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21:18, 4th May 2024 (GMT+0)

Level 2. Time till level collapse-2 days, 23 hours, 58 min.

Posted by System AIFor group archive 0
System AI
NPC, 57 posts
Boon granted!
Its not what you think...
Tue 16 Aug 2022
at 15:13
  • msg #1

Level 2. Time till level collapse-2 days, 23 hours, 58 min

When the group steps out of the guildhall doors, they feel their feet get wet. The doors vanish behind them, and they see all around them a swamp. The smell hits them before anyone's eyes adjust, and its clear they are outside. That being said, the various trees and plantlife all around them seems to be almost like the stone corridors they left.

The sounds of life, now very clear as compared to the silence of the underground, come from all directions. While most of the noise is small animals, birds, and moving water-there are other noises. Roars of larger beasts, trees falling in the distance, and the sounds of almost human-like moans. The location of any of these noises seem very hard to place due to the environment, but one thing is clear.

The water flows in one direction, and the various trees and plants are on ether side of this very shallow river. The vegetation all around them cuts off the sky from view, but it is clearly daytime.
Moya
Wanderer, 54 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Tue 16 Aug 2022
at 20:23
  • msg #2

Level 2. Time till level collapse-2 days, 23 hours, 58 min

While the others are adjusting to the new environment, Moya speaks to the plants around them asking them what threats are around them and how far the swamp extends.  She adds her own observations to the information she may gain from the plants around her.  Only then does she speak to her fellow motile beings.
Chalei'nh
Wanderer, 49 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Tue 16 Aug 2022
at 22:45
  • msg #3

Level 2. Time till level collapse-2 days, 23 hours, 58 min

Chalei'nh had to blink a few times for her eyes to get adjusted to the change in brightness, but when she noticed the scenery, seeing trees and nature where she expected another dank set of caverns, she couldn't help but grin. Seeing her companions transported with her -- making a silent and quick headcount to check whether the AI had screwed them over again -- she began singing out loud.

"Pick up your sword, it's time to do business,
Strap on your cloak, about to roll with this,
When you're this swag the world just bows at your knees..."

Connor
Wanderer, 117 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 17 Aug 2022
at 04:27
  • msg #4

Level 2. Time till level collapse-2 days, 23 hours, 58 min

Connor blinked a few times as his eyes adjusted to the sudden shift in light and scenery. Cabochon was silently orbiting around the wizard in various ellipses and orbital paths, although he was vigilantly watching their surroundings as much as the player-characters were.

"Team! I believe our first objective should be trying to make our way to the nearest safe house or even Guild Hall. It worked well last level, but locating safe spots where we can shelter on a need-to basis will allow us to do sweeps of areas as we search for the Apex and/or the exit to the next level." Connor said.

"And unless anyone else has any ideas...I'm thinking we should follow the water."
Nathan
Wanderer, 53 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Wed 17 Aug 2022
at 05:32
  • msg #5

Level 2. Time till level collapse-2 days, 23 hours, 58 min

In reply to Connor (msg # 4):

"I hope these boots can keep my feet dry" Nathan mumbles as takes in his new environment. He was grateful to be able to craft 10 more bullets for a total of 36. He hoped they would run of enemies before he ran out of bullets.

"I suppose following the creek in as good of a direction as any. I wonder if we could even go through the trees if we wanted to or are they just another type of wall."

He will take a careful look around the immediate area in case their "sponsors" decided to put a surprise at the beginning of this level.

[Private to GM: I taking a careful look around  using the scope. If you need to make a secret roll remember along with a +1 for trap finding   I get an additional +1 for seeking.]
Chalei'nh
Wanderer, 50 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Wed 17 Aug 2022
at 09:45
  • msg #6

Level 2. Time till level collapse-2 days, 23 hours, 58 min

Chalei'nh paused her singing when the strategizing started, and nodded in agreement.

- "Also, listen to the small critters. When there's something dangerous nearby they tend to shut up and hide, so that could be an early warning radar for the Apex."

She took a deep breath, motioning at the creek.

- "And yeah, i agree that the first thing we need to do is to secure a safe house, and then sweep for enemies from there. The less there are, the less will be getting in our way when we take on the Apex... Also, mind the high grass, there may be snakes in there."
Mo
Wanderer, 27 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 17 Aug 2022
at 13:09
  • msg #7

Level 2. Time till level collapse-2 days, 23 hours, 58 min

"That makes sense," says Mo, wrinkling his snout at the pervasive stench, "shall I take the lead?"
This message had punctuation tweaked by the player at 21:01, Wed 17 Aug 2022.
Moya
Wanderer, 55 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Wed 17 Aug 2022
at 14:19
  • msg #8

Level 2. Time till level collapse-2 days, 23 hours, 58 min

Moya gets down in the mud and asks the grass. "Are there any snakes in you?  While we're at it, are you the kind of grass that enjoys being walked upon or would you prefer we avoid you."

She looks up at the others with a broad smile and says, "We should always tak into account the wishes ae the grass, ken?"
Malcom
Wanderer, 39 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 17 Aug 2022
at 18:47
  • msg #9

Level 2. Time till level collapse-2 days, 23 hours, 58 min

"Doesn't look like I can get above the foliage for an aerial view." He then quickly checks his HUD to see if there is any indication of what direction they should be heading.
Mo
Wanderer, 28 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 17 Aug 2022
at 21:02
  • msg #10

Level 2. Time till level collapse-2 days, 23 hours, 58 min

"You talk to plants!?" says Mo in surprise, "Like Prince Charles, only they talk back?"
Moya
Wanderer, 56 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Wed 17 Aug 2022
at 22:26
  • msg #11

Level 2. Time till level collapse-2 days, 23 hours, 58 min

Moya grinned, "Aye.  Well I usetae in Embra as well but now they talk back an aw."
Tsuki
Wanderer, 82 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Thu 18 Aug 2022
at 01:07
  • msg #12

Level 2. Time till level collapse-2 days, 23 hours, 58 min

"You know Chalei'nh the small creature may well remain quiet even while we're here, as we're dangerous ourselves." Tsuki mused as she moved forward a bit. "Those with good scouting abilities should lead." She said in thought. "Nathan did well in scouting for us the last time, tell me Mo, what are your skills in that department?" She seemed to have an idea already, based on what she could see, but she seemed like the type that would rather hear it from the source than to make an assumption.
Connor
Wanderer, 118 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 18 Aug 2022
at 02:12
  • msg #13

Level 2. Time till level collapse-2 days, 23 hours, 58 min

Connor was getting concerned, and decided preparation could make or break a battle.

Chanting a moment, he cast Mage Armor On Himself! He was soon covered in an invisible layer of abjurative force.
Mo
Wanderer, 29 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Thu 18 Aug 2022
at 02:41
  • msg #14

Level 2. Time till level collapse-2 days, 23 hours, 58 min

"Well I done it for my... friends, back in the day, if that's what you mean. I ain't just a pretty face.." Mo shrus.

"But I should probly be near the front of my crew, not too far ahead like.".
Chalei'nh
Wanderer, 51 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Thu 18 Aug 2022
at 13:02
  • msg #15

Level 2. Time till level collapse-2 days, 23 hours, 58 min

- "Hey, you're hearing birds and critters around us, right? They'll stay away from us, sure, but if we don't bother them they won't see us as a threat either. Even snakes will leave you alone if you don't accidentally step on them, we're too big for the venomous ones to consider us prey anyway."

Chalei'nh looked in the direction the door they had walked through had been in.

- "To be fair, i'd be more concerned about what sounded like several trees falling when we stepped into this place. I'm guessing that was the Apex so we'd probably be looking at something big, strong and heavy, like a bear or something."

She then turned to Mo and Moya.

- "I'm pretty decent at it, though i'm no expert myself. I could lend a hand with scouting if you want? Moya, what did the grass say?"
Moya
Wanderer, 57 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Thu 18 Aug 2022
at 13:21
  • msg #16

Level 2. Time till level collapse-2 days, 23 hours, 58 min

Moya listens for a reponse from the grass.  "Nothing useful as yet", she says.  "I kin speak to plants ken, but so far, 'M jest introducing us."

She continues adding her perceptions to those of the others although she is looking for useful herbs as much as anything else.
System AI
NPC, 58 posts
Boon granted!
Its not what you think...
Thu 18 Aug 2022
at 15:14
  • msg #17

Level 2. Time till level collapse-2 days, 23 hours, 54 min

The plants stay...quiet...for some time. However, Moya does get a message from her HUD.

[Private to Moya: "Greenspeaker, beware.

Beware of the weed that takes root in the mind.

It needs no water, or sun, or earth.

Only hatred, fear, and cruelty.

They spread everywhere, seeking to replace all life with itself.

You will know them by their red cap..."
]

Nathan looks about the treeline with his scope. While they are mostly thin branches, the trees are so clumped together its difficult to see anything. The trees form almost a wooden corridor of branches around the river.

[Private to Nathan: 11:03, Today: Secret Roll: Dr Feck, on behalf of Nathan, rolled 17 using 1d20+11 with rolls of 6.  Seeking.

You do see figures, moving slowly towards the river. However, because of all the natural cover, it's hard to make out details. One you do notice is they all seem to be wearing hats of some kind, like a wizard maybe?
]

The others notice something much easier to spot. Running in the middle of shallow river, coming straight at them! At first the group would go for weapons, but the sight of the figure is not very threaten. It looks like its fleeing in a panic from something chasing it.

Once it gets closer, its seems very different than what some might be expecting. For one, its a humanoid frog. Wearing cargo shorts and a Hawaiian shirt. It seems like very 21 century clothing for a frog person nearly 5 feet tall. Upon seeing the group-the being speeds up, running right for them...
This message was last edited by the player at 18:19, Thu 18 Aug 2022.
Yellowstripe
NPC, 1 post
Local plant expert
Noncombat NPC
Thu 18 Aug 2022
at 15:23
  • msg #18

Level 2. Time till level collapse-2 days, 23 hours, 54 min

"RUN!!!" Croaked the frog being, making very good time. In fact, before he even gets close to the entire group, he jumps. Those legs seem very powerful, as it carries the creature over the group and lands behind them. "FLEE, YOU IDIOTS!!!" He croaks out, and keeps running away from the party-now having bypassed them.

The group can now see he is holding a sling bag of some kind. Gripping it to his chest tightly so it does not slip as he is moving with impressive speed.
This message was last edited by the player at 15:46, Thu 18 Aug 2022.
Chalei'nh
Wanderer, 52 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Thu 18 Aug 2022
at 15:41
  • msg #19

Level 2. Time till level collapse-2 days, 23 hours, 54 min

- "Form up folks, we got incoming."

Chalei'nh took on a combat stance as she squinted in the direction the frogman was coming from. Not at it, but behind it to see if she could catch a glimpse of what it was running from. She noticed the sling bag, and assumed it to be a ranged attacker, which meant it likely had -- or had had -- one or two members in its group that could keep an enemy off of them. Members that were now more than likely dead if the creature's haste was anything to go by. She turned to the others.

- "Chase or stand?"

17:32, Today: Chalei'nh rolled 13 using 1d20+8 with rolls of 5.  Perception.
Moya
Wanderer, 58 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Thu 18 Aug 2022
at 19:08
  • msg #20

Level 2. Time till level collapse-2 days, 23 hours, 54 min

"My vote is to stand", says Moya.  "Or make way to the entrance to the next level if we know where it is.  From something I've heard from the plants, we need to avoid redcap mushrooms and any sources of fear, hatred or cruelty.  So as the Sassenach's say, 'Keep Calm and Carry on.'"

She checks her HUD to see whether it does indeed tell her the way to go.
Connor
Wanderer, 119 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 18 Aug 2022
at 22:02
  • msg #21

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Connor nodded his head in agreement.

"I also think it's a bit weird this guy came out of nowhere at us just as we entered the level. I'm fine with standing as well. If it's that bas, we should take it down, turn it to our own side or use if possible, or run if we have to but if the plants sat avoid fear then the frog man is more of a source of fear to me than anything...in that he's trying to inspire fear." Connor said.
Chalei'nh
Wanderer, 53 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Thu 18 Aug 2022
at 22:08
  • msg #22

Level 2. Time till level collapse-2 days, 23 hours, 54 min

- "Okay, so since 'stand' is currently in the lead... What ways do we have to get away if it comes down to it?"

Chalei'nh looked in the distance again, trying to detect movement or hear something that would give them a clue on what they were about to deal with.

- "Pretty confident i'm the fastest of our group, and i can try to trip up whatever it is at range, but if that fails the slowest of us is going to have a problem. So what's the backup plan here?"
Moya
Wanderer, 59 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Thu 18 Aug 2022
at 22:19
  • msg #23

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya says, "It all depends whit's comin fae us, 'f anything.  We stand up an fecht or we run away or we try an' hide."
Mo
Wanderer, 30 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Thu 18 Aug 2022
at 23:32
  • msg #24

Level 2. Time till level collapse-2 days, 23 hours, 54 min

"We ain´t got nowhere to run," Mo says, "And that frog was clever enough to bring whatever it is this way, save himself."

He heads a few feet towards where the frog-man came from and plants his feet in the muck. "Our best chance is to stand here. Together."

He pulls the haft of his flail out and lets the spiked ball rest to his right on a tuft of grass. "I´m ready", he says, his eyes burning more fiercely than ever.
Connor
Wanderer, 120 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 19 Aug 2022
at 02:55
  • msg #25

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Connor considered.

"The treeline, near the river's edge. Let's all make a dash for the tree line and we can at least get some cover and possibly hiding spaces if we need them, or strategic cover to use if we attack what's coming instead." he said.

He looked around for the nearest edge of the river.

"Let's get moving guys. Any advantage is better than nothing at all." Connor said as he headed for the nearest cluster of trees on the edge of the river. He made sure to watch his footing to avoid snakes and such in the grass.
Tsuki
Wanderer, 83 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Fri 19 Aug 2022
at 03:20
  • msg #26

Level 2. Time till level collapse-2 days, 23 hours, 54 min

"Conner is right. Make for the treeline. At least there we have cover." She say as she pointed to the trees.
Nathan
Wanderer, 54 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 19 Aug 2022
at 03:35
  • msg #27

Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to Tsuki (msg # 26):

"Hold"
says Nathan as he continues scanning "We have some visitors incoming."

He lower his musket and put his left index finger to his nose "imagine a clock around me and imagine my nose as twelve o'clock" He then use clock facing to indicate to the location and number of the intruders without pointing to them and possibly alerting them. "they are either wearing pointy hats like pop-culture fantasy wizards or maybe just pointy head humanoids"

"I think we net to set up our tactical network and get ready for our pointy visitors."
Chalei'nh
Wanderer, 54 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Fri 19 Aug 2022
at 10:25
  • msg #28

Level 2. Time till level collapse-2 days, 23 hours, 54 min

- "Not necessarily. We got possible enemies coming in from one side, putting our backs against a literal wall limits our own movement if we need to get away from them."

Chalei'nh looked at Nathan when he gave more details of who was heading for them. For some reason she was reminded of David the Gnome listening to the description, though she was expecting something a little bit more monstrous with the half-spiders from the previous dungeon in mind. She would move if the others did as well though.

- "I'll be at your 'two' then, wouldn't want to get in your firing line."
Moya
Wanderer, 60 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Fri 19 Aug 2022
at 11:06
  • msg #29

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya nodded to Nathan and Chalei'nh and moves over to her own position, saying to Chalei'nh "Ah'll be at yuir four, Chalei'nh, ye dinnae want tae be in mah firing line either but I need tae be able tae heal ye should it prove needed."
This message was last edited by the player at 14:14, Fri 19 Aug 2022.
Malcom
Wanderer, 40 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Fri 19 Aug 2022
at 13:29
  • msg #30

Level 2. Time till level collapse-2 days, 23 hours, 54 min

He strides forward to a 10 o'clock position. "Conner should be at six. And if we have incoming now would be a good time to start building up respectable sized shield." He states as he brings a wing into a defensive position.
System AI
NPC, 59 posts
Boon granted!
Its not what you think...
Fri 19 Aug 2022
at 15:08
  • msg #31

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Sure enough, Nathan's prediction comes true.

From the treeline, figures could be seen to moving. A lot of them. The overgrowth provides the humanoid shapes cover, until they burst through and are fully visible. Then you see they are in fact, not wearing pointy hats.

The...people...if they could be called that, seem to be a random arrangement of what used to be normal 21st century beachgoers. They have bathing suits, shorts, flip-flops, and t-shirts with such pithy phrases 'Proud to be an American', and 'Fuck your feelings'. That is not what stands out.

They all seem to be very pale, much paler than is healthy. Worse, every bit of exposed skin shows various red mushrooms growing out of their bodies. The biggest mushroom looks like it has burst forth from the top of their skulls. Thus forming a large 'hat' of a red mushroom. Its redness seeming extra bright due to the fresh blood coating the plant.

Their eyes, milky white due to some form of cataract, grow wide upon seeing the group. Their faces twist with rage, and they all hiss at once. In perfect unison. They at once begin breaking through the treeline on ether side of the river, and start moving towards the group.

The AI's description appears on everyone's HUD.

"Florida man Redcap!

The Redcap mushroom from planet Conserve is a parasite that grows into the host's bloodstream and eventually takes over. It may be intelligent, it may not. It can be prevented by basic medical techniques that many planets have used to stop this spore which hitches a ride on asteroids to other worlds. However, a large selection of Florida population objected to even the most normal of such procedures. Thus resulting in the creatures you see before you.

Before you say anything, yes I know some of them where in fact, Florida women.

Good luck! Those Mushrooms love to spread the love, if you know what I mean..."


OOC-Roll Initiative!

Once combat begins,  anyone can spend an action to try and ask the AI through their HUD about the mushrooms. Your answers will depend on your roll and the skill being used. Remember you all have 1 hero point at the moment. Once Initiative is determined, we will do combat actions.

Moya
Wanderer, 63 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Fri 19 Aug 2022
at 15:34
  • msg #32

Level 2. Time till level collapse-2 days, 23 hours, 54 min

16:25, Today: Moya rolled 20 using 1d20+8 with rolls of 12.  Initiative.


"Well here goes my fan base" says Moya.  With that, she rubs her tree of life tattoo, bringing her hand there to make a pair of cupped hands which she blows through, pressing her cupped hands forward  and releasing a ray of glowing energy in the direction of the thickest part of the crowd of redcaps.

[Private to GM: Inner Radiance Torrent given plant form and passed through her tattoo to give +2 to Hit and +1 die damage to the 4d4 IRT already does to every creature standing in the 60' line that the beam follows.

20:03, Today: Secret Roll: Moya rolled 22 using 1d20+10 with rolls of 12.  To hit with plant based Inner Radiance Torrent  .
20:04, Today: Secret Roll: Moya rolled 17 using 5d4 with rolls of 3,4,4,4,2.  Damage to each creature hit.
]
This message was last edited by the player at 19:05, Fri 19 Aug 2022.
Chalei'nh
Wanderer, 58 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Fri 19 Aug 2022
at 17:46
  • msg #33

Level 2. Time till level collapse-2 days, 23 hours, 54 min

19:43, Today: Chalei'nh rolled 24 using 1d20+8 with rolls of 16.  Initiative.

[Private to GM: Not sure how i got to have a +8 to Initiative, according to Pathbuilder it should be +0. Did i miss something in the House Rules?]

[Private to Chalei'nh: Unless you are using a certain skill, your Initiative is always your perception. If you are using stealth, or sometimes a social skill, the default is perception.]
This message was last edited by the GM at 18:18, Fri 19 Aug 2022.
Nathan
Wanderer, 55 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 19 Aug 2022
at 18:14
  • msg #34

Level 2. Time till level collapse-2 days, 23 hours, 54 min

10:35, Today: Nathan rolled 20 using 1d20+9 with rolls of 11.  Initiative .

OCC: If he had a minute to do select one of the mushroom guy he will 'pursue a lead' in order to get a free action with 'devise a strategy' on that target

10:46, Today: Nathan rolled 17 using 1d20+10 with rolls of 7.  Persue a lead.


Nathan raises his scope to his eye again he will sarcastically comment. "Next on real bad movie remakes: we have the classic Japanese movie 'Attack of the Mushroom People' redone by the creator of 'Girls Gone Wild'. Changing the setting from Japanese tourists menaced on a topical isle by ambulatory mutating mushrooms to retired Florida residents and idiot students on spring break partaking of really bad magic mushrooms."

Edit: Having gotten 'impressive performance' this level let's see if he will get a favorable response from the audience

11:30, Today: Nathan rolled 17 using
 1d20+6 ((11)). Impressive performance feat


This message was last edited by the player at 23:55, Wed 31 Aug 2022.
Connor
Wanderer, 121 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 19 Aug 2022
at 21:20
  • msg #35

Level 2. Time till level collapse-2 days, 23 hours, 54 min


16:17, Today: Connor rolled 25 using 1d20+6 with rolls of 19.  Initiative.

Spending a hero action to allow me to roll nature to try and identify weaknesses these things may have, or other useful info.

16:17, Today: Connor rolled 14 using 1d20+6 with rolls of 8.  Nature. NOTE: If a 14 fails he has dubious knowledge and can learn stuff anyway. I'm hoping a 14 can work though lol.

This message was last edited by the GM at 12:08, Tue 23 Aug 2022.
Mo
Wanderer, 33 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Sat 20 Aug 2022
at 03:13
  • msg #36

Level 2. Time till level collapse-2 days, 23 hours, 54 min

04:12, Today: Mo rolled 20 using 1d20+7 with rolls of 13.  Initiative (Perception).
Tsuki
Wanderer, 84 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Mon 22 Aug 2022
at 02:25
  • msg #37

Level 2. Time till level collapse-2 days, 23 hours, 54 min

"...Florida people? They did this to people from our world?" She growled low, electricity playing along her fur. "Let's put the spirits of our people to rest.

[OOC:21:21, Today: Tsuki rolled 20 using 1d20+6 with rolls of 14.  Initiative.
Initiative: 20

21:22, Today: Tsuki rolled 12 using 1d20+8 with rolls of 4.  Nature.
Recall Knowledge: 12

Good initiative, but recall what?]

Moya
Wanderer, 64 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Mon 22 Aug 2022
at 06:56
  • msg #38

Level 2. Time till level collapse-2 days, 23 hours, 54 min

"These are nae mushroom people, they're zombies. Jus like Whirl War Zed - the buik, no the shutty fillum version - an the zombie version feeds on hate, fear an cruelty.  Like Tsuki says, less kill the hosts frae a distance so they're out of their misery."
Chalei'nh
Wanderer, 59 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Mon 22 Aug 2022
at 10:42
  • msg #39

Level 2. Time till level collapse-2 days, 23 hours, 54 min

- "Yup. According to the description this mushroom is not native to Earth, and i'm pretty sure no one has ever seen it outside of Evenicle 2, so it's safe to assume these are corpses of contestants. Physical spores can't infect digitized people after all. I agree there's nothing of the original people left, no Floridans i know could pull of that level of coordination in their actions."

Chalei'nh took off her sash, wrapping it around her face instead. As long as she wore it she believed she would still be able to get the bonuses, so whether she wore it as a sash or a balaclava shouldn't matter as far as the system was concerned. Just in case though, she did keep an eye on her HUD to check if this was actually the case. She turned to the group.

- "That said, if it is spore based, it'll probably try and spread the infection. Try to wrap something around your face to keep you from breathing in spores, and i agree with Moya that taking them out from a distance is the way to go."
Moya
Wanderer, 66 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Mon 22 Aug 2022
at 19:21
  • msg #40

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya checks her HUD[Private to GM: for information on FunguyFungi: the Mushroom Corporation].
Malcom
Wanderer, 41 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Mon 22 Aug 2022
at 19:35
  • msg #41

Level 2. Time till level collapse-2 days, 23 hours, 54 min

He shakes his head and lets out a small disgusted laugh. "This is the worst 'Last of Us' Cosplay ever." He scoffs as he brings his wings up into a battle position.


OOC: 16:28, Today: Malcom rolled 22 using 1d20+5 with rolls of 17.  Init (Perception).He will start flinging feathers as soon as they are within range.

System AI
NPC, 59 posts
Boon granted!
Its not what you think...
Tue 23 Aug 2022
at 12:13
  • msg #42

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Despite the group's readiness, the creatures from the treeline burst forth in a sudden frenzied charge! Despite the slow, lurching gait...they seem to have an unexpected advantage. They shoot mushroom covered vines from their mouths, slamming into the group and trying to wrap them up!

Most of the party manages to avoid the incoming tendrils. However Tsuki, Moya, and Chalei'nh get struck. Tsuki manages to dodge the first attack, only to be hit by the second. Moya and
Chalei'nh get struck twice!

Initiative:

Party total divided by 7=21

07:24, Today: Secret Roll: System AI rolled 22 using 1d20+2 with rolls of 20.  FMR initiative .

FMR's manage to squeak out initiative.

They all spend 1 action moving, getting free from the treeline on ether side of the river. They are still not in melee range of any player, however, that does not matter.

Closing the distance to one of the creatures requires a single move action.

The vines easily have reach for anyone in the current range.

Given the distance involved, you are still considered unengaged if you where missed.

If you where struck however, you are grabbed in addition to the damage you took.

Grab
You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. Escape DC=17 by athletics or acrobatics.

Moya and Chalei'nh must make escapes at DC 18 because they where struck by two tendrils each.

However, its obvious the things are very slow. They only get 2 actions each round, and cannot make reactions.

Anyone using recall knowledge action has to spend one of their 3 actions using the ability. I will inform you of the creatures' info if you made the roll. Keep whatever roll you made early.

Using your impressive performance feat will also require an action. However, you keep whatever roll you made early, and will have results based on that roll.

Pursue a lead will also require an action.

Your actions!


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Active|Unengaged|16|F+8,R+2,W+4
FMR 2|Active|Unengaged|16|F+8,R+2,W+4
FMR 3|Active|Unengaged, Grabbing Tsuki|16|F+8,R+2,W+4
FMR 4|Active|Unengaged|16|F+8,R+2,W+4
FMR 5|Active|Unengaged|16|F+8,R+2,W+4
FMR 6|Active|Unengaged, Grabbing Chalei'nh|16|F+8,R+2,W+4
FMR 7|Active|Unengaged|16|F+8,R+2,W+4
FMR 8|Active|Unengaged, Grabbing Chalei'nh|16|F+8,R+2,W+4
FMR 9|Active|Unengaged|16|F+8,R+2,W+4
FMR 10|Active|Unengaged, Grabbing Moya|16|F+8,R+2,W+4
FMR 11|Active|Unengaged|16|F+8,R+2,W+4
FMR 12|Active|Unengaged, Grabbing Moya|16|F+8,R+2,W+4
FMR 13|Active|Unengaged|16|F+8,R+2,W+4
FMR 14|Active|Unengaged|16|F+8,R+2,W+4

Conner|32/32|UnEngaged|18(19)|F+6,R+10,W+8

Malcom|41/41|Unengaged|20(22)|F+8,R+8,W+7

Nathan|26/26|Unengaged|18|F+6,R+9,W+9

Tsuki|38/31|Grabbed|18|F+7,R+6,W+8

Kelya|24/24|UnEngaged|18|F+6,R+8,W+7

Moya|35/20|Grabbed|15|F+9,R+5,W+10

Mo|47/47|Unengaged|20|F+10,R+8,W+7

Chalei'nh|39/24|Grabbed|21(24)|F+8,R+10,W+10


This message was last edited by the player at 12:57, Tue 23 Aug 2022.
Chalei'nh
Wanderer, 63 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Tue 23 Aug 2022
at 12:39
  • msg #43

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Chalei'nh held her arms in front of her face by reflex when she noticed the tendrils being shot at her, wincing as they attempted to wrap up her arms in the process. Great, this was going to be the spiders all over again, it seemed. She quickly ripped the vines off and begun her counterattack. If these things liked fighting at range, she would let them know what they had signed up for!

