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00:59, 5th May 2024 (GMT+0)

Day 3. 90 hours, 47 minutes until level collapse.

Posted by System AIFor group 0
Dee
Wanderer, 7 posts
AC-17(18), HP-24/24
F+4, R+4, W+10, Per+8
Wed 26 Jan 2022
at 00:46
  • msg #8

Day 3. 90 hours, 47 minutes until level collapse

"I definitely remember the traps that I round into getting down here; so if any of y'all know how to look for them and maybe do something about them, I will definitely let y'all do that. If I chose things right, I believe I can be a help in a fight but I can also heal people when it is necessary."
Tsuki
Wanderer, 13 posts
AC: 17, HP: 28/28
F:+6 R:+5 W:+7 Per:+5
Wed 26 Jan 2022
at 03:35
  • msg #9

Day 3. 90 hours, 47 minutes until level collapse

Tsuki considered for a moment. "Okay, Nathan takes the lead so he can watch for traps. Me and Hershel behind them. Someone good at melee combat should stay in our rear too just incase. Everyone else, the middle." She said with a simple nod satisfied. Then she looked to Nathan and nodded. "Do your thing."

She then looked towards Keyla. "Keep your nose open my friend, if you smell something not us, let me know."
John Miranescu
Wanderer, 11 posts
AC-19, HP-26/26
F+7, R+10, W+6, Per+8
Wed 26 Jan 2022
at 04:42
  • msg #10

Day 3. 90 hours, 47 minutes until level collapse

John nods acceptance to Tsuki.

“Just wanted to help. I was a bounty hunter before this invasion. Thought I could offer some assistance. Since no one else had offered yet.”
Tsuki
Wanderer, 14 posts
AC: 17, HP: 28/28
F:+6 R:+5 W:+7 Per:+5
Wed 26 Jan 2022
at 04:45
  • msg #11

Day 3. 90 hours, 47 minutes until level collapse

She offered John a gentle smile. "I appreciate it. I will not discount anyone's skills, I promise."
Connor
Wanderer, 27 posts
AC-17(18), HP-22/22
F+5, R+9, W+7, Per+5
Wed 26 Jan 2022
at 04:55
  • msg #12

Day 3. 90 hours, 47 minutes until level collapse

Connor considered.

"I will make sure we always have visibility as well." Connor said as he reached up his hand to the air.

"Cabochon. You either get to be the fox's chew toy, or our light source. Choose quickly." Connor said.

The orbiting gems shuddered visibly at the thought of what Kayla could potentially do to him in the former choice, so taking the light option was hardly a choice at all for the familiar. It sent one of its constituent stones to rest on Connor's upright fingertip, when it suddenly burst into light from an indeterminant source! The gem sped off back into the swarm of stones that made up Cabochon's orbit-Body as a glow permeated the entire area.

Connor cats the light cantrip on Cabochon.

"This magic stuff is the best!" the wizard exclaimed as he took a middle position in the party's formation.
Nathan
Wanderer, 9 posts
AC-17, HP-26/26
F+5, R+8, W+8, Per+8
Wed 26 Jan 2022
at 05:30
  • msg #13

Day 3. 90 hours, 47 minutes until level collapse

In reply to Dee (msg # 8):

"I trying to do that right now. Perception is my talent" said Nathan while still studying the floor before the party. he gently blew on the floor to see the dust on the ground could help him find trip wires and hidden cracks in the floor.

"When I was in the Army I served a stint in a Explosive Ordinance Disposal unit. I can find trap and bypass or disable them I also not back at cobbling up and fixing thing with the right tools." He will smile after taking a quick look at his 'Crafting for Dummies' via his HUD. "and can sometime do that even 'McGuyver' something in a pinch."


"As to fighting I can do wells enough in ranged combat can often spot a enemies vulnerabilities which I will try to relay to you." Nathan will pause then continue "I can also do this in melee combat as well. I admit I am not a great front line fighter but I can help with distractions and timely strikes to help out the big guys."

