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05:45, 7th May 2024 (GMT+0)

RTJ and character creation.

Posted by Dark OverlordFor group 0
Dark Overlord
GM, 1 post
Fri 17 Dec 2021
at 17:45
  • msg #1

RTJ and character creation

This game is an adaptation of the TSR Gamma World game circa 1986.  The storyline is from the original TSR game, but the rules, encounters, characters, and world will be from the D20 Apocalpyse rules.

This game will use the D20 Modern and D20 Apocalypse rules.  Here are the boundary assumptions:
1. The apocalypse is global, nuclear armageddon
2. The setting is Dark Ages, several centuries after the apocalypse
3. Roll for stats (6X): roll 4d6 drop the lowest dice.  Assign as desired.  If total stat bonuses are less than 0, or if the highest score is not above a 13, you may reroll
4. Character class, skills, etc. should be made using D20 Apocalypse and D20 Modern
5. Characters can be pure human, mutant humans, mutant animal, or intelligent plant

Characters will start at 1st level with the appropriate skills and feats.  Since the world setting is post-nuclear apocalypse, a player may choose to take a mutation (per table 2-25 of D20 Apocalypse) IN PLACE OF a feat at any level.  In other words, if your character has the option to gain a feat, you can choose to take a mutation instead.  The mutation must be rolled randomly as developing a mutation intentionally is not possible.

All characters will start with equipment determined by 4d10x2 TU (unless there is a Wealth bonus due to occupation, in which case the amount of TU will be doubled).  Any unspent TU at the start of the game will be lost, so 100% of the TU should be used.  There is inherent value in all items, so even if you use TU for bullets, gasoline, or food, those items can be traded for needed items during the game.

I have a character sheet that I will add to any new player's character details.  Your record sheet must be maintained in the game so that I have access to it.

When you submit a RTJ, please do so with your finished character sheet.
This message was last edited by the GM at 16:53, Mon 20 Dec 2021.
Dark Overlord
GM, 3 posts
Mon 20 Dec 2021
at 16:02
  • msg #2

Character Sheet


CHARACTER:                       PLAYER:
CLASS:                           LEVEL:
RACE/SPECIES:                    ALIGNMENT/ALLEGIANCE:
BIRTHPLACE:                      DATE OF BIRTH:            SEX:         AGE:
NATIONALITY:                     RESIDENCE:                HEIGHT:      WEIGHT:
STARTING OCCUPATION:             ALIASES:                  HAIR:        EYES:

    SCORE  MOD                   HIT POINTS
STR:                             MAX HP:
DEX:                             CURRENT HP:
CON:                             HD TYPE:
INT:
WIS:
CHA:

REPUTATION:                       ACTION POINTS:            WEALTH BONUS:


DEFENSE
TOTAL     10+  CLASS  EQUIPMT  DEX  SIZE  MISC  MISC  MAXDEX  PENALTY

ARMOR WORN:

SAVING THROWS                                                 INITIATIVE
            TOTAL  CLASS BASE  ABILITY MOD  OTH MOD       TOTAL  DEX  MISC
FORTITUDE
REFLEX                                                        SPEED
WILL                                                      BASE:     MODIFIED:

                                      ATTACK ROLLS
        TOTAL  2ND  3RD  4TH  5TH  CLASS BASE  ABILITY  SIZE  MISC  MISC
                -5  -10  -15  -20
MELEE
RANGED
GRAPPLE

                                         WEAPONS
WEAPON                ATT BONUS  DMG  CRITICAL  RANGE  TYPE  SIZE







                                          SKILLS
SKILL                           CROSS CLASS  TOTAL  ABILITY  RANKS  MISC  MISC
Balance
Bluff
Climb
Computer Use
Concentration
Craft ____________
Decipher Script*
Demolitions*
Diplomacy
Disable Device*
Disguise
Drive
Escape Artist^
Forgery
Gamble
Gather Information
Handle Animal*
Hide^
Intimidate
Investigate*
Jump^
Knowledge ________________
Listen
Move Silently^
Navigate
Perform __________________
Pilot*
Profession
Repair*
Research
Ride
Search
Sense Motive
Sleight of Hand*
Spot
Survival
Swim^
Treat Injury
Tumble*^

* cannot be used untrained                  ^ armor check penalty applies

                                   EQUIPMENT CARRIED
ITEM             LOCATION    WT              ITEM                LOCATION WT

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                                 FEATS & SPECIAL ABILITIES

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