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16:25, 6th May 2024 (GMT+0)

103main-IC Old Bones and Skin.

Posted by The LoremasterFor group 0
The Loremaster
GM, 326 posts
0 - Fellowship Points
3 - Eye Awareness
Wed 22 Dec 2021
at 01:28
  • msg #1

103main-IC Old Bones and Skin

As night falls over Bree, still early, even though Spring is now here, the mood is merry in the Prancing Pony.
Even though most people are still out on the Green, there are so many festival-goers in Bree, that the inn is packed.
Galar
player, 22 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Wed 22 Dec 2021
at 02:31
  • msg #2

103main-IC Old Bones and Skin

Mip Tanglefoot:
With a whole half of a pint and a very delicious chicken leg Mip is tapping his foot in the rythm of the folkloric music.
It is quite a bit different to what he is used to listen to but new things always have a great attraction to the young hobbit.
As long as he is not forced to do any kind of conversation to strange folks he is just fine.



Galar spots the small hobbit party across the taproom from the evening before.  Getting up, the Bree-lander approaches the group with a friendly smile, "So, enjoying the festival thus far gentle hobbits?"
This message was last edited by the player at 02:32, Wed 22 Dec 2021.
Orodil
player, 30 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Wed 22 Dec 2021
at 10:48
  • msg #3

103main-IC Old Bones and Skin

At dusk Orodil returns to the inn. A frown is weighing his forehead down after a fruitless search for Theorondil. It's like the gloom from outside sweeps in beside him as he finds one of the only free seats, beside a young local chatting with a hobbit. He thumbs a crumbling note and glances at it from time to time before finally putting it away in his pack.
Mip Tanglefoot
player, 41 posts
some good strong beer
and we are just fine
Wed 22 Dec 2021
at 15:19
  • msg #4

103main-IC Old Bones and Skin

Mip offers a seat to the young man:"If you'd like to sit with us, good Sir. And yes, enjoying the Fair very much. I have to admit, the food and drinks are excellent, too, very Shire-ish."

Mip smiles from one ear to the other, looking as satisfied as one can be.
The Loremaster
GM, 345 posts
0 - Fellowship Points
3 - Eye Awareness
Wed 22 Dec 2021
at 17:23
  • msg #5

103main-IC Old Bones and Skin

As a happy and satisified Mip invites Galar to sit amongst the the several Hobbits - Galar does see that the table seems low for him, and the stools close to the ground--

--Orodil is deep in thought at the inn's counter.

Around you all, talk is of course of matters of the Fair--
"Such a beautiful pie, I just HAD to buy it..."
--but also of matters even closet to home.
Matthew Mugwort
NPC, 2 posts
Opinonated busybody
Bree-Hobbit
Wed 22 Dec 2021
at 17:28
  • msg #6

103main-IC Old Bones and Skin

Waving his empty mug left and right in hopes of a free refill, old Mugwort is voicing out loud what all mutter about: the scandal of the Heathertons.
"Aye, Timeas Heatherton was a fine fellow in his old age; always ready to stand his round in the Pony"--
Mugwort waves his mug around, hinting... hinting... hinting...
--"always with a smile on his face and a kind word to passers-by.
Only the older souls in Bree, such as I, remember a time when Timeas was not so upstanding a citizen of the town!"


Other chime in, saying that while it is true that Timeas was once an odd sort who went off, they say, travelling away East, he put all that behind him when he came home to Bree, and lived a proper unexciting life from the day he came home until last month, when he died.

Mugwort has to agree.
But that does not get him his free pint.
So he changes targets:
"The scandal of the hour is Timeas’ youngest nephew Tomas!
The young man missed his own uncle’s funeral; when he should have been helping carry his uncle’s body to the graveyard outside Bree, he was nowhere to be seen!"


On this, all agree: it IS without doubt a matter of great scandal.
Have you ever heard a more shameful thing, for a nephew to miss his own uncle’s burial?

Some in the room hint darkly that there is even more to the tale, deeds so foul and terrible they can only be spoken of--
--"Over another pint of beer!", yells Mugwort.
Mip Tanglefoot
player, 42 posts
some good strong beer
and we are just fine
Wed 22 Dec 2021
at 17:34
  • msg #7

103main-IC Old Bones and Skin

Although old Mugwort is a bit strange looking he is a Hobbit after all.
Mip waves to the good inn-keeper and signals for another round of beer, one for himself and one for Mugwort.
"Please, go on, my humble friend, I think there is more to the tale and I am eager to hear it. Moisturize your throat, take a zip."
Matthew Mugwort
NPC, 3 posts
Opinonated busybody
Bree-Hobbit
Thu 23 Dec 2021
at 05:10
  • msg #8

103main-IC Old Bones and Skin

Butterbur nods to Mip, and fills up Mugwort's tankard--
--and, before Butterbur can get moving over to Mip's table to fill all the fine Hobbitses mugs-- Mugwort has emptied his beer down his throat!

Moving over behind the innkeeper, and trying to stick his tankard under the ale that is poured, he nods to Mip, and leans in close-- reminding Mip of some late-nights in the Shire, at local pub, where people's breath did smell off!
Trying to whisper, but somehow really speaking louder, Mugwort confides in Mip:
"In his day, old Timeas wasn’t merely travelling – it’s said he was adventuring. With strange and unwholesome fellows at that. From his adventures, he brought back a fair amount of coin, enough to keep him in comfort for many years, and he shared little enough of it with his family. Nor did he ever moisturize people's throats!"
The Loremaster
GM, 347 posts
0 - Fellowship Points
3 - Eye Awareness
Thu 23 Dec 2021
at 05:11
  • msg #9

103main-IC Old Bones and Skin

At the counter, Orodil hears people talking, managing to gather that Timeas died a week ago, and was buried two days ago.
Orodil
player, 31 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Thu 23 Dec 2021
at 07:38
  • msg #10

103main-IC Old Bones and Skin

Orodil leans forward, interested, and adresses the Bree-hobbit. "What about his son, Tomas? What happened to him?"
Matthew Mugwort
NPC, 4 posts
Opinonated busybody
Bree-Hobbit
Thu 23 Dec 2021
at 10:28
  • msg #11

103main-IC Old Bones and Skin

This is the Bree-hobbit Orodil is speaking to, correct?

The man is starting to smile a bit now, after the extra beer, and hoping to get another refill.
He seems to not really know who he is speaking to, and thus does not even really look at Orodil:
"Tomas? Yes, that iz hiz... that's iz... that is his son, yes.
Oh? Did I tell you they found young Tomas after the funeral searching his late uncle’s house?
Yes, yes, indeed! He’d torn the place apart, no doubt looking for buried treasure. Tomas’ father threw the boy out onto the street, and he hasn’t been seen all day!
He probably would like a drink.
I know I would."

Mip Tanglefoot
player, 44 posts
some good strong beer
and we are just fine
Thu 23 Dec 2021
at 20:42
  • msg #12

103main-IC Old Bones and Skin

"Where would you look after young Tomas if you want to have a little chat with the young fellow?"
The Loremaster
GM, 363 posts
0 - Fellowship Points
3 - Eye Awareness
Fri 24 Dec 2021
at 06:00
  • msg #13

103main-IC Old Bones and Skin

As Mip asks old Mugwort about finding young Tomas, the answers are not very clear.
A combination of age, and drunkenness-- this demands patience to listen to, with a smile on one's face, to extract anything useful from the ramblings.
May I have a Courtesy roll from Mip, please?

While old Mugwort rambles on, Mip's mother stands up, telling Mip:
"I will go leave some coin with the innkeeper. He must know we are good for our rooms and dinners!"
Mip gets 2 TP (Treasure Points)
Theorondil
NPC, 2 posts
Fri 24 Dec 2021
at 06:08
  • msg #14

103main-IC Old Bones and Skin

A hand on his shoulder, and a whisper in his ear--
"Orodil!"
--Orodil sees Theorondil has entered the tavern and come up to him.
"I believe the one we seek, Mallor, has gone West, to the Shire. I shall depart, and track him down there. I will send news to you here when I find him."
Simply removing Theorondil from the party
Theorondil hands innkeeper Butterbur a pouch, with silver pennies, to cover expenses and such by Orodil.
Orodil gains 2 TP (Treasure Points)
Then Theorondil pulls his cloak tight, and sets out for the Shire...

Orodil was distracted by his comrade Ranger's arrival-- but he still did try to hear what was being said around him.
Orodil can make a Riddle, Awareness, or Insight check if you wish, to see if he managed to catch some useful information.
The Loremaster
GM, 364 posts
0 - Fellowship Points
3 - Eye Awareness
Fri 24 Dec 2021
at 06:26
  • msg #15

103main-IC Old Bones and Skin

Aredhel, his leg hurt and wounded, comes to the inn of the Prancing Pony to take the weight off his knee.
Asking for some hot water and clean linen, he checks the wound-- and sees that no real lasting damage was inflicted. In a few hours he will recover fully.
Note - the 'Woe' here was over the top, I simply put a Wound to give some info' on the mechanics: when you are Wounded, you have no penalties other than recovering Endurance at a slower rate, but you must check the Wounded box and roll for Wound Severity.
Here, I simply gave Aredhel a Gandalf for severity-- there is no real damage, and the Wound will fade in a few hours.
Otherwise, it gives you how many days you remain wounded (you can reduce this with First Aid).
The problem arises when you are Wounded a second time-- for you then drop, and are Dying.


Aredhel is happy to take a short rest after the Torch Race, and maybe some food and drink. He soon feels better.
To recover lost Endurance (Aredhel had lost 2 points) you can normally take one Short Rest per day, and one Prolonged Rest per day (given the circumstances etc.).
The Short Rest has you recover your Strength value in Endurance (nothing if you are Wounded) ; the Prolonged Rest gives all Endurance back (or Strength value in Endurance if Wounded).


Revigorated, and nursing his hurt knee, Aredhel will be well soon, and starts to listen to what is going around him-- the Hobbits talking with the drunken old Bree-hobbit, the Ranger looking Man at the counter...
Removed Endurance loss & Wound

Galar
player, 24 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Fri 24 Dec 2021
at 07:03
  • msg #16

103main-IC Old Bones and Skin

Galar makes small talk with hobbits, commenting on the fierce competition in the Ancient Game this year and nursing his cider in fellowship.  Always interested in news or largely gossip that is passed for news in Bree, the young man listens in as Mugwort goes on.  However, the Bree-landers eyes practically shine in the firelight as Mugwort mentions Timeas' possible adventurous past.

No doubt young Tomas' greed had gotten him into some foolishness Galar thought as he intently listened in on the exchange between Mip and Mugwort.
The Loremaster
GM, 369 posts
0 - Fellowship Points
3 - Eye Awareness
Fri 24 Dec 2021
at 14:42
  • msg #17

103main-IC Old Bones and Skin

Galar listens intently--
Galar can make a roll for Riddle, if he wishes.
And can Galar make a roll for Awareness for me, please?
Galar
player, 25 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Fri 24 Dec 2021
at 17:21
  • msg #18

Re: 103main-IC Old Bones and Skin

The Loremaster:
Galar listens intently--
Galar can make a roll for Riddle, if he wishes.
And can Galar make a roll for Awareness for me, please?


OOC

12:17, Today: Galar rolled a total of 11 (10 if weary): a failure using the The One Ring with a target of 15 with rolls of 4 (Feat Die), 6, 1.  riddle.

12:17, Today: Galar rolled a total of 7 (7 if weary): a failure using the The One Ring with a target of 15 with rolls of 1 (Feat Die), 6.  awareness.


Mip Tanglefoot
player, 45 posts
some good strong beer
and we are just fine
Fri 24 Dec 2021
at 19:13
  • msg #19

Re: 103main-IC Old Bones and Skin

20:12, Today: Mip Tanglefoot rolled a total of 13 (9 if weary): a failure using the The One Ring with a target of 14 with rolls of 9 (Feat Die), 3, 1.  courtesy roll.
Matthew Mugwort
NPC, 4 posts
Opinonated busybody
Bree-Hobbit
Sat 25 Dec 2021
at 05:35
  • msg #20

Re: 103main-IC Old Bones and Skin

As Mugwort rambles on about this and that, happily drinking the beers he is given, it is a bit hard to make sense of what he is talking about, as he mixes things up-- "I am entitled to be Prince of the Lonely Mountain, since it is thanks to me Bilbo met... err... whomever he met! So, I do want my niece to let me use the donkey. I need a donkey, because there may be Wights lurking outside Timeas’ house. I saw them a few days ago, after Timeas was murdereded, and that the murderer was not human..."

Mip is indeed a bit lost, and Galar focuses too much on Mugwort to really hear anything else being said by others, yet he too is at a loss as to what Mugwort is getting at...

Just FYI (not pushing towards this): yes "taking badstuff for success" is always an option (Success with Woe) for normal Skill rolls (unless the Loremaster says the Risk level is too high).
This message was last updated by the player at 05:35, Sat 25 Dec 2021.
Orodil
player, 34 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Sun 26 Dec 2021
at 20:31
  • msg #21

Re: 103main-IC Old Bones and Skin

Orodil, usually quite astute, is thrown off guard by his ranger companions sudden departure and misses whatever old Mugwort might have said.


21:29, Today: Orodil rolled 2 using 1d12 with rolls of 2.  Favoured roll for Awareness.
21:28, Today: Orodil rolled a total of 7 (4 if weary): a failure with the Eye of Sauron (complications) using the The One Ring with a target of 12 with rolls of 11 (Feat Die), 3, 4.  Awareness.

The Loremaster
GM, 378 posts
0 - Fellowship Points
3 - Eye Awareness
Mon 27 Dec 2021
at 04:35
  • msg #22

Re: 103main-IC Old Bones and Skin

@Orodil: even when failing, Favoured rolls are nice for not raising the Eye Awareness!

As Mugwort rambles on, mixing up stories of cabbages, his aunt, buried men and how to best choose an oak plank...
As the crowd talks of the Fair, the Heatherton scandal, and if the Reeve will ever do anything...
As the sullen-faced Dwarf sitting in a corner focuses on the stein of beer in front of him...

Mip, Galar, Orodil and Aredhel are actually startled by a BANG!

That was the door of The Pony, hitting the wall is suddenly burst open!

Before even Buttlebur can frown about "careful now!'--

--in rushes a young Bree-lander.

The mutterings of the common room make it clear that this young man is--
--the infamous Tomas Heatherton!

Tomas is white as a sheet, and starts jabbering:
"G... ghosts! Mon... Monsters... in the-- graveyard!"

From his babbling, it is clear that he witnessed something horrible.
Orodil
player, 36 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Tue 28 Dec 2021
at 00:09
  • msg #23

Re: 103main-IC Old Bones and Skin

Orodil looks up as the young Bree-lander bursts into the common room, instinctively pushing away from the counter and reaching for the sword on his back. As he realises there is no imminent threat he instead reaches up and grabs a torch from one of the wall sconces. Ghosts? In Bree? I'll need one of these".

"Lead the way, boy, show me these ghosts," he says, grim determination on his face.
Galar
player, 26 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Tue 28 Dec 2021
at 00:33
  • msg #24

Re: 103main-IC Old Bones and Skin

Galar's attention snaps to the tall ranger as he sees the man respond immediately.  He's not sure what to think about a 'ghost' sighting from Tomas on a day when other spirits flow freely, but there was no way he was going to miss the excitement.  Quickly gulping what remains of his cider, Galar pushes up, "Wait for me!"
This message was lightly edited by the player at 00:33, Tue 28 Dec 2021.
The Loremaster
GM, 386 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Tue 28 Dec 2021
at 05:04
  • msg #25

Re: 103main-IC Old Bones and Skin

Orodil looks up to see a young Bree-lander.

Very tall, though still young, not out of his teens yet, barely becoming a man.

As Galar's attention snaps to Tomas, whom Galar has seen around town, but does not know, he realizes that the young Heatherton is a strapping youth, with a mop of dark hair and the start of what might be a beard one day.

Butterbur sees Orodil grab a torch-- and sighs.

Tomas hears the tall man with a sword call out to lead the way, while another man jumps up wishing to come along as well--
--some color returns to his pale face, and he spins around, rushing back out the Pony.

Mip and Aredhel, still seated at their places in the main-room, suddenly see people jump to their feet, and move to follow the commotion.

Butterbur sighs even louder as--
--half the patrons of the inn race on out after Tomas and the two men who went after him.

With New Year looming, we will slow down a bit here, to leave Mip & Aredhel time to react (Galar and Orodil can of course post, exit the inn, call out to Tomas, but I will wait for the others before getting the group to where Tomas is headed).
This message was last edited by the GM at 05:05, Tue 28 Dec 2021.
Mip Tanglefoot
player, 47 posts
some good strong beer
and we are just fine
Wed 29 Dec 2021
at 22:52
  • msg #26

Re: 103main-IC Old Bones and Skin

Mip leans over to his Mum, whispering"Ghosts, in Bree, I can't believe it. These men seem determined to look into the matter. What do you think, Mum? I mean, is it worth to go with them, going out on an adventure? I could have another whole half instead ...."
The Loremaster
GM, 395 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 30 Dec 2021
at 04:31
  • msg #27

Re: 103main-IC Old Bones and Skin

MIp's mum thinks that Mip should have another two halves, that her son should get it all!
She also thinks that all this is quite unbecoming but totally expected-- foreigners, odd Bree-folk... and actually quite exciting.
When it is not happening on her doorstep.

She looks at her son:
"You can go if you want. Young folk like their excitement."
Mip Tanglefoot
player, 48 posts
some good strong beer
and we are just fine
Thu 30 Dec 2021
at 11:50
  • msg #28

Re: 103main-IC Old Bones and Skin

"I... I.. don't know Mum, I ... I .. mean. it sounds dangerous, doesn't it, ghosts, graveyard and all."
The young hobbit hesitates.
"Would you like to come with me, Mum?"
The Loremaster
GM, 397 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 30 Dec 2021
at 12:35
  • msg #29

Re: 103main-IC Old Bones and Skin

Mip's mum nearly chokes--
"Me? Go with..."
--before smiling agaim:
"I would love to, but then you would not have anyone to come home to and tell your story.
No, no, thank you for thinking of me, but you go on and have some fun."

Mip Tanglefoot
player, 49 posts
some good strong beer
and we are just fine
Thu 30 Dec 2021
at 23:15
  • msg #30

Re: 103main-IC Old Bones and Skin

"Okay," Mip replies very carefully, then sighs. "I guess this is it but please wait for me, I'll be right back."
He moves quickly now"Gentlemen, please wait for me, I am coming with you."
Galar
player, 27 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Fri 31 Dec 2021
at 00:18
  • msg #31

Re: 103main-IC Old Bones and Skin

Galar looks back with a smile and pauses a moment for the hobbit to catch up.
The Loremaster
GM, 399 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Sun 2 Jan 2022
at 01:59
  • msg #32

Re: 103main-IC Old Bones and Skin

Tomas leads Orodil out of the Pony, and down South, along the street, passing alongside the Green, where the Fair is being held: you see the bonfire blazing away, and hear people singing as they dance around it.

A great deal of people that were in the inn's main room are following along-- Mip & Galar probably among those.

You pass the South-gate, where the Watchkeeper looks at this crowd hurrying out of town with amazement, recognizing Tomas as the one who just came racing into town!

Then Tomas cuts to the East, moving away from the road, the Greenway.
For the people of Bree have buried their dead on a hillside south of the Great East Road, and East of the Greenway, and have done since time immemorial.

As you all approach, with the moat and wall protecting Bree to your left (the North), you that they raise mounds of earth over the corpses, and let the grass be their shroud.
This can be seen in the light of the torches carried by many in the crowd.

Those steeped in ancient lore can tell you that the oldest mounds are oriented to the north, towards Bree-hill and points beyond, and the newer mounds look back towards the West, towards the setting sun and the Undying Lands.

The mounds are not like the great barrows of the kings; they are little earthen piles covered in green grass, just long enough to house a corpse.

The graveyard is within sight of the lights of Bree, but is about ten minutes’ walk outside the town’s gates.
But, tonight, you rush, and so are moving rapidly down the well-worn path, lined with flowers, that seem to flicker red in the torch-light.
The path runs from the South-gate of Bree to the little cemetery that you are now approaching...
Galar
player, 28 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Sun 2 Jan 2022
at 02:35
  • msg #33

Re: 103main-IC Old Bones and Skin

Keeping his nerve, with a lopsided smile matter-of-factly states, "Well there's no losing your nerve now.  Let's see what these monsters got up to."  Galar picks up a little speed as he marches towards the graveyard.
Aredhel
player, 40 posts
Sun 2 Jan 2022
at 21:47
  • msg #34

103main-IC Old Bones and Skin

In reply to The Loremaster (msg # 15):

Aredhel winced as he made his way into the Prancing Pony, feeling several sharp pains in his knee as he made his way to a seat. He would order himself an ale - while it normally didn't come close to the wine of the Elves, it was at least something, and when he was feeling better he would order some wine, if available.
Orodil
player, 40 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Mon 3 Jan 2022
at 00:26
  • msg #35

103main-IC Old Bones and Skin

Orodil follows Thomas apprehensively and scans the graveyard as they approach, unsure of what to expect. He holds the torch in his left hand and flexes his right hand, itching to draw Biter from its sheath on his back but restrains himself. Odds are this is a figment of the youths imagination and he don't want to scare the villagers more than necessary.
The Loremaster
GM, 402 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Mon 3 Jan 2022
at 06:27
  • msg #36

103main-IC Old Bones and Skin

Aredhel enters the inn, and is about to order some wine when--
--people go rushing out of the inn, jostling him as they do.
They are are all excited and talking loudly:
"Ghosts, whights, wraiths... in the graveyard!"
Half of the inn just moves out, past Aredhel, racing out.
The Loremaster
GM, 403 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Mon 3 Jan 2022
at 06:35
  • msg #37

103main-IC Old Bones and Skin

As Mip comes running up to the graveyard, he stops calling out to wait for him, because he has actually caught up with the crowd, but also because it is an ominous place.

Mip looks up, and sees he is just behind Galar, who is looking around--

--easily spotting the newest mound, a spot of brown among the sea of green that is visible in the torch-light.

People point it out: it is the last resting place of Timeas Heatherton.

Up front, Orodil, his torch high, is close to this fresh grave.
Examining it, it is clear that the mound has been recently opened--
--and then closed up again.
But Orodil does have to look for these signs.
At a casual glance, the earth looks undisturbed.
This message was last edited by the GM at 06:35, Mon 03 Jan 2022.
Orodil
player, 42 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Tue 4 Jan 2022
at 18:22
  • msg #38

103main-IC Old Bones and Skin

Orodil is vaguely aware that several villagers and some of the others from the inn also follows the distraught youth. He ignores them, looks around and tries to make sense of the scene. Then he turns to Thomas. "What happened here?"

19:21, Today: Orodil rolled 12 using 1d12 with rolls of 12.  Favoured roll for Awareness.
19:21, Today: Orodil rolled a total of 8 (4 if weary): a failure using the The One Ring with a target of 16 with rolls of 4 (Feat Die), 2, 2.  Awareness.

Tomas Heatherton
NPC, 0 posts
Tall
Reckless
Tue 4 Jan 2022
at 19:20
  • msg #39

103main-IC Old Bones and Skin

Orodil tries to avoid the distractions provoked by all the people milling about and talking about what is going-- "The ghost, I want to see the ghost!"

Success with the Gandalf rune.

As Orodil asks Tomas what happened-- he spots a spade, a clean spade with no dirt on it, lying on the ground just beside the grave.
Tomas glances to the spade, and then shrugs, apologetically:
"Err... yes, that's mine."
He then looks at Orodil:
"We must make a careful search of the barrow!"
This message was last updated by the player at 19:20, Tue 04 Jan 2022.
Orodil
player, 43 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Tue 4 Jan 2022
at 20:03
  • msg #40

103main-IC Old Bones and Skin

Looking the boy right in the eyes to instill the brevity of what it is he is asking, Orodil says "Easy now. Tomas, is it? Tell me exactly what it is you have seen before we go disturbing the dead."
The Loremaster
GM, 411 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Tue 4 Jan 2022
at 22:12
  • msg #41

103main-IC Old Bones and Skin

Tomas tries to look away, but is forced to look up into Orodil's eyes.
He seems ill at ease and hesitant...

Orodil feels he should gain the young man's trust or, at least, calm him down.

Can you first make an Awe, Courtesy, or Riddle test, to get the conversation going?
This will help determine what goal to reach: the Resistance.

Then, Orodil and the others from the Company, can see how you try to befriend, calm, bolster, extract information etc. from Tomas, choosing which rolls you make.

Orodil
player, 44 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Wed 5 Jan 2022
at 00:00
  • msg #42

103main-IC Old Bones and Skin

Orodil stands tall and imposing, waiting for an answer.

00:59, Today: Orodil rolled a total of 17: a success (same result if weary) using the The One Ring with a target of 12 ((8 (Feat Die), 1, 2, 2, 4)). Awe. Tall + Hope
This message was last edited by the player at 00:01, Wed 05 Jan 2022.
Tomas Heatherton
NPC, 0 posts
Tall
Reckless
Wed 5 Jan 2022
at 04:45
  • msg #43

103main-IC Old Bones and Skin

As Orodil towers over Tomas, the young man glances at the Ranger, and seems to open up some.

Glancing around at the crowd, and then speaking a little low, to not be heard by all, Tomas addresses Orodil-- as well as Galar and Mip who are close by.
"I seen a ghost in the graveyard.
A ghost that--"

He shivers.
"That-- it looked right at me!
I was so scared I nearly fainted!
The next thing he knew, I was running in the door of the inn!
I must've gone and dropped the spade."


But he is obviously still wary, and it seems you need to coax him on, to win his trust if you are to find out as much as you can about events in the graveyard.
There are things he has not yet said... but he does seem inclined to open up.

Any of the Company - Orodil, Galar, Mip - may interact with Tomas. He is friendly (interested in cooperating) so you all gain (meaning you have +1d to these rolls).
Tell us how you push him to reveal more, and roll for whatever skill you feel works (with your +1d from the gain).
Enhearten, song, persuade etc.

Maybe each of you three can roll one Skill?

This message was last edited by the player at 10:23, Wed 05 Jan 2022.
Galar
player, 30 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Wed 5 Jan 2022
at 09:54
  • msg #44

103main-IC Old Bones and Skin

Curiosity aroused Galar inquires, "What made you think your uncle buried something here?  And don't you mean 'me' and 'I' rather than 'him' and 'he'?  Was someone else with you?"

OOC
Riddle roll

04:52, Today: Galar rolled a total of 7 (4 if weary): a failure using the The One Ring with a target of 15 with rolls of 4 (Feat Die), 3.  Riddle (favored).

04:52, Today: Galar rolled a total of 15 (12 if weary): a success (failure if weary) using the The One Ring with a target of 15 with rolls of 7 (Feat Die), 1, 2, 5.  riddle .

Not sure if it's just a editing mistake or yokel-speak  but what I'm referring too...

Tomas Heatherton:
"That-- it looked right at him!
I was so scared he nearly fainted!
The next thing he knew, I was running in the door of the inn!



The Loremaster
GM, 416 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Wed 5 Jan 2022
at 10:28
  • msg #45

103main-IC Old Bones and Skin

Galar asks--
Successful roll
--Tomas abouting me or him and other I's and he's:
"No, no, I was alone... alone with a ghost!
Maybe my uncle's unquiet ghost!
But it was a huge spirit!
Grey-skinned, and nine or ten feet tall, and that's despite it being all hunched over.
Oh, and it smelled like rotten meat."

Any of you, upon hearing this, may make a Hunting or Lore test, or just use your character's simple common sense...

When Galar then asks about mhat made Tomas think his uncle buried something, young man frowns, and glances around nervously--
This opens a second line of getting information out of Tomas, re. the "past", why he came here in the first place.
Any or all of you can roll for Insight, Awe or Persuade to draw Tomas out on this topic.


Not sure if it's just a editing mistake or yokel-speak
Please! How can you doubt your loremaster?
I did a lot of research into how young men of that era spoke in Bree and--
--yes, some type/confusion/editing blunder of mine.
Sorry (and I changed it above).

The Loremaster
GM, 417 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Wed 5 Jan 2022
at 10:33
  • msg #46

103main-IC Old Bones and Skin

RECAP FOR CLARITY

There are TWO questioning threads:

• 1 • Orodil & Mip (and of course Aredhel when he arrives) may work at getting info' about what exactly Tomas saw (the Ghost)
For those rolls, everyone gets gain (++1d to your roll)
Galar has rolled

• 2 • any of the Company may roll for Insight, Awe or Persuade to have Tomas talk about why he was here in the first place

Galar
player, 32 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Wed 5 Jan 2022
at 11:14
  • msg #47

103main-IC Old Bones and Skin

Galar casts a nervous glance at the ranger and out of habit pulls out his vade mecum.  Tomas's description vaguely fit a tale or two he put into his little book.  "Your recently dead uncle's walking corpse is nine or ten feet tall and smells that rancid already?  What was he wearing?  Was he armed?"


Spoiler text: (Highlight or hover over the text to view)
OOC
05:53, Today: Galar rolled a total of 7 (5 if weary): a failure using the The One Ring with a target of 15 with rolls of 5 (Feat Die), 2.  lore (favored).

05:52, Today: Galar rolled a total of 14 (12 if weary): a failure using the The One Ring with a target of 15 with rolls of 7 (Feat Die), 5, 1, 1.  lore (with useful item).

Heh....guess in Galar's book trolls live under bridges and smell more like billy goat musk;-)
.



Something was off about Tomas's story.  Not standing for your uncle's funeral is pretty scandalous behavior by Breelander standards.  Tomas was either a foolish lad driven by greed or perhaps driven by some other motivation.  Maybe he could entice (or shame) him into revealing what variety he was, "So what was worth embarrassing your family by missing the funeral, tearing up your uncle's place, and then coming to a graveyard in the middle of the night...with a shovel?"

OOC
spending hope and using cunning (playing the guilt card) to see if he can shake Tomas enough for a bit of Insight on his recent behavior.

06:13, Today: Galar rolled a total of 4 (4 if weary): a failure with the Eye of Sauron (complications) using the The One Ring with a target of 15 with rolls of 11 (Feat Die), 4.  insight favored.

06:13, Today: Galar rolled a total of 21: a great success (same result if weary) using the The One Ring with a target of 15 with rolls of 5 (Feat Die), 6, 1, 4, 5.  Insight with hope (cunning).

Tomas Heatherton
NPC, 1 post
Tall
Reckless
Wed 5 Jan 2022
at 12:22
  • msg #48

103main-IC Old Bones and Skin

Galar feels that Tomas's description is off-- and it really makes him think of something, but he cannot remember what.
Failed roll
Tomas shrugs: "What was he wearing? Err... ghost things? Like a... I can't remember."

But, then, it seems he does feel guilty for not having attended the funeral.
Great success
So he looks up at Galar, and shrugs:
"You have to understand... I wanted to come to the funeral. But... you see, me late Uncle Timeas was a former treasure hunter. And he always had money when he needed it. He... he had this map, Timeas did, that pointed the way to a buried fortune.
A fortune hidden somewhere in Bree-land.
Timeas would go to the buried hoard when he needed coin.
So I thought that, well, what with the entire family at the funeral... there'd be no one at Timeas' home!"



______________________________
TWO questioning threads:

• 1 • Orodil & Mip (and of course Aredhel when he arrives) may work at getting info' about what exactly Tomas saw (the Ghost)
For those rolls, everyone gets gain (++1d to your roll)

• 2 • Orodil & Mip may roll for Insight, Awe or Persuade to have Tomas talk about why he was here in the first place.

And Orodil & Mip may roll Hunting or Lore to see what Tomas' ghost might actually be.

This message was last edited by the player at 21:14, Wed 05 Jan 2022.
Mip Tanglefoot
player, 52 posts
some good strong beer
and we are just fine
Wed 5 Jan 2022
at 20:11
  • msg #49

103main-IC Old Bones and Skin

21:09, Today: Mip Tanglefoot rolled a total of 12 (4 if weary): a failure using the The One Ring with a target of 14 with rolls of 4 (Feat Die), 2, 3, 3.  Insight.

"Whoa, I envy you, Tomas, a real ghost! Huge like a tree! That IS something! A tale to tell, over an ale and a good bite, don't you think, I ant to hear the whole story. I must hear the whole story."
The Loremaster
GM, 420 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Wed 5 Jan 2022
at 21:15
  • msg #50

103main-IC Old Bones and Skin

______________________________
TWO questioning threads:

• 1 • Orodil (and of course Aredhel when he arrives) may work at getting info' about what exactly Tomas saw (the Ghost)
For those rolls, everyone gets gain (++1d to your roll)

• 2 • Orodil & Mip may roll for Insight, Awe or Persuade to have Tomas talk about why he was here in the first place.

And Orodil & Mip may roll Hunting or Lore to see what Tomas' ghost might actually be.

Mip Tanglefoot
player, 54 posts
some good strong beer
and we are just fine
Wed 5 Jan 2022
at 21:39
  • msg #51

103main-IC Old Bones and Skin

22:30, Today: Mip Tanglefoot rolled a total of 21: a great success (same result if weary) using the The One Ring with a target of 14 with rolls of 8 (Feat Die), 6, 5, 2.  insight.

"But please, young Tomas, you must elaborate, I can't stand the wait. give a little something before we head back to the inn. What happenend here?"


ooc: just to let you know: I used one more die again, like above, maybe this was wrong ..??
This message was last edited by the player at 21:45, Wed 05 Jan 2022.
The Loremaster
GM, 423 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 6 Jan 2022
at 00:29
  • msg #52

103main-IC Old Bones and Skin

As Mip asks Tomas to please elaborate, the young man looks down at the Hobbit, and, maybe feeling more at ease, being the bigger one, he opens up:
"Well, I went through my uncle's house. Looking everywhere... and, since there was no treasure map among Timeas’ belongings, not anywhere in the house, well, I thought my uncle must have arranged to be buried with the map!"
He shuffles his feet, looking distressed:
"I do not know why Timeas didn’t leave the map to me, to his family.
But..."

