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04:02, 5th May 2024 (GMT+0)

Day 3. 90 hours, 47 minutes until level collapse.

Posted by System AIFor group 0
Malcom
Wanderer, 12 posts
AC: 19(21) HP: 30/30
F+7/ R+7/ W+6/ Per +4
Thu 3 Feb 2022
at 21:17
  • msg #33

Day 3. 88 hours, 20 minutes until level collapse

"Let's see how this works. Do I just think of pressing 'X'?" He flexes his wings out, crouches and vertically jumps to the edge of the sparkling aura. Then his steel wings flash out and let him seemingly hang in the air fifteen feet above everyone. His wings also shield most of those behind/beneath him.

OOC: Action 1: Everstand Stance
Action 2: Jump vertically and use the wings to drift. (Do I fall 5ft this round or not until next round?)
Action 3: If he can see the spiders now, he will take a shot at them. If not, he will stay as a living shield.

11:27, Today: Dr Feck, on behalf of Malcom, rolled 13 using 1d20+8 with rolls of 5.  Thrown steel feather.


This message was last edited by the GM at 16:27, Fri 04 Feb 2022.
System AI
NPC, 22 posts
Boon granted!
Its not what you think...
Fri 4 Feb 2022
at 17:52
  • msg #34

Day 3. 88 hours, 20 minutes until level collapse

Sure enough, various ranged attacks go off before the giant spiders and their mite masters can act. Nathan and Tsuki wound their targets, and Dee utterly vaporizes her spider.


The spiders proceeds to shoot webs at most of the party. Tsuki, protected by Malcom's spell avoids any touch of the sticky substance. Dee and Nathan are not so lucky. Two of the spiders remain on the walls 25' up, shooting webs at the flying Malcom, but to no avail.

Then the spiders descend, climbing effortless down a line of webbing, and proceeding to leap into combat with most of the group. Hershel is bitten, but the rest of the party avoids the clearly dripping fangs. Hershel manages to clamp down on one of his attackers, crushing the eight legged thing in his jaws.


It was then the Spider Mites moved out of hiding. Now visible, although somewhat concealed by the mist, each of the small creatures hurl darts with clearly tainted tips. Almost the entire group feels the sting of these weapons, but Dee shrugs it off with no effect, and Tsuki was once again saved by Conner's spell. Even Louise and Keyla get hit by the flying darts, and Hershel and Malcom get more than their fair share of the weapons. As soon as that happens, each Mite draws another dart from the bandoleers around their chests.

Because the Giant spiders are close enough to Melee, the HUD description is now visible.

"Giant Spider!

Normally the stuff of horror movies, these creatures have been controlled by the spider mites! While normally not so organized or trained to attack, the little blue bastards can actually talk to these things, and have told them how to roll over, fetch, and drain the vital liquids out of their prey! Not to mention milking the fangs for the venom to coat the tips of their weapons. Have fun with that..."


OOC:
Current Statuses in effect:

(E)=You are in melee with this creature. You might get flanked, and if you try to move away wothout taking a step from target or use an interact action, you may get an attack of opportunity on you.

Concealed=Every hit needs an additional flat check DC 5 of d20+0. On a roll of 1-4, hit is actually a miss.

Webbed=You cannot move. In order to move, you must make an escape action, using athletics or acrobatics of DC 17. This counts as a attack for multi-attack minus. You may still attack normally in melee, or anyone with a ranged attack.

Poisoned=You must make a fort save at the end of your turn. If you fail, you will take 1d6 poison damage and be flat-footed and the poison will get worse next round.

Hershel, having gotten poisoned from a spider directly, will take 1d10 and be flat-footed if he fails his save.

Note: Those with the medicine skill and a healer's kit, or Dee's magic staff, can attempt a medicine roll as an action to stop the poison progression.

Locations:

Party all within 3(15') of Conner.

2 spiders 5(25') up the wall and concealed.

4 spiders in melee with party and no longer concealed.

10 Spider Mites 4(20') away from party, and no longer hidden but still concealed.

Character|Visible Status|Conditions|AC|SAVES|
Conner|22/22|(E)w/GS 7|17(18)|F+5,R+9,W+7

Dee|24/24|Webbed,(E)w/GS 6|17(18)|F+4,R+4,W+10

Hershel|36/32|Poisoned,(E)w/GS 4|18|F+8,R+7,W+7

Malcom|30/29|Posioned|19(21)|F+7,R+7,W+6

Nathan|26/25|Webbed, Poisoned,(E)w/GS 1|17|F+5,R+8,W+8

Tsuki|28/28|None|17|F+6,R+5,W+7

Kelya|18/15|None|17|F+5,R+7,W+6

Louise|18/15|None|17|F+5,R+7,W+6

|Character|Visible Status|Conditions|AC|SAVES|
Spider Mite 1|Uninjured|concealed, Enfeebled 2|15|F+2,R+7,W+4
Spider Mite 2|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 3|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 4|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 5|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 6|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 7|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 8|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 9|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite10|Uninjured|concealed|15|F+2,R+7,W+4

