mask his entry.
This message was last edited by the player at 06:36, Tue 23 Nov 2021.
GM
GM, 17 posts
Tue 23 Nov 2021
at 06:49
  • msg #31

A Rude Awakening: Hangover (part 1)

The glowing warning lights around the doors highlight the flashing waring signs.

"Danger. Zero Pressure Beyond This Point. Proceed To Damage Control Stations. Danger"

Right on queue that computer-woman says her bit.

"Emergency. Emergency. Critical Hull Failure. Emergency. Emergency. Damage Control to Sector C7. Emergency. Emergency."
Dimitry Spitnatz
player, 16 posts
Tue 23 Nov 2021
at 06:59
  • msg #32

A Rude Awakening: Hangover (part 1)

"Well in that case I guess im not going to engineering" he mutters to himself. "I really should give her a name." he pauses thinking. "Amber, the computer lady". he decides on a smile coming across his face thinking about the woman he met on a beach a long time ago. Shortly before she held him at gunpoint and robbed him blind, but still fun times.

"Ok Amber. Where on this damn ship isn't broken." he says up into the air before moving back into the corridor he was just examining. Moving to the door at the end he readies his weapon and opens the hatch.
GM
GM, 18 posts
Thu 25 Nov 2021
at 12:27
  • msg #33

A Rude Awakening: Hangover (part 1)

As you move up to the hatch you see it's a heavy pressure door. Opening it you see a wide area that looks like a heavy cargo distribution area. Recessed lights, massive grey walls and chipped red and black hazard lights are on the walls and floors.

The smoke isn't as bad in here but the emergency klaxons are louder. Over the sirens you hear laughter.

Two men, one with an assault rifle and one with a pistol in a shoulder holster are looking through large vision ports on a very heavy pressure door. Across the top and down the sides of the door is stencilled "Launch Bay Pressure Lock". Red lights turn on the door and a lock-cycling warning is sounding.

On the other side of the pressure door terrified people are pounding on the door. A woman holds a child and covers the child's eyes, her face turned up to the ceiling with her eyes screwed shut. The men on your side of the door are laughing and waving at the horrified people trapped in the lock.

"Warning. Warning. Launch Pressure Bay Cycling. Do Not Enter Area"
This message had punctuation tweaked by the GM at 12:37, Thu 25 Nov 2021.
Dimitry Spitnatz
player, 17 posts
Thu 25 Nov 2021
at 12:48
  • msg #34

A Rude Awakening: Hangover (part 1)

Seeing the people screaming Dimitri feels his stomach drop. He's seen the Black Flags do shit like this in the war. No rhyme or reason for it, just pure evil in their hearts. "Why aren't they hitting the airlock override from inside?" he thinks, though could just be the cold panic of the moment and they might not even be crew, probably just some helpless passengers caught up in this slaughter.

Looking at his options he knows these systems, the manual release is no good with that assault rifle next to it and he hadn't seen a terminal since getting out of cold sleep. Only sensible option at this point is to just cut the power, just need to find the right weak spot to do it without being noticed.

Engineer (Power Systems)
# 8
Details:[2d6+1+2 #  (2 3)]
GM
GM, 19 posts
Thu 25 Nov 2021
at 12:54
  • msg #35

A Rude Awakening: Hangover (part 1)

Mechanic (Power Systems) task: Success (just)

Stepping back you try and think over the awful sounds.
You remember a junction bay in the crew lounge, you must have subliminally logged it without really seeing it. It's in the right place for a power routing if there's locks on both side of the launch bay.
Dimitry Spitnatz
player, 18 posts
Thu 25 Nov 2021
at 13:08
  • msg #36

A Rude Awakening: Hangover (part 1)

Moving swiftly but quietly back the way he came, Dimitri makes his way to the junction he had noticed earlier and pulls out his knife. Slipping the knife in he pries off the access point to get to the innards. Working swiftly he sees about shutting down the power in a safe and controlled way, making sure it can be reconnected again if needed.
GM
GM, 20 posts
Fri 26 Nov 2021
at 05:06
  • msg #37

