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06:26, 29th March 2024 (GMT+0)

OOC.

Posted by Game MasterFor group 0
Game Master
GM, 1 post
Thu 2 Dec 2021
at 15:32
  • msg #1

OOC

A thread for introductions, OOC questions and discussions, as well as for general banter.
Game Master
GM, 2 posts
Thu 2 Dec 2021
at 19:08
  • msg #2

OOC

So, in order to get the ball rolling;

1) I'd like to hear your character concepts; Race, Class, Backgrounds and the One Unique Thing as well as Icon relationships. Anything in the Core Book is fine, for now.

2) For Attribute generation I'd suggest point-buy method, but you can roll them as long as you use the game Die Roller. You can roll for 2 sets of attribute scores and pick the one you like.

3) Our story will begin in the area between New Port and Proudfort, if that even matters at this point. I have an initial quest in mind. A simple start to get us all comfortable.

Any questions, don't be shy to ask, please. I'm at GMT +3 timezone (Europe), so my posting times will reflect that.
Player2
player, 1 post
Thu 2 Dec 2021
at 20:20
  • msg #3

OOC

Hello. I've been playing RPGs since the late 80s, mostly D&D, also some others. My main jam right now is 4th Edition, but it's hard to find players for that, and 13th Age is the next best thing.

Right now I'm looking at the sorcerer, probably human. Possibly an artist wracked with unwanted magical power. I think his unique thing might be that one of his works revealed the long terms plans of one of the icons, but he himself doesn't realize what it was he saw or showed.
Player1
player, 1 post
Thu 2 Dec 2021
at 21:28
  • msg #4

OOC

Hey everybody! I was thinking of a wood elf rouge or a dwarf druid if the GM decides to expand book use.
Player3
player, 1 post
Thu 2 Dec 2021
at 22:09
  • msg #5

OOC

Hello mes braves!  I'm thinking of a human rogue.  A jester and a musician who plays a unique instrument that was popular three thousand years ago.  I also thought of bringing in a few fireworks, not ordnance, just something for flavour and distraction.
Game Master
GM, 3 posts
Thu 2 Dec 2021
at 22:38
  • msg #6

OOC

Hello guys and welcome :)

So we have initially:
*Player1 - Wood Elf Rogue Human Wizard
*Player2 - Human? Sorcerer <warrior type>
*Player3 - Human Rogue Human Bard
*Player4 - Dark Elf Sorceress
*Player5 - Halfling Wizard (with biography submitted, so this stands for now unless they want to change their class.)

The Rogues overlap, would either of you mind playing some other class?

quote:
A jester and a musician who plays a unique instrument that was popular three thousand years ago.  I also thought of bringing in a few fireworks, not ordnance, just something for flavour and distraction.

This sound One Unique Thing to me! The fireworks won't give you mechanical advantage, but absolutely Yes for flavor.
This message was last edited by the GM at 23:28, Thu 02 Dec 2021.
Player1
player, 2 posts
Thu 2 Dec 2021
at 22:42
  • msg #7

OOC

In reply to Game Master (msg # 6):

I can do a human wizard
Game Master
GM, 4 posts
Thu 2 Dec 2021
at 22:47
  • msg #8

OOC

Player1:
In reply to Game Master (msg # 6):

I can do a human wizard

Nice!
Player2
player, 2 posts
Thu 2 Dec 2021
at 22:56
  • msg #9

OOC

With a human wizard in play, I'll switch to some kind of warrior. I need to review the options.
Player4
player, 1 post
Thu 2 Dec 2021
at 22:57
  • msg #10

OOC

Hello all,

I would be looking to play either a Paladin or a Cleric.

Edit: If Player2 is not going to be a Sorcerer, then I may alter for that station.
This message was last edited by the player at 22:58, Thu 02 Dec 2021.
Game Master
GM, 6 posts
Thu 2 Dec 2021
at 23:13
  • msg #11

OOC

In reply to Player4 (msg # 10):

Since your 1st option was Sorceress, you can now proceed with that.
Player3
player, 2 posts
Thu 2 Dec 2021
at 23:19
  • msg #12

OOC

If possible, I'd quite like to play a Bard rather than a rogue. What do others think?
Game Master
GM, 7 posts
Thu 2 Dec 2021
at 23:33
  • msg #13

OOC

Looks like Rogue is available again. If more players will come some overlapping in classes will likely happen.
Player2
player, 3 posts
Thu 2 Dec 2021
at 23:38
  • msg #14

OOC

In reply to Player3 (msg # 12):

It shouldn't matter what we think, but what you initially described sounded very barsish to me.

I'll try a half-elf ranger.

Before we all commit too much time to this, ould we go over things like game style, GM style and general session 0 type stuff?
Player3
player, 3 posts
Thu 2 Dec 2021
at 23:41
  • msg #15

OOC

Night folks, time for me to sleep.
Player1
player, 3 posts
Thu 2 Dec 2021
at 23:50
  • msg #16

Re: OOC

Game Master:
Looks like Rogue is available again. If more players will come some overlapping in classes will likely happen.


Gonna Stick with Wizard.
Player2
player, 4 posts
Fri 3 Dec 2021
at 00:48
  • msg #17

Re: OOC

Half-elf ranger focusing on ranged attacks and single melee weapon attacks. I have no interest in dual-wielding or an animal companion.

One unique thing: he sometimes encounters people who claim to have met and interacted with him before, at times when he knows himself to have been elsewhere. Many of these people are complete strangers, but now and then an acquaintance will swear they had seen the character at a time and place they couldn't have. Efforts to make his appearance and mannerisms more distinct have not alleviated this.
This message was last edited by the player at 00:51, Fri 03 Dec 2021.
Player3
player, 4 posts
Fri 3 Dec 2021
at 07:39
  • msg #18

Re: OOC

Player2:
One unique thing: he sometimes encounters people who claim to have met and interacted with him before, at times when he knows himself to have been elsewhere. Many of these people are complete strangers, but now and then an acquaintance will swear they had seen the character at a time and place they couldn't have. Efforts to make his appearance and mannerisms more distinct have not alleviated this.

Ooh. We're you thinking lost identical twin or alternate personalities or clone? In the last case, does your character have a navel?
Player2
player, 5 posts
Fri 3 Dec 2021
at 07:41
  • msg #19

Re: OOC

In reply to Player3 (msg # 18):

I wasn't thinking anything. There doesn't need to be an answer or solution to it, it's simply unique and (I think) interesting and a good source of positive and negative complications.
Player3
player, 5 posts
Fri 3 Dec 2021
at 08:06
  • msg #20

Re: OOC

Ah, see I was trying to help make it a bit closer to unique. As it stands, it's happened to me a few times in real life.
Player3
player, 6 posts
Fri 3 Dec 2021
at 08:39
  • msg #21

Re: OOC

I'm a Bard. As far as talents go, I'm a balladeer, a storyteller and a songmaster. I don't plan on being much of a spell specialist, more a music user.

By background, I'm a wandering musician, a Jester and a firework exhibitionist.

My one unique thing is that I am the only musician who incorporates flashes and bangs into her act.
Player5
player, 1 post
Fri 3 Dec 2021
at 08:41
  • msg #22

Re: OOC

Hello everyone!

Glad to be on board. It's been a while since I last played 13th Age, so you may have to bear with me on the rules a little until I get back up to speed!

I'm the Wizard with a submitted bio (see above), but I'm flexible on my choice of Class if you don't want the overlap P1. Give me a chance to look over the player guide again. If everyone is happy to duplicate, though, we can discuss options on how not to tread on each others' toes. :)
Player4
player, 2 posts
Fri 3 Dec 2021
at 12:29
  • msg #23

Re: OOC

Is there a Character sheet out there for this game?  I wasn't able to see it in the Heavens.
Player2
player, 6 posts
Fri 3 Dec 2021
at 12:40
  • msg #24

Re: OOC

Player3:
Ah, see I was trying to help make it a bit closer to unique. As it stands, it's happened to me a few times in real life.

Be definition it's unique, so if one is thinking about it like something that could happen to just anyone, one needs to increase the level of strangeness they're imagining.

Also, things like "clone" and "evil twin" and "shapeshifter" are pretty common tropes. They tend to be unique per story, but not within a given genre. I'm hoping to avoid that kind of cliche, even if it means never really having an answer.
Player1
player, 4 posts
AC-13, PD-13, MD-16
HP-24/24, R-8, RD-d6+2
Fri 3 Dec 2021
at 13:24
  • msg #25

Re: OOC

In reply to Player5 (msg # 22):

Yeah, I am sorta committed to wizard now. There are not a lot of wizard options where a group would need two of them due to overlap.
This message was last edited by the player at 13:26, Fri 03 Dec 2021.
Game Master
GM, 8 posts
Fri 3 Dec 2021
at 13:33
  • msg #26

OOC

In reply to Player4 (msg # 23):

I was looking the same and sadly there isn't a ready one. I'll craft one during the weekend.
Game Master
GM, 9 posts
Fri 3 Dec 2021
at 13:35
  • msg #27

OOC

In reply to Player2 (msg # 17):

This is ok to me and your OUT gives me something to work with, which is exactly their purpose :)
Game Master
GM, 11 posts
Fri 3 Dec 2021
at 14:44
  • msg #28

OOC

I posted a Notice about the things I as the GM expect. Now I'd like to hear what you as a player would like to see in the game, please? Are there things (other than posted in the notice) that you don't want to see and are a red flag to you?

