Tristan and Morland nod solemnly and both join the column, as do pale-faced Vander providing light to the rear end of the group with his spell.
The northbound passage leads into a round room with dome ceiling 50' in diameter. The walls here have the same paint shades and mural as the 1st chamber. You come from the south and there is two other doors in the cardinal directions, one towards north and another towards east. There's a flipped over and broken desk and a tipped over chair close to the west wall, other than that the chamber is empty.
Compared to the other chambers so far this is far cleaner. There only slight layer of dust on the floor but that's enough for Doherti to see with his experience in tracking that there's been lots of traffic between the northern and the eastern door.
The fresh tracks, however, made only moments ago by those four lizardfolk passing through go from the south door to the east door.
When approaching this door,
all of you hear muffled speech in Draconic dialect:
"Kepla'nas ekess slathalin. Astahii re confnir vur yth nishka ygish astahi." Details of what is said are lost to you, but you get the odd words; coming, prepare, fight.
You open the east door and it comes from the center of the west wall to a large square room. Thick odor of smoke and punchy stench of the lizardfolk attacks your nostrils.
The room is dimly lit by small fires burning in the fireplaces at the NW and SW corners. A long and wide desk is standing next to the east wall and the ends of it in the NE and SE corners are closed doors exiting out of the room. There a "nest-like" structure in the middle of the room, made from junk of all sorts including leathers, clothes, wooden and bone material scavenged from somewhere.
Five tall lizardfolk savages including the Milky-Eyed one stand in front of the nest structure in loose formation waiting for you, their arms ready to throw spears at the first person to enter.
No other creatures or individuals are visible.
Spoiler text: (Highlight or hover over the text to view)
OOC: Your party has the Initiative, the Savages are Delaying. Round 1 / Party's Turn -Escalation Die +0
The Lizardman Savages have AC:17 PD:16 MD:12.
A - HP:32/31 (The Milky-Eye)
B - HP:32/32
C - HP:32/32
D - HP:32/32
E - HP:32/32