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02:57, 5th May 2024 (GMT+0)

OOC Chat.

Posted by StoryguideFor group 0
Thal Zann
player, 3 posts
Sat 20 Nov 2021
at 18:39
  • msg #28

Re: OOC Chat

T'voss Kree:
OK, lets see what we have to work with here. This is what I am seeing spec wise so far.

Aluin - Scout
Arribacca - ?
Celes Varik - Gadgeteer
Chizhaci - ?
Elav Rha - Performer
Garosuka - Driver
L-8CE - Technician ?
Quinn Tarol - Charmer
T'voss Kree - Charmer
Thal Zann - ?

Not that specializations are everything, but it might help as a start. Lots of possible options here.


^ <Points up> Post #13.  Thal's a doctor.  A simple country undercity gank doctor.;-)  Actually he's wandered a bit but basically in the Outer Rim and Hutt regions.

Even teams would be 5 PCs apiece.  Doesn't look like we are required to do so but if no one objects I'd go with the assumption of teams of 5.

Looking over descriptions and such I sense we have a lot of presence in this group;-)

Offhand I'd say L-8CE and Garosuka synergize since one's a pit droid and the other is a pod racer.

One of the Charmer's should pair up with them.  T'voss Kree could fit if L-8CE & Garosuka didn't 'fix/throw' a race for the Pike Syndicate.

They could use a combat oriented character- Chizhaci is formerly from Hutt space and could have easily ended up on Tatooine first.

Just a preliminary sketch so we have some basis to mix-n-match from.  And not that the other group won't 'balance' either (granted we probably don't want all the Presence folks on one team, ;-).

So...thus far as a thumbnail recommendation...

Team Red
1- L-8CE (tech)
2- Garosuka (driver)
3- T'voss Kree (charmer)
4- Chizhaci (melee muscle)
5-

Team Blue
1- Celes Varik (Bounty Hunter- gadgeteer and prolly similar to Garosuka in role)
2- Quinn Tarol (Charmer- the same but with T'voss Kree)
3-
4-
5-


Thal Zann as a doctor would be a useful addition to either team and his background is flexible enough end up wherever;-).

So basically I think the simplest way to hash out the team list is for Aluin Cree, Arribacca, or Elav Rha to decide if they want to fill that fifth slot on 'Team Red' or not.  If none of them do then Thal will fill it and we have our split.
This message was last edited by the player at 20:05, Sat 20 Nov 2021.
Quinn Tarol
player, 4 posts
Sat 20 Nov 2021
at 19:16
  • msg #29

OOC Chat

I'm good palling around with Celes.
Storyguide
GM, 8 posts
Sat 20 Nov 2021
at 19:25
  • msg #30

Re: OOC Chat

T'voss Kree:
Aluin - Scout
Arribacca - Scout
Celes Varik - Gadgeteer
Chizhaci - Marauder
Elav Rha - Performer
Garosuka - Driver
L-8CE - Technician
Quinn Tarol - Charmer
T'voss Kree - Charmer
Thal Zann - Doctor



You might want to have Aluin and Arribacca on different teams, maybe have Arribacca and Chizhaci on the same team, as they're both wookiee
L-8CE
player, 4 posts
Sat 20 Nov 2021
at 19:26
  • msg #31

Re: OOC Chat

What's a little wookiee romance/bromance?
Celes Varik
player, 6 posts
Trandoshan Bounty Hunter
Wait, human?
Sat 20 Nov 2021
at 19:36
  • msg #32

Re: OOC Chat

Chizhaci should definitely stay with Team Red, not because I dislike wookiees (though Celes may have a little generational speciesism in her from her Trandoshan parents, which we'll need to work on because that's not very cool) but because it looks like we're the only two combat monsters, and they could use a warrior on the team. That said, Arribacca should probably also go with, to provide some double-wookiee action. We can happily take Aluin, Elav, and Thal.
Thal Zann
player, 4 posts
Sat 20 Nov 2021
at 19:42
  • msg #33

Re: OOC Chat

Celes Varik:
That said, Arribacca should probably also go with, to provide some double-wookiee action.


<giggity>
Garosuka
player, 2 posts
Sat 20 Nov 2021
at 20:19
  • msg #34

Re: OOC Chat

I agree that Garosuka and L-8CE would synergize well. He would recognize its autonomy. My character’s career/specialization is Ace/Driver. May dip into Hotshot or Rigger specialization depending on how things go as far as how much vehicle/spaceship stuff there is. I’m cool with Red team and the groupings proposed so far.
Elav Rha
player, 3 posts
Pantoran
Performer
Sat 20 Nov 2021
at 20:53
  • msg #35

Re: OOC Chat

I'm happy with either group. Mechanically, I'm using Performer and maybe eventually Politico to be a face/support character (using Distracting Behavior and Inspiring Rhetoric). I think I'll also use a melee weapon because it goes with the former dancer role.

