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03:44, 20th April 2024 (GMT+0)

OOC.

Posted by Game MasterFor group 0
Game Master
GM, 6 posts
Thu 2 Dec 2021
at 23:13
  • msg #11

OOC

In reply to Player4 (msg # 10):

Since your 1st option was Sorceress, you can now proceed with that.
Player3
player, 2 posts
Thu 2 Dec 2021
at 23:19
  • msg #12

OOC

If possible, I'd quite like to play a Bard rather than a rogue. What do others think?
Game Master
GM, 7 posts
Thu 2 Dec 2021
at 23:33
  • msg #13

OOC

Looks like Rogue is available again. If more players will come some overlapping in classes will likely happen.
Player2
player, 3 posts
Thu 2 Dec 2021
at 23:38
  • msg #14

OOC

In reply to Player3 (msg # 12):

It shouldn't matter what we think, but what you initially described sounded very barsish to me.

I'll try a half-elf ranger.

Before we all commit too much time to this, ould we go over things like game style, GM style and general session 0 type stuff?
Player3
player, 3 posts
Thu 2 Dec 2021
at 23:41
  • msg #15

OOC

Night folks, time for me to sleep.
Player1
player, 3 posts
Thu 2 Dec 2021
at 23:50
  • msg #16

Re: OOC

Game Master:
Looks like Rogue is available again. If more players will come some overlapping in classes will likely happen.


Gonna Stick with Wizard.
Player2
player, 4 posts
Fri 3 Dec 2021
at 00:48
  • msg #17

Re: OOC

Half-elf ranger focusing on ranged attacks and single melee weapon attacks. I have no interest in dual-wielding or an animal companion.

One unique thing: he sometimes encounters people who claim to have met and interacted with him before, at times when he knows himself to have been elsewhere. Many of these people are complete strangers, but now and then an acquaintance will swear they had seen the character at a time and place they couldn't have. Efforts to make his appearance and mannerisms more distinct have not alleviated this.
This message was last edited by the player at 00:51, Fri 03 Dec 2021.
Player3
player, 4 posts
Fri 3 Dec 2021
at 07:39
  • msg #18

Re: OOC

Player2:
One unique thing: he sometimes encounters people who claim to have met and interacted with him before, at times when he knows himself to have been elsewhere. Many of these people are complete strangers, but now and then an acquaintance will swear they had seen the character at a time and place they couldn't have. Efforts to make his appearance and mannerisms more distinct have not alleviated this.

Ooh. We're you thinking lost identical twin or alternate personalities or clone? In the last case, does your character have a navel?
Player2
player, 5 posts
Fri 3 Dec 2021
at 07:41
  • msg #19

Re: OOC

In reply to Player3 (msg # 18):

I wasn't thinking anything. There doesn't need to be an answer or solution to it, it's simply unique and (I think) interesting and a good source of positive and negative complications.
Player3
player, 5 posts
Fri 3 Dec 2021
at 08:06
  • msg #20

Re: OOC

Ah, see I was trying to help make it a bit closer to unique. As it stands, it's happened to me a few times in real life.
Player3
player, 6 posts
Fri 3 Dec 2021
at 08:39
  • msg #21

Re: OOC

I'm a Bard. As far as talents go, I'm a balladeer, a storyteller and a songmaster. I don't plan on being much of a spell specialist, more a music user.

By background, I'm a wandering musician, a Jester and a firework exhibitionist.

My one unique thing is that I am the only musician who incorporates flashes and bangs into her act.
Player5
player, 1 post
Fri 3 Dec 2021
at 08:41
  • msg #22

Re: OOC

Hello everyone!

Glad to be on board. It's been a while since I last played 13th Age, so you may have to bear with me on the rules a little until I get back up to speed!

I'm the Wizard with a submitted bio (see above), but I'm flexible on my choice of Class if you don't want the overlap P1. Give me a chance to look over the player guide again. If everyone is happy to duplicate, though, we can discuss options on how not to tread on each others' toes. :)
Player4
player, 2 posts
Fri 3 Dec 2021
at 12:29
  • msg #23

Re: OOC

Is there a Character sheet out there for this game?  I wasn't able to see it in the Heavens.
Player2
player, 6 posts
Fri 3 Dec 2021
at 12:40
  • msg #24

Re: OOC

Player3:
Ah, see I was trying to help make it a bit closer to unique. As it stands, it's happened to me a few times in real life.

Be definition it's unique, so if one is thinking about it like something that could happen to just anyone, one needs to increase the level of strangeness they're imagining.

