OOC
In reply to Game Master (msg # 28):
Thanks. That all sounds good to me.
Depending on the type of map used, if any, I might not be able to edit it on my phone, so moves might sometimes have to wait until I can get to my computer.
I don't care if my character dies, I only care about player downtime. So, if there are ways for us to prepare to bring in new characters very quickly I'd like to employ those.
Related to that, I'm a big fan of challenges where the enemies can win without having to kill all of the PCs. That is, the stakes are more than mere survival by the PCs, but involve preventing the enemy from achieving a goal. Prevention can involve killing all of the opposition, achieving some counter-goal or making achievement of the enemy goal impossible. Enemies that achieve their goal or cannot possibly achieve their goal might very well decide simply to leave, since killing themselves just to try kill the PCs won't necessarily accomplish their goal, and might even hinder it.
So, just some avoidance of "kill or be killed" combat, please. I think it's cool when a side can survive and still lose or die and still win.
(Note: I don't mean encounters where the enemy is talked/intimidated/tricked out of trying to achieve their goal. I still mean combat.)
(Edited to add: I don't mean the PCs should avoid combat, even if it is kill or be killed, more asking that the ref give thought to more varied monster (and PC) goals than "kill everything.")
This message was last edited by the player at 16:04, Fri 03 Dec 2021.