And he lowers himself down to Mip's level, and whispers:
"I suspect that my uncle Timeas was... trying to protect his kin.
The hoard may be... located somewhere perilous!"


I used one more die again, like above, maybe this was wrong ..??
Yes, I think that was wrong. But it we remove the last die rolled it still is a Success, with the extra 6.

Tomas feels more at ease now, having gotten a load off his chest.
If any felt that having Tomas admit what he was doing in the graveyard, one simply has to ask him politely... or scare him a bit!
Courtesy or Awe checks

______________________________
Again TWO questioning threads (one having closed, but another opened):

• 1 • Orodil (and of course Aredhel when he arrives) may work at getting info' about what exactly Tomas saw (the Ghost)
For those rolls, everyone gets gain (++1d to your roll)

• 2 • finished

• 3 • Orodil, Mip & Galar may roll Courtesy or Awe to get Tomas to open up as to what he was doing here

And Orodil & Mip may roll Hunting or Lore to see what Tomas' ghost might actually be.

Mip Tanglefoot
player, 55 posts
some good strong beer
and we are just fine
Thu 6 Jan 2022
at 15:58
  • msg #53

103main-IC Old Bones and Skin

16:55, Today: Mip Tanglefoot rolled a total of 16: a success (same result if weary) using the The One Ring with a target of 14 with rolls of 10 (Feat Die), 2, 4.  courtesy roll.

"You are mighty courageous, young Tomas. Coming to the graveyard on your own, you are a true adventurer. So, did you find something already? Is there something else you want to tell us?"


ooc: no hunting or lore roll, not familiar with it, not at all...
The Loremaster
GM, 424 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 6 Jan 2022
at 16:55
  • msg #54

103main-IC Old Bones and Skin

Listening to Mip--
and his Success
--has Tomas puff up his chest:
"Yes, having not found anything in my uncle's home, and thinking he had hidden away the map with him-- I simply brought this spade, intending to dig up my uncle’s grave!
If one wishes to go on an adventure, one needs to get one's hands dirty!
I intented to find the map...
"

________________________
Again TWO questioning threads (one having closed, but another opened):

• 1 • Orodil (and of course Aredhel when he arrives) may work at getting info' about what exactly Tomas saw (the Ghost)
For those rolls, everyone gets gain (++1d to your roll)

• 2 • finished

• 3 • Orodil & Galar may roll Courtesy or Awe to get Tomas to open up as to what he was doing here

And Orodil may roll Hunting or Lore to see what Tomas' ghost might actually be.

Galar
player, 33 posts
Cunning & Fair-spoken
Hope-13, End 27, Load-17
Thu 6 Jan 2022
at 17:16
  • msg #55

Re: 103main-IC Old Bones and Skin

The Loremaster:
Listening to Mip--
and his Success
--has Tomas puff up his chest:
"Yes, having not found anything in my uncle's home, and thinking he had hidden away the map with him-- I simply brought this spade, intending to dig up my uncle’s grave!
If one wishes to go on an adventure, one needs to get one's hands dirty!
I intented to find the map...
"


Galar manages to keep his shock off his face given Tomas' admission.  Collecting himself he asks, "Why are you certain he had a map?  Did you see it?  I mean why would he need it if it was buried nearby in someplace he was reasonably familiar and then how would it get into his casket unless he told someone to put it there?  Wouldn't someone else in the family know of the map if this is the case and couldn't you have checked first before showing up here with a shovel?"

OOC
12:02, Today: Galar rolled a total of 17 (13 if weary): a success (failure if weary) using the The One Ring with a target of 14 with rolls of 8 (Feat Die), 5, 2, 2.  Courtesy.

TN 15 but still success.

As a side note does Tomas have a bit of a 'reputation' in Bree or is this first time he's done something this...hrm...beyond the norms?

This message was last edited by the player at 17:16, Thu 06 Jan 2022.
Tomas Heatherton
NPC, 2 posts
Tall
Reckless
Thu 6 Jan 2022
at 21:01
  • msg #56

Re: 103main-IC Old Bones and Skin

Tomas looks up from Mip to Galar-- and then looks puzzled:
"But... one must have a Treasure Map to find treaure, right?"
He shrugs.
Then goes on:
"I told you... I am sure he must have arranged to be buried with his map.
Maybe to prevent us from getting into danger.
I cannpt ask about the map... my father would not like that.
That's why I did check-- by going through his house!"

He glances down at the spade:
"I fear that the ghost manifested to punish me for grave robbing... even if I never got to digging."

Tomas looks at tall Orodil, at Galar... and Mip who calmed him so:
"You... you look like courageous souls.
You look like ones who do not fear any ghosts.
Maybe... maybe... maybe you could help me get the map?
I... I'd split Timeas’ treasure with you!"

He lowers his voice:
"Only I know how to interpret my uncle’s marks and codes.
The map is... useless without me."


All Galar knows about Tomas, is that his father is a 'good man', and Tomas is growing up... maybe a little rowdy?


________________________
Orodil may:
• roll (w. +1d) to get info' about what exactly Tomas saw (the Ghost)
• roll Courtesy or Awe to get Tomas to open up as to what he was doing here
• roll Hunting or Lore to see what Tomas' ghost might actually be

The Loremaster
GM, 426 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Fri 7 Jan 2022
at 05:24
  • msg #57

Re: 103main-IC Old Bones and Skin

Orodil may--
- roll (with gain: +1d) to get info' about what exactly Tomas saw (the Ghost)
- roll Courtesy or Awe to get Tomas to open up as to what he was doing here
- roll Hunting or Lore to see what Tomas' ghost might actually be

This message was last edited by the GM at 05:24, Fri 07 Jan 2022.
Orodil
player, 46 posts
DF: Secretive & Tall
Hope: 9 End: 27 Load: 13
Fri 7 Jan 2022
at 09:35
  • msg #58

Re: 103main-IC Old Bones and Skin

Orodil looks sternly at Tomas, not at all happy with what he is hearing about graveplundering. The news of a ghost, if true, was dire though. He softly hums a tune from days past, a lament of dead loved ones. "Is there anything else you can tell us?"

OOC: I mucked about with the dice roller and the "record each die" got unchecked so I had to roll again since Lore is favoured and I needed to know what the feat die was.

10:33, Today: Orodil rolled a total of 18: a success with the Gandalf Rune using the The One Ring with a target of 16 with rolls of 12 (Feat Die), 5, 1.  Thread 3. Lore.

10:31, Today: Orodil rolled a total of 9 (8 if weary): a failure using the The One Ring with a target of 12 with rolls of 2 (Feat Die), 6, 1.  Thread 2. Awe.

10:31, Today: Orodil rolled a total of 10 (7 if weary): a failure using the The One Ring with a target of 12 with rolls of 1 (Feat Die), 3, 6.  Thread 1. Song with gain.

Tomas Heatherton
NPC, 3 posts
Tall
Reckless
Fri 7 Jan 2022
at 17:19
  • msg #59

Re: 103main-IC Old Bones and Skin

Orodil hums his tune, and Tomas hums along with him: Is there anything else you can tell us, la da di da da...
Thus, thinking the Ranger is singing some sad tune, Tomas does not even realize he should maybe answer something.
Failures
Shrugging off this misunderstanding, Orodil does think of what was said before, and is quite sure that the "ghost that was seen is actually a-- Troll!

Tomas stops humming, and looks at you three:
"If you help me get the map and I can read the signs on it, leading to the location, you can keep all the treasure.
Take it all! WJust save him from from the burning red eyes of the ghost! Save me from my uncle's vengeful spirit--
--well, let's say you take 3/4ths, and I take one quarter?"

Mip Tanglefoot
player, 56 posts
some good strong beer
and we are just fine
Fri 7 Jan 2022
at 20:13
  • msg #60

Re: 103main-IC Old Bones and Skin

"Well, young Tomas, I certainly can't speak for all the others but it sounds fair to me. So, my friends, what do you make of it? Are you up to the task?"

This was all so exciting. His first travel and right into his first adventure.
He sighs.
But I still want to see some Elves ....
Galar
player, 34 posts
Cunning & Fair-spoken
Hope-13, End 27, Load-17
Fri 7 Jan 2022
at 20:51
  • msg #61

Re: 103main-IC Old Bones and Skin

Galar looks to Mip and them back to Tomas.  "Well he does seem determined....," the Breelander thinks it over a moment.  His impression of Tomas wasn't exactly good but left to his own devices would almost certainly come to a tragic end.  And this might lead to an interesting story.  "Okay, I'll help."
Tomas Heatherton
NPC, 4 posts
Tall
Reckless
Fri 7 Jan 2022
at 21:00
  • msg #62

Re: 103main-IC Old Bones and Skin

Tomas looks from Mip to Galar, with a big smile, and then to Orodil:
"Do you--"
The Loremaster
GM, 428 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Fri 7 Jan 2022
at 21:03
  • msg #63

Re: 103main-IC Old Bones and Skin

--when a voice calls out, cutting Tomas off:
"TOMAS!"

A sturdy man, a farmer-type, wearing a black cloak as a mark of mourning, stomps up to you.
The crowd mutters: "That is Nick Heatherton, brother to the late Timeas."

"Tomas!
Boy... enough of this foolishness.
You’ve brought enough shame on my house without dragging these good folk into our affairs.”

Tomas Heatherton
NPC, 5 posts
Tall
Reckless
Fri 7 Jan 2022
at 21:08
  • msg #64

Re: 103main-IC Old Bones and Skin

Tomas spins around, and frowns at his father:
“It’s not your house, dad.
Our home is not even your home.
Uncle Tim paid for it, as well you know.
You might be too scared to claim what’s ours now that Tim’s gone, but I’m not.”


Nick shakes his head at his son:
“You don’t know what you’re talking about, boy. Stay silent.”
He then turns to the three of you, to the Company, and Nick tells you:
“This matter ain’t any concern of yours.
I don’t know what nonsense my son’s been saying, but ’tis better to leave well enough alone.
Here, for your troubles, a few coins.”

He rumbles around in his pocket, pulling out some silver coins.
1 Treasure Point
You see him begging you with his eyes.
You see the love for his son, the fear for Tomas' safety.
"Please?"

Now it Tomas who is begging the Company, to ignore his father:
“I know what I saw, and I know such things won’t leave well enough alone.
We must dig up this grave and put things right.”

This message was last edited by the player at 21:09, Fri 07 Jan 2022.
Mip Tanglefoot
player, 57 posts
some good strong beer
and we are just fine
Fri 7 Jan 2022
at 21:29
  • msg #65

Re: 103main-IC Old Bones and Skin

Mip takes one step back, raising one hand in a refusing gesture, not accepting the coins.
He sees the desperate look in the father's eye.
His determination dwindles.
Mip waits for the others to react.
The Loremaster
GM, 429 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Fri 7 Jan 2022
at 22:20
  • msg #66

Re: 103main-IC Old Bones and Skin

As Mip looks in the farmer's eyes--
Mip, but also Orodil and Galar, may make an Insight roll.

--if people wish to address Nick Heatherton, Courtesy & Inspire rolls can elicit some information.
Galar
player, 35 posts
Cunning & Fair-spoken
Hope-13, End 27, Load-17
Sat 8 Jan 2022
at 01:53
  • msg #67

Re: 103main-IC Old Bones and Skin

Galar looks to Tomas and then back to his father.  "Mister Heatherton, I don't Tomas is the sort to let go of a notion once it's in his head and I also think he saw something unpleasant in the graveyard tonight.  I don't think it was your brother's ghost but it may be connected to Timeas somehow.  I'll help Tomas see this through but is there anything you can tell me about Timeas?"

OOC

20:52, Today: Galar rolled a total of 6 (4 if weary): a failure using the The One Ring with a target of 15 with rolls of 4 (Feat Die), 2.  favor (ignore d6).

20:52, Today: Galar rolled a total of 14 (11 if weary): a failure using the The One Ring with a target of 15 with rolls of 6 (Feat Die), 5, 3.  insight favored.

20:50, Today: Galar rolled a total of 27: an extraordinary success (same result if weary) using the The One Ring with a target of 15 with rolls of 7 (Feat Die), 1, 6, 5, 2, 6.  courtesy 1 hope fair-spoken.

The Loremaster
GM, 430 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Sat 8 Jan 2022
at 05:32
  • msg #68

Re: 103main-IC Old Bones and Skin

Galar addresses Tomas' father Nick directly, not taking time to try to assess his mood or such--
Failure on Insight
--but choosing words that obviously hit home. Maybe because Galar is from Bree, and has issues of his own with his father-- his words have a strong impact on Nick.
Extraordinary success (counts as three 6's, getting you all three 'levels' of information in one go!)

Nick nods, when Galar talks about Tomas being the sort to not let go of a notion-- it is obvious he agrees.
"Tomas is right about that. My brother Timeas was wealthy – or, more precisely, knew where to get money."
And when Galar talks of Tomas having seen something unpleasant in the graveyard, the father looks concerned:
"My brother Timeas always hinted that there was a lot more wealth available, but that obtaining it would be somehow perilous.
Timeas travelled with strange and dangerous folk, but he put that part of his life behind him long ago."

He looks at the three of you:
"I want to ensure that my young Tom does not go down a similar road as his uncle."

Tomas steps up:
"I'm not young! I'm a man! Strong and wise!"

The father, Nick, looks at the three of you again-- as if to say: see! My son is too young, too rash...
"I thank you for wanting to help Tomas.
And I beg off you to keep Tom safe.
I just buried my brother, I hope I do not have to bury my son too..."

Mip Tanglefoot
player, 58 posts
some good strong beer
and we are just fine
Sat 8 Jan 2022
at 11:22
  • msg #69

Re: 103main-IC Old Bones and Skin

"Of course, good Sir. I glad to have your son Tomas at my side, he surely is able to protect me for he is a tall and strong fellow."

Kind words that shall inspire courage and confidence in the people's heart.
Orodil
player, 47 posts
DF: Secretive & Tall
Hope: 9 End: 27 Load: 13
Sat 8 Jan 2022
at 12:43
  • msg #70

Re: 103main-IC Old Bones and Skin

Orodil grunts and raises the torch, looks around the graveyeard and then turns to Tomas and his father. "There are no ghosts here but I fear, if you really saw what you say you did, we might still have trouble upon our hands. A troll, it sounds more like. Did you see where it went?"

He seems uninterested in the talk of treasure.
Mip Tanglefoot
player, 59 posts
some good strong beer
and we are just fine
Sat 8 Jan 2022
at 12:56
  • msg #71

Re: 103main-IC Old Bones and Skin

Mip hesitates:"Gentlemen, let's say we encounter a troll or even a real ghost, my question is, have we got the means to battle such a worthy adversary? I myself are looking at my bare hands."
This message was last edited by the player at 13:02, Sat 08 Jan 2022.
Galar
player, 36 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sat 8 Jan 2022
at 13:04
  • msg #72

Re: 103main-IC Old Bones and Skin

Orodil:
Orodil grunts and raises the torch, looks around the graveyeard and then turns to Tomas and his father. "There are no ghosts here but I fear, if you really saw what you say you did, we might still have trouble upon our hands. A troll, it sounds more like. Did you see where it went?"

He seems uninterested in the talk of treasure.


Momentary distracted by Orodil's revelation, Galar smacks his forehead, "Troll of course!  It should have left some tracks.  Orodil?"
The Loremaster
GM, 434 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Sat 8 Jan 2022
at 15:31
  • msg #73

Re: 103main-IC Old Bones and Skin

As Orodil raises his torch and looks around--
You can make a roll (Scan, Hunting... ?) to see if you spot anything Troll-like
Possible advice: you might consider spending Hope (and invoking some Distinctive Feature)


--as Galar realizes that, yes, it could be a Troll.
Asking if it left some tracks--
More possible advice: you might consider spending Hope to assist Orodil?)

--while Mip sees that at least these two seem to be looking for the Troll, not fleeing it!
Depending on who rolls for what, Mip could also be the one to assist
This message was last edited by the GM at 15:32, Sat 08 Jan 2022.
Galar
player, 37 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sat 8 Jan 2022
at 15:47
  • msg #74

Re: 103main-IC Old Bones and Skin

In reply to The Loremaster (msg # 73):

OOC
Galar will spend a hope if Orodil's roll is less than 5 dice.

This message was last edited by the player at 15:48, Sat 08 Jan 2022.
Orodil
player, 48 posts
DF: Secretive & Tall
Hope: 9 End: 27 Load: 13
Sat 8 Jan 2022
at 18:05
  • msg #75

103main-IC Old Bones and Skin

In reply to Galar (msg # 74):

OOC: If I spend hope and invoke a distinctive feature (Shadow-Lore) I'll roll 4 skill dice on my Hunting roll.
Galar
player, 38 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sat 8 Jan 2022
at 18:20
  • msg #76

Re: 103main-IC Old Bones and Skin

Orodil:
In reply to Galar (msg # 74):

OOC: If I spend hope and invoke a distinctive feature (Shadow-Lore) I'll roll 4 skill dice on my Hunting roll.


So make a roll of 5 (if you spend hope) since Galar will aid you (spending 1 hope from Galar as well)

Orodil
player, 49 posts
DF: Secretive & Tall
Hope: 9 End: 27 Load: 13
Sat 8 Jan 2022
at 19:27
  • msg #77

Re: 103main-IC Old Bones and Skin

Mumbling that the others should stand still as to not destroy possible tracks, Orodil holds the torch out and looks for tracks in the soil.

20:25, Today: Orodil rolled a total of 18: a success (same result if weary) using the The One Ring with a target of 12 with rolls of 1 (Feat Die), 2, 4, 5, 2, 4.  Hunting. Hope + Shadow-Lore and assistance.

OOC: Lol, the rpol feat die really hates me. A little note: I never introduced myself by name, if anyone mentioned me it would have been as "Bird", my ranger-name.

The Loremaster
GM, 436 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Sat 8 Jan 2022
at 19:54
  • msg #78

Re: 103main-IC Old Bones and Skin

Galar helps Orodil look around in the torch-light... but, it is true that people have been moving around, trampling the ground.
Still-- Orodil finds no traces.
The roll is a failure vs. what was needed
Not even in places where the crowd has been.
Orodil wonders-- if a Troll was spotted, there should be traces.
Some traces left.
Trolls do not cover their tracks-- or can some Trolls be canny and smart enough to do that?

Suddenly, someone in the crowd spotted the "Ghost!"
Turns out it is a stray goat...
The people are getting bored, and start leaving.

Nick Heatherton looks at his son-- then at the Company... before leaving as well.
This message was last edited by the GM at 19:55, Sat 08 Jan 2022.
Galar
player, 39 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Sat 8 Jan 2022
at 19:55
  • msg #79

Re: 103main-IC Old Bones and Skin

Orodil:
Mumbling that the others should stand still as to not destroy possible tracks, Orodil holds the torch out and looks for tracks in the soil.

20:25, Today: Orodil rolled a total of 18: a success (same result if weary) using the The One Ring with a target of 12 with rolls of 1 (Feat Die), 2, 4, 5, 2, 4.  Hunting. Hope + Shadow-Lore and assistance.

OOC: Lol, the rpol feat die really hates me. A little note: I never introduced myself by name, if anyone mentioned me it would have been as "Bird", my ranger-name.


Wasn't sure if you did or not but was too lazy to dig too thoroughly through the postage;-).  Didn't want to go with 'hey you Ranger' tho;-)

As a side note between the working a stand at the fair, the contests, and hanging out at the Pony, assume you know Galar's name even if he hasn't directly introduced himself.

Orodil
player, 50 posts
DF: Secretive & Tall
Hope: 9 End: 27 Load: 13
Sat 8 Jan 2022
at 23:09
  • msg #80

Re: 103main-IC Old Bones and Skin

Orodil frowns. "A troll should have left some tracks in this mud but there is nothing here".


In reply to Galar (msg # 79):

OOC: Sure! Assume you heard Bird as well then :)

Tomas Heatherton
NPC, 5 posts
Tall
Reckless
Sun 9 Jan 2022
at 21:12
  • msg #81

Re: 103main-IC Old Bones and Skin

Most of the crowd leaves - including Tomas' father, Nick - going back to the late night events at the Fair, or a final drink at the Pony.

Tomas looks at you:
"We should look through the grave?"

No signs of a Troll... though Tomas' description fits one.
This message was lightly edited by the player at 21:12, Sun 09 Jan 2022.
Aredhel
player, 44 posts
Sun 9 Jan 2022
at 21:59
  • msg #82

Re: 103main-IC Old Bones and Skin

Aredhel nods at Tomas. "I don't know - I don't like the feeling of searching through the items of the dead."
This message had punctuation tweaked by the player at 21:59, Sun 09 Jan 2022.
Galar
player, 40 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Sun 9 Jan 2022
at 23:27
  • msg #83

Re: 103main-IC Old Bones and Skin

Aredhel:
Aredhel nods at Tomas. "I don't know - I don't like the feeling of searching through the items of the dead."


"A troll just doesn't wander around a graveyard and leave.  Certainly not paying respects.  A grave or two has likely been disturbed." Galar speculates.
The Loremaster
GM, 439 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Mon 10 Jan 2022
at 05:54
  • msg #84

Re: 103main-IC Old Bones and Skin

Tomas is a bit taken aback as the tall Elf, Aredhel, steps out from the few remaining onlookers, from where he had been observing things.
Tomas shrugs, as if to say that searching the grave is nothing.
Digging up a grave to go through a corpse's clothing & such would bring you a Shadow test meaning you might get 1 Shadow point (if you fail the test). The source of the Shadow in this case would be Dread, and thus the test would be Valour.

When Galar mentions that a Troll most likely disturbed a grave or two, people look around at the mounds that seem eery in the flickering torch-light.
All and any of you can roll Scan regarding the grave around which you have gathered, to see if it has been disturbed.


Aredhel and Mip also glance around the ground-- wondering where the Troll might have gone, if that was what Tomas saw.
Aredhel and Mip may make a Hunting roll to spot tracks.
This message was last edited by the GM at 05:54, Mon 10 Jan 2022.
The Loremaster
GM, 443 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Mon 10 Jan 2022
at 18:42
  • msg #85

Re: 103main-IC Old Bones and Skin

Having walked down the foot-path, leading to the cemetery, that field of grass-covered mounds, two Dwarves appear - Homnir and Vidar.
They are in armor and with their weapons, dressed in traveling gear.
Leading two ponies laden with food and waterskins and such...

As everyone looks back at them, you all see that morning has broken, and dawn is upon you.
Some magical time-fuddling: making it the same morning, now, in which Vidar and Homnir were leaving.
I will merge the two Companies for a bit.
Doing the next part of Old Bones & Skin, and then getting the whole group back to the Star of the Mist to run that totally-- before going back to finish Old Bones & Skin.



The two Dwarves see some villages gathered around a fresh mound, a new grave.
But most are leaving, going back to Bree.

Close to the grave, are a tall outsdoorsman, a tall Elf, a Man of Bree, and a Halfling - some of these four you have seen before, and even competed against.

The four are talking with a young Bree-lander, who seems quite excitable.
Mip Tanglefoot
player, 61 posts
some good strong beer
and we are just fine
Mon 10 Jan 2022
at 18:58
  • msg #86

Re: 103main-IC Old Bones and Skin

Mip looks very startled. "Digging up a grave? No Sir! Not gonna happen! The dead shall always rest in peace, I am sorry, can't do this. My mother would never speak to me again."

He then starts searching the ground for any marks but he is really not the best in hunting and such.


ooc: 19:58, Today: Mip Tanglefoot rolled a total of 17: a success with the Gandalf Rune using the The One Ring with a target of 14 ((12 (Feat Die), 5)).

please consider: I have zero ranks in hunting but I can't roll zero dice (plus the 12 sided)

This message was last edited by the player at 19:00, Mon 10 Jan 2022.
The Loremaster
GM, 445 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Mon 10 Jan 2022
at 19:24
  • msg #87

Re: 103main-IC Old Bones and Skin

Mip looks around, not knowing what to look for, really... but he does notice that the grave has been tampered with.
Mip realizes that someone or something opened up the mound, and sealed it up again so expertly that the earth looks undisturbed at a casual glance...
Mip Tanglefoot
player, 62 posts
some good strong beer
and we are just fine
Mon 10 Jan 2022
at 19:39
  • msg #88

Re: 103main-IC Old Bones and Skin

"Well, this is rather strange. Digging it up and closing it again with some real knowledge. My friends, look at this, please, someone really put some effort into this. Whoever did this know his handiwork."
Galar
player, 41 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Tue 11 Jan 2022
at 03:24
  • msg #89

Re: 103main-IC Old Bones and Skin

"Well done Mip, I would have never seen that!  So let's say this troll is smart enough to cover his tracks," Galar grimaces a bit, "Because it knows if it doesn't there'll be a big bother.  Maybe it's alone and probably old that it just wants the easy meal."

The Breelander looks around to the others, "If we can't track it to it's hideaway tonight it might be back if it considers this place it's larder."
Orodil
player, 51 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Wed 12 Jan 2022
at 14:26
  • msg #90

Re: 103main-IC Old Bones and Skin

"Well, if the grave has been disturbed this whole business turns to something else. Is the man still there?" Orodil looks ill at ease but continues, "I don't like it but looks like we have to have to see for ourselves. If we find nothing we will have to lay in wait tonight, as Galar suggests."
Tomas Heatherton
NPC, 5 posts
Tall
Reckless
Wed 12 Jan 2022
at 14:59
  • msg #91

Re: 103main-IC Old Bones and Skin

Tomas gets all excited:
"Yes, dig, let's dig...
The man? He is dead!
The map, I wants-- we want... the map."

This message was last updated by the player at 14:59, Wed 12 Jan 2022.
Galar
player, 42 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Wed 12 Jan 2022
at 15:04
  • msg #92

Re: 103main-IC Old Bones and Skin

Galar casts a concerned glance at Tomas before turning back to Orodil, "Well, if you think we have to confirm it I'll help.  But maybe some of these other good folk may have better luck looking for tracks first?"

OOC
As the wise cartoon philosopher Hank Hill would say, 'That boy ain't right.'

Unless I'm mistaken there are a few other pcs that can check for tracks yet. <poke><poke>

This message was last edited by the player at 15:27, Wed 12 Jan 2022.
The Loremaster
GM, 447 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 13 Jan 2022
at 06:10
  • msg #93

Re: 103main-IC Old Bones and Skin

As Galar asks about track-seeking, Mip starts looking around, not knowing much about tracking, but having Keen-eyes.
Aredhel steps up and helps the Hobbit as best he can, pointing some signs out.

Botting Mip & Aredhel-- spending 1 Hope for both (I marked that on your sheets), for Mip to get two dice w. Keen-eyed & Aredhel to give a 3rd die by Helping.
07:01, Today: The Loremaster, on behalf of Mip Tanglefoot, rolled a total of 16: a success (same result if weary) using the The One Ring with a target of 14 ((7 (Feat Die), 4, 1, 4)).


Though not finding any Troll tracks, thanks to the Elf's pointers, the Halfling is able to confirm what was felt before-- it is a little strange that no such tracks are there.
There should be-- since there are places where none of the crowd trampled.
Mip scratches his head:
"Could it be the... Troll, err... covered their tracks? Are they that smart?"
The Loremaster
GM, 448 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 13 Jan 2022
at 06:23
  • msg #94

Re: 103main-IC Old Bones and Skin

Hearing Galar talk of Troll-tracks, the two Dwarves that just arrived nod to the Man of Bree, and, grim-faced, start looking around the ground surrounding the grave.

Botting Homnir & Vidar-- spending 1 Hope for both (I marked that on your sheets), for Homnir to get 1 extra die  & Vidar to give a 5th die by Helping (using Scan vs. Hunting).
• Feat Die only for Favoured: 07:17, Today: The Loremaster rolled a total of 9 (9 if weary): a failure using the The One Ring with a target of 14 ((9 (Feat Die))).
• 07:19, Today: The Loremaster, on behalf of Homnir, rolled a total of 26: a success (same result if weary) using the The One Ring with a target of 14 ((9 (Feat Die), 5, 1, 2, 5, 4)).


The Dwarves also scratch their head:
"It seems so, Master Hobbit. We too see some signs of big feet having moved around here. Faint signs, but signs none the less... which makes us say that, yes, this Troll, if that is what was here, covered their tracks. Which seems quite out of character for us."

A Great success was needed here (a 6 on the Skill die)-- so, no dice! Bleh...
The Loremaster
GM, 449 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 13 Jan 2022
at 06:24
  • msg #95

Re: 103main-IC Old Bones and Skin

All look at one another: it seems that this was no Ghost, but a large creature that erased the traces of its passage-- and other signs point to this large creature being a Troll.
So, what to do next-- look into the grave to see what happened there?
Wait in ambush for the Troll?
Mip Tanglefoot
player, 63 posts
some good strong beer
and we are just fine
Thu 13 Jan 2022
at 09:36
  • msg #96

Re: 103main-IC Old Bones and Skin

Mip is worried, seems, the party is too focused on having a troll around.
He scratches his head.
Digging up a grave? He is definitely NOT up for this task!
Maybe someone is playing a prank on them all?

"Gentlemen, a large creature like a troll has  - as far as I know it  - a large increment.
And the creature is heavy and its tracks must be deep.
So, what have we got here? Is it wide and deep? Let us have a look."

The Loremaster
GM, 456 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 13 Jan 2022
at 10:41
  • msg #97

Re: 103main-IC Old Bones and Skin

Mip tries to find it the tracks are wide and deep-- but is not able to discern that.
There are no real tracks visible.
All failed the roll's threshhold (of Great Success) to find whatever was to be found.

All that can be determined, is that something with big "feet" was most probably present, and skilfully covered its tracks, erasing clues to its passage.
A bit like the tomb having been 'visited', but the traces of this being covered up as well.
Mip Tanglefoot
player, 64 posts
some good strong beer
and we are just fine
Thu 13 Jan 2022
at 17:09
  • msg #98

Re: 103main-IC Old Bones and Skin

"It is a bit like a riddle but I don't have any answer.
I really need some help here.
What shall we do?"


The little one already knows what is coming next but he can't take any part in that, not for his mother's sake.
Digging up the grave.
Orodil
player, 53 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Thu 13 Jan 2022
at 22:11
  • msg #99

Re: 103main-IC Old Bones and Skin

Orodil grunts and grabs the shovel. He has no taste for this and it shows in his face. "Well then, better get this over and done with." He bends to the grim task to dig the grave up anew.

OOC: I was going to roll the Shadow test but can't find what TN to roll against?
The Loremaster
GM, 457 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Thu 13 Jan 2022
at 22:24
  • msg #100

Re: 103main-IC Old Bones and Skin

Shadow tests are vs. Valour or Wisdom.
This is a Dread Shadow Test, which is under Valour.
Valour is under your Heart TN.
If you fail you get 1 point of Shadow.


Orodil starts digging the grave, thinking that he wishes to protect against Evil, and is here digging up the resting place of the recently deceased.

"The map! Find the map!", Tomas excitedly calls out.

But Orodil is soon appeased-- yes, it was dark and disturbing to 'attack' this grave, but there is no body in it.
Thus he does not feel further darkness, and disturbing a body, or such...

No, the grave is totally empty!
It has been opened, and everything is gone: casket, body, clothes...

"The... map?!" calls out a distraught Tomas.

Something opened up the mound, stole the corpse, and sealed it up again expertly.
Galar
player, 43 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Fri 14 Jan 2022
at 00:04
  • msg #101

Re: 103main-IC Old Bones and Skin

Galar helps the ranger dig but Tomas' harping begins to grate on him as ill feelings grow in him toward the fool.  He had to confirm the grave was empty even if he didn't believe that the damnable map existed.

Noting the empty grave when they finish, Galar leans on a shovel, "Well, how much does a troll need to eat and how often do you suppose he visits his larder?  It's clever and careful, I'll give it that, but this is something I or any good thinking Breefolk would let stand even if we have to set watch for weeks."

OOC
 17:33, Today: Galar rolled a total of 8 (8 if weary): a failure using the The One Ring with a target of 15 with rolls of 2 (Feat Die), 6.  valor.

The Loremaster
GM, 459 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Fri 14 Jan 2022
at 06:03
  • msg #102

Re: 103main-IC Old Bones and Skin

As Galar helps Orodil discover the emptied grave-- a feeling of darkness briefly washes over him, the idea of disturbing the last rest of a fellow Man.
Take 1 Shadow point
Orodil will be rolling - I will let the others who wish / are taking part roll
(since some are not active now I will let who wishes decide)

Vidar son of Flar
player, 73 posts
Dwarf, Male, Champion.
Hope:11, End.:29, Load:16
Fri 14 Jan 2022
at 10:52
  • msg #103

Re: 103main-IC Old Bones and Skin

Vidar, no stranger to corpses or graves, helps Orodil in searching the grave.  The sturdy Dwarves keen eyes on the lookout for any clues.  His face from, as he sets about the unpleasant task.

05:50, Today: Vidar son of Flar rolled a total of 21: a great success (same result if weary) using the The One Ring with a target of 16 with rolls of 9 (Feat Die), 5, 6, 1.  Helping with the grave searching. (Scan).
The Loremaster
GM, 461 posts
4 (4) / 5 (5) - FPs
1 (1) / 5 (5) - the Eye
Fri 14 Jan 2022
at 12:50
  • msg #104

Re: 103main-IC Old Bones and Skin

One of the Dwarves steps up and helps look through the grave, which is unsettling in itself--
Vidar (as Orodil) needs to roll Valour, for the Shadow Test (Dread)
--but there is nothing to find there.
The grave was 'delicately' opened, everything - the casket - removed, and then all sealed up discreetly!
Nothing more to find.
But will not let the Great Success go to waste, so:

But Vidar spots that something, something with big feet, crushed the earth on top of the grave, and then moved things around to hide this fact. To conceal those tracks.
Using this knowledge, Vidar checks the other graves-- and realizes that the Troll - if that is what it is - moved from grave to grave, avoiding the ground.
And also that it covered the tracks it left.
But, it is possible to see some grass was trampled on this tomb, where mostly erased footprints were made on that grave--

--and you manage to find where the creature exited the cemetery.
Then, in the torch-light, and early dawn, you are able to find where it started moving, leaving clearer tracks behind, no longer concealing its movements.
Big, bare-footed, this is most assuredly a Troll-- and you see where you can track it from.
Mip Tanglefoot
player, 65 posts
some good strong beer
and we are just fine
Fri 14 Jan 2022
at 15:24
  • msg #105

Re: 103main-IC Old Bones and Skin

Mip frowns. That is quite a Troll.
Very smart.
"You guys want to follow the big fellow? You should know; I am not much of a fighter but I am a good cook."
Tomas Heatherton
NPC, 6 posts
Tall
Reckless
Fri 14 Jan 2022
at 16:08
  • msg #106

Re: 103main-IC Old Bones and Skin

Tomas puffs his chest:
« I am a fighter! »
Vidar son of Flar
player, 76 posts
Dwarf, Male, Champion.
Hope:11, End.:29, Load:16
Fri 14 Jan 2022
at 17:18
  • msg #107

Re: 103main-IC Old Bones and Skin

"Well follow the tracks.". Vidar rumbles, his eyes locking with the "gighter" youth.  As the veteran of the Battle of Five Armies continues.  "When we find what made these tracks, we will figure out how to deal with it.  Don't do anything stupid."
Galar
player, 44 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Fri 14 Jan 2022
at 20:09
  • msg #108

Re: 103main-IC Old Bones and Skin

Galar nods and thinks a moment looking at the early glow of dawn.