With her arms at her sides from having ripped the vines off, she spun around in what looked like something out of a Kung Fu movie, ending in a lopw crouch that seemed to offer good defense. It was a shame she did not have the time to attack, but she would be ready for their opponents' next move.

OOC:
Action 1: Escape from DC 18 grab - Acrobatics, rolled 19
Action 2: Stance: Wolf Stance
Action 3: Parry, AC 21 --> 24

This message was last edited by the player at 13:01, Tue 23 Aug 2022.
Moya
Wanderer, 67 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Tue 23 Aug 2022
at 14:49
  • msg #44

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Action 1:  Moya struggles to escape from the tendrils, succeeding in yanking herself away.
15:17, Today: Moya rolled 24 using 1d20+5 with rolls of 19.  Escape (DC=18).

Action 2:  Moya rubs her fingers against her Tree of Life tattoo.  She sends her energy through it sending a spiky green lance of her own toward the person who dared to strike her [divine lance v FMR10] with its tendril. "The nerve!" she said.

Ranged spell attack (Divine Lance) with +1 to hit for a total of +9 -5 for double attack = +4 against target's AC.  Damage if successful 2d4+8
15:46, Today: Moya rolled 21 using 1d20+4 with rolls of 17.  Ranged spell attack against.
15:46, Today: Moya rolled 12 using 2d4+8 with rolls of 1,3.  damage.

This message was last edited by the player at 09:32, Wed 24 Aug 2022.
Mo
Wanderer, 35 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 24 Aug 2022
at 01:41
  • msg #45

Level 2. Time till level collapse-2 days, 23 hours, 54 min

His eyes ablaze, Mo strides forwards to where he can reach two of the creatures. The ball of his flail flies burning and smoking around his head and crunches hard into one of them.

Mo reverses the direction of the ball's flight and turns his body too in an effort to get enough speed on it and stroke a second of the monstrosities. The swamp water impedes him though and he cannot get enough speed, finding himself trying to keep the flail in the air instead.

Axn 1 Stride
Axn 2 02:33, Today: Mo rolled 25,12 using D20+12,2d10+4 with rolls of 13,5,3.  Strike 1.
Axn 3 02:42, Today: Mo rolled 10,14 using D20+7,2d10+4 with rolls of 3,9,1.  Strike 2.

This message was last edited by the player at 01:47, Wed 24 Aug 2022.
Connor
Wanderer, 123 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 24 Aug 2022
at 02:23
  • msg #46

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Connor was grateful he had darted for the tree line on the opposite side of the way the mushroom men were coming from. He decided clustering and aura-ing up was not the best strategy this time. No...instead, he decided to take his PR manager's advice and try something more flashy. In this case, one of his new level 2 spells. It was time to bring out the big guns!

Connor considered his enemies, while spinning his hands together and chanting. Wisps of flame trailed in the air from his fingers as he wove a quick swirling arcane motion with his hands before a large blazing ball of fire suddenly appeared on on the ground amidst the mushroom men! Connor placed the flaming orb strategically, taking advantage of the fact that the mushrooms were clustered together as a mob. Cabochon, meanwhile, sparkled a bit brighter than usual as he empowered connor's magic!

Spend 1 action to to a knowledge check as before on the mushrooms to identify their traits and other weaknesses.

Spend 2 action points to cast Flaming Sphere! He drops it about 30 feet away amidst the mob of mushroom men! It's area is a 5-foot square, but he is placing that "square" in the exact middle of a cluster of mushroom men which should allow him to hit 4 of them at once (one for each "side" of the "square" area!

The Sphere does 3d6 fire damage base if a target fails a dc 19 reflect save. However, with cabochon orbiting him he gets +1 hit and +1 dice magic damage do it's 4d6 fire damage DC 20.

DM if possible Connor drops the orb so at least 1 mushroom currently grabbing a pc is hit if possible, otherwise you choose which enemies are hit but he's dropping the orb among them so it hits 3 targets. Reflect save dc 20 or a target takes 4d6 fire damage.

EDIT: DM said 3 can be hit. So rolled...

23:08, Today: Connor rolled 4,13,3 using 1d20+2,1d20+2,1d20+2 with rolls of 2,11,1.  Save.

All 3 fail. Hard.

23:10, Today: Connor rolled 10 using 4d6 with rolls of 2,2,1,5.  Damage.

23:10, Today: Connor rolled 13 using 4d6 with rolls of 3,5,3,2.  Damage.

23:09, Today: Connor rolled 10 using 4d6 with rolls of 5,1,1,3.  Damage.

So they needed a minimum of 10 on their checks to basic fail, under that I believe is a critical fail! That means both of the ones who took 10 damage actually fumble and take 20 fire damage while the middle one takes 13.

This message was last edited by the player at 04:19, Wed 24 Aug 2022.
Tsuki
Wanderer, 87 posts
AC: 18, HP: 38/31
F:+7 R:+6 W:+8 Per:+6
Wed 24 Aug 2022
at 02:59
  • msg #47

Level 2. Time till level collapse-2 days, 23 hours, 54 min

"I may be from Japan, but I am not into tentacles!" She growled out lowly as she struggled to break free from the vines! Once free she continued to growl. "Now to put you to rest." It was time to put her new spell and item to the test, and test them she would. She looks for the largest concentration of FMR that she can get then casts the new spell that placed within her Amulet!

[OOC: Action 1: Recall Knowledge
22:40, Today: Tsuki rolled 22 using 1d20+4 with rolls of 18.  Athletics to Break Free (DC 17).
If I translate this roll from Athletics to Nature for my Recall Knowledge it's a 26. Is that okay instead of rerolling?

Action 2: Cast Blazing Dive. Aim for largest grouping of FMR that will fit in a 10' emanation from where she lands. Use Ring of Bolt Charging to change the Fire Damage to Electricity Damage.

22:54, Today: Tsuki rolled 9,12 using 3d4,3d6+3 with rolls of 4,1,4,5,2,2.  Blazing Dive damage.
DAMAGE: 9 Bludg 12 Elect in a 10' emanation
SAVE: Basic Reflex

My Oracle Curse is now at Minor, and I have 2 of 3 Focus points left.

Minor Curse: An aura of a whirling storm whips up in a 5-foot emanation around you and in your space. The aura puts out small non-magical fires 1 round after they're lit or brought into your aura.

Electrical energy builds up within your storm, turning you into a lightning rod; you gain weakness 2 to electricity, and electricity spells or effects that have additional effects for a creature wearing or holding metal treat you as though you were wearing metal.

Enemy Saves:
23:23, Today: Tsuki rolled 21,6 using 1d20+2,1d20+2 with rolls of 19,4.  2x Enemy Reflex Saves.

DC 19 BASIC REF SAVE:
Enemy 1: Saves So will take 5 Bludg 6 Elect damage
Enemy 2: Critically Fails so will take 18 Bludg 24 Elect damage]

This message was last edited by the player at 03:18, Thu 25 Aug 2022.
Nathan
Wanderer, 57 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 25 Aug 2022
at 06:31
  • msg #48

Level 2. Time till level collapse-2 days, 23 hours, 54 min

OCC: If I understood the DM right using Ricochet require two action in addition to the actual attack roll. which will take all three of my actions

"Snap" Nathan was amazed that the FMR were able to get the get their attack off before the group was able to act. He quickly took a look at the closest to find a place to hit it for best effect. After taking his shot we will look for cover or a hiding place to reload. otherwise he will move to
He will reload and hope for the best

Action 1 plot strategy
Action 2 & 3: Shot Critical if Mushrooms have AC 17 or less.
Action 3: Covered reload if possible otherwise reload.


22:27, Today: Nathan rolled 27 using 1d20+9 ((18)). Plan a Strategy
.
23:08, Today: Nathan rolled 15 using 1d8+3d6+4 with rolls of 8,1,1,1.  shot (not critical).

23:06, Today: Nathan rolled 30 using 2D12+3d6+4 with rolls of 12,11,1,1,1.  Shot (if Critical Hit).

22:46, Today: Nathan rolled 15 using 1d20+7 with rolls of 8.  Hide if possible.

This message was last edited by the GM at 15:25, Tue 30 Aug 2022.
Malcom
Wanderer, 42 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Tue 30 Aug 2022
at 15:05
  • msg #49

Level 2. Time till level collapse-2 days, 23 hours, 54 min

Malcom will leap into the air, and sends forth his deadly sharp metal feathers at one of the FMR.

OOC:
1-Leaps into the air.
2-Starts Gliding.
3-Shoots metal feathers from wings.

11:03, Today: Secret Roll: Dr Feck, on behalf of Malcom, rolled 11 using 2d6+4 with rolls of 1,6.  Damage.

11:17, Today: Dr Feck, on behalf of Malcom, rolled 6 using 1d6. Disruption effect.

11:02, Today: Secret Roll: Dr Feck, on behalf of Malcom, rolled 27 using 1d20+9 with rolls of 18.  Thrown metal feather at FMR. Critical hit.

This message was last edited by the GM at 15:18, Tue 30 Aug 2022.
System AI
NPC, 60 posts
Boon granted!
Its not what you think...
Tue 30 Aug 2022
at 15:49
  • msg #50

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Chalei'nh slips smoothly free of the tendrils grabbing her, and takes a defensive stance and prepares for the next set of attacks. The AI contacts her through the HUD in her field of view. "New Boon! Someone is thinking ahead! You gain a sliver smarty box!"

Moya burst free form her own bindings. She then blasts one of the creatures who had been rude enough to grab without asking. There is another AI contact. "New Boon! Mushroom on Mushroom combat! You gain a sliver gardener box!"

Mo strides to two of the creatures. As he whirls his weapon, he recalls the name his fans have given him...the burning arc of death! Sure enough, his weapon gives him a free shot at one other creature whenever he strikes with it! The AI contacts him via his HUD. "New Boon! Burning Arc of death! You gain a sliver melee box!"

Connor rolls his own burning death among three of the mushroom things. Two of them burst into  flames so hot they leave nothing but ashes. The AI blinks to life on his HUD:
"New Boon! Burn em' all and let ME sort them out! You gain a sliver pryo loot box!"

Tsuki blasts free from her captor, and lands like a bolt of lighting from above. Sending one FMR to charred electrized re-death. The other manages to stumble away in time to only get partly zapped. The AI chirps a comment at her, in addition to some info in her hud. "New Boon! Bolt from above! You gain a sliver zzzap loot box!"

Nathan burst the large red mushroom head of one creature with his rifle. The bullet then bounces between all of the remaining FMR's. Killing quite a few of them that where already wounded. The AI seems very impressed. "New Boon! One shot, one kill...part 2! You gain a sliver marksman box!"

Malcom takes to the air, and hurls one of his feathers. It pierces the 'brain' of the large red mushroom, just as Nathan did. However, this feather glows, and causes the mushroom to burst in a white energy, causing the body to stiffen and topple.

After all that massive carnage, only four of the creatures are left standing...and given their slow swaying its barley that given the damage they have suffered. They move towards the group, engaging Mo, Chalei'nh, Tsuki, and Connor.

However, rather than attacking, the Red Mushroom that makes up the tops of their heads begins to shoot out spores! They seem to effect anyone with melee range of the thing!

Status
Mo, Tsuki, Connor, and Chalei'nh must make fort saves before taking their actions. The effects will not come into play until the end of their turn. Chalei'nh gets +2 to her fort save!

Your actions!


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Badly Hurt|Engaged Mo|16|F+8,R+2,W+4 [Private to GM: 15 damage]
FMR 2|Badly Hurt|Engaged Tsuki|16|F+8,R+2,W+4 [Private to GM: 15 damage]
FMR 3|re-Dead|Unengaged|16|F+8,R+2,W+4
FMR 4|re-dead|Unengaged|16|F+8,R+2,W+4 [Private to GM: 11 damage]
FMR 5|Re-dead|Unengaged|16|F+8,R+2,W+4
FMR 6|re-Dead|Unengaged, Orb victim|16|F+8,R+2,W+4
FMR 7|re-Dead|Unengaged, Orb Victim|16|F+8,R+2,W+4
FMR 8|Re-dead|Unengaged, Orb Victim|16|F+8,R+2,W+4 [Private to GM: 13 damage taken]
FMR 9|Re-Dead|Unengaged|16|F+8,R+2,W+4
FMR 10|Re-Dead|Unengaged|16|F+8,R+2,W+4 [Private to GM: (12 damage taken)]
FMR 11|Badly Hurt|Engaged Chalei'nh|16|F+8,R+2,W+4 [Private to GM: 15 damage]
FMR 12|Badly hurt|Engaged Conner|16|F+8,R+2,W+4 [Private to GM: 15 damage]
FMR 13|Re-Dead|Engaged with Mo|16|F+8,R+2,W+4 [Private to GM: (12 damage)]
FMR 14|Re-Dead|Engaged with Mo|16|F+8,R+2,W+4 [Private to GM: (12 damage)]

Conner|32/32|Engaged|18(19)|F+6,R+10,W+8

Malcom|41/41|Unengaged|20(22)|F+8,R+8,W+7

Nathan|26/26|Unengaged|18|F+6,R+9,W+9

Tsuki|38/31|Engaged|18|F+7,R+6,W+8

Kelya|24/24|UnEngaged|18|F+6,R+8,W+7

Moya|35/20|Unegaged|15|F+9,R+5,W+10

Mo|47/47|Engaged|20|F+10,R+8,W+7

Chalei'nh|39/24|Engaged|21(24)|F+8,R+10,W+10


This message was last edited by the player at 21:41, Tue 30 Aug 2022.
Chalei'nh
Wanderer, 66 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Tue 30 Aug 2022
at 18:50
  • msg #51

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

As the mushroom zombies released their spores, Chalei'nh filed the information away in her brain for the next time they would be facing them. All in all they seemed rather quick to defeat, though she had a feeling the spores didn't much care for their hosts -- rather, it was seen as a method of infecting more hosts. They would need to keep a close eye on not having their exposure levels stack up too much over the next couple of days, if these were the kind of opponents they would be facing more often. And there was a fair chance of that happening: From experience, she knew there was no shortage of smartasses in humankind.

She did get a Boon out of it though, so there was that.

Given the mushroom had made the effort to close the distance, she supposed she would be civil enough to do it the favor of ending its existence. She lashed out with her fists, taking care to land her hits with the wind effect rather than touch the opponents directly. With a little luck, it would blow the spore cloud away in the process.

Once she would have dispatched her direct opponent, she aimed a third hit in the general direction of her allies. She doubted it would hit anything with how much time she had to properly aim the attack, but the wind effect just might help protect them against the spores by blowing the cloud away from them. She did keep her guard up though, just in case they were being watched, or there would be more of these things incoming.

OOC: Rolls:
Action 1: Flurry of Blows vs. FMR 11
- 20 to hit, 10 damage
- 11 to hit, 9 damage
Action 2: Attempt to blow the cloud away (5 to hit, didn't roll damage)
Action 3: Parry (AC stays on 24)

Fort save: 20.

Connor
Wanderer, 128 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 31 Aug 2022
at 03:34
  • msg #52

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Connor gets caught in a cloud of spores, and attempts to shrug them off.

22:10, Today: Connor rolled 18 using 1d20+6 with rolls of 12.  Fortitude Save.

Turning to face the Floridian that had gotten into his space and spored him, he willed his magic to fluctuate a bit, causing the flaming sphere to snap back towards him! The large fiery orb launched through the air and landed right on top of the Mushroom man that was engaged with him, burning it badly!

Spending 1 action point to sustain and Sending flaming sphere to the foe engaging him.

22:16, Today: Connor rolled 5 using 1d20+2 with rolls of 3.  Enemy Reflex Save.
22:18, Today: Connor rolled 13 using 4d6 with rolls of 3,4,5,1.  Damage.

The Save DC is 19+1 for Cabochon = 20. 15<20 fails. It takes 13 fire damage...except it rolled a 5 and thus critically failed so actually takes double damage for 23 fire damage!


And Connor wasn't done yet either. He held his hands out and made a swirling motion with them, while one of cabochon's jewels circled around it and glowed a moment while arcs of electricity arced between his hands!

"Well audience! You want flashy effects so here ya go!" he said aloud as he launched a bolt of electricity at the closest mushroom man, and from there a secondary bolt jolted and leaped from that target to a second mushroom man hitting both!

Spends 2 action points to cast electric arc at the nearest mushroom (its his attacker unless the fire orb of death incinerated it first then it's the next closest one within 30 feet).

22:16, Today: Connor rolled 15 using 1d20+2 with rolls of 13.  Enemy Reflex Save.
22:24, Today: Connor rolled 20 using 1d20+2 with rolls of 18.  Enemy Reflex Save.
22:30, Today: Connor rolled 9 using 3d4+4 with rolls of 3,1,1.  Electric Arc Damage.

DC 20 with Cabochon, and 2d4+1d4 Cabochon+4 damage = 3d4+4 - 9 electric damage.

Mushroom 1 fails the save and takes 9 electric. Mushroom 2 saves and takes half damage so 4 electric damage.

Nathan
Wanderer, 59 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Wed 31 Aug 2022
at 19:57
  • msg #53

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Nathan was impressed with the results of his upgraded scope as he quickly reloaded his musket.
With the odds improving in their favor he decided to access the battlefield to look for any other surprises trying to sneak up on them. If he spot a new enemy about to attack he will shout out a warning as he fires a quick shot. otherwise if any of his teammates are having problems dispatching their foe he will say "Mind if I cut in " as will attempt to take their dance partner out of the competition.





Action 1 Reload.
Action 2 Seek for any Threats
Action 3 Shoot any new attackers otherwise shoot a mushroom not taken out by team member's attack

12:49, Today: Nathan rolled 25 using 1d20+8 with rolls of 17.  shoot either new enemy or mushroom attacking ally.

12:48, Today: Nathan rolled 22 using 1d20+9 with rolls of 13.  Perception Vs threats.
Today: Nathan rolled 13 using 1d8+1d6+4 with rolls of 8,1. Damage (if applicable).

This message was last edited by the player at 23:53, Wed 31 Aug 2022.
Moya
Wanderer, 70 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Wed 31 Aug 2022
at 20:15
  • msg #54

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya noticed the spores but rather than shoot one of the remaining Floridians, and risking hitting one of her comrades, she decided the best thing to do was to summon the weapon of her green-leaved spirit and send it in the defence of those comrades still fighting.

As she rubbed her hand against her tattoo, thorns and leaves seemed to sprout from her skin, growing quickly to form the shape of a sickle and as it grows its connection to her skin grows thinner and thinner, a tenuous green wire that suddenly breaks and in the blink of an eye, the sickle is no longer attached to her but is in the air beside the Floridian fighting Tsuki and just as suddenly it strikes, fast as a triffid's sting.

Action 1-2 Cast Spiritual weapon.
Action 3 Use it to strike agaisnt the Floridian in melee with Tsuki (FMR2)
21:13, Today: Moya rolled 24 using 1d20+6 with rolls of 18.  Strike with spiritual weapon.
21:14, Today: Moya rolled 18 using 2d8+3 with rolls of 8,7.  Damage.

Tsuki
Wanderer, 95 posts
AC: 18, HP: 38/31
F:+7 R:+6 W:+8 Per:+6
Tue 6 Sep 2022
at 23:17
  • msg #55

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Watching as her comrades began taking care of the remaining Floridian's Tsuki would take aim at one of the likely one to survive the onslaught and cast a spell at it!

17:52, Today: Tsuki rolled 9 using 1d20+7 with rolls of 2.  Fort Save.

Action 1 and 2: Cast Purifying Icicle at one of the Floridian's, use the ring to turn the cold damage to electricity. (Gotta make it look like a storm in her small storm)
Action 3: Cast a 1 Action Heal on Self.

18:13, Today: Tsuki rolled 25,6,6 using 1d20+9,2d6,1d6 with rolls of 16,4,2,6.  Purifying Icycle.
18:15, Today: Tsuki rolled 2 using 1d4 with rolls of 2.  Forgot this die.
Hit AC: 25
DAMAGE 1: 6 Piercing
DAMAGE 2: 6 Electricity
DAMAGE 3: 2 Positive (Only if they count as Undead)

18:17, Today: Tsuki rolled 7 using 1d8 with rolls of 7.  Heal.
Heal Self: 7 HP Healed on self

System AI
NPC, 61 posts
Boon granted!
Its not what you think...
Wed 7 Sep 2022
at 15:19
  • msg #56

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Chalei'nh Smashes in the head-plant of one of the creatures, and her mask plus swift wind disperses the spores released harmlessly.

Connor manages to harness enough of his familiar's unliving nature to have the spores ignore him and float on by. He then burns one of the creatures to death, and zaps another one.

Moya's spiritual plant weapon cuts one of the wounded creatures in half, thus insuring it is no longer a problem.

Mo manages to cough a bit, but is otherwise unaffected by the spores.
[Private to Mo: 11:08, Today: Secret Roll: Dr Feck, on behalf of Mo, rolled 24 using 1d20+10 with rolls of 14.  Mo Fort Save.]

Tsuki blasts the last creature with her own electrical powers. She also heals herself from of the pervious damage. However, even as she does so, she sees the veins under her skin turning a bit...green. She also feels something awful in her lungs, and is coughing nonstop.

Nathan on the other hand, sees something very troubling in his scope as he scans the area. Downstream, where the frog man had come from.

[Private to Nathan: OOC-You see a horde of these things heading your way. It's slow moving, but there might be hundred, maybe more. They all seem to be aware which direction you are, and slowly lunch towards you. While slow, they move with an untiring pace that will bring them to you sooner than later.]
This message was last edited by the player at 18:31, Wed 07 Sept 2022.
Moya
Wanderer, 71 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Wed 7 Sep 2022
at 15:29
  • msg #57

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya keeps her spiritual weapon going for the time being and looks around to see whether all of the threat is gone.
Chalei'nh
Wanderer, 67 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Wed 7 Sep 2022
at 16:12
  • msg #58

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Once she had confirmed that the last of their (immediate) enemies had fallen, Chalei'nh turned to the group.

- "Alright, hol' up a sec. Not to be a neat freak, but let me clear the spores off of everyone's clothes before we do anything else."

She would then proceed to cast Prestidigitation on everyone, sustaining it until she had cleaned everyone's exposed skin and clothing if time would allow her to of course.
Nathan
Wanderer, 60 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Wed 7 Sep 2022
at 18:35
  • msg #59

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

The quickness his team finished off the remaining mushroom people allowed Nathan to search for other lurking threats. He scanned the area with his scope he stopped and cursed under his breath.

"Heads up. The fungus beach party continues." He Quickly pointing in the direction of the oncoming shambling hoard "We have a group of around 100 more coming our way. This group is no faster than the other group so we have time to get out of their way. The question is which way?"

He will take a look at his immediate surrounding in hope of a clue to this situation.

11:34, Today: Nathan rolled 21 using 1d20+10 ((11)) Pursue a Lead
System AI
NPC, 62 posts
Boon granted!
Its not what you think...
Wed 7 Sep 2022
at 18:45
  • msg #60

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to Nathan (msg # 59):

Nathan's HUD provides info...

[Private to Nathan: OOC-Your HUD lists the best way to go would be to follow the frogman. You can spot other mushroom people roaming the forest. They are not close enough to attack, but they are slowly making their way to your group. Worse, all the Redcaps have a lot of cover from the trees, but have some way of detecting all of you.

Given what you already know about the Frogman, he is most likely headed to some sort of fortified area, given the fact he told you all to run.
]
Moya
Wanderer, 72 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Wed 7 Sep 2022
at 20:41
  • msg #61

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"I dinnae ken", says Moya.  "Any ideas which direction's best?  Cuid the wee frog have known something?"
Chalei'nh
Wanderer, 68 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Wed 7 Sep 2022
at 22:33
  • msg #62

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

While working to sustain her spell, Chalei'nh clicked her tongue.

- "Nearest safe house that won't take us in the path of that horde would be best i'd say. Once we set base there we can start taking out the stragglers from that group to whittle it down, there's no way they're not going to be a problem if left unchecked with those numbers."
Nathan
Wanderer, 61 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 8 Sep 2022
at 02:31
  • msg #63

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to Moya (msg # 61):

"I suspect so" replied Nathan  "As a local he probably  headed to a safer location, perhaps we should follow him"

He will look through his scope back towards the fungi from Florida. "The woods are full of these mycoid menaces. They seem to know we are here but moving slow enough that we can escape  by walking away"
Connor
Wanderer, 130 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 8 Sep 2022
at 03:51
  • msg #64

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Connor nodded.

"I agree that we should follow after the guy who was running away. I think we're strong enough as a group to take these but their vast numbers give them an advantage of swarming us if we're not careful. Plus, Tsuki doesn't look too good." he said with concern.

He considered, and spoke aloud.

"HUD? Can you please display negative status affects that are affecting the party right now?" Connor asked and mentally thought at the same time.
Tsuki
Wanderer, 96 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Thu 8 Sep 2022
at 04:05
  • msg #65

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"...guys, I'm not feeling to well..." She said as she continued coughing. "I got a feeling some of those spores got in me." She says, indicating her veins.
Moya
Wanderer, 73 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Thu 8 Sep 2022
at 07:22
  • msg #66

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya moved over to examine Tsuki. She checks her HUD in search of a cure and any information on the progress of this infection and for the simple medical procedures the Floridians ignored
Dr Feck
GM, 169 posts
Feel free to ask
Anything's possible.
Thu 8 Sep 2022
at 11:56
  • msg #67

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to Moya (msg # 66):

OOC-make a medicine roll...
Moya
Wanderer, 74 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Thu 8 Sep 2022
at 14:04
  • msg #68

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

OOC
15:03, Today: Moya rolled 10 using 1d20+8 with rolls of 2.  Medicine.

System AI
NPC, 63 posts
Boon granted!
Its not what you think...
Thu 8 Sep 2022
at 14:20
  • msg #69

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to Moya (msg # 68):

Moya's HUD cannot seem to ID what is wrong with with Tsuki. The closest it comes is stating she has some sort of 'Fungal infection'. Which is obvious when she rolls up Tsuki's sleeve and sees a mushroom growing out of her elbow. Not to mention the green veins that are visible under the skin.
Moya
Wanderer, 75 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Thu 8 Sep 2022
at 15:31
  • msg #70

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"Thus is no Athlete's foot", growls Moya.  "I've no idea whit ut is but uf it wiz athlete's foot, I'd try s'ing like tea tree or garlic.  We need a safe place but we also need to find something like that, or maybe a library which could tell us.  For now, I think this could be the apex already." 
Mo
Wanderer, 38 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Thu 8 Sep 2022
at 15:45
  • msg #71

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"Let me try," says Mo, flicking at the mushroom with a nail then examining the woman.

12:45, Today: Mo rolled 17 using 1d20+5 with rolls of 12.  Medicine.
System AI
NPC, 64 posts
Boon granted!
Its not what you think...
Thu 8 Sep 2022
at 15:59
  • msg #72

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to Mo (msg # 71):

Needless to say, touching the Mushroom hurt. It was connected to her nerve endings, and that was bad. Mo's HUD shows the parasite was spreading throughout Tsuki's system. Its current rate of growth was fast, too fast. There was no doubt sooner or later it would reach her heart, or brain. The possibilities after that was clear given the former people you just fought.

