The beginning - The village elder has a problem
Jobol checks out the mound like nest-structure, perhaps 15' in diameter. It has been build of branches, sticks, mud and random junk and appears to be rather recent construct; some of the wood material and perhaps the mud must have been brought outside. The holes in it, basket like and not much different of a bird's nest have the same punchy stink as the lizardfolk bodies, only stronger. Jobol himself could easily curl up in one of them, but even for him the stink is quite repulsive. The nest hold random junk, pieces of pottery, bone shards etc. There's nothing valuable in them.
There are no clear tracks for Doherti to follow. Following Thorgrim's initiative you enter through the NE door arriving into a new chamber. It's also square and slightly larger than the previous one. Vander lifts the torch higher but the light doesn't reveal far walls or corners. Few long dried wooden benches stand in disorder nearby and a partially broken large table. Next to them is a pile of broken wooden stuff, pieces of similar wooden furniture which have been crudely broken into portable chunks and piled up. You saw similar chunks burning in the fireplaces in the previous chamber. On the left-hand side wall there are still remains of long ago decayed tapestry. Only upper portions of it still hang from the holders, lower parts have been torn away or fallen loose by their own.
The air here is dry and cooler than in the previous room. As you carefully move on, Vander's torch reveals an exit; a decorative, heavy wooden door with metal enforcing in the middle of the east wall, empty torch holders on each side of it. All of you can see on the floor a lot of movement has been going towards this door, which is firmly closed now. Closer to the door, you notice a familiar crude, recently carved, glyph on the door; an eye with a slit iris on it.
As you approach the door, you think you hear sounds behind the door, quick footsteps maybe? They end as soon as you pick them up.