The first adventure is a short dungeon crawl, basic "missing persons" kind of scenario to get us settled. After that I expect Icon Relationship Rolls and Player Agenda take more role on where the story goes to.
Player2
player, 7 posts
Fri 3 Dec 2021
at 15:09
  • msg #29

OOC

In reply to Game Master (msg # 28):

Thanks. That all sounds good to me.

Depending on the type of map used, if any, I might not be able to edit it on my phone, so moves might sometimes have to wait until I can get to my computer.

I don't care if my character dies, I only care about player downtime. So, if there are ways for us to prepare to bring in new characters very quickly I'd like to employ those.

Related to that, I'm a big fan of challenges where the enemies can win without having to kill all of the PCs. That is, the stakes are more than mere survival by the PCs, but involve preventing the enemy from achieving a goal. Prevention can involve killing all of the opposition, achieving some counter-goal or making achievement of the enemy goal impossible. Enemies that achieve their goal or cannot possibly achieve their goal might very well decide simply to leave, since killing themselves just to try kill the PCs won't necessarily accomplish their goal, and might even hinder it.

So, just some avoidance of "kill or be killed" combat, please. I think it's cool when a side can survive and still lose or die and still win.

(Note: I don't mean encounters where the enemy is talked/intimidated/tricked out of trying to achieve their goal. I still mean combat.)

(Edited to add: I don't mean the PCs should avoid combat, even if it is kill or be killed, more asking that the ref give thought to more varied monster (and PC) goals than "kill everything.")
This message was last edited by the player at 16:04, Fri 03 Dec 2021.
Player4
player, 3 posts
Fri 3 Dec 2021
at 15:36
  • msg #30

OOC

GM,

Will you be opening Character Sheets and allowing us to Edit them while in Creation mode?
Vander Hickenlooper
player, 5 posts
AC-13, PD-13, MD-16
HP-24/24, R-8, RD-d6+2
Fri 3 Dec 2021
at 15:52
  • msg #31

OOC

In reply to Player4 (msg # 30):

I too would like a character sheet please.

:)
Player5
player, 2 posts
Fri 3 Dec 2021
at 17:03
  • msg #32

Re: OOC

Player1:
In reply to Player5 (msg # 22):

Yeah, I am sorta committed to wizard now. There are not a lot of wizard options where a group would need two of them due to overlap.


Hey no worries! My concept is pretty fluid and seeing as there's no Rogues anymore, I can easily pitch in as a Rogue instead. In many respects, Rogue fits better for what I have in mind.
This message was last edited by the player at 17:06, Fri 03 Dec 2021.
Vander Hickenlooper
player, 6 posts
AC-13, PD-13, MD-16
HP-24/24, R-8, RD-d6+2
Fri 3 Dec 2021
at 17:15
  • msg #33

Re: OOC

In reply to Player5 (msg # 32):

Sounds good! My background skills are in burglary, but I can change that if you dont want overlap. Not that I have any special rouge skills other than background stuff.
Player5
player, 3 posts
Fri 3 Dec 2021
at 17:27
  • msg #34

Re: OOC

I'll be taking Thievery, sure, but I don't mind the overlap; a 2nd 2nd-story man (a 4th-story man?) is always handy. I'll be more of a trapsmith than a thief anyway...but I'l leave that to the IC introductions!
Player4
player, 4 posts
Fri 3 Dec 2021
at 18:19
  • msg #35

Re: OOC

Hello fellows and gal.

Doing some reading up and I'm looking forward in learning the game system and how much fun we will have saving the world.
Game Master
GM, 13 posts
Fri 3 Dec 2021
at 19:26
  • msg #36

OOC

I enabled Character Sheets for you all and you should be able to edit it now. If I didn't mess up..
Game Master
GM, 14 posts
Fri 3 Dec 2021
at 20:43
  • msg #37

OOC

I'd also would like to hear your opinions about handling Initiative in a manner that we don't have to wait response from one player. I'm pondering between these options:

1) Normal. Characters and monsters go by their initiative order. When it's a players turn, I'll wait up to 2 day for them to post. After that I puppet the PC and make most logical move (to me) for them. Likely Basic attack and 'safe move' and such.

2) Group Initiative. All PCs roll Initiative normally and I use the middle score of the all (5) results for the PC group. The PCs can then post in any order they are able when it's their turn.

3) Something better?
Vander Hickenlooper
player, 7 posts
AC-13, PD-13, MD-15
HP-24/24, R-8, RD-d6+2
Fri 3 Dec 2021
at 20:48
  • msg #38

OOC

In reply to Game Master (msg # 37):

Number 2.
Lady Magister
player, 5 posts
Fri 3 Dec 2021
at 21:08
  • msg #39

OOC

In reply to Game Master (msg # 37):

I vote for Group Initiative
Player2
player, 8 posts
Fri 3 Dec 2021
at 21:21
  • msg #40

OOC

3) Number 1, but if someone isn't responsive they delay to the end of the initiative. If they still don't show, they do something "off-screen" (to no effect) and the encounter continues.
Logresia Skrieven
player, 7 posts
Human Bard
Music for fun and sparkle
Fri 3 Dec 2021
at 21:37
  • msg #41

OOC

I agree with Player 2.  Option 1 sounds fine to me, with the proviso that missing players' characters do nothing but parry.
Lady Magister
player, 6 posts
Fri 3 Dec 2021
at 21:42
  • msg #42

Re: OOC

Game Master:
I'd also would like to hear your opinions about handling Initiative in a manner that we don't have to wait response from one player. I'm pondering between these options:

1) Normal. Characters and monsters go by their initiative order. When it's a players turn, I'll wait up to 2 day for them to post. After that I puppet the PC and make most logical move (to me) for them. Likely Basic attack and 'safe move' and such.

2) Group Initiative. All PCs roll Initiative normally and I use the middle score of the all (5) results for the PC group. The PCs can then post in any order they are able when it's their turn.

3) Something better?

2 days is a long time to way if there is 5 player and we each have that two day window.  We would never get the goal of 3 post per week Post minimum 3 times a week.
Logresia Skrieven
player, 8 posts
Human Bard
Music for fun and sparkle
Fri 3 Dec 2021
at 21:52
  • msg #43

Re: OOC

Hmmm fair point I guess. But on the other hand if someone has a high initiative bonus, option 2 slows them down. How about making it 24 hours?
Player2
player, 9 posts
Fri 3 Dec 2021
at 22:06
  • msg #44

Re: OOC

We can pick an approach for our intro adventure and switch/refine afterward if we need to.
Game Master
GM, 15 posts
Fri 3 Dec 2021
at 22:15
  • msg #45

Re: OOC

In reply to Logresia Skrieven (msg # 43):

There is still risk of subsequent delays which will add up total waiting time for somebody, like Lady Magister pointed out. I'm my optimism I was thinking maybe one such delay might happen...

So, we go with option 2 - Group initiative with middle score. For further balancing I'll use middle score of 5 rolls for the enemies as well. I'll change this later if it doesn't seem to work. Thanks for your input.
Lady Magister
player, 7 posts
Sat 4 Dec 2021
at 02:44
  • msg #46

Re: OOC

From the Game Info, I'm gonna assume that we all know each other?

If that is so, should we post some knowledge of each other somewhere?
Lady Magister
player, 8 posts
Sat 4 Dec 2021
at 12:52
  • msg #47

Re: OOC

Good Morning Adventures.
Game Master
GM, 16 posts
Sat 4 Dec 2021
at 13:36
  • msg #48

Re: OOC

In reply to Lady Magister (msg # 46):

We can assume you know each other. How well, I leave that to you. At minimum you were travelling together as you arrived to Thistleby.
Logresia Skrieven
player, 9 posts
Human Bard
Music for fun and sparkle
Sat 4 Dec 2021
at 15:35
  • msg #49

Re: OOC

Bonjour mes braves, isn't it a lovely bracing day!
Game Master
GM, 17 posts
Sat 4 Dec 2021
at 16:59
  • msg #50

Re: OOC

Some of you have your PC ready, so we should move towards actually playing :)

What's your preference regarding Icon Rolls; a) everybody rolls publicly and whole group knows who got what or b) all roll secretly and the results are known between the player and me only? I'm thinking we'll roll them now for starters so I can get my brains processing possible implications.
Logresia Skrieven
player, 10 posts
Human Bard
Music for fun and sparkle
Sat 4 Dec 2021
at 17:15
  • msg #51

Re: OOC

Always happy to make these things visible.  Do we take random icon relationships or do we choose?
Vander Hickenlooper
player, 8 posts
AC-13, PD-13, MD-15
HP-24/24, R-8, RD-d6+2
Sat 4 Dec 2021
at 17:27
  • msg #52

Re: OOC

In reply to Game Master (msg # 50):

Ether way is fine.

