RolePlay onLine RPoL Logo

, welcome to The Shadow of the Past

19:57, 6th May 2024 (GMT+0)

101g-IC Orcs in the Mountains.

Posted by The LoremasterFor group 0
Harthion
player, 22 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Wed 2 Mar 2022
at 17:11
  • msg #36

101g-IC Orcs in the Mountains

OOC: Not the finest performance - 12:10, Today: Harthion rolled a total of 3 (3 if weary): a failure using the The One Ring with a target of 15 with rolls of 3 (Feat Die).  Craft to build something to cross the river (Favoured roll).

12:09, Today: Harthion rolled a total of 9 (6 if weary): a failure using the The One Ring with a target of 15 with rolls of 1 (Feat Die), 5, 3.  Craft to build something to cross the river.

So, the better of the two feat rolls as 3, then 5 and 3 for the others.

The Loremaster
GM, 699 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Wed 2 Mar 2022
at 17:22
  • msg #37

101g-IC Orcs in the Mountains

Harthion founds reeds, and shrubs, and small trees-- but, in the end, there was nothing here sturdy enough to make a real raft.
Nothing that would safely carry him across the wide and strong running river.

So, an 11 and thus a Failure with Craft.

I just wanted to let you know that I'm really enjoying this game so far.
Cool! Thanks.

Harthion
player, 23 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Wed 2 Mar 2022
at 18:27
  • msg #38

101g-IC Orcs in the Mountains

OOC: Does Harthion know any place along the river where it might be shallower and more easily forded? As long as it's not too far away, he might try there.
The Loremaster
GM, 701 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Wed 2 Mar 2022
at 21:38
  • msg #39

101g-IC Orcs in the Mountains

Harthion would have to scout around, but it is a rather large river... so might not be a ford for a while.
You know that Tharbad exists because it is a good place to pass the water.
Harthion
player, 24 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Thu 3 Mar 2022
at 00:46
  • msg #40

101g-IC Orcs in the Mountains

OOC: So given all of that, a few questions I guess. Can the craft roll be retried? I don't recall whether that was doable from the rules or no. If it can't be redone, then the orcs number something like 40, right? I wouldn't be likely to fight them all off to steal their raft, I'm guessing?
The Loremaster
GM, 703 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Thu 3 Mar 2022
at 06:55
  • msg #41

101g-IC Orcs in the Mountains

Can the craft roll be retried?
page 17 for repeating rolls
• In general: no.
It is more of an overall roll, of trying to get something done-- vs. a specific roll of this one attempt.
• How it can be 'redone' is with a different Skill, by trying something different.
You can come up with some other plan-- for example: using Stealth to steal things the Orcs are using to use yourself, since I said the failed Craft roll was because you could not find the correct things you might go for Scan trying to locate some bigger tree or whatever... (just ideas).
I wouldn't be likely to fight them all off to steal their raft, I'm guessing?

That would most probably not end well.
It would be more realistic to maybe try to steal a raft (by making look like it got loose on its own, so they do not follow your tracks to attack?).

Harthion
player, 25 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Thu 3 Mar 2022
at 17:15
  • msg #42

101g-IC Orcs in the Mountains

OOC: So, I'll try to Scan first for different building materials, as that seems safer to me as a zero die roll than Stealth, and dealing with all of those orcs. If that fails, then I will go for Athletics to try to swim across.

The Grey Pilgrim has shown favour upon me! 12:16, Today: Harthion rolled a total of 12: an automatic success with the Gandalf Rune using the The One Ring with a target of 15 with rolls of 12 (Feat Die).  Scan (for alternative building materials).

This message was last edited by the player at 17:16, Thu 03 Mar 2022.
The Loremaster
GM, 706 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Fri 4 Mar 2022
at 07:36
  • msg #43

101g-IC Orcs in the Mountains

As Harthion sullenly looks around for different building materials in this place without any tall enough trees, he glances over at the wide river, filled with cold spring water flowing down from the Misty Mountains thawed snow... that seems like a very perilous swim--
--Harthion suddenly stumbles, and nearly falls down!
Even more sullen, he looks down-- and smiles!
His foot caught on a long root.
These shrubs have long thicks roots-- and, soon, Harthion has gathered and cut enough of them to be able to make his raft.
Harthion
player, 26 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Fri 4 Mar 2022
at 13:41
  • msg #44