As he is continuing with his search for traps he will ask. "Any one spot any threats further down the hall?"
System AI
NPC, 19 posts
Boon granted!
Its not what you think...
Wed 26 Jan 2022
at 16:14
  • msg #14

Day 3. 90 hours, 47 minutes until level collapse

In reply to Nathan (msg # 13):

Even as Nathan uses his breath to blow away the dust, he realizes there is a low lying mist over the floor. It's not very thick, but it does prevent people from seeing the floor clearly. The poor lighting in here makes it worse, but thankfully Conner's efforts had cleared that up for Nathan and the others.

That's when Nathan sees the flagstone that seems out of place. His efforts to move the dust show how its slightly elevated from the floor. He even hears a low hum from the stone, although its so quiet he needs to move his head closer to it.

Then, suddenly his HUD flares to life and everyone hears the familiar voice.

"BOON GRANTED!!

Wanderer Nathan has gotten the party pooper boon!

You have discovered a trap for the first time in the labyrinth without setting it off!

Yeah, yeah-it would have been really funny and only some of you might have died, but sure Mr big shot! Go ahead and pat yourself on the back!

As for your reward...you don't get anything! Party Poopers don't get rewards!"

This message was last edited by the player at 16:17, Wed 26 Jan 2022.
Connor
Wanderer, 28 posts
AC-17(18), HP-22/22
F+5, R+9, W+7, Per+5
Thu 27 Jan 2022
at 04:17
  • msg #15

Day 3. 90 hours, 47 minutes until level collapse

"Nathan? Is this trap just something we can go around? Are we able to disarm it?" Connor asked.
Nathan
Wanderer, 10 posts
AC-17, HP-26/26
F+5, R+8, W+8, Per+8
Thu 27 Jan 2022
at 04:41
  • msg #16

Day 3. 90 hours, 47 minutes until level collapse

In reply to Connor (msg # 15):

"I believe as long as you don't step on this flagstone" Nathan will point to the raised flagstone "Let me check the floor as I move past it, so that will if I screwed up I will be the only one to pay the price."

He will check the floor as he move around the now obvious trap make sure that there are no other trap triggers blocking their way
John Miranescu
Wanderer, 12 posts
AC-19, HP-26/26
F+7, R+10, W+6, Per+8
Thu 27 Jan 2022
at 19:12
  • msg #17

Day 3. 90 hours, 47 minutes until level collapse

Watching Connor and Nathan talk about the trap, John readies his gun, and is scanning the room.  Not sure if this trap will trigger an area of effect spell, or drop boulders on them, or release a door and skeletons come out to attack. His readies himself for a possible fight.
Malcom
Wanderer, 6 posts
AC: 19(21) HP: 30/30
F+7/ R+7/ W+6/ Per +4
Thu 27 Jan 2022
at 21:19
  • msg #18

Day 3. 90 hours, 47 minutes until level collapse

"I have no problem guarding the flank but right now, I'm not so sure a rear guard is really needed." He rumbles with his massive new lungs and a gesture to the blocked wall behind them. "I don't mind putting myself between the trap finder and the rest of the group. If that's what others would like currently."
System AI
NPC, 20 posts
Boon granted!
Its not what you think...
Fri 28 Jan 2022
at 00:01
  • msg #19

Day 3. 88 hours, 20 minutes until level collapse

Avoiding the trigger discovered by Nathan seems to do the trick. However, the corridor was slow going given the care your group has to check every 10 feet or so for a deadly surprise. It was then Nathan's HUD sends him a message.

"Trap Finder!

You can discover traps without even looking! Sometimes.

Now stop being a big chicken and head out already! We have traps to...ah...discover! Yeah, that's it..."


It's hard to trust the AI, but sure enough, Nathan finds he can notice traps without looking for them like he did in the army. Of course, the 'sometimes' does sounds really bad. In any case, he finds several pit dart traps on the walls, and has the party duck under them to keep going.

Time passes, and the group finally arrives at something other than a large corridor. It's a huge, round room, more than capable of holding the entire group and then some. You seem to be coming from a south corridor, you think, and there is a north corridor, and one to the east and west. There are runic symbols around each archway leading to the corridors, but the mist here seems extra thick.