"I have to go grab my travelling kit,"  With a sense of dread finality he continues, "Shouldn't take me more than an hour to return."
Mip Tanglefoot
player, 66 posts
some good strong beer
and we are just fine
Fri 14 Jan 2022
at 20:32
  • msg #109

Re: 103main-IC Old Bones and Skin

"I will get my stuff, too, mainly something to eat, otherwise I will be looking at hard times. I need just a minute or to."
The Loremaster
GM, 468 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sat 15 Jan 2022
at 06:10
  • msg #110

Re: 103main-IC Old Bones and Skin

Tomas does not take much heed of Vidar's words, and just jumps up and down, ready to rush off into the night after the Troll-- though he himself cannot see tracks...

But the more mature people know one must prepare.

Thus you take some time - a couple hours - to go gather your gear and - as Mip urges you all to do, including Vidar and Homnir who were already all geared up: having a nice breakfast at the inn!

While you are having your eggs, bacons, scones... a Dwarf comes up to your table.
Balin
NPC, 7 posts
Son of Fundin
Dwarf-lord
Sat 15 Jan 2022
at 06:15
  • msg #111

Re: 103main-IC Old Bones and Skin

"There is strength in numbers.
I am happy Homnir and Vidar have decided to join you gallant people, who decided to hunt this grave-robbing Troll.
You have my blessing, and I hope your chase will be swift and efficient.
Ridding the land of Evil, of the Enemy's pawns, is crucial."


The Dwarf, removes his cloak, and sits down, not able to resist the fine breakfast Mip ordered for all.

"Maybe some of you-- Elf, Bree-lander, Shire-hobbit, Protector of the North!
Maybe some of you can then journey on with my Dwarven comrades, afterwords, as they seek missing merchants."



Balin son of Fundin, counsellor to Kings, and Patron to your Company!
Mip Tanglefoot
player, 67 posts
some good strong beer
and we are just fine
Sat 15 Jan 2022
at 11:44
  • msg #112

Re: 103main-IC Old Bones and Skin

Between two bites and carefully listening to the old dwarf, Mip has just two thoughts:" This breakfast is really delicious and this adventure is getting better and better. I gotta tell my mum!"

"Master Dwarf, I can only speak for myself but I am delighted to help you out. Missing merchants? Maybe they were eaten by a troll?, Mip mumbles, while having his mouth full of ham and cheese.
This message was last edited by the player at 11:47, Sat 15 Jan 2022.
Balin
NPC, 8 posts
Son of Fundin
Dwarf-lord
Sat 15 Jan 2022
at 13:24
  • msg #113

Re: 103main-IC Old Bones and Skin

Balin smiles, and, watching Mip gobble down so many sausage links:
"A Troll with a Hobbit's stomach?... could be!"
Orodil
player, 55 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Sat 15 Jan 2022
at 23:05
  • msg #114

Re: 103main-IC Old Bones and Skin

What they did at the graveyard left a poor taste in Orodils mouth, necessary or no. He accepts Balins patronage with a wry smile and grim determination, shuffling nutrients into his mouth without really tasting the excellent bacon. He looks around at the others, the elf, the dwarves, the hobbit and the bree-lander. They seem like decent enough folk and willing to help in the fight against the shadow, but would they hold when facing a troll? Time will tell, he supposes.

23:58, Today: Orodil rolled a total of 9 (6 if weary): a failure using the The One Ring with a target of 16 with rolls of 6 (Feat Die), 3.  Shadow Test (Dread).
Orodil
player, 56 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Sat 15 Jan 2022
at 23:08
  • msg #115

Re: 103main-IC Old Bones and Skin

Adressing Balin, Homnir and Vidar, Orodil says "The work is never done, master dwarves, it seems. I will of course lend my aid to your cause." He then turns to the others around the table. "You can call me Bird, and it is good to meet folk with stout hearts in these troubled times.".
Vidar son of Flar
player, 77 posts
Dwarf, Male, Champion.
Hope:11, End.:29, Load:16
Sun 16 Jan 2022
at 00:42
  • msg #116

Re: 103main-IC Old Bones and Skin

"One less troll is a worthy goal.". Vidar rumbles in his deep voice.  "Eating from a cemetery so close to Bree, it is only a matter of time before it starts attacking people.". Vidar turns to Orodil. "I am Vidar son of Flar.  If you survive the troll, it will be good to have your assistance Bird."
Barnabas Butterbur
NPC, 8 posts
Innkeeper
The Pony
Sun 16 Jan 2022
at 07:29
  • msg #117

Re: 103main-IC Old Bones and Skin

Outside the Pony, in the courtyard, your beasts of burden are being fed, watered and brushed.

Balin came with a pair of ponies of his own-- in case some wished to use them.
For those who had not added their beasts to their sheet (not - I am sorry - for those who started without animals!).

Barnabas Butterbur calls out:
"Nob! NOB! NOB!!!"

Nob, who is busy strapping a water-barrel to a pony, having already secured two crates of dried food-- tries to finish this before answering.

Barnabas Butterbur calls out:
"Noooooob! You wooly footed slow-coach! Stop lazying about!"

Your animals will be ready when you leave, with traveling gear and victuals well-packed.
This message was last edited by the player at 07:29, Sun 16 Jan 2022.
Orodil
player, 57 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Sun 16 Jan 2022
at 14:16
  • msg #118

Re: 103main-IC Old Bones and Skin

When Orodil has finished eating he stands, straightens the worn but serviceable leather corselet, wraps the grey cloak around himself and collects his things: a blanket rolled up with his travelling gear tied with a leather thong and slung across the back together with a short bow, a wooden buckler and a longsword in a worn leather scabbard.

"Well then," he says to the others, "off to the hunt?"
The Loremaster
GM, 472 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sun 16 Jan 2022
at 14:30
  • msg #119

Re: 103main-IC Old Bones and Skin

As Orodil speaks, you look at one another: who will lead you, who will be your Guide?
One good at Travel is the best, mechanically.
Mip Tanglefoot
player, 69 posts
some good strong beer
and we are just fine
Sun 16 Jan 2022
at 17:05
  • msg #120

Re: 103main-IC Old Bones and Skin

"Oh, my name is Mip by the way and I am eager to accompany you but I have to tell my Mum that I am leaving town. She is sitting right over there, so I will be just a minute.

After that Mip is going to double check his equipment, mainly the food and cooking stuff.
"Gentlemen, I guess I am as ready as I can ever be."
Vidar son of Flar
player, 81 posts
Dwarf, Male, Champion.
Hope:11, End.:29, Load:16
Sun 16 Jan 2022
at 17:23
  • msg #121

Re: 103main-IC Old Bones and Skin

"I will bring us to the troll.". Vidar rumbles.  "If one of you is familiar with the area, bring up the rear, and make sure no one gets lost."
This message was last updated by the player at 11:36, Thu 10 Feb 2022.
The Loremaster
GM, 476 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sun 16 Jan 2022
at 20:19
  • msg #122

Re: 103main-IC Old Bones and Skin

Mip's mom having come over to hug her son, handed him some extra wool-socks, and given you all a stern look-over:
"Don't let my son do anything foolish! And-- NO MORE THAN THREE BREAKFASTS for him, mind you!"
Mip's mom lets you all go out on your stroll... not wanting to know it is a Troll?

All geared-up, and with your mounts, you move back out the South-gate around 8 am, in this nice Spring morning, with the people starting to move to the Fair, ready to have fun.

You, on the other hand, walk down the path to the cemetery, move around it, and start following the Troll-tracks, that head to the South-East.

May your Guide, Vidar, make a Marching Test, rolling Travel?
Mip Tanglefoot
player, 72 posts
some good strong beer
and we are just fine
Sun 16 Jan 2022
at 21:31
  • msg #123

Re: 103main-IC Old Bones and Skin

Mip whispers something strange:"If I take one more step, it'll be the farthest away from home I've ever been."

He looks back, shivering, thinking of his family and the Shire.
Galar
player, 45 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Sun 16 Jan 2022
at 22:39
  • msg #124

Re: 103main-IC Old Bones and Skin

Leaving the gate behind him, Galar feels like a thief in the night sneaking away from a burglary.  His folk were well used to him coming home late from the Pony and with his father going to fairgrounds early it was actually easier to avoid crossing paths with him as he snuck out the back with his travel gear.  It was better to beg for forgiveness than ask for permission...even if he intended to go regardless...it just spared the harangue over the worthlessness of the Reeve and his men.
The Loremaster
GM, 482 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Tue 18 Jan 2022
at 04:11
  • msg #125

Re: 103main-IC Old Bones and Skin

And so the newly formed Company, under Balin son of Fundin's patronage, set forth on their first 'adventure', journeying out from Bree along Troll-tracks leading South-east, into the South-downs.

The Loremaster
GM, 483 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Tue 18 Jan 2022
at 04:20
  • msg #126

Re: 103main-IC Old Bones and Skin

The six of you, two Dwarves, a Man of Bree, a Mannish Ranger of the North, a fine Hobbit from the Shire, and an Elf from the Sea to the West, with gear loaded on four beasts of burden, picked up the tracks to the South-east of the cemetery.

Vidar was to be guiding the Company, and in the next few days he did an incredible job of this. Pointing you through the easiest parts of the landscape, guessing where the Troll would be headed so you could skirt around harsher terrain and then catch the trail again-- avoiding much fatigue.

Every evening, Orodil & Homnir found as fine a place as could be for setting up camp & resting: always dry, with protection from the fres nights, and thick moss on the ground to cushion you from the rocky hills.

Galar supplemented your meals with fresh game: rabbits mainly... though you had taken victuals from the Pony.

During the day, and in shifts at night, Aredhel & Mip focused on scanning the horizon and surrounding terrain, making sure nothing dangerous or foul surprised you.
The tall Elf's eyes were natural keen-- and the Hobbits were maybe spurred on by hunger: for, sadly, your days had a good hearty breakfast, a solid dinner... and a light lunch while taking a midday break-- but nothing else! What kind of business is adventuring if you skip so many meals!
The Loremaster
GM, 484 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Tue 18 Jan 2022
at 04:23
  • msg #127

Re: 103main-IC Old Bones and Skin

Thus Vidar told the truth, and brought you to the Troll, while others helped in keeping you fed, rested, and safe: no one got lost.

Mip went many steps further from the Shire than he had ever been.

And Galar ventured far away from the family shop, his father's pestering, and out into the Wild...
The Loremaster
GM, 485 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Tue 18 Jan 2022
at 04:37
  • msg #128

Re: 103main-IC Old Bones and Skin

That first day, leaving in the morning, and following the Troll-tracks from outside the cemetery, you see that-- though Trolls are said to be slow bumbling creatures, this one at least moves fast.
It is a Troll, indeed, or at least you are quite sure that this is what the tracks indicate.
But once away from the cemetery, it started running on all fours. Given the spacing of the tracks, it must be loping along at terrible speed, faster than any Man or Elf could run.
A horse might be able to keep pace-- but you also see that this Troll knows the land around Bree very well, for it takes a route that runs through the densest thickets and deepest marshes-- and later you will see that is runs up sheer cliffs!
Hard indeed would it be to match its pace.

To the South-east it flees, non stop, making for the South Downs!

At first, it is easy going for you.
The lands just south of Bree are still farmland for the first 10 miles or so, and even when you start moving further away, the next 10 miles, at least the stones remember being tilled when the region was more populous.
Many paths still criss-cross the countryside so you can follow these and often avoid crossing the rock strewn tall Spring-grass plains.

On the end of the first day, you will camp just shy of edge of the South Downs.
Your feet will have traveled some 20 miles.

May Galar make a Hunting roll, please?
And can Aredhel & Mip each make an Awareness check please?

The Loremaster
GM, 488 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Wed 19 Jan 2022
at 06:32
  • msg #129

Re: 103main-IC Old Bones and Skin

May Galar make a Hunting roll, please?
And can Aredhel & Mip each make an Awareness check please?

Galar
player, 47 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Wed 19 Jan 2022
at 10:42
  • msg #130

Re: 103main-IC Old Bones and Skin

Galar is outsmarted by the local rabbits as his snares turn up empty.

OOC

05:40, Today: Galar rolled a total of 4 (2 if weary): a failure using the The One Ring with a target of 14 with rolls of 2 (Feat Die), 2.  hunting.

Tomas Heatherton
NPC, 7 posts
Tall
Reckless
Wed 19 Jan 2022
at 12:07
  • msg #131

Re: 103main-IC Old Bones and Skin

>Not much to add to the stewpot, does Galar bring.
And he kept his nose to the ground, looking for his quarry...

Tomas Heatherton moves around the camp:
"I am sure we will catch the Troll, and I will..."

He looks around, realizing he did not bring a weapon.

Can Aredhel & Mip each make an Awareness check please?
Mip Tanglefoot
player, 74 posts
some good strong beer
and we are just fine
Wed 19 Jan 2022
at 18:07
  • msg #132

Re: 103main-IC Old Bones and Skin

Mip is starving. What is this business in wandering through the wilderness ??
He misses his ongoing meals, his bed, his mum and so many other things.


<i>ooc: 19:05, Today: Mip Tanglefoot rolled a total of 14: a success (same result if weary) using the The One Ring with a target of 14 with rolls of 6 (Feat Die), 4, 4.  awareness.</i>
The Loremaster
GM, 490 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Wed 19 Jan 2022
at 19:33
  • msg #133

Re: 103main-IC Old Bones and Skin

For Aredhel:
20:32, Today: The Loremaster, on behalf of Aredhel, rolled a total of 10 (10 if weary): a failure using the The One Ring with a target of 14 with rolls of 10 (Feat Die).
20:32, Today: The Loremaster rolled a total of 14: a success (same result if weary) using the The One Ring with a target of 14 with rolls of 6 (Feat Die), 4, 4.

10 - 4 & 4 = 18

The Loremaster
GM, 491 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Wed 19 Jan 2022
at 19:40
  • msg #134

Re: 103main-IC Old Bones and Skin

Neither Mip nor Aredhel spot any movement during the night.

So, the second day you leave again, after a night's rest, still well-guided.
The morning you move through the same type of terrain, but around noon on this second day, you find yourselves climbing into the stony hills of the South Downs.

The going gets harder, as you must go up, and rocks roll under your feet, meaning you must move carefully and slower.
The loose stones are always eager to twist an ankle or trap a foot.

Besides, it is a monotonous, rolling landscape where each pile of shale and scanty grass hides-- another dozen hills, all alike!

The paths in this part of the world are treacherous; valleys end suddenly in box canyons, and you must turn back, and find another way.

This is Troll country, and you need to be made of stone to be at home here.

You take two days to cover what is only 20 miles of travel as the crow flies, into the South Downs.
But you have walked a lot more than that distance, camping once, and now a second time, on your third night out.

May Galar make TWO Hunting rolls, please?
And can Aredhel & Mip each make TWO Awareness checks each please?

Galar
player, 48 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Wed 19 Jan 2022
at 21:42
  • msg #135

Re: 103main-IC Old Bones and Skin

Galar eyes the local rabbits suspiciously...

OOC

16:40, Today: Galar rolled a total of 11 (9 if weary): a failure using the The One Ring with a target of 15 with rolls of 9 (Feat Die), 2.  hunting.

16:40, Today: Galar rolled a total of 12 (10 if weary): a failure using the The One Ring with a target of 14 with rolls of 10 (Feat Die), 2.  hunting.

The Loremaster
GM, 492 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 04:52
  • msg #136

Re: 103main-IC Old Bones and Skin

Galar does not have much time to go out and find fresh food, and does not really know what to hunt in this barren rocky area.
But you have enough food from the Pony with you.

The Troll tracks are simply enough to follow since you know what you are looking at.
And you feel you are close behind it-- yes, it goes about twice as fast as you, or more, and in a straight line, whereas you have to find ways around where it seems to scale even cliffs... but: it is obvious that it stopped during the day.
Only moving at night-- could it be that the tales are true: it might turn to stone in the sun?

All in all, you are close on its tail.

Also, you are surprised, but Tomas acquits himself surprisingly well. The young Bree-lander is not an experienced traveller - but neither are all of yoU! -, but he is young and tough, and he keeps pace with you, excited to slay this Troll and recover "his" map.

May Aredhel & Mip each make TWO Awareness checks each please?
Mip Tanglefoot
player, 76 posts
some good strong beer
and we are just fine
Thu 20 Jan 2022
at 08:45
  • msg #137

Re: 103main-IC Old Bones and Skin

Mip discovers some mushrooms, his belly grumbling.


09:44, Today: Mip Tanglefoot rolled a total of 19: an extraordinary success (same result if weary) using the The One Ring with a target of 14 with rolls of 7 (Feat Die), 6, 6.  awareness second.

09:44, Today: Mip Tanglefoot rolled a total of 12 (9 if weary): a failure using the The One Ring with a target of 14 with rolls of 4 (Feat Die), 3, 5.  awareness first.

The Loremaster
GM, 493 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 10:09
  • msg #138

Re: 103main-IC Old Bones and Skin

On the second day, in the afternoon, on what is your first day going up into the rocky hills, a hungry Mip takes time to look around for taters or turnips or something-- and is very happy to find some mushrooms!
Lagging behind the group a bit, and looking back the way you came, in hopes of finding more fine edible fungus--
--Mip is amazed to suddenly spot a shape clambering up the stony-incline by which the Company just came!
Mip stands tall - well... for a Hobbit - and looks down to make sure he is not mistaken.
The shape stops too-- seemingly having spotted that it was discovered... and disappears behind a boulder.
In those few moments where Mip was staring straight at the shape, he feels the person was taller than he, but not much ; and that though it was hiding its face in the shadows of a cowl, there were curls of a beard visible-- Mip feels this probably is some sullen-faced Dwarf.

The shape, a Dwarf maybe, was a couple hours behind you-- but Mip no longer sees anything.
Nor does anyone else who might be alerted to this.

Nothing else is spotted for the rest of the day, no strange sounds or movement during the night, nor the following day or night.

It is as though Mip dreamt this-- too hungry and light-headed?
No-- it was real, he is sure of that.
You simply see nothing more of this Dwarven-shape-- maybe it was simply passing behind you, on a different course?

Aredhel's Awareness checks no longer needed.
The Loremaster
GM, 494 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 10:17
  • msg #139

Re: 103main-IC Old Bones and Skin

On the morning of the fourth day, after your third night of camping, you start moving off after the tracks, that now go on a straighter line, across the hill-tops, thus easier to follow.
It is a nice Spring morning, with a fresh breeze, and a pale post-winter sun warming your faces as you move East.

But, suddenly it is as if you stepped into a strange bank of thick fog.
You did not see it roll in-- rather, it was 'just there'.
Mip might say that this fog has an unwholesome, unnatural feel to it.

You glance back from where you came: and see the outline of the sunny blue sky.
Where you are, the wind no longer blows.
To your sides--
--A TROLL!

No-- that was just the fog.
But, THERE-- the Troll!

Again, no: it is the fog, it seems to move, to twirl, to loom and lope like a Troll rushing at you.
Out of the corner of you eye, it as though, at every moment, you catch glimpse an army of misty monsters advancing upon the Company!

Very eery-- one would not like to get lost here!
Tomas Heatherton
NPC, 8 posts
Tall
Reckless
Thu 20 Jan 2022
at 10:26
  • msg #140

Re: 103main-IC Old Bones and Skin

"Hello!"

Tomas' voice comes from-- somewhere, out there in the fog?
You look around: he is not with you anymore.

"Hello...?"

What a fool-- of course he went and got lost!
That would not happen to you, because--
--hey?
Where is everybody?!

May you ALL make an Awareness or Scan check, please?
This message was last edited by the player at 10:26, Thu 20 Jan 2022.
Homnir
player, 68 posts
Lordly, Stern, Leadership
Hope: 8/10, End.: 28/28
Thu 20 Jan 2022
at 11:23
  • msg #141

Re: 103main-IC Old Bones and Skin

Homnir was wary of this sudden fog, but kept scanning it for any threat. You don't get to be old by being careless.

Homnir rolled a total of 22: a great success with the Gandalf Rune using the The One Ring with a target of 14 ((12 (Feat Die), 6, 2, 2)).
The Loremaster
GM, 495 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 12:16
  • msg #142

Re: 103main-IC Old Bones and Skin

Homnir is indeed wary-- and keeps his eyes on several Companions, so people do not get all seperated.

Nice! You can find 2 Companions (Tomas or others).
We will wait to see who succeeds & fails to see how it goes (and if any need "finding" other than Tomas).

Galar
player, 49 posts
Cunning & Fair-spoken
Hope-11, End 27, Load-17
Thu 20 Jan 2022
at 14:26
  • msg #143

Re: 103main-IC Old Bones and Skin

Galar follows the Ranger's example and tries to imitate him as best he can.

OOC
09:24, Today: Galar rolled a total of 19: a great success (same result if weary) using the The One Ring with a target of 15 with rolls of 8 (Feat Die), 5, 6.  scan (1 hope).

The Loremaster
GM, 496 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 15:10
  • msg #144

Re: 103main-IC Old Bones and Skin

Galar decides to do like the Ranger will do-- and thus keeps an eye on a couple of his traveling companions.

Hope well spent for Galar!
Homnir finds 2 Companions
Galar finds 2 Oompanions
Off to a very good start...

Orodil
player, 61 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Thu 20 Jan 2022
at 15:20
  • msg #145

Re: 103main-IC Old Bones and Skin

Orodil is weary of the sudden fog and takes his time traversing the uneven terrain.

16:20, Today: Orodil rolled a total of 17: a great success (same result if weary) using the The One Ring with a target of 12 with rolls of 6 (Feat Die), 6, 5.  Awareness.
The Loremaster
GM, 497 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 15:42
  • msg #146

Re: 103main-IC Old Bones and Skin

The Ranger that Galar follows-- is actually worthy of being followed!
Slowing down, Orodil looks around, to not lose sight of his Companions.

Moving carefully along, all manage to keep in sight of one another, and remain close-- even calling discreetly out to Tomas, who makes his way back:
"Man, I thought you'd all gotten lost in the fog! Some adventurers..."

Three Great successes!
Homnir, Galar & Orodil each find 2 Companions-- so all 7 are linked! No one is lost.


Thus, the seven of you move along in the whirling fog, not seeing more than a few feet ahead.

When, suddenly, Tomas, who wants to be in the lead, and pushes to be up front, mutters:
"The Troll!"
The Loremaster
GM, 498 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 15:55
  • msg #147

Re: 103main-IC Old Bones and Skin

And, yes, in the thick for, there, in front of you, just a few yards away, a face stares at you--

Orodil
player, 62 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Thu 20 Jan 2022
at 16:33
  • msg #148

Re: 103main-IC Old Bones and Skin

Orodil instinctively reaches for his weapons and calls out, "Spread out!".
The Loremaster
GM, 499 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 17:20
  • msg #149

Re: 103main-IC Old Bones and Skin

Orodil may make an Awareness check, if you wish.
Mip Tanglefoot
player, 77 posts
some good strong beer
and we are just fine
Thu 20 Jan 2022
at 17:40
  • msg #150

Re: 103main-IC Old Bones and Skin

Enthusiastically nibbling on a small carrot Mip almost faints, swallowing his food in whole.



18:39, Today: Mip Tanglefoot rolled a total of 13 (10 if weary): a failure using the The One Ring with a target of 14 with rolls of 4 (Feat Die), 6, 3.  awareness.
This message was last edited by the player at 18:18, Thu 20 Jan 2022.
Homnir
player, 69 posts
Lordly, Stern, Leadership
Hope: 8/10, End.: 28/28
Thu 20 Jan 2022
at 18:13
  • msg #151

Re: 103main-IC Old Bones and Skin

Homnir calls "Stand back if you can't fight!" As he readies his axe, and shield.
The Loremaster
GM, 500 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 18:21
  • msg #152

Re: 103main-IC Old Bones and Skin

As Mip coughs his carrot out-- Homnir gets ready for battle.

Orodil & Homnir may make an Awareness check, if they wish.
Mip Tanglefoot
player, 78 posts
some good strong beer
and we are just fine
Thu 20 Jan 2022
at 18:26
  • msg #153

Re: 103main-IC Old Bones and Skin

Hearing Homnir's call Mip runs back half the way back to Bree, he really doesn't want to disappoint the dwarf.

On second thought he seeks out cover behind a large rock.
Orodil
player, 63 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Thu 20 Jan 2022
at 18:34
  • msg #154

Re: 103main-IC Old Bones and Skin

Orodil watches the surroundings, not wanting to rush forward in case the troll has its family nearby.

19:32, Today: Orodil rolled a total of 12 (10 if weary): a great success (failure if weary) using the The One Ring with a target of 12 ((4 (Feat Die), 6, 2)).
The Loremaster
GM, 501 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 18:52
  • msg #155

Re: 103main-IC Old Bones and Skin

As Orodil gets his weapon, and looks around for other foes-- he realizes the big leather-hooded Troll is... dead.

As the fog whisps move, Orodil sees that this a very large Troll, indeed, but a dead one.
It has obviously received some crushing blows to its arm-- and its chest is pierced with what seems like knife cuts - a Troll-sized knife, or maybe a short-sword for Men.
But the "knife"-blows landed high, higher than a Man would reach.

The Troll is recently dead, blood still pooling at its feet-- and it is leaning on some strange pile of stones that holds it up, from behind.

No more Awareness checks needed (gave more info' for the Great success).
Vidar son of Flar
player, 85 posts
Dwarf, Male, Champion.
Hope:11, End.:29, Load:16
Thu 20 Jan 2022
at 19:30
  • msg #156

Re: 103main-IC Old Bones and Skin

Vidar keeps his mattock firmly in his hands, as he warrior moves around the dead troll.  His senses alert to any surprise, he examines the stones supporting the corpse.
The Loremaster
GM, 502 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 20:05
  • msg #157

Re: 103main-IC Old Bones and Skin

As Vidar keeps examines the stones-- he sees that it is a pile, a hand-stacked pile of... oh, not stones: bones.
White bones, and skulls!
Piled up-- like eerie totems, warding against intruders or maing a dark statement.

As you look around, you realize that there are such piles-- everywhere!
The top of this hill is filled with piled bones and skulls, a few feet tall, each...

May ALL make a Shadow test (Dread), please-- meaning you roll for Valour.
For 1 Shadow Point.


Death-- death everywhere.
And you have trouble calculating-- how many bones, how many corpses?!
It seems... there has to be years of dead.
Galar
player, 51 posts
Cunning & Fair-spoken
Hope-14, End 27, Load-17
Thu 20 Jan 2022
at 20:40
  • msg #158

Re: 103main-IC Old Bones and Skin

Galar half pees himself with the sight.  He manages a broken whisper, "Where does the path lead?"

OOC

15:38, Today: Galar rolled a total of 9 (4 if weary): a failure using the The One Ring with a target of 15 with rolls of 4 (Feat Die), 2, 3.  valor (1 hope).

This message was last edited by the player at 21:46, Thu 20 Jan 2022.
The Loremaster
GM, 504 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 20:46
  • msg #159

Re: 103main-IC Old Bones and Skin

Galar does wonder if he would not have been wiser to remain at his family's shop...

I let you all track your Hope.
If you fail this roll (like Galar did): you gain 1 Shadow Point.

Vidar son of Flar
player, 86 posts
Dwarf, Male, Champion.
Hope:11, End.:29, Load:16
Thu 20 Jan 2022
at 20:46
  • msg #160

Re: 103main-IC Old Bones and Skin

Vidar looks around at the piles of bones, his face grim.  "Nowhere good.".  He rumbles in response to Galar.  "It's time to put an end to whatever did this.". He says, and starts moving further down the path.

15:42, Today: Vidar son of Flar rolled a total of 12 (8 if weary): a failure using the The One Ring with a target of 14 with rolls of 8 (Feat Die), 2, 2.  Valor, plus 1 Hope.
Mip Tanglefoot
player, 80 posts
some good strong beer
and we are just fine
Thu 20 Jan 2022
at 20:51
  • msg #161

Re: 103main-IC Old Bones and Skin

Mip coughes heavily, the carrot hurt him.


21:50, Today: Mip Tanglefoot rolled a total of 13 (10 if weary): a failure using the The One Ring with a target of 14 with rolls of 10 (Feat Die), 3.  valour.
The Loremaster
GM, 505 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Thu 20 Jan 2022
at 21:43
  • msg #162

Re: 103main-IC Old Bones and Skin

Vidar and Mip also feel very ill at ease here--
1 Shadow Point gained.

Orodil, Homnir & Aredhel: Valour Test for Shadow (Dread): 1 point of Shadow if failed.


--as Vidar moves down the path, and the others follow: you see that there are piles of bones here and there, but everywhere.

After some 100 yards, as the fog starts to clear ahead - but is still thick above, blocking out the sun - you see that these totemic piles of bone grow taller-- and taller as you keep on moving ahead.

With the fog clearing, after another 50 yards or so, you see that you are coming to the lee of one of the mounds of the South Downs.

Ahead is the flank of the top of this mound-- and you can hear the grunts and weapon-clatter of a fight.
Maybe some 50 yards away--
Homnir
player, 70 posts
Lordly, Stern, Leadership
Hope: 8/10, End.: 28/28
Thu 20 Jan 2022
at 21:48
  • msg #163

Re: 103main-IC Old Bones and Skin

Hoomnir shudders at the sight. He had seen the field of battle, where people lay dead, but this was bones, and sort of stacked, and he couldn't shake the feeling of a bad omen.

Homnir rolled a total of 10 (7 if weary): a failure using the The One Ring with a target of 14 ((7 (Feat Die), 3)).
Orodil
player, 64 posts
DF: Secretive & Tall
Hope: 10 End: 27 Load: 13
Thu 20 Jan 2022
at 23:25
  • msg #164

Re: 103main-IC Old Bones and Skin

Orodil looks around at the bone-mounds, stricken with horror and sadness.

00:23, Today: Orodil rolled a total of 15 (13 if weary): a failure using the The One Ring with a target of 16 ((9 (Feat Die), 2, 4)).
Aredhel
player, 47 posts
Fri 21 Jan 2022
at 01:30
  • msg #165

Re: 103main-IC Old Bones and Skin

Aredhel shivers at the bitter sight in front of him, but feels a bit of strength with his friends by his side.

20:28, Today: Aredhel rolled a total of 18: a great success with the Gandalf Rune using the The One Ring with a target of 14 with rolls of 12 (Feat Die), 6.  Valour.
The Loremaster
GM, 506 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Fri 21 Jan 2022
at 05:46
  • msg #166

Re: 103main-IC Old Bones and Skin

Homnir and Orodil, though unshaken by the idea of fighting a Troll, are also upset, like the others, about moving along through this boneyard.
1 Shadow point
@Orodil: you used 1 Hope?


Only Aredhel, maybe because of his great age, though disliking this, does not feel his heart sink.
The rules are that you reduce Shadow points by 1 on a success, plus you reduce another 1 point per 6 you roll on the Skill dice.
So, if you might get 3 Shadow points, Aredhel's roll would have reduced that by 2.
@Aredhel: I do not like to see special successes go to 'waste', so I will have you reduce this Shadow point to 0 from your success-- and "save" your 6 for any next Shadow roll you might make (reducing those points by 1 whatever your result).


Another fifty or so meters you go, and, around you the skull-totems grow in size.
Ahead, you now see the entrance to a dark cave, in the side of the mound.
The teetering bone-piles near the cave entrance are taller than a tall man!
The wind whistles through these grisly landmarks, keening like a banshee.
This is a dark place, a place of Shadow indeed.
The Loremaster
GM, 507 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Fri 21 Jan 2022
at 05:51
  • msg #167

Re: 103main-IC Old Bones and Skin

As you are closing in on the cave mouth--
--a very tall, some 15 feet - or 5 meter - tall, Troll, spins towards you.
It has a greyish-tan colored hide.
Obviously, this is the same type of Troll as the dead one you just encountered.
Except this one seems even more formidable-- being outfitted in full battle armor!

The Loremaster
GM, 508 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Fri 21 Jan 2022
at 06:07
  • msg #168

Re: 103main-IC Old Bones and Skin

But, the tall wall of muscle and black-steel, does not even see you-- as it collapses, the ground shaking as the mass crashes down.
This Troll is dead too!

What might have done this?
Inside the cave, a few yards beyond the entrance to that dark place, you see-- another Troll!
This one is slumped on a seat of stone at the entrance to the cave.
It is bleeding from many a wound, and is breathing heavily, totally exhausted by the fight, its eyes closed.
It seems asleep, or passed out-- maybe even dying...

This Troll is different than the other two.
Shorter - though it still seems to be nearly 4 meter tall, some 12 feet - with a greenish-hued hide.
But it too is clad in armor-- but it wears chainmail.
Black chainmail. But old, very old, with lots of missing links and holes-- not the newly forged steel of the two dead ones.
And it still holds a bloody knife in its hand-- a short-sword sized weapon, with a pale blade.
The blade is pitted and filled with notches and chips: an old worn-out blade.
Whereas the two dead Trolls also have 'new' weapons.