Just a reminder, is it a 5 or 6 for the icon, or just a 6?
This message was last edited by the player at 17:43, Sat 04 Dec 2021.
Jobol Harguld
player, 4 posts
Sat 4 Dec 2021
at 17:37
  • msg #53

Re: OOC

I'd have a preference for Icon rolls to be private, but wouldn't complain if not.

The question I have is how frequently we'd roll? By the book, it'd be at the start of every session, but PbP doesn't have that delineation. Are we talking once a week or fortnight or another real-time point (as it would be for a tabletop group meeting up every week or what-have-you), or would we prefer to roll at dramatically or narratively appropriate junctures?
Lady Magister
player, 9 posts
Sat 4 Dec 2021
at 17:42
  • msg #54

Re: OOC

I'm gonna vote for Privately, don't want to make people upset by my Icons  LOL
Player2
player, 10 posts
Sat 4 Dec 2021
at 17:50
  • msg #55

Re: OOC

In reply to Lady Magister (msg # 54):

If you're not ruining the game for others, as requested, we'd have not reason to be upset.



We don't know each other as players, so any trust we have for each other is based purely on politeness. We will benefit from being as open as possible, and building real trust, at least for a while.
Game Master
GM, 18 posts
Sat 4 Dec 2021
at 18:00
  • msg #56

OOC

Fair enough, we'll do it publicly. I'll create an own topic for that. When you see it, feel free to make the rolls on the Die Roller and post them to the thread.

As a reminder you have 3 points and you can allocate 1-3 points towards Positive, Conflicted or Negative relationship with an Icon. You roll d6 per point for each Icon and look for scores of 5 or 6 per die, other results can be ignored. So only results of 5 and 6 matter and should be noted.
Lady Magister
player, 10 posts
Sat 4 Dec 2021
at 18:11
  • msg #57

Re: OOC

In reply to Player2 (msg # 55):

You did notice the "LOL" in my post.  Meaning I was joking.
Player2
player, 11 posts
Sat 4 Dec 2021
at 18:22
  • msg #58

Re: OOC

Lady Magister:
In reply to Player2 (msg # 55):

You did notice the "LOL" in my post.  Meaning I was joking.

I guess our relationship isn't at that point yet. But we'll start building trust soon.
Jobol Harguld
player, 5 posts
Sat 4 Dec 2021
at 18:24
  • msg #59

OOC

There's a difference between wanting to keep character information private (e.g. having a patron, secret or what-have-you that might be considered antagonistic to other players'...for example, having a positive relationship with the Lich King when there's a known Cleric of The Priestess in the group) and actively being antagonistic or hostile as a player or character.

Keeping a character trait or relationship hidden can be an effective tool in building character dynamics between players while avoiding preconceptions, especially in a group of strangers who might jump to false conclusions. Yes there is benefit to being open about such things when stereotypes are being adhered to and/or there is an understanding that Player X can already be trusted not to abuse the trust of other Players when playing to less-than-Heroic ideals, but there's a marked difference between "hiding the truth" and "lying" in this context. The former does not preclude building trust. The latter does.

As a long time Rogue player, I've often had to toe the line of moral ambiguity and frequently faced prejudice and preconception about who or what my characters are. Very often I've had to correct other players (particularly on PbP) about such things as being a thief or criminal when the truth couldn't be further away. If my character is a Lawful Good noble duellist that just happens to be of the Rogue Class, I feel like I'm justified in not telling other players that I'm playing a Rogue, because all too often I've faced false accusations of theft, larceny or of being untrustworthy just because some stranger has decided that Rogue = Chaotic Neutral, despite all relevant evidence to the contrary. I've literally had a Paladin player attack my LG "Private Eye Ex-Cop Investigator" Rogue based solely on my being a Rogue and the GM telling the group that some of their gear went missing. Yes, that player was super toxic, but had they not known my Class they'd have had no reason to jump to the conclusion they did. Regardless of the circumstances/reasons, my open honesty in that case actually caused friction in the group and failed to build trust.

As I said before, I'm happy to be open about Icon rolls if that's the group/GM preference, but I thought I'd explain why I would prefer at least certain aspects to remain private, including our Icon relationships and Backgrounds. At least until they come into play and/or our characters have the opportunity to learn that information about one another organically in the narrative. If, at that time, it causes friction then at least it's in-character friction between the characters that can be amicably resolved out-of-character by the (hopefully mature and trust-earned) players.
Player2
player, 12 posts
Sat 4 Dec 2021
at 18:50
  • msg #60

OOC

In reply to Jobol Harguld (msg # 59):

I'd love to discuss that further, as I find interactions and outcomes like that fascinating, but this isn't the place for me to do that.

I will treat both truthfulness and untruthfulness as one trying to make the game more fun in the way one thinks best. I'll take all the support I can get in treating things that way.

I'll put 1 point in Positive for the Emperor, Elf Queen and Crusader.

I'm still working on my backgrounds, but I am taking Tracker (which I will rename) as a talent.
Logresia Skrieven
player, 11 posts
Human Bard
Music for fun and sparkle
Sat 4 Dec 2021
at 19:06
  • msg #61

OOC

I'm putting 2 points positive in the Prince of Shadows and 1 point negative versus the Lich King

This may change day by day according to the Ballads I sing

As far as backgrounds are concerned, I'm taking Wandering Musician, Jester and Firework Exhibitionist (the last being linked to my one unique thing)
Jobol Harguld
player, 6 posts
Sat 4 Dec 2021
at 19:13
  • msg #62

OOC

Seeing as we're sharing, here's an excerpt from my character sheet (pending GM approval)...

Backgrounds
 - Thief (5) - "I'm an acquirer of things. If that means overstepping a few boundaries, picking a
few locks or taking thing or two that don't, strictly speaking, belong to me...well, so be it."

 - Dungeon Architect (4) - "I've spent years building lairs, dungeons, crypts and hideaways for
my masters and mistresses. Reckon I know a thing or two about how to dismantle them too."

 - Monster Wrangler (3) - "Someone has to clean out the hydra pens and feed the owlbears."
 - Occult Dabbler (3) - "Is it my fault the masters keep leaving their research out for anyone
to peruse at their leisure? I might know a thing or two about things mortals probably shouldn't."


Icon Relationships
Prince of Shadows (1, Positive)
The Diabolist (1, Positive)
The Three (1, Positive)
Game Master
GM, 21 posts
Sat 4 Dec 2021
at 19:24
  • msg #63

OOC

Jobol Harguld:
Backgrounds
 - Thief (5) - "I'm an acquirer of things. If that means overstepping a few boundaries, picking a
few locks or taking thing or two that don't, strictly speaking, belong to me...well, so be it."

 - Dungeon Architect (4) - "I've spent years building lairs, dungeons, crypts and hideaways for
my masters and mistresses. Reckon I know a thing or two about how to dismantle them too."

 - Monster Wrangler (3) - "Someone has to clean out the hydra pens and feed the owlbears."
 - Occult Dabbler (3) - "Is it my fault the masters keep leaving their research out for anyone
to peruse at their leisure? I might know a thing or two about things mortals probably shouldn't."

Backgrounds get only 8 points to distribute, revise those, please.
Jobol Harguld
player, 8 posts
Sat 4 Dec 2021
at 19:32
  • msg #64

OOC

8pts distributed to:
Dungeon Architect (4)
Monster Wrangler (3)
Occult Dabbler (1)

Bonus 2 in Occult Dabbler from Cunning Rogue Talent
Bonus 5 in Thief from Thievery Rogue Talent
This message was last edited by the player at 19:32, Sat 04 Dec 2021.
Game Master
GM, 22 posts
Sat 4 Dec 2021
at 19:39
  • msg #65

OOC

Gotcha, I missed the Cunning talent. Thanks for spelling it out to me. Your set to go.