Giant Spider 1|Criticaly Hurt|(E)Melee w/Nathan|17|F+6,R+9,W+5
Giant Spider 2|Badly hurt|Concealed, Still on wall|17|F+6,R+9,W+5
Giant Spider 3|Squished|Dead|17|F+6,R+9,W+5
Giant Spider 4|Uninjured|(E)Melee w/Hershel|17|F+6,R+9,W+5
Giant Spider 5|Uninjured|Concealed, still on wall|17|F+6,R+9,W+5
Giant Spider 6|Uninjured|(E)Melee w/Dee|17|F+6,R+9,W+5
Giant Spider 7|Uninjured|(E)Melee w/Conner|17|F+6,R+9,W+5
Giant Spider 8|Squished|Dead|17|F+6,R+9,W+5

Connor gets a extra hero point for protecting his party.

Malcom gets a hero point for saving Connor from the poison.

You all may spend a hero point to re roll your poison saves. Expect for Connor, you all only have 1.

Your actions next!

This message was last edited by the player at 15:12, Tue 08 Feb 2022.
Nathan
Wanderer, 13 posts
AC-17, HP-26/25
F+5, R+8, W+8, Per+8
Sun 6 Feb 2022
at 06:50
  • msg #35

Day 3. 88 hours, 20 minutes until level collapse

"Son a bitch" grumbles Nathan as get struck by one of mite's darts. He feels a chill as the poison contests his right to continue breathing. With his opponent already injured he elects to strike close to the first wound with the butt of his musket. After he strike he attempts to move only have webbing impede his movement.


Action 1: plot strategy
Action 2: Attack: 11+10=21  18 point of damage if hit
Action 3: attempt to break out of web (Ugh fail)
fail save. I guess I will need to use hero point if Nathan fails save again next round

Edit: made mistake on damage roll and escape roll. Still trying to get a hang on the system


22:33, Today: Nathan rolled 3 using 1d20+1 with rolls of 2. break out of web.
22:17, Today: Nathan rolled 18 using 2d6+4 with rolls of 4,4. plus 6 (1d6+4)
20:43, Today: Nathan rolled 21 using 1d20+10 with rolls of 11. Plot Strategy vs opponent.
20:39, Today: Nathan rolled 9 using 1d20+5 with rolls of 4. Poison save.

This message was last edited by the GM at 15:59, Wed 09 Feb 2022.
Malcom
Wanderer, 13 posts
AC: 19(21) HP: 30/29
F+7/ R+7/ W+6/ Per +4
Sun 6 Feb 2022
at 17:33
  • msg #36

Day 3. 88 hours, 20 minutes until level collapse

In reply to System AI (msg # 34):

Malcolm glares at one of the Spider Mites who throws a dart at Conner, causing a field of energy to cover the mage. The dart bounces off harmlessly, and Conner is saved from damage and posion. Furthermore, the Spider Mite who threw the dart seems to suffer a backlash, a dart of energy comes from Malcolm and hits the creature, seeming to weaken it.

OOC-Malcolm use his champion reaction to give Conner resist all 2, stopping the dart that hit him. Furthermore, Spider Mite 1 now has the status Enfeebled 2.
Dee
Wanderer, 10 posts
AC-17(18), HP-24/24
F+4, R+4, W+10, Per+8
Tue 8 Feb 2022
at 09:57
  • msg #37

Day 3. 88 hours, 20 minutes until level collapse

Suddenly hit by a web, Dee's first thought is to escape. However, her anger at something daring to try to hold her flares up. "Release me you skittering beast!" she exclaims as she points her staff at the offending spider and launches another divine lance; and, then, attempts, and fails, to break out of the web holding her.

OOC
Action 1 & 2
    04:38, Today: Dee rolled 8 using 2d4+4 with rolls of 1,3.  Divine Lance Damage.
    04:37, Today: Dee rolled 17 using 1d20+9 with rolls of 8.  Attack Roll.
Action 3
    02:57, Today: Dee rolled 8 using 1d20+0 with rolls of 8.  Break Out of Web.

This message was last edited by the GM at 16:02, Wed 09 Feb 2022.
John Miranescu
Wanderer, 14 posts
AC19,FL17, HP 26 / 26
F+7, R+10, W+6, Per+8
Tue 8 Feb 2022
at 19:29
  • msg #38

Day 3. 88 hours, 20 minutes until level collapse

Being in this strange new world and walking out of the room left John in a bit of a daze. Suddenly a dart whizzes by his face waking him from his stuport.