Finally, you notice that the seated, dying Troll, bleeds a thick green ichor-- whereas the two dead obviously bleed red.

The seated Troll's breathing is labored, and it does not react to your arrival outside its lair-- though victorious in its fight against those two formidable foes, that seem taller, mightier and better armed than it, this Old Troll seems not long for this world...

This message was last edited by the GM at 06:07, Fri 21 Jan 2022.
Orodil
player, 65 posts
DF: Secretive & Tall
Hope: 9 End: 27 Load: 13
Fri 21 Jan 2022
at 09:51
  • msg #169

Re: 103main-IC Old Bones and Skin

Orodil treads cautiously ahead, not sure what to make of this. Trolls fighting each other? He calls out to the dying troll. "What goes on here?"

OOC: Yes, 1 hope. Do I know what kind of creature this is?
Mip Tanglefoot
player, 81 posts
some good strong beer
and we are just fine
Fri 21 Jan 2022
at 11:48
  • msg #170

Re: 103main-IC Old Bones and Skin

Mip is shaking all over his body, is this really happening?
Trolls everywhere.
Dead trolls.
The Loremaster
GM, 509 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Fri 21 Jan 2022
at 15:52
  • msg #171

Re: 103main-IC Old Bones and Skin

Orodil moves up towards the entrance of the cave, and looks at the Troll he calls out to.
As one dedicated to fighting the Shadow, you recognize a-- Cave-troll.
You know Cave-trolls were created to fight and hunt deep under the earth.
They are said to have this dark greenish hued skin, covered with tight, robust scales, which you spot.
They are shorter than other Trolls, and often appear even smaller as they are extremely hunched and often advance on all fours, walking on their knuckles-- which is how this one ran from Bree.
Yes, normally, Cave-trolls never leave their hunting grounds under mountains, hills and fells-- meaning Orodil does not even know if Cave-trolls can endure sunlight or if they turn to stone.
This one, though, seems ancient, and also, something about does not fit-- normally, Trolls are said to all be more or less slow-witted. Orodil does not get such a feeling here...

If you wish, you can make a Lore roll-- adding 2 dice from Shadow Lore if you spend Hope. 
The Loremaster
GM, 510 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Fri 21 Jan 2022
at 15:54
  • msg #172

Re: 103main-IC Old Bones and Skin

As Mip glances over towards the Troll, to see how it reacts to Orodil's call-- the Hobbit sees... Tomas!

Young Tomas Heatherton has move ahead of the Company and is currently trying to sneak into the Troll’s lair!
Yet it seems to Mip that Tomas is not especially stealthy--
The Loremaster
GM, 511 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Fri 21 Jan 2022
at 15:59
  • msg #173

Re: 103main-IC Old Bones and Skin

The Troll does not react, not even moving a muscle, when Orodil calls out to it.

Orodil and Mip may make an Insight, Scan, or Awareness check-- but you have -1 d (you roll one less Skill die).
The rule here, is that for the Enemy, if one of their Distinctive Features applies, they give a lose (-1d) to the action attempted by the Player-heroes.

Orodil
player, 66 posts
DF: Secretive & Tall
Hope: 9 End: 27 Load: 13
Fri 21 Jan 2022
at 17:37
  • msg #174

Re: 103main-IC Old Bones and Skin

Orodil slows down, thinking deeply, trying to put his finger on that ill feeling.

18:33, Today: Orodil rolled 11 using 1d12 with rolls of 11.  Favoured roll for Lore.

18:32, Today: Orodil rolled a total of 14 (11 if weary): a failure using the The One Ring with a target of 16 with rolls of 1 (Feat Die), 2, 1, 4, 6.  Lore. 1 hope + Shadow-lore.

Can I take a success with woe on the lore-roll?

18:35, Today: Orodil rolled a total of 10 (7 if weary): a failure using the The One Ring with a target of 12.  Awareness.

This message was last edited by the player at 17:49, Fri 21 Jan 2022.
The Loremaster
GM, 513 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Fri 21 Jan 2022
at 18:26
  • msg #175

Re: 103main-IC Old Bones and Skin

Orodil thinks, trying to find something he has heard, a long time ago, something about Trolls--
Success w. Woe-- and I'll count it as a Great Success since you rolled a 6.
--and, concentrating, without paying much attention to what is going on--
Awareness failure
--Orodil looks again at the chainmail, those black rings, that seem so old...
Old?
Orodil remembers that Trolls, it is said, were made in mockery of the Ents, and Ents live long indeed, so, this Troll could be centuries old.
Which means-- yes: that old battered somewhat broken suit of chainmail, of course-- it was made, long ago, for this Troll. It is made to fit!
Which means that it was forged in long-vanished Angmar!
The blade, too-- it is no short sword, for the handle is made for Troll: it too was forged by the scions of the Witch-King himself.

Orodil realizes that this Troll must have fought, centuries ago. It must have been part of the host that, during the Wainrider War, defeated King Araval of Arthedain.
It must have been of those that the capital-city of Fornost, ending the last northern kingdom of the Dúnedain!

Orodil frowns-- this is an Old-Troll, a servant and soldier of the Witch-king.
Orodil feels direct, hot and boiling, hatred for this enemy of his people.
But Orodil also remembers that such enemies most probably know vile-magick.
Beware this Troll-- it might be able to cast some spell.

As for why the fight, why this Old-Troll killed those other two Trolls?
All Orodil can say, is that those other two Trolls seem different from any Troll he has seen or heard of.
Orodil
player, 68 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Fri 21 Jan 2022
at 18:39
  • msg #176

Re: 103main-IC Old Bones and Skin

Suddenly at high alert he calls out to the others: "Beware! This is a cave troll and an ancient one at that. I have never seen or heard of one seen in the light. Look at that armor, it was made in Angmar, at the time of the witch-king. Who knows what fell sorcery it is capable of!"
Mip Tanglefoot
player, 82 posts
some good strong beer
and we are just fine
Fri 21 Jan 2022
at 18:47
  • msg #177

Re: 103main-IC Old Bones and Skin

In a pressing but also somehow quiet voice Mip calls out:"Ssh, Tomas, come back here, ssh, don't get eaten, don't you dare, hey, you, damn it!"
His lips barely open up, his words are like a hissing.

19:43, Today: Mip Tanglefoot rolled a total of 5 (3 if weary): a failure using the The One Ring with a target of 14 with rolls of 3 (Feat Die), 2.  awareness.
This message was last updated by the player at 21:07, Fri 21 Jan 2022.
Tomas Heatherton
NPC, 9 posts
Tall
Reckless
Sat 22 Jan 2022
at 01:29
  • msg #178

Re: 103main-IC Old Bones and Skin

Tomas looks back at Mip, and grins, flexing his biceps-- before turning to keep on stealthing in.
The Loremaster
GM, 515 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sat 22 Jan 2022
at 07:00
  • msg #179

Re: 103main-IC Old Bones and Skin

The Old-Troll, chest heaving, eyes closed, seemingly worn out by its fight, maybe passed out, sits inside the cave entrance, among bone chips strewn across the stony ground-- not reacting at all to Orodil addressing it.

Tomas is creeping, trying to remain silent, and about to attempt to slip past the Troll and enter the deeper part of the cave-- not giving any heed to Mip's call.

What do you do: wait and see if Tomas makes it in ; pull the boy out of there ; confront the Old-Troll ; something else?
Galar
player, 53 posts
Cunning & Fair-spoken
Hope-13, End 27, Load-17
Sat 22 Jan 2022
at 07:53
  • msg #180

Re: 103main-IC Old Bones and Skin

Undecided, Tomas' move forces Galar to come to a decision quickly.  He didn't like the foolish boy but he didn't want to see him dead either.  The Breelander scrambles as silently as he can to stop the idiot before gets in deeper.

OOC
02:52, Today: Galar rolled a total of 13 (13 if weary): a failure using the The One Ring with a target of 15 with rolls of 3 (Feat Die), 4, 6.  stealth (hope).

Damn you Tomas!;-)

The Loremaster
GM, 516 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sat 22 Jan 2022
at 08:08
  • msg #181

Re: 103main-IC Old Bones and Skin

As Galar scrambles to pull Tomas out of there-- the Bree-lander suddenly realizes that he will not have the time to move as quietly as he hoped.
What to do?
Galar must either concentrate on staying hidden-- but he is quite sure he will not reach Tomas in time ; or else he speeds up a bit and grabs Tomas, pulling him out-- but then Galar will be out in the open, noisily crunching bone chips, in front of the Troll.
Homnir
player, 71 posts
Lordly, Stern, Leadership
Hope: 8/10, End.: 28/28
Sat 22 Jan 2022
at 09:57
  • msg #182

Re: 103main-IC Old Bones and Skin

Homnir readies his weapon. If the troll makes a move, he will rush in to strike it, to allow the young lad to step back.
Mip Tanglefoot
player, 83 posts
some good strong beer
and we are just fine
Sat 22 Jan 2022
at 11:25
  • msg #183

Re: 103main-IC Old Bones and Skin

"Galar, stay, hide!"
Mip's call is short and clear.
Then he tries his own luck, going after the boy as stealthy as he can.


12:25, Today: Mip Tanglefoot rolled a total of 19 (12 if weary): a success (failure if weary) using the The One Ring with a target of 14 with rolls of 7 (Feat Die), 3, 2, 5, 2.  stealth.
This message was last edited by the player at 11:26, Sat 22 Jan 2022.
The Loremaster
GM, 517 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sat 22 Jan 2022
at 12:44
  • msg #184

Re: 103main-IC Old Bones and Skin

Mip tells Galar to not step out into the open-- and manages to pulls Tomas back towards the rest of the Company outside the cave.
Tomas Heatherton
NPC, 10 posts
Tall
Reckless
Sat 22 Jan 2022
at 12:45
  • msg #185

Re: 103main-IC Old Bones and Skin

"HEY!"
Tomas calls out, upset at being prevented from creeping inside the cave.
The Loremaster
GM, 518 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sat 22 Jan 2022
at 12:54
  • msg #186

Re: 103main-IC Old Bones and Skin

As Homnir gets his weapon ready-- the Troll's heavy eye lids open, and it slowly turns it head towards the Company.
It seems it was not truly asleep, rather dozing, or recuperating.
Its eyes are red, and they glitter and shine in the darkness of its lair.

Suddenly, you here a deep gravely voice-- speaking in an old form of Common:
"What do Thee in my domain? Are Thee here as Enemies? Or for some query? I hope Thee comes not with orders..."
The Troll nods towards the bodies of the other Trolls.
This message was last edited by the GM at 12:54, Sat 22 Jan 2022.
Mip Tanglefoot
player, 84 posts
some good strong beer
and we are just fine
Sat 22 Jan 2022
at 14:11
  • msg #187

Re: 103main-IC Old Bones and Skin

No one is dying, yet, no screaming, no blood shedding. This is by far more one can expect in the face of such a mighty foe.

Mip takes a step forward, just one, not two, three are out of the question.

"Oh fearsome, we are not your enemies, we came to seek out the one that is robbing the graves in the town of Bree. And our young fellow over there insist, that his ancestor is hiding a hoard somewhere around here, maybe you know of it. Well, however, we are not here to fight, just to ask politely."
The Loremaster
GM, 519 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sat 22 Jan 2022
at 14:24
  • msg #188

Re: 103main-IC Old Bones and Skin

Mip addresses the Old-Troll--
That would be a Courtesy roll, then.
--who looks down at the Halfling, being taller even when seated on its stone chair.
"It is auspicious that Thee do not Us as enemies. Also that you ask politely and not come to give orders."
The Troll glances at each of you, looking at all the members of the Company, one by one:
"The Mannish settlement of Bree, to the... West we believe."
The Troll looks at Tomas:
"An ancestor? A hoard? We surmise we are not that ancestor. So how would we know of such treasures and where they are hidden?"
This message was last edited by the GM at 14:24, Sat 22 Jan 2022.
Mip Tanglefoot
player, 85 posts
some good strong beer
and we are just fine
Sat 22 Jan 2022
at 14:47
  • msg #189

Re: 103main-IC Old Bones and Skin

"Of course, you are right, o'mighty one. We came unprepared, just following the heart and wishes of our youngling.
Your questions are understandable, yet, I don't know the answer, for that, I beg your pardon."




5:43, Today: Mip Tanglefoot rolled a total of 9 (7 if weary): a failure using the The One Ring with a target of 14 with rolls of 3 (Feat Die), 4, 2.  courtesy.
The Loremaster
GM, 520 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sat 22 Jan 2022
at 14:53
  • msg #190

Re: 103main-IC Old Bones and Skin

The Troll raises a thick bushy eyebrow:
"Youngling..."

Mip - and the others around and behind him - feel that the Troll is not against talking, but that it remains an obviously menacing presence.
It seems clear that either things work out through talk-- or this will end in violence.

Any and all may speak with the Troll - if they wish - and ask what you have in mind, or want (and make rolls to go along with this).
Mip Tanglefoot
player, 86 posts
some good strong beer
and we are just fine
Sat 22 Jan 2022
at 14:59
  • msg #191

Re: 103main-IC Old Bones and Skin

"Young Tomas, please come over here, maybe you would like to speak with this formidable troll ... , and in a whispering voice ... "and be polite, so very much polite ..."
Vidar son of Flar
player, 87 posts
Dwarf, Male, Champion.
Hope:9/11 nd.:29, Load:16
Sat 22 Jan 2022
at 15:23
  • msg #192

Re: 103main-IC Old Bones and Skin

Vidar remains vigilant, his deadly mattock in his hands since they entered the mists.  He gives a disgruntled, disbelieving look to Homnir, as though to say They're thinking of leaving the troll alive?!. Given Vidars' stance to the side of the opening, and his solid helm, Homnir may be the only one to see it.
The Loremaster
GM, 521 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sat 22 Jan 2022
at 17:38
  • msg #193

Re: 103main-IC Old Bones and Skin

Tomas looks at Mip, then looks at the Troll... not knowing what to do.

Do Aredhel, Orodil, and/or Galar wish to address the Troll?
Homnir
player, 72 posts
Lordly, Stern, Leadership
Hope: 8/10, End.: 28/28
Sat 22 Jan 2022
at 18:06
  • msg #194

Re: 103main-IC Old Bones and Skin

Homnir gives Vidar a slight shake of his head slightly, as if saying I wouldn't want to leave it alive, but if our friends wish to engage it in conversation...

He still holds his Axe, not in a threatening manner, but in such a way as to signal that he's ready to use it if hostilities break.
Orodil
player, 69 posts
DF: Secretive & Tall
Hope: 8 End: 27 Load: 13
Sat 22 Jan 2022
at 21:07
  • msg #195

Re: 103main-IC Old Bones and Skin

Orodil feels no need to be polite, fearsome beast the troll may be, squares his shoulders and draws himself up, asking: "Tell us, servant of the witch-king, why did you slay the other trolls? And how does it come to pass that a cave troll is out in the light?"

22:05, Today: Orodil rolled a total of 24: a great success (same result if weary) using the The One Ring with a target of 14 with rolls of 5 (Feat Die), 6, 5, 3, 5.  Awe. Tall + Hope.

OOC: Forgot to change the TN but it worked out anyway.

This message was last edited by the player at 21:08, Sat 22 Jan 2022.
Galar
player, 54 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sun 23 Jan 2022
at 04:57
  • msg #196

Re: 103main-IC Old Bones and Skin

Galar shifts his hand to his axe, more inclined to end the grave robbing permanently rather than trust a troll but he watches what a Bird can pull up.
The Loremaster
GM, 522 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sun 23 Jan 2022
at 08:14
  • msg #197

Re: 103main-IC Old Bones and Skin

The Troll's eyes shift back and forth between the battle-ready trio - Vidar, Homnir, and Galar - and Mip & Orondil who are parlaying with him:
"Be careful if Thou calls us a servant. Of no-one are we a servant. The Witch-King is no more, yet we remain."
The Troll glances out towards the dead Trolls:
"We told you: we do not take well to being ordered around. Ask they did not. Order they did. Thus we showed our dislike."
When you mention the light-- the Troll glances up at the heavily overcast sky, obscured by the thick mist.
Although the mist is lighter here on the ground, and there no longer is a heavy blanket there, no sunlight reaches down here, the fog still remaining thick all around, like a protective dome.
Tomas Heatherton
NPC, 10 posts
Tall
Reckless
Sun 23 Jan 2022
at 08:15
  • msg #198

Re: 103main-IC Old Bones and Skin

"Then, well-- I ASK you to hand over my uncle’s remains!"
Tomas bravely demands of the Troll.
This message was last updated by the player at 08:15, Sun 23 Jan 2022.
The Loremaster
GM, 524 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sun 23 Jan 2022
at 08:17
  • msg #199

Re: 103main-IC Old Bones and Skin

The Troll glances towards Tomas:
"Why would Thou crave thy nuncle so? He is gone from this world. Let his body be of use. Is he the one we just took from our larder?"
This message was last edited by the GM at 08:17, Sun 23 Jan 2022.
Orodil
player, 70 posts
DF: Secretive & Tall
Hope: 7 End: 27 Load: 13
Sun 23 Jan 2022
at 10:56
  • msg #200

Re: 103main-IC Old Bones and Skin

"Larder?" Orodil looks around at the pile of bones. "No. This has to end here, beast," he says and draws Biter from its sheath, squeezing the grip tightly.
Homnir
player, 73 posts
Lordly, Stern, Leadership
Hope: 8/10, End.: 28/28
Sun 23 Jan 2022
at 11:36
  • msg #201

Re: 103main-IC Old Bones and Skin

Homnir smiles a bit, he didn't relish fight an old, and experienced troll who took out two of it's kind, but he didn't wanna leave it hear, to feed of corpses, and possibly on live humans either.
The Loremaster
GM, 526 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sun 23 Jan 2022
at 12:29
  • msg #202

Re: 103main-IC Old Bones and Skin

Cue Combat music
1. Opening Volleys
Since you are close to one another and have been talking - at least some - no Opening Volleys
2. Close Quarters Rounds
ROUND 1
2.A Stances
All must choose your Stances (you can change Stance freely at the start of each round)
- if any wish to go Rearward (using Ranged Weapons): you can have two in Rearward stance (rule: for each Player-hero in Rearward there must be two other adventurers fighting in Close Combat stances)
- for those who wish to go to any of the Close Combat Stances (Forward, Open, Defensive): you all can (rule: six can engage an enemy greater than human-sized (such as a Troll)).

Then we will move on to the next step.

So, 0 to 2 of you can be firing ranged weapons & all 6 (if you wish) can engage the Troll in melee.
Forward means you are fighting aggressively (easier to hit the Troll, but the Troll can hit you easier too) - you lean forward, you slash harder...
Open is a 'balanced' way of fighting
Defensive means you are more into protection (harder to hit but harder to be hit) - you fight conservatively, you parry more...

Forward gives you a gain of +1d to hit, but gives the same to the Enemy
Defensive has you lose -1d to hit, but the Enemy loses a -1d too

Each Stance also gives you access to a Combat Task.

The Loremaster
GM, 527 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sun 23 Jan 2022
at 12:30
  • msg #203

Re: 103main-IC Old Bones and Skin

Orodil draws Biter-- Galar and the Dwarves had their weapons in hand--

May all choose your Combat Stance, please?
This message was last edited by the GM at 14:17, Sun 23 Jan 2022.
Homnir
player, 74 posts
Lordly, Stern, Leadership
Hope: 8/10, End.: 28/28
Sun 23 Jan 2022
at 13:42
  • msg #204

Re: 103main-IC Old Bones and Skin

Homnir will take the Defensive stance, to gauge the strength of his adversary.
Orodil
player, 71 posts
DF: Secretive & Tall
Hope: 7 End: 27 Load: 13
Sun 23 Jan 2022
at 14:20
  • msg #205

Re: 103main-IC Old Bones and Skin

Orodil notices Homnirs defensive stance, stops a second to think and grabs his buckler before attacking.

OOC: Forward stance for the first round. 19 parry with the buckler.
The Loremaster
GM, 528 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sun 23 Jan 2022
at 14:24
  • msg #206

Re: 103main-IC Old Bones and Skin

Round 1
• Adversary
the Old-Troll
• Forward (+1d) ; Intimidate Foe
Orodil (19 Parry w. Buckler)
• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
Homnir
• Rearward ; Prepare Shot
This message was last edited by the GM at 14:31, Sun 23 Jan 2022.
Vidar son of Flar
player, 88 posts
Dwarf, Male, Champion.
Hope:9/11 nd.:29, Load:16
Sun 23 Jan 2022
at 14:52
  • msg #207

Re: 103main-IC Old Bones and Skin

Vidar moves forward, his mattock ready to swing.  The powerful Dwarf fierce in the attack, charges forward. "Baruk khazâd khazâd ai-mênu!". The battlecry of the Dwarves echoes through the mist shrouded hills, in his deep voice.


Forward stance to start.

09:53, Today: Vidar son of Flar rolled a total of 30: a success (same result if weary) using the The One Ring with a target of 14 with rolls of 9 (Feat Die), 5, 2, 4, 3, 4, 3.  Attack roll, spending 1 Hope, using the Fierce Distinctive Feature.

I forgot to set the TN to 12, which is what it should have been, I think.

Mattock:
   Damage: 7
   Injury: 18

This message was last edited by the player at 19:00, Sun 23 Jan 2022.
Aredhel
player, 48 posts
Sun 23 Jan 2022
at 16:45
  • msg #208

Re: 103main-IC Old Bones and Skin

Aredhel will take a defensive stance as well if possible - not knowing the strength of his foe, he thinks it better to prepare for anything and then adjust.
Mip Tanglefoot
player, 87 posts
some good strong beer
and we are just fine
Sun 23 Jan 2022
at 18:04
  • msg #209

Re: 103main-IC Old Bones and Skin

Mip grabs young Tomas and moves rearward.
He signals him to stay out of the way and then looks for some stones that he could throw.
The Loremaster
GM, 530 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Sun 23 Jan 2022
at 18:49
  • msg #210

Re: 103main-IC Old Bones and Skin

Vidar moves up with his Battle-cry.
While Aredhel carefully assesses the Enemy.
And Mip pulls Tomas to safety...

Round 1
• Adversary
the Old-Troll
• Forward (+1d) ; Intimidate Foe
Orodil (19 Parry w. Buckler) ; Vidar (roll below)
• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
Homnir ; Aredhel
• Rearward ; Prepare Shot
Mip (& Tomas - I am not counting Tomas as a Player-hero, so another can go Rearward)



Spoiler text: (Highlight or hover over the text to view)
09:53, Today: Vidar son of Flar rolled a total of 30: a success (same result if weary) using the The One Ring with a target of 14 with rolls of 9 (Feat Die), 5, 2, 4, 3, 4, 3.  Attack roll, spending 1 Hope, using the Fierce Distinctive Feature.

I forgot to set the TN to 1, which is what it should have been, I think.

Mattock:
   Damage: 7
   Injury: 18


This message was last edited by the GM at 22:18, Sun 23 Jan 2022.
Galar
player, 55 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Mon 24 Jan 2022
at 08:10
  • msg #211

Re: 103main-IC Old Bones and Skin

Galar moves forward and attacks the troll with his axe.

OOC
03:07, Today: Galar rolled a total of 24: a great success (same result if weary) using the The One Ring with a target of 15 with rolls of 10 (Feat Die), 6, 4, 4.  Axe Attack.

Long-hafted Axe 6 18(1h)/20(2h) 3 Axes Can be used 1 or 2-handed

1 handed, 18 injury.

The Loremaster
GM, 534 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Mon 24 Jan 2022
at 08:18
  • msg #212

Re: 103main-IC Old Bones and Skin

Galar also moves up to swing his axe at the Troll...

Round 1
• Adversary
the Old-Troll
• Forward (+1d) ; Intimidate Foe
Orodil (19 Parry w. Buckler)
Vidar (roll below)
Galar (roll below)
• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
Homnir
Aredhel
• Rearward ; Prepare Shot
Mip (& Tomas - I am not counting Tomas as a Player-hero, so another can go Rearward)



Spoiler text: (Highlight or hover over the text to view)
VIDAR
09:53, Today: Vidar son of Flar rolled a total of 30: a success (same result if weary) using the The One Ring with a target of 14 with rolls of 9 (Feat Die), 5, 2, 4, 3, 4, 3.  Attack roll, spending 1 Hope, using the Fierce Distinctive Feature.

I forgot to set the TN to 1, which is what it should have been, I think.

Mattock:
   Damage: 7
   Injury: 18

GALAR
03:07, Today: Galar rolled a total of 24: a great success (same result if weary) using the The One Ring with a target of 15 with rolls of 10 (Feat Die), 6, 4, 4.  Axe Attack.

Long-hafted Axe 6 18(1h)/20(2h) 3 Axes Can be used 1 or 2-handed

1 handed, 18 injury.


This message was last edited by the GM at 08:19, Mon 24 Jan 2022.
The Loremaster
GM, 535 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Mon 24 Jan 2022
at 08:27
  • msg #213

Re: 103main-IC Old Bones and Skin

As you all suddenly lunge at the Troll, entering the cave--
--you feel the darkness of the cavern is deeper than black.
Something Evil, something of the Shadow truly dwells here--
All must make a Shadow Test (Dread): rolling for Valour (vs. 1 point of Shadow)

At the same time, incredibly nimble for its bulk, the Old Troll leaps to its big feet, and, extending its longs arms, swings at its advancing enemies before you can get to your arm's length and join combat with it.
The Troll moves with terrifying speed and ferocity.
As it swings at you, it kicks bones and rocks in your direction-- roaring loud enough to make the dead quail!
Tomas literally shakes, and looks around as to where he might run to-- but the young man remains steadfast, and does stoop to pick up a rock to toss at the Troll!
Galar
player, 56 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Mon 24 Jan 2022
at 08:46
  • msg #214

Re: 103main-IC Old Bones and Skin

Galar chops at the troll frantically.

OOC
03:43, Today: Galar rolled a total of 9 (9 if weary): a failure using the The One Ring with a target of 15 with rolls of 5 (Feat Die), 4.  favored roll (ignore d6).

03:42, Today: Galar rolled a total of 11 (11 if weary): a failure using the The One Ring with a target of 15 with rolls of 7 (Feat Die), 4.  valor.

The Loremaster
GM, 536 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Mon 24 Jan 2022
at 09:08
  • msg #215

Re: 103main-IC Old Bones and Skin

The Old-Troll swings its heavy armored forearm at Orodil, eyeing the Ranger with dark glowing red eyes--
TN 20 w. Great Succes
--you see that it is at ease in the half-obscure cave, where it probably can see and aim as you would in full daylight!
The Troll's blow SMASHES into Orodil's buckler, that the Ranger raised to protect himself.
The shockwave travels up Orodil's forearm, shaking his bones, hurting him up to the shoulder--
Orodil takes 6 damage (reduction to Endurance)
--and the Troll's blow is so strong that-- the Ranger's buckler splinters, and falls off his hand, broken!
Orodil loses 1 Parry, but (though there are no rules for this) he also reduces his Load by 2 (no more buckler to carry, let's go with that "logical" rule for now).
At the Ranger reels from the shockingly powerful attack--
--the Troll takes advantage of the opening it created by being rid of the shield, and-- drives its Angmar-forged black-knife right into Orodil's stomach!
"We will feast on Thy liver! We did not leave many Dúnedain alive... Thou art a delicacy!"
The blade strikes Orodil--
Auto-success from an Eye (!) thus another 6 damage
--and the tip of the blade pushes hard against the leather armor-- will it find its way in, towards the Ranger's liver?!
You must roll Protection vs. TN 14

You all see the Troll is a battle-hardened adversary.
OOC: it must have Might 2, meaning it can attack twice per round.

Vidar and Galar both swing at it, glancing to see how Orodil fares.

Vidar's mattock--
1 Hope, but no 2nd die for the Fierce Distinctive Feature, DFs not useable in Combat
So, removing the last die rolled (3) = 27. Still a success. The Mattock is not Keen, correct (so no possible Wound).
7 Damage

--racks across the Troll's armored forearm before it can pull it back. The beast winces slightly-- it did feel this.

Galar brings his axe down on the knife-hand, trying to knock it out of the Troll's hand, trying to prevent the beast from gutting Orodil--
The TN is Galar's 15 + the Troll's Parry-- which is less than +9 = hit, w. great success.
The hit = 6 damage from the axe + the 6 adds Galar's Strength of 4 = 10 damage

--again, the Troll does feel the blow.
And the sharp blade of the axe comes right down on the Troll's wrist, beside the old black chainmail.
Will it snap bone?
The 10 on the Feat Die means a possible Wound (TN 18 for the Troll's protection roll).
But the Troll twists it arm slightly, trying to block most of the cut with its thick scales--
Doing something with its Hate for added Protection.
And the Protection roll succeeds.

--which it does, pulling its arm back, hurt, but not bleeding.

Now: Orodil, Homnir, Aredhel, Mip--

Round 1
• Adversary
[ACTED] the Old-Troll (17 damage ; 1 Hate spent)
• Forward (+1d) ; Intimidate Foe
[ACTED] Vidar
[ACTED] Galar
Orodil (18 Parry ; no more Buckler ; 12 Damage ; Protection Roll)

• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
Homnir
Aredhel
• Rearward ; Prepare Shot
Mip (& Tomas - I am not counting Tomas as a Player-hero, so another can go Rearward)
Orodil
player, 72 posts
DF: Secretive & Tall
Hope: 5 End: 15 Load: 11
Mon 24 Jan 2022
at 11:05
  • msg #216

Re: 103main-IC Old Bones and Skin

Orodil cries out as the shield splinters, grabs the sword with both hands and attacks as the Old-Troll lunges for his gut.


12:01, Today: Orodil rolled a total of 25: a success (same result if weary) using the The One Ring with a target of 12 with rolls of 7 (Feat Die), 2, 5, 4, 5, 2.  Attack roll. 3d + 1 Forward + 1 hope.
12:00, Today: Orodil rolled a total of 15 (12 if weary): a success (failure if weary) using the The One Ring with a target of 14 with rolls of 2 (Feat Die), 5, 3, 5.  Protection 2d + 1 hope.
12:00, Today: Orodil rolled a total of 10 (10 if weary): a failure using the The One Ring with a target of 16 with rolls of 4 (Feat Die), 6.  Shadow Test (Dread).

The Loremaster
GM, 542 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Mon 24 Jan 2022
at 11:44
  • msg #217

Re: 103main-IC Old Bones and Skin

Orodil's shield splinters, but the leather armor is a well-crafted piece and it does not give, forcing the Troll-blade to slip off to the side!
Hope well spent!

The sword bashes the Old-Troll's shoulder--
It takes 5 more damage

Orodil and Galar are slightly disheartened by the Evil in this cave.
+1 Shadow point each ; Vidar, Homnir, Aredhel & Mip most still roll Valour
Homnir, Aredhel & Mip are up


Round 1
• Adversary
[ACTED] the Old-Troll (22 damage ; 1 Hate spent)
• Forward (+1d) ; Intimidate Foe
[ACTED] Vidar
[ACTED] Galar
[ACTED] Orodil (18 Parry ; no more Buckler ; 12 Damage)

• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
Homnir
Aredhel
• Rearward ; Prepare Shot
Mip (& Tomas - I am not counting Tomas as a Player-hero, so another can go Rearward)
This message was last edited by the GM at 12:40, Mon 24 Jan 2022.
Mip Tanglefoot
player, 88 posts
some good strong beer
and we are just fine
Mon 24 Jan 2022
at 16:30
  • msg #218

Re: 103main-IC Old Bones and Skin

Mip stays back.


ooc: sorry, can't keep up right now for one or two days, work is tough
spent 1 hope for one more d6 ?? (is that right?)

17:28, Today: Mip Tanglefoot rolled a total of 6 (1 if weary): a failure using the The One Ring with a target of 14 with rolls of 1 (Feat Die), 2, 3.  valour.

what a shtity roll, is that even possible?
Homnir
player, 76 posts
Lordly, Stern, Leadership
Hope: 8/10, End.: 28/28
Mon 24 Jan 2022
at 17:09
  • msg #219

Re: 103main-IC Old Bones and Skin

Homnir starts singing a dwarven battle song of old, as he advances on the troll, and the song fills his heart with the courage to face the Shadow, and he moves to cover Orodil's flank, but a misstep on a bone foils his attack on the Troll.


Valour: Homnir rolled a total of 19: a success with the Gandalf Rune using the The One Ring with a target of 18 ((12 (Feat Die), 3, 4)). Spent 1 Hope.

Attack: Homnir rolled a total of 7 (2 if weary): a failure using the The One Ring with a target of 14 ((2 (Feat Die), 2, 3)). (Should have been just one die, so a total of 4)

The Loremaster
GM, 547 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Mon 24 Jan 2022
at 17:42
  • msg #220

Re: 103main-IC Old Bones and Skin

Homnir has seen Dark places before, and remains unshaken-- whereas most others are disturbed by the place.
+1 Shadow point also to Vidar & Mip - Aredhel must still roll Valour
Aredhel is up


But, though unshaken, Homnir is unable to hit the Troll.

In the back, Mip feels the Darkness around him. He feels this is not a nice cozy hole in the ground but a horrid den!
He wants to get out of here as fast as he can, so he pulls out his small rabbit-hunting bow, and tosses a single arrow of:
"Take that, you bully!"
The arrow--
18:27, Today: The Loremaster, on behalf of Mip Tanglefoot, rolled a total of 22: an extraordinary success (same result if weary) using the The One Ring with a target of 14 ((10 (Feat Die), 6, 6)).
--hits the Troll right in the neck!
A hit for 3 damage, plus two 6's (w. 2 dice!) for 2 x Mip's Strength of 3 = 9 damage!
The big lug moves its hand to flick the arrow away, but you see it wince quite visibly-- that stung!
"Mip" rolled a 10-- so the Troll must roll for Protection, vs TN14
(even if it most probably will succeed, it will be spending a point of Hate to make sure it does-- which depletes its points!)

The Troll did, however, instinctively scrunch up a little, bending its head-- thus the arrow's tip hit the thick scales on the Troll's hide--
The Troll made its Protection test
--and no blood is drawn.
But the Troll looks out at the Hobbit-- frowning.