As for equipment, take what the book says + reasonable gear you'd have when you venture out to a trek like this.
Lady Magister
player, 13 posts
Silver Folk
Sat 4 Dec 2021
at 21:00
  • msg #66

OOC

I'm scared of those rolls in the Icons.
Game Master
GM, 24 posts
Sat 4 Dec 2021
at 21:48
  • msg #67

Re: OOC

Vander speaking Cantrips at his sleep? Love it :)
Logresia Skrieven
player, 16 posts
Human Bard
Music for fun and sparkle
Sun 5 Dec 2021
at 10:55
  • msg #68

Re: OOC

Oh my.  I love that you've used artflow for Tristan's picture Mr GM sir.
Game Master
GM, 27 posts
Sun 5 Dec 2021
at 11:09
  • msg #69

Re: OOC

In reply to Logresia Skrieven (msg # 68):

I discovered artflow recently and have a tiny but constantly growing library of portraits. That site is a blessing for GMs.
Logresia Skrieven
player, 17 posts
Human Bard
Music for fun and sparkle
Sun 5 Dec 2021
at 11:12
  • msg #70

Re: OOC

In reply to Game Master (msg # 69):

I've been using it to illustrate some of my poems and lyrics, and I've created my avatar for another game, which I'm hoping rpol will let me use.
Doherti
player, 16 posts
Sun 5 Dec 2021
at 17:25
  • msg #71

Re: OOC

Sorry, I missed the request to talk about it. I assumed this was mostly a formality and that we're not really considering not taking this mission.
Lady Magister
player, 17 posts
Silver Folk
Sun 5 Dec 2021
at 17:34
  • msg #72

Re: OOC

Why would we not take it?

Just need to discuss payment and any cost of healing the party for their services.
Game Master
GM, 29 posts
Sun 5 Dec 2021
at 17:38
  • msg #73

Re: OOC

In reply to Doherti (msg # 71):

No problem, I didn't get the vibe you wanted to talk about it in private either. I read it so that the there was a question of what your party benefits from taking the task, if anything.
Doherti
player, 17 posts
Sun 5 Dec 2021
at 18:26
  • msg #74

Re: OOC

Lady Magister:
Why would we not take it?
We wouldn't not take it, that's my point.

Lady Magister:
Just need to discuss payment and any cost of healing the party for their services.

Ok. I didn't mean not to support that in my post. Neither of those needs occurred to me.
Doherti
player, 18 posts
Sun 5 Dec 2021
at 18:38
  • msg #75

Re: OOC

I'm curious, though: what fee, if offered, would be enough that your character wouldn't hesitate - yet wouldn't also have questions about why the amount offered is so high?
Doherti
player, 20 posts
Mon 6 Dec 2021
at 17:02
  • msg #76

Re: OOC

How does what Vander just did work in concert with Doherti's tracking? Or does it supplant mundane methods?
Doherti
player, 21 posts
Tue 7 Dec 2021
at 00:10
  • msg #77

Re: OOC

Supplants, looks like.

I have some information to provide while we're following the magical tracker, but I don't have time to craft a good post at the moment.
Jobol Harguld
player, 13 posts
Tue 7 Dec 2021
at 10:23
  • msg #78

Re: OOC

I'm wracking my brain trying to work out what, exactly, Vander is doing here.

You've mentioned Arcane Mark as part of it and High Arcana, particularly in reference to performing Rituals in rounds rather than minutes, but as far as I can tell that's the Champion level Feat for your Ritual Magic feature, which you shouldn't have access to yet (the mention of the High Arcana talent in the Ritual Casting rules is, I figure, a typo or holdover from development, given that the High Arcana Talent doesn't make mention of it itself and the reference itself is very vague. It's a moot point because the casting time isn't at issue here, but I thought it worth mentioning). Either way I don't see how either might apply and this effect doesn't feel like any 1st level spell you might have prepared to cast as a Ritual.
The closest I've got is either Utility Spell, of which the best fit I can see is the 3rd lvl. Message , or Cantrip Mastery letting you expend a 3rd lvl. spell slot to enhance a Cantrip effect beyond its normal scope. That or Polysyllabic Verbalisations, but I'd personally expect something more...verbose!

Whichever way I look at it, this isn't something Vander should be able to do without (A) being higher level or (B) GM fiat. Either way is cool, but I just feel like I'm missing something. Am I the only one scratching my head?
Lady Magister
player, 20 posts
Silver Folk
Tue 7 Dec 2021
at 12:16
  • msg #79

Re: OOC

LOL

Not at all, but I was also concern about Vander's Saves
AC-13, PD-13, MD-15

I thought it had to be rounded down, with a 15 it would mean he has a +10, so that was also something I been scratching my head on.
Jobol Harguld
player, 14 posts
Tue 7 Dec 2021
at 12:36
  • msg #80

Re: OOC

Lady Magister:
LOL

Not at all, but I was also concern about Vander's Saves
AC-13, PD-13, MD-15

I thought it had to be rounded down, with a 15 it would mean he has a +10, so that was also something I been scratching my head on.


???

Wizard has 12+Lvl+(middle of Int/Wis/Cha mod) MD, which would mean they have something like (I'm guessing) Int: 18 (given they rolled at +5 on an Int+Lvl check, Wis: 14, Cha: 10, giving them a middle score of +2 on their base 12+1(lvl), for that MD:15. Looks kosher to me.
This message was last edited by the player at 12:37, Tue 07 Dec 2021.
Lady Magister
player, 21 posts
Silver Folk
Tue 7 Dec 2021
at 12:52
  • msg #81

Re: OOC

I'm guessing I did mine wrong then.  Sorry. and thanks for that breakdown.

OMG, I see that a Wizard has better MD than a Sorceress.  WOW what a jump in bonuses.


And I see I forgot to add my Level to my save.  Thanks Jobol
This message was last edited by the player at 12:58, Tue 07 Dec 2021.
Vander Hickenlooper
player, 19 posts
AC-13, PD-13, MD-15
HP-24/24, R-8, RD-d6+2
Tue 7 Dec 2021
at 13:44
  • msg #82

Re: OOC

In reply to Jobol Harguld (msg # 78):

Using ritual magic, one can expand on the use of a preexisting spell. Arcane Mark allows you to create a mystic symbol on something that only you can see, like a card for example.

Using a ritual, and an object, further improved by cantrip mastery, I can mark someone via an object that has a connection to it. Sympathetic magic lore is typical of mythology. Because I can sense my mark, and now the mark is on the boy, I can  track the boy via his spoon.

Also, if you read the ritual magic rules, it mentions high arcana wizard talent as a way to reduce casting times for rituals. I have not seen any errata in refrance to that by the writers of the rules.
This message was last edited by the player at 13:51, Tue 07 Dec 2021.
Game Master
GM, 33 posts
Tue 7 Dec 2021
at 14:46
  • msg #83

Re: OOC

Ritual Magic is very open ended and vague on purpose to allow creative uses of the spells. The guideline is to do something within spell's realm, but more powerfully with time.

quote:
Arcane Mark (standard duration)
The cantrip creates a magical sigil on an object or person. These sigils are usually plain to see, though a deliberately invisible mark can be made. It takes a difficult perception or magic check to notice.


While description of the ritual effect here was very clever, even with Ritual Magic turning the spoon into a flying guide to locate a missing person/object (by a 1st level wizard) stretches it too far in my opinion, so I'm not allowing it. It's not within the Cantrip's scope or spirit, IMO.

Since this is first time using Ritual Magic here and we're creating a baseline of sorts, allowing this now would make spell-users way, way too powerful! Vander, if you'd like to revise your post and tone it down, I'm willing to work with something else, something related to information gathering, for example? (sympathetic magic).

Also, allowing this would diminish non caster classes and in this case completely overshadow another player with a ranger who's specialty is tracking.

Regarding High Arcana, text on p.194 (Faster rituals) doesn't limit it to Champion tier BUT if you look p.148 (Ritual Magic) it is indeed a Champion tier feat. Same is said on the online SRD, so that must be how it should be used. That's a good catch, I wasn't aware of this!

Also, I rule now that when performing a ritual with a Cantrip, it will consume 1st level or higher spell.

Like somebody of you said, this is a learning process, and not least for me, not having running 13th Age before.
Jobol Harguld
player, 15 posts
Tue 7 Dec 2021
at 14:58
  • msg #84

Re: OOC

I had a big ol' response written up, but our GM beat me to the punch.

For what it's worth, Vander, I truly do applaud your attempt at creative use.

My advice would be to look at other powers, spells and abilities and use them as a guideline for what a Cantrip should or shouldn't be able to achieve, even with Cantrip Mastery and Ritual use.
Vander Hickenlooper
player, 20 posts
AC-13, PD-13, MD-15
HP-24/24, R-8, RD-d6+2
Tue 7 Dec 2021
at 14:59
  • msg #85

Re: OOC

In reply to Game Master (msg # 83):

I would point out our ranger discovered a whole new Avenue of information that my ritual had no way of knowing. Which is the way it should be.

Not to mention if all I am doing is an alternate form of tracking, which is what it is, the two methods complement each other.

