Feel free to take a little control over the NPC's, especially ones that do not have names, and even make them up if it is clear that this sort of person would reasonably be around. Give them a little personality, and they might get names, or you can feel free to name them. If these NPC's recur, I'll add them to the Notable Characters thread.
If you've ever played in a Fate-based game, you'll immediately understand what I mean. It is common in that sort of game, where the point of the game is more shared storytelling. Feel free to add color to the world, and I'll make it work within what I already know. Don't be surprised, however, if I put a twist on a character that you invented. It is still my game, after all.
For example, suppose your character, Bralton, wants to transport something out of town that is too large for a wagon. You want to slip it out without the careful scrutiny of the city watch, so you decide that a flatboat going down the river is the best choice. Having read my city notes, you know that there are flatboat docks on the riverside all along Tsiel Plain, The Market, and most of Westham, but Tsiel Plain is the roughest of those three areas, so the best place to contact someone who will work under the law. After a Gather Information roll of 26, you might write all of the following -- all of it made up from whole cloth. I would be happy for you to make up these characters and all of this conversation.
Bralton:
Bralton gets off the Vine Ave Ferry on the Tsiel Plain side and heads east along the docks. Just opposite the raceway he spies a gray-haired man huddled in a lean-to made from broken packing crates. The man is holding a thin, ragged blanket about himself and seems to be talking to no one in particular. His eyes dart back and forth, along the docks, and it is clear that he has already studied Bralton before the dwarf even knew he was being watched.
"Hey there, old-timer," calls Bralton once he is only a few steps away. "Can I ask you a few questions?"
The old man looks down, not meeting the warrior's eyes, "I di'n't see nothing. I don't want any trouble."
"You didn't see ...? Never mind. It's nothing like that. I just was hoping you could recommend a flatboat captain I could talk to. I have something to move, something fairly large, and I'm looking for someone who can be discreet." Bralton pulls his flask from his pocket, takes a swig, then holds it out for the stranger. "I would really appreciate a good recommendation."
"You'd 'preciate it, maybe a gold piece worth?" The man reaches out slowly, then snatches the flask and pulls it away quickly, as if yanking it away before the trap could be sprung. He takes a strong pull, then holds the flask out again.
"Oh, sure. I could give you one gold now, AND another when my business with him is done ... IF everything goes smoothly." The dwarf gestures for the man to take another drink.
The old beggar bites his lip, as if calculating the exact value of a promised gold piece. Finally he blurts out, "Captain Marchek, of Johnny's Goal. He an ugly cuss, and the boat looks like it's 'bout to sink, but he can keep his mout' shut." The man holds out the now-empty flask and an empty hand. "He down around pier 34, maybe 36."
Bralton takes the flask and hands him a gold coin. "Thank you kindly, my friend. You stay warm," he calls as he marches off to the east, looking at the pier numbers.
The point here is that the player knew that along the docks there have to be flatboats run by discreet captains, and a Gather Information roll of 26 is certainly enough to find one. The area is a bit run down, so it's appropriate that there is a homeless ex-sailor nearby, which seems as good a source as any to get the information. It's also fine to make up the name of the captain and the boat -- they have to have names, and the alternative is that I have to make them up.
By writing up the entire bit of role-play, however, the player has created another real character (two, actually) who live in the city and might interact with the PC's in the future. In fact, if the player remembers to come back with the second gold piece and maybe a warm blanket, he will have a friend on the docks who might be a source of more important information in the future. And the whole thing was entertaining! (At least, I find it entertaining.)
This message was last edited by the GM at 06:00, Tue 28 Dec 2021.