However, how to stop the infection was not clear. Chopping off Tsuki's limbs would not help, as the infection started inside her lungs. There may be a medical solution, involving other plants to slow the parasite's growth. However, Mo was unsure how to cure her just yet.
Mo
Wanderer, 39 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Thu 8 Sep 2022
at 16:05
  • msg #73

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"I reckon we head for this base," Mo suggests, having briefly related his findings, "And see if we can see any plants like, on the way. Or hope we meet someone who knows what to do."
Moya
Wanderer, 76 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Thu 8 Sep 2022
at 18:30
  • msg #74

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"Okay guys", says Moya.  "Tsuki bundle up as best as you can to prevent the spores getting out and somebody lead the way.  I'll see what plants I can see on the way that may be helpful."
Chalei'nh
Wanderer, 69 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Thu 8 Sep 2022
at 18:56
  • msg #75

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Chalei'nh wanted to step up and take the lead, but one look at the terrain reminded her that, even in her new form, she didn't know the first thing about finding a path through the bush. Not surprising given she had lived in cities all her life, but still..

OOC: Survival to find a path: 11
Moya
Wanderer, 77 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Thu 8 Sep 2022
at 19:13
  • msg #76

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya is too busy to find a path.  Right now, she's looking for an appropriate plant to make a potion to cure Tsuki's affliction.

OOC 28 Lore (Herbalism) to know what to look for
18 Nature to find it.

Nathan
Wanderer, 62 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 8 Sep 2022
at 19:35
  • msg #77

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Nathan was concerned about Tsuki and wanted to find a safe, or at least safer, place where they would have tend to her ailment and regroup. While he had some training in survival he never had to use those skills in this type on environment. He hoped that 'game' enhancements to his particular set of skill can be of use here.

"Let's see if we can find a quicker and easier path to safety. Just as long as we remember that those are the ones that an enemy will put traps on."

He will pull his HUD to help him locate any useful information before he steps on it and get killed


2:03, Today: Nathan rolled 24 using 1d20+10 with rolls of 14.  Perception to aid search. +1 if seek applicable

12:01, Today: Nathan rolled 14 using 1d20+7 with rolls of 7.  Survival  find a path.

System AI
NPC, 65 posts
Boon granted!
Its not what you think...
Thu 8 Sep 2022
at 20:47
  • msg #78

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Chalei'nh and Nathan do not find a useful path other than the shallow stream they are on now. The woods seem packed with the creatures, although the trees are so close together its difficult to spot them. On the plus side, anyone in the woods has there movement restricted enough to make for slow going. Which explains why more of them are not attacking. However, they are making progress towards the party's location...including the large group coming from downstream.

Moya knows that certain natural fungus can be used to disable parasite fungi. However, this thing infecting Tsuki is an alien plant, and it seems able to survive in places where no plant should be able. Furthermore, any medicinal fungus growing naturally in the area seems to have been gathered. To the point she finds traces of the useful plant, but clearly someone has already had Moya's idea and took most of them.

From the south, where Nathan informed the others the horde was coming, voices can be heard. It sounded like an enraged crowd. All speaking at once, but no recognizable words. Just sounds of human anger without any thought to them. A quick peek with his scope, and Nathan sees the Horde is making good time to their location. Time that is now starting to run out...
Tsuki
Wanderer, 97 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Fri 9 Sep 2022
at 04:04
  • msg #79

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Tsuki did indeed bundle herself up as best as she could. "...well, that's not good." She said softly. "Are there tracks?" She asked, pointing to the lack of medicinal fungus. "If there is, maybe we can follow them to the one that took them, and trade for some."
Nathan
Wanderer, 63 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 9 Sep 2022
at 17:43
  • msg #80

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to System AI (msg # 78):

"We have people coming in from the south. They seem to angry but I don't know who they are angry at. We best get ready just in case.

Nathan will look through his scope calling on his HUMINT skills from his old life and any of his new life enhancements to determine if these were new enemies or someone that they could talk to.

[Private to GM: Need a secret Perception + 10 for Expeditious Inspection to quickly determine if the angry mob may be hostile the us]
System AI
NPC, 66 posts
Boon granted!
Its not what you think...
Fri 9 Sep 2022
at 17:51
  • msg #81

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to Nathan (msg # 80):

Nathan checks his HUD.

[Private to Nathan: 13:49, Today: Secret Roll: Dr Feck, on behalf of Nathan, rolled 15 using 1d20+10 with rolls of 5.  Secret Perception test.

Not sure what you are looking for. The mob is the horde coming from the south, via downstream. Thier sounds are carrying forward as they get close to you.

Also, don't you have the option to make secret rolls on the die roller? I can still see it, but no one else can.
]
Moya
Wanderer, 78 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Fri 9 Sep 2022
at 17:55
  • msg #82

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya sighed and looked to see whether there were any paths into the bush.

OOC Survival to find a route, rolled 13

That wouldn't help any.  She checked her HUD to see precisely how her wand worked and whether it would be of any use against the fungus people.
Nathan
Wanderer, 64 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 9 Sep 2022
at 18:18
  • msg #83

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to System AI (msg # 81):

The mob are still to far and had to much cover for to determine the mob's intention. During his time in the military he often had only seconds to determine which of the locals were hostile or just going about their day. He had made at least one mistake that cost two goat herder their lives. It was one of the reasons spent nearly a year on the street until one of his friends helped him get help and get on with his life.

So He waited until he could make a very quick threat assessment as to prevent his team from getting ambushed or causing unnecessary harm.

[Private to GM: Sorry I failed notice the secret roll box in the lower right corner]
System AI
NPC, 67 posts
Boon granted!
Its not what you think...
Fri 9 Sep 2022
at 18:25
  • msg #84

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

The only trail, if it could be called that, that Moya could find lead up stream where the frogman had headed off to. Surrounding ether side of the stream was the dense swampy woods, which Nathan had already spotted more of the FMR where heading for them. All along with the massive horde from the south, downstream, moving lurchingly forward. Now every member of the group could hear the noises even more clearly as the Horde closed in. All sounds of incoherent rage so intense no words could be found.
Connor
Wanderer, 132 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Sun 11 Sep 2022
at 03:02
  • msg #85

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Connor recalled that his HUD told him two pieces of information before, and he knew one was real and one was false but not which. Either these things were a sort of infectious space fungus, or there were herbs that could help treat the spores somewhere in the swamps. And it was dangerous to send the group on a wild goose chase without being for sure, and so he considered.

He mentally thought to Cabochon.

"Hey buddy. Try and do an assessment of your um...knowledge stores or whatever you use to know stuff and see if you know of any herbs in an environment like this that can treat fungal infections, and I'll do the same." he thought mentally to the familiar.

22:00, Today: Cabochon rolled 13 using 1d20+6 with rolls of 7.  Nature.

22:00, Today: Connor rolled 25 using 1d20+6 with rolls of 19.  Nature.

Ok so rolling nature on both cabby and Connor to see if they can recall any information about if there are plants and herbs that can be gathered from a swampy environment like this one that can be used as a potent anti-fugal treatment or cure.

Chalei'nh
Wanderer, 70 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Sun 11 Sep 2022
at 18:54
  • msg #86

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Frowning for a moment, Chalei'nh wondered about something for a moment.

- "Nathan, is anyone from the hoard walking through the stream, or trying to cross it? It's possible the mushrooms are afraid the current will wash their spores away, and it would be a relatively easy way of getting them off our trail."
Moya
Wanderer, 79 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Sun 11 Sep 2022
at 19:05
  • msg #87

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Moya checks her HUD to find out whether the magical fungal infection produced from her wand was of a kind that might work against the fungus infesting the state of Florida.
Nathan
Wanderer, 65 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Mon 12 Sep 2022
at 07:14
  • msg #88

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"Whoever these are screaming it doesn't sound friendly. I would recommend preparing to defend thy selves,"  He looked down his scope hoping to determine if they were hostile, if they were he wanted to get a  first shot off as soon as possible so he could he a better chance at getting a second shot before having to go into melee.
System AI
NPC, 68 posts
Boon granted!
Its not what you think...
Mon 12 Sep 2022
at 15:51
  • msg #89

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Nathan saw the horde heading their way. Granted it was slow, but the idea of fighting all of them seemed daunting. Travelling upstream, slowly, but approaching their position step by step. They where indeed travelling up stream towards the group, but ignored the water at their feet.

Moya's results did find many fungal possibilities, but nothing about alien plants from other worlds. At least, nothing she did not already know about the subject.

Connor's research did find some interesting tidbits. [Private to Connor: "Any nearby medical fungi has clearly been harvested already. Most likely from one of the other lifeforms you have already run into." ]
Tsuki
Wanderer, 98 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Mon 12 Sep 2022
at 18:29
  • msg #90

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"...we need to find whoever has been harvesting all the fungal stuff from the area." She finally said as she looked around. "Whoever they are, they likely figured out the same thing we did. Find them, we find the cure, we fix me."
Chalei'nh
Wanderer, 71 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Mon 12 Sep 2022
at 21:05
  • msg #91

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Chalei'nh sighed, and chin-motioned in the direction the horde had been spotted in.

- "Well, either way that horde's coming in, and i'd rather not face them without a supply of meds to fix that damn infection they're carrying, so we need to get going. I just hope the ones that monopolized the cure don't try and charge others for it."
Connor
Wanderer, 133 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 13 Sep 2022
at 01:39
  • msg #92

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Connor's eyes lit up (figuratively) as he perked up very suddenly and obviously to the party.

"Guys! I think there may be some plants and such in the area that can be used to treat the spores, but they are all gone. The HUD revealed a useful tidbit after a really good assessment of the area, and while I am not totally sure I have a sneaking suspicion that the dude who ran off the other way probably has herbs and stuff we can use for Tsuki!" he said.

"We need to go, and NOW, and go after him and either convince or force him to give us enough to treat our Storm-Fox." he said.

"Let's go guys. No use in wearing ourselves down on more hordes. Let's go after frog dude." Connor said as he turned and began to head in the direction the frog-man ran off in, with Cabochon following overhead stoically.
Nathan
Wanderer, 66 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 13 Sep 2022
at 10:47
  • msg #93

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

In reply to Connor (msg # 92):

OCC: little confused there. I thought the new group was blocking the path that the frog went.

"Sounds like a good plan. It sounds like this new group wouldn't be interested in talking  anyway." He will follow in Connor's direction.
Moya
Wanderer, 80 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Tue 13 Sep 2022
at 14:08
  • msg #94

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

"Frog dude it is", says Moya.  "And if the Angries beat the Floridians, we may have a smaller horde to contend with afterward." she smiles a grim and determined smile.  "If it goes the other way, perhaps Frog Dude will have enough to innoculate us all against the alien spores so we can take on the bigger Floridian horde.".

She falls in behind Connor, letting him lead the way.
Chalei'nh
Wanderer, 72 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Tue 13 Sep 2022
at 17:07
  • msg #95

Re: Level 2. Time till level collapse-2 days, 23 hours, 54 min

Seeing how most people of their group were starting to follow Connor, Chalei'nh began walking as well, keeping an eye on what was going on behind them to keep anything from sneaking up to them unnoticed.
System AI
NPC, 69 posts
Boon granted!
Its not what you think...
Mon 19 Sep 2022
at 18:46
  • msg #96

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

The group decides the best course of action was to follow the fleeing frogman. Even as they gather and start moving, the moans and cries of rage from the forest and downstream seem to get louder. As if the FMRs could tell their prey is outpacing them.

Once they get going, the lower growls of anger could still be heard-although distantly. What happened next is wholly unexpected. A digital sign appears over Malcom's head, which says in words everyone can see.

"RECALLED FOR MARKETING!"

He proceeds to vanish, as he had before. Everyone's HUD gives them no clue as to why Malcolm vanished. However, he still appears on the party's roster. Any messages to him does not produce any replies.

Eventually the group still hears the FMRs downstream, and Tsuki is not getting any better. So the only choice is to go forward. After just over two hours of walking, the party arrives at a massive wooden gate. It seems to be a wall wooden circle around a small town, but you can't see inside. Those among you more natured oriented can tell most of the fungi plant life has been stripped bear in this area.

"What do you want!?" Came a voice from the top of the massive gate, a slight croak to it.
Tsuki
Wanderer, 101 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Mon 19 Sep 2022
at 19:53
  • msg #97

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"Are you the one that has been picking the area clean of the fungal supplies?" Tsuki asked politely to the person up above that has addressed them. "If so, we would like to trade for some."
System AI
NPC, 70 posts
Boon granted!
Its not what you think...
Mon 19 Sep 2022
at 19:57
  • msg #98

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Two odd eyes attached to a froggy head poke over the top of the gate, looking down at the group. The frog person croaks down at them.

"Are one of you infected?" It croaks, sounding worried. The frog then turns to others standing with it, but are out of view. "Get him! Get him now! Yes, I don't care if he said not to be bothered by anyone! Just do it!"
Moya
Wanderer, 82 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Mon 19 Sep 2022
at 20:35
  • msg #99

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"Looks like someobody figured this level out before we even got here." muttered Moya.  "And somebody's cornering the market." She's scowling to herself but at least she hasn't started talking about the negative utility theory of micro and macro economics.
Tsuki
Wanderer, 102 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Fri 23 Sep 2022
at 04:06
  • msg #100

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"Yes, one of us is infected." She said, from under her bundles. She listened closely to whats going on from behind the gate.
Connor
Wanderer, 138 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 23 Sep 2022
at 04:37
  • msg #101

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Connor nodded.

"We are hoping you guys can help us treat one of our afflicted. We stopped a large group of the mushroom men from coming this way though. Hopefully, you all can return the favor."
Chalei'nh
Wanderer, 75 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Fri 23 Sep 2022
at 16:17
  • msg #102

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Chalei'nh walked closer to the others, lowering her voice to make sure only they would be able to hear it.

- "Look, we might point out that we just kiled a group of twelve of those things. Now, these guys are all holed up in the base hiding from that horde, so i propose we suggest that we handle that horde for them by continuously taking out stragglers, in return for supplies and cures. In order for this show to keep having entertainment value the dungeons we get thrown into will most likely get progressively harder and i would rather we use the opportunity to get ahead of the curve as early as possible. May even get some more of those lootboxes out of it in the process... What do you say?"
Yellowstripe
NPC, 2 posts
Local plant expert
Noncombat NPC
Wed 28 Sep 2022
at 15:06
  • msg #103

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Those of the group with good eyesight see a familiar appearance leaning over the top of the gate. One of the frog people, but the tell-tale yellow stripe running from his forehead down his back. You assume, as you can't really see his back due to the fact he was wearing a shirt.

"Shut up! Shut up! I need to hear them!" He shouts at some one nearby him, not visible from the base of the gate.

"You...you are the nitwits who did not run when I told you to run!? And...you are still alive!? ALL of you!?" The froggy face seems to do a count of everyone below. "Well, one of you missing, but most of you, right?" He does not seem to wait for an answer. "Let them in. You head me!" He croaked at the unseen listener. "We need them! LET THEM IN!"

Sure enough, as if by magic, the massive gates open. Inside where maybe a few hundred froggy faces staring at the party. Some of them where very small froggy kids, hiding behind what you assume are the parents. All of them looked very, very, scared. All but one, coming down a ladder.

"Which one of you is infected? I need to see them! What is the growth rate?" The same being which they had been talking to from the top of the gate, and briefly as he hopped/ran by them outside now spoke to them. He did not seem scared, not of the party anyways. He seemed more aggravated at life in general.

He gestured for them all to get inside. "Move! There are still a lot of them wandering around our village, and they are being drawn by all this noise! Not to mention the horde headed this way." He paused, as if remembering something. "Oh, I'm Yellowstripe." The obvious nature of his name to his appearance does not seem to conflict him any.
Nathan
Wanderer, 67 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Wed 28 Sep 2022
at 22:11
  • msg #104

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

In reply to Yellowstripe (msg # 103):

"I am Nathan.We appreciated any aid you can render. Hopefully we can also be of help to you."
Nathan will say to Yellowspripe "For right now if you like I can help with watching for the walking mushrooms and for that screaming mob."
Connor
Wanderer, 140 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 29 Sep 2022
at 02:00
  • msg #105

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Connor nodded.

"None of our party died. The one guy had to go do some marketing for D'Monix so isn't here right now. And we defeated the horde that was chasing you earlier. We did pretty good to only have 1 infected person." the wizard said. "Individually they aren't all that strong. The danger is in their spore clouds and their mob tactics. If we had a reliable way to vaccinate ourselves against the spores, we could probably take out a horde twice the size the the previous one without losing anyone." he said, trying to win the fog peoples' admiration but also gratitude and approval.

He considered.

"I know you have an herbal way to treat this. If you help us, and allow us to use your village as a base of operations for now until we figure out where the floor exit is, we would gladly ally with you against the horde and fight off any who tried invading. And if some are in your village already we can defeat those ones too."
Dr Feck
GM, 174 posts
Feel free to ask
Anything's possible.
Thu 29 Sep 2022
at 12:32
  • msg #106

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

In reply to Connor (msg # 105):

OOC-who wants to roll Diplomacy?
Moya
Wanderer, 85 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Thu 29 Sep 2022
at 17:37
  • msg #107

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

18:32, Today: Moya rolled 22 using 1d20+7 with rolls of 15.  Diplomacy.

Moya stepped forward and said, "Fra my experience, vaccinations dinnae work for fungal infections, but other forms ae prophylaxis are possible.  Any help yez may hae on that score, or on treatment, wid be well welcome and we can aid you as the others said against the mindless hordes ae the infected."
Yellowstripe
NPC, 3 posts
Local plant expert
Noncombat NPC
Fri 30 Sep 2022
at 15:44
  • msg #108

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

The gates close behind the party, and from the woods shouts of incoherent rage can be heard. It seems to be coming from the area surrounding the village. Almost in response to that noise, a large, somewhat distant angry crowd could be heard downstream. While the party has no doubt about the source of that noise, the frog people look about with terror and gather up their young. Heading for the various wooden tents they had constructed that seem to make up most of the village.

Yellowstripe escorts the group to the one building in the village. Its a rough wooden box-like structure, designed to be taken down quickly if need be. It has no door, but a tarp covering which is pulled aside for the party to be ushered inside. "Vaccinations don't work with normal fungal infections, but this thing has the properties of a virus. Using the same method of dealing with viruses, I have managed to come up with a temporary treatment." He gestures for Tsuki to come forth and show her arm.

Assuming she allows the examination, he reaches into the alchemy lab like set up he has within the structure. He takes out a small salve, and proceeds to have Tsuki rub the cream into the infected areas. Once she does so, the mushrooms growing from her skin wither and fall off. Leaving only slightly bruised flesh behind and no pain.

"Good news and bad news. We got to the infection in time. The spread is halted. Bad news...its not gone. It will come back eventually, and if your friends get exposed enough they will also feel the effects. You are a carrier now. On the plus side, if you don't provide the fungus with sufficient levels of aggression and fear, you won't turn into one of those things. Instead it will just kill you trying to convert your body into one of its hosts." He said with a croak.

"Now, its not all doom and gloom. I am on the verge of creating a fungal spore cloud that can repel the creatures. It will only work for a short time, but long enough for us to leave. Because my people are more resistant to the fungus, we can use it to escape. However, I need more time to make it viable, but it won't be done when the main horde gets here."

He rubs the yellowstripe of his name sake, and sighs. "This won't help most of you, but I will be able to give you all a booster as it where. It will give you temporary resistance to the spore, but not immunity. To do that, you need to end the source of the infection. We call it the Orange Bloat. Until that thing is put down, the infection will never truly end.

The deal I am willing to make with you is if you defend this village until the spore cloud is ready, I will give you the directions to the Bloat so you can kill it. We all have to destroy the incoming horde first."

Mo
Wanderer, 43 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Fri 30 Sep 2022
at 17:43
  • msg #109

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"My...flail is yours," says Mo, holding said weapon up, "Where should we make our defence?"
Nathan
Wanderer, 69 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 30 Sep 2022
at 18:28
  • msg #110

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

In reply to Moya (msg # 107):

OCC: orange bloat baad

Nathan will look towards the others "We can certainly lend you our assistance "e
Tsuki
Wanderer, 104 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Sat 1 Oct 2022
at 04:36
  • msg #111

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Tsuki did as instructed, showing him her arm and allowing him to work. Then as he spoke, she listened to him considering for a moment. Finally she nodded. "If killing this being will end this then I will help defend this place. You helped me after all." She said softly. Then she frowned a bit. "So...what happens if I provide it aggression?"
Moya
Wanderer, 86 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Sat 1 Oct 2022
at 15:22
  • msg #112

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"Is the Orange bloat vulnerable tae fungal infections itself?" asks Moya then adds, "Either way sounds a guid deal. Am up far it."
Chalei'nh
Wanderer, 77 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Sat 1 Oct 2022
at 16:07
  • msg #113

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Chalei'nh nodded in agreement with the others.

- "We may be able to lead the horde away from the village by chipping away at it from the side and get it to divert course trying to come after us. From what i've seen we're faster than them -- Yellowstripe, do you have maps of the area we could use to keep from getting stuck in a dead end?"
Connor
Wanderer, 142 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Mon 3 Oct 2022
at 04:01
  • msg #114

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Connor considered.

"I wonder if this orange bloat is the Apex?" he mused aloud.

"Either way, I think allying with the frog people is a good idea. And With our magic and such we can take them out from a distance and thin them out over time." he added.
Yellowstripe
NPC, 4 posts
Local plant expert
Noncombat NPC
Mon 3 Oct 2022
at 15:13
  • msg #115

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Tsuki:
"So...what happens if I provide it aggression?"


"Well, if you provide it with enough aggression, and mind you I don't know the precise amount, the thing will grow into your brain and remove the higher functions. If you don't, it will still grow into your brain, slower, and then fail to convert you while killing you in the process." Yellowstripe croaks while shaking his head. "If we pull this off successfully, it won't be an issue."

Moya:
"Is the Orange bloat vulnerable tae fungal infections itself?"


"No idea, I have only seen it from a distance. A far, far distance for safety reasons." The frogman croaks out.

Chalei'nh:
"We may be able to lead the horde away from the village by chipping away at it from the side and get it to divert course trying to come after us. From what i've seen we're faster than them -- Yellowstripe, do you have maps of the area we could use to keep from getting stuck in a dead end?"


"No, that would be a terrible idea. I have no doubt you lot are the best fighters in this whole village. If what you are suggesting does not work, we will be overrun without having you lot here to defend us. You might distract some of them, but there is a certain cunning to the creatures and their actions, most likely directed from the Bloat itself. We can't risk its dumb enough to send its forces only after you." Yellowstripe points out.

Connor:
"I wonder if this orange bloat is the Apex?" he mused aloud.


Yellowstripe looks oddly at Connor, as if he was speaking a unknown language. Then Connor gets a message flashing in his HUD. Along with a big red 'X'. The system AI quickly chimes in.

"Warning! You have attempted to give in game info to a NPC! This is a violation of the rules! You have been marked down as attempting a genre violation!"

After this stern warning, another message comes through. Bizarrely its instead of the scolding official voice Connor just heard, this voice returns to the AI's normal cheesy game show host tone.

"New Boon! Awww...how cute! They think they matter!

You have gotten the 'NPCS are people' boon! You have gotten a bronze 'Can't we just think of the children' loot box!"


Yellowstripe shakes his head as if he had just gotten some sort of migraine. Then he turns to the rest of the party. "So, it will take several hours for the horde to get here. I want you all fully rested before they arrive. We will take care of readying the defenses. I will be working on the fungal cloud, but that might take a lot more time than we have. The defenses must hold!" Assuming there are no more questions, he heads back to his lab to get the work started.
This message was last edited by the player at 15:15, Mon 03 Oct 2022.
Mo
Wanderer, 46 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Tue 4 Oct 2022
at 13:58
  • msg #116

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"Just one thing," Mo says, "we got any fire, other than this?" He holds his smoking flail up.

"I reckon they won' like that much."
Moya
Wanderer, 88 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Tue 4 Oct 2022
at 15:14
  • msg #117

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Moya doesn't wave around her weapon but she answers Mo's question with a quiet and simple, "Aye."
Chalei'nh
Wanderer, 78 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Tue 4 Oct 2022
at 15:34
  • msg #118

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Chalei'nh nodded in response to Yellowstripe.

- "Well, we'd find out whether the Bloat is smart or not soon enough -- If it throws the horde against the wall to overrun us with numbers from the start we can assume its ability to order its forces around gets... diluted when spread out over that many as opposed to focusing on a small-to-medium group. If it sends a small group in first to probe the defenses, then would be the time to start worrying since we'll need to expect an actual strategy. I suppose it depends on how autonomous it keeps its drones."

She then turned to Mo.

- "No fire here, sorry. Got negative energy though, could fire it off every twenty seconds or so though its range is fairly short, but it's effective against anything living. Like mushrooms."

Frowning for a moment, she turned to Yellowstripe again.

- "...You know, this may just be me making a crazy suggestion, but what do you think would happen if we were to feed the Bloat one of those antidotes to itself?"
Tsuki
Wanderer, 105 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Wed 5 Oct 2022
at 04:24
  • msg #119

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Tsuki's tails waver and swish. "I have fire, via my tails." Tsuki said from under her wraps. "I can also use it in an area." She said with a small nod.
Moya
Wanderer, 91 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Wed 5 Oct 2022
at 12:06
  • msg #120

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"Och wait, yez meant actual fire?  I thought yez meant 'fire power'." Moya actually blushes.  She's never blushed before.
Connor
Wanderer, 143 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 5 Oct 2022
at 14:39
  • msg #121

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"I also have some fire. With my flaming orb being my big gun so to speak. Especially from up on a wall I can make the thing bounce around and start taking out those mushroom men if need be." he said.
Mo
Wanderer, 48 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 5 Oct 2022
at 20:14
  • msg #122

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

"Then I'll try and hold 'em up, bunch 'em up, and you lot blast 'em," mo says, the choice of words perhaps showing more certainty than his voice.
Chalei'nh
Wanderer, 79 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Thu 6 Oct 2022
at 12:28
  • msg #123

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

- "I'll help Mo hold the line then, no sense in having him get swarmed. My punches have more range than my breath anyway."

Chalei'nh then turned to look at the villagers and the rest of her party, tapping the sash she had wrapped around her face.

- "Oh, by the way, covering your face helps in not breathing in any spores -- noticed that in the last fight. You can still get infected of course, but the odds are much lower when it can only get in through open wounds."
Dr Feck
GM, 176 posts
Feel free to ask
Anything's possible.
Thu 6 Oct 2022
at 15:25
  • msg #124

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

OOC-Should I assume everyone begins to ready for the attack? Nathan, do you do anything special?

Remember, the village is surrounded by a circular wall which the infected will try and break through or get over. Are you making any special preparations of your own, or are you just resting to be at full HP/Spells?

Mo
Wanderer, 49 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Thu 6 Oct 2022
at 17:28
  • msg #125

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Is there anything flmmable we can gather.
Moya
Wanderer, 92 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Thu 6 Oct 2022
at 18:59
  • msg #126

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Once we're rested and restored we ready for the attack, first checking over Tsuki to see whether Yellow Stripe's treatment has worked.
Chalei'nh
Wanderer, 80 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Fri 7 Oct 2022
at 00:39
  • msg #127

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

OOC: No special preparations for me, i don't (yet) have anything that has longer setup times. I'd join Moya on checking whether the treatment is working on Tsuki too though.
Tsuki
Wanderer, 106 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Fri 7 Oct 2022
at 03:52
  • msg #128

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Tsuki has no preparations that she will try, other then trying to remain calm which for ehr is a difficult thing.
Connor
Wanderer, 144 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 7 Oct 2022
at 04:07
  • msg #129

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

OOC: If we only have a few hours, Connor is going to use blood magic to bleed his way into regaining his spent 2nd level spell slot, which would normally do 16 damage to him except with Cabochon it is mitigated by his regeneration from being orbited. So he'll be topped off hit point wise and spell wise.