I am more than happy to use up one of my spell slots to make this work.
Game Master
GM, 34 posts
Tue 7 Dec 2021
at 15:18
  • msg #86

OOC

I'm taking this dicussion to private with Vander. My ruling stands.
Doherti
player, 24 posts
Tue 7 Dec 2021
at 17:55
  • msg #87

OOC

I hate to just block Jobol's attempts at setting up some kind of relationship between himself and Doherti, but I'm not sure how to deal with an insulting approach. I'm not interested in a battle of wits unless the players agree upfront who is going to win it and play to that. Otherwise, I'm happy to discuss it.
Logresia Skrieven
player, 25 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Tue 7 Dec 2021
at 18:22
  • msg #88

OOC

I assumed he thought he knew you from elsewhere, Doherti.
Jobol Harguld
player, 17 posts
Tue 7 Dec 2021
at 18:24
  • msg #89

OOC

Doherti:
I hate to just block Jobol's attempts at setting up some kind of relationship between himself and Doherti, but I'm not sure how to deal with an insulting approach. I'm not interested in a battle of wits unless the players agree upfront who is going to win it and play to that. Otherwise, I'm happy to discuss it.


I'm happy to back it down if it makes you feel uncomfortable.

I don't think it's necessary to have a "winner" in any battle of wits, as you put it. The way I see it, either Doherti gets riled by Jobols barbs and gives back as good as he gets, ignores them entirely (as you've done for the moment) or accepts it as a part of who Jobol is in relation to Doherti. The question you have to ask yourself is how would Doherti react to being insulted in that way? Anger? Incredulity? Hurt? Confused? Amused? It's really no different a question than how he'd react to being complemented, being given an order or being asked for assistance, for example.

For me, it's an important distinction that I remember that I am not my character. If my character is insulted, that has no impact on me as a player except where it takes the story and relationships of that character. The same goes for any insult given by my character to another. I have absolutely no intention of ever insulting another Player, even though I might berate, cajole or even (in more PvP style games) steal from or attack their characters.

I also appreciate that others have more personal relationships with their own characters. All any Player need do if anything I do In-Character upsets them or makes them uncomfortable is to say as much and I am happy to dial back, edit or otherwise make amends.

@Logresia: Nope. Just Jobol being an ass in reference to Doherti being our tracker.
Doherti
player, 25 posts
Tue 7 Dec 2021
at 20:41
  • msg #90

Re: OOC

Jobol Harguld:
I'm happy to back it down if it makes you feel uncomfortable.
it doesn't make me uncomfortable. I just don't find improvised interpersonal conflict interesting. In a situation that is cooperative in-character or out (ideally both) improv is likely to lead in a constructive direction, even if the situation is antagonistic. Otherwise, it leads nowhere, at least in my experience.

I recognize that not everyone sees it that way. Some, for example, see anything done in-character and any outcome from it as all to the good. I see it differently and others see it yet other ways.

Edit: So, do whatever. I just probably won't have Doherti respond to anything antagonistic.
This message was last edited by the player at 20:51, Tue 07 Dec 2021.
Jobol Harguld
player, 18 posts
Tue 7 Dec 2021
at 22:10
  • msg #91

Re: OOC

If improvised conflict isn't interesting, would you prefer to discuss an outcome?

I mean, it's a completely alien concept to me because I don't see the value in either predictable outcomes or an "everything is awesome super friends" series of relationships; either feels as artificial to me as a GM running a series of white room, unrelated encounters. Especially among characters that don't have a lot of history together.

By way of example of how less than friendly relationships can be engaging and entertaining, I'll use Legolas and Gimli from LotR, who begin their relationship with distrust and end it with literal eternal friendship. If you knew, as a reader, that they'd end up as friends, the initial antagonism would lose its impact.

Conflict is interesting to me, whether it's between the party and their foes or between the members of a party themselves. So long as the party come together to achieve their shared goals, to "play the game" as it were, the interpersonal relationships they have are open game.

Jobal is a servant. If Lady Magister orders him, he'll obey so long as it doesn't overtly threaten his life (he's not about to take a bullet for her or jump into a bottemless pit on her say-so). That's a relationship I want to explore; how far she's willing to push him and how far he's willing to go are things I don't know and look forward to finding out.

He's also a massive a-hole to everyone else. That's also a relationship I want to explore; how much others are willing to tolerate him, how far his douchebaggery will go, how his significant actions when it comes to the crunch will impact the rest of the parties impression of him...if he saves someones life, for example, or has his life saved, how will that impact his or others' future attitude? Again, I don't know and look forward to finding out.
Doherti
player, 26 posts
Tue 7 Dec 2021
at 22:18
  • msg #92

Re: OOC

In reply to Jobol Harguld (msg # 91):

Thanks for the response. I'll follow up in a private message.
Game Master
GM, 38 posts
Wed 8 Dec 2021
at 18:48
  • msg #93

Re: OOC

I think I got this right, but just to be sure;
* Doherti & Jobol will go ahead to scout.
* The rest will wait outside.
Lady Magister
player, 23 posts
Silver Folk
Wed 8 Dec 2021
at 18:54
  • msg #94

Re: OOC

Correct on my part.
Logresia Skrieven
player, 27 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Wed 8 Dec 2021
at 19:07
  • msg #95

Re: OOC

Oh.  I thought they'd done that.  My mistake.  Good job I didn't jump the gun more than a little (enough to embarrass myself.
Doherti
player, 28 posts
Wed 8 Dec 2021
at 19:15
  • msg #96

Re: OOC

I wasn't going ahead to scout. I was waiting for everyone to join me.
Doherti
player, 29 posts
Wed 8 Dec 2021
at 19:48
  • msg #97

Re: OOC

At no point was I pursuing stealth. I didn't realize other were. I didn't intend to wreck that plan. I had stated earlier that I planned to have Doherti call out, and it's plausible that Doherti would have called out earlier. It's a reasonable thing to do when trying to find someone.

That said, I didn't intend to make Doherti into a stealthy character.
Lady Magister
player, 25 posts
Silver Folk
Wed 8 Dec 2021
at 21:15
  • msg #98

Re: OOC

Jobol Harguld:
All of a sudden, there was a shift in his stance and his attitude, all pretence of the dirty, uncouth hobo disappearing as Jobol scrutinised the approach to the keep with a professional eye. He glanced over at Lady Magister "With your permission Mistress. I reckon me, Wyrm and Dog-boy there" he nodded at Doherti "go ahead to investigate before you follow on. If there's trouble, we'll send Wyrm flittering back to get you and the Mageling...Oh and Screech. No offence, Missy. Forgot about you for a minute there." He finished with a condescending nod to Logresia. His bad humour and filthy habits might have gone but apparently he still wasn't willing to let go of his ill manner.

He turned to Doherti "What do you say Dog-boy? Think you can keep up without giving up the jig?"

In Jobol's post it was referring to being stealthy.  He even looked DIRECTLY at you when he mentioned DOG-BOY so I'm not sure why your not understanding that he was calling Doherti it.

I ask that could the PLAYERS read what others are posting.  We are posting something for a reason.  Not fun when its skipped or falls on death ears.
This message was last edited by the player at 21:39, Wed 08 Dec 2021.
Doherti
player, 31 posts
Wed 8 Dec 2021
at 21:59
  • msg #99

Re: OOC

I do read what others are posting. I could always read more carefully and I will try to do so.

I'm going to start summarizing my actions or intended actions at the ends of my posts, along with what I think the current relevant details are. If anyone wants to copy the party status information, to add to it or correct it, they're welcome to.
Game Master
GM, 40 posts
Wed 8 Dec 2021
at 23:04
  • msg #100

Re: OOC

Doherti:
I'm going to start summarizing my actions or intended actions at the ends of my posts, along with what I think the current relevant details are. If anyone wants to copy the party status information, to add to it or correct it, they're welcome to.

I understand you aim for clearer communication but an action summary is unnecessary in my opinion, in fact I find them distracting when we're not in round-by-round combat mode, where such summaries might be very helpful.

Regarding this "ignoring stealthy approach" situation; well, that just happened due IC actions. Let' see where it takes us, no sweat. Story perhaps proceeds slightly differently now due player actions - as it always should!
Lady Magister
player, 28 posts
Silver Folk
Thu 9 Dec 2021
at 16:42
  • msg #101

Re: OOC

Doherti:
At no point does Doherti look at the people berating him. Instead, he takes a breath, rolls his eyes, and proceeds into the tunnel torch held ahead of him, axe ready to be thrown or swung.


Just to be clear, there is only one person berating you vocally.  What ever Lady Magister is thinking is something you wouldn't know unless your able to read her mind.
Doherti
player, 33 posts
Thu 9 Dec 2021
at 16:49
  • msg #102

Re: OOC

In reply to Lady Magister (msg # 101):

Would you be open to keeping private thoughts in spoiler blocks?
Lady Magister
player, 29 posts
Silver Folk
Thu 9 Dec 2021
at 17:28
  • msg #103

Re: OOC

No cause I never used it.