Like T'voss mentioned, we talked a bit to avoid too much overlap, so it might be cool to be on the same team-- but overall, I think Elav could fit with anyone.
Thal Zann
player, 5 posts
Sat 20 Nov 2021
at 20:59
  • msg #36

Re: OOC Chat

Yeah putting the Scouts on separate teams also makes sense given the Charmers are in the same boat.  And Team Red could use a dedicated beatstick which a wookie marauder more than amply fits the bill.  So given input thus far this is the proposed split up barring objection or other proposals...


Team Red
1- L-8CE (Technician)
2- Garosuka (Driver)
3- T'voss Kree (Charmer)
4- Chizhaci (Marauder)
5- Arribacca (Scout)

Team Blue
1- Celes Varik (Gadgeteer)
2- Quinn Tarol (Charmer)
3- Aluin (Scout)
4- Elav Rha (Performer)
5- Thal Zann (Doctor)
This message was last edited by the player at 21:02, Sat 20 Nov 2021.
Chizhaci
player, 3 posts
Sun 21 Nov 2021
at 04:18
  • msg #37

Re: OOC Chat

Yes, splitting up the fighter types would not be a bad idea and the group layout works. A vibro-axe is in the cards for Chizhaci, so up close and personal.
Quinn Tarol
player, 5 posts
Sun 21 Nov 2021
at 08:23
  • msg #38

OOC Chat

Alright. Quinn is ready to go.

She's stuck on this planet because as soon as she arrived, local heavies impounded her ship, a modified YT-1000, and put her in service to them. One of them took a little pity on her and gave her carte blanche on how she operates, but she now owes them for that taste of freedom.

Obligations of Favor (5) and Servitude (10), and she's really salty about that because her Motivation is Ambition (Freedom). She chafes under her current circumstances.

While her looks are simple enough, see the pic in the description, her voice and manner of speech is Elvira, Mistress of the Dark. She lack's Elvira's attitude because sometimes you have to be nice ask you think about where you wish you could shoot them.
Quinn Tarol
player, 6 posts
Sun 21 Nov 2021
at 08:27
  • msg #39

OOC Chat

There's actually a setting for Edge of the Empire in the dice roller.
Storyguide
GM, 11 posts
Sun 21 Nov 2021
at 09:55
  • msg #40

OOC Chat

Ok, dice roller is set to a default of Star Wars.

Each team has it's own private chat, and I want you guys to discuss there how and where you guys met, and figure out your Obligation.
Quinn Tarol
player, 9 posts
Mon 22 Nov 2021
at 01:42
  • msg #41

OOC Chat

I have a request. Could the game be set to Mature? We are pretty much criminal scum after all.
Thal Zann
player, 7 posts
Gank Doctor
Wnds 13/13, Str 12/12
Mon 22 Nov 2021
at 05:23
  • msg #42

Re: OOC Chat

Quinn Tarol:
I have a request. Could the game be set to Mature? We are pretty much criminal scum after all.


I have no problem setting this to Mature (I'm a bit North of 18;-).

On a semi-related note is this thread just for OOC talk related to the game or can we post any OOC chatter here?  Just got back from running my (mostly) AoR game tonight where something I planned for weeks all slotted together that I think others may find amusing.
Storyguide
GM, 15 posts
Mon 22 Nov 2021
at 07:19
  • msg #43

OOC Chat

In reply to Quinn Tarol (msg # 41):

feel free to post anything that isn't offensive. and that you don't mind the other team knowing
Celes Varik
player, 9 posts
Trandoshan Bounty Hunter
Wait, human?
Mon 22 Nov 2021
at 07:30
  • msg #44

OOC Chat

Oooh, that's right! We're rival teams sharing the same continuity!

Does that mean we should also figure out some ways we know our rivals? :3
Storyguide
GM, 16 posts
Mon 22 Nov 2021
at 07:50
  • msg #45

OOC Chat

You might encounter them on occasion, after all, you're both on the same planet...
Thal Zann
player, 10 posts
Gank Doctor
Wnds 13/13, Str 12/12
Tue 23 Nov 2021
at 08:43
  • msg #46

OOC Chat

So very condensed storytime from my (mostly now) AoR tabletop game I've been running since 2014 regarding the events that happened last session.  Still runs a bit long but I hope you find it amusing...

