Out of Character
@Urvon: I am planning to wait to respond to your awesome post until the others have had a chance to respond to theirs. I'm hoping to develop a similar rhythm in the stories, which will be important when you interact with each other, or with common NPCs. I could have completely unrelated timelines for you each, since it will only matter when there is interaction, but I don't want to track world events separately.
I'm hoping you didn't intimidate the others with your post. You did go straight through two different obstacles I had planned for you (below). To the others: don't feel you're expected to write a similar tome. Feel free to do so, but smaller posts with less activity is fine, too.
1. Dealing with the lack of light. I knew your eyes would adjust, and there were candles, unused torches, a pitch pot, and a flint and steel available, or you could go on completely by touch as you did.
2. Finding the secret door. I had a plan of making you roll for this, but then the whole story is in a quandary if you roll poorly. I did have some contingencies such as saying that the door is actually easier to find by touch than by sight, allowing for another roll when forced to put your lights out. Anyway, it's fine that you moved straight past this for this pre-story, but in general you should pause your narrative when something happens that you know will require a roll. If you roll really well, you can go ahead an assume success and continue. In the real game, I might have backed you up to that point, or possibly rolled for you and let that determine if I accept your continuation or roll it back.
This brings up a good point. Which would people prefer in such a case? Do you want to make your own rolls always?
This message was last edited by the GM at 17:48, Sat 26 Feb 2022.