101g-IC Orcs in the Mountains

OOC: That is excellent news! I'm going to wait to roll it, but do I now need a new Craft roll to put these materials together?
The Loremaster
GM, 710 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Fri 4 Mar 2022
at 16:33
  • msg #45

101g-IC Orcs in the Mountains

No, that works as is.
Harthion
player, 27 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Fri 4 Mar 2022
at 17:16
  • msg #46

101g-IC Orcs in the Mountains

OOC: Awesome! In that case, Harthion will get himself across the river on his raft, then either hide it or destroy it (whichever is easiest to achieve) so it can't be found later, and then he'll make ready to continue pursuit of the orcs once they manage to cross.
The Loremaster
GM, 712 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Fri 4 Mar 2022
at 18:23
  • msg #47

101g-IC Orcs in the Mountains

Fine. Go for it.
Harthion
player, 28 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Fri 4 Mar 2022
at 18:32
  • msg #48

101g-IC Orcs in the Mountains

Harthion pushed his raft across the water, certain of its construction and rejoicing in the luck he experienced having been able to find the materials and bind them together. On the other side, he stopped and took apart the raft, arranging the pieces in such a way as they might look somewhat natural at first glance, but he would know where they were if he needed to find them again. Then, he took up a position secreted as best he could with a vantage towards where the orcs would make landfall. He wished to keep track of them and continue his pursuit now on the other side of the river.
The Loremaster
GM, 713 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sat 5 Mar 2022
at 10:07
  • msg #49

101g-IC Orcs in the Mountains

Harthion makes it across while the Orcs are still ferrying their group over the wide river.
After landing all of their force, their break the rafts apart and send the parts down river, dispersing them.
The next day, the Orcs set out again, but they split into three groups.
One goes due North, up towards the South Downs.
The second heads to the West, towards the Greenway.
The third starts off along the riverside, towards Tharbad.
Harthion
player, 29 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Sun 6 Mar 2022
at 01:17
  • msg #50

101g-IC Orcs in the Mountains

Harthion examined his quarry splitting up. Where were they going? What mischief were they up to in these parts? He quickly recounted the knowledge of the region that he kept in his mind. All of the directions would find them easy prey but north...north brought them towards the town of Bree. He set off after the group bound for the north.
The Loremaster
GM, 718 posts
7 (7) Fellowship Points
16 (8) Eye Awareness
Sun 6 Mar 2022
at 03:33
  • msg #51

101g-IC Orcs in the Mountains

As Harthion wondered where the Orcs were they going, and how long he would have to follow them--
Until it is time to hook up with the other PCs came the OOC voice in his head!
--he moved North after that group.

Being out of food and tired from having worked on the raft and crossed the river, he thought of his idea to hunt some bigger game.

So-- if you want to go for enough food to hold a long while, and prepare it, then you can do a Hunting roll at -1 die to do so not 'losing' time.
Or else take the time and then have to speed up a bit later (the -1 die on the Travel roll and not on the Hunting).

Harthion
player, 30 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Sun 6 Mar 2022
at 17:17
  • msg #52

101g-IC Orcs in the Mountains

OOC: Awesome! I'll take the penalty to Travel since I actually have a dice in it, and I'm not sure how minuses work when you don't have any. So, for Hunting I'd like to suggest that given the Distinctive Feature of "Lordly" this might be something that happened with some frequency in the court of Lord Elrond, these hunting parties, and he would have participated. And then, I'll spend a point of Hope to add two dice to get the food. Waiting for the party works perfectly, too! Even though I don't know about them!

Well, I'll be arriving famished: 12:18, Today: Harthion rolled a total of 3 (0 if weary): a failure with the Eye of Sauron (complications) using the The One Ring with a target of 15 with rolls of 11 (Feat Die), 2, 1.  Hunting Roll (Hope spent, Lordly called upon).