Emboldened by Mip's archery skills, Tomas suddenly yells out:
"You dug up my uncle's fresh corpse!"
And he yanks a tinderbox out of his pack, strikes it, sending sparks flying all over--
"He was MY uncle!"
--and lights up a... torch!
"I wanted to dig my uncle up!"
Waving the torch, Tomas rushes up to kick the Troll in the shin!

Strangely, the Troll steps back-- thus Tomas' kick goes wide... but you see the Troll did so because of-- the torch.
It does not like Fire!

Aredhel--

Round 1
• Adversary
[ACTED] the Old-Troll (31 damage ; 2 Hate spent)
• Forward (+1d) ; Intimidate Foe
[ACTED] Vidar
[ACTED] Galar
[ACTED] Orodil (18 Parry ; no more Buckler ; 12 Damage)
[ACTED] Tomas

• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
[ACTED] Homnir
Aredhel
• Rearward ; Prepare Shot
[ACTED] Mip
This message was last edited by the GM at 17:42, Mon 24 Jan 2022.
The Loremaster
GM, 548 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Tue 25 Jan 2022
at 07:03
  • msg #221

Re: 103main-IC Old Bones and Skin

As Aredhel was trying to see how things would go-- and they turned out quite brutal, the Elf went to grab his spear in two firm hands... but was a bit slow to act, and was not able to try and hurt the Troll-- yet.
07:46, Today: The Loremaster, on behalf of Aredhel, rolled a total of 2 (1 if weary): a failure using the The One Ring with a target of 14 ((1 (Feat Die), 1)).
Hey, it's not an 11!

Moving to Round 2


The Troll leans back, away from Tomas open flame, and the flickering torch is obviously upsetting it--
Fear of Fire. The creature loses 1 Hate at the start of each round it is engaged in close combat with an adversary wielding a torch or other burning item.
--but it swiftly turns it glowing red eyes to Orodil again.
That is the Woe from the success with-- to be targeted by the Troll. Who was probably 'made' to fight the Dúnedain anyhow.
The Old-Troll jabs at Orodil with its knife--
Would have been a failure, but it rolls Favoured-- and got an Eye.
--Orodil evades the blow-- or so he thought. Something about this darkness, about how things are not exactly as they seem: and Orodil realizes the knife was not moving as he thought it was!
Thus is slashes across his arm, not cutting him, but bruising his arm.
6 damage to Orodil
Then the Old-Troll slashes back with the knife, trying to drop the Ranger.
Orodil, now weary, feels he might go down-- and you hear him muttering some words in an ancient tongue... maybe Elvish?
At the very last moment, the Troll is shaken by this, just for a split second--
A Great Success for the Troll-- but: it rolled a Gandalf on each of its favoured Feat dice! (auto-failure for the Enemy)
--but that is enough for Orodil to evade the blade.

You may freely change Stances if you wish. (it being a new round)

Round 1
• Adversary
[ACTED] the Old-Troll (31 damage ; 3 Hate spent)
• Forward (+1d) ; Intimidate Foe
Vidar
Galar
Orodil (18 Parry ; no more Buckler ; 18 Damage)
Tomas

• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
Homnir
Aredhel
• Rearward ; Prepare Shot
Mip
This message was last edited by the GM at 07:03, Tue 25 Jan 2022.
Vidar son of Flar
player, 91 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Tue 25 Jan 2022
at 11:24
  • msg #222

Re: 103main-IC Old Bones and Skin

The Shadow of dread steals over Vidars' heart, its' dark claws clutching over his spirit.  But strong is the will of Dwarves, and longer still is their memory of ancient grudges.  Instead of inspiring fear, Vidars' rage is kindled.  With a bellow of wrath, he swings his mattock hard at the troll, the deadly weapon flashing in the torchlight.


06:20, Today: Vidar son of Flar rolled a total of 33: an extraordinary success with the Gandalf Rune using the The One Ring with a target of 14 with rolls of 12 (Feat Die), 6, 6, 5, 4.  Attack roll, with Patron bonus spending 1 Hope.

06:19, Today: Vidar son of Flar rolled a total of 4 (4 if weary): a failure using the The One Ring with a target of 14 with rolls of 4 (Feat Die).  Attack roll, with Patron bonus spending 1 Hope.

06:28, Today: Vidar son of Flar rolled a total of 7 (5 if weary): a failure using the The One Ring with a target of 14 with rolls of 5 (Feat Die), 2.  Attack roll, with Patron bonus spending 1 Hope.  Forgot to add the other D6.

Total Attack Roll: Extrodinary Succesd, 38, 12 (Gandalf) on the Feat Die, with rolls of 6,6,5,4,5.

Using a 6 to activate Heavy Blow.

Mattock
   Damage:7
   Heavy Blow: +8
   Total Damage: 15
   Injury: 18
   Parry:14
   Stance: Forward.

This message was last edited by the player at 11:31, Tue 25 Jan 2022.
The Loremaster
GM, 551 posts
8 (8) Fellowship Points
5 (5) Eye Awareness
Tue 25 Jan 2022
at 11:52
  • msg #223

Re: 103main-IC Old Bones and Skin

Vidar's bellow of wrath sounds out LOUD as his mattock hits the Troll so very hard--
In the end you did not need the Patron bonus!
Just to be sure: you used 1 Fellowship point (I reduce that pool) AND you spent 1 point of Hope, correct?

Using a 6 to activate Heavy Blow.
You have two 6s, you can use as many as you have for Heavy Blow-- if you use both for Heavy Blow, it adds another 8 to the total: 7+8+8 = 23!


--the mattock SMASHES the Troll so hard-- that you feel that blow will topple the Troll!
Vidar brings it to 0 Endurance-- which would take it out of combat.
But-- the Old-Troll has some tricks. It can turn this into a Piercing Blow instead.

But the Old-Troll contracts all its muscles, it bunches its skin up, projecting the scales outward, and manages to weather the blow somewhat.
Yet, the mattock's pick-point plunges into the Troll's flesh--
Spending Hate to boost its Protection Test-- the Troll passes it.
--and it manages to not be pierced! Blood does not flow.

The Troll staggers-- nearly collapsing.
But, it steadies itself... and, turning back to fight, it BELLOWS!

Fury engulfs its eyes. It was nearly brought down-- and so some surge of energy makes it seem strong again! Some-- Hideous Toughness!
The Troll, having made its Protection Test-- returns to full Endurance!

You may freely change Stances if you wish. (it being a new round)

Round 1
• Adversary
[ACTED] the Old-Troll (0 damage ; 4 Hate spent)
• Forward (+1d) ; Intimidate Foe
[ACTED] Vidar
Galar
Orodil (18 Parry ; no more Buckler ; 18 Damage)
Tomas

• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
Homnir
Aredhel
• Rearward ; Prepare Shot
Mip
This message was last edited by the GM at 12:25, Tue 25 Jan 2022.
Vidar son of Flar
player, 93 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Tue 25 Jan 2022
at 12:02
  • msg #224

Re: 103main-IC Old Bones and Skin

That is correct.  I'll use the other 6 for Heavy Blow as well.  giving it 23 (7+8+8) Damage.
The Loremaster
GM, 553 posts
7 (8) Fellowship Points
5 (5) Eye Awareness
Tue 25 Jan 2022
at 12:28
  • msg #225

Re: 103main-IC Old Bones and Skin

Okay!
(Edited: I had put 22 instead of 23, sorry)

Vidar son of Flar
player, 94 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Tue 25 Jan 2022
at 12:51
  • msg #226

Re: 103main-IC Old Bones and Skin

In reply to The Loremaster (msg # 225):

No problem at all.
Orodil
player, 76 posts
DF: Secretive & Tall
Hope: 5 End: 9 Load: 11
Tue 25 Jan 2022
at 14:12
  • msg #227

Re: 103main-IC Old Bones and Skin

Orodil reels from the blow, backs up a few paces, changes his stance and lunges again.

OOC: Changing to Defensive Stance. Since Biter is Keen my 9 on the Feat Die is a threat for Pierce (didn't bother rolling the favoured roll). Damage 5, Injury 18. Using the extra success for a Heave Blow for +8 damage.

15:07, Today: Orodil rolled a total of 18: a great success (same result if weary) using the The One Ring with a target of 12 with rolls of 9 (Feat Die), 2, 1, 6.  Attack Roll. 3d - 1 (Defensive Stance) + 1 (Hope) + Favoured (Fellowship Point w Balin bonus).

The Loremaster
GM, 554 posts
7 (8) Fellowship Points
5 (5) Eye Awareness
Tue 25 Jan 2022
at 15:39
  • msg #228

Re: 103main-IC Old Bones and Skin

Orodil moves back a bit, and lunges again--
13 damage & possible Wound!
--sticking the Troll in its flank with Biter.
The Blade's tip presses hard against the ancient black Angmarian mail--
The Troll spends another point of Hate for its protection test, and makes it
--but the Troll again moves fast, and presents a harder part of its body, moving its hip to block the blade.
Orodil does not manage to draw blood.

But-- the Ranger sees that the Troll is becoming more wary.
It seems to be slowing down some...
If an Enemy starts its round at 0 Hate (or Resolve) it is considered Weary (1s, 2s, & 3s do not count when rolled with Skill dice)
The Troll eyes Orodil, seemingly unhappy that Orodil is not weary himself!


________
You may freely change Stances if you wish.
(it being a new round)


Round 1
• Adversary
[ACTED] the Old-Troll (13 damage ; 5 Hate spent)
• Forward (+1d) ; Intimidate Foe
[ACTED] Vidar
Galar

• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion
Homnir
Aredhel
[ACTED] Orodil (18 Parry ; no more Buckler ; 18 Damage)
Tomas

• Rearward ; Prepare Shot
Mip
This message was last edited by the GM at 17:58, Tue 25 Jan 2022.
Orodil
player, 77 posts
DF: Secretive & Tall
Hope: 5 End: 9 Load: 11
Tue 25 Jan 2022
at 16:54
  • msg #229

Re: 103main-IC Old Bones and Skin

OOC: I moved to defensive stance and I think I'm indeed weary?
The Loremaster
GM, 555 posts
6 (8) Fellowship Points
5 (5) Eye Awareness
Tue 25 Jan 2022
at 17:59
  • msg #230

Re: 103main-IC Old Bones and Skin

Sorry, I noted you moved-- but forgot to change it!
You have 32 END and 18 Damage so down to 14, and Load at 11 now, so still 3 before Weary.

Homnir
player, 77 posts
Lordly, Stern, Leadership
Hope: 7/10, End.: 28/28
Tue 25 Jan 2022
at 22:53
  • msg #231

Re: 103main-IC Old Bones and Skin

To cover for Orodil, Homnir takes a forward stance, and lunges at the troll, seeing as it getting slower, and seeking to capitalize on that, he slashes at the troll's knee with his axe.


Forward Stance
Parry 18

Spend 1 Hope to activate Balin's favor

Homnir rolled a total of 16: a great success (same result if weary) using the The One Ring with a target of 14 ((4 (Feat Die), 2, 4, 6)).
Homnir rolled a total of 12 (9 if weary): a failure using the The One Ring with a target of 14 ((9 (Feat Die), 3)).

So that's 9 (feat die) + 2 + 4 +6, for a total of 21.

And activate Heavy Blow for +6 damage, for a total of 11 damage.

Galar
player, 58 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Wed 26 Jan 2022
at 01:59
  • msg #232

Re: 103main-IC Old Bones and Skin

Galar tries to get a solid hit on the troll...

OOC

20:57, Today: Galar rolled a total of 14 (10 if weary): a failure using the The One Ring with a target of 15 with rolls of 6 (Feat Die), 2, 4, 2.  Axe Attack.

The Loremaster
GM, 559 posts
3 (8) Fellowship Points
5 (5) Eye Awareness
Wed 26 Jan 2022
at 05:54
  • msg #233

Re: 103main-IC Old Bones and Skin

Homnir moves and his slashes hard into the Troll's knee--
Spend 1 Hope to activate Balin's favor-- you spend Fellowship Points for that. Not Hope. So, can you not reduce your Hope by 1-- and I am reducing the Fellowship Point pool by 1 instead.
--the blade does not dig past the tough black-mail, but it does bash the Troll quite hard.
11 damage

As the Troll moves back from Homnir's blow-- it unwittingly avoids Galar's axe!
Miss

Aredhel also moves up to fight this ancient-foe.
Spear held in both hands, the Elf puts all his energy into the blow, trying to honor Balin's hatred of the Enemy.

Going Forward ; spending 1 Hope for +1 die ; spending one Fellowship Point for Favoured roll (2d +1 from Forward +1 from Hope = 4)
06:25, Today: The Loremaster, on behalf of Aredhel, rolled a total of 5 (5 if weary): a failure using the The One Ring with a target of 14 ((5 (Feat Die))).
06:25, Today: The Loremaster, on behalf of Aredhel, rolled a total of 28: a great success (same result if weary) using the The One Ring with a target of 14 ((10 (Feat Die), 5, 4, 3, 6)).
No need for the Favoured actually: 28 is a hit (4 damage) ; spending the 6 for Heavy Blow, since the Feat Die threatens a Wound already so no need to spend the 6 to "modify the Feat die numerical result of your attack", thus adding Strength + 1 (from holding the spear in 2 hands) which makes 6, so 4+6 = 10 damage ; and the Troll must roll Protection (from the 10 on the Feat die) vs. TN16 (2H Spear)


The spear rams the Troll right in the chest, hurting it, making the Troll buckle, the Homnir just hurt giving way for a second--

10 damage
06:32, Today: The Loremaster rolled a total of 10 (2 if weary): a failure using the The One Ring with a target of 14 ((2 (Feat Die), 1, 3, 1, 1, 2)).
(the target is actually 16 for the spear, I did not enter a new TN)
Failure: the Troll is also Wounded!


--and, as it does so, the Elven spear-point snaps metal, breaking through the rings of mail, and enters into the Troll's chest!
In the flickering light of Tomas' torch, you see thick black blood flowing down the front of the Troll, and marring Aredhel's spear-point!
But-- the Troll remains... standing!
This blow would have taken most anyone down...

The Troll has 2 Might (which is what gives it 2 attacks per round), which means it is not killed outright by a Wound-- that happens on the 2nd Wound!

But the Troll put once again its energy in blocking the Elvish spear-blow. It used its muscles to bring the scales together... and, though this did not help, this time, it did deplete its strength once again, one time too many: you see the Troll is now panting, and it moves in a sluggish fashion.
Gone is the speed it had in the beginning.

The Troll spent 1 Hate to add 2 dice to its Protection roll (to have its scales help) and thus dropped to 0 Hate-- it will be Weary at the start of the new round.

From behind, you hear Mip's bow twang once again--

Spending 1 Hope for extra die + 1 Fellowship Point
5 Feat die from Favoured (vs. a 2) + 5,2,5 = 17... is a hit!
The Troll obviously having 0 Parry (it is big, so it adds nothing to your TNs!)
So, 3 more damage


--and the arrow slices across the Troll's cheek, making it snap its head back.

Tomas continues to wave his torch, and starts calling the Troll names:
"You vile @#$%!"

Round 2
• Adversary
[ACTED] the Old-Troll (37 damage ; 0 Hate = Weary)
• Forward (+1d) ; Intimidate Foe
[ACTED] Vidar
[ACTED] Homnir
[ACTED] Galar
[ACTED] Aredhel

• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion

[ACTED] Orodil (18 Parry ; no more Buckler ; 18 Damage)
Tomas

• Rearward ; Prepare Shot
[ACTED] Mip
This message was last edited by the GM at 05:55, Wed 26 Jan 2022.
The Loremaster
GM, 561 posts
3 (8) Fellowship Points
5 (5) Eye Awareness
Wed 26 Jan 2022
at 06:08
  • msg #234

Re: 103main-IC Old Bones and Skin

We enter the 3rd (and final?) Round

The Troll is winded, and it's knee makes it slow... and Aredhel's spear-wound has dark-blood flowing down over its chest, dropping to the cave-ground.
The Troll still tries to ram its heavy armored fore-arm at Orodil, and you see the dark still favours this old enemy--
Misses by a lot (even with Favoured, and Weary was not even a factor!)
--but Orodil is ready to avoid the blow, being on the defensive.
He is not hurt.

The Troll then abandons its urge to slay a Dúnedain, and turns its attention to the Elf... this is hatred and revenge: the Old-Troll slices its knife at Aredhel--
An Eye & a 6 = (auto-hit so Weary does not count) Great Success & possible wound
--Aredhel is hit by the knife, that pushes against the leather corslet... will it give, or will it prevent the dark-blade from wounding the Elf?
Protection roll to make

All feel now is the time to bring the beast down!

Round 3
• Adversary
[ACTED] the Old-Troll (37 damage ; 0 Hate = Weary)

• Forward (+1d) ; Intimidate Foe
Vidar
Homnir
Galar
Aredhel (must make a Protection roll)
Tomas

• Open ; Rally Comrades

• Defensive (-1d) ; Protect Companion

Orodil (18 Parry ; no more Buckler ; 18 Damage)

• Rearward ; Prepare Shot
Mip
Vidar son of Flar
player, 95 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Wed 26 Jan 2022
at 08:18
  • msg #235

Re: 103main-IC Old Bones and Skin

Again Vidar strikes, the Son of Flar bringing his battle hardened mattock to bear on this ancient foe.  Centuries of his people's battle burning with hate in his eyes.  Their lost halls, and mighty works in ruins fueling his wrath.


03:12, Today: Vidar son of Flar rolled a total of 27: a great success (same result if weary) using the The One Ring with a target of 14 with rolls of 9 (Feat Die), 4, 1, 6, 5, 2.  Attack roll, with Patron bonus spending 1 Hope, forward Position.

03:11, Today: Vidar son of Flar rolled a total of 12: an automatic success with the Gandalf Rune using the The One Ring with a target of 14 with rolls of 12 (Feat Die).  Attack roll, with Patron bonus spending 1 Hope, Forward position.

Total Roll:30, a Great Success.  12 (Feat Die, a Gandalf) 4,1,6,5,2.

Mattock
   Damage:7
   Heavy Blow:8
   Total Damage:15
   Injury:18
   Parry:14
   Stance: Forward.


This message was last edited by the player at 08:18, Wed 26 Jan 2022.
The Loremaster
GM, 564 posts
3 (8) Fellowship Points
12 (5) Eye Awareness
Wed 26 Jan 2022
at 08:50
  • msg #236

Re: 103main-IC Old Bones and Skin

Vidar strikes--

I let you remove your 1 Hope, and am removing the 1 Fellowship Point (well spent for the Gandalf-- possible wound!)
15 damage & Protection roll for the Troll (Injury:18)


--and the blow is so strong that it nearly knocks the Troll flat on its back!
But, once again, the beast manages to weather the attack... and it is as though its armor keeps it standing!

Your 15 damage brings it down to 0-- but its special feature means it does not drop to but makes a Protection roll instead.
Since it succeeds (even counting Weary) it does not drop, and goes back to full Endurance. It does not need Hate to trigger this.


Blood still flows, and the Troll is still worn out-- but it finds a second breath and starts to find its balance again in order to--

Now I roll Protection for the Gandalf rolled by Vidar (which threatens a Wound).
The Troll gets: ((5 (Feat Die), 4, 2, 6)) a 17, but since it is Weary the 2 does not count so: 15. A failure vs. the 18 Injury of the Mattock!
The Troll is Wounded-- this is its second wound, 2 are needed since it is Might 2.
So-- it is killed outright.
Yay!


--as Vidar pulls his mattock away, he twists it just so, and the tip cuts across the Troll's neck. The Dwarf hits a spot that is devoid of scales, and is not protected by the dark-mail.

Blood spurts!

The Troll's red eye register surprise-- as its dark life-blood leaves it.

The ground shakes as the massive creature topples over-- DEAD!

Orodil 18 Damage & Weary
Aredhel ? Damage (rolled with the blow?)

Tomas Heatherton
NPC, 11 posts
Tall
Reckless
Wed 26 Jan 2022
at 08:53
  • msg #237

Re: 103main-IC Old Bones and Skin

Tomas leaps up onto the Troll, and stomps around in a sort of war dance, waving his torch:
"We killed it, we killed it, we killed a Troll!"


You look at one another-- after this very brief yet intense fight: indeed, you killed an Old-Troll wrought in Angmar of old!
You dropped your foe, and removed a Shadow from Middle-Earth.

Your spirits soar!
ALL recover one point of Hope.
And the combat music fades away...

Vidar son of Flar
player, 96 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Wed 26 Jan 2022
at 10:54
  • msg #238

Re: 103main-IC Old Bones and Skin

Wiping the blood and gore from his mattock, Vidar slings it across his back.  Then, drawing his broad bladed short sword, hew used it to decapitate the troll, not trusting it to be truly dead.  Once done, he cleans the blade, and kicks the head away from the body.  "Cursed trolls.". He rumbles, in his deep voice.  "Best search this cave, and make certain that no other evil lives here.". So saying, he sheathes his sword, and take his mattock off his back, holding it in his powerful grip.
Orodil
player, 79 posts
DF: Secretive & Tall
Hope: 6 End: 9 Load: 11
Wed 26 Jan 2022
at 11:25
  • msg #239

Re: 103main-IC Old Bones and Skin

Orodil grimaces from exhaustion and hurt and leans on a nearby rock. He wipes his sword with an old piece of cloth and sheathes it. "Well done indeed, everyone." Wincing he examines his bruises and notes that they aren't too bad before looking back up as Vidar speaks. "Be careful now running into the lair, especially you young Tomas. We would not want you to end up in the belly of another one of these trolls, now would we? I think we should rest a while and tend to our wounds first. Is anyone else hurt?"
Tomas Heatherton
NPC, 12 posts
Tall
Reckless
Wed 26 Jan 2022
at 12:32
  • msg #240

Re: 103main-IC Old Bones and Skin

Tomas stops-- he was just about to rush into the depths of the cave.

"Oh... yes, you need me to remain here and guard you?
Well... I can wait a little to get my map back!"

Mip Tanglefoot
player, 90 posts
some good strong beer
and we are just fine
Wed 26 Jan 2022
at 17:18
  • msg #241

Re: 103main-IC Old Bones and Skin

"DAMN IT YOUNG MAN!" Mip shouts from the bottom of his heart.
"Yes, our brave fellows here killed the Troll but there is no need to dance on his corpse. You act like a disgusting youngish child, stop this behaviour or go home. It is not for us to decide who lives and who dies but sometimes a fight is inevitable. Without these formidable fighters we both would have died in an instance. Now shut it and leave me be."

Mip is still frightened, first time far from home and an old Troll is attacking them right from the beginning. What will be next?


"My friends, if you like to recover I can prepare camp and something to eat...!"
This message was last edited by the player at 17:19, Wed 26 Jan 2022.
Tomas Heatherton
NPC, 13 posts
Tall
Reckless
Wed 26 Jan 2022
at 18:13
  • msg #242

Re: 103main-IC Old Bones and Skin

Tomas just stares at Mip-- then, chastizes, he shuffles his feet, but seems to understand what was said.
Aredhel
player, 49 posts
Wed 26 Jan 2022
at 18:48
  • msg #243

Re: 103main-IC Old Bones and Skin

Aredhel nods at Mip, after he chastised the boy for his actions. "Aye, let's set up a camp - I'm glad to help you if you'd like it."
Mip Tanglefoot
player, 91 posts
some good strong beer
and we are just fine
Wed 26 Jan 2022
at 19:27
  • msg #244

Re: 103main-IC Old Bones and Skin

"Nah, get some rest, Aredhel, there will be tea shortly and some hot meal..."

Mip then starts his cooking.
The Loremaster
GM, 568 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Wed 26 Jan 2022
at 19:40
  • msg #245

Re: 103main-IC Old Bones and Skin

Mip looks around-- do you wish to camp there, in the swirling strange fog, amidst the piles of bones & skulls?
Or move out and away a bit...
Orodil
player, 81 posts
DF: Secretive & Tall
Hope: 6 End: 9 Load: 11
Wed 26 Jan 2022
at 21:27
  • msg #246

Re: 103main-IC Old Bones and Skin

Orodil nods and smiles gratefully at Mip. "A meal and a rest sounds like a fine idea, perhaps a little to the side." He gestures to the piles of bone littering the ground.
Galar
player, 59 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 27 Jan 2022
at 05:29
  • msg #247

Re: 103main-IC Old Bones and Skin

Galar takes a breather before cleaning his axe.  "Let's search this place and recover Tomas' uncle and see the truth of the map before being done with it.  We can camp elsewhere once that job is done I say."
The Loremaster
GM, 570 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Thu 27 Jan 2022
at 05:57
  • msg #248

Re: 103main-IC Old Bones and Skin

I botted Aredhel's Protection roll: successful, so no Wound (and since no info' on maybe reducing the damage, I am going with the full 12)
Orodil 18 Damage & Weary
Aredhel 12 Damage
_______________



Orodil points to a place off to the side, still in the field of bones, but where things are less bleak at least.
Aredhel and Mip follow the Ranger over there, and the Elf - whose armor protected him from the Troll's blade - helps set up a small camp for resting, while the Hobbit immediately gets a fire going and-- starts to cook!

In the dark cave's entrance, beside the decapitated Old-Troll, Galar moves into the foul enemy's lair, closely followed by Tomas, who holds the torch high, sending red flickering light to dance on the stone walls.

Homnir and Vidar can move to the camp, or follow the two Bree-men into the Troll's abode.
The Loremaster
GM, 571 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Thu 27 Jan 2022
at 05:58
  • msg #249

Re: 103main-IC Old Bones and Skin

The nice Hobbit meal smells good, the fire is warm, the light from the flames pushes away the deep fog and dark atmosphere: a nice place to rest!


_______________
REST: every day you may normally make one SHORT rest (and one PROLONGED rest).
The SHORT rest is what you will take now: this is often the midday, lunch, break, and should be about an hour at least.
With a short rest, you recover a number of lost Endurance points equal to your STRENGTH rating (Wounded heroes do not recover any points at all).
So: right now, everybody (I think that is only Orodil & Aredhel) recover Endurance equal to their Strength.

This message was last edited by the GM at 06:02, Thu 27 Jan 2022.
The Loremaster
GM, 572 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Thu 27 Jan 2022
at 06:27
  • msg #250

Re: 103main-IC Old Bones and Skin

The cave is not that deep, you follow a short path that winds deeper and a little lower into the rocky side of the hill.
This leads to the Old-Troll's abode: a large circular room, with a small spring - fresh water - in the back.
There are no other ways out of this room.

The place is quite cluttered.
You find--

--here and there some piles of skulls

--well-gnawed bones that the Troll was breaking one by one to get at the marrow

--a few skins of wine and a brace of stolen chickens. They seem fresh and could be cooked by Mip!

--some strangely crushed and 'rolled' silver pennies from Bree?
What the-- oh?! No! The Old-Troll was using them as toothpicks!
[1 Treasure Point]

--a merchant's purse. It seems to contain coins!

--the bones of a-- Dwarf
Hidden beneath these remains is a bag of coins
[2 Treasure Points]

--on the ground, a necklace of gold. Crudely made, but valuable enough
[2 Treasure Points]

--and a woman’s ring
Beside she bone's of a woman’s finger...
[2 Treasure Points]

--a cunning puzzle-box of Dwarven make. How to open it?

--a box containing cheap but well-wrought jewels and rings made by the Dwarves of the Blue Mountains, that were most probably on their way to Bree
[10 Treasure Points]

--a coffin from Bree. Not opened... is that the uncle inside? Or...?

You will also find lots of objects taken from tombs.
Not truly valuable, but these you are able to guess that they can be returned to the families from which they were taken - a cloak with a name embroidered on it, a fine pewter mug with a family crest...
There are a lot of those! This Troll has been stealing bodies for a long time. How many empty graves in Bree?
[carrying all back [29 load but can go on Ponies] will get you Treasure Points as a reward from the families]
Tomas Heatherton
NPC, 14 posts
Tall
Reckless
Thu 27 Jan 2022
at 06:32
  • msg #251

Re: 103main-IC Old Bones and Skin

Then, two things happen:

Galar stumbles upon something...

And Tomas calls out:
"My uncle, my uncle, I found my uncle!"
Indeed, you see a coffin, still covered in fresh earth, that was obvisouly tossed into the cave, and it smashed against the back wall.
Amdist the broken wood, you see the dead body of Timeas Heatherton.

Meanwhile, Galar is looking at something that shines and glitters in the dark, catching the light from the torch: an old mail-shirt, but one that remains in good condition.
Galar recognizes this from family tales: this belonged to his great-grandfather, a famed Bree-warden, one of the town's peace-keepers. The man even served many years as Chief-Warden.
This is a family heirloom, it belongs to Galar!
Mip Tanglefoot
player, 92 posts
some good strong beer
and we are just fine
Thu 27 Jan 2022
at 16:31
  • msg #252

Re: 103main-IC Old Bones and Skin

Mip calls out:" Dinner's almost ready, tea and a bite!"
Orodil
player, 82 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Thu 27 Jan 2022
at 20:29
  • msg #253

Re: 103main-IC Old Bones and Skin

Orodil sees to his nicks and bruises by the fire and offer to tend Aredhels injuries as well. That done he nods thankfully and accepts a plate of food from Mip when it's ready. After a short rest and a pipe he rises and joins the others in the cave, frowning when he sees the scattered treasure.

"These things belong to the people of Bree, even if we cannot find relatives of those who owned them," he says.
Mip Tanglefoot
player, 93 posts
some good strong beer
and we are just fine
Thu 27 Jan 2022
at 21:35
  • msg #254

Re: 103main-IC Old Bones and Skin

Mip is intrigued by the puzzle-box.

"Is it too much to ask if I take a look? I like to solve it."
Vidar son of Flar
player, 99 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Thu 27 Jan 2022
at 22:12
  • msg #255

Re: 103main-IC Old Bones and Skin

Vidar had followed Galar and Tomas into the cave,in case of any further threat, and to keep Tomas from doing anything stupid.  "You are welcome to try, but the contents and container may belong to a Dwarf or their kin that we can identify.". Vidar rumbles in his deep voice, a kind undertone to it for the wiser young Hobbit.
Mip Tanglefoot
player, 94 posts
some good strong beer
and we are just fine
Thu 27 Jan 2022
at 22:28
  • msg #256

Re: 103main-IC Old Bones and Skin

"Of course. you are right, I will be patient for the time being."
Mip chews his lips, anxious to deal with the box.
The Loremaster
GM, 574 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Fri 28 Jan 2022
at 04:23
  • msg #257

Re: 103main-IC Old Bones and Skin

Mip glances at the box-- it seems that one has to move parts, pull others, twirl some nobs...
A Craft check is needed.
Galar
player, 60 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Fri 28 Jan 2022
at 05:00
  • msg #258

Re: 103main-IC Old Bones and Skin

Galar holds up the mail shirt, "I think this belonged to one of my ancestors, warden of Bree and the Greenway."  The Breelander admires it for a few heartbeats and then casts his eye on the waste of gnawed bone.

"Somehow I don't think this was your uncle's secret treasure.  Otherwise I think he would have joined this collection sooner rather than latter.  So is there any truth to the map?" He speculates while looking at Timeas' coffin with curiosity.
The Loremaster
GM, 575 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Fri 28 Jan 2022
at 06:24
  • msg #259

Re: 103main-IC Old Bones and Skin

As Galar sees this Mail-shirt, one he has heard talk about but never laid eyes on since it was laid to rest in honor of his ancestor, Galar can sees that it of a rare make.
It was obviously made in older days by the Men of Westernesse, it is of Númenórean-make... and they rarely devoted themselves to the creation of suits of armour, mainly recognising the greater ability of Dwarf­smiths for armor, and thus forging blades.
So, a very rare Númenórean-make Mail-shirt it is!
Of course, it is crafted in a way none can craft items like this anymore, or at least nowhere in Bree-land for sure.
Nor has Galar seen such skill for sale ever in Bree markets or fairs.

Taking a close look at it, it is obvious that this so well balanced that it will seem even lighter than his cunningly-crafted mail--
It is a Mail-shirt of Ancient Cunning Make, which quality lowers the Load rating by 3 points, or by your VALOUR rating, whichever is higher (to a minimum of 0 Load). Right now it thus has a Load of 6 (9-3) but can drop lower one day if you Valour rises to 4 etc..
--but Galar heard that his ancestor always hinted at secrets his armor had.
Secrets that helped!

There is one (at least one, maybe more!) remaining feature that is secret and considered to be ‘dormant’. It may be unlocked in in one of two ways — by gaining a new VALOUR rank, or by visiting the Treasury in Bree as a Fellowship Phase Undertaking. Once you unlock that feature, you will know if there is another one or not.
This message was last edited by the GM at 06:27, Fri 28 Jan 2022.
Tomas Heatherton
NPC, 15 posts
Tall
Reckless
Fri 28 Jan 2022
at 06:38
  • msg #260

Re: 103main-IC Old Bones and Skin

As Galar looks at the body of Timeas Heatherton, sprawled on the ground, amidst the smashed coffin--
--Tomas rushes over and starts going through his uncle's pockets, lifting the dead-man's shirt, running his hand over the cold skin!
Finding nothing, Tomas looks up at Galar:
"There has to be truth to the map, there has to be!"

Upset, he kicks his uncle:
"Where did you hide it, why did you hide it!"

Clunk--the dull thud of bone.
Tomas drops to his knees and pulls Timeas Heatherton's boot off: and finds, wrapped around one shin and stuffed down the boot he was buried in: the map!

Tomas Heatherton stands up and waves the map, prancing about!
"I found the map, I have the map, I found the map, I have the map!"
Galar
player, 61 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Fri 28 Jan 2022
at 07:11
  • msg #261

Re: 103main-IC Old Bones and Skin

Galar looks a bit sheepish as he glances between the map and Tomas, "I'm glad I didn't place any bets on that."

Silent for a solid moment while Tomas celebrates over his uncle's corpse, the Breelander pinches the bridge of his nose as he recovers.
This message was last edited by the player at 07:12, Fri 28 Jan 2022.
Mip Tanglefoot
player, 95 posts
some good strong beer
and we are just fine
Fri 28 Jan 2022
at 08:41
  • msg #262

Re: 103main-IC Old Bones and Skin

Mip looks at the young man's behaviour in total astonishment.
And now he even gets rewarded for such.
Mip rather spends some time with the box if no one objects.