"I'm sorry for blanking there. Let's get these things."

John brings up his hand cannon with the bayonet attached.  It's a mean looking thing.  He aims at a spider on the wall.

"Let's see if I can't bank this shot and get a few more injured."

He aims at a spider on the wall and fires.  His shot is close, but the mist made his aim off.  The bullet then ricochets off the wall and in to another spider.  The spider's blood spurts out the otherside as the bullet exits the monster.  It hits another stone on the wall and launches into a spider mite and injures it.  Blood starts dripping from the wound as the bullet exits the small body only to fall to the ground.  The ricochet energy expended.

He nods to himself in satisfaction.



OOC:
2 Actions for Ricochet to attack up to three targets at highest attack bonus.

Spider 2 - miss due to concealment
Spider 5 - hit.  Piercing Damage 11
Mite 10 - hit.  Piercing damage 9


10:58, Today: John Miranescu rolled 4 using 1d20 with rolls of 4.  Concealment Spider 2.
10:58, Today: John Miranescu rolled 18 using 1d20+10 with rolls of 8.  Attack Spider 2.

10:59, Today: John Miranescu rolled 5 using 1d20 with rolls of 5.  Concealment Spider 5.
10:59, Today: John Miranescu rolled 24 using 1d20+10 with rolls of 14.  Attack Spider 5.
11:20, Today: John Miranescu rolled 11 using 2d6+4 with rolls of 2,5.  Damage to spider 5.

11:00, Today: John Miranescu rolled 5 using 1d20 with rolls of 5.  Concealment Mite 10.
11:00, Today: John Miranescu rolled 25 using 1d20+10 with rolls of 15.  Attack Mite 10.
11:20, Today: John Miranescu rolled 9 using 2d6+4 with rolls of 3,2.  Damage to Spider Mite 10.





Connor
Wanderer, 35 posts
AC-17(18), HP-22/21
F+5, R+9, W+7, Per+5
Wed 9 Feb 2022
at 05:04
  • msg #39

Day 3. 88 hours, 20 minutes until level collapse

OOC: Thanks Malcom!

Between Connor's aura and Malcom's quick intervention, Connor was able to avoid being hit by a poisonous dart! He looked at Malcom gratefully before turning back to face the enemies. It seemed his protective aura was actually helping the party quite a bit, and he decided to continue maintaining that effect for a long as he could. So with a moment's concentration he willed the flow of mana sustaining the field to remain in force. This caused the gentle shimmering bubble of protection to grow a bit more!

He decided to try something else. It seemed his party was definitely benefitting from his supportive magic, and he had further tricks to call upon. But not yet. He needed to set the field up more, so that if his allies ventured outward foot by boot to take the enemy down they could enjoy his protective buff for as long as possible. And he had to make himself a much less appealing target to the enemies so Malcom and others could push outward and not worry about him as much.

And so with that, Connor uttered an arcane syllable of power. To those with the relevant languages, or any level of arcana training, they'd recognize the syllable as a sort of strange mix between elvish, draconic, and common that essentially meant "Shield!" without actually being a true word. But this worked, as suddenly a small field of force appeared in the air in front of Connor.

He then sent a thought-message to Cabochon.

Try and ready some of those concoctions I just made. Take 1 of each type. You may need to hand them out to people soon. he thought-spoke via HUD to his familiar. The swirling gemstones suddenly began to slow their orbit as two small alchemical substances suddenly appeared within the orbit's energy rings. They floated in the orbit around Connor as if they were parts of the little gems that made up Cabochon! In particular...it was one of his healing elixirs and 1 of his mutagens.

Action 1: Sustain Protective Ward. It gains +5 feet of Radius so is now 20' radius. Everyone continues to get a +1 untyped bonus to AC.

Action 2: Cast Shield On self. Gains +1. AC this round. Connor's AC = 17 + 1 ward + 1 shield = 19 this round. If an attack somehow hits him he will shield block as a reaction.

Action 3: Command Familiar

---Action 1: Take a Quicksilver Mutagen from Connor's Hammerspace Storage
---Action 2: Take a Healing Elixier from Connor's Hammerspace Storage

EDIT: Connor has 20 AC not 19 as he also has mage armor active.


This message was last edited by the player at 06:41, Mon 14 Feb 2022.
Tsuki
Wanderer, 18 posts
AC: 17, HP: 28/28
F:+6 R:+5 W:+7 Per:+5
Thu 10 Feb 2022
at 05:00
  • msg #40

Day 3. 88 hours, 20 minutes until level collapse

Tsuki will move ahead of the party just enough to ensure she can get as many mites as possible in her cone, without harming the party and still staying within Malcolm's spell.