If someone else needs a first or 2nd level spell slot recovered I think we have time for Connor to pull it off using this combo as he can heal 8 hp / 40 minutes with Cabochon (and 8 hp = 1 slot from blood magic).

If this is considered a long rest, then nvm. :P

Nathan
Wanderer, 70 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 7 Oct 2022
at 07:33
  • msg #130

Re: Level 2. Time till level collapse-2 days, 21 hours, 13 mins.

Nathan will ask if they have components for either black powder or alchemist's fire. He will also try to take at least a short rest if possible.
Yellowstripe
NPC, 5 posts
Local plant expert
Noncombat NPC
Wed 12 Oct 2022
at 15:35
  • msg #131

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

The frog people, still very shy, begin to bring the group food and other things they request. Mo gets some tar, but is told the walls are made of reinforced wood. He needed to be very careful when using it.

Moya is given soothing cream from a small frog person in a child's jumper. The frog kid then hops away and hides behind a bucket, peeking out and watching the group with great interest.

When Tsuki puts the cream on her former growths on her arm, she feels somewhat better. However, she does notice other growths appearing on other sections of her body. However, it is not spreading fast, and it is considerable less painful. More so with the cream.

Connor and the others are given pillows, food, and drink. The food is some sort of weird bean dip, but with the flat bread provided its actually pretty good. It is served with some sort of hot tea and honey. After resting, Connor feels his blood magic plan may not be needed to restore his power.

Nathan is taken aside by Yellowstripe and given enough powder to load his weapons, but told the village mostly uses arrows. Any additional ammo will be in short supply.

Night comes on soon enough. Then with darkness, the enraged howls of the infected are easily heard. Those who go on the walls can see the horde from the south stream quite visible now. Like Nathan saw in his scope, there are hundreds of them. People in bathing suits, t-shirts, flip flops, and other beachwear. All with the massive red mushroom head coming out of their skulls. Their dull, lifeless eyes screaming in incoherent fury.

Then Nathan sees something worse with his scope. At first he thinks they are giant people. Then he realizes what they are with a closer look. They are six people, merged together in a mushroom like growth. Forming a humanoid fungus Voltron, one for each limb, two for the torso, and a massive mushroom head.

If that was not bad enough, in the back behind rows of the screamers, there where others carrying what looked like Mushrooms the size of cows. What they planned to do with the immobile fungus is unclear.

"Oh crap..." Yellowstripe says, looking at the horde with his own telescope. "...yeah, I think they have a plan."
Mo
Wanderer, 50 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 12 Oct 2022
at 16:32
  • msg #132

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Before night falls, Mo places the tar with some brush outside the walls, at the approach to the gate but a little way away.

"Well we have a bit of a plan too," he says, holding a burning torch.
Moya
Wanderer, 93 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Wed 12 Oct 2022
at 21:00
  • msg #133

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya waits patiently for a target to get within range of her wand, ready to cast her baleful magic as soon as they reach 45 feet away. [Private to GM: Her tattoo gives fungal infestation a range of 30 feet instead of touch and the spell produces a fifteen foot cone of infestation stretching from a single point 30 feet away from her and stretching away from her.]
Mo
Wanderer, 51 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 12 Oct 2022
at 22:32
  • msg #134

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

"When one of them big ones gets close to the tar..." Mo says to Moya, nodding at her wand.
Chalei'nh
Wanderer, 81 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Thu 13 Oct 2022
at 11:12
  • msg #135

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh tsk'ed as she noticed the combination of extra large zombies and the ones with musrooms so big it rendered the victim immobile.

- "If i was a betting person, i'd say that's what they plan to use as artillery. Lobbing diseased cows into a city actually used to be a medieval siege tactic to spread plagues and weaken the defenders before an assault."

She checked again whether her sash was wrapped around her face properly. It may not have been the way it had been intended, but fortunately equipment didn't seem to be picky about where it was worn with regards to the effects it had. It was good to keep in mind for future reference.
Connor
Wanderer, 145 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 14 Oct 2022
at 04:03
  • msg #136

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

OOC: If this rest is considered a long rest, Connor will of course re-cast mage armor. If not, then never mind. :P

"Unfortunately my magic cannot make walls and barriers really. Not yet, anyway. That may be something I need to invest in down the line when and if we make it through this." he said to the others.

"I also am guessing those large mushrooms are either some sort if diseased cows, or perhaps some sort of mushroom cover or battering ram or something." he continued. "I've given Cabochon 2 alchemist fires I made and I have 4 minor life elixers as well. He has 3 of them and I'm holding one for an emergency." he said as the others noticed several little vials orbiting around Cabochon along with his gems and orbs.

"I'm thinking of having him fly high in the air - far beyond the reach of their tendrils - and maybe dropping an alchemist fire on two of those immobile mushrooms. With some luck, the mob near by might catch fire a bit too."

He then flexes his hands, and wisps of flame flicker from them before quickly fading.

"I have some fire magic prepared as well as electric arc, and when it's time for the big guns I create that flaming orb from last time twice before I'm spent. But I am not able to attack much beyond 30 feet so will be hiding behind the walls and slinging spells and maybe using flaming orbs to block choke points. If I can manage it, I'll try to use a defensive aura to help protect people atop and behind the walls a bit too." he said.
Nathan
Wanderer, 71 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 14 Oct 2022
at 09:25
  • msg #137

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Nathan will scan the encroaching forces accessing the potential targets and best ranges to engage. "At maximum range my best shots would be against the largest targets.  if the big mushrooms are going to be used for artillery should I engage in some counter-battery fire before they start fling the damn things?  Gazing through his scope his will sii if his HUD could provide some insights on the really big mushroom.

02:21, Today: Nathan rolled 24 using 1d20+6 with rolls of 18.  Nature roll Vs big Mushrooms.
Moya
Wanderer, 94 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Fri 14 Oct 2022
at 10:41
  • msg #138

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya covers her face in a cloth and then wets it and makes sure she can keep wetting it.
Chalei'nh
Wanderer, 82 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Fri 14 Oct 2022
at 11:26
  • msg #139

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh nodded in agreement with what was being said.

- "Yeah. Those large ones and the giant mushroom things are going to be the biggest threats to the walls, it's important to take them out ASAP. After that all they'll have are numbers, and we'd be holding them off from the top of an intact wall. My own range isn't as big as some of yours, fifty feet at most, but it'll be enough to swat zombies off the wall as they try to climb up it."
Moya
Wanderer, 95 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Fri 14 Oct 2022
at 14:09
  • msg #140

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya steps away from everybody, saying, "Nobody come near me, this could be dangerous"

Wit that she squats on the ground, searching for plant material she can use to power the spell she is planning.  She grabs a piece of bracken letting it and her blood from the thorns touch her tattoo as she begins working on a spell.  She is in a trance and thorns growfrom her body, they grow brighter and brighter.[Private to GM: [Inner Radiance Torrent using material somatic and verbal components over two rounds.  This will allow her to fire out a line of light 120ft long (beginning 30 ft from her because of the tattoo) causing 4d4 damage to any creature along that line).  She will be in a shining state (but not a trance) for 1 minute, causing 1 force damage to anyone ending a turn adjacent to her in that time]]
Connor
Wanderer, 147 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Sun 16 Oct 2022
at 05:06
  • msg #141

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Connor nodded.

"It seems everyone is in agreement that the large mushroom things present a danger of some sort and should be mitigated if possible. I will send cabochon up into the air to drop a flask of alchemist fire onto two of the giant mushrooms. Beyond that, I won't be able to hurt them until they come within thirty feet of the wall. But it's a mob, so I'll use my flame orbs at choke points and so on."
System AI
NPC, 71 posts
Boon granted!
Its not what you think...
Thu 20 Oct 2022
at 21:14
  • msg #142

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Sure enough, despite their appearance, there is a plan for the siege. The smaller, human sized Florida Men Redcaps charge forth first. Waves of the creatures, still dressed like beach goers who have come down with a mushroom-headed infection, attack the wooden wall from all directions. Upon hitting the solid barrier, they look at the top. Proceeding to shoot forth the strange vines from their mouths', they lock on to the upper part of the wall and pull themselves up. While they don't make it all the way to the top in one go, they cling to the wood and shoot out the vines again, clearly planning to get over the top and inside.

Even as they begin their strange form of climbing and reeling themselves in, the Frog people begin to shoot their arrows down at the horrible threat crawling towards their people. That leaves the group to try and do some real damage before its too late.

Even as all of this is happening, the larger FMRs seem to be holding back for some reason. Standing in front of the horse sized Mushrooms, as if shielding them from harm.

OOC:

Initiative:

Party gets initiative.

Stats of Horde.


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde Intact|UnEngaged|20|F+12,R+6,W+8

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Conner|32/32|UnEngaged|18(19)|F+6,R+10,W+8

Nathan|26/26|Unengaged|18|F+6,R+9,W+9

Tsuki|38/38|UnEngaged|18|F+7,R+6,W+8

Kelya|24/24|UnEngaged|18|F+6,R+8,W+7

Moya|35/35|Unegaged|15|F+9,R+5,W+10

Mo|47/47|UnEngaged|20|F+10,R+8,W+7

Chalei'nh|39/39|unEngaged|21(24)|F+8,R+10,W+10

If you are casting spells or doing effects requiring saves, please use the above stats for the horde and roll for them.


This message was last edited by the player at 13:22, Tue 25 Oct 2022.
Chalei'nh
Wanderer, 85 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Fri 21 Oct 2022
at 00:46
  • msg #143

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

When she saw the Florida Zombies begin shooting strands from their mouths again, Chalei'nh decided two could play at that game. And that those things could use a taste of their own medicine for once. Taking a deep breath, she lowered the sash she had wrapped around her face and let out an energy blast of her own from her mouth and into the densely packed horde.

First time using this, could you check the numbers?
02:43, Today: Chalei'nh rolled 24 using 1d20+8 with rolls of 16.  Dragon Breath: Negative energy cone.
02:45, Today: Chalei'nh rolled 6 using 2d4 with rolls of 3,3.  Damage on horde, Reflex DC 17.

Edit: Action 3: Parry (+3 AC)

This message was last edited by the player at 15:33, Mon 24 Oct 2022.
Dr Feck
GM, 185 posts
Feel free to ask
Anything's possible.
Fri 21 Oct 2022
at 01:45
  • msg #144

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Chalei'nh (msg # 143):

OOC-with area effect you dont roll to hit. instead roll hordes reflex save vs your dc. if they get 10+ over=no damage. if they get 0-9, half damage. if they fail=normal damage. if they fail by 10+, double damage.
Connor
Wanderer, 149 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 21 Oct 2022
at 05:10
  • msg #145

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Connor decided he needed to get their defenses up first. The flaming orbs would come after but he had to get that aura going so it could protect as many of his party members and their froggy allies as possible.

So standing behind the walls, Connor gestured with his hands in a strange arcane pattern as he gathered abjurative energy, and he began to sparkle and shimmer softly as his familiar protection field began emanating from him. He clapped his hands together loudly once, as he focused more energy into the effect, and the field suddenly expanded once again!

As he was doing this, Cabochon was flying far overhead - out of tentacle range of course - over the mob and above the battle as he prepared to maneuver into position to try and take out a couple large mushrooms. He would act against them soon, but for now the focus was on moving to a safe distance above the battle.

Spend 1 action to use his Protective Ward Abjuration Class focus ability.

Spend 1 action to use Widen Spell to fatten his protection Ward Aura.

The Ward currently is a 10 foot radius emanation from Connor. All party members and Froggy allies within gain +1 AC.

Spend 1 Action to activate Cabochon.
---Cabochon spends 2 actions to double-move and flies high above the battlefield, out over the horde. Where he is going is more narrative but he can fly, and first priority is staying out of combat range and then second is getting above or close to the large mushrooms in the back, albeit high in the air.

Chalei'nh
Wanderer, 86 posts
AC 21(24), 39/24 HP
F+8, R+10, W+10, P+8
Fri 21 Oct 2022
at 10:46
  • msg #146

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Dr Feck (msg # 144):

12:45, Today: Chalei'nh rolled 7 using 1d20+6 with rolls of 1.  Horde reflex vs. me (DC 17).

Best time to roll a Nat 1 to be honest :P

Moya
Wanderer, 97 posts
AC15 HP-35/20
F+9 R+5 W+10 P+8
Fri 21 Oct 2022
at 11:10
  • msg #147

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya stood still watching the horse sized fungii as she grow glowier and growier and thornier and thornier and until she seemed almost to be a shiny giant cactus, which might have looked dull for the audience but soon they will know what is happening.  [Private to GM: [Taking a further full round to increase the power of Inner Radiance Torrent to maximum]]
Nathan
Wanderer, 73 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Sat 22 Oct 2022
at 21:21
  • msg #148

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Nathan will first check to see if he has a shot against the giant mushrooms in the back, given the efforts the mushroom hoard were making to protect them may indicate a possible vulnerability. Perhaps they could be made to explode or something before they could be used against them and the townsfolk. If the were out of range or to well covered he will then will play pinball with the mob.

OCC: If he can Nathan can attack the giant mushrooms he will spend one action to plan strategy then spend two actions to set up ricochet attack. If attack on the giant mushroom then he will prepare ricochet attack to horde


23:31, Today: Nathan rolled 15 using 1d20+9 with rolls of 6.  Devise Strategy.
This message was last edited by the player at 06:37, Mon 24 Oct 2022.
Mo
Wanderer, 54 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Mon 24 Oct 2022
at 17:40
  • msg #149

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

"Ah sod this for a game of soldiers," says Mo. Eyeing up the brush he collected earlier and used to cover the tar, he takes aim and lobs his torch right into it.

The torch disappears and nothing happens for a few moments...

14:38, Today: Mo rolled 20 using 1d20+8 with rolls of 12.  Throw torch (+11-3).
This message had punctuation tweaked by the player at 17:58, Mon 24 Oct 2022.
Dr Feck
GM, 190 posts
Feel free to ask
Anything's possible.
Mon 24 Oct 2022
at 17:44
  • msg #150

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Nathan (msg # 148):

OOC-Did you include your +5 Devise a Strategy bonus from your magic item?
Nathan
Wanderer, 74 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Mon 24 Oct 2022
at 19:33
  • msg #151

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Dr Feck (msg # 150):

I hope I didn't get this bass akward. I rolled 6 and was suppose to add +5 from the scope for a total of 11. When Nathan shoots next round instead of rolling a D20 he would substitute the 11 from the his 'Devise a strategy' the previous turn.  Add 5+3(int)+1(scope)=20 next round.

I read the rules and I think that how it's work. The mighty GM can correct me if I am wrong.
Dr Feck
GM, 191 posts
Feel free to ask
Anything's possible.
Mon 24 Oct 2022
at 19:47
  • msg #152

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Nathan (msg # 151):

OOC-You also add your class mod to the effect.

So its 3(trained)+2(level 3)+3(int)+5(Magic item)+1(Scope). Total=+14

With a roll of 6=20.

However, their AC is 20, so if you recall each additional creature hit is-1 to the roll, so you wont be able to get the area effect nature of the ricochet.

Nathan
Wanderer, 75 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Mon 24 Oct 2022
at 20:05
  • msg #153

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Dr Feck (msg # 152):

Well back to the books for me <put on dunce cap and sits in corner>

So I can shoot this round as well? I wasn't sure if the Ricochet options included the actually shooting. Silly me

Dr Feck
GM, 192 posts
Feel free to ask
Anything's possible.
Mon 24 Oct 2022
at 20:13
  • msg #154

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Nathan (msg # 153):

Ooc-yes, although when you do a ricochet, it takes two actions. So one for plan a strategy, and two more to do the attack.

Also, dont forget your hero points when you roll crap.

This message was last edited by the GM at 20:14, Mon 24 Oct 2022.
Tsuki
Wanderer, 108 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Tue 25 Oct 2022
at 03:51
  • msg #155

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Tsuki looked at the coming horde for a moment considering her actions. "Keyla, I need you to stay here at my side for now." She said softly to her Dire Fox companion, who whined to her.

"I know we said Fire would be the best thing against them, but I have other things just as effective." She said with a simple nod. "It is time that these creature feel the storm, and radiance, of my very spirit!" Then with that she cupped her hands together in front of her, letting her spiritual energy build, and build, and build within her cupped hands before finally letting it lose in a 120' long line in front of her! "Inner Radiance Torrent!" A storm of bolts and beams then fly forth in a 120' line from her!

[OOC: All three actions are spent to cast Inner Radiance Torrent.

22:48, Today: Tsuki rolled 12 using 4d4 with rolls of 4,3,4,1.  Inner Force Torrent damage.
Damage: 12 Force
Save: DC 19 basic Reflex
22:50, Today: Tsuki rolled 10 using 1d20+6 with rolls of 4.  Horde Reflex Save.
Horde Save: 10 Failed]

System AI
NPC, 72 posts
Boon granted!
Its not what you think...
Tue 25 Oct 2022
at 19:06
  • msg #156

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Nathan nails one of the climbing Mushroom men in the forehead, and he falls and takes some more with him crashing to the base of the wall.

Conner readies the defenses with his magics.

At another section of wall, Mo tosses the torch at the barrels of oil prepared for burning. The bodies of the FMRs make good shielding for the wooden wall itself from the fire. However, most of them seem to not notice the flames. That does not stop more than a few from dropping to the ground and ceasing to move.

Moya readies her blast, and Tsuki delivers a quicker but less powerful version of the spell. Still causing a wide swath of destruction among the creatures.

Chalei'nh joins along the carnage with her own wide breath weapon, waiting until the climbers where about to go over the table and turning them to ash.

Of course, the various frog folk shoot arrows down at the climbers. None of them seem to be marksmen, but they hit more often than they miss.

However, the Horde is like a wave. Even if a few sections get beaten back, others surge forward. The vine coated tongue projection shoot up, giving them a climbing like implement to reel themselves higher along the wall. Some even hit the frog people defenders...and some party members. Once struck, the vine construct tries to wrap around whatever body part it struck, and reel the victim to the ground below...

OOC:

FMRs proceed to climb and attack with their vine tongues!

The party, due to their good positioning get the benefits of full cover(+4 AC, Reflex saves, and hide checks). However, because the party must be spread out along the wall, as the horde is climbing from every side, only Connor and the Frog people near him get his ward bonus.

14:50, Today: Secret Roll: System AI rolled 7 using 1d6+6 with rolls of 1.  Damage.

14:49, Today: Secret Roll: System AI rolled 21 using 1d20+9 with rolls of 12.  Attack Nathan.

14:49, Today: Secret Roll: System AI rolled 24 using 1d20+9 with rolls of 15.  Attack Conner.

14:48, Today: Secret Roll: System AI rolled 23 using 1d20+9 with rolls of 14.  Attack Mo.

14:47, Today: Secret Roll: System AI rolled 10 using 1d20+9 with rolls of 1.  Attack Chalei'nh.

14:47, Today: Secret Roll: System AI rolled 25 using 1d20+9 with rolls of 16.  Attack Moya.

14:46, Today: Secret Roll: System AI rolled 16 using 1d20+9 with rolls of 7.  Attack on Tsuki.

Factoring in the AC cover bonus plus a ward bonus for Connor, this is the result of the attack.

Connor-Hit.

Nathan-miss

Mo-Miss

Chalei'nh-Miss

Moya-hit

Tsuki-Miss.

Anyone who was hit takes 7 damage and is now considered grappled. Next round they may try and pull you off the wall and you will fall 40 feet if you don't break free before that. Other players can assist you if they spend one action moving to you and another to aid your escape action. Or they can try to attack the tendril holding you, but there is no guarantee that will cut the vine.

Remember, Escape actions count as an attack for multi-attack plenty. If a player has a very good athletics skill, they can try and pull the vine off its victim.

To escape from a grapple, you can roll acrobatics or athletics as your escape action.

FMRs are 1 move away from the top of the wall at this point.

OOC:

Initiative:

Party gets initiative.

Stats of Horde.


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde Slightly dispersed|UnEngaged|20|F+12,R+6,W+8 [Private to GM: 27+ damage]

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Conner|32/25|Grappled|18(19)|F+6,R+10,W+8

Nathan|26/26|Unengaged|18|F+6,R+9,W+9

Tsuki|38/38|UnEngaged|18|F+7,R+6,W+8

Kelya|24/24|UnEngaged|18|F+6,R+8,W+7

Moya|35/28|Grappled|15|F+9,R+5,W+10

Mo|47/47|UnEngaged|20|F+10,R+8,W+7

Chalei'nh|39/39|unEngaged|21(24)|F+8,R+10,W+10

If you are casting spells or doing effects requiring saves, please use the above stats for the horde and roll for them.


This message was last edited by the player at 19:47, Tue 25 Oct 2022.
Chalei'nh
Wanderer, 91 posts
AC 21(24), 39/39 HP
F+8, R+10, W+10, P+8
Tue 25 Oct 2022
at 19:40
  • msg #157

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Faced with a choice to assist her companions and keep attacking the Horde, Chalei'nh opted for the former. Relying on the magic of her bracers, she struck at the vines that had latched onto Connor and Moya, using her natural reach to avoid wasting valuable time repositioning, or pay less attention to her own protection.

Action 1: Assume Wolf stance
Action 2: Flurry of Blows vs. vines holding Connor and Moya
- 21 to hit, 8 damage
- 9 to hit, 6 damage
Action 3: Parry (+3 AC)

Rolls:
21:36, Today: Chalei'nh rolled 21,9 using d20+9,d20+5 with rolls of 12,4.  Flurry of Blows (vines holding Connor and Moya).
21:38, Today: Chalei'nh rolled 8,6 using 2d8+2,2d8+2 with rolls of 2,4,2,2.  Damage (Wolf stance).

Moya
Wanderer, 100 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Tue 25 Oct 2022
at 21:35
  • msg #158

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

The vines prevented Moya from using her tattoo to start the line thirty feet away but that didn't matter much so she just let it go in a line from her, 120 feet into the centre of the horde.  A bolt of energy, filled with thorns like tiny knives scorched their way along the line causing untold damage.

If it was still necessary, she would attempt to escape otherwise she would draw her wand preparing it for next round.  Moya was still glowing with energy and covered in thorns.

Action 1 blast away
4d4 force damage to all creatures in a 120 foot line
Creatures in the area must attempt a basic Reflex save. On a critical failure, they're also blinded for 1 round. The number of actions you spend when Casting this Spell determines the area. If the line passes through an area of magical darkness or targets a creature affected by magical darkness, inner radiance torrent attempts to counteract the darkness.
22:32, Today: Moya rolled 20 using 1d20+6 with rolls of 14.  Reflex save (Horde).
22:33, Today: Moya rolled 7 using 4d4 with rolls of 3,1,1,2.  Damage.

Action 2 (conditional)  escape attempt.
21:14, Today: Moya rolled 13 using 1d20+5 with rolls of 8.  Acrobatics to break free.

Action 3  draw wand

Moya
Wanderer, 101 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Tue 25 Oct 2022
at 22:50
  • msg #159

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

As her blast freed her from the monstrous horde, Moya reached for her wand and, passing the spell through her tattoo to increase its range, she gave the horde a taste of its own medicine, sending the fungal infection spell to a point ten feet from the ground and spreading downward affecting any of the creatures in a fifteen foot half cone and stretching awa from her for maximum volume affected.

Action 2 Aim Wand
Action 3 Fire

Area 15-foot cone
Saving Throw Fortitude
Toxic spores swarm over creatures in the area, causing them to erupt in grotesque fungal growths. These noxious growths deal 2d6 persistent poison damage, and each creature must attempt a Fortitude save.
Critical Success The creature is unaffected.
Success The target takes half the persistent poison damage.
Failure The target takes the full persistent poison damage.
While it is taking this persistent poison damage, it has weakness 1 to fire and weakness 1 to slashing.
Critical Failure As failure, but double the persistent poison damage. While it is taking this persistent poison damage, it has weakness 2 to fire and weakness 2 to slashing.
23:47, Today: Moya rolled 25 using 1d20+12 with rolls of 13.  Fortitude save (Horde).
23:48, Today: Moya rolled 12 using 2d6 with rolls of 6,6.  Damage.
(Half damage for save?)

Tsuki
Wanderer, 109 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Wed 26 Oct 2022
at 01:56
  • msg #160

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Tsuki considered for a moment, then once more asked her Dire Fox to remain still. Finally she looked at the oncoming horde and once more looked down upon the creature's coming up the wall. "Now to show you a true storm." And once more she cupped her hands together in front of her, letting her spiritual energy build, and build, and build within her cupped hands before finally letting it lose in a 120' long line in front of her! "ELECTROFIED INNER RADIANCE TORRENT!" The ring on her finger glowing at the same time, causing the storm of bolts and beams to electrify and then fly forth in a 120' line from her!

[OOC: All three actions are spent to cast Inner Radiance Torrent. Using Ring of Bolt Charging on it.

20:52, Today: Tsuki rolled 13 using 4d4+3 with rolls of 4,2,1,3.  Electrofied Inner Force Torrent damage.
Damage: 13 Electricity
Save: DC 19 basic Reflex
20:53, Today: Tsuki rolled 9 using 1d20+6 with rolls of 3.  Horde Reflex Save.
Horde Save: 9 Failed]

Connor
Wanderer, 158 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 26 Oct 2022
at 03:12
  • msg #161

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Connor grunts in pain as he is lashed by one of the FMRs and entangled in its vines. Still, he remains resolute. And in this moment of resolution, his protective aura expands further.

At the same time, Connor's eyes flare with power as he channels his magic. A crackling burst of electricity emits from his body and arcs over to the spot where Chalei had tried to break the vine grappling him, before it arcs once again into the FMR itself that had dared to attack him, giving both a shocking surprise.

"Suck on this, bastard!"

Spend 2 actions to cast Electric Arc.

22:02, Today: Connor rolled 9,8 using 2d4+4,2d4+4 with rolls of 3,2,2,2.  Damage.

22:02, Today: Connor rolled 15,9 using 1d20+6,1d20+6 with rolls of 9,3.  Reflex Save.

So His DC is 19, so the horde fails their reflex Save. The First one is of course against his closest target, the vine that is entangling him. He's jolting the same spot Chal attacked to try and break it at a weakened point. This causes 9 Electricity damage as a base to the vine grappling Connor.

It then arcs to attack the FMR that is attacking Connor and climbing up the wall. This one jolts the CRAP out of it as the thing rolled a 9 which is 10 less than 19 to save which means it critically fails, so Connor deals double damage! So the FMR itself takes 16 electric damage!

Connor then spends his 3rd action to sustain his ward. It now expands to a 15 foot radius.

Mo
Wanderer, 55 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 26 Oct 2022
at 09:46
  • msg #162

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Figuring the most useful thing he can do is help the others, Mo rushes to Moya and grabs the vine, ripping it off quickly. That done, he readies his flail.

1. Ungrapple Moya
2. Interact with flail
3. Ready action Atk 08:24, Today: Mo rolled 25 using 1d20+12 with rolls of 13.
08:25, Today: Mo rolled 17 using 2d10+4 with rolls of 8,5.

This message was last edited by the player at 11:25, Sun 30 Oct 2022.
Nathan
Wanderer, 76 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 27 Oct 2022
at 21:31
  • msg #163

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

As he quickly reloaded his musket he once again wishing he still had bullet  for his Glock pistol. He snorted at the notion and thought "Hell, while I am at it why not wish for a assault rifle and a box of infinite ammo for both? '
He brings up his weapon up aiming at the hoard climbing up the wall. Realizing  he may not have time for a well placed shot so he opted  for a quick ricochet shot in quantity of hits would make up for the lesser quality of the damage.