Unless it’s posted in color as speaking then you wouldn’t hear my thoughts
Doherti
player, 34 posts
Thu 9 Dec 2021
at 17:34
  • msg #104

Re: OOC

Lady Magister:
No cause I never used it.
I don't understand what you mean.

Lady Magister:
Unless it’s posted in color as speaking then you wouldn’t hear my thoughts

I understand the concept. I find reading a character's private thoughts distracting, particularly when they are negative thoughts about my character. I wouldn't ask you not to write such things, of course, but I don't think I should be necessary for me to read them.
Logresia Skrieven
player, 31 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Thu 9 Dec 2021
at 19:12
  • msg #105

Re: OOC

I agree with Nick.

Spoiler text: (Highlight or hover over the text to view)
I mean Doherti
Or maybe I mean Lady Magister.
Or perhaps the De'il's Ain Sel'



I hope that worked
This message was last edited by the player at 19:13, Thu 09 Dec 2021.
Game Master
GM, 43 posts
Thu 9 Dec 2021
at 21:09
  • msg #106

Re: OOC

I realized I started using Private Message sections out of old habit... What's your preference, shall I keep using Private Messages or shall I write everything openly for all to see?
Doherti
player, 36 posts
Thu 9 Dec 2021
at 21:12
  • msg #107

Re: OOC

In reply to Game Master (msg # 106):

A compromise position would be to include it but in spoiler blocks.
Lady Magister
player, 31 posts
Silver Folk
Thu 9 Dec 2021
at 21:15
  • msg #108

Re: OOC

Doherti:
In reply to Lady Magister (msg # 101):

Would you be open to keeping private thoughts in spoiler blocks?

Lady Magister:
No cause I never used it.

Doherti:
I don't understand what you mean.


Doherti, may I ask how old are you?
Logresia Skrieven
player, 33 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Thu 9 Dec 2021
at 21:28
  • msg #109

Re: OOC

OOC
Doherti, I think the chamber currently contains you, me and the men from the village.  Jobol and Lady Magister are about to enter the cavern and I have no idea where Vander is.
Doherti
player, 38 posts
Thu 9 Dec 2021
at 21:31
  • msg #110

Re: OOC

In reply to Logresia Skrieven (msg # 109):

Agreed, thanks.
Game Master
GM, 44 posts
Thu 9 Dec 2021
at 21:33
  • msg #111

Re: OOC

Doherti:
Who is in this chamber at present?


Now that Lady Magister has decided to join the party as well, I'm counting all of you are in the chamber now, including Vander. Correct me if this is not the case, please.

Edit: to clarify; in game terms all the characters are within Nearby range. They could still be in the stairs descending, still on top of the stairs or at the eastern door like some have already stated.
This message was last edited by the GM at 22:01, Thu 09 Dec 2021.
Game Master
GM, 45 posts
Thu 9 Dec 2021
at 21:43
  • msg #112

OOC

In reply to Doherti (msg # 107):

Personally I'm not a fan of spoiler text but won't turn it down if majority of you prefers it :)
Game Master
GM, 46 posts
Fri 10 Dec 2021
at 16:14
  • msg #113

OOC

Vander's player is no longer interested in playing here (I can see why). Vander the Wizard is now a NPC.

With the bad news something good as well; we got a new player. Welcome Thorgrim!
Lady Magister
player, 32 posts
Silver Folk
Fri 10 Dec 2021
at 16:29
  • msg #114

OOC

Welcome Thorgrin
Torgrim Stonefriend
player, 1 post
Dwarf
Paladin
Fri 10 Dec 2021
at 17:14
  • msg #115

OOC

Greetings. :)
Game Master
GM, 48 posts
Fri 10 Dec 2021
at 17:45
  • msg #116

Re: OOC

As reminder we use group initiative, It's either we go or they go first.
Lady Magister
player, 33 posts
Silver Folk
Fri 10 Dec 2021
at 18:06
  • msg #117

Re: OOC

hmmm who has the best Initiative bonus roll?
+3 here


13:07, Today: Lady Magister rolled 17 using 1d20+3.  INITIATIVE.
This message was last edited by the player at 18:07, Fri 10 Dec 2021.
Doherti
player, 39 posts
Fri 10 Dec 2021
at 19:13
  • msg #118

Re: OOC

11:12, Today: Doherti rolled 12 using 1d20+4.  Initiative.
Logresia Skrieven
player, 34 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Fri 10 Dec 2021
at 21:05
  • msg #119

Re: OOC

Can't cut and paste but Logresia rolled 20 using 1d20+4 initiative.
Jobol Harguld
player, 21 posts
Sat 11 Dec 2021
at 15:57
  • msg #120

Re: OOC

15:56, Today: Jobol Harguld rolled 17 using 1d20+3.  Initiative.
Game Master
GM, 49 posts
Sat 11 Dec 2021
at 16:28
  • msg #121

Re: OOC

Today: Game Master, on behalf of Vander Hickenlooper, rolled 11 using 1d20+3 ((8)).

The Party Initiative is 17.

Be my quest - you can act in any order you want to before the Lizardfolks. 5 Mooks currently visible, something else behind them, unseen yet.

If you have any questions or uncertainties, ask please, and I'll elaborate.
Logresia Skrieven
player, 36 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Sat 11 Dec 2021
at 16:51
  • msg #122

Re: OOC

I can only do that once a day but hopefully it should intimidate those behind as well.
Game Master
GM, 50 posts
Sat 11 Dec 2021
at 17:02
  • msg #123

Re: OOC

In reply to Logresia Skrieven (msg # 122):

Your attack was also a crit, which would actually do DOUBLE the damage - unnecessary now since you literally leveled all the Mooks with that! :D
Jobol Harguld
player, 26 posts
Thu 16 Dec 2021
at 13:30
  • msg #124

Re: OOC

Just as a point of bookeeping and so we all know what page we're on, can we be as specific as possible when it comes to using powers, spells and abilities? Particularly in combat and especially when it comes to effects that will affect other players? For example, I'm assuming Logresia is using Song of Heroes to give us all +1 to attack rolls, but I can't say for sure. At this low level, it's not too much of a problem to deduce that kind of thing, but as we all gain more abilities and powers, keeping track of who is doing what, how they're doing it and most importantly how that might affect each others decisions in play, is going to get harder.

Start as we mean to go on with good record keeping habits and we avoid unnecessary confusion/complication later on.

On a related note, where can I find information about the Light Domain? It's not in the SRD and I can't find it anywhere else.
This message was last edited by the player at 13:30, Thu 16 Dec 2021.
Logresia Skrieven
player, 43 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Thu 16 Dec 2021
at 14:46
  • msg #125

Re: OOC

In reply to Jobol Harguld (msg # 124):

We crossed, yes it's Song of Heroes.
Jobol Harguld
player, 27 posts
Thu 16 Dec 2021
at 15:01
  • msg #126

Re: OOC

In reply to Logresia Skrieven (msg # 125):

It's not a criticism of you, per se Logresia; I just used you as an example; and perhaps it's just me liking to know where I stand with the rules. I'm happy to play loose and easy with things that come down to a bit of fudge-work (like distances, languages, Backgrounds, etc.), but when it's a specific ability within the rule structure, I'm of the opinion that there's much to be gained from taking out the guesswork a letting folks know what the craic is. The more information shared in that respect, the better IMO. Thanks.
Game Master
GM, 60 posts
Thu 16 Dec 2021
at 16:53
  • msg #127

Re: OOC

Jobol Harguld:
On a related note, where can I find information about the Light Domain? It's not in the SRD and I can't find it anywhere else.

It's renamed Sun Domain.

Good points about being clear about the Powers used and the effects in play. I try to practice this myself as well.

Edit: I'm scratching my head with this one - where does the 'affects 5 people' come from? Can't find it.
Marthohtar Oakheart:
Bless to give +1 to hit for the rest of the battle, activating Light domain so it affects 5 people - everyone but Logresia gets the +1 (sorry, had to pick someone to leave out and she seems to need it the least)

Rules (Bless):
Cast for broad Effect: Choose up to three nearby creatures (including you); each target gains a +1 attack bonus until the end of the battle.

This message was last edited by the GM at 17:57, Thu 16 Dec 2021.
Marthohtar Oakheart
player, 5 posts
Fri 17 Dec 2021
at 04:51
  • msg #128

Re: OOC

He activated Community/Protection Domain to add two people affected.

