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05:39, 24th April 2024 (GMT+0)

Character Creation.

Posted by Game DudeFor group 0
Game Dude
GM, 1 post
I accept bribes
Wed 29 Dec 2021
at 18:52
  • msg #1

Character Creation

This will be a stock or vanilla game using the Player's Handbook, the Dungeon Master's Guide, the Monster Manual, Tasha's Cauldron of Everything, and Xanather's Guide to Everything.

for attributes you can choose one of the following:
roll 4d6, drop the lowest, place in any order you choose (no rerolling 1s)
  or
use the following scores; 16,14,14,12,12,10 (before racial modifiers of course) and place them in any order you choose

classes will start at level 1 and should be built according to the guidelines of the class you are playing.

multi classing is allowed, but only according the guidelines laid out int he PHB. no gestalt or dual classes.

no homebrewed classes, feat, spells, races, subclasses, subraces, skills, etc.

i will be using milestone xp to advance the characters. this is simply easier to do, in my opinion, with a play by post game.

this character creation thread can be used to discuss issues, questions, concerns, about creating your character. other topics should be discusses in OOC.
This message was last edited by the GM at 18:53, Wed 29 Dec 2021.
Knut StoneHammer
PC, 2 posts
Sat 1 Jan 2022
at 18:46
  • msg #2

Character Creation

This is the sheet I use if anyone wants to make use of it. Just quote the this post and copy and paste the text for it.




<a href="#ABILITY">ABILITIES</a> | <a href="#BG">BACKGROUND</a> | <a href="#CLASS">CLASS</a> | <a href="#COMBAT">COMBAT</a>
<a href="#SENSE">SENSES</a> | <a href="#MAGIC">MAGIC</a> | <a href="#RACE">RACE</a> | <a href="#SAVES">SAVES</a> | <a href="#SKILLS">SKILLS</a>
<a href="#TOOLS">TOOLS</a> | <a href="#FEATS">FEATS</a> | <a href="#GEAR">GEAR/ITEMS</a> | <a href="#HISTORY">HISTORY</a>

  Basic Information 

 Character Name  :           Height :
 Character Race  :           Weight :
 Background      :           Age    :
 Alignment       :           Eyes   :
 Deity           :           Hair   :
 Total Level     :           Size   :
 Current XP      :           Speed  :

  Character Class Information 

 Level  1 Class :                         Max HP * :
 Level  2 Class :                         HP Roll* :
 Level  3 Class :                         HP Roll* :
   *HP without con modifiers.

 
[Anchor ABILITY]  Ability Scores <a href="#TOP">-top-</a>

 Strength     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Dexterity    : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Constitution : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Intelligence : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Wisdom       : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc
 Charisma     : 00 (+0)     00 std array + 0 racial + 0 level + 0 misc

 Carry Capacity   : 000 lbs.    Str x 15
 Lift, Drag, Push : 000 lbs.    Str x 30

[Anchor BG] Background<a href="#TOP">-top-</a>

 Background  :
 -Skill Prof :
 -Tool Prof  :
 -Feature    :


Personality Trait:
Personality Trait:
Bond:
Ideal:
Flaw:

[Anchor COMBAT]  Combat Statistics  <a href="#TOP">-top-</a>

 Hit Points    : 00         Current HP : 00
 Proficiency   : +0         Temp HP    : +0
 Initiative    : +0         Total HD   : xdxx  [*/*]

 Base Melee    : +0     2 Prof + 0 Str + 0 misc
 Finesse Melee : +0     2 Prof + 0 Dex + 0 misc
 Base Ranged   : +0     2 Prof + 0 Dex + 0 misc
 Base Spell    : +0     2 Prof + 0 mod + 0 misc

               Attack       Damage        Range      Special



Ammunition:


Armor:
 Armor Class   :  10   00 armor + 0 shield + 0 Dex + 0 misc

 Vulnerability :
 Resistance    :

 Inspired : Yes / [No]   Using inspiration gives you advantage.

[Anchor SENSE]  Senses  <a href="#TOP">-top-</a>

 Passive Perception     : 00  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
 Passive Investigation  : 00  10 + 0 prof + 0 Int + 0 adv* + 0 misc
 Passive Insight        : 00  10 + 0 prof + 0 Wis + 0 adv* + 0 misc
  *Add or subtract 5 to passive based on having advantage or disadvantage.