09:38, Today: Mip Tanglefoot rolled a total of 10 (7 if weary): a failure using the The One Ring with a target of 14 with rolls of 1 (Feat Die), 3, 6.  craft.

Galar
player, 62 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Fri 28 Jan 2022
at 09:09
  • msg #263

Re: 103main-IC Old Bones and Skin

Finally Galar speaks, "Did he encode his map?"
The Loremaster
GM, 578 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Fri 28 Jan 2022
at 20:45
  • msg #264

Re: 103main-IC Old Bones and Skin

Mip slides some pieces of wood-- only to see they are blocked by other pieces.
Oh, my-- this is not as easy as it looks.
He scratches his head, tries again-- but gives up.

Anyone else can try: Craft check.
Tomas Heatherton
NPC, 16 posts
Tall
Reckless
Fri 28 Jan 2022
at 20:51
  • msg #265

Re: 103main-IC Old Bones and Skin

Tomas looks at Galar, not understanding: "Encode?"
The young Bree-lander unfurls the map, and looks at it.
The map is written on goatskin parchment.
There are-- Dwarven?... runes on all four side.
Tomas smiles: "See, there is no... err... I don't know.
Oh?! There is an arrow-- so that's the North!"



This message was last edited by the player at 20:51, Fri 28 Jan 2022.
Homnir
player, 78 posts
Lordly, Stern, Leadership
Hope: 7/10, End.: 28/28
Fri 28 Jan 2022
at 21:48
  • msg #266

Re: 103main-IC Old Bones and Skin

Homnir was cleaning his axe after the defeat of the troll. Leaving any of it's blood on the axe, might dull it needlessly, and a well-kept equipment is a mark of a soldier.

He shook his head at Tomas' actions, but when Mip fails to open the puzzle box, he reaches over, offering to take it "Here, master Hobbit, let me have a go at it. After all, these puzzle boxes, made by dwarves, it takes dwarven mindset to unlock." And he starts to move the panels, almost by rhythm.

Homnir rolled a total of 17: an extraordinary success (same result if weary) using the The One Ring with a target of 14 ((5 (Feat Die), 6, 6)).
Orodil
player, 83 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Fri 28 Jan 2022
at 23:01
  • msg #267

Re: 103main-IC Old Bones and Skin

Orodil doesn't approve of all this plundering and corpse-looting and it shows. He makes an effort to put Tomas' uncle back into what remains of the casket and cover the corpse up.

He can't help but to notice the map, though. "Looks like Bree at the crossing of the East road and the greenway, with Tharbad and the greyflood to the south."
Galar
player, 63 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sat 29 Jan 2022
at 04:32
  • msg #268

Re: 103main-IC Old Bones and Skin

"Those are dwarven runes aren't they?  Did Timeas know dwarven or if he made the map, why would he use dwarven runes?  Is it a copy he made or did he get it from somewhere?"

Looking at he map a bit closer, Galar of the Greenway traces his finger on the road going East-West and then the other going North-South, "That bump on the North-South road sortof looks like the Great East Road and the other the Greenway.  Making one of those dots Bree (pointing at the four dots in the center) and the other three the settlements around Bree-hill, then the Chetwood, these series of hills the Barrow Downs and other the others side the Old Forest, Brandywine River, and the Shire."  He turns the maps orientation so the arrow points to the right, "Arrow marks the spot?"
This message was last edited by the player at 04:33, Sat 29 Jan 2022.
The Loremaster
GM, 580 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Sat 29 Jan 2022
at 06:37
  • msg #269

Re: 103main-IC Old Bones and Skin

Mip was perspiring, and felt this Dwarven puzzle-box was maybe a worse threat than the Old-troll... this way, no. Here? No.
No way, it is impossible.

Upset, Mip drops it in Homnir's hand, and is about to say--
--when he sees Homnir flick two fingers and... a lid pops open!
What the...?!

Mip scowls and stirs his stew.

Homnir shrugs, easy, and, looking inside, finds some gems that the carrier of the box had purchased.
7 Treasure
There also is a letter to the person's family, in the Blue Mountains. That the people will most assuredly be happy to receive-- and at least know what happened to their kin.
5 Treasure reward
This message was last edited by the GM at 06:42, Sat 29 Jan 2022.
The Loremaster
GM, 581 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Sat 29 Jan 2022
at 06:42
  • msg #270

Re: 103main-IC Old Bones and Skin

Orodil points out Bree at the crossing, and then Tharbad and the Greyflood to the south... but then he thinks: okay, yes, that would be Bree.
But, then, those hills to the South-east of Bree, they fit too-- but: all those trees to the South of them? And that river that starts in the Hills and runs south? That does not fit...
Besides, Tharbad is further South. And the Greenway swings to the South-East for a while before reaching Tharbad.
No, something is off...
This message was last edited by the GM at 06:42, Sat 29 Jan 2022.
Tomas Heatherton
NPC, 17 posts
Tall
Reckless
Sat 29 Jan 2022
at 06:49
  • msg #271

Re: 103main-IC Old Bones and Skin

Tomas shrugs, looking at Galar:
"No, I do not recall my uncle every using runes, or anything Dwarven... no."
He shrugs:
"And I know not where the map came from. I never saw it. I only knew he must have one. For he would leave now and then and return being able to pay for everything for a while. I imagined he had to have some way of finding where he was going. Like in the tales!"

Galar's finger traces the dots, thinking Bree, Archet, Staddle... but, wait, there are to the West of the Crossroads?
And-- Chetwood, maybe this is Chetwood, but it is on the wrong side too?!
And-- it can't be the Old Forest, because that'd be on the south-side of the road to the west, not the north-side.
This map is all off!

You can check the Main Game Map, or the Map for Group 1.
Orodil
player, 84 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Sat 29 Jan 2022
at 09:01
  • msg #272

Re: 103main-IC Old Bones and Skin

"Oh. Indeed Bree in the middle." He turns the map ninety degrees. "But the arrow doesn't point north, but at some spot a little east of here, I think."
Mip Tanglefoot
player, 96 posts
some good strong beer
and we are just fine
Sat 29 Jan 2022
at 13:33
  • msg #273

Re: 103main-IC Old Bones and Skin

Even more riddles. Mip is disappointed by himself.
Throwing little stones for no other purpose than throwing little stones at an imaginary target he only keeps one ear to the conversation.
Galar
player, 64 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sun 30 Jan 2022
at 04:20
  • msg #274

Re: 103main-IC Old Bones and Skin

"Okay the arrow points East, what do the runes say?"

OOC

23:19, Today: Galar rolled a total of 26: a success (same result if weary) using the The One Ring with a target of 15 with rolls of 9 (Feat Die), 5, 2, 3, 3, 4.  hope spent Rhymes of Lore (& Useful Item).

23:20, Today: Galar rolled a total of 8 (8 if weary): a failure using the The One Ring with a target of 15 with rolls of 2 (Feat Die), 6.  lore (favored).

The Loremaster
GM, 583 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Sun 30 Jan 2022
at 05:52
  • msg #275

Re: 103main-IC Old Bones and Skin

Orodil and Galar decide to turn the map to its side, pointing the arrow to the East--
and things fit: Bree to the North-east of the crossroads, the Chetwood above, the Barrow-downs to the South-west of the crossroads, with the Withywindle and the Old-forest... and, the South-downs to the South-east, where you are now!

The Loremaster
GM, 584 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Sun 30 Jan 2022
at 05:57
  • msg #276

Re: 103main-IC Old Bones and Skin

As Mip tosses stones-- making sure he does not pick up bone chips... Galar checks the runes out.
He can confirm that the map is written on goatskin parchment, and depicts the area around Bree.
Indeed, there are no place-names on the map itself, just a few circles for towns and little pictures of trees and hills.
Four lines converge at a cross-roads, and an arrow points towards the "East" of the map...

As for the runes: Galar has seen this type before, in old papers-- they are of the Angerthas Moria type, a mode of writing common to the Dwarves of the North.
So, yes, if the map is Dwarf-made, then it makes sense that the arrow points East as is traditional for Dwarven-drawn charts.
Tomas Heatherton
NPC, 18 posts
Tall
Reckless
Sun 30 Jan 2022
at 05:58
  • msg #277

Re: 103main-IC Old Bones and Skin

Tomas is quite excited:
"It makes sense! The map centers on Bree-land. Uncle Timeas used the map to bring home treasure again and again, and he was never gone from Bree for long! Where is the X, where is the Treasure Trove?!"
The Loremaster
GM, 585 posts
2 (8) Fellowship Points
12 (5) Eye Awareness
Sun 30 Jan 2022
at 06:03
  • msg #278

Re: 103main-IC Old Bones and Skin

As Galar looks it over, he can tell that the map was made relatively recently, within the last twenty years or so.
When told this, Tomas says that Timeas may have obtained it shortly before he returned to Bree from his mysterious travels: "It makes senses!"

From the nature of the runes, you can guess it was probably made by a Dwarf, not by Timeas.
Homnir or Vidar can probably translate the runes for you?

And any can make a close examination of the map itself, the physical object...
With a Craft check
Mip Tanglefoot
player, 97 posts
some good strong beer
and we are just fine
Sun 30 Jan 2022
at 16:37
  • msg #279

Re: 103main-IC Old Bones and Skin

Mip brings his nose closely to the map, takes a look, shrugs and sits down again.
Maybe it is dwarven, maybe it is elven, he couldn't recognize a thing.


ooc: I am not willing to bring up my dice roll.....
Galar
player, 65 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sun 30 Jan 2022
at 17:57
  • msg #280

Re: 103main-IC Old Bones and Skin

Galar tries to get a closer look at the map but can't seem to get a good angle around the map fixated hobbit.

OOC

12:50, Today: Galar rolled a total of 7 (4 if weary): a failure using the The One Ring with a target of 15 with rolls of 4 (Feat Die), 2, 1.  craft.

It's Mip's fault.  Yup, it's always Mip's fault.

Orodil
player, 86 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Sun 30 Jan 2022
at 19:46
  • msg #281

Re: 103main-IC Old Bones and Skin

Orodil, having longer reach than Galar reaches down and picks the map up from under the nose of the downcast hobbit and examines it closely.

20:42, Today: Orodil rolled a total of 18: a great success with the Gandalf Rune using the The One Ring with a target of 12 with rolls of 12 (Feat Die), 6.  Craft.
The Loremaster
GM, 587 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Mon 31 Jan 2022
at 06:14
  • msg #282

Re: 103main-IC Old Bones and Skin

Mip and Galar check out the map, but do not find anything of interest.
It is... a map.

ooc: I am not willing to bring up my dice roll.....
Ouch!
But thanks for noting this (it is important that I track the Eyes of Sauron [11s] you roll, for the Eye Awareness).


Orodil plucks the map up, and looks it over-- and, discovers that it is not simply a bit worn out, it seems to have been in a fire.
Wondering how come it was in flames... but is not all burnt, Orodil checks this out in detail, and realizes that it was deliberately burnt in places, by being held too close to a candle or torch.
The Ranger peers at the burnt marks, and scrapes them with a finger, but when the ash is peeled away it does not reveal any mark, nor more runes.

Concerning runes, since the Dwarves of the Company are not interested in the old Angerthas Moria Dwarven script, nor the map, you can have the four sentences on the edges translated at the Dwarf-house in Bree. Maybe be your Patron, Balin.
Tomas Heatherton
NPC, 19 posts
Tall
Reckless
Mon 31 Jan 2022
at 06:16
  • msg #283

Re: 103main-IC Old Bones and Skin

Tomas is quite excited when Orodil talks of fire and is scratching the burn marks away.
But he is unhappy when it does not show a nice big X that would mark the spot.
"I do remember that my uncle always kept a candle in the box with the map, and took the candle with him whenever he went out to fetch money.
It was a cheap, greasy, smoky candle too!"

Homnir
player, 81 posts
Lordly, Stern, Leadership
Hope: 7/10, End.: 28/28
Mon 31 Jan 2022
at 07:35
  • msg #284

Re: 103main-IC Old Bones and Skin

Homnir has let the others find their way on the map, but then he clears his throat "If you wish to have the dwarven script translated, you do know that you have two dwarves here, right?" And he takes a look at the map, to translate it.
The Loremaster
GM, 588 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Mon 31 Jan 2022
at 17:34
  • msg #285

Re: 103main-IC Old Bones and Skin

Homnir checks the runes out.
He confirms that they are Angerthas Moria, a mode of writing used of old.
Nowadays, this old system has evolved into the Angerthas Erebor.
FYI: the inscription found in Moria, on Balin's tomb, by the Company, was in Angerthas Moria.
Homnir also says that it is normal for Dwarven maps to be oriented towards the East. The arrow indicating that direction.
He translates:
"Along the North edge of the map, they read:
HERE OF OLD WAS ARTHEDAIN LAST-KING.
Along the West, they read:
HERE ARE HALFLINGS IN MULTITUDE.
To the East, the top of the map, the runes read:
HERE OF OLD WAS THE ROAD TO DURIN’S GATES.
And finally, to the South:
HENCE CAME THE COMPANY TO SEEK TREASURE."


Homnir and Vidar, may make a Lore or Craft test, as can any with Rhymes of Lore (Galar).
This message was last edited by the GM at 21:12, Mon 31 Jan 2022.
Galar
player, 67 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Mon 31 Jan 2022
at 20:17
  • msg #286

Re: 103main-IC Old Bones and Skin

"It's to the South then?"

OOC
15:16, Today: Galar rolled a total of 9 (7 if weary): a failure using the The One Ring with a target of 15 with rolls of 7 (Feat Die), 2.  lore favored.

15:16, Today: Galar rolled a total of 18 (11 if weary): a success (failure if weary) using the The One Ring with a target of 15 with rolls of 2 (Feat Die), 2, 4, 3, 5, 2.  Lore (with useful item & 1 hope).

The Loremaster
GM, 589 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Mon 31 Jan 2022
at 21:19
  • msg #287

Re: 103main-IC Old Bones and Skin

As Galar ponders about the fact the fabled treasure lies South... if it lies anywhere!-- he thinks back to the songs he has heard about Dwarves and their various forms of concealed writing, for it is Durin's Folk use moon-letters, gem-letters, blood-letters, hearth-letters... and so forth.

Oh, yes: one such form of hidden writing comes to Galar's mind, as he remembers... it is called smoke-letters.
These invisible runes cause smoke to magically adhere to them, allowing them to be read briefly before a breeze carries the smoky shapes away.
Galar
player, 68 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Mon 31 Jan 2022
at 21:49
  • msg #288

Re: 103main-IC Old Bones and Skin

Galar relates what he remembers, "Anyone have some pipeweed?"
Orodil
player, 92 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Mon 31 Jan 2022
at 22:59
  • msg #289

Re: 103main-IC Old Bones and Skin

"Well it is no leaf from Longbottom but yes, yes of course." Orodil offers his humble pipe.
Galar
player, 69 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Tue 1 Feb 2022
at 00:35
  • msg #290

Re: 103main-IC Old Bones and Skin

Orodil:
"Well it is no leaf from Longbottom but yes, yes of course." Orodil offers his humble pipe.


"Go ahead, you might as well enjoy it.  And Homnir can read the letters when they appear."
Mip Tanglefoot
player, 98 posts
some good strong beer
and we are just fine
Tue 1 Feb 2022
at 08:13
  • msg #291

Re: 103main-IC Old Bones and Skin

"Good Galar!" Mip holds out a tiny bag made of thin leather. "Enjoy some, it is from Longbottom, of course, what else should one smoke?"
Vidar son of Flar
player, 101 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Tue 1 Feb 2022
at 10:55
  • msg #292

Re: 103main-IC Old Bones and Skin

Having cleared the cave, and with no enemies currently around, Vidar takeout his pipe, and packs it with Old Toby.  Striking a match, he lights the pipeweed, puffing gently on it.  "Wise words young Hobbit.". Vidar replies to Mip.
The Loremaster
GM, 593 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Tue 1 Feb 2022
at 14:25
  • msg #293

Re: 103main-IC Old Bones and Skin

Though Mip does not believe Old Toby will work as well as Longbottom leaf-- the smokes exhaled by Vidar... wafts over the parchment, and-- letters appear!

You all peer closely.

These are the same Dwarven runes, and Vidar can translate:
“HERE LIES THE BLACK BARROW”-- and, nearby runes:
“HERE IS THE KING’S CHAIR”.

These places are to the north-east of Bree, in Eriador.
Tomas Heatherton
NPC, 20 posts
Tall
Reckless
Tue 1 Feb 2022
at 14:26
  • msg #294

Re: 103main-IC Old Bones and Skin

Excitedly, Tomas points out:
"That's... it's... those are the Midgewater Marshes!"
Which is a swamp only a few days' travel outside Bree.
To the north-east of the city.
Mip Tanglefoot
player, 99 posts
some good strong beer
and we are just fine
Tue 1 Feb 2022
at 14:51
  • msg #295

Re: 103main-IC Old Bones and Skin

This adventure is getting better by the minute. The Midgewater Marshes.
Mip has never heard of the place but it sure sounds like a dangerous, omnious location, a place where no Hobbit has been before.
First of his kind.
First to tell about it.
Oh my, what would his mother have to say about this.
Galar
player, 70 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Wed 2 Feb 2022
at 03:01
  • msg #296

Re: 103main-IC Old Bones and Skin

"Well, let's return the dead to their families in Bree, resupply, and look for Timeas' secret."
Aredhel
player, 53 posts
Wed 2 Feb 2022
at 04:06
  • msg #297

Re: 103main-IC Old Bones and Skin

In reply to Galar (msg # 296):

"Aye, I think we should, and quickly."
The Loremaster
GM, 594 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Wed 2 Feb 2022
at 05:57
  • msg #298

Re: 103main-IC Old Bones and Skin

The Company starts gathering the items from the Troll's cave, to load them on your ponies or horses, or strap some to your packs, preparing to return to Bree.

You also wonder about where in the Midgewater Marshes the place might be--
Any who wish may make a Lore check.
Galar
player, 71 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Wed 2 Feb 2022
at 06:42
  • msg #299

Re: 103main-IC Old Bones and Skin

OOC
01:41, Today: Galar rolled a total of 8 (6 if weary): a failure using the The One Ring with a target of 15 with rolls of 6 (Feat Die), 2.  lore (favored).

01:41, Today: Galar rolled a total of 11 (9 if weary): a failure with the Eye of Sauron (complications) using the The One Ring with a target of 15 with rolls of 11 (Feat Die), 4, 5, 2.  lore.

Well with the favored roll a success.
The Loremaster
GM, 595 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Wed 2 Feb 2022
at 11:14
  • msg #300

Re: 103main-IC Old Bones and Skin

Galar recalls stories and tales that circulate around Bree.
For Galar, the ‘King’s Chair’ might be a reference to a stone chair in the midst of a ruin that lies half-sunk in the swamp.
There is speak of the fact that once there was a mansion of some prince of one of the North-Kingdoms there, ago.
Now all that remains is a weathered chair...
As for the ‘Black Barrow’: nothing.
Those ruins are some 50 miles north-west of Weathertop.

A Success-- and no Eye!
The Loremaster
GM, 596 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Wed 2 Feb 2022
at 14:07
  • msg #301

Re: 103main-IC Old Bones and Skin

What you collected in the Troll's cave amounts to:
• the few silver coins from Bree used as toothpicks
• the merchant’s purse containing what seems like a big treasure-- except that most of the coins are made of tin and painted to look like silver! So, just a few real ones
• the bag of coins with the bones of a Dwarf
• the simple woman's necklace & ring of gold
• the puzzle box and the items inside, as well as the letter to be delivered to the Blue Mountains
• the box of rings & jewels made by Dwarves of the Blue Mountains
I will not wait until you either go to the Blue Mountains, or send someone from the Dwarf House or whatever to do so. Please RP this is you wish-- but, for now and for simplicity's sake, I will count this as done and add the Treasure Points to your tally
• the coffin that you are not opening. When you take this back to Bree, you will find out the deceased was a notorious miser, who was-- buried with his gold!
15 Treasure Points worth (but taking money from the dead in this fashion is a Misdeed worth some Shadow points).
The family does give you a reward for bringing the body back-- and enabling them to get their hands on the family money!
Everybody gets 6 Treasure Points (I am adding them to you your total), that you can leave 'stashed' in Bree, where you are lodging.
All this will happen when you return to town (and some things only in the feature, but noting it down now).

Orodil
player, 94 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Wed 2 Feb 2022
at 16:01
  • msg #302

Re: 103main-IC Old Bones and Skin

Orodil doesn't speak much on the way back and it becomes clear that the prospect of treasure hunting is not one that he relishes. He does express though that he will come along, if for no other reason than to keep everyone alive.
The Loremaster
GM, 599 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Wed 2 Feb 2022
at 16:17
  • msg #303

Re: 103main-IC Old Bones and Skin

You finish getting ready, and packing the items from the Troll-cave, and get ready to leave--

Tell me if anything any wish to do before you start off towards Bree, in your return journey?
Mip Tanglefoot
player, 100 posts
some good strong beer
and we are just fine
Wed 2 Feb 2022
at 18:33
  • msg #304

Re: 103main-IC Old Bones and Skin

Mip is really looking forward to telling his Mom about his first venture.
The Loremaster
GM, 600 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Thu 3 Feb 2022
at 07:47
  • msg #305

Re: 103main-IC Old Bones and Skin

As you set out towards Bree, having exited the strange twirling fog--
--you spot a figure in a grey cloak, walking up the rocky hill, towards you.
They are looking down, tracking-- and have most probably not spotted you as you are still half-hidden in the Troll-mist.

It is highly unusual to meet anyone in this wilderness. People travelling in this part of Eriador would take the great East Road or the Greenway... unless they had a specific and doubtless sinister reason to stay out of sight!

One lone traveller is unlikely to be a bandit, though...
Galar
player, 72 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 3 Feb 2022
at 10:40
  • msg #306

Re: 103main-IC Old Bones and Skin

Trusting the others to come to his rescue if the traveler proves to be hostile, the Bree-lander approaches holding up a hand, "Ho, I'm Galar of the Greenway out of Bree.  Who might you be?"

OOC
05:39, Today: Galar rolled a total of 23: a success (same result if weary) using the The One Ring with a target of 15 with rolls of 7 (Feat Die), 3, 2, 4, 3, 4.  courtesy 1 hope, +2 due to fair spoken.

The Loremaster
GM, 601 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Thu 3 Feb 2022
at 11:16
  • msg #307

Re: 103main-IC Old Bones and Skin

@Galar: keep the Hope point, do not spend it (add it back on to your sheet).

A little surprised, the person pushes her hood back, revealing a tall woman, in grey-green travelling gear, with a long-sword:
"Greetings! I am Haleth..."
She then spots Orodil:
"We meet again sooner than later.
I am tracking two Trolls."


Haleth, Ranger of the North
Orodil
player, 95 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Thu 3 Feb 2022
at 12:27
  • msg #308

Re: 103main-IC Old Bones and Skin

"Haleth!" Orodil smiles and walks closer. "Two trolls you say? Could you describe them? Chance might have it you are in luck, we met an ancient cave troll that had slain two other trolls..." he takes his pipe out, lights it and puffs while telling her of recent events.

Suddenly remembering his manners, he turns and gestures to the others. "These are my companions in this endeavour. Mip, Galar, Aredhel, Homnir and Vidar." He introduces them to the ranger and waves them forward.
Haleth
NPC, 4 posts
Ranger of the North
Warden of Rivendell
Thu 3 Feb 2022
at 19:28
  • msg #309

Re: 103main-IC Old Bones and Skin

Haleth nods to each in turn-- Mip, Galar, Aredhel, Homnir and Vidar... as Orodil introduces them.
"Two dead Trolls? And this Cave-Troll you killed. You have their weapons, or armor? What markings were on them? Which tribe or group were they with?"
This message was last updated by the player at 19:28, Thu 03 Feb 2022.
Orodil
player, 96 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Thu 3 Feb 2022
at 17:53
  • msg #310

Re: 103main-IC Old Bones and Skin

Orodil shrugs apologetically, trying to describe what he can remember.
Aredhel
player, 54 posts
Thu 3 Feb 2022
at 19:06
  • msg #311

Re: 103main-IC Old Bones and Skin

Aredhel nodded at Orodil's description, letting the Dunedaín explain what had happened. He would elaborate if requested.
Haleth
NPC, 5 posts
Ranger of the North
Warden of Rivendell
Thu 3 Feb 2022
at 19:44
  • msg #312

Re: 103main-IC Old Bones and Skin

Haleth listens to Orodil, and then to Ardehel's further information.
She casts Orodil a dark look-- wondering why he did not investigate more:
"We do need to know what is going on... to protect these lands."

After having examined the two Trolls you found dead, and then the decapitated Old-troll--
"Good move, Master Dwarf. One never knows what magick old serpents might have..."
--she explains that:
"I have encountered the Old Troll before – the brute trespassed close to Rivendell some fifty years ago, and I was part of the hunting party that drove it away.
I’m older than I look"
, she says wryly.
"I have heard tell that the Troll was especially dangerous near its lair. It marked the territory around its lair with some foul spells. I hope these mists will clear one day... or we must find a way of cleansing the location.
Well, yes, those are armor and weapons of the Witch-king's army from Angmar.
You did rid Middle-Earth of an old Evil."


She then turns to the two other Trolls:
"These are the ones I was tracking.
They came up the Misty Mountains, from the South.
Scouts from Rivendell spotted them, south of the High Pass."

She points to their spiky scales, their claws, and-- short tusks!
"See-- a new breed, I am sure of this now."
She looks at all of you:
"They do not fear sunlight! They travel during the day... very troublesome."

Finally, having checked their weapons and armor, she looks at their padded jerkins, covering their chests.
She looks up, very pale--
"See...", she whispers.

Those who wish to bend over and lean in close, to see what she is pointing at the embroidered symbol each bears--

This message was last edited by the player at 09:40, Sat 05 Feb 2022.
Mip Tanglefoot
player, 101 posts
some good strong beer
and we are just fine
Thu 3 Feb 2022
at 20:20
  • msg #313

Re: 103main-IC Old Bones and Skin

Even before Mip is able to offer his name, some tea or a good meal, he simply scrutinizes what the woman is pointing at. "A red eye, that is, ehh, nice?!"
Galar
player, 73 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 3 Feb 2022
at 20:33
  • msg #314

Re: 103main-IC Old Bones and Skin

Starring at the eye Galar half whispers to Mip, "That's the sign of the Enemy."
Mip Tanglefoot
player, 102 posts
some good strong beer
and we are just fine
Thu 3 Feb 2022
at 21:06
  • msg #315

Re: 103main-IC Old Bones and Skin

Mip whispers back:" Okay, sorry, didn't expect that, maybe something with a skull or a dagger, maybe a dagger through a skull or something." He stops, thinking. "Why are we whispering?"
Haleth
NPC, 6 posts
Ranger of the North
Warden of Rivendell
Thu 3 Feb 2022
at 21:12
  • msg #316

Re: 103main-IC Old Bones and Skin

Haleth looks at Mip:
"Whispering because the Eye sees all, or at least a lot. And maybe hears all too, or much."
She looks around-- "with spies, bird, fowl or human... that pass on what is overheard."

Nodding to Galar: "Yes, this is the mark of The Enemy.
So, the Trolls come from further than the South of the Misty Mountains... from the East.
A new type of Troll, that walks under the sun, and come for... what?
What were they doing here?"

This message was last edited by the player at 21:12, Thu 03 Feb 2022.
Aredhel
player, 55 posts
Thu 3 Feb 2022
at 21:12
  • msg #317

Re: 103main-IC Old Bones and Skin

Aredhel's stomach drops when he sees the sigil of the Enemy. "Now that the Enemy is back... What will we be able to do?" he softly asks the group.
Mip Tanglefoot
player, 103 posts
some good strong beer
and we are just fine
Thu 3 Feb 2022
at 22:37
  • msg #318

Re: 103main-IC Old Bones and Skin

Mip shuts up for now. He doesn't know this evil entity, the Enemy the others are talking about.
But they really do mean it seriously, so Mip better listens.
Vidar son of Flar
player, 102 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Thu 3 Feb 2022
at 23:45
  • msg #319

Re: 103main-IC Old Bones and Skin

"They were here with orders.  Which is why the old troll killed them.". Vidar rumbles in his deep voice, as he puffs thoughtfully on his pipe.  "Do you think scattering the bone piles will help dispell the mists?"
The Loremaster
GM, 603 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Fri 4 Feb 2022
at 06:36
  • msg #320

Re: 103main-IC Old Bones and Skin

While Mip is wondering if the Enemy they are talking about is not Sigibert Littlefoot... surely it cannot be?
Even if Sigibert always takes the best small-breads from the bakery--
Haleth
NPC, 7 posts
Ranger of the North
Warden of Rivendell
Fri 4 Feb 2022
at 06:49
  • msg #321

Re: 103main-IC Old Bones and Skin

--Haleth tells Aredhel:
"We must fight. Maybe we can prevent the Enemy from fully returning."
Looking at Vidar:
"If they came bearing orders, it means they need help.
And it seems it was denied them-- meaning their power is not great yet.
Or so I hope."


Haleth nods respectfully to Vidar:
"Very good idea!"
She will lend a hand in scattering the multitude of bone-pillars...

"I will go to Rivendell, bringing these new-Troll weapons and markings.
To give news of what they are doing.
What are they... these... these 'Troll-folk'?"

Looking around carefully, she whispers:
"In the Black Speech of Mordor that would be said: Olog-hai..."


Finally, looking at Orodil, she asks:
"Any news of Mallor?"
This message had punctuation tweaked by the player at 06:50, Fri 04 Feb 2022.
Mip Tanglefoot
player, 104 posts
some good strong beer
and we are just fine
Fri 4 Feb 2022
at 14:01
  • msg #322

Re: 103main-IC Old Bones and Skin

Mip has absolutely no clue what everybody is talking about. The enemy. Olog-Hai.
Maybe no one that you want to invite for dinner.
He keeps quiet.
The others would know best.
Homnir
player, 82 posts
Lordly, Stern, Leadership
Hope: 7/10, End.: 28/28
Fri 4 Feb 2022
at 20:59
  • msg #323

Re: 103main-IC Old Bones and Skin

Homnir shakes his head at the news Haleth brings, and uncovers, and gladly helps her dismantling the bone pillars.

When that is done, he will tell Mip, in whispers, some tales about the Enemy, not to scare him, but so he knows what the Enemy is, and why it must be faced.
Galar
player, 74 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Fri 4 Feb 2022
at 21:32
  • msg #324

Re: 103main-IC Old Bones and Skin

Galar writes some notes in his vade mecum briefly before helping the others with the bone pillars.
Orodil
player, 97 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Sat 5 Feb 2022
at 09:03
  • msg #325

Re: 103main-IC Old Bones and Skin

Orodol shakes his head and tell Haleth of what happened in Bree and Mallors note.
The Loremaster
GM, 604 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Sat 5 Feb 2022
at 09:27
  • msg #326

Re: 103main-IC Old Bones and Skin

After spending time toppling the bone and skull towers made by the Troll, while Homnir  explains about the Enemy and its threat to Mip, and Galar takes notes for further reference... and Orodil tells Haleth about the lack of news concerning Mallor--
--the Company, their animals packed with the treasures, head off back towards Bree, to the North-east.

While Haleth bids you safe travels as she heads off to the East, to carry the Troll gear off to get more information upon it.

You travel back through the South Downs and out, cutting straight towards Bree, on a North-west track.
The Loremaster
GM, 606 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Sat 5 Feb 2022
at 09:38
  • msg #327

Re: 103main-IC Old Bones and Skin

Arriving in Bree after a few days, you can hand out the items recovered from the Troll's cave to their rightful owners-- including the man in the coffin!
ALL can make an Awareness check if you wish.

The letter and items that belong to the Dwarves of the Blue Mountains can be entrusted to merchants at the Dwarf-house travelling West-- or kept until you yourselves go there.
As I said: I simply added the TPs to your tallies. If you ever travel there we can RP this if you wish.
This message was last edited by the GM at 09:40, Sat 05 Feb 2022.
Tomas Heatherton
NPC, 21 posts
Tall
Reckless
Sat 5 Feb 2022
at 09:44
  • msg #328

Re: 103main-IC Old Bones and Skin

"Let's go! Off to the Marshes! Let's get my-- our Treasure!"
As soon as you reach Bree, Tomas is jumping up and down, excitedly desiring to set off to recover his uncle's hoard!
Balin
NPC, 9 posts
Son of Fundin
Dwarf-lord
Sat 5 Feb 2022
at 09:47
  • msg #329

Re: 103main-IC Old Bones and Skin

Homnir and Vidar introduce the companions they met in Bree's cemetery to Balin, son of Fundin.
Meeting in the Dwarf-house, where Balin invites you all for dinner, and hears about the Trolls fighting and the death of the Old-Troll at your hand - which makes him especially happy - he ponders on the matters of the old map:
"My feeling is that exploring that location in the marshes could wait. It seems it has been there for many years and is not going anywhere right now-- however, the fate of the two Dwarven merchants who disappeared on the Greenway to the South might be more pressing a matter... if you all were to wish to remain traveling together."
Homnir
player, 83 posts
Lordly, Stern, Leadership
Hope: 7/10, End.: 28/28
Sat 5 Feb 2022
at 16:49
  • msg #330

Re: 103main-IC Old Bones and Skin

"I agree, the treasure can wait, especially since we have the map, so no one is gonna go looking for it. But my kin need our help, and might still be found alive, so we should find them
Galar
player, 75 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sun 6 Feb 2022
at 03:49
  • msg #331

Re: 103main-IC Old Bones and Skin

"Tomas, why don't you go tell your father what you've found?" the young man suggests innocently.  The young man waits until Tomas is clear of earshot and on his way to torment his long suffering parents.

"I agree, but someone is going to have to sit on Tomas," Galar observes, "He's liable to do something (even more) foolish."