A Rude Awakening: Hangover (part 1)

Looking in you see there's simply a set of isolators available to you, all neatly labelled. You shut them down . .
Dimitry Spitnatz
player, 19 posts
Fri 26 Nov 2021
at 05:30
  • msg #38

A Rude Awakening: Hangover (part 1)

Confident he had shut everything down nicely, he slips out his pistol and holds it carefully at his side, hopefully they don't come down this way. confident the airlock had stopped cycling he knew he had a bit of time, stepping to the side of the door inside the launch crew room he leaves it slightly ajar so he can see the corridor and the door leading to the cargo hold. giving it a couple of minutes he waits to see if either of the pirates come to investigate.
This message was last edited by the player at 06:01, Fri 26 Nov 2021.
GM
GM, 21 posts
Fri 26 Nov 2021
at 12:16
  • msg #39

A Rude Awakening: Hangover (part 1)

With the door almost slid shut, your boot holding it just ajar, you see both men warily come into the area. The assault rifle guy has his weapon to his shoulder but pointed down and the pistol guy holds his weapon point straight down with his finger on the trigger guard. They look around carefully.

"Something's not fucking right" says the guy with the rifle. "Check the panel, I'm going to look around".

The other guy nods and looks about before his eyes light on the panel for the airlock. He starts to walk over to it.

The other guy says "wait a minute, what's that?" He brings his rifle up and warily starts to walk to the medical bay.

The one with the autopistol opens the panel and mutters "I thought so, someone's been screwing with this".
Dimitry Spitnatz
player, 20 posts
Sat 27 Nov 2021
at 07:17
  • msg #40

A Rude Awakening: Hangover (part 1)

Knowing that he cant let them get the power running again, Dimitri raises his pistol and takes aim at the pirate looking into the panel. Making sure to keep the door between himself and any return fire he slowly squeezes the trigger timing it with the tannoy announcements to try mask the sound.

Pistol + Dex+ Aiming
# 12
Details:[2d6+2+2+1 #  (4 3)]
This message was last edited by the player at 07:22, Sat 27 Nov 2021.
GM
GM, 22 posts
Tue 30 Nov 2021
at 04:52
  • msg #41

A Rude Awakening: Hangover (part 1)

The pistol roars in the tight confines and the muzzle flash is startlingly bright. As you're recovering from the recoil you see a huge spray of blood cover the bulkhead, no one could live through that.
Dimitry Spitnatz
player, 21 posts
Tue 30 Nov 2021
at 08:11
  • msg #42

A Rude Awakening: Hangover (part 1)

Sprinting out of the room, Dimitri drops to one knee and slides up to the sofa, the slick blood coating his knee and thigh from the slide. Keeping his gun out, his side pressed against the couch he scans the room for the other guard looking to make a bead on him.
GM
GM, 23 posts
Tue 30 Nov 2021
at 12:28
  • msg #43

A Rude Awakening: Hangover (part 1)

The pirate spins in place and you here as "click" a he changes the fire setting on his weapon. He goes into a firing stance and brings his weapon up to bear, a ruby red laser pointer shining through the smoke.
GM
GM, 24 posts
Fri 3 Dec 2021
at 01:34
  • msg #44

A Rude Awakening: Hangover (part 1)

You pop up over the couch and squeeze off a shot, the bullet taking him high in the left side of the chest in the armour. Shock and pain registers on his face as the round penetrates the armour. He shouts at you in fury and a huge star shaped muzzle flash erupts as he hammers a burst at you. The couch is torn to pieces as the rounds slice through them and a round spears into your side. The sides of your vision greys and pain balloons through your body.