A bit of background I run most weeks on Sundays with a interlude to roll20 & discord given recent events.  Even being fairly xp stingy (5 to 10 xp most sessions with @15 for successful adventure conclusion), even with retirements, semi-retirements, and character deaths...yeah the PCs and campaign are more than a bit 'developed'.  Depending on schedules, availability, and just plain life changes my table is between 6 to 10 players, some of these folks have been playing at my table for decades through various campaigns and some of their now adult kids play the game (this one doesn't hold my record as the longest, that would be a Mechwarrior rpg;-).

Anyway, the players started off EotE and sort of slid into AoR.  I've allowed F&D in, but I think in general my band of miscreants just don't care for force users for one reason or another.  It's a full sandbox campaign and generally have a few 'adventures' ready at a given time but at this point it's fairly easy as they are fairly well self-directed and focused on building up their corner of the Rebellion, having a lot of irons in the fire at once.

Essentially, it's two games in one between the tabletop handling more tactical & ops stuff that directly involve the PCs and stuff we handle off table as a more strategic level game as  they've grown their own rebellion (own recruiting pools, training pipelines, resources, manufacturing, & logistics etc.)...that while shares a common purpose in overthrowing the Emperor, they are headed to splintering off as far as what happens afterwards (there's friction points that occasionally occur but they aren't dependent on Mon Mothma's crowd at this point and more often then not they feel it's more a one way relationship as far as support goes with the main Rebel Alliance).

Anyhoo, one of the irons in the fire they were developing moved from the planning to action phase.  Essentially they learned through their network of spies that there was a secret cache of stygium crystals hidden away Rendili StarDrive's Corporate Sector regional headquarters (and shipyard) located on massive Prosperity Center station orbiting the planet Bonadan.  They had 'acquired' a small amount of stygian and a functional miniaturized cloaking device plans (and a frame to mount it in) from a mission @two years before from an (mis-)adventure and had been on the prowl for more stygium so they could take full advantage of it.  They deemed the stores the Imperials had seized & stockpiled a bit too dangerous to make a grab for and figured that some manufacturer or other source may have squirreled away an industrial sized quantity of the stuff despite Imperial restrictions.  So they really put a focus on industrial espionage on ship manufacturing companies in the hope that one of them either was continuing secret research on cloaking or had shelved their research and just not turned over all their stockpiles of stygium in case circumstances changed.

A number of my players are either veterans or current reserve military so if you can't tell a few of them tend to geek out on the details.  Basically so I can't throw Murphy's Law at them every mission but there is nearly always at least some sort of minor complication thrown at them during once the mission timer starts.  And they usually plan on shooting someone anyway so there's usually plenty of excitement to go around even during a op that goes off without a hitch.  However given the number of moving parts in this one I decided Murphy would be paying them a visit, I just didn't know how right away.

So in the planning phase they were a bit worried about the Imps just blowing up the station while they were trying to crack the vault or before they could make their getaway if things went pear shaped if the fleet arrived ahead of schedule.  Granted it was a big habitat that RSD was just a fractional part of but my players can tend to prepare for the worst case scenarios and build their fallback plans from there (and the Imps had destroyed entire planets, so...).

They hit upon that any responding Naval assets were unlikely to bombard RSD's HQ if a number of VIPs were present as hostages.  So they put an memo into Rendali's public relations dept (and covered those tracks...a minor snippet adventure) to have a sort of holiday party/gala to showcase a new project the company had been working on to try to regain some market share from KDY (the Vanguard...which was basically a retooled version of a design done by Walex Blissex when he was with RSD that the Zann Consortium had latter 'acquired' from the destroyed death star to make the Vengeance destroyer).  Given how institutional hierarchies work and how they have covered their bases, nobody in RSD questioned the upcoming party, left hand not knowing what the right hand was doing thinking this was business as usual.

The holiday I ass pulled at the time for the timeframe they wanted was 'Life Day' (officially November 17 btw).  The Holiday Special & Gonk droids are a bit of a running joke with this crowd so no one thought much of it.  Then I got to thinking I could lift a Christmas movie plotline where Murphy totally screws with a bunch of 'terrorists' in their perfectly planned heist (with way too many moving parts).  And I do tease them on occasion that they dance up to that villainous 'terrorism' line a bit (just not crossing over to random bombings targeting civilians and a few other things but they're always money hungry to feed the beast so they do a lot of shady stuff regardless).

