Re: Introduction
Now that one of the others was now aware of what was coloring the ground John took off his box of a backpack and set it on the ground. He opened it, then opened it, then opened it, then opened it. A very well-made alchemy kit opened up as he drew out a pair of thin knives. John did what he could to get a measure of the blood, no matter how old, and started doing his alchemist thing to test and see if there was poison in the blood or not. It wasn't a make-or-break bit of info but it could influence future choices.
While the small glass tube soaked the sample, waiting for it to turn a poisonous purple or not, John pulled a small bag out and started loading the canister on Nymph. Once sealed he paced looking at the ground for more tracks. If the tracks matched the measurement of the first footprint... "Right Nymph. If there are any kind of footprints we could match the one we found in the attic ish area. If there are toxins in the blood we need to make a few anti-toxins. More over... poison indicated trained as opposed to a random peasant with a knife and a bad idea." The rifle started glowing as it spun up the spell shells.
20:59, Today: John Smythe rolled 19 using 1d20+15. Alchemy to check blood for poison.
20:59, Today: John Smythe rolled 18 using 1d20+7. Survival.
This message was last edited by the player at 20:12, Sat 01 Oct 2022.