7hp damage after armour, cover and dodging
Dimitry Spitnatz
player, 22 posts
Fri 3 Dec 2021
at 02:31
  • msg #45

A Rude Awakening: Hangover (part 1)

Dimitri lets out a grunt, pain exploding in his side. he reaches down and feel the wet sticky patch of blood. No time to think about that now, need to get rid of this guy. gathering his strength he takes aim again at the soldier and lets rip with the pistol again trying to end this fight quickly.
GM
GM, 25 posts
Fri 3 Dec 2021
at 14:32
  • msg #46

A Rude Awakening: Hangover (part 1)

The second bullet hits the man low on the abdomen. His leg buckles under him and he falls to the deck, twisting in pain.
This message was last edited by the GM at 13:03, Sat 04 Dec 2021.
Dimitry Spitnatz
player, 23 posts
Sat 4 Dec 2021
at 10:44
  • msg #47

A Rude Awakening: Hangover (part 1)

Seeing him and hearing the grunt Dimitri sees his opportunity, gritting his teeth he quickly moves forward and attempts to pin the pirates gun arm down while putting a point blank shot through his eye socket.
GM
GM, 26 posts
Sat 4 Dec 2021
at 13:05
  • msg #48

A Rude Awakening: Hangover (part 1)

There's silence in the room. You pant with exertion and pain, the stink of weapon discharge strong your nostrils.
Dimitry Spitnatz
player, 24 posts
Sat 4 Dec 2021
at 13:15
  • msg #49

A Rude Awakening: Hangover (part 1)

"Fuck my side hurts" wincing slightly at the pain. "Hopefully went clean through". Dimitri starts looking over the now dead pirate in front of him and headless corpse over by the panel. The weapon that did so much damage to himself should definately come in handy.

Having grabbed what he needs, Dimitri slowly walks back to the infirmary to find something to patch himself up.
GM
GM, 27 posts
Sat 4 Dec 2021
at 13:40
  • msg #50

A Rude Awakening: Hangover (part 1)

You have to flip the body over to get the webbing off it. The guy has two double ammo pouches, one of which is full and one of which has only an empty magazine in it. You look over the assault rifle, it's the ubiquitous T-540 with a holo sight and a laser spot on the rails. It kind of needs a clean but as they're famous for being dependable you think it'll be okay for the short term.

The other guy had an autopistol as well but it's an angular Viper-9, complete with a suppressor. You know that a suppressor firing that ammunition doesn't really make the weapon all that quiet, it will sound like a loud clap when discharged, but it won't be a deafening shot. He has the same shoulder holster set up the first guy had and you can clip the ammo pouch and holster onto your present one so you'll have a pistol on each side.
Dimitry Spitnatz
player, 25 posts
Fri 10 Dec 2021
at 11:38
  • msg #51

A Rude Awakening: Hangover (part 1)

Slapping the pistol and holster on his other hip, Dimitri picks up the assault rifle and checks the clip and chamber. "This will do" he thinks to himself.

Patching himself up with dirty quick stitches he checks the blood has stopped. Not quite the freedom of movement he's used to but fine for now. Moving back into rec room and through the corridor he makes his way to the airlock. Knowing he doesn't exactly look like a crewmember anymore, Dimitri moves up to the airlock window and keys the comm. "Ok people I'm gonna get you out of there, I've taken care of the two gaurds, now remain chill and don't give me no shit."

Slapping the airlock release he waits for it to cycle.
GM
GM, 28 posts
Fri 10 Dec 2021
at 12:08
  • msg #52

A Rude Awakening: Hangover (part 1)

The heavy doors part with a blast of steam. You see inside is a massive bay that is both airlock and light craft hangar, the internal control panels lie near you on your side of the lock.
As the door opens six adults and three children rush out. One of the women throws her arms around you while all thank you in an incoherent rush, finally calming down and looking about fearfully. The various hugs, shoulder thumps and general thanks almost pulls your staples.
Glancing over at the control panel on this side it appears you stopped the outer doors opening with eight seconds to spare.
Sign In