Its then you hear the strange clicking and hissing noises. From above, you realize that you cannot see the ceiling. It just goes up into darkness, and that is where the hissing seems to be coming from the most. The mist seems to be even blocking line of sight for those of you able to see beyond Conner's light spell.  It's then you hear very familiar high pitch voices coming from the other corridors, and getting louder. You start to realize those voices sound familiar...

OOC-Roll Perception for your initiatives! Combat rules will be explained further once I get the attack order done.
Dee
Wanderer, 8 posts
AC-17(18), HP-24/24
F+4, R+4, W+10, Per+8
Fri 28 Jan 2022
at 01:03
  • msg #20

Day 3. 88 hours, 20 minutes until level collapse

"Holy crap! It sounds like those rejects from a miniature Blue Man Group and their spider pets! Be ready!" Dee yells as she readies her bo staff.

OOC: Perception roll 15.
This message was last edited by the player at 01:03, Fri 28 Jan 2022.
Tsuki
Wanderer, 15 posts
AC: 17, HP: 28/28
F:+6 R:+5 W:+7 Per:+5
Fri 28 Jan 2022
at 03:32
  • msg #21

Day 3. 88 hours, 20 minutes until level collapse

"Spiders on the ceiling, I can see them." She said calmly as she looked up.


22:30, Today: Tsuki rolled 14 using 1d20+5 with rolls of 9.  Perception.
Hershel
Wanderer, 7 posts
AC-18, HP-36/36
F+8, R+7, W+7
Fri 28 Jan 2022
at 04:23
  • msg #22

Day 3. 88 hours, 20 minutes until level collapse

"Louise. Ring the dinner bell. And save the eyes for me."

Hershel states with a malicious tone, as his mouth peels back to reveal his gleaming teeth.

Today: Hershel rolled 24 using 1d20+9 with rolls of 15.  Perception.
Nathan
Wanderer, 11 posts
AC-17, HP-26/26
F+5, R+8, W+8, Per+8
Fri 28 Jan 2022
at 04:36
  • msg #23

Day 3. 88 hours, 20 minutes until level collapse

"Figures" mumbles Nathan "I bet there are more surprises on the floor hidden in the fog. I would suggest we do not enter the room, hold them off in the doorway." He will look to Hershel and grin with a much smaller grin. "Let dinner come to you."

He glance at his HDD then study the floor for more surprised "Anyone else have caltrops? Want to see if putting some of them in the fog in front of us will slow their charge a bit?"
This message was last edited by the player at 04:40, Fri 28 Jan 2022.
John Miranescu
Wanderer, 13 posts
AC-19, HP-26/26
F+7, R+10, W+6, Per+8
Fri 28 Jan 2022
at 05:19
  • msg #24

Day 3. 88 hours, 20 minutes until level collapse

“Oh crap is right”.  John readies his weapon standing next to his companions.

He points his gun at the ready.

“No I don’t have any caltrops.  Might have to get some of those next time we stock up.”

—-
OOC

21:19, Today: John Miranescu rolled 24 using 1d20+10 with rolls of 14.  Initiative.


This message was last edited by the GM at 13:02, Fri 28 Jan 2022.
Connor
Wanderer, 29 posts
AC-17(18), HP-22/22
F+5, R+9, W+7, Per+5
Fri 28 Jan 2022
at 05:33
  • msg #25

Day 3. 88 hours, 20 minutes until level collapse

Connor was distracted by the mystical symbols and sigils, as he was preparing to try and identify them before the dangerous hissing noises began...

"Ugh! Just when it was getting interesting, those spider bastards had to show up!" he grumbled as he got ready.

23:31, Today: Connor rolled 6 using 1d20+5 with rolls of 1.  Perception.
Malcom
Wanderer, 7 posts
AC: 19(21) HP: 30/30
F+7/ R+7/ W+6/ Per +4
Fri 28 Jan 2022
at 15:46
  • msg #26

Day 3. 88 hours, 20 minutes until level collapse

His head tilts to the side as he listens to the incoming creatures. "Honestly? I expected this earlier."