[Anchor SAVES]  Saving Throws  <a href="#TOP">-top-</a>

 Strength     : +0    0 prof + 0 Str + 0 misc
 Dexterity    : +0    0 prof + 0 Dex + 0 misc
 Constitution : +0    0 prof + 0 Con + 0 misc
 Intelligence : +0    0 prof + 0 Int + 0 misc
 Wisdom       : +0    0 prof + 0 Wis + 0 misc
 Charisma     : +0    0 prof + 0 Cha + 0 misc

 Conditional Bonuses and Penalties :

 Death Saves
 Successes : [-],[-],[-]
 Failures  : [-],[-],[-]

[Anchor RACE]  Racial Abilities and Features  <a href="#TOP">-top-</a>

 Size                 :
 Speed                :
 Vision               :
 Languages            :

[Anchor CLASS]  Class Abilities and Features  <a href="#TOP">-top-</a>

 Armor   :
 Weapons :
 Tools   :

 Saving Throws :
 Skill Prof.   :


[Anchor SKILLS]  Skills and Languages<a href="#TOP">-top-</a>

 [B] Background [C] Class [R] Race [F] Feat *[ ] Expertise

 [ ] Acrobatics         : +0    0 prof + 0 Dex + 0 misc
 [ ] Animal Handling    : +0    0 prof + 0 Wis + 0 misc
 [ ] Arcana             : +0    0 prof + 0 Int + 0 misc
 [ ] Athletics          : +0    0 prof + 0 Str + 0 misc
 [ ] Deception          : +0    0 prof + 0 Cha + 0 misc
 [ ] History            : +0    0 prof + 0 Int + 0 misc
 [ ] Insight            : +0    0 prof + 0 Wis + 0 misc
 [ ] Intimidation       : +0    0 prof + 0 Cha + 0 misc
 [ ] Investigation      : +0    0 prof + 0 Int + 0 misc
 [ ] Medicine           : +0    0 prof + 0 Wis + 0 misc
 [ ] Nature             : +0    0 prof + 0 Int + 0 misc
 [ ] Perception         : +0    0 prof + 0 Wis + 0 misc
 [ ] Performance        : +0    0 prof + 0 Cha + 0 misc
 [ ] Persuasion         : +0    0 prof + 0 Cha + 0 misc
 [ ] Religion           : +0    0 prof + 0 Int + 0 misc
 [ ] Sleight of Hand ^  : +0    0 prof + 0 Dex + 0 misc
 [ ] Stealth            : +0    0 prof + 0 Dex + 0 misc (Disadv with armor)
 [ ] Survival           : +0    0 prof + 0 Wis + 0 misc

 Languages :

 Conditional Bonuses and Penalties :

[Anchor TOOLS]  Tools  <a href="#TOP">-top-</a>

 [◙] Diguise Kit      : +X    0 prof + 0 Cha + 0 misc
 [◙] Vehicles (land)  : +X    0 prof + 0 Int + 0 misc
 [◙] Instruments(lute): +X    0 prof + 0 Cha + 0 misc

[Anchor FEATS]  Feats  <a href="#TOP">-top-</a>



[Anchor GEAR]  Equipment & Money <a href="#TOP">-top-</a>


Equipment :


 Money :  00 GP 0 SP 0 CP

[Anchor MAGIC]  Magic  <a href="#TOP">-top-</a>

Class  Spell DC   : XX     8 + 0 Prof + 0 mod
Class  Spell Att. : XX     0 Prof + 0 mod

 Cantrips   Known:
 [◙] <a href="https://www.dndbeyond.com/spells/friends">Friends</A>
 [◙] <a href="https://www.dndbeyond.com/sources/basic-rules/spells#MinorIllusion">Minor Illusion</A>


 Level 1     X spell slots per day  Known:
 [◙] <a href="https://www.dndbeyond.com/sources/basic-rules/spells#ComprehendLanguages">Comprehend Languages</A>
 [◙] <a href="https://www.dndbeyond.com/sources/basic-rules/spells#DisguiseSelf">Disguise Self</A>
 [◙] <a href="https://www.dndbeyond.com/sources/basic-rules/spells#ExpeditiousRetreat">Expeditious Retreat</A>
 [◙] <a href="https://www.dndbeyond.com/sources/basic-rules/spells#Sleep">Sleep</A>
[Anchor HISTORY]  Character History <a href="#TOP">-top-</a>




---------------------------------------

Wealth Tracker



Jaylan Cairn
PC, 2 posts
Bounty Hunter
"I do a job, I get paid."
Sat 1 Jan 2022
at 18:47
  • msg #3

Character Creation

I have a similar sheet.