Meant to say that instead of Light, sorry - fixed.
This message was last edited by the player at 04:52, Fri 17 Dec 2021.
Game Master
GM, 63 posts
Fri 17 Dec 2021
at 20:46
  • msg #129

Re: OOC

In reply to Marthohtar Oakheart (msg # 128):

Gotcha, thanks.
Game Master
GM, 64 posts
Mon 20 Dec 2021
at 21:19
  • msg #130

Re: OOC

I'm waiting for Jobol to make his turn.
Lady Magister
player, 39 posts
Silver Folk
Mon 20 Dec 2021
at 22:26
  • msg #131

Re: OOC

In reply to Game Master (msg # 130):

I can punish him for this. If you like!! ;)
Jobol Harguld
player, 28 posts
Tue 21 Dec 2021
at 08:32
  • msg #132

Re: OOC

Oops! Sorry, I rolled dice the other day but forgot to actually post (I was on the bus to work). Will post shortly.
Jobol Harguld
player, 31 posts
Tue 21 Dec 2021
at 12:29
  • msg #133

Re: OOC

Hmm...overkill much? :D
Logresia Skrieven
player, 46 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Tue 21 Dec 2021
at 12:30
  • msg #134

Re: OOC

And we crossed.  At least Tristan survives to use his +2 against E.
Game Master
GM, 66 posts
Tue 21 Dec 2021
at 15:13
  • msg #135

Re: OOC

In reply to Jobol Harguld (msg # 133):

Nice move with a lucky crit, would nearly have eviscerated the fresh one as well :D
Doherti
player, 47 posts
Wed 22 Dec 2021
at 18:14
  • msg #136

Re: OOC

I'll post my action after work today, once I determine what enemies are still standing.
Logresia Skrieven
player, 47 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Thu 23 Dec 2021
at 09:03
  • msg #137

Re: OOC

It's the last verse of the song of heroes so +2 to Tristan but I'm not sure from the wording whether we get +1 or not.
Game Master
GM, 68 posts
Thu 23 Dec 2021
at 16:53
  • msg #138

OOC

In reply to Logresia Skrieven (msg # 137):

quote:
Final Verse: The effect ends immediately, but one ally of your choice gains a +2 bonus to their next attack roll this battle.


I read this so that only Tristan gets +2 and the others nothing. I took in this in account but rolled really bad (nat 1) for Tristan.

+++

I expects things to slow down a bit for the holidays, which is normal. I'll continue checking in here daily, so from my part there shouldn't be any delays. I'm happy how this has started and look forward to what'll happen in the game.

Merry Christmas, folks! :)
Thorgrim Stonefriend
player, 10 posts
Dwarf
Paladin
Fri 24 Dec 2021
at 06:09
  • msg #139

OOC

Merry Christmas. :)
Jobol Harguld
player, 32 posts
Fri 24 Dec 2021
at 08:15
  • msg #140

OOC

Io Saturnalia! Joyous Yule! Happy Solstice! Merry Christmas!

Happy holidays all.
Lady Magister
player, 41 posts
Silver Folk
Fri 24 Dec 2021
at 12:19
  • msg #141

OOC

Happy Holidays.


Where is my gift Santa GM?  LOL
Logresia Skrieven
player, 49 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Fri 24 Dec 2021
at 12:30
  • msg #142

OOC

Happy Kwanzukkamas
Game Master
GM, 69 posts
Tue 28 Dec 2021
at 13:09
  • msg #143

Re: OOC

I hope you all had great holidays. I'm hoping to get us up to speed soon again, so feel free to post when you're ready, please :)
Jobol Harguld
player, 34 posts
Wed 29 Dec 2021
at 13:01
  • msg #144

Re: OOC

The Dice Roller must like me! Two Crits is as many turns. Shame my Damage roll was paltry (2,1,1,2 on 2d8+2d4).
Game Master
GM, 71 posts
Thu 30 Dec 2021
at 00:33
  • msg #145

Re: OOC

In reply to Jobol Harguld (msg # 144):

It seemed to like you but not so much Thorgrim and Logresia in this battle...
Game Master
GM, 73 posts
Wed 5 Jan 2022
at 14:22
  • msg #146

Re: OOC

Waiting players posting...
Doherti
player, 50 posts
Wed 5 Jan 2022
at 17:13
  • msg #147

Re: OOC

That can happen with doors. Whoever opens a door risks causing a problem and getting scolded, in and out of character.

I'll try to update later today with Doherti opening it, or you can assume he does, with due preparation and caution, and movie us along.
Game Master
GM, 74 posts
Thu 6 Jan 2022
at 15:28
  • msg #148

Re: OOC

Doherti:
That can happen with doors. Whoever opens a door risks causing a problem and getting scolded, in and out of character.

I'll try to update later today with Doherti opening it, or you can assume he does, with due preparation and caution, and movie us along.


I get your point. However, In-character decisions, for good or bad, are what makes any game interesting. I hate to think somebody is afraid to do IC actions within (any) game because of fearing fellow gamer's reactions. But yeah this is Internet, so I totally get what you mean.

I'll craft a post soon.
Game Master
GM, 78 posts
Thu 13 Jan 2022
at 14:51
  • msg #149

Re: OOC

Ok, the interest has certainly dropped. I can see people logging in but not posting. I think it's time to have a role call and see who are still here and who of them are still interested in continuing? Feel free to drop a line if you think this is not your cup of tea as well, please.
Lady Magister
player, 44 posts
Silver Folk
Thu 13 Jan 2022
at 15:50
  • msg #150

Re: OOC

I'm here, just allowing those that are in close range with the goblin to talk.  Once it gets from behind the alter I was going to speak.
Logresia Skrieven
player, 54 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Thu 13 Jan 2022
at 16:56
  • msg #151

Re: OOC

I'm here.  For some reason I was expecting someone else to speak, especially after it turned out that Tristan knew the gnome.
Thorgrim Stonefriend
player, 16 posts
Dwarf
Paladin
Thu 13 Jan 2022
at 21:36
  • msg #152

Re: OOC

Still here!
Marthohtar Oakheart
player, 12 posts
Thu 13 Jan 2022
at 22:48
  • msg #153

Re: OOC

Still here... I think everyone has been waiting for someone else to speak.
Game Master
GM, 80 posts
Fri 14 Jan 2022
at 20:13
  • msg #154

Re: OOC

Thanks guys, I'm happy to hear that! Plenty of participants to continue.

We're close to the end of this starting quest, as well. I'll probably level you up after this story arch.
Doherti
player, 53 posts
Sat 15 Jan 2022
at 20:43
  • msg #155

Re: OOC

Still here. I don't like to chime in when others are talking, and I didn't want to press people to finish interacting.
Doherti
player, 54 posts
Sun 16 Jan 2022
at 02:55
  • msg #156

Re: OOC

How does this game handle mind-control or influence? Is it "save or suck," meaning that a player effectively has their character taken away from them while it attacks their allies, or just a temporary annoyance, or what?
Game Master
GM, 81 posts
Sun 16 Jan 2022
at 18:34
  • msg #157

Re: OOC

In reply to Doherti (msg # 156):

That depends but in this case it's a limited use Attack vs. MD, temporary effect.
Game Master
GM, 83 posts
Wed 19 Jan 2022
at 17:22
  • msg #158

Re: OOC

Jobol's player hasn't logged in since the 12th. We'll move on without him for now.
Marthohtar Oakheart
player, 15 posts
Wed 19 Jan 2022
at 19:01
  • msg #159

Re: OOC

How much can cantrips do?  Could Marthohtar light up the room?
Game Master
GM, 85 posts
Wed 19 Jan 2022
at 19:43
  • msg #160

Re: OOC

In reply to Marthohtar Oakheart (msg # 159):

What power/spell are you referring here to?
Marthohtar Oakheart
player, 16 posts
Wed 19 Jan 2022
at 19:55
  • msg #161

Re: OOC

I guess Turn Undead?  Javelin of Faith is an at-will so probably doesn't work.
Game Master
GM, 86 posts
Wed 19 Jan 2022
at 21:17
  • msg #162

Re: OOC

In reply to Marthohtar Oakheart (msg # 161):

Not those. Hmm. I think from your powers casting Bless as a ritual with activation of The Light of Civilization would make several individuals in your party glowing  light sources themselves. Ritual casting would take considerable time, though, say like ½ hour.
Doherti
player, 59 posts
Fri 21 Jan 2022
at 06:01
  • msg #163

Re: OOC

If anyone really enjoys discussion of options, despite a likely ticking clock and no real data on the chances of any given approach working, I won't block that and I won't have Doherti block it. In my experience, discussion of options doesn't really make a difference in the outcome, it just delays things in a format that is already very, very slow. The less people can ask questions and the more they can take action, the faster things can go. That doesn't preclude cooperation, because most courses of action people put forth in good faith will work and can be supported by everyone else.