The Breelander's eyes narrow a bit as he thinks through the problem and then smiles.  He either had a really bad good idea or a really good bad idea given his sardonic smirk.  That or the Good Idea Fairy (tm) really hit him square between the eyes this time. "I suuuppose..." he draws out, "that we could tell Tomas we're retrieving the treasure and that one of the Rangers knows a short cut if he has enough wits to realize we are headed the wrong direction..."
Tomas Heatherton
NPC, 22 posts
Tall
Reckless
Sun 6 Feb 2022
at 06:34
  • msg #332

Re: 103main-IC Old Bones and Skin

Tomas frowns at Galar, upset, wondering why he should go see his father-- but then he smiles:
"Yes! I will tell him I found the map. That I was right, there was one!"
He sets out, happy to boast about what he discovered.
The Loremaster
GM, 609 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Sun 6 Feb 2022
at 06:41
  • msg #333

Re: 103main-IC Old Bones and Skin

Thus, later, Nick Heatherton, Tomas' father, slips in to visit the Company.
The farmer still wears a black cloak as a mark of mourning for his late brother Timeas:
"I must at least thank you for not having me wear this cloak in mourning for my son.
I was not happy you took him away with you-- but he probably would have set off on his own, or fallen with shadier folk.
At least you brought him back safe and sound."


He looks at each of you, one by one:
"I am the one that buried the accursed map with my brother. I felt it was the only way to be rid of it, and save Tomas from chasing his dream.
You see, my brother Timeas always knew where to get money, but he told me that though there was a lot more wealth always available, obtaining it would be perilous.
And I do not want my son in peril.
Timeas travelled with strange and dangerous folk, but he put that part of his life behind him long ago.
I want to ensure my young Tom does not go down a similar road.
I imagine you are planning to set out for that place on the map, now.
Could you find a way to not take Tomas, and just give him that cut of his he talks of?
I could try locking him up for a day or two, until you are gone..."

Mip Tanglefoot
player, 105 posts
some good strong beer
and we are just fine
Mon 7 Feb 2022
at 10:48
  • msg #334

Re: 103main-IC Old Bones and Skin

Mip is off for a short time to see his Mom and tell her about his recent adventures while having a good bite at The Prancing Pony.
Vidar son of Flar
player, 103 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Mon 7 Feb 2022
at 11:34
  • msg #335

Re: 103main-IC Old Bones and Skin

Vidar listens to Nick as he speaks, locking eyes with him firmly as Nick looks at him.  "Family is important.". He rumbles.  "Your son is brave but foolish.  As long as we have the map, he can't go by himself.  We have more pressing business to attend to first, once done we will seek this treasure.  As long as we have the map, we could go there before returning here.  Then, once we get back, you and he can recieve your fair share.". Vidar continues, then waits for others to speak up,or Nick to respond.
This message was last edited by the player at 13:30, Mon 07 Feb 2022.
The Loremaster
GM, 610 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Mon 7 Feb 2022
at 12:52
  • msg #336

Re: 103main-IC Old Bones and Skin

Nick nods to Vidar:
"Thanks for that. Yes, keep the map. I will keep my son home, and tell him he will get whatever is due to him later..."
Orodil
player, 99 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Mon 7 Feb 2022
at 21:51
  • msg #337

Re: 103main-IC Old Bones and Skin

Orodil nods in agreement, looking for the missing merchants is indeed the more pressing task, and leaving the young hot-head at home would surely prove a wise course of action. He turns to Nick. "What kind of company did your broder Timeas keep? Strange and dangerous in what way?"
Galar
player, 76 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Tue 8 Feb 2022
at 02:24
  • msg #338

Re: 103main-IC Old Bones and Skin

Galar listens curiosity to Tomas' father's response.
This message was last edited by the player at 02:25, Tue 08 Feb 2022.
The Loremaster
GM, 611 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Tue 8 Feb 2022
at 05:00
  • msg #339

Re: 103main-IC Old Bones and Skin

"Farming is a hard business. And certain years we can lose all-- which can drive people to despair, and thus to doing wild things.
My brother was not a bad man. But I fear he let himself all in with bad... Evil, people.
In his youth, Timeas became mixed up with a band of treasure hunters.
Bandits some...
But--"

Nick Heatherton looks around, and lowers his voice:
"--they were led by a villain named... Gorlanc.
Some learned one.
From somewhere in the South.
He used his knowledge for Dark Deeds, and roved around Eriador and the North looking for buried treasures and relics of the Lost Kingdoms."

He straightens back up:
"My brother said they defiled the tombs of the Dúnedain, and ended up driven out of the North by the Rangers. And Timeas quit their company...
I just do not want my son to stray from farming, or at least not to fall in with the like of those."

Orodil
player, 100 posts
DF: Secretive & Tall
Hope: 6 End: 16 Load: 11
Tue 8 Feb 2022
at 10:57
  • msg #340

Re: 103main-IC Old Bones and Skin

Orodils face turns into a grim mask and his voice hardens. "I do not take lightly to these tidings, good man. Defiling tombs, and the tombs of my ancestors in particular are indeed vile acts."

He then turns and adresses the fellowship with clenched jaws, distorting his otherwise pleasant voice. "I have now a renewed purpose for this treasure hunt, after we find the missing merchants. To find the belongings of the dúnedain and see that they are returned to the rangers."
Vidar son of Flar
player, 104 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Tue 8 Feb 2022
at 12:55
  • msg #341

Re: 103main-IC Old Bones and Skin

"There may also be treasures that properly belong to the Dwarves as well.". Vidar replies.  "We will see what is there when we get there."
The Loremaster
GM, 612 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Tue 8 Feb 2022
at 13:47
  • msg #342

Re: 103main-IC Old Bones and Skin

Nick lowers his head:
"Yes, dark indeed. He was my brother... but I avoided him as best I could.
And you see why I did not want a penny of his 'treasure'.
Doing my best for my son to not be tainted by the dark side that seemed to have gotten its grips in Timeas."

Galar
player, 77 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Tue 8 Feb 2022
at 20:23
  • msg #343

Re: 103main-IC Old Bones and Skin

Galar nods to Tomas' father in sympathy before turning to the others, "We might want to leave for the South as soon as possible."
The Loremaster
GM, 615 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Tue 8 Feb 2022
at 20:37
  • msg #344

Re: 103main-IC Old Bones and Skin

So, after spending--
--the day returning items, or entrusting them to Luki at the Dwarf-house and Butterbur at the Pony to do so for you
--the night resting in a nice bed
All are back at full Endurance
you all gather to head on South, as a group, as a... Company!

Together you are to seek for two Dwarf merchants who were to go South and return, and are months overdue.
Balin has asked that your two Dwarf comrades look into this, and the others are happy to help.

So, in the morning, with some new food stock, and replenished water barrels, you set out from Bree.

Note: no one made an Awareness check when you were leaving the Downs-- you were all intent on getting back, and did not take much care of your surroundings.
What did you miss...?
This message was last edited by the GM at 20:37, Tue 08 Feb 2022.
Tomas Heatherton
NPC, 23 posts
Tall
Reckless
Tue 8 Feb 2022
at 20:39
  • msg #345

Re: 103main-IC Old Bones and Skin

As you pass back through the South-gate, on the Greenway - towards the track that you took off to the cemetery, a few days back - you see Tomas Heatherton scowling.
He kicks some stones, all grumpy:
"Yah... go on! You'll miss me. You wait and see. When you get into a fight an' I'm not around!"
The Loremaster
GM, 620 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Wed 9 Feb 2022
at 06:39
  • msg #346

Re: 103main-IC Old Bones and Skin

As you set out--
Once again, in this Journey, you do not set a Journey Path, since you are out seeking people, and not sure of where you will end up - but are going down the Greenway to the South.
So, you can assign your Journey Roles (the same as before, some changes?):
one Guide
Hunter(s)
Look-out(s)
Scout(s)

--you see the old road, with its cracked and broken stone pavement, now totally overgrown by the grass and herbs that gives it its name: green-way.
And, yes it is green, in this Spring day!
You set out on an expedition to find two missing Dwarven merchants, or at least find some trace of them.
Where will the road take you?
Well, at first it will take out a bit further...

The Guide may make the first Marching Test, rolling TRAVEL.
This message was last edited by the GM at 06:40, Wed 09 Feb 2022.
The Loremaster
GM, 621 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Wed 9 Feb 2022
at 16:39
  • msg #347

Re: 103main-IC Old Bones and Skin

Vidar guiding the Company--
Rolls for Travel?
--Orodil & Homnir scouting, Galar hunting, and Aredhel & Mip look-outs?
Orodil
player, 103 posts
DF: Secretive & Tall
Hope: 7 End: 27 Load: 11
Thu 10 Feb 2022
at 06:57
  • msg #348

Re: 103main-IC Old Bones and Skin

Orodil still broods about the news of grave robbing but tries to keep his mind on the task at hand.

OOC: Sure, I can scout.
The Loremaster
GM, 623 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Thu 10 Feb 2022
at 07:11
  • msg #349

Re: 103main-IC Old Bones and Skin

I am just going with the roles that you chose before.
To see if that still works-- or if anyone wants to change.
And your Guide's first roll.

Galar
player, 78 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 10 Feb 2022
at 07:28
  • msg #350

Re: 103main-IC Old Bones and Skin

Galar tries his luck with rabbits again.

OOC

02:27, Today: Galar rolled a total of 6 (5 if weary): a failure using the The One Ring with a target of 15 with rolls of 5 (Feat Die), 1.  hunting.

The Loremaster
GM, 624 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Thu 10 Feb 2022
at 08:07
  • msg #351

Re: 103main-IC Old Bones and Skin

The rabbits hear Galar coming... from afar!
Vidar son of Flar
player, 105 posts
Dwarf, Male, Champion.
Hope:9/11 En.:29, Load:16
Thu 10 Feb 2022
at 10:58
  • msg #352

Re: 103main-IC Old Bones and Skin

Vidar once again takes the lead, guiding them on their journey.  The sturdy Dwarf seeming to be unaffected by the leagues beneath his boots.

05:56, Today: Vidar son of Flar rolled a total of 21 (15 if weary): a great success (failure if weary) with the Eye of Sauron (complications) using the The One Ring with a target of 17 with rolls of 11 (Feat Die), 2, 5, 1, 4, 3, 6.  Travel, Favored Skill, spending 1 Hope, with Determined.  Spending the 6 to either "Make Haste", or "Go Quietly", depending upon what the Loremaster thinks is best for story purposes.
07:00, Today: Vidar son of Flar rolled a total of 9 (9 if weary): a failure using the The One Ring with a target of 14 with rolls of 9 (Feat Die).  Reroll of Feat Die.
Total: 30.

This message was last edited by the player at 12:01, Thu 10 Feb 2022.
The Loremaster
GM, 627 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Thu 10 Feb 2022
at 11:51
  • msg #353

Re: 103main-IC Old Bones and Skin

You set off, and follow Vidar's good stride, trudging down the Greenway, in the fresh Spring weather.

You travel thus for four days, moving along at a good place, for some 80 miles--
4 Hexes
--camping along the road-side, and eating what you brought with you on your ponies.
You do spot rabbits moving around... in the opposite direction Galar took!
It is a little tiring, and you rub your feet in the evening, to relieve the weariness.
ALL get 3 Fatigue.

On the evening of that fourth day, as you are getting ready to strike camp and call it a day, the Look-outs--
Must roll for Awareness.
Only ONE Look-out must make the roll, but the other Look-out may give Support (spending 1 Hope to give an Extra Die).
In any case, the person rolling already gains +1d (so add that 1 to your roll), since the Event happens along a road.

The Loremaster
GM, 628 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Thu 10 Feb 2022
at 11:59
  • msg #354

Re: 103main-IC Old Bones and Skin

You left Bree, going due South, soon leaving behind you the path that leads to the cemetery - to your left - and moving along the Greenway.
You keep the Barrow Downs carefully to your right hand, not venturing there.
Soon you have the South Downs to your left hand-- not going back to where the Old-Troll was.
Then, on the fourth day, you leave all the hills behind, both the Barrow- and the South-Downs.
The Event occurs around where the red star is.


The Loremaster
GM, 631 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Thu 10 Feb 2022
at 15:20
  • msg #355

Re: 103main-IC Old Bones and Skin

Aredhel is on the Look-out up front...
Awareness check for Aredhel (since Mip is under the weather)
The Loremaster
GM, 632 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Fri 11 Feb 2022
at 02:13
  • msg #356

Re: 103main-IC Old Bones and Skin

Botting Aredhel:

• 03:03, Today: The Loremaster, on behalf of Aredhel, rolled a total of 7 (7 if weary): a failure using the The One Ring with a target of 15 ((7 (Feat Die))).
• 03:04, Today: The Loremaster, on behalf of Aredhel, rolled a total of 12 (11 if weary): a failure using the The One Ring with a target of 15 ((5 (Feat Die), 1, 6)).
So-- 7 (Feat Die) 1, 6 = 14 vs. TN 15, so a Failure.

• 03:10, Today: The Loremaster, on behalf of Aredhel, rolled a total of 7 (7 if weary): a failure using the The One Ring with a target of 14 ((7 (Feat Die))).
So-- Wound Severity 7

The Loremaster
GM, 633 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Fri 11 Feb 2022
at 02:23
  • msg #357

Re: 103main-IC Old Bones and Skin

On the evening of the fourth day, as Aredhel is up front, looking-out towards the hills around you, and the road-sides, to avoid any possible ambush or bad-encounter-- you suddenly see the Elf stumble, and then fall on his side, crashing down to the ground!

As Aredhel moves to get up-- and the Companions come up to his side, you see he has problems standing back up: his leg is bleeding, his shin cut open!
If Aredhel, or any other, wish, you can make a Healing roll (one person with a point in Healing can Support the person rolling, spending Hope to give them an extra die ; the person rolling can also spend Hope, use a Distinctive Feature...) to reduce the Wound's Severity
Looking around, you see that while Aredhel was walking along the side of the Greenway, just off the old road itself, he tripped on some wooden beam or something like that-- half-buried under dirt and cut branches.
What a Terrible Misfortune!

Aredhel is Wounded (mark your sheet for that: Wounded)... and it seems that this might take a good week to heal (7 days - the First Aid roll).

Event: Terrible Misfortune
Aredhel
player, 57 posts
Fri 11 Feb 2022
at 03:01
  • msg #358

Re: 103main-IC Old Bones and Skin

In reply to The Loremaster (msg # 357):

Aredhel cries out in pain as he sees the blood and crashes to the ground. He tries to wrap the wound with any supplies, but too much dirt covers it.

21:59, Today: Aredhel rolled a total of 5 (1 if weary): a failure using the The One Ring with a target of 16 ((1 (Feat Die), 2, 2)).
The Loremaster
GM, 636 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Fri 11 Feb 2022
at 05:40
  • msg #359

Re: 103main-IC Old Bones and Skin

Aredhel's cut is rather deep, and though cleaned up and all, will take about a week to heal up...
7 days to remove the Wound
Being Wounded has no direct mechanical effects (does not hinder Skill Rolls etc.) but it reduces Endurance recovery, and it makes a character prone to adverse effects if they are Wounded again and reduced to 0 Endurance during a fight...

Galar
player, 79 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sat 12 Feb 2022
at 06:15
  • msg #360

Re: 103main-IC Old Bones and Skin

Galar winces when he sees Aredhel's wound, "If you need I can always put some of your things on Daisy to lighten your load."
The Loremaster
GM, 637 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Sat 12 Feb 2022
at 16:52
  • msg #361

Re: 103main-IC Old Bones and Skin

After the Elf's mishap-- are all ready to move on?
Or does someone wish to do something before continuing with the Journey?
Aredhel
player, 58 posts
Sat 12 Feb 2022
at 17:02
  • msg #362

Re: 103main-IC Old Bones and Skin

In reply to Galar (msg # 360):


"It would be greatly appreciated, or if you think Daisy could carry the weight of an elf I could ride her and rest my foot for s bit. Thank you."

Orodil
player, 104 posts
DF: Secretive & Tall
Hope: 7 End: 27 Load: 11
Sun 13 Feb 2022
at 10:57
  • msg #363

Re: 103main-IC Old Bones and Skin

Orodil takes his healing kit out and takes a look at Aredhels wounds. Gently he applies a balm and binds the wound.

OOC: 11:56, Today: Orodil rolled a total of 18 (14 if weary): a success (failure if weary) using the The One Ring with a target of 16 with rolls of 10 (Feat Die), 1, 4, 3.  Healing w. balm.
The Loremaster
GM, 638 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Sun 13 Feb 2022
at 14:45
  • msg #364

Re: 103main-IC Old Bones and Skin

Orodil also checks out the wound Aredhel sustained upon tripping on that wooden beam or such, that was half-buried under dirt and cut branches.

Orodil's success will count on the next day (if a roll fails, you can only attempt a new one the next day-- when you see that that first one has failed).
Then, once there is a success, no other rolls can be made.
This will reduce the duration of Healing by 1 day, from 7 to 6.

The Loremaster
GM, 640 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Tue 15 Feb 2022
at 06:37
  • msg #365

Re: 103main-IC Old Bones and Skin

After a night's rest, you move on as the fifth day starts--
--your Guide can make the second Marching Test, rolling TRAVEL.
Galar
player, 80 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Tue 15 Feb 2022
at 07:00
  • msg #366

Re: 103main-IC Old Bones and Skin

Aredhel:
In reply to Galar (msg # 360):


"It would be greatly appreciated, or if you think Daisy could carry the weight of an elf I could ride her and rest my foot for s bit. Thank you."


Galar nods, "I think she can manage with you."
Mip Tanglefoot
player, 109 posts
some good strong beer
and we are just fine
Tue 15 Feb 2022
at 18:15
  • msg #367

Re: 103main-IC Old Bones and Skin

"You will be up and running again in no time, Aredhel, I am sure!"

Mip tries to say something comforting. For someone who is not wearing shoes at all he will keep an extra eye out for sharp things.
No beams or what are simply lying around in the Shire, one can be sure about that.

Mip keeps the latter to himself.
The Loremaster
GM, 641 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Tue 15 Feb 2022
at 19:24
  • msg #368

Re: 103main-IC Old Bones and Skin

Mip really does not understand why people would leave such big pieces of wood lying around.
Especially hidden under cut-branches.
What do people do?!
Vidar son of Flar
player, 108 posts
Dwarf, Male, Champion.
Hope:7/11 En.:29, Load:16
Wed 16 Feb 2022
at 10:53
  • msg #369

Re: 103main-IC Old Bones and Skin

Vidar continues the guiding them on the march, pick out the most efficient route, and following any clues they get to the missing Dwarves.


Target number should have been 12.
Great Success:25, with one 6.

05:49, Today: Vidar son of Flar rolled a total of 25: a great success (same result if weary) using the The One Ring with a target of 14 with rolls of 2 (Feat Die), 2, 4, 5, 1, 5, 6.  Travel, Favored Skill, spending 1 Hope, with Determined.

05:49, Today: Vidar son of Flar rolled a total of 2 (2 if weary): a failure using the The One Ring with a target of 14 with rolls of 2 (Feat Die).  Travel, Favored Skill, spending 1 Hope, with Determined.


Galar
player, 81 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Wed 16 Feb 2022
at 21:30
  • msg #370

Re: 103main-IC Old Bones and Skin

More used to traveling on well used trails and roads while worrying about brigands, looks at wonder at the fieldcraft of his dwarven comrade and his skill at picking the right route from clues the Breelander can't even see.
The Loremaster
GM, 642 posts
2 (8) Fellowship Points
13 (5) Eye Awareness
Thu 17 Feb 2022
at 03:32
  • msg #371

Re: 103main-IC Old Bones and Skin

With his fur-lined heavy-boots, Vidar guides you along the Greenway, sometimes having you follow the old paved-road, sometimes taking you on a shortcut across some plains, and you make good progress indeed.
Another Great Success, so, four more days and four more hexes (80 more miles traveled).

Though no clues as to the missing Dwarves are spotted over the next four days-- though you do wonder about that wooden beam, and why it was hidden... it probably would have been worth at least checking it out. Maybe it was some clue?
Ah, well, too late now, it is a few days behind...

For the first two days of this part of the trek, you move South, leaving the Downs behind you, both the South and the Barrow Downs-- around you is flatter ground, with high grass, vibrant and green in the Spring.

On the night of that second day, you camp out beside a fork in the road.
The Greenway from the North you came down continues off to the South, but another road goes off to the West - towards the Sarn Ford.
Mip knows of the Sarn Ford, though he has never been there. It is a stone ford on the far southern borders of the Shire, to cross the river Brandywine.
Orodil knows the river as being named the Baranduin, and that it is guarded by the Rangers of the North.

You spend the night in a place that is obviously used frequently by travellers, with a fire pit, and a place that has been cleared out of stones so the ground is smoother-- the stones having even been put up - over time - to make a small wall.
But no specific signs are found by you...

On the evening of the eighth day since you left Bree, Galar, his head filled with ideas on how to travel like a Dwarf, sets out to try his best at rabbit hunting once again--
May I have a Hunting roll please? With one bonus die for you (for traveling along a road).
The red star marks where the 8th day finds you:

This message was last edited by the GM at 03:32, Thu 17 Feb 2022.
Galar
player, 82 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 17 Feb 2022
at 05:43
  • msg #372

Re: 103main-IC Old Bones and Skin

With his bow at the ready Galar searches for his arch nemesis, the wabbit.  He wonders if perhaps there might be a more suitable weapon, perhaps one of the lost holy hand grenades of Arnor.

OOC

00:39, Today: Galar rolled a total of 14 (13 if weary): a failure using the The One Ring with a target of 15 with rolls of 8 (Feat Die), 1, 5.  hunting.

The Loremaster
GM, 643 posts
8 (8) Fellowship Points
13 (5) Eye Awareness
Thu 17 Feb 2022
at 06:25
  • msg #373

Re: 103main-IC Old Bones and Skin

As Galar searches... searches... and searches, but finds not one single rabbit, he becomes quite irritable, kicking at clumps of grass as he moves back towards the camp.
There, beside the fire, he sees his Companions talking with-- three Hobbits.
Three Hobbits carrying a dozen freshly killed rabbits!

"--and so we thought we might share what we caught.
Make some coney stew for everybody.
I mean, there are so many rabbits around here..."

The Hobbits are happy to share their too-bountiful hunt.
The three of them are on their way back to the Shire, from Tharbad, the ruined city to the South, with their ponies carrying barrels of salted eel.

No Fatigue for this stage of the Journey.
But nothing gained-- since the Hunting roll failed.

This message was last edited by the GM at 06:25, Thu 17 Feb 2022.
Orodil
player, 106 posts
DF: Secretive & Tall
Hope: 7 End: 27 Load: 11
Thu 17 Feb 2022
at 11:07
  • msg #374

Re: 103main-IC Old Bones and Skin

Orodil leans back and relaxes, full of rabbit and content with the days travel. He looks up as Galar returns, winces as he notices the bree-landers empty hands but then turns to the three hobbits. "Thank you for the food, good hobbits. You've been to Tarbad, you say? Tell us, are there any news from the south?"
The Loremaster
GM, 644 posts
8 (8) Fellowship Points
13 (5) Eye Awareness
Thu 17 Feb 2022
at 11:14
  • msg #375

Re: 103main-IC Old Bones and Skin

The food is very good, well cooked rabbit, with many fresh and plump vegetables - taters, carrots...
"Is not Tharbad the South?! Things are hard, there, but they fish well."
Mip Tanglefoot
player, 110 posts
some good strong beer
and we are just fine
Thu 17 Feb 2022
at 19:54
  • msg #376

Re: 103main-IC Old Bones and Skin

"My dear Cousins, I owe you my deepest gratitude. I havn't been so well-fed for a long couple of hours, it's been hard.
Tell me, you have been all the way to Tharbad? I have never been there but it must be deep in the South. What did you see? What did you experience?"

The Loremaster
GM, 645 posts
8 (8) Fellowship Points
13 (5) Eye Awareness
Thu 17 Feb 2022
at 23:26
  • msg #377

Re: 103main-IC Old Bones and Skin

"Please, cousin, have some more stew!", the Hobbits tell Mip.
"- Oh, yes, Tharbad is down South South South. It is a very ruined city. But they have a new mayor.
- Well, more like some brigand, if you ask me.
- Master Tanglefoot did not ask you, he asked me! A new mayor who is trying to restore the town.
- A brigand...
- Well, they do have nice smoked fish.
- And eels!"

The Loremaster
GM, 646 posts
8 (8) Fellowship Points
13 (5) Eye Awareness
Sat 19 Feb 2022
at 06:45
  • msg #378

Re: 103main-IC Old Bones and Skin

So, after having a good meal with the Hobbits, who bring out their flutes and play some music and entice you to sing along, you have a restful night-- not feeling very tired even after those last few days of walking.
Joyful Sight event (focused on the Hunter)

The next morning the Hobbits wave goodbye as they keep on moving North, where they will take to the West at the fork in the road, heading towards the Sarn Ford and the Shire.
They did give you a little news of Tharbad-- but, not being asked, they said nothing of any merchants, or Dwarves, they might have met along the way.

So, you get ready to move on further South-- a Travel roll for the next Marching Test from your Guide, Vidar?
Mip Tanglefoot
player, 111 posts
some good strong beer
and we are just fine
Sun 20 Feb 2022
at 10:32
  • msg #379

Re: 103main-IC Old Bones and Skin

Mip's heart feels heavy, seeing his cousins go to the safety and beauty of the Shire.
They will soon have a couple of extra meals at a warm and comforting fire-place, telling their stories to well-listening friends.

His belly starts grumbling.
Yeah, he will probably starve.
Two, a maximum of maybe three meals a day is not enough to sustain a Hobbit for long.
He looks to the group's hunter.
"Maybe when something bigger comes his way he will be able to shoot it. Maybe he has problems with his eye-sight. Would be strange for a hunter, though. He IS a kind fellow, no doubt."

He sighs, hungrily.
The Loremaster
GM, 648 posts
8 (8) Fellowship Points
13 (5) Eye Awareness
Sun 20 Feb 2022
at 14:27
  • msg #380

Re: 103main-IC Old Bones and Skin

As Vidar is about to plot the next leg of the journey, and keep you moving down South, Orodil looks over Aredhel's cut-- that is getting better.
Soon it should be all healed up-- 2 more days.
Aredhel
player, 59 posts
Sun 20 Feb 2022
at 16:02
  • msg #381

Re: 103main-IC Old Bones and Skin

Aredhel winces as he still notices the sting of the cut as the group travels. Luckily, the damned thing seems to be healing well.
Galar
player, 83 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sun 20 Feb 2022
at 16:29
  • msg #382

Re: 103main-IC Old Bones and Skin

Aredhel:
Aredhel winces as he still notices the sting of the cut as the group travels. Luckily, the damned thing seems to be healing well.


"Use Daisy for as long as you need," Galar adds when he notes Aredhel checking his nasty wound.
Aredhel
player, 60 posts
Sun 20 Feb 2022
at 16:53
  • msg #383

Re: 103main-IC Old Bones and Skin

In reply to Galar (msg # 382):

"Thank you, Galar," Aredhel says. "I'll keep using her for as long as I need - I do appreciate it."
The Loremaster
GM, 650 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Mon 21 Feb 2022
at 05:26
  • msg #384

Re: 103main-IC Old Bones and Skin

That next morning, early on, as the Hobbits left at dawn - "Have to get home as fast as we can, bacon is sizzling!" - while Mip is trying to fix some breakfast. with a grumbling stomach, and while Galar is making sure Aredhel can profit from Daisy for the day-- you all hear some sounds carrying over across the plains to the West of the road.
Somewhere, out there, beyond the wisps of early morning fog that still rise above the tall Spring grass, you hear some sort of ruckus...
Any may make an Awareness check.

I will give the result of the Travel roll for the next step after this.
Galar
player, 84 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Mon 21 Feb 2022
at 11:44
  • msg #385

Re: 103main-IC Old Bones and Skin

Distracted by the bacon while taking care of Daisy, Galar doesn't make out anything particular from the fracas in the surrounding wilds.

OOC
06:41, Today: Galar rolled a total of 8 (5 if weary): a failure using the The One Ring with a target of 15 with rolls of 5 (Feat Die), 3.  awareness.

Vidar son of Flar
player, 109 posts
Dwarf, Male, Champion.
Hope:7/11 En.:29, Load:16
Mon 21 Feb 2022
at 13:00
  • msg #386

Re: 103main-IC Old Bones and Skin

Vidar turns in the direction of the sound, looking for its' origin.


07:58, Today: Vidar son of Flar rolled a total of 19: a great success (same result if weary) using the The One Ring with a target of 12 with rolls of 1 (Feat Die), 3, 5, 6, 2, 1, 1.  Travel, Favored Skill, spending 1 Hope, with Determined.

07:58, Today: Vidar son of Flar rolled a total of 12: a success with the Gandalf Rune using the The One Ring with a target of 12 with rolls of 12 (Feat Die).  Travel, Favored Skill, spending 1 Hope, with Determined.

Total: 12 (a Gandalf) +18 = 30
TN: 17



07:57, Today: Vidar son of Flar rolled a total of 13: a success (same result if weary) using the The One Ring with a target of 12 with rolls of 8 (Feat Die), 5.  Awareness.

Total: 13
TN: 12


This message was last edited by the player at 13:01, Mon 21 Feb 2022.
Orodil
player, 107 posts
DF: Secretive & Tall
Hope: 7 End: 27 Load: 11
Mon 21 Feb 2022
at 15:14
  • msg #387

Re: 103main-IC Old Bones and Skin

Orodils ears would have perked up but alas, his attention is elsewhere.

16:11, Today: Orodil rolled 4 using 1d12 with rolls of 4.  Favoured roll for Awareness.

16:10, Today: Orodil rolled a total of 7 (2 if weary): a failure using the The One Ring with a target of 12 with rolls of 2 (Feat Die), 3, 2.  Awareness.

The Loremaster
GM, 653 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Mon 21 Feb 2022
at 16:36
  • msg #388

Re: 103main-IC Old Bones and Skin

Ah, the sound of crisp bacon frying in a Hobbit pan!
Music to one's ears, that blocks out all other sound--

--yet, Vidar - as he plots the journey to come and is about to have you move out - perks up, for the ruckus he hears, out in the misty plains to the West of the Greenway... is battle!

Definitely-- that is the sound of metal clashing, blade against shield or armor.
And grunting... there is some fight out there.
By the sound of it this is no duel, there must be over a score of people having at it.

Vidar got a Great Success, so you can travel up to 4 Hexes (80 miles) before encountering an Event--unless your Journey ends before those 4 Hexes (in which case, no Event).
This message was last edited by the GM at 16:38, Mon 21 Feb 2022.
Vidar son of Flar
player, 111 posts
Dwarf, Male, Champion.
Hope:6/11 En.:29, Load:16
Tue 22 Feb 2022
at 12:52
  • msg #389

Re: 103main-IC Old Bones and Skin

Vidar starts moving towards the sounds of battle, freeing his mattock from its' hangar.  "There's battle this way!". He bellows as he moves.
Mip Tanglefoot
player, 113 posts
some good strong beer
and we are just fine
Tue 22 Feb 2022
at 17:23
  • msg #390

Re: 103main-IC Old Bones and Skin

"But, my friends, we haven't eaten, yet, that is no way to begin the day, I mean, first comes the bacon than the battle...."

Again, he sighs, not a minute of piece but he couldn't let them go by themselves, one wounded, one with an questionable eye-sight.

He takes the pan away from the fire:"Hope to see you soon...!"
Orodil
player, 109 posts
DF: Secretive & Tall
Hope: 7 End: 27 Load: 11
Tue 22 Feb 2022
at 21:48
  • msg #391

Re: 103main-IC Old Bones and Skin

Orodil follows Vidar but with less haste,  carefully minding the surroundings as they go.

OOC: I keep an eye on the ground as we go, looking for tracks or other signs that will warn us of what is to come.
The Loremaster
GM, 658 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Wed 23 Feb 2022
at 04:06
  • msg #392

Re: 103main-IC Old Bones and Skin

As Mip grabs a hot pan filled with burning hot fat, a lethal weapon--

--Vidar moves off the road, into the slightly rolling plains, moving through the tall Spring grass. His weapon is lethal too: a mattock!
Orodil follows along, checking for tracks and such-- but not finding anything... yet.

Ahead of you, you clearly hear, now, what seems to be a moving battle: some are attacking others, on the move, probably one group retreating while being followed by their assailants.
First the sounds, and the... 'voices'-- or grunting at least, tell you: Orcs.
Some fight between Orcs.

Now you catch sight of them, ahead: and, yes, that is it-- a bigger group following another smaller group, both fighting.
Like-- over a dozen, following a bit more than a half a dozen.
Both are orc groups.
Galar
player, 86 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Wed 23 Feb 2022
at 05:20
  • msg #393

Re: 103main-IC Old Bones and Skin

Galar follows behind, eventually catching up and then looking to Vidar.
The Loremaster
GM, 663 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Wed 23 Feb 2022
at 06:59
  • msg #394

Re: 103main-IC Old Bones and Skin

As Galar moves up to the trio already approaching-- you look at one another: what to do?
Wait and see, approach more, engage...?
Orodil
player, 111 posts
DF: Secretive & Tall
Hope: 7 End: 27 Load: 11
Wed 23 Feb 2022
at 07:21
  • msg #395

Re: 103main-IC Old Bones and Skin

Orodil crouches down and motions for the others to do the same, whistling softly to get Vidars attention. Better not to rush headlong into this, but perhaps there are some answers to be had to questions not yet asked.

OOC: I look for distinguishing marks between the two orc groups, how they look, what they wear, signs or the like.
The Loremaster
GM, 665 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Wed 23 Feb 2022
at 07:46
  • msg #396

Re: 103main-IC Old Bones and Skin

Orodil sees that there actually are-- three groups?

It seems that the more numerous group, the one that is attacking the retreating group, is made mainly made up of well-armored and armed Orcs - silvery-white armor & blades, still shiny because newly forged.
About a dozen of these.

The ones are being attacked, the ones retreating, are also mainly well-armored and armed Orcs. But their gear is older, maybe even very old, and dark-- black armor, somber-hued blades.
About a half a dozen of these.