OOC: 11:41, Today: Malcom rolled 18 using 1d20+4 with rolls of 14.  Perception.
System AI
NPC, 21 posts
Boon granted!
Its not what you think...
Fri 28 Jan 2022
at 16:48
  • msg #27

Day 3. 88 hours, 20 minutes until level collapse

Sure enough, Dee and Tsuki called it correctly. Crawling down the walls from the massive overhead shaft has to be at least 10 eight legged shapes, barley visible in the mist. Trying to hit them from where you are will require ranged weapons of some kind.

At the same time, the high pitched squeaking voices coming from the shadows of every tunnel other than yours seem to speak to the truth of those small, armed blue creatures. They seem to be staying down and remaining further into the tunnels. However, all of you know from hard earned first hand experience that they prefer to use ranged weapons. Often poisoned with the venom of their spider pets.

Oddly enough, none of you, even Tsuki, can get a good enough look at any of them to see the AI's HUD description of the creatures. You all remember what they look like however...

https://2e.aonprd.com/Images/M.../Gremlin_Mitflit.png

https://2e.aonprd.com/Images/Monsters/LengSpider.png

OOC:
For initiative, because this is a PBP system, we combine each side's initiative and compare it to the others.

You guys got a total of a 19.6666, which we round up to a 20.

The creatures got a total of a 14.

As we are not using maps, we will be expressing speed and distance by dividing the number by 5.

The small blue creatures are 8 spaces away, and have the benefits of hidden and concealed. However, Tsuki bypasses this concealment for her targeting purposes.

The Spiders are 5 spaces away, but up a wall. Unless you have a movement method or ranged attack, you cannot melee them. They have concealment, but not against Tsuki.

You all have 3 actions. More than one attack type action-like grapple, shove, etc. inflicts the multi-attack penalty.

Some spells and actions take up more than one action. Area effect spells will be judged on how many targets it can attack. Figure it can get 2 creatures every 10 feet of area effected, which may vary depending on situation.

Because some of your targets cannot be reached, you can do a ready or delay action in order to hit them when they move into range.

https://2e.aonprd.com/Actions.aspx?ID=77

https://2e.aonprd.com/Actions.aspx?ID=82

When you get into melee, because we are not using maps, it is assumed any creature with an intelligence of 3 or higher will attempt to flank(Aka-make its target flat-footed) its target when attacking with an ally. Any creature with the (E) marker is considered engaged with its foe. Two creatures on one equals auto flanking. This flanking is modified if the target has allies within one space of the other. I.E. Two creatures on one get auto flanking. Flanking is canceled if that target has an ally move within one space of it. Total numbers of foes will be compared in one melee , and if the difference is more to one side or the other, there may be some targets flanked but not all depending on the numbers.

Creatures that are engaged(E) may be vulnerable to attacks of opportunity if they move or do certain actions while in melee with another creature. Not all creatures can make attacks of opportunity. To avoid an attack of opportunity, spend one action doing the 'step' action, which will normally move you 1 space(5 foot).

People with shields(Jake), the shield spell(several casters), a special staff(Dee), or the reinforced steel glider cape over their wings(Malcom), must use an action to 'raise a shield' to get its AC bonus and possibly a shield block reaction. Malcom can raise a shield as a reaction, but then cannot shield block because everybody only gets 1 reaction a turn. Malcom can also use his one reaction to try and defend someone else getting attacked with his special champion ability.

|Character|Visible Status|Conditions|AC|SAVES|
Spider Mite 1|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite 2|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite 3|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite 4|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite 5|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite 6|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite 7|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite 8|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite 9|Uninjured|Hidden, concealed|15|F+2,R+7,W+4
Spider Mite10|Uninjured|Hidden, concealed|15|F+2,R+7,W+4

