RolePlay onLine RPoL Logo

, welcome to The Daisho and the Ninja

11:26, 8th May 2024 (GMT+0)

House Rules.

Posted by DMFor group 0
DM
GM, 2 posts
The Storyteller
Mon 22 Nov 2021
at 15:03
  • msg #1

House Rules

I will post changes to rules in the game here.
DM
GM, 3 posts
The Storyteller
Mon 22 Nov 2021
at 15:03
  • msg #2

House Rules

Death

When a character hits 0 hit points they are unconscious.

When a character hit -1, they are unconscious a bleeding. Taking 1 point of damage each round.

Once a character hits -# equal to their constitution, they are dead.

Any character can bandage a wounded character to stop the bleeding. The character does not have to have Medicine to do this. This is just to stop the bleeding, not to heal them.
This message was last edited by the GM at 15:05, Mon 22 Nov 2021.
DM
GM, 4 posts
The Storyteller
Mon 22 Nov 2021
at 15:04
  • msg #3

House Rules

Coins & Items

You don't have to keep track of who has the coins that are found.  It goes into a magical pouch (DM Notes) and can be divided up only when you are in a town.

Items (weapons, armor, magic items, gems and any other stuff) must be kept track, so it has to be resolved who is carrying what.  Who gets that item can be resolved later when in town or held up someplace resting.

If it is not stated that an item/coins has been taken, it gets left behind.
DM
GM, 5 posts
The Storyteller
Mon 22 Nov 2021
at 15:10
  • msg #4

House Rules

Spells & Spell Related Stuff

Prepared Spells:

A set prepared spell list is a pain for the DM to have to keep up with. So instead of it being set, it will be floating.  What this means is that you can cast any spell that you know, any number of times so long as you do not exceed your spell points.

Spell Points

Class Spell Point Per Level
Bard 1d8 + Charisma Modifier
Cleric 1d10 + Wisdom Modifier
Druid 1d6 + Wisdom Modifier
Paladin 1d6 + Charisma Modifier
Ranger 1d6 + Wisdom Modifier
Sorcerer 1d10 + Charisma Modifier
Wizard 1d8 + Intelligence Modifier

Spell Cost

Spell Level Spell Point Cost
0   Level .5 Point
1st Level 1 Point
2nd Level 2 Points
3rd Level 3 Points
4th Level 4 Points
5th Level 5 Points
6th Level 6 Points
7th Level 7 Points
8th Level 8 Points
9th Level 9 Points

Regaining Spell Points: Long Rest

Class Rest for 8 Hours Plus
Bard Meditate
Cleric Prayer
Druid Meditate
Paladin Prayer
Ranger Meditate
Sorcerer Meditate
Warlock Meditate
Wizard Study Spellbook


Short Rest: You do not regain any spell points on a short rest, unless you have Arcane Recovery.

Arcane Recovery: You have learned to regain some of your magical energy by studying your spellbook. Once per day when you finish a short rest, you can recover up to half your spent spell points.

Example: If you used 2 spell point and take a short rest, you get 1 point back.

Spells: Arcane Casters that use Spellbooks

To acquire new spells:

1) You find them
2) You buy them
3) You trade with another spellcaster


Spell Components:

If you have a Spell Component Pouch you have all the material components needed for spellcasting, except for those components that have a specific cost.

If you have a spellcasting focus you have all the material components needed for spellcasting, except for those components that have a specific cost.

If you don't have a Spell Component Pouch, you will have to keep track of spell components.

Casting a Spell at a Higher Level:

To cast a spell at a higher level, you must be at a level where you can cast the level of spell you are wanting.

Example: At 1st Level, you can not cast a 2nd Level or hight spell. At 3rd Level, you can cast a 2nd Level spell, but not 3rd Level or higher.

Casting a lower level spell at higher levels will cost you spell points equal to that spell level you are wanting to cast the spell at.

For example, you want to cast magic missile (1st level spell) as a 2nd level spell, it would cost you 2 spell points. Casting it at 3rd level will cost 3 spell points and so on.
This message was last edited by the GM at 03:03, Wed 24 Nov 2021.
DM
GM, 6 posts
The Storyteller
Mon 22 Nov 2021
at 15:10
  • msg #5

House Rules

Perception and Investigation

Perception is used to spot, hear or detect something.  It pertains to the 5 senses.

 - Example: Searching for secret doors or a hidden compartment.

Investigation is used when you have a clue about something you can base your deductions on.

 - Example: A riddled that says something about a key hidden in a painting of flowers.
DM
GM, 7 posts
The Storyteller
Mon 22 Nov 2021
at 15:11
  • msg #6

House Rules

Search Rolls for Secret Doors

When you are searching for secret doors, you use perception.  How many rolls you need to make depends on the size of the area.

  5' x   5' to  30' x  30' = 1 roll
 35' x  35' to  60' x  60' = 2 rolls
 65' x  65' to  90' x  90' = 3 rolls
 95' x  95' to 120' x 120' = 4 rolls
125' x 125' to 150' x 150' = 5 rolls
DM
GM, 8 posts
The Storyteller
Mon 22 Nov 2021
at 15:11
  • msg #7

House Rules

God Call

A God Call can be used only once in an adventure.  God Call is used for when you have a 'OH-SHIT-I-AM-GOING-TO-DIE' moment.  You can call on the deity you worship to see if they will grant you a reprieve from death.

You must worship a deity to have this access. If you are atheists you do not get this option.

At 1st level, you have a 1% chance that your deity will hear you. As you gain levels, your percentage goes up by 1%. So at 2nd level, you will have 2%, 3rd level 3% and so on.
Sign In