The World: a brief summary
Armeian Freelands
Leader: Speaker Thomas Orvelne
Armeia is a large country that developed around several major trading hubs. It is the strongest commercial power in the known world, with a stereotype that the people focus on money above all else. Their society is fairly permissive, and ideas that might seem ridiculous to the rest of the world might even be actively encouraged here. Sometimes this leads to disaster, but other times it leads to philosophical or technological innovations that help to give the Armeians an edge over foreign competition. That said, most Armeians recognize that friendly relations are better for business than hostility. As a result they are the most welcoming to foreign immigrants of all major nations, and war is a rare occurrence (although interfering with trade may invite swift and intense military intervention).
With regard to government, the country is divided into dozens of plutocratic fiefdoms, which ostensibly all have the same laws but vary in how they are applied or enforced. The head of the government, called the Speaker, is required by law to be a commoner, and is elected to serve a 7-year-term. However, the electors are the 93 wealthiest citizens as determined by the most recent Accounting. The Speaker is considered to represent Armeia as a whole, but how much power they actually wield is questionable, and has fluctuated over the years. The current Speaker is Thomas Orvelne, who was previously a popular chariot racer.
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Standard Skills: Conceal, Deceit, Drive, Influence, Insight, Locale, Willpower
Professional Skills: Acting, Commerce, Craft (any), Culture (any), Language (any), Lore (any), Musicianship, Streetwise
Sample combat styles:
Combat Chariot: bow, halberd, whip; Chariot Fighting - you may ignore the Drive skill cap
Assault Infantry: light crossbow, broadsword, dagger, heater shield; Skirmishing - you may make a ranged attack while running, though not sprinting
Street Self-Defense: knife, club, unarmed; Unarmed Prowess - your unarmed blocks and parries count as Medium-sized
Typical Passions
-Loyalty to (family or province)
-Love (novelty, freedom, or wealth)
-Hate (business or political rival)
Magic: Mysticism (no particular focus - there are many different schools, and traveling instructors, and while many of those are scams there are also many real ones). Folk Magic is also present in some immigrant communities, but is not widespread.
Sample names:
Male - Cederic, Jarrett, Reckard
Female - Belka, Jhessail, Tressia
Family - Corbin, Fallenbridge, Stonemason
This message was last edited by the GM at 00:41, Sat 20 Nov 2021.