As for the third group-- well, it seems that in the midst of all this, there also are some rag-tag Orcs - no real armor, but leather & fur & rusty-metal parts ; random rusty weapons. Maybe some Tribe, but not organized like the other two groups are.
And, this third group, they must have been retreating with the "dark"-Orcs (black armor) but are now moving to side with the "light"-Orcs (silver-white armor).
Just now, you see the last of these "tribal"-Orcs (rag-tag leather & fur armor) split away from the "dark"-Orcs, and join the "light"-Orcs-- and the "light"-Orcs accept them in their ranks.

Orodil can roll-- Awareness, Lore, Scan whatever you feel works (and use Shadow Lore w. Hope if you want)
Orodil
player, 112 posts
DF: Secretive & Tall
Hope: 6 End: 27 Load: 11
Wed 23 Feb 2022
at 09:06
  • msg #397

Re: 103main-IC Old Bones and Skin

Tribes of orcs fighting? What force drives them? A sense of dread creeps up Orodils spine.

10:01, Today: Orodil rolled a total of 20: a great success (same result if weary) using the The One Ring with a target of 12 with rolls of 5 (Feat Die), 1, 4, 4, 6.  Awareness. Hope + Shadow-lore.
Mip Tanglefoot
player, 114 posts
some good strong beer
and we are just fine
Wed 23 Feb 2022
at 09:47
  • msg #398

Re: 103main-IC Old Bones and Skin

A sense of doom creeps up Mip's spine, he hasn't eaten yet.
Is this the end?
"Well, I'd kindly suggest that we retreat, I guess this is none of our business. Who wants some eggs?"
The Loremaster
GM, 666 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Wed 23 Feb 2022
at 12:07
  • msg #399

Re: 103main-IC Old Bones and Skin

This cannot be the end, Mip thinks, how can things end before first breakfast?! Not before eggs are cooked in the bacon fat, no, that cannot be...

As for Orodil-- as he looks out at this strange fight going, where two mors Orcs go down, one victim one of the "tribal" group as it passes from the retreating losers to the vanquishing "light-white" attackers, the other victim part of the retreating "dark" group.
As Orodil observes this he tries to detail the garments, armors, weapons--

--he recognizes the "tribal"-Orcs, the ones with rudimentary and mis-matched armor & weapons, made of leather & fur, as being some local Tribe. This is an Orc-band, probably pillagers and bandit-like, who live down here, South-West of Bree.

The "dark"-Orcs, with their black-ish armor are part of some organized group, army-Orcs. Orodil sees the resemblance between their gear and that of the two Olog-hai Trolls that were found, killed by the Old-Troll.
Does this mean that these Orcs hail from... Mordor?

Finally, the "light"-Orcs, well, their armor seems more mannish, somehow.
Burnished-iron, silvery-white... their gear does not seem Orc-made, it is as though these were Men in arms-- yet they are Orcs.
Army-Orcs too, for sure, seeing how they fight in an organized fashion-- but Orodil has no idea at all where they might come from.
Their gear is so un-Orc-like that he is sure he has never heard of such foes.
Mip Tanglefoot
player, 115 posts
some good strong beer
and we are just fine
Wed 23 Feb 2022
at 18:45
  • msg #400

Re: 103main-IC Old Bones and Skin

While Mip is lying on his back, staring at the bright blue sky, he almost starts to whistle.

"Okay, whatever that is, there are too many and I have to say it but I don't wanna see the end of this. So, shall we retreat?"
Galar
player, 87 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 24 Feb 2022
at 12:39
  • msg #401

Re: 103main-IC Old Bones and Skin

Galar looks between Orodil and Mip after finding a place to crouch so he's not clearly visible to any orc that looks their direction.  He tries to get a headcount as he watches the fight before debating what to do.
The Loremaster
GM, 671 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Thu 24 Feb 2022
at 13:29
  • msg #402

Re: 103main-IC Old Bones and Skin

Galar counts around 14 or 15 of the "light-white" Orcs, 7 or 8 of the "dark" Orcs, and 5 or 6 of the "tribal" Orcs.
Aredhel
player, 62 posts
Thu 24 Feb 2022
at 18:02
  • msg #403

Re: 103main-IC Old Bones and Skin

Aredhel stays low to the ground, keeping his eyes on all the orcs. "I think a retreat wouldn't be a bad idea, because we are so vastly outnumbered."
Orodil
player, 113 posts
DF: Secretive & Tall
Hope: 6 End: 27 Load: 11
Thu 24 Feb 2022
at 21:43
  • msg #404

Re: 103main-IC Old Bones and Skin

Orodil grunts in agreement but lingers, crouching, obviously eager to learn more. "I have never seen the like of these orcs", he says silently, nodding towards the "light"-orcs. "We should learn more. Look at their armor, it looks Man-made, but what Men would make armor for orcs? And look at how they move, they know war".

OOC: Are the "light"-orcs leaving, and which way? Would it be possible to follow them without being seen?
Galar
player, 88 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 24 Feb 2022
at 22:02
  • msg #405

Re: 103main-IC Old Bones and Skin

Galar nods at Orodil, "At least see the results of the battle and maybe check the remains of it if we don't act against the survivors (and just remain hidden)."
The Loremaster
GM, 672 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Thu 24 Feb 2022
at 22:17
  • msg #406

Re: 103main-IC Old Bones and Skin

The "light"-Orcs are battling and following the "dark"-Orcs.
The fight is going on, while the "dark"-Orcs try to get away but are not able to break the engagement with the "light"-Orcs that are following them.
The "tribal"-Orcs seem to have all been with the "dark"-Orcs at first, and the few surviving ones just finished changing sides.
Orodil
player, 114 posts
DF: Secretive & Tall
Hope: 6 End: 27 Load: 11
Fri 25 Feb 2022
at 08:59
  • msg #407

Re: 103main-IC Old Bones and Skin

Orodil nods at Galars words follows as the orcs move away, watching from a distance. He motions for the others to follow.
Vidar son of Flar
player, 114 posts
Dwarf, Male, Champion.
Hope:6/11 En.:29, Load:16
Fri 25 Feb 2022
at 14:35
  • msg #408

Re: 103main-IC Old Bones and Skin

Vidar studies the orcs carefully as they fight.  His face stern as he observes them.


09:34, Today: Vidar son of Flar rolled a total of 11 (8 if weary): a failure using the The One Ring with a target of 14 with rolls of 3 (Feat Die), 3, 5.  Orc lore .

Galar
player, 89 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sat 26 Feb 2022
at 03:17
  • msg #409

Re: 103main-IC Old Bones and Skin

In reply to Orodil (msg # 407):

Galar follows Orodil in the wake of the fight.
The Loremaster
GM, 676 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sat 26 Feb 2022
at 06:37
  • msg #410

Re: 103main-IC Old Bones and Skin

Orodil and Galar start moving along, following the movement of the Orcs, striving to remain hidden and at a distance, with Vidar coming along as he tries to observe the Orcs.
It is a bit hard for Vidar, as the high grass and the distance hinders his observations-- he is able to confirm what was seen before.
He can see that the "light"-Orcs, the ones in the new silvery shiny armor, have arms and gears that are much closer to Mannish-make. Vidar is quite sure that never an Orc army has used such items as a whole - because these are not raiders who have salvaged a few pieces from fallen enemies.

Homnir remains to the back, motioning that he will keep the ponies safe.

Mip is still close to the fire, and glances at Aredhel: what to do? Remain back with Homnir, or move out with the other three?
The Loremaster
GM, 677 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sat 26 Feb 2022
at 06:46
  • msg #411

Re: 103main-IC Old Bones and Skin

As you follow and watch, remaining at a safe distance in order to keep hidden in the high grass of the plains to the West of the Greenway, you witness the slow massacre of the "dark"-Orcs, the ones in the black armour.
The "light"-Orcs, with the "tribal"-Orcs on their side, slaughter the "dark"-Orcs one by one, and, within an hour, the fight comes to an end.
The last "dark"-Orc that fell, wounded, is killed by a final blow.

As the quiet returns to the plains you count a dozen remaining "light-white" Orcs, and probably no more four "tribal" Orcs.
The Loremaster
GM, 682 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sun 27 Feb 2022
at 08:30
  • msg #412

Re: 103main-IC Old Bones and Skin

As the Orc battle ends, what does the Company do?
Do Mip and Aredhel remain back with the fire, the ponies and Homnir?
Orodil
player, 115 posts
DF: Secretive & Tall
Hope: 6 End: 27 Load: 11
Sun 27 Feb 2022
at 10:04
  • msg #413

Re: 103main-IC Old Bones and Skin

Orodil turn to the others and speaks softly. "We need to follow the orcs, or at least see where they are heading. We should also search through the bodies of the fallen orcs. Could one of you go and tell the others"?

OOC: Which way are the orcs heading now? How far from the road are they/we?
The Loremaster
GM, 683 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sun 27 Feb 2022
at 13:52
  • msg #414

Re: 103main-IC Old Bones and Skin

The fight over, the victorious "light"-Orcs, and the few "tribal"-Orcs that changed sides, are setting up to rest for a bit, or maybe camp?-- on the spot.
They are looking around the corpses and gathering things.

You are a little off the road, to the West.
A mere 15 minutes away if you walk openly at a steady pace.
Galar
player, 90 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sun 27 Feb 2022
at 16:13
  • msg #415

Re: 103main-IC Old Bones and Skin

Orodil:
Orodil turn to the others and speaks softly. "We need to follow the orcs, or at least see where they are heading. We should also search through the bodies of the fallen orcs. Could one of you go and tell the others"?

OOC: Which way are the orcs heading now? How far from the road are they/we?


"Could you just put down a trail marker so they can follow us?  Do you think we can ambush a few of them?"

OOC
I'm not sure, who is back at camp?

The Loremaster
GM, 685 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sun 27 Feb 2022
at 16:23
  • msg #416

Re: 103main-IC Old Bones and Skin

OOC - I'm not sure, who is back at camp?
Homnir (NPC-ed) is guarding the ponies.
Mip was remaining to the back, near the fire & breakfast (I believe).
No news from Aredhel so I am counting him as with Mip / Homnir for now.

Galar, Orodil, Vidar-- follows the Orcs.

Orodil
player, 116 posts
DF: Secretive & Tall
Hope: 6 End: 27 Load: 11
Sun 27 Feb 2022
at 21:33
  • msg #417

Re: 103main-IC Old Bones and Skin

Orodil looks at Galar and nods thoughtfully. "That is a good idea, Galar. I could lay down some tracks for some of them to find. We waylay them, catch one and maybe we can get some answers".
The Loremaster
GM, 688 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Mon 28 Feb 2022
at 17:05
  • msg #418

Re: 103main-IC Old Bones and Skin

Does Orodil move to set some sort of trap-- or do any companions have something to say about this?
Vidar son of Flar
player, 115 posts
Dwarf, Male, Champion.
Hope:6/11 En.:29, Load:16
Mon 28 Feb 2022
at 22:16
  • msg #419

Re: 103main-IC Old Bones and Skin

Vidar nods approvingly at Galars' idea, a grin smile creasing his face for a moment.
Galar
player, 91 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Tue 1 Mar 2022
at 00:54
  • msg #420

Re: 103main-IC Old Bones and Skin

Galar nods to his comrades, "Okay let's go."

OOC
Suspect setting up an ambush will be a hunting or a battle roll...hopefully somebody has a good roll there (and Galar will spend a hope to aid).

Aredhel
player, 63 posts
Tue 1 Mar 2022
at 02:34
  • msg #421

Re: 103main-IC Old Bones and Skin

Aredhel nods, but frowns. "While I think setting a trap is a good idea, I wonder if they would catch on to our plans."
The Loremaster
GM, 690 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Tue 1 Mar 2022
at 06:38
  • msg #422

Re: 103main-IC Old Bones and Skin

As Dwarf, Ranger and Elf back the Bree-man's plan, you set about implementing the trap--
You can tell me/describe what exactly you do.
I would say:
• one Stealth roll to do be able to do things close enough to have them triggered by the Orcs, without being detected, as Aredhel said (that can get Aid - like by making distracting animal calls or whatever?)
• and, as Galar said, one roll of something to make the tracks themselves: Hunting, Battle... any other idea that fits

This message was last edited by the GM at 06:40, Tue 01 Mar 2022.
Mip Tanglefoot
player, 118 posts
some good strong beer
and we are just fine
Wed 2 Mar 2022
at 20:28
  • msg #423

Re: 103main-IC Old Bones and Skin

Mip who is WITH his companions all the time hesitates. To engage a whole orcish army is none of the talking points on his wish list.

Seeing some Elves, yes.
Get a good meal at the inn in Bree, check.

Fighting a dozen orcs in shiny armor, no way.

"Friends, I am not sure, when the trap fails it could end us all. Is it really necessary to catch one of these? We could follow, we could watch but surely nothing else."

He doesn't want to be the coward but he is no fighter.


ooc: please consider my last post, I am with the group, not really observing but looking at the sky which is beautiful by the way ...
The Loremaster
GM, 702 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Thu 3 Mar 2022
at 06:49
  • msg #424

Re: 103main-IC Old Bones and Skin

As all five of you have gathered up at a safe distance from the Orcs, but close enough to observe them - only leaving Homnir behind guarding the beasts of burden - you make up your mind as to what to do--

--if Galar wishes, you can go with:
• one Stealth roll to do be able to do things close enough to have them triggered by the Orcs, without being detected, as Aredhel said (that can get Aid - like by making distracting animal calls or whatever?)
• and, as Galar said, one roll of something to make the tracks themselves: Hunting, Battle... any other idea that fits

You can get +1 die from getting Aid for each roll, either someone will speak up and spend Hope to help you, or else you can take from the Fellowship Pool for that (to keep things moving).

Orodil
player, 118 posts
DF: Secretive & Tall
Hope: 6 End: 27 Load: 11
Thu 3 Mar 2022
at 07:00
  • msg #425

Re: 103main-IC Old Bones and Skin

Orodil looks at Mip and nods gravely. "I am afraid also but something is stirring, something sinister. Remember what Haleth said? This is most assuredly related. We might also find clues to our missing dwarven merchants".

Orodil goes ahead, crouching in the tall grass, taking cover where possible in folds, behind bushes and trees. Starting as close as he can without being detected he then proceeds to lay down false tracks leading away from the main orc force, leading through places that could be easily used in ambushes.

OOC: I'll take a success with woe on the stealth roll, or if I can use one of the 6's from the Hunting roll?

07:59, Today: Orodil rolled a total of 31: a great success (same result if weary) using the The One Ring with a target of 12 with rolls of 10 (Feat Die), 6, 3, 5, 2, 5.  Hunting. Hope (+Secretive) and assistance.
07:58, Today: Orodil rolled a total of 15 (8 if weary): a failure using the The One Ring with a target of 16 with rolls of 4 (Feat Die), 2, 4, 1, 2, 2.  Stealth. Hope (+ Secretive feature) + Aid.

This message was last edited by the player at 07:10, Thu 03 Mar 2022.
Galar
player, 92 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 3 Mar 2022
at 07:14
  • msg #426

Re: 103main-IC Old Bones and Skin

From a crouch, Galar readies his axe while he waits to see what Orodil can draw off.
The Loremaster
GM, 704 posts
5 (7) Fellowship Points
16 (8) Eye Awareness
Thu 3 Mar 2022
at 07:45
  • msg #427

Re: 103main-IC Old Bones and Skin

Orodil moves in discreetly through the tall grass, but starts making too much noise as the wind stops and he makes the grass move--
Failure
--but he manages to hunker down, and gets in close enough--
--seemingly undetected...
Since the Stealth roll comes first, I will take your success with woe (the 6's from the Hunting roll coming after).

Then Orodil moves back out, putting down fake-tracks, and taking them through various places where he feels the Company could get the jump on the Orcs.
I used one of the Fellowship Points for your getting Aid--
(normally someone has to aid, but since it can take a fews days here to say who, in this case I'll go with that: spending a point that would have been used by someone to replenish their Hope)
--so, someone with a dot in Hunting can narrate helping Orodil in the ambush, and someone with a dot in Stealth can do so re. trying to help w. Stealth-- but not succeeding.


Orodil comes back to the group.
How does the Company wish to set up?
Any preparations, some plan?
With the Great Success I will give you an advantage, meaning the Orcs will have -1 die on their Awareness to spot being ambushed-- if they follow the trail!

Galar
player, 93 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Thu 3 Mar 2022
at 08:05
  • msg #428

Re: 103main-IC Old Bones and Skin

The Loremaster:
I used one of the Fellowship Points for your getting Aid--
(normally someone has to aid, but since it can take a fews days here to say who, in this case I'll go with that: spending a point that would have been used by someone to replenish their Hope)
--so, someone with a dot in Hunting can narrate helping Orodil in the ambush, and someone with a dot in Stealth can do so re. trying to help w. Stealth-- but not succeeding.


OOC
Posted Galar was helping with hunting/battle and subtracted hope.


Galar sets up in the little gulch Orodil 'breadcrumbs' a trail to and waits.
Orodil
player, 119 posts
DF: Secretive & Tall
Hope: 4 End: 27 Load: 11
Thu 3 Mar 2022
at 08:31
  • msg #429

Re: 103main-IC Old Bones and Skin

Orodil consults with the others to position themselves at some advantageous spot along the ambush path. Then he moves back towards the orcs and try to lure one or as few as possible towards the ambush, throwing pebbles to direct their attention to the false tracks.

OOC: If there is an orc by the outskirts of the group, patrolling the perimeter or something I will focus on them.
The Loremaster
GM, 707 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Fri 4 Mar 2022
at 07:49
  • msg #430

Re: 103main-IC Old Bones and Skin

Galar sets up in the little advantageous gulch, and organizes the others to set up around him, spreading out to ambush the incoming Orcs-- as all consulted with Orodil.

Orodil who moved out and tossed rocks-- not in a pond, but at a small Orc army-band!
Well, at one who had moved off to the side to relieve himself.
08:43, Today: The Loremaster, on behalf of Orodil, rolled a total of 5 (5 if weary): a failure using the The One Ring with a target of 14 ((5 (Feat Die))).
Rolled to see how many: an Eye for a lot, a Gandalf for one...


The Orc looked around, and, spotting the source of the sound as being in a-- track!
It called out to another Orc-- that came on over.
The two set off to check the track-- and were soon moving along towards the potential ambush site.
Which, I imagine is a bit far from the resting Orcs, to be out of ear shot?

Orodil moves back to the ambush site--right?
--and all hide.

EVERYONE must roll for either Stealth to simply hide, Hunting to use the terrain to hide, or Battle to think of where the Orcs will arrive from and hide from that place.
All players participating in an ambush must succeed in their roll for the surprise attack to succeed.

Galar
player, 94 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Fri 4 Mar 2022
at 09:34
  • msg #431

Re: 103main-IC Old Bones and Skin

"I have a cunning plan..." Galar whispers as he picks the ground.

OOC
04:31, Today: Galar rolled a total of 16 (13 if weary): a great success (failure if weary) using the The One Ring with a target of 15 with rolls of 2 (Feat Die), 5, 3, 6.  Battle with hope (cunning).

Hide an additional person if they fail the roll.

The Loremaster
GM, 708 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Fri 4 Mar 2022
at 10:13
  • msg #432

Re: 103main-IC Old Bones and Skin

Galar cunningly picks a good spot, behind some tall grass, that can hide two from the trail that was made...

Hidden:
Galar
+1 who fails (but everyone will make Great Successes!)

This message was last edited by the GM at 10:13, Fri 04 Mar 2022.
Orodil
player, 120 posts
DF: Secretive & Tall
Hope: 4 End: 27 Load: 11
Fri 4 Mar 2022
at 10:42
  • msg #433

Re: 103main-IC Old Bones and Skin

Orodil uses the terrain to his advantage as he makes his way to the ambush site, draws steel and waits for the orcs.

OOC: Indeed the ambush site would be well out of earshot from the larger orc force.

11:40, Today: Orodil rolled a total of 19: a success (same result if weary) using the The One Ring with a target of 12 with rolls of 10 (Feat Die), 4, 5.  Hunting.

The Loremaster
GM, 709 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Fri 4 Mar 2022
at 11:19
  • msg #434

Re: 103main-IC Old Bones and Skin

Hidden:
Galar
Orodil
+1 who fails (but everyone will make Great Successes!)

Mip Tanglefoot
player, 119 posts
some good strong beer
and we are just fine
Fri 4 Mar 2022
at 14:23
  • msg #435

Re: 103main-IC Old Bones and Skin

Mip is shaking to his bones, they are really engaging an orcish army.
With merely no wepaons and no armor and no breakfast he is feeling naked, starved and frightened.

He then decides to become a tree.



5:21, Today: Mip Tanglefoot rolled a total of 24: a success with the Gandalf Rune using the The One Ring with a target of 14 with rolls of 12 (Feat Die), 1, 1, 5, 5.  Stealth.
The Loremaster
GM, 711 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Fri 4 Mar 2022
at 16:34
  • msg #436

Re: 103main-IC Old Bones and Skin

Hidden:
Galar
Orodil
Mip the Tree!
+1 who fails (but everyone will make Great Successes!)

The Loremaster
GM, 714 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sat 5 Mar 2022
at 15:46
  • msg #437

Re: 103main-IC Old Bones and Skin

Aredhel--
The Loremaster, on behalf of Aredhel, rolled a total of 15 : a success
--slips in and hides close to the others.
While Vidar joins Galar.
Using the extra success.

You remain hidden, as the two Orcs approach-- and step into your ambush.

All may make an Awareness check.
Orodil
player, 121 posts
DF: Secretive & Tall
Hope: 4 End: 27 Load: 11
Sat 5 Mar 2022
at 17:36
  • msg #438

Re: 103main-IC Old Bones and Skin

Orodil grips Biter tensely while waiting for the right moment.

18:35, Today: Orodil rolled a total of 13 (10 if weary): a success (failure if weary) using the The One Ring with a target of 12 with rolls of 5 (Feat Die), 3, 5.  Awareness.
The Loremaster
GM, 715 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sat 5 Mar 2022
at 18:55
  • msg #439

Re: 103main-IC Old Bones and Skin

The two Orcs who arrive down the path, are wearing leather armor covered with various plates of newly forged shiny armor.
A spear in hand, they have a scimitar on their belt.
Both seem to be very strong.
Orodil sees an opening for Biter--
--but, as he assesses the enemy... he sees that one of the two Orcs has a horn on a lanyard around its neck.
Orodil
player, 124 posts
DF: Secretive & Tall
Hope: 4 End: 27 Load: 11
Sun 6 Mar 2022
at 18:26
  • msg #440

Re: 103main-IC Old Bones and Skin

Orodil grabs his bow, waits until the orcs are in position, signals the others to be ready and then lets loose at the orc carrying the horn.

OOC: I'll use a fellowhip point to roll favoured for the opening volley if that's ok with everyone.

19:24, Today: Orodil rolled 10 using 1d12 with rolls of 10.  Fellowship point.
19:23, Today: Orodil rolled a total of 3 (0 if weary): a failure with the Eye of Sauron (complications) using the The One Ring with a target of 12 with rolls of 11 (Feat Die), 3.  Opening Volley. Bow.

Bow damage 3, injury 14.

Galar
player, 95 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sun 6 Mar 2022
at 18:45
  • msg #441

Re: 103main-IC Old Bones and Skin

Galar takes his shot before readying his axe.

OOC

13:43, Today: Galar rolled a total of 12 (12 if weary): a failure using the The One Ring with a target of 15 with rolls of 8 (Feat Die), 4.  bow attack.

The Loremaster
GM, 720 posts
6 (7) Fellowship Points
16 (8) Eye Awareness
Sun 6 Mar 2022
at 20:14
  • msg #442

Re: 103main-IC Old Bones and Skin

As the Orcs approach, walking along the path that so intrigues them, in the high grass--
Cue Combat Music
--Orodil steps out and fires an arrow at the Orc he spotted carrying a horn.
Eye 10+3 = 13 vs. 12: hit & possible wound
The arrow slams into the Orc-- but it has the sturdy shiny armor, and the breastplate blunts the arrow, not letting it pierce flesh.
Horn-bearer takes 3 damage
But the Orc does grunt-- hurt.

Surprised, it, and its companion just remain there, bug-eyed, unable to react.

Galar's arrow goes whistling past-- lost in the plains...
Miss

Aredhel--
Mip--
Vidar--

• Opening Volley
- Enemy acts
(surprised)
Horn-bearer: 3 damage
Other Orc: 0 damage
acted: Orodil
acted: Galar
- Aredhel
- Mip
- Vidar


• 1st Round
- Enemy acts
(surprised)
- Company Acts

• 2nd Round
- Enemy acts
- Company acts

The Loremaster
GM, 724 posts
6 (7) Fellowship Points
17 (8) Eye Awareness
Tue 8 Mar 2022
at 07:34
  • msg #443

Re: 103main-IC Old Bones and Skin

As the Orcs approach, walking along the path that so intrigues them, in the high grass--
Cue Combat Music
--Orodil steps out and fires an arrow at the Orc he spotted carrying a horn.
Eye 10+3 = 13 vs. 12: hit & possible wound
The arrow slams into the Orc-- but it has the sturdy shiny armor, and the breastplate blunts the arrow, not letting it pierce flesh.
Horn-bearer takes 3 damage
But the Orc does grunt-- hurt.

Surprised, it, and its companion just remain there, bug-eyed, unable to react.

Galar's arrow goes whistling past-- lost in the plains...
Miss

Vidar moves back to go help Homnir with the ponies, to make sure no Orcs overtake you and get to your mounts and stores.

Aredhel & Mip slip out into the grass, to cut off any Orcs that might come as reinforcements.

Orodil and Galar engage the pair of Orcs. The two Enemy are glancing around, and realize what is going on, but are still caught by surprise and are too slow to act--
You can choose your Stances, and roll your attack or actions.
If you aim for the horn, it is a very hard target, thus -2 dice to your roll.

• Opening Volley
- Enemy acts
(surprised)
- Company Acts


• 1st Round
- Enemy acts
(surprised)

- Company Acts
Orodil
Galar


• 2nd Round
- Enemy acts
Horn-bearer: 3 damage
Other Orc: 0 damage
- Company acts

This message was last edited by the GM at 07:35, Tue 08 Mar 2022.
Mip Tanglefoot
player, 120 posts
some good strong beer
and we are just fine
Tue 8 Mar 2022
at 18:42
  • msg #444

Re: 103main-IC Old Bones and Skin

Holding his shortbow in sweaty hands Mip looks out for more orcs.
Let them come !
He is ready !
Ready to run away !

Preparing breakfast, yes, he will, for the victorious company !

But not right away.....
Orodil
player, 125 posts
DF: Secretive & Tall
Hope: 4 End: 27 Load: 11
Tue 8 Mar 2022
at 20:42
  • msg #445

Re: 103main-IC Old Bones and Skin

Orodil drops his bow and leaps forward, Biter in a firm 2-handed grip and strikes at the orc, trying to hit the horn as well. "Don't let them call the others!" he calls out to Galar.

OOC: Offensive stance, 2-handed attack. Spends a fellowship point as well.

21:40, Today: Orodil rolled 3 using 1d12 with rolls of 3.  Fellowship point.

21:40, Today: Orodil rolled a total of 5 (0 if weary): a failure with the Eye of Sauron (complications) using the The One Ring with a target of 12 with rolls of 11 (Feat Die), 2, 3.  Attack roll. 3d + 1 Forward -2 difficult. Fellowship point.

The Loremaster
GM, 725 posts
5 (7) Fellowship Points
17 (8) Eye Awareness
Wed 9 Mar 2022
at 05:23
  • msg #446

Re: 103main-IC Old Bones and Skin

Orodil leaps forward, but the Orc stumbles back, out of surprise-- and thus manages to avoid being hit by Biter.
3-2,3-- a miss.
Galar--
Galar
player, 96 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Wed 9 Mar 2022
at 12:47
  • msg #447

Re: 103main-IC Old Bones and Skin

Galar moves in on the one with the horn and swings his axe.

OOC
07:45, Today: Galar rolled a total of 20: a great success with the Gandalf Rune using the The One Ring with a target of 14 with rolls of 12 (Feat Die), 6, 2.  Axe Attack.

Open stance

This message was last edited by the player at 12:48, Wed 09 Mar 2022.
Vidar son of Flar
player, 116 posts
Dwarf, Male, Champion.
Hope:6/11 En.:29, Load:16
Wed 9 Mar 2022
at 22:29
  • msg #448

Re: 103main-IC Old Bones and Skin

Vidar swings his mattock at the orc, the heavy weapon gleaming as it is brought home.



17:28, Today: Vidar son of Flar rolled a total of 22: a great success (same result if weary) using the The One Ring with a target of 14 with rolls of 9 (Feat Die), 3, 4, 6.  Mattock Attack.

Aredhel
player, 64 posts
Thu 10 Mar 2022
at 02:32
  • msg #449

Re: 103main-IC Old Bones and Skin

Aredhel keeps his bow gripped tightly, and he takes a shot at one of the orcs.


21:32, Today: Aredhel rolled a total of 14 (13 if weary): a failure using the The One Ring with a target of 15 ((8 (Feat Die), 1, 5)).

The Loremaster
GM, 731 posts
5 (7) Fellowship Points
17 (8) Eye Awareness
Thu 10 Mar 2022
at 06:22
  • msg #450

Re: 103main-IC Old Bones and Skin

Galar swings his axe at the Enemy with the horn, hitting the Orc with a powerful hit, his axe-blade biting into the Orc's armor--
Hit for 6 with Heavy Blow 4 = 10 damage ; Gandalf threatens a Wound w. 18TN
--though the Enemy reacts by pushing hard against the blow, the axe slices into the leather part of the armor, biting deep into the Orc, drawing blood.
It's chest cut, the Orc-- topples over, dying...

Vidar moves out of the grass to enter the fray, and swings his mattock at the other Orc, and the heavy weapon comes down in a Heavy Blow, battering the last standing Enemy.
7 from Mattock + 7 from Heavy Blow +1 from 2H weapon & Heavy Blow = 15 Damage
Badly hit, the Orc reels from the powerful blow-- but manages to remain standing.

From the back, Aredhel fires an arrow into the fray, but, not wishing to hurt a Companion, is too cautious and cannot hit the Orc.
Miss

The Orc badly hit by the Dwarf glances at the foes it has just encountered-- and then, obviously strong and well-trained, it grabs the horn off the body of its fallen comrade and-- bringing the instrument to its mouth... lets out a long sound, that resonates out over the grassy field.

Orodil, Forward
Galar, Open
Vidar, Open
Aredhel, Rearward


• Opening Volley
• 1st Round

• 2nd Round
- Enemy acts
Horn-bearer
- dead
- Company acts
Orodil, Forward
Galar, Open
Vidar, Open
Aredhel, Rearward
• 3rd Round
- Enemy Acts
Other Orc: 15 damage
- Company Acts


This message was last edited by the GM at 06:26, Thu 10 Mar 2022.
Orodil
player, 128 posts
DF: Secretive & Tall
Hope: 4 End: 27 Load: 11
Thu 10 Mar 2022
at 23:04
  • msg #451

Re: 103main-IC Old Bones and Skin

Orodil curses since their task just got a lot more difficult. They would soon have the entire host coming down on them. "Quickly now!"

He then smashes the remaining orc over the head.

OOC: Two questions. Is there any way to knock the orc prone or unconscious instead of killing it? And how long do we have before the rest of the orcs join us? The objective would be to either interrogate it before the others arrive or... I guess bring it with us? What do you guys think?

00:02, Today: Orodil rolled a total of 18: a great success (same result if weary) using the The One Ring with a target of 12 with rolls of 2 (Feat Die), 6, 3, 3, 4.  Attack roll. 3d + 1 Forward. 2H Biter, injury on 9+.

Parry 18.

This message was last edited by the player at 23:11, Thu 10 Mar 2022.
Galar
player, 97 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Fri 11 Mar 2022
at 02:44
  • msg #452

Re: 103main-IC Old Bones and Skin

Galar tries to get another orc on the backswing.

OOC
Long-hafted Axe Damage-6 18(1h)/20(2h)
Open
2-H

21:41, Today: Galar rolled a total of 13 (8 if weary): a failure using the The One Ring with a target of 15 with rolls of 8 (Feat Die), 1, 1, 3.  Axe Attack with hope.

The Loremaster
GM, 741 posts
5 (7) Fellowship Points
17 (8) Eye Awareness
Fri 11 Mar 2022
at 07:28
  • msg #453

Re: 103main-IC Old Bones and Skin

Calling out to the others, Orodil hits the remaining Orc over the head--

--as the Orc goes down, Galar's backswing misses, as its target is now on the ground!

Thanks for putting the info' up, it makes it a lot easier for me (not having to go check things for each - especially each sheet to check if Keen etc.).
The Loremaster
GM, 742 posts
5 (7) Fellowship Points
17 (8) Eye Awareness
Fri 11 Mar 2022
at 07:34
  • msg #454

Re: 103main-IC Old Bones and Skin

Is there any way to knock the orc prone or unconscious instead of killing it?
I am quite sure there is nothing like that in the rules.
So, I will - for now(*) - simply say that if you want to make a non-lethal attack in melee(**) you can choose to (hit with the flat of the sword, the back of the axe etc.).
I will not try to invent any specific rules and simply say that if you reduce the enemy to 0 or Wound it, and you want that attack to be non lethal, you knock the enemy out.

(*): we can see how this works, and if we ever need to amend/change this.
(**): I will leave ranged attacks out of this, but, if you ever want, we can see if an attack with a spear might work--maybe having to get a Great Success?


So, Orodil can have knocked this Orc out if you wish.

And how long do we have before the rest of the orcs join us?
Probably not long.
The Orcs had moved away from the others, but are not more than a couple minutes away if the Orcs come running.

This message was last edited by the GM at 07:34, Fri 11 Mar 2022.
Galar
player, 98 posts
Cunning & Fair-spoken
Hope-12, End 27, Load-17
Sun 13 Mar 2022
at 06:53
  • msg #455

Re: 103main-IC Old Bones and Skin

Galar does a quick search of the other orcs before grabbing the unconscious one and helping Orodil or the others carry it a distance away from the ambush site.
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