  Basic Information 

  Character Name  :                          Height   :
  Character Race  :                          Weight   :
  Background      :                          Age      :
  Alignment       :                          Eyes     :
  Deity           :                          Hair     :
  Total Level     :                          Size     :
  Current XP      :                          Needed XP:

Ability Scores


  (X) Denotes Proficiency

  ( ) Strength     : -- (+0)      -- Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Dexterity    : -- (+0)      -- Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Constitution : -- (+0)      -- Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Intelligence : -- (+0)      -- Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Wisdom       : -- (+0)      -- Array + 0 Racial + 0 Level + 0 Misc.
  ( ) Charisma     : -- (+0)      -- Array + 0 Racial + 0 Level + 0 Misc.

  Carrying Capacity : --- (STR x15)
  Push, Pull, Lift  : --- (STR x30)

  Death Saves
  Success: [-] [-] [-]
  Failure: [-] [-] [-]

Skills


  (X) Denotes Proficiency

  ( ) Acrobatics (Dex)
  ( ) Animal Handling (Wis)
  ( ) Arcana (Int)
  ( ) Athletics (Str)
  ( ) Deception (Cha)
  ( ) History (Int)
  ( ) Insight (Wis)
  ( ) Intimidation (Cha)
  ( ) Investigation (Int)
  ( ) Medicine (Wis)
  ( ) Nature (Int)
  ( ) Perception (Wis)
  ( ) Performance (Cha)
  ( ) Persuasion (Cha)
  ( ) Religion (Int)
  ( ) Sleight of Hand (Dex)
  ( ) Stealth (Dex)
  ( ) Survival (Wis)

Combat Stats


  Hit Points    : --         Current HP : --
  Proficiency   : --         Temp HP    : --
  Initiative    : --         Total HD   : --

  Base Melee    : +-     0 Prof + 0 Str + 0 misc
  Base Ranged   : +-     0 Prof + 0 Dex + 0 misc
  Base Spell    : +-     0 Prof + 0 Mod + 0 misc

  Armor Class   : --    -- armor + - shield + - Dex + 0 misc

  Vulnerability :
  Resistance    :
  Languages     :

Senses


  Passive Perception     : --  10 + - prof + 0 Wis + 0 adv* + 0 misc
  Passive Investigation  : --  10 + - prof + 0 Int + 0 adv* + 0 misc
  Passive Insight        : --  10 + - prof + 0 Wis + 0 adv* + 0 misc
   *Add or subtract 5 to passive based on having advantage or disadvantage.

  Vision :

Background and Feats


  Background:
  -Other    :
  -Skills   :
  -Tools    :
  -Languages:

  Personality Trait:

  Ideal :
  Bond  :
  Flaw  :


  Feat - Description

Racial Abilities and Features


  Race     :
  Languages:
  Skills   :
  Abilities:

Class Abilities and Features


  Class   :
  Armor   :
  Weapons :
  Tools   :

  Features:


Spellcasting


  Spell Slots
  1st 0 | 2nd 0 | 3rd 0 | 4th 0 | 5th 0 | 6th 0| 7th 0 | 8th 0 | 9th 0

  Spells Known
  1st -
  2nd -
  3rd -
  4th -
  5th -
  6th -
  7th -
  8th -
  9th -

  Spells Prepared (Class Formula)

Equipment


Armor     :
Belt      :
Body      :
Chest     :
Eyes      :
Feet      :
Hands     :
Head      :
Headband  :
Neck      :
Ring #1   :
Ring #2   :
Shield    :
Shoulders :
Wrists    :

Weapon    :
Weapon    :

Other Equipment :

Money : 0 CP, 0 SP, 0 GP

Game Dude
GM, 6 posts
I accept bribes
Sat 1 Jan 2022
at 18:58
  • msg #4

Character Creation

thanks guys.
Game Dude
GM, 8 posts
I accept bribes
Sat 1 Jan 2022
at 19:05
  • msg #5

Character Creation

The One God
The One God is an entity of many aspects represented various parts of its complex and divine nature. These aspects are often worshiped individually. Though the common clergy of the One God’s temples promote a more unified approach to worship. Many people invoke a particular aspect based their needs and the times they a living through.