Then, suddenly, she grows not one, but several extra tails until she has nine instead of her usual three! Then with a crack of her nine tails she unleashes a cone of fire in front of her catching everything to her front in it! "You are all in our way. It is time for you to to be removed from our path by divine fire."

[OOC: Action 1: Move as described above.
Action 2 and 3: Use 9 tail foxfire cone effect from amulet.

23:57, Today: Tsuki rolled 7 using 2d4+4 with rolls of 1,2.  Foxfire 15' Cone (Fire).
Damage: 7 Fire 15' Cone
Save  : DC 18 Reflex]

Keyla
NPC minion, 4 posts
AC-17, HP-18/18
F+5. R+7, W+6, Per+6
Thu 10 Feb 2022
at 05:10
  • msg #41

Day 3. 88 hours, 20 minutes until level collapse

Moves next to Tsuki growling in a protective stance.

[OOC: Sadly Keyla only gets 1 action since Tsuki used all three of hers. :( So Keyla's is to stay by Tsuki and be ready to threaten anything that closes for melee.]
Hershel
Wanderer, 10 posts
AC-18, HP-36/32
F+8, R+7, W+7
Sat 12 Feb 2022
at 02:29
  • msg #42

Day 3. 88 hours, 20 minutes until level collapse

Ripping at the creature in his teeth, Hershel tears it's head off and tosses the body aside. Entirely unphased by the poison, he looks over at the aggressors with belligerent hunger in his eyes. Swallowing the crushed mass of spider in his mouth, Hershell roars as the gore and discolored blood of the spider ran down his exposed chest. He points at the spiders and calls out to Louise. "FETCH ME THEIR EYES!" He bellows as he launches himself further into the fray to continue his rampage against the spiders, slashing at their eyes and maws with his raking claws!

Resist poison roll: 28 Natural 20

Action 1: Begin Hunt: Spiders

Action 2: Claw a spider (rolled 26, 8 Damage)

Action 3: Claw another spider (rolled 15, 8 damage)

This message was last edited by the GM at 03:13, Sat 12 Feb 2022.
Malcom
Wanderer, 15 posts
AC: 19(21) HP: 30/29
F+7/ R+7/ W+6/ Per +4
Mon 14 Feb 2022
at 15:49
  • msg #43

Day 3. 88 hours, 20 minutes until level collapse

Malcom, still gliding above, throws another steel wing cloak father at one of the wall spiders. He impales the creature, wounding it. Then he maintains his gliding while insuring his metal coated wings shield him from further darts.

OOC:

1-Throws steel feather at Wall Spider.

2-Moves to maintain glide, drops 5' to now

3-Raises a shield via cloak.

10:44, Today: Dr Feck, on behalf of Malcom, rolled 12 using 2d6+4 with rolls of 4,4.  Damage.

10:44, Today: Dr Feck, on behalf of Malcom, rolled 20 using 1d20 with rolls of 20.

10:44, Today: Dr Feck, on behalf of Malcom, rolled 21 using 1d20+8 with rolls of 13.  Steel feather throw at Wall Spider.

10:48, Today: Dr Feck, on behalf of Malcom, rolled 26 using 1d20+7 with rolls of 19.  Poison save.

System AI
NPC, 23 posts
Boon granted!
Its not what you think...
Mon 14 Feb 2022
at 16:44
  • msg #44

Day 3. 88 hours, 20 minutes until level collapse

Nathan bashes the thorax of the spider assailing him, causing it a massive dent into the creature which spews some sort of Orange liquid. It trembles and falls. However the poison does effect him, and it burns in his veins and causing him to slow a bit. Everyone hears his AI statement on his HUD: "New Boon! Don't drink that! You are poisoned and will keep taking damage until it runs its course or you are dead! Reward...well, maybe if you live."

OOC: 10:57, Today: System AI rolled 5 using 1d6 with rolls of 5.  Poison damage on Nathan. Nathan must save again next round or go to stage 2.

Dee points her staff at the spider trying to bite her, actually shoving the end of the weapon into that fanged maw. The entire creature lights up, almost melted from the energy emitted from the weapon. However, Dee is still trapped by the webbing.

(OOC-Dee must keep trying to escape from the web trap next round, DC 17)

John M manages to break free from his combat flashback, and fires his gun. The bounced bullet misses its first target, but wounds one wall clinging spider and kills a spider mite, surprising the creature by ending it journey in the thing's skull.

Conner focuses on the field shielding the entire team, and makes an energy bubble around himself as well. Even as his stone familiar responds to his command, and produces both Mutagen and Elixir, both hovering around its orbiting center.