This message was last edited by the player at 17:19, Sun 06 Mar 2022.
The Loremaster
GM, 721 posts
6 (7) Fellowship Points
17 (8) Eye Awareness
Sun 6 Mar 2022
at 20:22
  • msg #53

101g-IC Orcs in the Mountains

Harthion decided to go stag hunting. Like the High Elf he was. He set out, just like down alongside Lord Elrond, as they did during a trip to Mirkwood.
But, soon Harthion realized that this does not work when one is alone: where were the dogs to flush out the quarry... and, actually: where was the stag?
Moving around in the plains, Harthion soon realized he would not bag any game... and might attract Orc attention.
OOC: Awesome! I'll take the penalty to Travel since I actually have a dice in it, and I'm not sure how minuses work when you don't have any.
You can get a negative, so no dice - 1 = no dice!
So, that's enough of a failure there, let's not drop 1 die of Travel, then (you spent Hope, got an Eye Awareness bump, and meta it would be better to take the hit where the hit makes no difference.


So, on an empty stomach, Harthion set off, with nothing to eat the next days, except some berries here and there, and some wild onions... following the Orcs.
You can make a Travel roll (I will count the Fatigue as higher because of the non-eating).
Harthion
player, 31 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Sun 6 Mar 2022
at 20:53
  • msg #54

101g-IC Orcs in the Mountains

OOC: 15:52, Today: Harthion rolled a total of 8 (7 if weary): a failure using the The One Ring with a target of 15 with rolls of 7 (Feat Die), 1.  Travel.
The Loremaster
GM, 722 posts
6 (7) Fellowship Points
17 (8) Eye Awareness
Sun 6 Mar 2022
at 21:38
  • msg #55

101g-IC Orcs in the Mountains

The going is very tough, and the growing hunger makes Harthion feel weak and light headed--
That is 5 Fatigue added!
The Loremaster
GM, 727 posts
5 (7) Fellowship Points
17 (8) Eye Awareness
Wed 9 Mar 2022
at 05:26
  • msg #56

101g-IC Orcs in the Mountains

So, a tired and hungry Harthion still pursues the North-bound Orcs.
Relentless, not giving up.

Does Harthion have anything in mind-- or will just follow along without acting on the way?
No need to do so-- following is fine (just wanted to know what you wished Harthion to do, if anything).

Harthion
player, 32 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Wed 9 Mar 2022
at 18:34
  • msg #57

101g-IC Orcs in the Mountains

OOC: I think Harthion's only action would be to try to find food, but that has already been done many times, so I don't think I even can do it again. I'm running out of skills I can use, unless I just try to Battle a bear! I don't dare risk it on a low roll.
The Loremaster
GM, 734 posts
5 (7) Fellowship Points
17 (8) Eye Awareness
Thu 10 Mar 2022
at 06:45
  • msg #58

101g-IC Orcs in the Mountains

Harthion moves North, following the dozen or so Dark-armored Orcs.
Three days of travel towards the South-Downs, covering about 50 miles.
You can click on Game Map, above on the game bar. And, at the bottom of the map that is shown there is a choice for several other maps.

Then, when you are about two or three days still south of the South-Downs, which are probably some 50 miles aways still-- the somber Orcs you are following, come up and meet with another group of Orcs.
These seem to be a 'regulat' tribe of Orcs. Roaming bandits and Enemy. Wearing furs and mismatched armor, wielding rusty weapons.
It seems this is some organized meeting-- as the Tribal Orcs start parlaying with the Dark armored-Orcs Harthion has followed since they crossed the Misty Mountains.


Yes, Hunting has been rolled for now (as has Travel).
I meant whether you were aiming to do other things as you follow along.
But that is fine-- moving along.
Bear-battling is more of a Dwarven-- sport!

Harthion
player, 33 posts
Hope: 10 / Endurance: 14
Lordly, Wilful, Leadershi
Fri 11 Mar 2022
at 12:33
  • msg #59

101g-IC Orcs in the Mountains

Harthion finds a secluded place to eavesdrop on the conversation as much as he dares. Orcs meeting can come to no good, as they do it rarely enough that it is significant when they do. He needs to hear what they have to parley, this strange assortment of creations.
The Loremaster
GM, 743 posts
5 (7) Fellowship Points
17 (8) Eye Awareness
Fri 11 Mar 2022
at 13:54
  • msg #60

101g-IC Orcs in the Mountains

Harthion manages to find a place--
Will not get into Stealth and possible danger, because:
--but the guttural conversations and exchanges are all in Orcish, and thus not understandable to the Elf.
Sign In