Also, things like "clone" and "evil twin" and "shapeshifter" are pretty common tropes. They tend to be unique per story, but not within a given genre. I'm hoping to avoid that kind of cliche, even if it means never really having an answer.
Player1
player, 4 posts
AC-13, PD-13, MD-16
HP-24/24, R-8, RD-d6+2
Fri 3 Dec 2021
at 13:24
  • msg #25

Re: OOC

In reply to Player5 (msg # 22):

Yeah, I am sorta committed to wizard now. There are not a lot of wizard options where a group would need two of them due to overlap.
This message was last edited by the player at 13:26, Fri 03 Dec 2021.
Game Master
GM, 8 posts
Fri 3 Dec 2021
at 13:33
  • msg #26

OOC

In reply to Player4 (msg # 23):

I was looking the same and sadly there isn't a ready one. I'll craft one during the weekend.
Game Master
GM, 9 posts
Fri 3 Dec 2021
at 13:35
  • msg #27

OOC

In reply to Player2 (msg # 17):

This is ok to me and your OUT gives me something to work with, which is exactly their purpose :)
Game Master
GM, 11 posts
Fri 3 Dec 2021
at 14:44
  • msg #28

OOC

I posted a Notice about the things I as the GM expect. Now I'd like to hear what you as a player would like to see in the game, please? Are there things (other than posted in the notice) that you don't want to see and are a red flag to you?

The first adventure is a short dungeon crawl, basic "missing persons" kind of scenario to get us settled. After that I expect Icon Relationship Rolls and Player Agenda take more role on where the story goes to.
Player2
player, 7 posts
Fri 3 Dec 2021
at 15:09
  • msg #29

OOC

In reply to Game Master (msg # 28):

Thanks. That all sounds good to me.

Depending on the type of map used, if any, I might not be able to edit it on my phone, so moves might sometimes have to wait until I can get to my computer.

I don't care if my character dies, I only care about player downtime. So, if there are ways for us to prepare to bring in new characters very quickly I'd like to employ those.

Related to that, I'm a big fan of challenges where the enemies can win without having to kill all of the PCs. That is, the stakes are more than mere survival by the PCs, but involve preventing the enemy from achieving a goal. Prevention can involve killing all of the opposition, achieving some counter-goal or making achievement of the enemy goal impossible. Enemies that achieve their goal or cannot possibly achieve their goal might very well decide simply to leave, since killing themselves just to try kill the PCs won't necessarily accomplish their goal, and might even hinder it.

So, just some avoidance of "kill or be killed" combat, please. I think it's cool when a side can survive and still lose or die and still win.

(Note: I don't mean encounters where the enemy is talked/intimidated/tricked out of trying to achieve their goal. I still mean combat.)

(Edited to add: I don't mean the PCs should avoid combat, even if it is kill or be killed, more asking that the ref give thought to more varied monster (and PC) goals than "kill everything.")
This message was last edited by the player at 16:04, Fri 03 Dec 2021.
Player4
player, 3 posts
Fri 3 Dec 2021
at 15:36
  • msg #30

OOC

GM,

Will you be opening Character Sheets and allowing us to Edit them while in Creation mode?
Vander Hickenlooper
player, 5 posts
AC-13, PD-13, MD-16
HP-24/24, R-8, RD-d6+2
Fri 3 Dec 2021
at 15:52
  • msg #31

OOC

In reply to Player4 (msg # 30):

I too would like a character sheet please.

:)
Player5
player, 2 posts
Fri 3 Dec 2021
at 17:03
  • msg #32

Re: OOC

Player1:
In reply to Player5 (msg # 22):

Yeah, I am sorta committed to wizard now. There are not a lot of wizard options where a group would need two of them due to overlap.


Hey no worries! My concept is pretty fluid and seeing as there's no Rogues anymore, I can easily pitch in as a Rogue instead. In many respects, Rogue fits better for what I have in mind.
This message was last edited by the player at 17:06, Fri 03 Dec 2021.
Vander Hickenlooper
player, 6 posts
AC-13, PD-13, MD-16
HP-24/24, R-8, RD-d6+2
Fri 3 Dec 2021
at 17:15
  • msg #33

Re: OOC

In reply to Player5 (msg # 32):

Sounds good! My background skills are in burglary, but I can change that if you dont want overlap. Not that I have any special rouge skills other than background stuff.
Player5
player, 3 posts
Fri 3 Dec 2021
at 17:27
  • msg #34

Re: OOC

I'll be taking Thievery, sure, but I don't mind the overlap; a 2nd 2nd-story man (a 4th-story man?) is always handy. I'll be more of a trapsmith than a thief anyway...but I'l leave that to the IC introductions!
Player4
player, 4 posts
Fri 3 Dec 2021
at 18:19
  • msg #35

Re: OOC

Hello fellows and gal.

Doing some reading up and I'm looking forward in learning the game system and how much fun we will have saving the world.
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