Tsuki moves on the nearest group of targets, and must close ranks with one in order to effect the maximum number of targets. Those being 3 spider mites readying another round of darts. She unleashes his 9 tail attack, burning the group of them! One Mite is fast enough to dive away from the worst of it, but the other two are not. In fact, she notices due to the slik-like armor they wear, they catch fire! One of them quickly is forced to pat the flames out, but the other failing to extinguish the fire runs around wildly until it burns to death! She hears the AI chime in. "New Boon! Burn em all and let the gods sort them out! You gain a bronze burners loot box!"

Hershel, thanks to Louise providing flanking on the spider foolish enough to attack him, grabs either side of the arachnid and tears it in half! In addition, everyone can hear the AI's statement on the gator man's HUD. "New Boon! I drink worse than that for morning coffee! You are immune to spider venom for the rest of this floor!"

Malcom keeps flying, now only 10' feet off the ground and impales the last wall clinging spider with one of his thrown steel feathers, causing it to fall and go splat!

The Spider on Connor pushes past all his mystic defenses, and bites twice into the mage's chest. Malcom once again uses his power to shield allies from afar, and prevents the worst of it, and Connor saves his own skin by using his mystic field, but it shatters against the spider's bite! The damage is still gets through. However, Conner is not poisoned! The AI chimes into his HUD at once. "New Boon! Smacked upside the head! You have been critically hit, and managed to live! You get a Sliver loot box!

New Boon! It squirted out the hole it punched into you! You have been bitten twice by a venomous creature and not gotten poisoned! You get a bronze antidote loot box!"


Most of the Mites feel at this point, save all but four of them. Three throw darts, draw more and throw again. However, Malcom's steel wings, Hershel's scaly hide, John M's lucky duck, and topping it all off with Connor's wards avoids them all. Tsuki is engaged with one of the Mites, and he draws a blade and proceeds to stab her twice!

OOC:
Current Statuses in effect:

(E)=You are in melee with this creature. You might get flanked, and if you try to move away from target or use an interact action, you may get an attack of opportunity on you.

Concealed=Every hit needs an additional flat check DC 5 of d20+0. On a roll of 1-4, hit is actually a miss.

Webbed=You cannot move. You must make an escape action, using athletics or acrobatics of DC 17. This counts as a attack for multi-attack minus. You may still attack normally.

Poisoned=You must make a fort save at the end of your turn. If you fail, you will take 1d6 poison damage and be flat-footed and the poison will get worse next round.

Note: Those with the medicine skill and a healer's kit, or Dee's magic staff, can attempt a medicine roll as an action to stop the poison progression.

Locations:

Party all within 3(15') of Conner.

1 Spider engaged in melee with Conner

1 Spider Mite Engaged in Melee with Tsuki(Both are 4/20' away from party)

3 Spider mites 4(20') spaces away

All other spider mites dead or fleeing down the corridor.

Conner is hurt!

Nathan is badly poisoned!

Connor and Malcom have used thier reactions to shield connor.

Character|Visible Status|Conditions|AC|SAVES|
Conner|22/14|(E) w/GS 7|18(19)|F+5,R+9,W+7

Dee|24/24|Webbed|17(18)|F+4,R+4,W+10

Hershel|36/32|None|18|F+8,R+7,W+7

Malcom|30/29|None|19(21)|F+7,R+7,W+6

Nathan|26/20|Webbed, Poisoned stage 1, flat-footed|17|F+5,R+8,W+8

Tsuki|28/22|(E)With Spider Mite 2|17|F+6,R+5,W+7

Kelya|18/15|None|17|F+5,R+7,W+6

Louise|18/15|None|17|F+5,R+7,W+6

|Character|Visible Status|Conditions|AC|SAVES|
Spider Mite 1|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 2|Injuried|scorched, concealment, (E)With Tsuki|15|F+2,R+7,W+4
Spider Mite 3|Badly injured|scorched, concealment, Panicked!|15|F+2,R+7,W+4
Spider Mite 4|Dead|burned|15|F+2,R+7,W+4
Spider Mite 5|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 6|Uninjured|concealed|15|F+2,R+7,W+4
Spider Mite 7|Uninjured|concealed, Panicked!|15|F+2,R+7,W+4
Spider Mite 8|Uninjured|concealed, Panicked!|15|F+2,R+7,W+4
Spider Mite 9|Uninjured|concealed, Panicked!|15|F+2,R+7,W+4
Spider Mite10|Dead|Hole in head|15|F+2,R+7,W+4

Giant Spider 1|Squished|Dead|17|F+6,R+9,W+5
Giant Spider 2|Squished|Dead|17|F+6,R+9,W+5
Giant Spider 3|Squished|Dead|17|F+6,R+9,W+5
Giant Spider 4|Squished|Dead|17|F+6,R+9,W+5
Giant Spider 5|Squished|Dead|17|F+6,R+9,W+5
Giant Spider 6|Squished|Dead|17|F+6,R+9,W+5
Giant Spider 7|Uninjured|(E)Melee w/Conner, Enfeebled 2|17|F+6,R+9,W+5
Giant Spider 8|Squished|Dead|17|F+6,R+9,W+5

You are free to post your next round of actions!