"Flaming Fun Guy corner pocket. " remarks  Nathan  as he pulls the trigger.

Action 1: Reload  musket
Action 2 and 3:Ricochet  attack



13:49, Today: Nathan rolled 7 using 2d6 with rolls of 5,2. Damage .
13:07, Today: Nathan rolled 25 using 1d20+8 with rolls of 17. Shoot.

System AI
NPC, 73 posts
Boon granted!
Its not what you think...
Tue 1 Nov 2022
at 15:37
  • msg #164

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh twin blasts shoot forth, but fail to release ether victim of the vines.

Fortunately both Moya and Conner are able to free themselves. Moya releases a line of stored energy, and then whips out her wand to blast another row of the mushroom undead. Conner blasts himself free, and damages another FMR about to climb over the wall.

Tsuki also releases a line of electric death, this one going straight down the wall to its base. Knocking foes free of their climbing tongue grapples and causing them to fall.

Nathan manages to hit six of the foe, his single shot bouncing from redcap to redcap. Those whose mushroom brains are not exploded, are knocked off balance enough so they fall.

However, even with all that, and a few frog arrows hitting the climbers, some do make it to the top. That is when Mo proves his fan name-the burning arc of death. His wide swing of burning metal smashes some of the climbers back.

Some...but not all.

The horde climbs over the top, and those wielding bows and ranged weapons find themselves in close quaters with the fungal fiends. Beach goers in t-shirts, swim suits, shorts, and otherwise dressed wholly improperly for a war. Of course, now that you can see them close up, the look of unbridled rage and yet somehow empty eyes of milky white scream forth in the party's faces. Then they blast forth with their tongues made into a vine delivery system. Shooting forth in order to wrap up their victim.


OOC:

Initiative:

Party gets initiative.

11:26, Today: Secret Roll: System AI rolled 17 using 1d20+9 with rolls of 8.  Attack Nathan.
-Miss

11:25, Today: Secret Roll: System AI rolled 11 using 1d20+9 with rolls of 2.  Attack Conner.
-Miss

11:25, Today: Secret Roll: System AI rolled 22 using 1d20+9 with rolls of 13.  Attack Mo.
-Hit, grappled

11:25, Today: Secret Roll: System AI rolled 29 using 1d20+9 with rolls of 20.  Attack Chalei'nh.
-Hit. Minions like this do not crit on nat 20's. They only do so if they get 10 over your AC. Grappled.

11:24, Today: Secret Roll: System AI rolled 11 using 1d20+9 with rolls of 2.  Attack Moya.

11:24, Today: Secret Roll: System AI rolled 18 using 1d20+9 with rolls of 9.  Attack on Tsuki.
-Miss, barley due to the Connor's Ward.

11:27, Today: Secret Roll: System AI rolled 9 using 1d6+6 with rolls of 3.  Damage.

Please note-using area effect in these close quaters may hit friends and allies.

Stats of Horde.


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde moderately dispersed|Engaged|18|F+10,R+4,W+6

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Conner|32/25|Enagaged|18(19)|F+6,R+10,W+8

Nathan|26/26|Engaged|18|F+6,R+9,W+9

Tsuki|38/38|Engaged|18|F+7,R+6,W+8

Kelya|24/24|Engaged|18|F+6,R+8,W+7

Moya|35/28|Engaged|15|F+9,R+5,W+10

Mo|47/38|Engaged, grappled|20|F+10,R+8,W+7

Chalei'nh|39/30|Engaged, Grappled|21(24)|F+8,R+10,W+10

If you are casting spells or doing effects requiring saves, please use the above stats for the horde and roll for them.


This message was last edited by the player at 15:37, Tue 01 Nov 2022.
Chalei'nh
Wanderer, 92 posts
AC 21(24), 39/30 HP
F+8, R+10, W+10, P+8
Tue 1 Nov 2022
at 17:03
  • msg #165

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

With her attention divided as it was, Chalei'nh was caught slightly off guard when the first of the horde made it on to the wall. Though in her case she had stepped in between a frog archer and the zombie that was about to attack it, leading to her being latched on.

Of course, unlike the archer, with her specializing in fighting unarmed it just so happened she had her hands free to fight off the attacker, and the knowledge on how to use said hands effectively. Which was then swiftly followed by a blast of negative energy following along the top edge of the wall, aimed at the climbers that had almost made it to the top and a few that were actually standing on said wall if she could hit them without getting an ally caught up in it.

17:52, Today: Chalei'nh rolled 23 using 1d20+8 with rolls of 15.  Escape.
17:54, Today: Chalei'nh rolled 2 using 1d4 with rolls of 2.  Rounds until Breath Weapon.
17:57, Today: Chalei'nh rolled 17 using 1d20+4 with rolls of 13.  Dragon Breath (-4 from Multiattack).
17:58, Today: Chalei'nh rolled 5 using 2d4 with rolls of 4,1.  Damage on horde, Reflex DC 18.
17:58, Today: Chalei'nh rolled 12 using 1d20+6 with rolls of 6.  Horde Reflex save vs. 18.
17:59, Today: Chalei'nh rolled 3 using 1d4 with rolls of 3.  Rounds until Breath Weapon.

Lots of rolls, but summarized: Rolled a 23 to Escape, using my Breath Weapon again (2nd round since the last time) for 5 damage as the Horde failed their Reflex save by less than 10 and the next two posts can't have me use my Breath Weapon, correct?

Dr Feck
GM, 200 posts
Feel free to ask
Anything's possible.
Tue 1 Nov 2022
at 18:10
  • msg #166

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Chalei'nh (msg # 165):

Ooc-correct
Mo
Wanderer, 59 posts
Ac-20, HP-47/38
F+10, R+8, W+7, Per+7
Tue 1 Nov 2022
at 18:22
  • msg #167

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Mo flexes his mighty biceps and the vines pop off him. His eyes burning coals, he sweeps his flail in a massive arc, crunching several more of the creatures before him. Grabbing the burning chain in his hand he then twists and unleashes another lethal strike.

OOC:
Axn 1: 15:03, Today: Mo rolled 29 using 1d20+11 with rolls of 18.  Athletics to free self.
Axn 2: 15:10, Today: Mo rolled 21,18 using 1d20+12,2d10+4 with rolls of 9,4,10.  Strike.
Axn 3: 15:20, Today: Mo rolled 26,15 using 1d20+7,2d10+4 with rolls of 19,4,7.  Strike 2. Almost a crit.

Dr Feck
GM, 201 posts
Feel free to ask
Anything's possible.
Tue 1 Nov 2022
at 18:26
  • msg #168

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Mo (msg # 167):

Ooc-as you got a crit success on your escape, and we are not using maps, you get another action Mo.
Moya
Wanderer, 104 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Tue 1 Nov 2022
at 20:04
  • msg #169

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya struggled with all of her might and all of her skill to try to escape from the grip of the vine that had hold of her but this time, nothing seemed to work.

21:02, Today: Moya rolled 17 using 1d20+5 with rolls of 12.  Escape.
21:02, Today: Moya rolled 10 using 1d20+5 with rolls of 5.  Escape.
21:02, Today: Moya rolled 12 using 1d20+5 with rolls of 7.  Escape.

This message was last edited by the player at 20:25, Tue 01 Nov 2022.
Dr Feck
GM, 202 posts
Feel free to ask
Anything's possible.
Tue 1 Nov 2022
at 20:08
  • msg #170

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Moya (msg # 169):

OOC-They missed you Moya.
Nathan
Wanderer, 77 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 1 Nov 2022
at 20:28
  • msg #171

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Nathan went to help Moya break free. He recalled his own difficulty dealing with the spider webs as he figured out how to help.

"Is this mushroom giving you problems?"  he says as he stabs the FMP in such a way to encourage it to let go. If not initially successful he will prod the mushroom to follow the dictates of gravity and fall off the wall.



Action one   plot a strategy vs Moya's dance partner.
Action two   stab Moya's dance partner.
Action three Aid Moya vs Grapple If Moya freed than will aid any frog being grappled

12:46, Today: Nathan rolled 17 using 2D6+1d4+4 with rolls of 3,6,4.  Damage.

12:45, Today: Nathan rolled 19 using 1d20+11 with rolls of 8.  Plot a strategy.

Moya
Wanderer, 105 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Tue 1 Nov 2022
at 20:39
  • msg #172

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Oops

Moya drew the weapon from deepwithin her, a sickle made of pure force.  Her first attempt to strike though, was a failure...

21:34, Today: Moya rolled 23 using 1d20+4 with rolls of 19.  Cast spiritual weapon.
21:35, Today: Moya rolled 7 using 1d20+6 with rolls of 1.  Strike with spiritual weapon.
21:35, Today: Moya rolled 23 using 1d20+6 with rolls of 17.  strike with spiritual weapon.
Questions:
a) is it possible to fumble with a spiritual weapon?
b) do I get two strikes?

Dr Feck
GM, 203 posts
Feel free to ask
Anything's possible.
Tue 1 Nov 2022
at 20:58
  • msg #173

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Moya (msg # 172):

OOC-spirtiual weapon requires two actions to cast. You get one attack with it.

You can do a second attack this round with your third action at -5 to hit.

Your base to hit with the spiritual weapon is wisdom mod + 5 + 1 for your magic item. It will do 2d8+4 mod in force damage.

1st attack should be at +9, second at +4.


This message was last edited by the GM at 21:00, Tue 01 Nov 2022.
Connor
Wanderer, 159 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 4 Nov 2022
at 03:09
  • msg #174

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Connor, now free for the moment of the ensnaring vines, decided that now was as good a time as any to bring out the heavy guns.

He chanted a quick word of power, while making a mudra with his hands. And shortly after he did, a large flaming sphere of searing flame appeared in the air before him! It suddenly plummeted down from the wall, dropping to the ground at the base of the wall, although its flames didn't approach the wood of the wall as it instead rolled toward the mob.

Connor uses 2 actions and casts Flaming Sphere, and plops it into the mob near the base of the wall! This is an area attack, so should trigger their vulnerability! It also should give Connor some breathing room as it mows down any of them that move to the front part of the wall where he is, so has strategic value too!

22:03, Today: Connor rolled 25 using 1d20+6 with rolls of 19.  Reflex Save.

Unfortunately, they made their save this time and it does no damage as a special part of the spell, but the spell can still hurt them next turn. I'm just gonna flavor it and say him dropping it down the wall took away its accuracy till it hit the ground and stabilized. :P


At the same time, his aura expanded a bit more as he sustained his protection aura!

Spending his last action to sustain Protection Ward, so it now has a 20 foot radius and is now protecting a 40 foot diameter of the battlefield.
This message was last edited by the player at 03:10, Fri 04 Nov 2022.
Tsuki
Wanderer, 112 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Thu 10 Nov 2022
at 05:00
  • msg #175

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

"It is time for my storm to rage." She then clasps the amulet around her neck and her existing tails seems to grow more powerful, electricity playing along them. A small storm begins to whip up in a 5' emanation around her, then she goes from having three tails to having nine in an instant! "It is time I show you the tempest and storm in my soul that cannot ever be calmed!" And with that, and a whip of her tails, she lets lose a arc of electricity into the ground coming up the wall!

[OOC: Action 1: Use Magic Fang Focus Spell on self. (Curse increases to Minor)
Action 2 and 3: Use 9 Tails arc ability into group still coming up wall.

23:57, Today: Tsuki rolled 12 using 3d4+3 with rolls of 2,4,3.  9 Tails Electricity Damage.
DAMAGE: 12 Electricity

23:58, Today: Tsuki rolled 13 using 1d20+4 with rolls of 9.  Horde DC19 Basic Reflex Save.]

System AI
NPC, 74 posts
Boon granted!
Its not what you think...
Thu 10 Nov 2022
at 15:29
  • msg #176

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh Escapes from her vine bonds and proceeds to unleash another cone of negative energy onto the horde. Causing the Mushroom infected to fall back slightly, only to surge forth again.

As the Horde makes it over the wall, Mo is there swinging and whirling the burning flail. All around the gnoll burning mushroom bodies can be seen.

Nathan stabs one of the FMR, but is quickly overwhelmed by the sheer numbers and is forced back.

Moya calls forth her Sickle made of pure energy, but it fails to make an impact against the all those foes.

Conner sets loose with his burning orb, but had to send the sphere down the wall in order for it to not burn his allies.

Tsuki's storm tails rips through the incoming mass against her and her friends. However...they keep coming.

The frog people upon the wall are forced to end the use of bows and draw spears to fight the FMRs hand to hand.

Most of the group fights off the horde, but not disperses it. They avoid the grasping hands the shooting tongue vines. All expect Moya and Chalei'nh. Both of them get hit with multiple vines, causing serious damage while pulling them into to be infected in a short amount of time. Unless they escape...

Even as all this chaos unfolds, those with sharp eyes can see the large Mushroom beings made whose bodies are made up of normal sized FMRs doing something. They are grabbing the horse sized Mushroom and it looks like they are readying a throw from the base of the wall. There are at least five groups of the creatures doing so.

OOC:

Initiative:

Party gets initiative.

All party members missed expect for Moya and Chalei'nh. They take 12 damage each.

Please note-using area effect in these close quaters may hit friends and allies. Now more true than ever.

Stats of Horde.


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde STILL moderately dispersed|Engaged|18|F+10,R+4,W+6

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Conner|32/25|Enagaged|18(19)|F+6,R+10,W+8

Nathan|26/26|Engaged|18|F+6,R+9,W+9

Tsuki|38/38|Engaged|18|F+7,R+6,W+8

Kelya|24/24|Engaged|18|F+6,R+8,W+7

Moya|35/16|Engaged, grappled|15|F+9,R+5,W+10

Mo|47/38|Engaged|20|F+10,R+8,W+7

Chalei'nh|39/18|Engaged, grappled|21(24)|F+8,R+10,W+10

If you are casting spells or doing effects requiring saves, please use the above stats for the horde and roll for them.


This message was last edited by the player at 15:30, Thu 10 Nov 2022.
Chalei'nh
Wanderer, 97 posts
AC 21(24), 39/18 HP
F+8, R+10, W+10, P+8
Mon 14 Nov 2022
at 13:04
  • msg #177

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh struggled with the vines. On one side, she was doing great in trying to keep the frogs from getting hit, but on the other hand it also meant she was getting targeted more often. While fighting to escape the vines, she launched a couple of attacks at the zombies that had ensnared her, opting for a more aggressive approach in getting them to let go of her.

OOC: And back to punching stuff.

Action 1: Escape (roll 14)
Action 2: Flurry vs. the two that are grappling me:
- 10 to hit, 8 damage
- 16 to hit, 9 damage
Action 3: Parry (+3 AC to 24)

Rolls:
13:53, Today: Chalei'nh rolled 14 using 1d20+8 with rolls of 6.  Escape from Grapple.
13:53, Today: Chalei'nh rolled 10,16 using d20+4,d20 with rolls of 6,16.  Flurry of Blows.
13:54, Today: Chalei'nh rolled 8,9 using 2d8+2,2d8+2 with rolls of 3,3,6,1.  Flurry of Blows damage (with Wolf stance).

Nathan
Wanderer, 80 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Mon 14 Nov 2022
at 19:47
  • msg #178

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

With the mushroom people beginning to overwhelm the defenders Nathan was looking for something to use against them. He thought using something flammable could be useful especially in enhancing the flame powers of his teammates.

Another possibility would be copper salts. He thought he noticed that one or more of the frog people had blue face paint. Copper salts serve as a anti fungal agent. In addition copper was highly conduction to electricity and could enhance Tsuki's magic.

If Nathan can find something to throw at the FMP he will grab it and use it aid in the battle. Otherwise he will fall back. reload his musket, and prepare to shoot again.

Option 1 action 1 Seek usable item to use against the FMP
         action 2 and 3: obtain and use item against enemy

Option 2 action 1 move back
         action 2 reload musket
         action 3 plot strategy


11:41, Today: Nathan rolled 29 using 1d20+9 with rolls of 20.  plot strategy.

11:00, Today: Nathan rolled 28 using 1d20+10 with rolls of 18.  Perception Seekiing something to use against mushrooms. (would this be considered looking for a clue?)

Moya
Wanderer, 106 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 14 Nov 2022
at 20:06
  • msg #179

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

"It's sushi time", growled Moya as she flipped over to escape from the grip of the thing's tentacle.  She slashed at it again and again with her sickle

20:58, Today: Moya rolled 16 using 1d20+5 with rolls of 11.  Acrobatics to get free.
17:08, Today: Moya rolled 18 using 1d20+5 with rolls of 13.  Trying again to escape at the cost of one hero point.
21:00, Today: Moya rolled 20 using 1d20+5 with rolls of 15.  Strike with sickle.
21:01, Today: Moya rolled 4 using 1d4 with rolls of 4.  sickle damage.
21:02, Today: Moya rolled 20 using 1d20+5 with rolls of 15.  Second Strike with sickle.
21:03, Today: Moya rolled 1 using 1d4 with rolls of 1.  Second strike damage.


This message was last edited by the player at 16:09, Tue 15 Nov 2022.
System AI
NPC, 75 posts
Boon granted!
Its not what you think...
Mon 14 Nov 2022
at 20:09
  • msg #180

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

OOC-Both escape rolls are failures. You can alter your actions to try again, but you are working off your muli-attack minus for escape rolls past the 1st. Or you can keep your actions as is.
Connor
Wanderer, 161 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 15 Nov 2022
at 05:20
  • msg #181

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Connor recalls Cabochon to himself, as a stream of gems fall from the sky and begin orbiting around Connor.

At the same time, his eyes flicker a bit as his protection aura once again expands in size. It now covers a large section of the ramparts.

Finally, the orb of flame that had rolled to the ground rolls along the base of the wall into the mob, but the flames putter during their movement and prove ineffectual!

Spend 1 action on activating Cabochon to recall him back into orbiting connor.

Spend 1 action to sustain Protection Ward, so it now has a 25 foot radius and is now protecting a 50 foot diameter of the battlefield! All allies and allied npcs within gain +1 AC.

Spend 1 action to sustain Flaming Sphere. Sadly, they save again! Damn dice!


23:19, Today: Connor rolled 24 using 1d20+6 with rolls of 18.  Reflex Save.

Spent 1 hero point but they still sadly save. DC is 20 with cabochon and they got 21. :(

16:34, Today: Connor rolled 21 using 1d20+6 with rolls of 15.  Reflex Save.

This message was last edited by the player at 22:36, Wed 16 Nov 2022.
Mo
Wanderer, 60 posts
Ac-20, HP-47/38
F+10, R+8, W+7, Per+7
Wed 16 Nov 2022
at 21:29
  • msg #182

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

With a roar, Mo turns himself into a whirling dervish, metal and fire spiralling about him. The ball of his flail crashes through body after body.

Then he grabs the burning ball of his flail. Holding the chain up, with a roar, he drives at a group of the enemy, driving them towards the edge of the wall.

Panting, he strikes his enemy again, his flail leaving a trail of acrid smoke behnd it.

Axn 1: Strike - 18:25, Today: Mo rolled 28,23 using 1d20+12,2d10+4 with rolls of 16,9,10. If that's a critical (?), 46 damage!
Axn 2: Brutish Shove - https://2e.aonprd.com/Feats.aspx?ID=365 Maybe carry over effects of critical.
Axn 3: Strike 2 - 18:26, Today: Mo rolled 26,16 using 1d20+7,2d10+4 with rolls of 19,5,7.

This message was last edited by the player at 11:14, Fri 18 Nov 2022.
Malcom
Wanderer, 45 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Mon 21 Nov 2022
at 22:12
  • msg #183

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In a flash of light Malcom appears with his wings folded back for an aggressive dive. He lands dramatically with his knees bent and one hand touching the ground while the other hand is held behind him for balance and in preparation for a leaping takeoff. His wings snap out and a series of arrows flash out at all of the attackers near him. "I need to talk to you about your Morels." With the attack, and pun, made he springs back into the air.

OOC: AC1, AC2 Burst Attack
18:09, Today: Malcom rolled 23 using 1d20+9 with rolls of 14.  Attack.
18:09, Today: Malcom rolled 10 using 2d6+4 with rolls of 1,5.  Damage.

AC3 Leap back into the air.

System AI
NPC, 76 posts
Boon granted!
Its not what you think...
Fri 25 Nov 2022
at 15:25
  • msg #184

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh punches and kicks, but fails to get loose from the vine slowly wrapping her up and dragging her into the main mass of the horde. As a result, the blows fall on random FMR, rather than affect many at once.

Nathan retreats, trying to figure out something that will help against the relentless horde, all while reloading. He then spots something he did not expect down below...[Private to Nathan: (OOC-The giant Mushroom men plan to lob the horse sized immobile mushrooms over the wall. The AI informs you via your HUD that hitting such Mushrooms in the main spore sack area will cause premature detonation and render them harmless. You can use your next round to target many of these with you ricochet ability.) ]

Moya manages to barely break free of her restraint, and slashes at the horde with little effect.

Connor is now shielding everyone on top of the wall against the enemy. However, his flame orb seems to be having little effect as the Mushroom undead shrug off the burning.

While things are looking grim, Mo comes to the rescue! The 'burning arc of death' lives up to his name! Not only crushing and burning many of the foes around him, but knocking any survivors of his attack off the wall and too their doom! Chalei'nh, about to be dragged down and infected by the close range spores is liberated and back on her feet and in the fight!

Granted a few manage to move away from Mo's burning swings, only the have Malcom rematerialize from nowhere! Flaring out with both his wings, sharpened metal feathers go everywhere. Managing to cut into many Redcap heads and vines! Then finally taking to the air to begin flying over the battlefield.

However, using an area effect ranged attack given how many of the Mushroom undead are in melee with the rest of the group is very risky! Thanks to Connor's ward and Mo's amazing strike, most of the accidental shots manage to only hit the foe, and not the group or the frog defenders. This time...

The party has breathing room as the horde has been momentarily delayed in any counterattack. However, more are still headed up the wall and any benefit will be short lived!

However, those with scopes and overhead views can notice the giant mushroom men are about to start lobbing the horse sized mushrooms over the wall...

[Private to Mo: The AI contacts your HUD: "New Boon! MVP! You managed to save the party from certain doom due to sheer luck! You have earned a Gold lucky jackass box!"]

[Private to Malcom: The AI contacts your HUD: "New Boon! Back in the game! Your sponsors have come through to get you out of shelling out cheap products for infomercials! Instead, you are back in life threatening danger. So...its bad to worse. Lucky you! You get a sliver corporate sponsor box!"]

[Private to Tsuki: Tsuki, you will have assumed you retreated from the main fight for this round. You could be back in the next.]

OOC:

Initiative:

Please note-using area effect in these close quaters may hit friends and allies. Now more true than ever.

Stats of Horde.


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde Badly dispersed|Engaged|17|F+9,R+3,W+5

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Conner|32/25|UnEnagaged|18(19)|F+6,R+10,W+8

Nathan|26/26|UnEngaged|18|F+6,R+9,W+9

Tsuki|38/38|UnEngaged|18|F+7,R+6,W+8

Kelya|24/24|UnEngaged|18|F+6,R+8,W+7

Moya|35/16|UnEngaged|15|F+9,R+5,W+10

Mo|47/38|UnEngaged|20|F+10,R+8,W+7

Chalei'nh|39/18|UnEngaged|21(24)|F+8,R+10,W+10

Malcom|41/41|AC:20(22)|Unenaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the horde and roll for them.


This message was last edited by the player at 19:27, Fri 25 Nov 2022.
Chalei'nh
Wanderer, 101 posts
AC 21(24), 39/18 HP
F+8, R+10, W+10, P+8
Sat 26 Nov 2022
at 13:04
  • msg #185

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

With Mo's help, Chalei'nh managed to pull herself from the vines and regain her footing 0on the wall. Not wanting to waste a moment, she then unleashed another barrage of blows at the Floridians, not wanting to let up for a second -- the less of the enemy remained, the less dangerous their vines would be for all of them.

Action 1: Flurry of Blows on Horde
- Attack 1: 13 to hit, miss
- Attack 2: 23 to hit, 12 damage
Action 2: Attack Horde, 3 to hit, miss
Action 3: Parry (+3 AC, 21 -> 24)

13:45, Today: Chalei'nh rolled 13,23,3 using d20+8,d20+4,d20+0 with rolls of 5,19,3.  FoB + regular unarmed on Horde.
14:03, Today: Chalei'nh rolled 12 using 2d8+2 with rolls of 4,6.  Damage on horde.

Moya
Wanderer, 109 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Sun 27 Nov 2022
at 15:02
  • msg #186

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya trusts her colleagues to protect her while she casts a spell to heal them, passing the spell through her tattoo and roaring semicoherently, "'skuss'awbe'rrr"

She takes all three actions this round to cast heal.  She receives 2 points of healing herself while any and all of her allies within sixty feet receive up to 1d8+8 hitpoints worth of healing.
Nathan
Wanderer, 83 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Mon 28 Nov 2022
at 07:56
  • msg #187

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Nathan while unsuccessful in finding anything useful to throw at the attackers he realized what the Giant Mushroom People were about to do with the immobile mushrooms 'The AI informs you via your HUD that hitting such Mushrooms in the main spore sack area will cause premature detonation and render them harmless.

 Armed with this information he plotted the best way to take out the fungal siege cows. Moving to better firing position he carefully lined up his shot. "Return to Sender B#tches"

Action 1 move
Action 2 and 3 use plot strategy from last round to aid ricochet attack on the immobile Mushroom to disable the spore sacks


OCC: Forgot about the damage
EDIT Damage: 11:37, Today: Nathan rolled 12 using 1d8+2d6+4 with rolls of 1,5,2.  Non critical hit.

11:36, Today: Nathan rolled 26 using 2d12+2d6+4 with rolls of 9,4,3,6.  Critical hit


[Private to GM: I rolled twenty on dice  20 +14= 34 hopefully this will set up a really big bang away from us and the villagers]
This message was last edited by the player at 19:51, Tue 29 Nov 2022.
Connor
Wanderer, 165 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Mon 28 Nov 2022
at 16:50
  • msg #188

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Right now, Connor couldn't do much about the giant mushrooms. They were like 300 feet or something out and he just didn't have the range to deal with it while ALSO maintaining the ward over the wall. So he'd have to rely on the others but for now he had become an important bulwark for the party and their froggy allies.

so he focused intently - he really needed that orb to start working and focused all his energy into it. Even one of Cabochon's jewels glowed suddenly - the orb of focus - as Connor gave it his all to amplify his flaming sphere.

The flaming orb rolled on the ground beyond the wall, and this time slammed into the horde with a fiery searing burst!

Spend 1 action to sustain Protection Ward, so it now has a 30 foot radius and is now protecting a 60 foot diameter of the battlefield! All allies and allied npcs within gain +1 AC.

Spend 1 action to sustain Flaming Sphere. Sadly, they save again! Damn dice!

Spend 1 action on activating the orb of focus, granting his spell +1 to its normal DC.

10:39, Today: Connor rolled 17 using 1d20+4 with rolls of 13.  Reflex Save.

DC is 19+2 for orb of focus +1 for having cabochon orbiting (from stone of life and death) = 22. So they fail their save and the thing finally works lol!!!


10:48, Today: Connor rolled 9 using 4d6 with rolls of 3,1,2,3.  Damage.

It is 3d6+1d6 from cabochon=4d6 damage. The horde takes 9 fire damage. NOTE: This is technically an area attack so should trigger their mob vulnerability on top of any issues they may have with fire damage!