So they do their legwork research, a few minor side trek adventures to set things up like feeding the Black Sun shipping info in the Corporate Sector to thin out any potential naval response, do a sort of 'hostile' takeover of a catering service (and make sure they're the ones Public Relations hires) and  acquire plans & materials.  They get a little greedy and decide they are going to make a go for the frigate as well (which will cover the theft of the stygium cuz RSD isn't going to admit that they had a secret store of it but ISB may look closely if they can't figure out what he rebels were after).  However they also decide the frigate can be a diversion for a backup extraction plan if things go tits up so they do another minor trek adventure to pull the same sort of takeover of a minor construction company doing work on RSD HQ and have a disguised boxed up shipment of 'building materials' containing CIS droids to run the frigate if need be not to mention use that to pre-position their high speed gear when the op begins.

Yeah, these are the sorts of players I have and granted I've probably shaped them a bit this way as well all things considered.  So the operation begins, everything starts off perfectly.  They have a sizable team of npc commandos with them, the gear & droids have been delivered and undetected, and the RSD security & VIP security get taken out without a hitch.

They secure their 'work area', locate the secret vault, and start on cracking it.  They do find a driver sitting in his vehicle in the garage but don't really question him and figure out who he belongs to...though I did tell them their headcount for the hostages worked out and this driver (who I even named Arr Gile) seemed to be unaccounted for as far as pairing him with one of the 'guests'.

So Murphy shows up when one of their teams doing the sweep gets blown out of an airlock, attracting the attention of a passing patrol craft....

They give me the WTF just happened look but came prepared for bear and had contingencies planned out.  They utterly destroy the initial local and imperial response, and let them know they are holding all these bigwigs hostage (to prevent a heavier response they feared)  Their crackerjack slicer manages to own the RSD system in the meantime but discovers the 'vault' is kept isolated so that adds a hiccup to their timeframe.

At this point the write off stealing the Vanguard frigate and break out the CIS droids to pilot it assuming they won't be able to get away that way and fallback to Plan B for extraction.  Which is essentially escaping in the 'tween deck undercity of Prosperity Center and 'evacuate' via other planned transports with the other civilians once the shit starts to fly (and then slip away to hyperspace with basically anything else they can loot).

Given the balls they have in the air between hostages, vault, fighting off the local & imp response they send one of their biggest combat fiends up to investigate what happened to that squad that was blown out the airlock with a fireteam.  It doesn't end well as he doesn't retreat as I started to pick off the fire team and he doesn't report like he should.  The player was the one guy's son so he's not as savvy as the others (and it was their mistake for sending him, but the theory was he had vacc sealed armor I guess;-).  When he did finally spot the guy picking them off I even described that he was barefoot but I think the table missed the reference because they were too busy facepalming or something;-).

When the dead stripped PC was strung up in the lift with the note "Now I have a Light Repeating Blaster, Happy Life Day- HO HO HO" they got it (they usually miss when I base a plot off a Western or Louis L'amour but I made this one blatant).  Five minutes latter after they were done pelting me with dice (it was a good laugh tho) they backtracked to Arr Gile, questioned him thoroughly and found out his passenger (Cam) was here to try to make up with wife (who was an RSD exec).  Their slicer didn't have any problem identifying her (considering he had basically strip mined their data from personnel files on up to ship designs by this point).

Questioning her, they find out he's a retired Republic commando put out to pasture by the Imps (etc.) named Cam Klane.  After they were done throwing dice at me again and figuring out which one of them was Hans Gruber they had a brief debate how they should get rid of this guy or even if they should try to co-opt him (despite killing one of the PCs).  They decided to try to get rid of him remotely.  Anytime I mention a Gonk droid in this game they always look to turn it into a walking bomb so that was an easy Checkov's gun to predict honestly when I mentioned their presence near the shipyard section early in the session.  And they were a bit scared of that light repeating blaster he 'acquired' since it was one of the most frightening heavily modified high speed weapons in the group.

They sent the Gonk droid up to the floors they thought he was operating on with a open comlink and his wife calling for him.  As I said they can get a bit ruthless.  Cam was a bit suspicious, having a demo background himself, and basically threw a open comlink of his own towards the droid (to make it seem like he was there in person) to see what the rebels wanted.  They failed on their recruitment/co-opt ploy so they remote detonated the droid.

I'm pretty sure they didn't buy he was dead since it was too easy but I also let the dice fall where they may so they weren't certain.  However they did have a good idea of where he was if he did survive so they sealed off those levels and welded shut any passable ventilation shafts down from those levels.