As I said, I will not argue the efficacy of anyone's plan, as long as it doesn't seem like they're actually trying to be a goofball or a jerk with their idea. And no one is required to go along with anything I do, but it would be cool if they'd then propose an alternate so I can support that instead.

(Also, I have no intention of just trying to be the first person to take action. But when I do post, I'll try to take some kind of action, eithet backing up someone's choice, or making a choice, especially if there has been time and other posts and not decision.)
This message was last edited by the player at 07:20, Fri 21 Jan 2022.
Game Master
GM, 88 posts
Fri 21 Jan 2022
at 14:46
  • msg #164

OOC

Doherti:
In my experience, discussion of options doesn't really make a difference in the outcome, it just delays things in a format that is already very, very slow. The less people can ask questions and the more they can take action, the faster things can go.

I don't know if you aimed your post to me, or to the other players or to all us in general. However your post peaked my curiosity and I would like to ask, if I may;

What's the rush?

I think we can agree on that PbP is very slow, it's given. What (little) experience I have about PbP games, I've noticed that more the players are willing to role play along the way, i.e talk in-character, ask questions from each others and the GM and propose possible solutions to whatever fictional situation they're facing in the imaginary world, the more they're enjoying the game and find it engaging. It's about the journey, not the destination, so to speak.

Simply trying to 'get to the end-game fastest way possible' sounds like... I don't know... a dull experience of solving the fictional Sudoku presented by the GM, maybe. Maybe I read it wrong.
Doherti
player, 60 posts
Fri 21 Jan 2022
at 16:15
  • msg #165

OOC

In reply to Game Master (msg # 164):

It was a follow up to my in-character post. It's not just Doherti trying to make progress.

Ultimately, I just want people to feel empowered to make progress, not feel as though even very easy decisions need discussion. I thought it might help to know that, as far as I'm concerned, a person doesn't have to ask if we should do something like light a brazier; they can just do it. "Your ideas are good ones, so you have my permission to try them. I trust you." That's really all I wanted to convey.

I'm not saying "get to the end-game fastest way possible," but I do have a different experience and preferences regarding in-character interaction. If people want to understand more what I mean, I'm happy to answer questions, but please trust that my intentions are to improve the game, not diminish it. I'll drop this, but I'm open to private messages about it.
Game Master
GM, 89 posts
Fri 21 Jan 2022
at 18:36
  • msg #166

OOC

Doherti:
In reply to Game Master (msg # 164):

It was a follow up to my in-character post. It's not just Doherti trying to make progress.

Ultimately, I just want people to feel empowered to make progress, not feel as though even very easy decisions need discussion. I thought it might help to know that, as far as I'm concerned, a person doesn't have to ask if we should do something like light a brazier; they can just do it. "Your ideas are good ones, so you have my permission to try them. I trust you." That's really all I wanted to convey.


Ok, I think I get it now and I wholly agree on empowering the players. Indeed not everything needs to get validation from the group, as long as the action taken is not game breaking. I understand why this happens though, we don't know each others in RL and that can make one cautions, since we don't know how the other will react. I've certainly gotten slashed at by doing something out of the box with my player character that another player in the game saw being recklessly stupid move.

+++

On another note, I just noticed I made a brain fart mistake in my last post; the dais and the throne on it are on the east side of the large hall. I edited it accordingly.
Marthohtar Oakheart
player, 20 posts
Sat 22 Jan 2022
at 21:04
  • msg #167

OOC

I wasn't trying to paralyze things with debate, which I know can happen.  It was more about Marthohtar worshipping civilization and community, so he likes consensus.  But looks like it's not a problem anyway.
Doherti
player, 62 posts
Mon 24 Jan 2022
at 00:43
  • msg #168

OOC

I don't care for puzzles, but since I was just talking about not slowing things down, I'll get the obvious actions out of the way.
Game Master
GM, 93 posts
Thu 27 Jan 2022
at 19:08
  • msg #169

Re: OOC

Jobol's player hasn't logged in for over 2 weeks so Jobol is now a NPC.
Doherti
player, 65 posts
Sat 29 Jan 2022
at 21:32
  • msg #170

Re: OOC

Does interception stop movement?

Can any weapon result in unconsciousness rather than dead at 0 HP (as in 4th Edition D&D) or does one have to use a specific weapon type or attack at a penalty or what?

Can unarmed attacks be effective as-is, or does that require choosing special options?
Game Master
GM, 95 posts
Sun 30 Jan 2022
at 12:42
  • msg #171

Re: OOC

Doherti:
Does interception stop movement?

Yes it does. I'll quote the rules: "If you move past someone who is not already engaged, they have the option to engage you and make you stop where they are. The GM rules on what counts as moving ‘past’ a defending character or enemy."

Doherti:
Can any weapon result in unconsciousness rather than dead at 0 HP (as in 4th Edition D&D) or does one have to use a specific weapon type or attack at a penalty or what?

No specific weapon is needed and the combat is resolved normally. If the player intent is simply knock the enemies out, it can be done. "When monsters drop to 0 hp, it means they’ve been slain, unless the characters’ intent is to keep the monster alive and the attack seems like a potentially humane blow that could knock the monster unconscious instead."

Doherti:
Can unarmed attacks be effective as-is, or does that require choosing special options?

Unarmed being effective is debatable, you do only 1d3+STR mod damage at 1st level. However, nothing special is required. Unarmed attacks work as follows: "To punch or kick, make a Strength attack with a –2 penalty (regardless of your class) against AC. If you hit, you deal 1d6 damage for every two levels you have, plus your Strength modifier. At odd levels, including 1st level, use a d3. If you miss, no damage."

In general The 13th Age rules are greatly simplified a streamlined when compared to 3rd/4th and even 5th edition DnD.
Doherti
player, 66 posts
Sun 30 Jan 2022
at 19:10
  • msg #172

Re: OOC

Thanks. Sounds like bonking someone with a weapon handle is not penalized and could plausibly knock them out (or lethally concuss them, which I gather is fairly likely I reality when striking someone hard enough to knock them out).

I'm a bit under the weather today, but I'll post soon.
Lady Magister
player, 53 posts
Silver Folk
Sun 30 Jan 2022
at 20:41
  • msg #173

Re: OOC

Hope you feel better and can someone please bonk that darn Dwarf on the head.  LOL
Game Master
GM, 96 posts
Mon 31 Jan 2022
at 18:01
  • msg #174

Re: OOC

Doherti & Lady, you guys want to act this round?
Lady Magister
player, 55 posts
Silver Folk
Wed 2 Feb 2022
at 19:45
  • msg #175

Re: OOC

Posting now.  Round 1 she focusing on putting down the Elf before they kill him .LOL
Game Master
GM, 98 posts
Thu 3 Feb 2022
at 14:58
  • msg #176

Re: OOC

In reply to Lady Magister (msg # 175):

Cool, thanks. I take add those in the end of round 2.
Lady Magister
player, 57 posts
Silver Folk
Fri 4 Feb 2022
at 12:21
  • msg #177

Re: OOC

Thank you.
Thorgrim Stonefriend
player, 29 posts
Dwarf
Paladin
Sun 6 Feb 2022
at 09:13
  • msg #178

Re: OOC

Er, how does this work? Is talking a free action? Can I respond directly, or do I need to wait until my next turn?
Game Master
GM, 100 posts
Sun 6 Feb 2022
at 19:08
  • msg #179

Re: OOC

In reply to Thorgrim Stonefriend (msg # 178):

Talking is a free action.
Marthohtar Oakheart
player, 25 posts
Tue 8 Feb 2022
at 19:32
  • msg #180

Re: OOC

In reply to Lady Magister (msg # 177):

You saw that you got a heal, right?
Lady Magister
player, 59 posts
Silver Folk
Tue 8 Feb 2022
at 21:22
  • msg #181

Re: OOC

In reply to Marthohtar Oakheart (msg # 180):

I didn’t see that. Saw you swings but missed the HEALING

Thanks
Lady Magister
player, 63 posts
Silver Folk
Wed 9 Mar 2022
at 01:43
  • msg #182

Re: OOC

How is everyone doing?

Has the game been sent to timeout
Thorgrim Stonefriend
player, 36 posts
Dwarf
Paladin
Wed 9 Mar 2022
at 10:39
  • msg #183

Re: OOC

I'm still here, but it does look rather abandoned...
Logresia Skrieven
player, 76 posts
AC15 PD13 MD13 Init+4
HP27/27 R8 d8+2
Wed 9 Mar 2022
at 11:35
  • msg #184

Re: OOC

The game is sitting in the corner and thinking about what it's done, but so far, we are here.
Lady Magister
player, 64 posts
Silver Folk
Tue 12 Apr 2022
at 22:00
  • msg #185

Re: OOC

I'm going to be removing this from my list.

If you pick it up, could you please send a PM.

Thanks GM, it was great while we adventured.
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