Ritual Magic is very open ended and vague on purpose to allow creative uses of the spells. The guideline is to do something within spell's realm, but more powerfully with time.
quote:
Arcane Mark (standard duration)
The cantrip creates a magical sigil on an object or person. These sigils are usually plain to see, though a deliberately invisible mark can be made. It takes a difficult perception or magic check to notice.
While description of the ritual effect here was very clever, even with Ritual Magic turning the spoon into a flying guide to locate a missing person/object (by a 1st level wizard) stretches it too far in my opinion, so
I'm not allowing it. It's not within the Cantrip's scope or spirit, IMO.
Since this is first time using Ritual Magic here and we're creating a baseline of sorts, allowing this now would make spell-users way, way too powerful!
Vander, if you'd like to revise your post and tone it down, I'm willing to work with something else, something related to information gathering, for example? (sympathetic magic).
Also, allowing this would diminish non caster classes and in this case completely overshadow another player with a ranger who's specialty is tracking.
Regarding
High Arcana, text on p.194 (
Faster rituals) doesn't limit it to Champion tier BUT if you look p.148 (
Ritual Magic) it is indeed a Champion tier feat. Same is said on the online SRD, so that must be how it should be used. That's a good catch, I wasn't aware of this!
Also, I rule now that when performing a ritual with a Cantrip, it
will consume 1st level or higher spell.
Like somebody of you said, this is a learning process, and not least for me, not having running 13th Age before.