Mo
Wanderer, 65 posts
Ac-20, HP-47/38
F+10, R+8, W+7, Per+7
Mon 28 Nov 2022
at 16:54
  • msg #189

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

His blood up, Mo keeps up his furious attacks, one moment crushing his enemies with his flail, the next tossing them off the wall.


Axn 1: 13:50, Today: Mo rolled 21,20 using 1d20+12,2d10+4 with rolls of 9,8,8.
Axn 2: Brutish Shove
Axn 3: 13:50, Today: Mo rolled 25,16 using 1d20+7,2d10+4 with rolls of 18,5,7.
[I forgot to label the rolls in the roller. I'll try not to do that next time]

13:53, Today: Mo rolled 13 using 1d8+8 with rolls of 5.  Healing if I'm injured.

Tsuki
Wanderer, 116 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Tue 29 Nov 2022
at 04:14
  • msg #190

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Tsuki moves up again to the edge of the wall so she can strike as many of the enemies as possible, then she once more lashes out with her tails letting lightning arc out across a wide arc in front of her!

[OOC: Action 1: Move up.
Action 2 and 3: Use 9 Tails arc ability into group still coming up wall.

23:11, Today: Tsuki rolled 15 using 3d4+3 with rolls of 4,4,4.  9 Tails Electricity Damage.
DAMAGE: 15 Electricity (Max'd that roll! Nice!)

23:13, Today: Tsuki rolled 20 using 1d20+3 with rolls of 17.  Horde DC19 Basic Reflex Save.

Curse = Minor]

This message was last edited by the player at 04:15, Tue 29 Nov 2022.
Malcom
Wanderer, 47 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Tue 29 Nov 2022
at 19:48
  • msg #191

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Seeing the artillery about to launch Malcom turns and begins soaring overhead to attempt to disable their war machines.

(OOC: I'm guessing that I cannot make it in one round but Malcom will do all out movement at best aerial speed to get there.)
System AI
NPC, 77 posts
Boon granted!
Its not what you think...
Wed 30 Nov 2022
at 16:36
  • msg #192

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh keeps hammering at what remaining Horde is still on the walls.
OOC-11:11, Today: Dr Feck, on behalf of Chalei'nh, rolled 14 using 1d8+8 with rolls of 6.  Healing from Moya.

Green magic flows from Moya, spreading out to both her friends and frog allies alike.
[Private to Moya: An AI ping to your HUD goes off. "New Boon! You never think about yourself! You gain extra healing, just to you, because you are so nice! Awww...sweet! Don't expect that every time!"
OOC-11:08, Today: Dr Feck, on behalf of Moya, rolled 4 using 1d8 with rolls of 4.  Extra healing.
]

Mo proceeds to knock down another wave of the FMRs, and they fall directly into Connor's burning Orb! Only to be followed up by a area effect lighting tails strike by Tsuki!
[Private to Connor: 11:34, Today: Dr Feck, on behalf of Connor, rolled 15 using 1d8+8 with rolls of 7.  Moya's healing.]

Even as the Horde seems to disperse from that devastating series of attacks, the next wave begins! This time it is giant mushrooms, hurled by the huge Mushroom Men made of the combined flesh of many normal sized FMRs! These spore bombs look close to bursting as they speed on to sail over the walls and into the village beyond, where the noncombatants dwell in their huts. All seems lost...

...That is, until Nathan takes his shot.

quote:
"Return to Sender, B#tches!"


Before they can even make it to the walls themselves, Nathan's single bullet ricochets from spore bomb to spore bomb. Exploding each one with not only a cloud of infectious plant matter, but a spray of sharpened needle-like spines! Fortunately, no frog person or wanderer is close enough to endure that damage. [Private to Nathan: The AI contacts you-"New Boon! Catchphrase! You have a pity new saying that all your fans love! I really hope its not something as silly as 'Return to sender, Bitches!' Oh wait...it is. You gain a gold fan box!"]

But the creatures laying siege to the village are.

The second wave, intent on climbing the walls and taking the town takes enormous damage. The spine bursts are enough to clear out the remaining horde, and the enemy army is broken of its rank and file attackers!

However, the giant mushroom men seem unharmed by both spore burst and needle bomb. Malcom, flying high enough to avoid the damage, sees the spores quickly settle or be dispersed by the wind. However, he has an excellent view of the giant Mushroom Men charging the walls.

"Everybody hold on! We are not out of the woods yet!" Screams the lead Frog man.

Sure enough, the large attackers are focusing on one part of the wall. Using their enormous strength to try and bash a hole through it. If not stopped, or given alternate targets, they will succeed...

OOC:

Initiative:

Stats of Horde.


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde dispersed|Engaged|17|F+9,R+3,W+5

Giant Mushroom man-1|Unharmed|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-2|Unharmed|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-3|Unharmed|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-4|Unharmed|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-5|Unharmed|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-6|Unharmed|Unengaged|17|F+12,R+5,W+8

Conner|32/32|UnEnagaged|18(19)|F+6,R+10,W+8

Nathan|26/26|UnEngaged|18|F+6,R+9,W+9

Tsuki|38/38|UnEngaged|18|F+7,R+6,W+8

Kelya|24/24|UnEngaged|18|F+6,R+8,W+7

Moya|35/22|UnEngaged|15|F+9,R+5,W+10

Mo|47/47|UnEngaged|20|F+10,R+8,W+7

Chalei'nh|39/32|UnEngaged|21(24)|F+8,R+10,W+10

Malcom|41/41|AC:20(22)|Unenaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the horde and roll for them.


Chalei'nh
Wanderer, 102 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 1 Dec 2022
at 00:51
  • msg #193

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh took a sigh of relief as she felt the healing magic wash over her, and failed to suppress a grin at seeing the horde get devastated. When the second course showed up she raised her voice to ensure the others would be able to hear it.

- "What's the plan, countercharge?"
Connor
Wanderer, 166 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 1 Dec 2022
at 03:58
  • msg #194

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

"The plan is to give them some food for thought?" Connor says as he gestures wildly toward the part of the wall where the giant mushroom men are trying to gather up and focus fire.

Connor liked it when they mobbed up like that. Because that meant more for his Flaming Sphere to fry.

"How about a serving of fried mushrooms?!" he said as the Flaming Sphere suddenly leapt into motion! It sprang among the ground, bouncing like it were made of rubber, toward the Giant Mushroom men before suddenly slamming into them in a fiery burst!

As the Orb massacres the enemy, the aura pulses as Connor sustains its effect while a translucent plane of force appears in front of him acting as a shield.

Spends 1 action to sustain the ward. It's at max size now as of last round so doesn't expand further but it's covering the entire wall area so it's accomplishing its purpose.

Spend 1 action to sustain Flaming Sphere, and launch it into the clustered giant mushrooms.

Spend 1 action to cast the shield cantrip to boost his AC by another +1 for the round. (So his AC is currently 21 (18+1mage armor+1aura+1shield).

21:42, Today: Connor rolled 9 using 1d20+5 with rolls of 4.  Reflex Save.

So the DC is 19+1 for Cabochon = 20. That's over 10 difference so The orb critally hits! It also has a small area of effect so is going to hit 2-3 of them maybe even 4 of them if I'm lucky based ont heir positioning but I figure they are clustered around that one part of wall so Connor is taking full advantage of this to hit as many as he can at once!

21:51, Today: Connor rolled 17 using 4d6 with rolls of 4,5,4,4.  Damage.

Oh yeah! And with the crit that doubles! So 34 fire damage!

EDIT:
16:17, Today: Connor rolled 11 using 1d20+5 with rolls of 6.  Reflex Save.

16:16, Today: Connor rolled 18 using 1d20+5 with rolls of 13.  Reflex Save.

So all 3 are hit! Target 1 critically fails the save and takes 34 fire damage! Target 2 & 3 fail normally so each takes 17 fire damage. Still overall an amazing nova round!

This message was last edited by the player at 22:19, Thu 01 Dec 2022.
Chalei'nh
Wanderer, 104 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 1 Dec 2022
at 19:34
  • msg #195

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh cleared her throat, feeling like she had gathered enough of... whatever she had been blasting out of her mouth to unleash it upon the giant mushroom men attempting to breach the wall. With the horde gone, she did not have as many concerns of being attacked, though it didn't hurt to remain careful. And so, leaning slightly over the edge of the wall, she took a deep breath and unloaded her negative energy breath at the group of four enemies at the wall below.

Action 1: Dragon Breath: 13 to hit, Mushrooms succeed save (22), 3 damage (half of 6) if hit.
Action 2: Flurry of Blows
- Attack 1: 18 to hit, 14 damage
- Attack 2: 1 to hit, no damage (miss)
Action 3: Parry (+3 AC, 22 --> 25 due to Connor's ward)

This message was last edited by the player at 19:36, Thu 01 Dec 2022.
Malcom
Wanderer, 49 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 1 Dec 2022
at 19:41
  • msg #196

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

As the chain reaction takes out his intended targets Malcom loops around in the air and starts searching for a target of opportunity.
Moya
Wanderer, 110 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 1 Dec 2022
at 19:59
  • msg #197

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya moves along the wall to fit the ideal spot and from there casts Divine Lance via her tattoo to give her a long enough range that she can hit the giant mushroom man in the middle with a lance of green chaotic energy.

Action 1 - Move
Action 2 - Verbal
Action 3 - Somatic

20:55, Today: Moya rolled 21 using 1d20+8 with rolls of 13.  Ranged spell attack.
20:56, Today: Moya rolled 7 using 1d4+3 with rolls of 4.  Damage.
20:59, Today: Moya rolled 16 using 1d20+5 with rolls of 11.  Mushrooom Man #3 dodge.

This message was last edited by the player at 20:11, Thu 01 Dec 2022.
Dr Feck
GM, 227 posts
Feel free to ask
Anything's possible.
Thu 1 Dec 2022
at 20:01
  • msg #198

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Moya (msg # 197):

OOC-Divine lance does not require a save, just a to hit roll.
Malcom
Wanderer, 51 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Fri 2 Dec 2022
at 14:35
  • msg #199

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Malcom comes from the side of one of the giant mushrooms and flicks a steel feather deep into the fleshy tissue of its back. "Hey Hymenium, over here." He shouts trying to pull their attention away from the wall.

10:27, Today: Malcom rolled 19,14 using d20+9,2d6+4 with rolls of 10,4,6.  Ranged Strike.
Nathan
Wanderer, 84 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 6 Dec 2022
at 09:52
  • msg #200

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

With the Mushroom Mob and the Spore bombs out of the way It was time to deal with giant mushroom men. After reloading his musket. He will then figure a way to line up his shot in order to help further the damage already done by his teammates. If he need to move for the best shot he will do so, otherwise he shoot for a snarky line for the benefit of the audience before firing.


Action 1: Reload
Action 2: plot strategy
Action 3: move if necessary, if not make performance roll to make use of impressive performance feat


OCC: 01:29, Today: Nathan rolled 23 using 1d20+6 with rolls of 17.  Performance catchy phrase for audience (time permitting).
Edit: 'I prefer my mushroom fried'

01:28, Today: Nathan rolled 29 using 1d20+14 with rolls of 15.  Plot Strategy.

This message was last edited by the player at 19:38, Sun 11 Dec 2022.
Mo
Wanderer, 68 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Sat 10 Dec 2022
at 20:36
  • msg #201

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Mo jumps off the wall, landing atop one of the giant mushrooms and bouncing gracefully off and to the ground in a crouch, almost as if he had full control of everything around him.

He twirls, swinging his flaming flail in a wide arc and sending it crashing into the giant, then trying to trip it with his flail but not doing quite so well.

17:27, Today: Mo rolled 19 using 1d20+6 with rolls of 13.  Acrobatics (jump off wall).
17:31, Today: Mo rolled 21,14 using 1d20+12,2d10+4 with rolls of 9,3,7.  Atk.
17:34, Today: Mo rolled 14 using 1d20+11 with rolls of 3.  Trip (Titan Wrestler).

OOC-As trip are considered attacks, they take the multi attack penalty when making a second or third attack action.

This message was last edited by the GM at 20:00, Mon 12 Dec 2022.
Tsuki
Wanderer, 118 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Thu 15 Dec 2022
at 05:09
  • msg #202

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Tsuki looked between the Giant Mushroom-men then moved to get within 20' of them, then let's lose with her tail a couple of times at the closest one, lighting arching from her tail towards it both times! "Stop fucking with the Kami of Storms!"

[OOC: Action 1: Stride to get within 20' of them.
Action 2: Range Strike nearest with Lightning Foxfire.
Action 3: Range Strike Nearest with Lightning Foxfire.

00:07, Today: Tsuki rolled 20,14 using 1d20+6,3d4+3 with rolls of 14,3,4,4.  Foxfire Strike 1.
Hit AC: 20
Damage: 14 Electricity

00:08, Today: Tsuki rolled 7,11 using 1d20+1,3d4+3 with rolls of 6,1,3,4.  Foxfire Strike 2.
Hit AC: 7
Damage: 11 Electricity]

System AI
NPC, 78 posts
Boon granted!
Its not what you think...
Fri 16 Dec 2022
at 15:53
  • msg #203

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Connor burns three mushroom men, causing the various smaller Florida Men Recaps that make up their massive frame scream from the flames.

Nathan above, agrees with Connor's words. "I prefer my mushroom fried." He can almost feel the viewers take notice, but its hard to tell without the HUDs help.

Chalei'nh proceeds to blast columns of air down at the giant foes.

Moya blasts down at the one of the large humanoids at ground level, still trying to break through the wall.

Malcom shoots forth steel feather after steel feather.

Mo crashes into one of the foes, and the flail comes down hard on the mushroom cap of the giant. His fall more or less bounces off the massive being-but his burning weapon has much more success. (OOC-Mo takes 3 damage from fall.)

Tsuki makes a very reasonable suggestion, climbs down slightly, followed up by a cone blast of energy.

The Mushroom men keep hammering at the wall. Trying to break through to the uninfected frog folk within. There is a dangerous sounding crack-and every member of the group sees part of the wood structure groan.

If these things are not dealt with, soon, there would be a large hole made in said wall...


OOC:

PCs are up!

Initiative:

Stats of Horde.


Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde dispersed|Engaged|17|F+9,R+3,W+5

Giant Mushroom man-1|Badly burned|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-2|Burned|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-3|Burned|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-4|Damaged|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-5|Damaged|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-6|Badly Damaged|Engaged|17|F+12,R+5,W+8

Conner|32/32|UnEnagaged|18(19)|F+6,R+10,W+8

Nathan|26/26|UnEngaged|18|F+6,R+9,W+9

Tsuki|38/38|UnEngaged|18|F+7,R+6,W+8

Kelya|24/24|UnEngaged|18|F+6,R+8,W+7

Moya|35/22|UnEngaged|15|F+9,R+5,W+10

Mo|47/44|Engaged & Prone|20|F+10,R+8,W+7

Chalei'nh|39/32|UnEngaged|21(24)|F+8,R+10,W+10

Malcom|41/41|AC:20(22)|Unenaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the enemy and roll for them.


This message was last edited by the player at 16:57, Tue 20 Dec 2022.
Mo
Wanderer, 70 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Fri 16 Dec 2022
at 21:46
  • msg #204

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Mo gets up then tries to wrap his flail chain and arms around the thallus of one of the mushroom men again, this time getting more purchase.

That done, he quickly shakes the chain of his flail out then brings it in an ouverhead arc to crash into the thing's spongy flesh. (Flesh?)


Axn 1 - Stand
Axn 2 - 18:44, Today: Mo rolled 18 using 1d20+11 with rolls of 7.  Trip a mushroom man. I think that's a success.
Axn 3 -
14:31, Today: Mo rolled 22,15 using 1d20+7,2d10+4 with rolls of 15,1,10.  Second atk.

This message was last edited by the player at 17:34, Thu 22 Dec 2022.
Connor
Wanderer, 169 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 22 Dec 2022
at 20:23
  • msg #205

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Connor looks on satisfied at the results of his flaming sphere's devastation of the horde. It took a few rounds to wind up, but it was worth it.

He looked on from beyond the wall, up above. It seemed that for the moment, they were safe. But the village itself wasn't. If they succeeded in breaching the wall, all hell would break loose. So Connor decided to take more...decisive action.

"Fleshy master and bulwark between my nemesis, that wretched fox! Don't you think it's time you show them your real power and stop holding back?" Cabochon asked suddenly aloud, swirling around Conor in an orbit as he did.

Connor raised an eyebrow. He was already maintaining a level 2 spell - his highest level - while maintaining his max-size abjuration aura which has helped substantially several times already. What else could he do? It was like squeezing milk from a rock - impossible.

"...the fuck you talking about, Cabby? I'm already using my best spell dammit!" Connor asked as he concentrated on sustaining his flaming sphere.

The swirling gems, potions, and baubles slowed down and began to hum, almost haughtily. No...defily haughtily.

"Oh ho ho ho. Your addled, fleshy brain isn't thinking clearly. Yet another argument for your eventual petrification, by the way. But you just said it: you're using you're greatest spell. But what about the other one? Why go easy on these lesser fleshy beings?"

Connor's eyes lit up with recognition then.

"Goodness gracious, great balls of fire!" he said as suddenly the shimmering protection aura collapsed in a sudden and unnatural *poof* before quickly dissipating. "Fried mushrooms coming up!" he shouted.

And then suddenly, his first Flaming Sphere hopped up into the air before slamming back down into the same three mushroom men he had incinerated last round, causing an small explosion of flame to erupt amongst them once again. But then...seconds later, another Flaming Sphere appears in the air above the wall and tumbled down onto the field. It doesn't get into a good position yet, but it is now on the field!

Connor stops sustaining his aura!

Spend 1 action to sustain Flaming Sphere #1. It attacks the same three giant mushrooms it attacked last round! They roll a 23 vs DC 20 but I spend my 2nd hero point to reroll and they get a 7. That is over 10 under which means they critically fail and take double damage! 15x2=30 fire damage as the sphere literally explodes on them!

Spend 2 actions to cast Flaming Sphere! Yes, he memorized it twice! They roll a 20 against DC 20 so sadly the 2nd damage roll doesn't apply as they luck out. But I'll gladly take my crit!

22:10, Today: Connor rolled 15 using 4d6 with rolls of 1,5,4,5.  Damage.

22:10, Today: Connor rolled 8 using 4d6 with rolls of 4,1,1,2.  Damage.

22:08, Today: Connor rolled 23 using 1d20+5 with rolls of 18.  Reflex Save.

22:08, Today: Connor rolled 20 using 1d20+5 with rolls of 15.  Reflex Save.

22:16, Today: Connor rolled 7 using 1d20+5 with rolls of 2.  Reflex Save.

This message was last updated by the GM at 20:23, Thu 22 Dec 2022.
Chalei'nh
Wanderer, 111 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 22 Dec 2022
at 16:50
  • msg #206

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh was still trying to catch her breath from breathing a cone of literal death upon the mushrooms a moment ago, but fortunately it seemed that Connor had had the same, if admittedly more successful, idea. While getting close would present a problem now with all the fire going on, her weapon of choice's main advantage was that she didn't need to be. Even if said weapons were her fists. Unfortunately, it turned out that when things were thrashing on the floor while being on fire, they were pretty hard to actually land a hit on.

Action 1: Flurry of Blows
- Attack 1: 11 to hit, 12 damage
- Attack 2: 17 to hit, 7 damage
Action 2: Attack: 9 to hit, 11 damage
Action 3: Parry (+3 AC, 21 --> 24)

Moya
Wanderer, 111 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 22 Dec 2022
at 20:14
  • msg #207

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya is already in place to repeat her attack and so she does - twice.  This time it's just as pretty and green but somewahat less effective.

21:12, Today: Moya rolled 9 using 1d20+8 with rolls of 1.  Ranged Spell Attack.
21:12, Today: Moya rolled 13 using 1d20+8 with rolls of 5.  Ranged spell attack 2.

Dr Feck
GM, 243 posts
Feel free to ask
Anything's possible.
Thu 22 Dec 2022
at 20:16
  • msg #208

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

In reply to Moya (msg # 207):

OOC-your spells take two actions each. So you cannot repeat them as such.
Nathan
Wanderer, 86 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 23 Dec 2022
at 08:45
  • msg #209

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

After finding a shot trajectory lining up the most target without Mo or any other friendly Nathan will fire

Action 1 and 2: fire ricochet round
Action 3: reload

OCC: initial attack 29

  1:55, Yesterday: Nathan rolled 18 using 2d12+2d6+4 with rolls of 7,3,3,1. Critical hit
        damage

21:52, Yesterday: Nathan rolled 13 using 1d8+2d6+4 with rolls of 1,3,5. Non critical damage.
Malcom
Wanderer, 54 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Fri 23 Dec 2022
at 16:18
  • msg #210

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Malcom banked hard as he came at the group and snapped off two feather shots at the most burnt looking mushroom giant.
The second shot goes wide but the first one sinks into the charred fungus flesh and sizzles around the wound.



OOC:
A1: flight movement
A2: Cloak shot with disruption Hit AC 19 doing 14 damage
A2: Second Cloak shot
12:00, Today: Malcom rolled 19,8,6 using d20+9,2d6+4,1d6 with rolls of 10,3,1,6.  Cloak Ranged Strike.
12:02, Today: Malcom rolled 11,10,4 using d20+5,2d6+4,1d6 with rolls of 6,1,5,4.  Cloak Ranged Strike 2.

Yellowstripe
NPC, 6 posts
Local plant expert
Noncombat NPC
Thu 29 Dec 2022
at 20:18
  • msg #211

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Mo, after crashing down on top of one of the large mushroom men, gets up and knocks one of them off its feet. He brings down the burning flail on it downed form, ending it.

Connor blasts forth two of his rolling balls of fire, causing two more of the creatures to meet a fiery end. [Private to Connor: The AI contacts your HUD. "New Boon! Great balls of fire! Jerry Lee has nothing on you! Even though he married his under age cousin! Yuck! You get a gold pyro box!"]

Chalei'nh blasts down with her columns of forceful air, striking one of the creatures. [Private to Chalei'nh: The AI contacts you. "New Boon! You take a licking and...well, you know. You came back from a nearly deadly condition! You get a gold survivors box!"
]

Moya's magic fails to make contact. However, she is feeling much betty due to her healing of herself and group.

Nathan and Malcom proceeds to finish off the remainders. A combination of a ricochet bullet and numerous steel feathers.

At first there is a still quiet, and then people notice. The mushroom men seem to be gone. Other than seemingly hundreds of the fungi-infected corpses, now fully dead by various means. All still and some burning.

Then there is a croak. Followed by another and another. What the group quickly relizes is the frog folk are doing their verison of cheering! Many on the wall run up the warriors still there, croaking and jumping up and down with joy. Which are very high jumps.

Mo and the others on the ground see the gate open, and the croaking, cheering throngs celebrate their victory as well.

"Everybody! Get inside! They will come back." Yellowstripe shouts at his cheering people, but for the most part is ignored. There are no signs of attack from the forest, and the people of the village seem to just want to enjoy the victory of the moment.

OOC:

Combat over! Wanderers defeated the horde!


Chalei'nh
Wanderer, 114 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 29 Dec 2022
at 20:52
  • msg #212

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh does a little fist pump in the air, more at the prospect of having scored another lootbox than actually winning the fight, though the latter certainly helped pick up her mood as well.

- "Man, haven't gotten licked this much since..."

She glanced at some of the younger frog people that were edging out of their homes now that the fight was over.

- "...Nevermind. Anyone got a torch for me? We need to burn these zombies to get rid of whatever spores are left, especially when they're this close to the village."
Nathan
Wanderer, 88 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 29 Dec 2022
at 21:19
  • msg #213

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Nathan breathes a sigh of relief. He will take a careful look around to confirm they are not in immediate danger. "Hey Mo" he will quip "If we can find a way to decontaminate them could the mushroom heads be useful as mattresses?"


OCC:13:13, Today: Nathan rolled 28 using 1d20+11 ((17)) Careful search
Connor
Wanderer, 171 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 30 Dec 2022
at 03:35
  • msg #214

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

With a thought, Connor recalled the two Flaming Spheres to his side! They bounced from the ground up to where he was, and sort of hovered in the air near him a moment before flickering and sputtering out as he relinquished the spells, seeing the horde had finally been beaten.

"Whew! That was...intense to say the least! I'm pooped!" Connor said to the others. "Although I did discover a pretty strong combination with my magic. Sustaining two of those spheres is pretty nuts, even if it does drain a lot of my magic. But the audience wanted special effects so there you go." he added with a snicker.

He then looked at his HUD a moment. He seemed to be acquiring pyro loot boxes, which seemed to be possibly different than normal ones. He'd open them later and see, but was curious if the AI was giving out themed boxes or something.

"I'd say it's best not to tempt fate and lay on those soft, fluffy mattresses that risk turning you into a walking vegetable." Connor chuckled.

"At least...not before we kill the floor boss and destabilize the hivemind. Then they'll (probably) be harmless." he added, somewhat unsure.
Moya
Wanderer, 113 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Fri 30 Dec 2022
at 10:21
  • msg #215

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Moya asks, "Does anyone still need healing?"
Chalei'nh
Wanderer, 115 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 30 Dec 2022
at 13:45
  • msg #216

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh gave Connor a thumbs up after he showed off his dual flaming orbs, before adding her two cents on the mattresses.

- "Even then i'd still be wary of them. After the hivemind dies it could very well happen that the larger hive clusters turn into potential hiveminds as a survival tactic and then fight for dominance in the new hierarchy, kind of like bees do when their queen dies. And if those nerve clusters have strong individuals sleeping on them... Yeah, not something i'd take a chance with."

She then turned to Moya.

- "Eh, couple of minor scrapes and bruises, nothing a bit of rest won't cure. I'll step in range if you plan to throw down some healing over a wider area to heal the injured frogs, but it's not worth bothering for one on one. If you've got a spare healing kit, i could help out though?"
Mo
Wanderer, 77 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Sun 1 Jan 2023
at 17:12
  • msg #217

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

"Burning 'em'd be good," says Mo in reply to Nathan, "but we'd probly breathe in loads of spores. Maybe we should just do as the villagers suggest and get behind the wall. Let the wind blow the spores away."
Chalei'nh
Wanderer, 116 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 2 Jan 2023
at 15:22
  • msg #218

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

Chalei'nh let out a brief chuckle.

- "Yeah, and if the wind turns it's going to send all those spores right over the wall. We'd be breathing in spores regardless."

She chin motioned in the direction of the village.

- "They got cures, right? Between that and keeping the corpses downwind it should be relatively safe, so better just get it over with. I'm guessing they'll give everyone that fought today an antidote, just to be safe,  so a few more spores won't make much of a difference."
Moya
Wanderer, 114 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 2 Jan 2023
at 19:40
  • msg #219

Re: Level 2. Time till level collapse-2 days, 15 hours, 5 mins.

"We need tae find & k'll th' big bad" says Moya, "So whit's our st'egy fi gettin' there?"
Yellowstripe
NPC, 7 posts
Local plant expert
Noncombat NPC
Tue 3 Jan 2023
at 15:55
  • msg #220

Re: Level 2. Time till level collapse-2 days, 3 min.

There is an informal celebration lead by the frog folk. Due to the extremely small number of deaths thanks to the heroes excellent defense, it is a time of joy for the village. Everyone can see the preparations to leave begin at once. Many of the frog folk bring their small children forward and ask for the party's blessings before they go back to packing up.

Yellowstripe never leaves his hut during all this time. He seems to be working non-stop, and tells anyone who interrupts him to go away. Finally, after a full nights rest, he comes out.

Of course there are still guards on the walls while waiting for the frog folk leader. Even with the FMRs in defeat, there is still a chance they could gather enough forces to stage another attack. Despite this, Yellowstripe seems confident as he comes out of his workshop.