This message was last edited by the player at 21:08, Mon 14 Feb 2022.
Connor
Wanderer, 37 posts
AC-18(19), HP-22/14
F+5, R+9, W+7, Per+5
Tue 15 Feb 2022
at 08:13
  • msg #45

Day 3. 88 hours, 20 minutes until level collapse

Connor yet again looked gratefully at Malcom, who was quickly becoming his knight in shining armor. He was also realizing how much protective synergy they both had after how their effects and magics combined to deflect an entire wave of venomous darts, and turn what should probably have killed or maimed Connor into "merely" a noticeable injury. Hell...even that damned AI noticed this and gave him a freaking boon for it! but the shields and cloak and abjuration aura all were helping the party weather this onslaught of foes while the attackers were taking them down.

He grimaced when he realized his shield spell would be unavailable to him for a while, but it did its job and kept him alive.

"Guys...get this spider away from me!" he exclaimed as he focused his mana, unwilling to falter in his composure and lose the protective magic that was helping ward the party. As a result, the gently shimmering field expanded again, emanating yet another 5 feet from Connor's epicenter.

"No...better yet, stab the son of a bitch! Or feed it to Hershel. Or both!" he said.

He then looked the spider in the eye with fierce determination, which he then channeled into his magic for a moment before clapping his hands together once and unleashing an invisible but quite salient burst of power that caused their hairs on their arms to stand on end accompanied by a pleasant tingle! At that moment, the party could sense a certain enhancement in their potential. The ability to strike truer than normal, and to tap into Connor's magic and determination in the face of danger...if only they'd reach a bit for it!


In everyone's HUD, all of a sudden a message appeared:

Temporary Buff Gained: Mystical Inspiration (Offense Mode). Duration: 1 Round. You may mentally take a moment to focus yourself. If you do, gain a temporary boost to the accuracy of your attacks.

Action 1: Sustain Protective Ward. It gains +5 feet of Radius so is now 25' radius. Everyone continues to get a +1 untyped bonus to AC. Connor's AC = 19

Action 2 & 3: Cast Cantrip Infectious Enthusiasm. Connor gains a +1 status bonus to Attack Rolls. Everyone in 30' radius (which currently is the entire party) can spend 1 action to also gain +1 to attack rolls. Duration 1 Round.

This message was last edited by the player at 08:13, Tue 15 Feb 2022.
Hershel
Wanderer, 12 posts
AC-18, HP-36/32
F+8, R+7, W+7
Tue 15 Feb 2022
at 10:05
  • msg #46

Day 3. 88 hours, 20 minutes until level collapse

Taking just a moment to raise his bloodied claw above his head and letting the spider's blood drip off of it and into his mouth, Hershel felt the excitement continue to build within. He was numb to the pain of his party, perhaps a side effect of the poison he was enjoying so thoroughly. Rushing over to Connor's side, his snapping jaws race for the last morsel of the eight-legged delicacy.

Action 1: Gaining the Infectious Enthusiasm buff.
Action 2: Stride over to Connor.
Action 3: Bite the spider (Rolled 16+1 from Enthusiam= 17. 14 Bite damage.)

John Miranescu
Wanderer, 17 posts
AC19,FL17, HP 26 / 26
F+7, R+10, W+6, Per+8
Wed 16 Feb 2022
at 16:54
  • msg #47

Day 3. 88 hours, 20 minutes until level collapse

John hears Connor yell at the spiders.  He moves his attention from the spiders on the wall to the one near his companion.  Malcom has done a good job protecting him so far but that spider is too close for John's liking.

"Connor I'll see if I can shoot that one that's attacking you!!" he yells.

John's body moves instinctually, and repositions aiming his bayonetted gun at the spider and fires.

---
OOC:
1 Action: Interact to reload
1 Action: Move to close the distance to Connor, but not in AoO range.
1 Action: Attack Giant Spider 7 HIT
08:47, Today: John Miranescu rolled 17 using 1d20+10.  Attack with gun  10.
08:47, Today: John Miranescu rolled 8 using 2d6+4.  Gun Damage.

If Connor is blocking the spider's view from John then the spider gets a +1 to its AC.  My attack may miss.