Giant Spider 1|Uninjured|Concealed|17|F+6,R+9,W+5
Giant Spider 2|Uninjured|Concealed|17|F+6,R+9,W+5
Giant Spider 3|Uninjured|Concealed|17|F+6,R+9,W+5
Giant Spider 4|Uninjured|Concealed|17|F+6,R+9,W+5
Giant Spider 5|Uninjured|Concealed|17|F+6,R+9,W+5
Giant Spider 6|Uninjured|Concealed|17|F+6,R+9,W+5
Giant Spider 7|Uninjured|Concealed|17|F+6,R+9,W+5
Giant Spider 8|Uninjured|Concealed|17|F+6,R+9,W+5

When rolling to hit, please included your damage and possible effects. Remember, any roll 10+ over the dc is a crit, and 10- then DC is a crit miss. Some spell DCs are the targets save +10, or require a save from the target.

If spell requires a save from the target, please roll it for the critter in question to speed up combat!

Current status:
quote:
Hidden:
While you're hidden from a creature, that creature knows the space you're in but can't tell precisely where you are. You typically become hidden by using Stealth to Hide. When Seeking a creature using only imprecise senses, it remains hidden, rather than observed. A creature you're hidden from is flat-footed to you, and it must succeed at a DC 11 flat check when targeting you with an attack, spell, or other effect or it fails to affect you. Area effects aren't subject to this flat check.

A creature might be able to use the Seek action to try to observe you.


To find the Spider Mites, you will need to do the seek action. Please make a roll and let me know what sense you are using to find them. You must be within range, depending on the sense you wish to use, in order to take the 1 action seek. As you do not know the DC that is needed to find the Spider Mites, also include actions in case you fail your seek roll.

quote:
Seek:
You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. You might take a penalty if you choose an area that's far away.

If you're using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area.

The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any undetected or hidden creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object). A creature you detect might remain hidden, rather than becoming observed, if you're using an imprecise sense or if an effect (such as invisibility) prevents the subject from being observed.

Critical Success-If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location.

Success-If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.

quote:
Concealed:
While you are concealed from a creature, such as in a thick fog, you are difficult for that creature to see. You can still be observed, but you're tougher to target. A creature that you're concealed from must succeed at a DC 5 flat check when targeting you with an attack, spell, or other effect. Area effects aren't subject to this flat check. If the check fails, the attack, spell, or effect doesn't affect you.


Note-concealment will not function in melee due to mist not working at ranges of 5 feet or so.




This message was last edited by the player at 10:05, Mon 31 Jan 2022.
Hershel
Wanderer, 8 posts
AC-18, HP-36/36
F+8, R+7, W+7
Sat 29 Jan 2022
at 22:38
  • msg #28

Day 3. 88 hours, 20 minutes until level collapse

"Get 'em." Hershel commands as he sits idle, waiting to attack anything that gets within range...

Command Animal- point out the enemy for me.
Delayed actions: Attack: 12, 19 to hit. 15 DMG if it hits.

This message was last edited by the GM at 22:58, Sat 29 Jan 2022.
Dee
Wanderer, 9 posts
AC-17(18), HP-24/24
F+4, R+4, W+10, Per+8
Sun 30 Jan 2022
at 09:42
  • msg #29

Day 3. 88 hours, 20 minutes until level collapse

<OOC> Edit due to still learning Pathfinder.

Dee turns her back to the rest of the party and looks for the closest spider. Pointing her staff and with a mumbled prayer a lance of white light shoots out at said spider.

"Come on you tiny terrors and 8 legged freaks!"

OOC-Attacking Spider 8
Dee rolled 17 using 1d20 with rolls of 17.  Spider Concealment.
Dee rolled 28 using 1d20+9 with rolls of 19.  Attack Roll.
Dee rolled 7 using 2d4+4 with rolls of 2 and 1.  Divine Lance Damage.

This message was last edited by the GM at 16:59, Fri 04 Feb 2022.
Nathan
Wanderer, 12 posts
AC-17, HP-26/26
F+5, R+8, W+8, Per+8
Mon 31 Jan 2022
at 05:30
  • msg #30

Day 3. 88 hours, 20 minutes until level collapse

Nathan will raise his musket and look through the scope in search of the enemy. If he can find a target he will attempt a shot before they close in.