Meanwhile the navy shows up, things proceed as they expected if that happened, and they break into the vault, acquiring their stygium crystals and a storehouse of other bonus goodies.  Having separated out their VIP hostages they pick a few captives to bring with them for in depth interrogation (drugging them for transfer), load up any ISB or other imp reprobates into the Vanguard, giving the sacrificial droids orders to try to escape to a rendezvous point (unlikely to happen but they weren't sure), and leave the rest there locked up in the building (including 'Holli') to possibly prevent the structure from being knocked down around their ears as they escape via 'Plan B' (having cut into the 'tween deck and loaded up their modified 'tram' they had positioned for this contingency).

That bit went off without further complications as they blended in with other civilian evacuations during the Vanguard fight (it didn't make it to hyperspace, all hands lost;-).  They were in hyperspace before they could be intercepted & inspected with their load of booty, but at a cost of 1 PC.  And the threat there could be a sequel in the future...
This message was last edited by the player at 09:08, Tue 23 Nov 2021.
Quinn Tarol
player, 13 posts
Tue 23 Nov 2021
at 14:46
  • msg #47

OOC Chat

That was hilarious.
Aluin Cree
player, 4 posts
Tue 23 Nov 2021
at 17:08
  • msg #48

OOC Chat

Sounds like it was a whole lot of fun. Makes me miss my old face to face group and getting to play in person.
Thal Zann
player, 11 posts
Gank Doctor
Wnds 13/13, Str 12/12
Tue 23 Nov 2021
at 18:58
  • msg #49

Re: OOC Chat

Aluin Cree:
Sounds like it was a whole lot of fun. Makes me miss my old face to face group and getting to play in person.


One of the reasons (besides the game itself) is it's our regular weekly social event and one of the long timers is a chef (he's the head of the dining service at one of the nearby Universities so he gets his weekends;-).  We just pay for the cost of supplies and get a great meal out of it too.  Lemme tell you they definitely missed it when we had to put the game online for a bit.

Quinn Tarol:
That was hilarious.


I thought so too.  I just had to play it straight since August when they started planning it and then make sure everything lined up so the trigger date was close to RL 'life day';-).

I was hoping they wouldn't give Arr Gile the ninth degree (and everyone missed the reference to a driver sitting in a garage named Argyle;-), but they likely would have pulled everything off with a hitch if they did because as skilled as their npcs commandos were, I built Cam off of 75% of the xp of the highest PC total.  Had the PCs gone seriously looking for him at that point they would have basically nabbed him unarmed.

Talking to Elliot about his new PC, he told me that he heard me say that the guy had no shoes and thought it was a weird detail but flew totally over his head since he'd never saw the movie.  Jeesh the younger generation;-).

His heavy weapons guy was frankly a one man army so they figured they could send him up to deal with the problem on the upper floors with a full fire team since they really didn't want to spare pulling many of their combat oriented characters from protecting the other entry points from imp assault.  Basically he got lazy thinking the npcs were just there for fodder to draw out my ninja bullshit and that he could stand down any hit between his mondo soak and wounds to turn said unknown ninja into swiss cheese with his maxed out autofire (the other players would joke his LRB was the real character and the PC attached to it was just the delivery system;-).

So anyway now I'm trying to think of how to bait them into a airport spaceport for next year when 'Life Day' rolls around again.  I'm thinking of definitely using a group of renegade old clones and the PCs just happen to be in the spaceport when it goes down, or maybe having approach them instead...but I think they'll be watching for any adventure that is 'airport' related;-).
Storyguide
GM, 17 posts
Sun 28 Nov 2021
at 18:23
  • msg #50

Re: OOC Chat

Sorry for being very active, it's the jewish festival of lights, but I will reply to the team threads tomorrow.
Celes Varik
player, 14 posts
Trandoshan Bounty Hunter
Wait, human?
Sun 28 Nov 2021
at 18:34
  • msg #51

Re: OOC Chat

No worries, boss! It's been a busy week for everybody, we're all just really excited about the game. :D
Celes Varik
player, 15 posts
Trandoshan Bounty Hunter
Wait, human?
Fri 10 Dec 2021
at 07:47
  • msg #52

Re: OOC Chat

Hey folks, just here to keep some activity going so we know the lights are still on. It's been pretty quiet, but it's to be expected in December, the busiest holiday month for a lot of people.

Is anyone interested in setting up connections between characters across the two teams? It'd be nice to know our rivals and have some personal stakes involved.
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