This message was last edited by the player at 19:06, Fri 18 Feb 2022.
Nathan
Wanderer, 14 posts
AC-17, HP-26/20
F+5, R+8, W+8, Per+8
Thu 17 Feb 2022
at 07:24
  • msg #48

Day 3. 88 hours, 20 minutes until level collapse

Nathan steeled his determination not wanting fail his companion by rudely dying on them. Reloading his rifle his took aim on the spider mite on Tsuki and fired. Nathan let our a groan of disappointment, Still not quite accustomed to the recoil he may have missed his target. "Sorry about that."

action 1 reload musket
action 2 plot strategy
action 3: fire musket

23:12, Today: Nathan rolled 12 using 3d6+3 with rolls of 5,3,1. damage IF hit

23:11, Today: Nathan rolled 13 using 1d20+10 with rolls of 3.  Plot Strategy vs opponet.(I suck)

23:10, Today: Nathan rolled 24 using 1d20+5 with rolls of 19.  Fort save for  poison  Hero point if fail.

This message was last edited by the player at 04:45, Fri 18 Feb 2022.
Tsuki
Wanderer, 21 posts
AC: 17, HP: 28/22
F:+6 R:+5 W:+7 Per:+5
Sun 20 Feb 2022
at 05:15
  • msg #49

Day 3. 88 hours, 20 minutes until level collapse

"Keyla, kill!" She said pointing to the mite!

Herself though, she would take aim at one of the other mites, and whip her tail at it twice, sending wisps of blue flame at it both times!

[OOC: Action 1: Command Keyla to kill the mite in front of me.
Action 2: Strike Mite 1 with Foxfire.
Action 3: Strike Mite 1 with Foxfire.

00:14, Today: Tsuki rolled 17,9 using 1d20+6,2d4+4 with rolls of 11,1,4.  Foxfire (Fire) 1.
Hit AC: 17
Damage: 9 Fire

00:14, Today: Tsuki rolled 18,8 using 1d20+1,2d4+4 with rolls of 17,1,3.  Foxfire (Fire) 2.
Hit AC: 18
Damage: 8 Fire]

Keyla
NPC minion, 5 posts
AC-17, HP-18/18
F+5. R+7, W+6, Per+6
Sun 20 Feb 2022
at 05:19
  • msg #50

Day 3. 88 hours, 20 minutes until level collapse

The large fox gives a yip, followed by a growl, then strikes out at the mite in front of her Master first with a bite then a swipe with her large paw!

[OOC: Action 1: Strike the mite in front of Keyla with bite.
Action 2: Strike mite in front of Keyla with claw.

00:18, Today: Tsuki rolled 13,3 using 1d20+7,1d6+2 with rolls of 6,1.  Bite Attack.
Hit AC: 13
Damage: 3

00:18, Today: Tsuki rolled 9,4 using 1d20+3,1d4+2 with rolls of 6,2.  Claw Attack.
Hit AC: 9
Damage: 4]

Dee
Wanderer, 11 posts
AC-17(18), HP-24/24
F+4, R+4, W+10, Per+8
Sun 20 Feb 2022
at 15:08
  • msg #51

Day 3. 88 hours, 20 minutes until level collapse

"Crap! Crap! Crap!" Dee yells as she realizes it's on her to help people survive this. Quickly weighing her options she decides to do what she can about using her staff to delay the poison coursing through Nathan and lend a quick help to the wounds on Connor.

Doing her best but being hampered by the webbing, "Damn these webs!" she yells as she tries unsuccessfully to break free.

Using assurance on medicine roll for poison treatment for Nathan and battle medicine on Connor.
10:02, Today: Dee rolled 7 using 1d20-5 with rolls of 12.  Break Out of Web (+5 skill bonus, -10 multiaction).

Malcom
Wanderer, 17 posts
AC: 19(21) HP: 30/29
F+7/ R+7/ W+6/ Per +4
Mon 21 Feb 2022
at 16:58
  • msg #52

Day 3. 88 hours, 20 minutes until level collapse

Malcom, his slow decent due to gliding bringing him down, sails right into a Mite and uses his sharped wings to attempt to cut the thing's head off while landing amongst the foe.

OOC:

1-Glide to the ground near spider Mite

2-Attack spider mite with a 19, doing 17 damage due to his stance.

3-Raises shield.

11:55, Today: Dr Feck, on behalf of Malcom, rolled 17 using 2d8+4 with rolls of 6,7.  Damage.

11:55, Today: Dr Feck, on behalf of Malcom, rolled 19 using 1d20+9 with rolls of 10.  Attack spider mite.

System AI
NPC, 24 posts
Boon granted!
Its not what you think...
Mon 21 Feb 2022
at 17:40
  • msg #53

Re: Day 3. 88 hours, 20 minutes until level collapse

Connor maintains his wards, and then enhances the group's combat skills with his magic.

OOC-Connor maxes out his hero points at 3.

Hershel bites the last remaining spider nearly in half. It weakly tries to bite Connor again, despite the gaping wound, and then John M shoots it squarely in the head, putting it out of its misery.