Action 1-02:15, Today: Nathan rolled 19 using 1d20+10 devise a strategy.

Action 2-fire the musket, which would be doing damage to spider 1.

11:28, Today: Dr Feck, on behalf of Nathan, rolled 20 using 1d20 with rolls of 20.  Concealment.

Damage from Musket, magic item, and precise strike bonus.

11:30, Today: Dr Feck, on behalf of Nathan, rolled 12 using 3d6+4 with rolls of 1,4,3.  Damage from devise a strategy, magic item, precision bonus

action 3-seek hidden spider mite 1, 02:00, Today: Nathan rolled 10 using 1d20+8 with rolls of 2.


This message was last edited by the GM at 16:30, Fri 04 Feb 2022.
Connor
Wanderer, 33 posts
AC-17(18), HP-22/22
F+5, R+9, W+7, Per+5
Mon 31 Jan 2022
at 05:53
  • msg #31

Day 3. 88 hours, 20 minutes until level collapse

Connor decided to try and put his money where his mouth was. He declared that those who allied with him would enjoy his boons and facilitation, and so shall it be!

Making a strange, quick three motion movement with his hands, Connor gathered power to himself from within and from without. The air around him in a 5 foot radius began to sparkle brightly for a moment before receding into but a faint, gentle shimmer. Any of his party members who touched or were within this aura could somehow intuitively tell that this was a special sort of protective magic. Those who had magical knowledge skills knew this was no normal spell either. As "normal" as any spell was, mind you.

The monsters would find that striking anyone inside of the aura, which emanated from connor, was surely more difficult than it was before while his party enjoyed normal movement and functionality within it!

The faint, gentle field of protection starts small but with a clap of Connor;s hands, the field suddenly spreads and suddenly is roughly 15 feet in radius, which probably covers most if not all of the party.

OOC: So Connor is in the middle of the party so doesn't have to move really this round.

He spends 1 action to cast his focus spell, Protective Ward!  He and any allies in the area gain a +1 status bonus to AC. So everyone be aware you have a boost to AC! It starts as a 5 foot emanation from Connor.

He uses his second action to do sustain. While he doesn't need to this round, he wants to and nothing stops him from doing a sustain on his spell this round. This increases the radius to 10 feet.

...which then leads to his third action, widen spell! Since it is a 10 foot emanation he can add another 5 feet to it. So the aura now starts as a 15 foot radius aura. Which probably affects most if not all of the party!

Tsuki
Wanderer, 17 posts
AC: 17, HP: 28/28
F:+6 R:+5 W:+7 Per:+5
Mon 31 Jan 2022
at 20:31
  • msg #32

Day 3. 88 hours, 20 minutes until level collapse

Tsuki looked at Keyla, as if to tell her to stay, but said nothing. The fox at her side knew what to do.

Tsuki though, nodded once in confidence, and with three whips of her tail showed everyone just what she was capable of as three wisps of blue fire streak from her tail towards one of the spiders!

[OOC: Action 1: Foxfire Fire type on Spider 2.
Action 2: Foxfire Fire type on Spider 2.
Action 3: Foxfire Fire type on Spider 2.

15:25, Today: Tsuki rolled 25,9 using 1d20+6,2d4+4 with rolls of 19,4,1.  Foxfire (Fire) 1.
Hit AC: 25
Damage: 9 Fire

15:25, Today: Tsuki rolled 4,11 using 1d20+1,2d4+4 with rolls of 3,4,3.  Foxfire (Fire) 2.
Hit AC: 4
Damage: 11 Fire

15:26, Today: Tsuki rolled 2,6 using 1d20-4,2d4+4 with rolls of 6,1,1.  Foxfire (Fire) 3.
Hit AC: 2
Damage: 6 Fire

Well, bugger on the last two.]

This message was last edited by the GM at 16:26, Fri 04 Feb 2022.
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