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12:45, 26th April 2024 (GMT+0)

House Rules.

Posted by GMFor group 0
GM
GM, 2 posts
Fri 19 Nov 2021
at 01:12
  • msg #1

House Rules

This game is rated Mature, not Adult.  Cursing, violence, and off-screen sex are all acceptable.  Explicit discussion of sex, or anything else that is covered by the Adult policies, is not acceptable here.  If you're not sure, check the site rules or ask me privately.

Please use colored text for dialogue.  Any color is fine, except orange, which is reserved for OOC comments in the IC threads.  If you do have any OOC comments, such as dice rolls or rule questions, please do put those in orange.  And please do include all relevant die rolls somewhere in the post that goes with them.

There is no mandatory posting rate; I understand all too well how real life can interfere with that at times.  However, if you know that you won't be able to post for a while, please let me know.  If we're in combat or other time-sensitive action and we haven't heard from you in a while, I will either skip your turn or do something else that seems appropriate in context but without completely taking over your character.

If you are thinking of dropping out of the game for any reason, PLEASE let me know, either publicly or privately.  It's not going to hurt my feelings, and even if it is something personal, I would rather you just tell me than that I spend a few weeks wondering if you're going to come back or not before I adjust the game as needed.

Lastly, if you have any suggestions for rules changes, or want to dispute a call that I made, feel free to discuss it in the OOC thread.  Any changes will be archived in this thread.
GM
GM, 10 posts
Sun 21 Nov 2021
at 16:08
  • msg #2

House Rules

Combat

You don't need to wait for your turn to post - as soon as it's a new round, you can say what you want to do and I'll put it together in initiative order afterward.

With the back-and-forth of choosing special effects and potentially having multiple actions per round, I'm not sure what the best way will be to make it run smoothly here, but let's start with this - when you post for the current round, you can make as many conditional statements as you want, e.g. "on my turn I attack this guy, use Compel Surrender if I can, if that doesn't work then I'll parry if he attacks me, and if I have an action point left after all that then I'm going to attack him again if he's still up, or else take cover behind the nearest tree."  If this doesn't work as well as we want it to then we'll figure out something else, but let's try it this way for now.


Experience Rolls

Since this format is extra slow, I'm going to try to compensate like this - if you spend xp to improve skills, rolling low gets you +2 to the skill you rolled for, and rolling high gets you 1d6+2.  Rolling a fumble still just gets you +1 at the end of that "session" (wherever we decide to draw the line).


Magic Points

If you use magic, your MP refreshes at a rate of (one 10th of your highest magic skill) per day.  If you spend MP without having a magic skill (such as Dargan singing) then you refresh 2 MP per day.


Difficulty Levels

I'm going to use the simplified system that gives flat modifiers instead of multiplying or dividing your skill.  I like fine tuning, so there will probably also be times that I tell you a modifier that's somewhere between two levels on the table - no reason a particular roll can't be + or -10 if that feels like the right adjustment.
This message was last edited by the GM at 21:50, Sun 28 Nov 2021.
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