Nathan takes a shot at one of the mites threatening Tsuki, but its spider-silk armor actually saves its life. This turns out to be not as useful as the creatures thinks, because Tsuki sets the thing on fire. It screams collapses as it fails to douse the flames. Tsuki and Kayla lack a target in front of them, and instead focus on the next closest Mite. Tsuki burns it, and Kayla leaps upon the small being and rips its throat out with her teeth.

OOC-1st target was dead due to damage from pervious hit after you struck it with first attack. Second attack is going to have to be changed to a ranged attack, which you can easily do. Kayla's 1st action must to be close with the target, and her second would be an attack, which does enough damage to finish it off.

Dee uses the reach of her staff to touch both Nathan and Connor. She then tears loose from the webbing at her feet and is now free!

OOC-Due to your staff's reach, you can touch close by people like Nathan and Connor. Nathan made his save vs poison, so instead you will use you battle medicine feat on both of them to treat wounds. With assurance, you do not have to roll medicine to succeed, the total being 17. However, you do not get the bonus healing that would come by making a DC of 20, 25, or 30.

Dee gets a hero point.

13:35, Today: Dr Feck, on behalf of Dee, rolled 11 using 2d8 with rolls of 8,3.  Healing Nathan.

13:35, Today: Dr Feck, on behalf of Dee, rolled 12 using 2d8 with rolls of 5,7.  Healing Connor


Malcom with his deadly landing, takes off the head of the Mite he attacked.

After all that, one remaining mite looks at its dead friends, dead pets, and turns and flees down the corridor where its fellows fled to.

OOC:
Current Statuses in effect:

Combat ended.

Some PCs and NPC minions have slight injury. Nathan and Connor are fully healed.

Character|Visible Status|Conditions|AC|SAVES|
Conner|22/22|None|18(19)|F+5,R+9,W+7

Dee|24/24|None|17(18)|F+4,R+4,W+10

Hershel|36/32|None|18|F+8,R+7,W+7

Malcom|30/29|None|19(21)|F+7,R+7,W+6

Nathan|26/26|None|17|F+5,R+8,W+8

Tsuki|28/22|None|17|F+6,R+5,W+7

Kelya|18/15|None|17|F+5,R+7,W+6

Louise|18/15|None|17|F+5,R+7,W+6

This message was last edited by the player at 20:29, Mon 21 Feb 2022.
Tsuki
Wanderer, 24 posts
AC: 17, HP: 28/22
F:+6 R:+5 W:+7 Per:+5
Tue 22 Feb 2022
at 04:22
  • msg #54

Re: Day 3. 88 hours, 20 minutes until level collapse

"Everyone's wounds are minor, but the worst ones should still be tended to quickly before moving on." She says to the healer as she looked everyone over for a moment.
This message was last edited by the player at 04:23, Tue 22 Feb 2022.
Dee
Wanderer, 13 posts
AC-17(18), HP-24/24
F+4, R+4, W+10, Per+8
Tue 22 Feb 2022
at 10:26
  • msg #55

Re: Day 3. 88 hours, 20 minutes until level collapse

"I will do my best but I am still trying to figure this out. I have never been useful to those around me before." Using her staff, Dee attempts to treat the wounded.

<OOC>Using assurance through staff to heal Hershel, Tsuki, Kelya, & Louise.
05:47, Today: Dee rolled 7 using 2d8 with rolls of 6,1.  Healing Louise.
05:47, Today: Dee rolled 8 using 2d8 with rolls of 5,3.  Healing Kelya.
05:46, Today: Dee rolled 9 using 2d8 with rolls of 5,4.  Healing Tsuki.
05:46, Today: Dee rolled 8 using 2d8 with rolls of 7,1.  Healing Hershel.

This message was last edited by the player at 10:48, Tue 22 Feb 2022.
Dr Feck
GM, 73 posts
Feel free to ask
Anything's possible.
Tue 22 Feb 2022
at 18:49
  • msg #56

Re: Day 3. 88 hours, 20 minutes until level collapse

OOC-using medicine w/o the battle medicine feat effects out of combat requires 10 minutes wound treating per use. This means standing here for about 40 mins. It should be fine, but if you need quick healing use cure spells or potions. You are smart to save those spells and potions for when you really need them.
Nathan
Wanderer, 16 posts
AC-17, HP-26/20
F+5, R+8, W+8, Per+8
Tue 22 Feb 2022
at 19:50
  • msg #57

Re: Day 3. 88 hours, 20 minutes until level collapse

In reply to Dee (msg # 55):

"We are all experiencing a learning curve here so don't  worry." says Nathan as shrugs off the webbing that he struggled mightily with during the combat "Figures " He grumbles as he reloads his musket and surveys  the room.
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