No problem -- real life always takes precedence -- but thanks for the note. I didn't really think you had ghosted us with only your last post remaining in chapter 1, but you never know. I hope your traveling is something fun and not work, or worse.
Since Scarlet didn't express an opinion on solo v. interactive, we'll go with interactive. Of course, I won't tell you if it is cooperative or competitive. It might even change half way through. :-)
You should fully level up to level 2 now. Your stats should reflect an 18-point buy, though if you don't use all 3 additional points the unused will be available next level. (I'd be surprised if you are saving points now, but I could see it at our penultimate level up, assuming we get there.) I wouldn't mind a write-up of what you are doing in the intervening two years. Obviously, training and working with your now-mature animal, but also other skills and abilities.
Choose the tricks your animal has learned: You should choose 6 plus 1/4 of your Handle Animal Skill, rounded normally, plus 2 more if you took the Animal Companion ability.
You also should have three traits and three feats. Remember that I'm pretty easy on traits: They don't have to come from the official list but can just be made up as long as they are similar power level to existing traits. (Roughly, +1 to one skill all the time, or +2 in specialized cases, and that skill is always a class skill. Also, there are some odd twists on skills, such as this skill becomes INT-based instead of CHA-based, though that has to make sense.)
I've given each of you a very specialized ability, that we should codify as a trait, I guess, so this is a fourth trait.
Urvan: +4 to Survival for the purpose of waking yourself up at a particular time in the night, and you can take a 10 on this skill (assuming you are planning this as you go to sleep and you have potable water available). Waking yourself up in a one-hour window is DC 16; waking yourself up in a half-hour window is DC 20. (This was from memory, so feel free to correct me if I said something else in the thread.)
Scarlet: +4 to Sense Motive in figuring out who in a group is the culprit/inside agent/spy where you set up a 'big reveal' show that is credible (and fun, of course).
I don't know if you are a fan of the show The Mentalist -- not only am I a big fan, but I even went to a show in Vegas starring the man who invented the concept for the series (and played the Patrick Jane character in the pilot which never aired).
Here is a picture of myself and my wife with him after the show. The purple-haired woman in a wheelchair is the prototype for Lady Maranno in Scarlet's Chapter 1 thread. Anyway, that show is where I was first introduced to the concept, but I have since done a little research and found that it is a real thing.
Urvan, I realized that you still have your character as 10 years old. At Scarlet's suggestion, we changed the starting point to 12 years old because she expects her character to get into some adult situations as part of her training, and we don't want to run afoul of the RPoL character age restrictions. You can assume you were 12 all through chapter one or leave it at 10, though beating up a soldier at age 10 did seem like quite a stretch. (I don't really care either way, given your background; your people probably mature very early. However, it does push back by one level when you might get into adult situations, if you ever care to do so.)
This message was last edited by the GM at 16:59, Sun 24 July 2022.