He holds a smoking pot of some sort of green mist seeping out of it. He instructs several villagers to gather more from inside his workshop, and they begin to place them within the walls of the village. The mist smells a bit like pinewood, but is not its not a particular strong scent.

Finally, Yellowstripe gestures to the party to gather round. "As you can see, the spore cloud is ready. My people will be leaving this place, to safer lands. When carrying the cloud with us, we can avoid attacks from any of those creatures. However, that wont work for you. The spore cloud is designed to protect my people, but not yours. Sorry...it could not be helped. Humanity is very vulnerable to the thing that makes the infection possible in the first place. Even if some of you are no longer human-your basic nature is." He sighed.

"What I can do is give you this." He hands each party member a signal mushroom. "If any of you get infected, or re-infected, this will slow down the progression. However, you wont be truly cured unless the Orange Bloat is destroyed. Hopefully the forces under its control are diminished, but I am sure it kept the best of its fighters close to itself. Here is the map of its location." Yellowstripe than shows you a map of the forest/swamp. "At the edge of this wilderness, you will find a ruined civilization. There is where the Bloat is. It must be destroyed to end this plague upon us all. Its is the only way to truly save yourselves as well. I wish I could send my people to assist you, but the spore cloud is only temporary. We need to go while we can."


Of course, at that point in all the parties HUDs comes an AI message.

"New Boon! Official quest taker! You have received your first official quest! If you successfully accomplish this quest, you will gain a platinum Questor loot box!"
Connor
Wanderer, 173 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 4 Jan 2023
at 04:06
  • msg #221

Re: Level 2. Time till level collapse-2 days, 3 min.

Connor considers.

"I definitely think taking the Orange Bloat down should be a priority of ours. It's too dangerous to leave be while we're trying to find our way down there. Plus...this is a quest of sorts yes? It's only fitting we rise to the challenge." he said.

He turned to Yellowstripe.

"I think we stand the greatest chance of beating it out of everyone in this swamp as far as I can tell, and as you can see we're allies of the frog people now. So with that said I was wondering if you had anything that could help me help you, if that makes sense?" Connor asked.

"Like in particular, do you have any spell scrolls I could potentially add to my repertoire of magic? he asked curiously.
Yellowstripe
NPC, 8 posts
Local plant expert
Noncombat NPC
Wed 4 Jan 2023
at 06:32
  • msg #222

Re: Level 2. Time till level collapse-2 days, 3 min.

In reply to Connor (msg # 221):

Yellowstripe shakes his head, and gestures with his arms out spread. In a sort of a 'gimme a break' gesture. "Dude, I'm an alchemist, not a wizard, ok?" This phrase was very odd. Mostly because it was not the pattern of speech that the party was used to hearing from the Frogman.
System AI
NPC, 80 posts
Boon granted!
Its not what you think...
Wed 4 Jan 2023
at 06:37
  • msg #223

Re: Level 2. Time till level collapse-2 days, 3 min.

In reply to Yellowstripe (msg # 222):

Connor gets some sort of message in his HUD. While the others dont know what it is, they can see his reaction to it...

[Private to Connor: Ooc-What Yellowstripe just said to you is a direct quote of something your friend Rick Tavio said during one of your MMO sessions. Worse, you start to link Yellowstripes behaviors to Rick's various quirks. Including the gesture he just made was pure Rick when he is annoyed. These memories are being played on the AI in front of your face even as you remember them, with full sound.]
This message was last edited by the player at 06:39, Wed 04 Jan 2023.
Moya
Wanderer, 115 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 4 Jan 2023
at 12:53
  • msg #224

Re: Level 2. Time till level collapse-2 days, 3 min.

Moya smiled at Yellowstripe and said, "I'm a Herbalist, nae a magician so maybe ye kin help me, aye 'Dude'."
Yellowstripe
NPC, 9 posts
Local plant expert
Noncombat NPC
Wed 4 Jan 2023
at 16:39
  • msg #225

Re: Level 2. Time till level collapse-2 days, 3 min.

In reply to Moya (msg # 224):

"I gave you everything I had for your kind of people. Every other root, tuber, mushroom, herb, and plant I could find has been made to work for our folk. It would not do you any good. Bummer, I know." He seems to look at Connor when he said that last part.

[Private to Connor: OOC-Rick often said Bummer as well. That appears in your AI HUD.]
This message was last edited by the player at 16:41, Wed 04 Jan 2023.
Moya
Wanderer, 116 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 4 Jan 2023
at 20:19
  • msg #226

Re: Level 2. Time till level collapse-2 days, 3 min.

"Aye wull, et is whit et is, y'ken Yellowstripe.  Be blessed aye?"
Malcom
Wanderer, 55 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 4 Jan 2023
at 20:58
  • msg #227

Re: Level 2. Time till level collapse-2 days, 3 min.

Malcom has spent the evening with a young one who seems to have lost his parents in the battle or perhaps before, Malcom wasn't really sure. He flew him around taking the little frog higher than he'd ever been able to jump. This seemed to bring a rubbery smile to the boy's face.
As they are gathered to go, he stands stoically with the others, holding the child on one shoulder.
System AI
NPC, 81 posts
Boon granted!
Its not what you think...
Wed 4 Jan 2023
at 21:01
  • msg #228

Re: Level 2. Time till level collapse-2 days, 3 min.

In reply to Malcom (msg # 227):

Needless to say, Malcom is quickly...swamped(?)...by flight requests from the young frog folk.
Malcom
Wanderer, 56 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 4 Jan 2023
at 21:29
  • msg #229

Re: Level 2. Time till level collapse-2 days, 3 min.

He does he level best to give everyone a turn but he pays special attention to any of the newly orphaned.
Connor
Wanderer, 175 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 4 Jan 2023
at 22:41
  • msg #230

Re: Level 2. Time till level collapse-2 days, 3 min.

Connor suddenly looked bothered by something. He didn't know if the AI was playing tricks on him, or if it was just the opposite and trying to actually help him? He knew the AI was simply more than "good or bad." It was inscrutable.

He looked at Ywllowstripe a moment, and asked the frogman quietly.

"Ye...Yellowstrip? Are you actually Rick? Do you have any memories from before? Like from before meeting us in the swamp running from mushroom men?" he asked cautiously.
System AI
NPC, 82 posts
Boon granted!
Its not what you think...
Thu 5 Jan 2023
at 00:29
  • msg #231

Re: Level 2. Time till level collapse-2 days, 3 min.

In reply to Connor (msg # 230):

Yellowstripe seems like his froggy lips are moving, as in thought. However, he shakes his head as if hearing a loud noise only he can hear.

Another AI message blares out. This time, it can be heard by all Wanderers, but no one else.

"Warning! You have attempted to give in game info to a NPC! This is a violation of the rules!

Again!

You have been marked down as attempting a second genre violation!"

Chalei'nh
Wanderer, 117 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 5 Jan 2023
at 12:13
  • msg #232

Re: Level 2. Time till level collapse-2 days, 3 min.

Chalei'nh had spent some time at the party that night to show the children some 'magic tricks' by making random items disappear and reappear. There was no sleight of hand involved in these tricks, but any Wanderer would be able to easily see that she was placing items in her ingame inventory and taking them out again, abusing the fact that the AI was hiding these actions from the NPCs sight without actually breaking any rules by telling them what it was that she was doing. It may have been skirting the rules by abusing a technicality, and she'd stop if admonished, but if not the kids got a night of entertainment and wonder out of it so no harm done in her book.

The next day, as they gathered to leave, she nodded in agreement with Yellowstripe.

- "I understand, unlike us you have children and the elderly to protect. Stay safe, Yellowstripe, and may we meet again once that spore cloud is dealt with."

She winced as the AI suddenly blared out its warning to Connor, taken off guard by the unexpected sound. She turned to Connor, giving him a worried look.

- "Not to be rude or anything, but you may want to leave talking with people to others for a while. It sounds like you're walking on eggshells right now, and it'd no doubt be a really shitty way to see you go."
Moya
Wanderer, 117 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 5 Jan 2023
at 12:52
  • msg #233

Re: Level 2. Time till level collapse-2 days, 3 min.

Moya nodded in agreement with Chalei'nh and said.  "Connor, if ut helps, assume that all the NPCs are peepl'.  Maybe it'll help more if ye remember 'Why this is hell, nor am I out of it. Think'st thou that I who saw the face of God And tasted the eternal joys of heaven Am not tormented with ten thousand hells In being deprived of everlasting bliss? O Faustus, leave these frivolous demands Which strikes a terror to my fainting soul!'  In other wrrds, it doesn't matter whether NPCs speak Valley-girl or Doric, it's the AI tryin tae mess wi our heids."  She smiles a thorny smile and looks at her HUD to see if there are any clues about the direction they need to travel in order to fulfil their quest.
Nathan
Wanderer, 89 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 5 Jan 2023
at 20:23
  • msg #234

Re: Level 2. Time till level collapse-2 days, 3 min.

"Orange Bloat BAAD" Nathan sarcastically mumbled to himself. It was bad enough that they destroyed their world, they used cultural caricatures for punchlines for their death match.

After making sure not to be within the hear of the NPCs he will quietly remark "It a damn shame you destroyed our world, the memes your writers could have mined from our world culture  could have kept your audience rolling in their seats and would attracted a continued revenue stream from your sponsors." While he kept his tone civil there could be a bit of anger underling his comment to the show runners.
Connor
Wanderer, 176 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 5 Jan 2023
at 22:29
  • msg #235

Re: Level 2. Time till level collapse-2 days, 3 min.

Connor sighed softly and shook his head, and remained silent. In reality, he was thinking a response to the AI.

AI. Please confirm if Yellowstripe was really my friend, Rick Tavio, from pre-invasion Earth.

And if so, why is he being classified as an NPC and not a wanderer?

Tsuki
Wanderer, 122 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Fri 6 Jan 2023
at 03:26
  • msg #236

Re: Level 2. Time till level collapse-2 days, 3 min.

Tsuki remained quit for a moment as the others spoke, and finally walked over and placed a hand on Conner's shoulder and whispered softly in his ear. "He's not your friend because they are using his 'resources' to make this NPC, so he likely does not have your friends memories anymore. This is more proof that we need to see this through and win this."
This message was last edited by the player at 03:26, Fri 06 Jan 2023.
System AI
NPC, 83 posts
Boon granted!
Its not what you think...
Fri 6 Jan 2023
at 13:13
  • msg #237

Re: Level 2. Time till level collapse-2 days, 3 min.

In reply to Connor (msg # 235):

The AI offers no repsonse to Connor's request. However, it does make an announcement every Wanderer can hear.

"New Boon! They get it! Wanderers Tsuki and Moya gets a sliver 'No duh!' Loot box!"
This message was last edited by the player at 13:15, Fri 06 Jan 2023.
Connor
Wanderer, 177 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 6 Jan 2023
at 17:11
  • msg #238

Re: Level 2. Time till level collapse-2 days, 3 min.

Connor sighed softly.

He then turned to Tsuki and Moya, and nodded stoically.

"Thanks guys. I kind of already knew. Honestly...more than kind of. I just didn't want to acknowledge it. That they were using their resources like that. I know I'm the smartest one in the group and am supposed to have this awesome intelligence rating and blah blah blah, but I guess what's in my mind and my heart are different." he says.

"I guess I had to just ask the AI and system once, to give it the benefit of the doubt. I suppose now, it's more apt to say to our benefit to have doubt." he said, trying to force a quick grin.
Chalei'nh
Wanderer, 118 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 6 Jan 2023
at 20:42
  • msg #239

Re: Level 2. Time till level collapse-2 days, 3 min.

Chalei'nh patted Connor on the back.

- "Well yeah, it's a computer. To it, everything stored on it is just a bunch of convenient ones and zeroes it can repurpose whenever it needs to."

She moved in front of him, looking him in the eyes.

- "I will say though, even if they get reborn as a hundred different creatures, or die a thousand times, i agree with the others: In the end, winning this is the fastest way to get everyone restored to their old selves, and i'm not just talking about us Wanderers. That's how you'll save your friends. Yeah?"
Tsuki
Wanderer, 123 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Sat 7 Jan 2023
at 02:38
  • msg #240

Re: Level 2. Time till level collapse-2 days, 3 min.

"I don't plan to just save our friends. Or just save our world." She said matter of factly as she walked past them a few feet and then paused. Finally turned around and looked at them. "I plan to bring it all down. Save everyone. Restore everyone that was ever taken. Bring a storm of righteous fury to the entire thing until I do." She nodded once. "That's my goal."

"Let's go. We have a target to go kill."
Keyla
NPC minion, 13 posts
AC-18, HP-24/24
F+6. R+8, W+7, Per+7
Sat 7 Jan 2023
at 02:39
  • msg #241

Re: Level 2. Time till level collapse-2 days, 3 min.

Keyla the large Dire Fox moved up alongside her companion, rubbing her large head against Tsuki as if showing her agreeance to what she had just said.
Connor
Wanderer, 178 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Sat 7 Jan 2023
at 05:06
  • msg #242

Re: Level 2. Time till level collapse-2 days, 3 min.

Connor mentally "typed" a message to his party, via HUD. This way, the NPCs wouldn't hear anything and thus wouldn't react or have a genre violation or whatever.

Guys...I'm sorry for that. I just suspect that Yellowstripe was made from resources from a real life friend of mine named Rick. Which means everyone else who got atomized during the invasion could potentially be save-able if we win this thing.

Also...I don't know what to make of the AI. It was showing me images of Rick when I started piecing things together, but it wasn't saying its usual mocking words. It was actually silent...stoically so, actually. I just can't figure out if this AI is secretly rooting for us, secretly hates us, or really is just some jumbled tangles mess and instead has some sort of love-hate thing going on with us. I guess I'm just wondering if the AI is actually bad or just an emotionless machine, or if it is a sort of victim too?

Best not to dwell on it anymore, and I'm sorry to be a downer. I'll um...burn stuff or something later to make it up to you all. :) (^_^) :P  (>'o')> 

Chalei'nh
Wanderer, 119 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Sat 7 Jan 2023
at 11:56
  • msg #243

Re: Level 2. Time till level collapse-2 days, 3 min.

Chalei'nh shook her head.

- "No worries, mate. But yeah, the AI is best viewed as something whose prime goal is to increase entertainment value, and personal drama always ranks pretty high in reality shows. Take the bait and it'll just try to get you to bite more often."

She smirked, giving a small shrug.

- "On the bright side, you'd know he's in here so he'd be one of the people we're able to save by winning this."
System AI
NPC, 84 posts
Boon granted!
Its not what you think...
Wed 11 Jan 2023
at 16:18
  • msg #244

Re: Level 2. Time till level collapse-2 days, 3 min.

Sure enough, the map given by Yellowstipe quickly converts from physical object to a digital map that appears in all the wanderer's HUDs. However, unlike the other maps, this one seems to have something called 'FOW blocking'. This shows a route to where the Orange bloat is. Outside the swamp and into a ruined city. Some sort of stadium at the center of this city is the location of the Bloat.

The 'FOW blocking' seems to cover everything but the route to the stadium. It even seems to be a foggy disturbance that cannot seen through. [Private to Tsuki: OOC-You can see through this, but only in brief spurts. Your digital map shows red dots-the enemy-moving and converging on your position. However, they don't move very fast.]
Malcom
Wanderer, 58 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 11 Jan 2023
at 17:08
  • msg #245

Re: Level 2. Time till level collapse-2 days, 3 min.

"Um, FOW? Fear of Winning? Fog of War? What the heck does that mean?" He asks his companions after looking at the map for a moment.
Chalei'nh
Wanderer, 121 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 11 Jan 2023
at 17:11
  • msg #246

Re: Level 2. Time till level collapse-2 days, 3 min.

Chalei'nh shrugged in response.

- "I'd say Fog of War, pretty common thing in MMOs. It'll clear up once we get close enough and those areas become 'known' to us."
Moya
Wanderer, 119 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 11 Jan 2023
at 18:48
  • msg #247

Re: Level 2. Time till level collapse-2 days, 3 min.

Moya shrugs, "So let's follow the route suggested by the map... until we get a better idea."
Connor
Wanderer, 179 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 11 Jan 2023
at 21:47
  • msg #248

Re: Level 2. Time till level collapse-2 days, 3 min.

Connor nodded in agreement.
Tsuki
Wanderer, 124 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Thu 12 Jan 2023
at 01:57
  • msg #249

Re: Level 2. Time till level collapse-2 days, 3 min.

"We need to move quickly. We have enemies converging on our position." She said, finally speaking up as she looked at her map.
Chalei'nh
Wanderer, 122 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 12 Jan 2023
at 15:03
  • msg #250

Re: Level 2. Time till level collapse-2 days, 3 min.

Chalei'nh took a deep breath before letting it go.

- "Nothing new there... Tsuki, do you think they'll intercept the frog people leaving their village or are they in the clear?"

She began checking her own copy of the map to see if enemies appeared on it, or if this was an ability of Tsuki's related to the class she was playing.
System AI
NPC, 85 posts
Boon granted!
Its not what you think...
Thu 12 Jan 2023
at 15:48
  • msg #251

Re: Level 2. Time till level collapse-2 days, 3 min.

In reply to Chalei'nh (msg # 250):

Tsuki looks at her map...

[Private to Tsuki: OOC-The enemy seems to be avoiding the frog folk caravan. Most likely due to the spore cloud that Yellowstripe is using. They are trying to get to all of you however...]
Tsuki
Wanderer, 125 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Fri 13 Jan 2023
at 01:39
  • msg #252

Re: Level 2. Time till level collapse-2 days, 3 min.

"They are avoiding the Frogmen caverns. So I wager they will avoid them." Then she looks at her map again for the moment. "Yes...it seems it is because of the spore cloud that Yellowstripe deployed." Another short pause, then she adds in more. "They are trying to get to us however."
Chalei'nh
Wanderer, 123 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 13 Jan 2023
at 12:19
  • msg #253

Re: Level 2. Time till level collapse-2 days, 3 min.

Chalei'nh nodded in response, both from Tsuki's answer as well as confirmation of her own mental assumption that this was something specific to Tsuki's abilities.

- "Good, it means we won't have to worry about them. This group, is it big enough to give us trouble or could we use the opportunity to thin out the horde a bit more? We could use the fortifications from the village to give us an edge if needed..."
Moya
Wanderer, 120 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Fri 13 Jan 2023
at 15:50
  • msg #254

Re: Level 2. Time till level collapse-2 days, 3 min.

"Aim fi the blouted Orangeman.  If any ae the horde g't en our way, we kin deal wi' em, if not, we avoid em?" Moya ends on a question mark because she's hoping someone with better strategic skills to consider the suggestion.
Dr Feck
GM, 256 posts
Feel free to ask
Anything's possible.
Fri 13 Jan 2023
at 15:57
  • msg #255

Re: Level 2. Time till level collapse-2 days, 3 min.

OOC-Remember, you have 2 days, 3 mins to finish this level. You still don't know where the staircase to the next level is-having to defeat the Apex of this level. You might suspect that is the Orange Bloat, however you don't know for sure. Plus, there is some travel time needed to get to the Bloat's stadium. You are not sure, as the map does not list numbers in miles. It seems like a long trip.
Chalei'nh
Wanderer, 124 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 13 Jan 2023
at 16:01
  • msg #256

Re: Level 2. Time till level collapse-2 days, 3 min.

- "That's one option, but we don't know how tough this thing is, and i'd like to not have enemies cut off our escape path if things turn hairy. Since it commands them, the less reinforcements it has available to summon to it the better for us, right?"

Similar to Moya, Chalei'nh also looked at the others for their opinions on the matter.
Tsuki
Wanderer, 126 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Sat 14 Jan 2023
at 04:30
  • msg #257

Re: Level 2. Time till level collapse-2 days, 3 min.

"We should concentrate on the Bloat. Head straight for it. The longer we fight a horde, the higher a chance more of the horde has of getting to us and infecting us. Remember, if we beat the bloat the Froggie's said these guys should stop." She reminded them. "We are small in number, let's avoid, make a beeline to the Bloat and take him down." She says, then looks at her map again, looking for a hole or clearer path towards their destination.
Mo
Wanderer, 79 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Sun 15 Jan 2023
at 17:55
  • msg #258

Re: Level 2. Time till level collapse-2 days, 3 min.

"Cut the head off," Mo says, "Makes all kinds of sense to me."
Chalei'nh
Wanderer, 125 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Sun 15 Jan 2023
at 18:15
  • msg #259

Re: Level 2. Time till level collapse-2 days, 3 min.

Chalei'nh shrugged.

- "Hey, as long as we all agree, i'm fine with the plan. Said what i wanted to say anyway. Still..."

She looked at the others.

- "...Would we ultimately benefit taking out more zombies first, since it means more of those experience points for us, which in turn means leveling up earlier making future dungeons a bit less tricky? Just wondering out loud here about possible long term strategies."
Moya
Wanderer, 121 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Sun 15 Jan 2023
at 18:45
  • msg #260

Re: Level 2. Time till level collapse-2 days, 3 min.

"Problem wi that es we hae no kenning ae how hard this Blowut mote be." Suggests Moya, "We dinae need tae leave oursen wi insuff'shnt time tae get tae the stairs.  Moreover, by going fi the hard stuff, we may entertain our fanbase an' that seems tae be as important as experience points."
Malcom
Wanderer, 59 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Mon 16 Jan 2023
at 18:31
  • msg #261

Re: Level 2. Time till level collapse-2 days, 3 min.

"We can kill stuff on the way but we need to be taking out the Apex as our primary goal. Let's hit the Bloat and if it isn't the primary, we have time to heal and find the real Apex."
Moya
Wanderer, 122 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 16 Jan 2023
at 19:26
  • msg #262

Re: Level 2. Time till level collapse-2 days, 3 min.

"Aye, best laid or not, it's a plan."
Chalei'nh
Wanderer, 126 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 16 Jan 2023
at 20:18
  • msg #263

Re: Level 2. Time till level collapse-2 days, 3 min.

- "Let's get going then..."
Tsuki
Wanderer, 127 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Mon 16 Jan 2023
at 22:06
  • msg #264

Re: Level 2. Time till level collapse-2 days, 3 min.

Tsuki was studying her map for the best path to the Bloat. "Then we're off."
Nathan
Wanderer, 90 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 17 Jan 2023
at 09:14
  • msg #265

Re: Level 2. Time till level collapse-2 days, 3 min.

Nathan will take point to keep a eye out for surprises

OCC 01:12, Today: Nathan rolled 29 using 1d20+9 ((20)). Perception. +1 for traps or clues.
Mo
Wanderer, 80 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Tue 17 Jan 2023
at 12:09
  • msg #266

Re: Level 2. Time till level collapse-2 days, 3 min.

Mo follows close behind Nathan, his flail at the ready.
Moya
Wanderer, 123 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Tue 17 Jan 2023
at 12:13
  • msg #267

Re: Level 2. Time till level collapse-2 days, 3 min.

Moya follows, keeping her arm bared, ready to cast as needed.
Chalei'nh
Wanderer, 128 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Tue 17 Jan 2023
at 14:55
  • msg #268

Re: Level 2. Time till level collapse-2 days, 3 min.

Chalei'nh kept pace at the rear of the party, keeping an eye out for things that might attempt to sneak up on them from behind.

15:54, Today: Chalei'nh rolled 27 using 1d20+8 with rolls of 19.  Perception.
System AI
NPC, 86 posts
Boon granted!
Its not what you think...
Tue 17 Jan 2023
at 19:33
  • msg #269

Re: Level 2. Time till level collapse-1 day, 18 hours.

Thanks to Tsuki's somewhat vague ability to fully see the map, and Chalei'nh's skillful perception, the party makes it out of the swamp without many problems. They finally escape the swamps, and enter into what looks like a modern city. Expect it has been overgrown by mushrooms. Various fungi(Moya confirms they are the alien dangerous kind) cover buildings, wrecked cars, and streets.

The map changes once you leave the swamp-and you can see the route to the Orange Bloat clearly for the first time. However, Tsuki's ability to detect the motion of enemy creatures seems to end. As you move through the city, some of the Wanderers remember this place.

You are in Tampa-or someplace that looks like Tampa. The map is directing you to Raymond James Stadium. Home of the Tampa Buccaneers. This place seems more like a mushroom forest than a city. The fungi grows everywhere, and its Orange coloring seems unhealthy and unnatural.

OOC-Make perceptions rolls everybody!
Malcom
Wanderer, 60 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Tue 17 Jan 2023
at 19:55
  • msg #270

Re: Level 2. Time till level collapse-1 day, 18 hours.

"I thought Tampa was bad before... Make sure you wear your flip flops in the showers folks." He quips.

15:53, Today: Malcom rolled 23 using 1d20+5 with rolls of 18.  Perception.
Chalei'nh
Wanderer, 129 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Tue 17 Jan 2023
at 20:31
  • msg #271

Re: Level 2. Time till level collapse-1 day, 18 hours.

- "I suppose this was to be expected given that the zombies were called Florida Men..."

Chalei'nh smirked at Malcom, though she was quick to hide it.

- "Man, the States sure look a lot better than i thought they would."

21:17, Today: Chalei'nh rolled 17 using 1d20+8 with rolls of 9.  Perception (Tampa).
Mo
Wanderer, 81 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 18 Jan 2023
at 19:24
  • msg #272

Re: Level 2. Time till level collapse-1 day, 18 hours.

"Where are we?" Mo asks, bemused at the sights and sounds, "It's not like London here."

16:22, Today: Mo rolled 9 using 1d20+7 with rolls of 2.  Initiative.
Moya
Wanderer, 124 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 18 Jan 2023
at 19:43
  • msg #273

Re: Level 2. Time till level collapse-1 day, 18 hours.

"'S Nae Embra, Kansas p'aps?"

20:43, Today: Moya rolled 17 using 1d20+8 with rolls of 9.  Perception.
Nathan
Wanderer, 91 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Wed 18 Jan 2023
at 21:11
  • msg #274

Re: Level 2. Time till level collapse-1 day, 18 hours.

"Not Kansas, it's Florida with a terminal fungus problem. It could be Worse. If had to fight The 'Orange BloatTM' at 'Disney WorldTM I just might just 'Lose my Shit TM." Nathan said viewing the horrific Parody of Tampa. "Look lively people I think the show is about to begin"

12:54, Today: Nathan rolled 13 using 1d20+9 with rolls of 4. Initiative.
 01:12, Yesterday: Nathan rolled 29 using 1d20+9 with rolls of 20. Perception

Connor
Wanderer, 180 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 19 Jan 2023
at 05:30
  • msg #275

Re: Level 2. Time till level collapse-1 day, 18 hours.

Connor looks around cautiously. Cabochon does the same.


23:30, Today: Cabochon rolled 8 using 1d20+7 with rolls of 1.  perception.

23:30, Today: Connor rolled 19 using 1d20+6 with rolls of 13.  perception.

System AI
NPC, 87 posts
Boon granted!
Its not what you think...
Thu 26 Jan 2023
at 15:51
  • msg #276

Re: Level 2. Time till level collapse-1 day, 18 hours.

OOC:
10:45, Today: Dr Feck, on behalf of Tsuki, rolled 20 using 1d20+6 with rolls of 14. Perception roll.


Nathan, Malcom, and Tsuki notice something about the fungi forest in the middle of midtown. The tree-sized mushrooms are actually made of Florida Men Redcaps. The structure that surrounds them is grown from the various infected people. Thus each structure is made of 3 or more victims, sometimes a face or hand is barley visible reaching out of the huge organic structure around them.