Ator, The Warrior
LN War
Gold armor on a black background

Aldis, The Father
LG Light
Black house on a silver background

Mirran, The Mother
NG Life
Blue and gold flour-de-lee on a gray background

Heldigar, The King
LG Tempest, Light
Gold crown on a silver and black checkerboard background

Hazelfred, The Crone
N Tempest
Red, Blue, White flowers on a black background

Esmyr, The Lover
CG Trickery
Red heart on a white background

Gottrem, The Spirit
N Nature, Life
Green trees on a white background

Jorga, The Storm
CN Tempest
Gray clouds with golden lightening on a black background

Bessenfry, The Healer
HG Life
Red cross on a gold background

Ikkona, The Killer
CE War, Tempest
Red dagger on a black background

Mansfredda, The Savior
LG Light
White dove on a green background

Horstofritz, The Death
LE Death
White skeleton with black scythe on a red background

Siris, The Summoner
NE Knowledge, Trickery
Black open book with red flames at center on a gold background

Refrum, The Builder
LG Knowledge, Light
Silver hammer and golden carpenter’s square on a blue background

Zekathis, The Knowing
NG Knowledge
Unrolled white scroll with red lettering on a black background

Nurg, The Bitter
CE Trickery, Death
Red skull and crossed bones on a black background



The New Gods

Unyssus
LG Tempest, Light
golden crown on a red sphere
King of the New Gods, ruler of the Brightlands, the Celestial Plane

Lilzara
LG War, Light
silver scales on a blue diamond
Unyssus’ Queen, Queen of the New Gods and the Brightlands

Padron
NG Light, Knowledge
black book on a red square
Son of Unyssus and Lilzara, Prince of the New Gods and the Brightlands

Ladrii
CE Trickery, Death
white skull on black diamond
Daughter of Unyssus and Lilzara, denounced princess of the New Gods

Hylladria
NG Life, Nature
green tree on a silver sphere

Elynor
CG Nature, Light
orange sun on a yellow sphere

Gahdfrey
LN Knowledge, Light
blue lightning bolt on black sphere

Vitan
N Life, Light
red heart on a silver diamond

Fzun
CN Trickery, Knowledge
golden mask on a blue square

Hextor
NE War, Trickery
red crossed swords on a yellow sphere
Brother of Vanor, known as the Master of War

Vanor
LE Death, War
black chain on a green diamond
Brother of Hextor, known as the Master of Death

The New Gods appeared in Vaiden during the Dark Ages of the world and have since become part of the pantheon of commonly worshipped gods. Many people on Vaiden find it easier to relate to the New Gods because their religious observance is far simpler than the complexity of the multi-faceted One God.

The New Gods have established the Brightlands, the Celestial Plane of Existence, as their home and domain. Due to the family structure of Unyssus’ court and the trouble the godly King has suffered due to his daughter, Ladrii, many people feel a greater connection to the pantheon than to the alien, all-encompassing nature of the One God.


The Sleeping God
The entity known as the Sleeping God is a true enigma among the religions, cults, and academics of modern Vaiden. Its background is unknowable. Its influence is real but too obfuscated to be made evident in nearly every incidence. Its rumored connection to the Balyll cannot be ignored. Nor can it be proven.

The Sleeping God is believed to be trapped, slumbering for the ages, in the Fortress Mountains of Northern Viakandia. There are a great many rumors about the Sleeping God. And as many cults. Both of which are mostly baseless.

What is known is that the Sleeping God is real. It is said that those who come to the Sleeping God seeking council, knowledge, power, or assistance are often contacted in their dreams. Such dreams lead to madness.

Those touched by the Sleeping God are thought to have glimpsed the abyssal darkness of space. That they are somehow dredged from the material plane into the astral space where they come face to face with the Sleeping God. Such encounters are said to be when the dire bargains are made between mortal and god. From such encounters few returned with their sanity intact.

It is believed that the Sleeping God must consume the souls, and some claim the bodies too, of mortals daily to feed itself. While many people claim this number ranges from a single person or soul to as many as a thousand per day, no one really knows how many people die to the Sleeping God every day.

It is known that the Sleeping God has Illithid, Gith, and Drow followers across Vaiden. Many people believe these to be the remnants of the fallen armies that the outer god, Balyll brought from the outer planes it had conquered.

This has, of course, fueled more rumors about the origins of the Sleeping God. Chief among these rumors is the Seeping God was summoned by Balyll and led a vast army from the outer planes on Vaiden. Another rumor claims the reason it is called the Sleeping God is that it was defeated and imprisoned by the One God during the Great War. This has led to wild speculation and the belief by some that the Sleeping God of the Fortress Mountain is in fact Balyll, the outer god that invaded Vaiden causing the Great War.
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