Worse...some of them are still moving. Fingers twitch, eyes blink, or the mushroom tree lets off a very soft human moan. All these things are barely noticeable, but Nathan manages to figure out these 'reactions' seem to be linked to how close non-mushrooms are to the tree in question. Of course, the rest of the group does not notice these very subtle clues...
Chalei'nh
Wanderer, 130 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 26 Jan 2023
at 15:57
  • msg #277

Re: Level 2. Time till level collapse-1 day, 18 hours.

Not having noticed the rather morbid detail about the trees, Chalei'nh had her attention mostly fixed on the buildings themselves.

- "Hey, if anyone sees a gamestore, let me know. I want to test something."
Moya
Wanderer, 125 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 26 Jan 2023
at 16:24
  • msg #278

Re: Level 2. Time till level collapse-1 day, 18 hours.

Moya too looks out for a gamestore, so that she can tell Chalei'nh.  Of course, she continues looking for clues about a way through as well.
Nathan
Wanderer, 92 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 26 Jan 2023
at 17:55
  • msg #279

Re: Level 2. Time till level collapse-1 day, 18 hours.

"Oh crap" Nathan will point out the  nearest so called tree "Stay away from the damn trees. Those things are made from multiple mushroom people and ones closest to us are starting to respond to our presence. "
Connor
Wanderer, 181 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 26 Jan 2023
at 20:15
  • msg #280

Re: Level 2. Time till level collapse-1 day, 18 hours.

Connor takes heed of Nathan's warning.

"Oh so like maybe they are dormant until they sense prey, and then they could trigger something against us or something?" Connor asked.

"Got it. And I prepared a fire cantrip too so if I need to burn things down from a distance let me know!"
Chalei'nh
Wanderer, 131 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 26 Jan 2023
at 20:40
  • msg #281

Re: Level 2. Time till level collapse-1 day, 18 hours.

Chalei'nh looked at Nathan as he gave his warning, before looking up to one of the trees he had mentioned.

- "Oh wow, yeah, good call Nate."

She then took a few steps back from it before turning to Connor.

- "Maybe find an isolated one to run some tests on? Like Connor trying to burn them from a distance without actually coming close, or coming close and figuring out at what range they start getting active?"
Connor
Wanderer, 182 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 26 Jan 2023
at 23:14
  • msg #282

Re: Level 2. Time till level collapse-1 day, 18 hours.

Connor nodded.

"Well my produce flame spell has a 30 foot range for hurling little globs of fire. I do have my electric arc spell which is also a 30 foot range." he said.

"So if it's longer than thirty feet I'll have to be more creative. I suppose I could bend the rules a bit and get a little more range out of my arc spell by causing it to leap a bit but thats like squeezing milk from a rock and not a real boost in range. " he added.

"I may need to invest or look for scrolls or something with more cantrips on them to increase my range options. Or just say to hell with it and whip out my balls...err my Flaming Spheres I mean, and just burn the place down. But I'm not gonna really do that though. I'm saving those for the apex."
Malcom
Wanderer, 61 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Fri 27 Jan 2023
at 00:04
  • msg #283

Re: Level 2. Time till level collapse-1 day, 18 hours.

"Let's see how close we have to be before they react." He then puts actions to his words and starts to approach a tree that isn't moving yet to see if they can determine what the response range is.
Chalei'nh
Wanderer, 132 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 27 Jan 2023
at 00:31
  • msg #284

Re: Level 2. Time till level collapse-1 day, 18 hours.

Chalei'nh nodded in response.

- "Okay, i got better range then, fifty feet. Doesn't include fire, maybe i could punch it with something burning?"

Seeing Malcom begin to approach a tree, she slipped into a combat stance to intercept whatever the tree might throw at him, staying at the limit of her own effective range herself.

- "Malcom, try and hold your breath when you get close, it may launch spores at you."
Malcom
Wanderer, 62 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Fri 27 Jan 2023
at 17:35
  • msg #285

Re: Level 2. Time till level collapse-1 day, 18 hours.

Malcom approaches only until the tree responds by moving or moaning. He is not planning on going closer than that until necessary. Looking at all the bodies molded into one thing he unconsciously starts humming and then mumble singing.
"Here come old flat top
He come grooving up slowly
He got joo joo eyeball"


just waiting for a response from the creepy creation.
Nathan
Wanderer, 93 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 27 Jan 2023
at 20:17
  • msg #286

Re: Level 2. Time till level collapse-1 day, 18 hours.

In reply to Malcom (msg # 285):

Nathan will grove with Malcom "The Beatles will live on as long their fans live on".

He will take observe the scene and see he could find a clue to help out.

12:16, Today: Nathan rolled 28 using 1d20+10 with rolls of 18.  Persue a Lead.
System AI
NPC, 88 posts
Boon granted!
Its not what you think...
Fri 3 Feb 2023
at 15:32
  • msg #287

Re: Level 2. Time till level collapse-1 day, 18 hours.

Sure enough, the sounds of Malcom's song causes the bodies within the giant mushrooms start to move. They certainly are not grooving to his sound, but breaking free of their fungi prison. However, they where never fast to begin with, and trying to emerge from the 'tree' was also slow going.

[Private to Nathan: Nathan quickly notes that the huge mushroom near Malcom is releasing spores...but also there is something at that fungi's roots. Small tendrils wrap around the connection to the earth, and then more motion is starting to be noted throughout the area. Other Mushroom 'trees' seem to be dislodging other people from within their structures. They do so almost silently, and not everyone notices other than Nathan.

(OOC-You have a round or two to get some distance, but Nathan has to alert the group to what is going on.)
]
Nathan
Wanderer, 94 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Sat 4 Feb 2023
at 10:06
  • msg #288

Re: Level 2. Time till level collapse-1 day, 18 hours.

Nathan scans the area as the other continue their research. He will briefly freeze before Speaking to Malcom "Be careful,that thing is starting to release spores". He then pointed to the other nearby trees. "Listen up we have movement from the nearby trees. Mushroom people are breaking from their tree hugging session. I suggest we move away. Now."


OCC: Nathan will 'Clue In' Malcom and grant him a +1 toward his study of the mushroom tree
Malcom
Wanderer, 63 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Sat 4 Feb 2023
at 21:51
  • msg #289

Re: Level 2. Time till level collapse-1 day, 18 hours.

As soon as the trees react he starts backing away. Still mumbling to himself as he backs up, hoping that the trees settle down.
"He one holy roller
He got hair down to his knee
Got to be a joker he just do what he please"

System AI
NPC, 89 posts
Boon granted!
Its not what you think...
Mon 6 Feb 2023
at 15:37
  • msg #290

Re: Level 2. Time till level collapse-1 day, 15 hours.

Sure enough, just as Nathan called out, the tree begins to dislodge the Florida Man Redcaps.  Malcom can see a variety of former Florida residents, crawling forth from the odd substance, covered in fungi and other strange growths. However, given their slowness and lurching walk, he is able to back away before contact.

Worse however, is the the tree itself letting off obvious spores-as Nathan had said. A cloud of the yellowish stuff is coming off the main cap of the mushroom tree. It has not reached the group yet however.

As if that was bad enough...various moans and groans of the FMRs could be heard throughout the area. No doubt the other Mushroom trees are reacting to some unheard message about intruders in the city.

(OOC-Actions? Time is important right about now...)
This message was last edited by the player at 16:08, Mon 06 Feb 2023.
Chalei'nh
Wanderer, 133 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 6 Feb 2023
at 16:08
  • msg #291

Re: Level 2. Time till level collapse-1 day, 15 hours.

Seeing the reaction, and the resulting reactions from other trees, Chalei'nh looked at the group.

- "Right, we got our answer, about ten feet. Now let's beat it and wait for these things to quiet back down. Connor, we got time to torch the tree?"
This message was last edited by the player at 16:10, Mon 06 Feb 2023.
Moya
Wanderer, 126 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 6 Feb 2023
at 16:13
  • msg #292

Re: Level 2. Time till level collapse-1 day, 15 hours.

Moya nodded.  "Aye, le's get oot ae here and see if we can gang round and find another way in."
Connor
Wanderer, 185 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 8 Feb 2023
at 00:30
  • msg #293

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor agreed, and hauled ass after the others.
Malcom
Wanderer, 65 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 9 Feb 2023
at 15:05
  • msg #294

Re: Level 2. Time till level collapse-1 day, 15 hours.

Malcom takes up a rear guard position and is prepared to start flicking feathers if anything comes within range.
Chalei'nh
Wanderer, 134 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 9 Feb 2023
at 15:45
  • msg #295

Re: Level 2. Time till level collapse-1 day, 15 hours.

While moving away from the activated trees, Chalei'nh ganced at the others for a quick headcount before going back to looking for a clear path to retreat along.

- "If they give chase, want to try getting them off our trail and circling around so they're led away from of the city while we head back in?"
Mo
Wanderer, 84 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Sat 11 Feb 2023
at 18:12
  • msg #296

Re: Level 2. Time till level collapse-1 day, 15 hours.

Mo can't quite figure out what is going on, but he readies his weapon and goes with the others, looking to clear any obstructions out of their way.
System AI
NPC, 90 posts
Boon granted!
Its not what you think...
Thu 16 Feb 2023
at 16:51
  • msg #297

Re: Level 2. Time till level collapse-1 day, 15 hours.

Sure enough, as the team moves away from the lone mushroom tree. Even as it disgorges its various former humans that made up its structure, a loud shrill cry was heard. As if hundreds of voices where joined together in some sort of single scream of outrage.

Even as the party quickly retreats, they begin to see signs of the horde. Dozens of Florida Men Redcaps pouring in from the nearby streets and alleys. Even falling off rooftops, just to get closer to the party.

As they close in, the limited options become clear. Find a place to secure and defend, keep running, or stand and fight. There are good points to each possibility, and each one has a downside as well.

OOC-What are you gonna do?

1-Secure and defend! There is a mall that seems overgrown with fungi, but no actual fungi people coming out of it. You might be able to secure it before the horde gets to you.

2-Run like hell! It seems more of the Tree Mushrooms and their guardians are closer to the stadium. The farther one gets away, the less of them their are.

3-Stand and fight! Granted the most dangerous option, but if you can destroy enough of them before the horde forms into a larger force, you may be able to power through it. Of course, you may also suffer huge losses...

This message was last edited by the player at 21:00, Thu 16 Feb 2023.
Malcom
Wanderer, 66 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 16 Feb 2023
at 20:53
  • msg #298

Re: Level 2. Time till level collapse-1 day, 15 hours.

"Not good, definitely not good." He observes from the back of the group. "So what's the plan, Stan?" He asks his companions as he keeps between them and the rapidly forming mob.

OOC: If any come within range he will start flipping feathers at them.
Chalei'nh
Wanderer, 135 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 16 Feb 2023
at 22:05
  • msg #299

Re: Level 2. Time till level collapse-1 day, 15 hours.

Chaenai replied while retreating with the others.

- "My vote's on the mall. If anything, the stairs and escalators make for good choke points and there's plenty of places to hide waiting for things outside to quiet down. The stadium i do not trust, it's way too open an area so that means there's likely something more dangerous than the zombies there."

Like Malcom, she would launch attacks if any zombies stepped within range of her fists.
Nathan
Wanderer, 95 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 17 Feb 2023
at 08:04
  • msg #300

Re: Level 2. Time till level collapse-1 day, 15 hours.

"What we have here is a target rich environment." Nathan was evaluating his options rapidly, while none seemed optimal a choice still needed to be made. "I'm thinking the mall would be the best option. Along with the defensive possibilities we could look for useful loot to help us versus these damn shrooms. When we have time we could look for a sewer or storm drain shortcut to find Bad Orange mushroom king."
Connor
Wanderer, 187 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 17 Feb 2023
at 16:24
  • msg #301

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor nods.

"I also agree with the mall. We can bottleneck them if need be and thin them out that way." he said.

"Plus like Nathan said, the mall is the most likely place to have infrastructure like tunnels, sewers, access docks, etc that we could use to get closer to the Stadium or wherever else we think the Mushroom king is holed up."
Moya
Wanderer, 128 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Sun 19 Feb 2023
at 21:43
  • msg #302

Re: Level 2. Time till level collapse-1 day, 15 hours.

Moya wonders.  "Are those the same species ae fungi in the Mall, or is it a nach'al species that might help us agin the bloat?"  She doesn't get too close if the answer's obvious and if they ARE the alien species then she's going to suggest turning tail and running like Old Scratch is after us.
System AI
NPC, 91 posts
Boon granted!
Its not what you think...
Mon 20 Feb 2023
at 15:49
  • msg #303

Re: Level 2. Time till level collapse-1 day, 15 hours.

Sure enough, the party heads to the mall. The 'Florida Gator' Outlet mall seems to be in full lockdown. Metal shutters and gates are in front of the windows and doors. There also seems to be large metal boxes used as further barricades on the inside of the mall assuming one got past the metal gates. A small opening in the metal barrier, which was most like a dumpster of some kind, can be seen.

"What the hell do you want?" Came a voice from inside the barrier. Someone was behind the metal box, and which was also behind the gate, and clearly had seen the group coming. "Are you those jackasses who where singing to the mushroom trees?"

All the while, the odd howls of rage could be heard behind the party, as the FMRs seem to gather and shamble towards the group. They are not in sight just yet, as they move slowly. They are sounding closer then before...
Chalei'nh
Wanderer, 137 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 20 Feb 2023
at 16:18
  • msg #304

Re: Level 2. Time till level collapse-1 day, 15 hours.

- "Pretty much, yeah."

Chalei'nh stepped forward as soon as the person inside had spoken up. They weren't in a position to dance around the subject.

- "We've arrived recently and wanted to know what the safe distance was with the trees. Didn't count on it activating all of them, can we come in to wait this out?"
System AI
NPC, 92 posts
Boon granted!
Its not what you think...
Tue 21 Feb 2023
at 16:44
  • msg #305

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Chalei'nh (msg # 304):

Ooc-Do you want to make a Diplomacy roll or assit someone who is better at it?
Chalei'nh
Wanderer, 138 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Tue 21 Feb 2023
at 16:47
  • msg #306

Re: Level 2. Time till level collapse-1 day, 15 hours.

With my Charisma, it may be better to assist someone else with it.
Tsuki
Wanderer, 129 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Tue 21 Feb 2023
at 21:21
  • msg #307

Re: Level 2. Time till level collapse-1 day, 15 hours.

Tsuki agreed that the mall was the best option and followed the others in.

"We can also offering healing, should any of you be injured or hurt." Tsuki said after Chalei'nh to the voice behind the gate.

OOC: I got a natural 20 on my roll. To bad that's only a Critical Success on attacks. lol

16:20, Today: Tsuki rolled 29 using 1d20+9 with rolls of 20.  Diplomacy.

Mo
Wanderer, 86 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Wed 22 Feb 2023
at 07:18
  • msg #308

Re: Level 2. Time till level collapse-1 day, 15 hours.

Mo slouches around with the rest, trying to look as inoffensive as possible. He does nod quietly at the suggestion they could help heal people.
Malcom
Wanderer, 67 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 22 Feb 2023
at 16:22
  • msg #309

Re: Level 2. Time till level collapse-1 day, 15 hours.

"I had no idea my voice carried that well." He mutters to himself. This was clearly a time when his talents were going to make things worse so he shuts up and lets the rest of the group parley with the dumpster gatekeeper.
Moya
Wanderer, 130 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 22 Feb 2023
at 16:41
  • msg #310

Re: Level 2. Time till level collapse-1 day, 15 hours.

Moya opens her mouth to talk but closes it down rather than add to the chaos.  First she checks her HUD and then begins preparing herself for a night of healing to come.
System AI
NPC, 93 posts
Boon granted!
Its not what you think...
Wed 22 Feb 2023
at 18:47
  • msg #311

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Tsuki (msg # 307):

OOC-incorrect! Any time you get 10+ over a difficulty it is a crit! So is a nat 20!

"You have a healer!? Hang on..."

There where multiple voices behind the metal barrier, but what was said could not precisely be heard.

What could be heard was the screaming hordes bearing down on the group. They seem to be coming quicker now...

Even as the frist row of the FMRs coming down the block, there is a metal scraping sound as the barrier is moved.

"Inside! Quick!" Came the unseen voice. Sounding panicked as the darkness of the mall interior awaits.
This message was last edited by the player at 18:48, Wed 22 Feb 2023.
Moya
Wanderer, 131 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 22 Feb 2023
at 19:20
  • msg #312

Re: Level 2. Time till level collapse-1 day, 15 hours.

Moya moves inside and asks, "Where's the patient?"
Chalei'nh
Wanderer, 139 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 22 Feb 2023
at 23:50
  • msg #313

Re: Level 2. Time till level collapse-1 day, 15 hours.

Chalei'nh moved inside as well, and prepared herself to help slide the barricades back in place as soon as the entire party had made their way inside.
Tsuki
Wanderer, 132 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Thu 23 Feb 2023
at 02:15
  • msg #314

Re: Level 2. Time till level collapse-1 day, 15 hours.

Tsuki moved in to the wall quickly. "We have a couple healers via magic or skill. As my companion said, where are those that need the help?"
Connor
Wanderer, 192 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 23 Feb 2023
at 06:05
  • msg #315

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor and Cabochon slipped inside as well, and they looked around.
Mo
Wanderer, 87 posts
Ac-20, HP-47/47
F+10, R+8, W+7, Per+7
Thu 23 Feb 2023
at 12:00
  • msg #316

Re: Level 2. Time till level collapse-1 day, 15 hours.

Mo slips inside, turning in readiness to defend the entrance.
Malcom
Wanderer, 68 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 23 Feb 2023
at 15:35
  • msg #317

Re: Level 2. Time till level collapse-1 day, 15 hours.

As soon as the last of them are inside Malcom comes through and helps slide the barrier back into place.
Nathan
Wanderer, 96 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 24 Feb 2023
at 21:50
  • msg #318

Re: Level 2. Time till level collapse-1 day, 15 hours.

Nathan will look around for likely defensive points for the upcoming siege. He will ask the general group. "Have anyone here checked to make sure that ALL entry points have been sealed?"
Carl 'Crusher' Krastowki
NPC, 1 post
Wanderer
Minotaur
Wed 8 Mar 2023
at 21:19
  • msg #319

Re: Level 2. Time till level collapse-1 day, 15 hours.

The barricade is moved, and as everyone gets inside they see it is indeed a repurposed trash dumpster. There is a single person moving it...a humanoid bull/goat person taller than most of the party. Aside from the axe on his back and a loincloth, he stares at the group as they enter.

"Is this a good idea? They look like the competition." The creature says, sounding a lot like someone from Brooklyn. He proceeds to shove the metal barricade back in place.
Cindy
NPC, 1 post
Wanderer
Human
Wed 8 Mar 2023
at 21:22
  • msg #320

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Carl 'Crusher' Krastowki (msg # 319):

"Carl, we need a healer. Besides, we can all make it to the next level. The only people who 'lose' are the people betting on us." A young woman replied to the minotaur, leaning on a arcane staff with a glowing crystal that hovers on one end. She seems very much like a wizard...minus the pointy hat.

"I'm Cindy, that's Carl...sorry, 'Crusher', and that's Tony." She gestures to the final member of the group.
Tony
NPC, 1 post
Wanderer
Construct
Wed 8 Mar 2023
at 21:24
  • msg #321

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Cindy (msg # 320):

The final member of the group nods in reply to Cindy's words. However, he does not say anything. The weirdest part of all is he looks like Iron Man. From the movies. Expect instead of being made of metal, he is made of only a bit of metal, rock, and wood. He waves at the party, but his helmet offers no expression.
Chalei'nh
Wanderer, 142 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 8 Mar 2023
at 21:32
  • msg #322

Re: Level 2. Time till level collapse-1 day, 15 hours.

Chalei'nh gave the three a nod as they were introduced. She smirked a little at Tony, reminded of the various people in the first labyrinth that had decided to take inspiration from their favorite superheroes. Sometimes villains.

- "Pleased to meet you, i'm Chalei'nh. My gimmick is that i can punch people from pretty far away."
Connor
Wanderer, 194 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 9 Mar 2023
at 02:30
  • msg #323

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor nodded as people started making introductions.

"I'm Connor, and this is Cabochon. And I think the only competition we have are indeed the people betting against us." he said with a chuckle.
Malcom
Wanderer, 71 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 9 Mar 2023
at 17:04
  • msg #324

Re: Level 2. Time till level collapse-1 day, 15 hours.

"Hello folks, Malcom or Mal." He says with a respectful dip of his head.

"Is there another way in/out of here or any other points we need to be guarding?" He is clearly more interested in making sure that they are all safe than in belaboring an argument about who to trust.
Moya
Wanderer, 132 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Fri 10 Mar 2023
at 10:49
  • msg #325

Re: Level 2. Time till level collapse-1 day, 15 hours.

"Moya", says Moya. "Ahm the healer so cuid ye lead me tae the patient?"
Nathan
Wanderer, 98 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Sat 11 Mar 2023
at 10:15
  • msg #326

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Carl 'Crusher' Krastowki (msg # 319):

"Name is Nathan,hope we can get along here." He will sigh and look at 'Crusher' "if it's all the same I would prefer PVE vs PVP. The surviving pool of humans, altered as we all are, would haven't been turned into 'product' by our 'sponsors' is decreasing so I would prefer not help in that process."

I agree with Malcom here." Nathan continued. "We are dealing with fungus who could infiltrate the tiniest cracks with their spores. So were better stay alert or none of us will be earning any more loot boxes once we become food for mushrooms."
Carl 'Crusher' Krastowki
NPC, 2 posts
Wanderer
Minotaur
Mon 13 Mar 2023
at 14:36
  • msg #327

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Nathan (msg # 326):

"PV...what? What the hell are you talking about!?" The goat or bull man said, looking annoyed at Nathan. However, his hands never go near his axe. In fact, he just folds his arms and snorts...very bull-like.
Cindy
NPC, 1 post
Wanderer
Human
Mon 13 Mar 2023
at 14:40
  • msg #328

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Carl 'Crusher' Krastowki (msg # 327):

"Carl, shut it." Cindy said, rolling her eyes. "Moya, right? Over here. Henry took one of those spore clouds to the face." She guides Moya to a empty TJ Maxx store which seems looted. There, on a makeshift cardboard bed, lays a man dressed in chainmail. Sure enough, green spores are in his veins, very clearly visible under his skin. Mushrooms are growing out of his face, and his skull seems swollen and the skin is very red. His hair is falling out in clumps.
This message had punctuation tweaked by the player at 14:40, Mon 13 Mar 2023.
Tony
NPC, 2 posts
Wanderer
Construct
Mon 13 Mar 2023
at 14:42
  • msg #329

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Cindy (msg # 328):

Tony follows Cindy, causing a light to shine from his chest lamp, given how the mall has no power. A glowing emoji appears floating above Tony's head, the symbol of a sad face. His helmet seems to be looking at the stricken Henry.
Chalei'nh
Wanderer, 143 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 13 Mar 2023
at 14:55
  • msg #330

Re: Level 2. Time till level collapse-1 day, 15 hours.

Chalei'nh followed along as well to see if she could help.

- "Well, when push comes to shove the most definitive cure would be to kill the dungeon boss, should stop all the spores if our own intel's correct. Not to mention we can get outta here."

She looked around at the various stores in the mall.

- "While i'm at it, is there a gamestore in here?"
This message was last edited by the player at 14:56, Mon 13 Mar 2023.
Moya
Wanderer, 133 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 13 Mar 2023
at 16:22
  • msg #331

Re: Level 2. Time till level collapse-1 day, 15 hours.

Moya sighs.  "I cannae guarantee thes'll wrk bt the frog people cured Tsukiko so mmebbe I can uise some ae her blood tae make a potion.  In the short term though, let's see ef th's works."

With that, Moya casts Restoration on Henry in the hopes it will undo some of the damage.

While waiting to see whether it worked, she says, "b't like Chalei'nh says, the only trew cure ez tae k'll the b'g boss man, the orange blou'ut"
This message was last edited by the player at 16:25, Mon 13 Mar 2023.
Connor
Wanderer, 195 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 14 Mar 2023
at 22:30
  • msg #332

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor nodded.

"We have ways to slow the spores, but I think the most definite way we know of is to kill the Floor Boss. We've been told multiple times now that would eliminate any spore infections." he said.
Moya
Wanderer, 134 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Tue 14 Mar 2023
at 22:42
  • msg #333

Re: Level 2. Time till level collapse-1 day, 15 hours.

"Aye" says Moya, "but since there's no getting out ae here wi'out k'lling hem, And we'll ay be deid in 39 hours ef we dinnae do that wee thing. Slowing the spores'll probably be enuff."
Cindy
NPC, 2 posts
Wanderer
Human
Wed 15 Mar 2023
at 19:46
  • msg #334

Re: Level 2. Time till level collapse-1 day, 15 hours.

Henry's spores and reddish head seem to grow a bit better. However, the red coloration to his skull remains. The spores that where growing out of his skin fall off and seem to die, however his green veins remain.

"Ok, well, I sorta figured that would be the case. We lost 3 people just getting here. Henry is my brother, so I am not going anywhere without him-and he's too weak to move. Thanks for doing what you could for him." Cindy says, looking like she wanted to touch Henry's head, but withdrew due to the infection.

"Only Tony can safely move Henry without risking infection. A few of those things tried to infect him, but I don't think he's...alive in the standard sense anymore." She looked at the construct. "No offense Tony."
Tony
NPC, 3 posts
Wanderer
Construct
Wed 15 Mar 2023
at 19:46
  • msg #335

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Cindy (msg # 334):

Tony gives a thumbs up to Cindy, and then moves over to Henry to make sure he is resting comfortably. Sure enough, Tony seems to have no concerns about touching the infected Henry.
Carl 'Crusher' Krastowki
NPC, 4 posts
Wanderer
Minotaur
Wed 15 Mar 2023
at 19:54
  • msg #336

Re: Level 2. Time till level collapse-1 day, 15 hours.

"That's fine. These guys still have a full team, right?" Carl looks at the other Wanderers. "I feel sure they can take out this Orange thing. That being said I don't wanna leave Cindy and Tony. They are gonna need a guy with 3 championship wrestling belts in case those things get in here past the barricade."

"Good news for you guys is that there are some underground maintenance tunnels in the mall that will get you closer to the stadium. That's where we heard the Orange Mushroom boss was. It's a bit of a maze down there, but you got a minotaur giving you all directions."

Sure enough, each Wander's HUD gets a message from Carl, which upon opening shows a map of the tunnels and where to go. "I can't guarantee those tunnels are clear, but I got a full layout of almost every map in the computer thingy in my head."

He also points out to Chalei'nh where the local gamestop is located in the mall itself on her map.
Chalei'nh
Wanderer, 144 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 15 Mar 2023
at 21:33
  • msg #337

Re: Level 2. Time till level collapse-1 day, 15 hours.

Chalei'nh nodded when Cindy mentioned Tony could carry their downed party member.

- "That's good, if there was no way to move him he'd be screwed when we'd need to get to the exit even if the boss got taken down."

She looked at the others.

- "So Tony's carrying Henry, Cindy'll want to stay close by for protection, and they'll be relying on Carl's knowledge of the tunnels to stay out of trouble even as we're closing in on the stadium. Means neither of them can join in the actual fighting, not if you want to get Henry out. If the fight against the Bloat's taking a turn for the worst we'll be counting on Carl and Cindy to give us a safe path to retreat through. No sense going all or nothing, we need to figure out its attack patterns and plan around them later to maximize our chances."

Once done, she leaned back against a nearby wall, throwing up her hands in a partial shrug.

- "That's my opinion, anyway. Oh, and thanks for the marker, Carl. I'll check it out later."
Connor
Wanderer, 196 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 16 Mar 2023
at 04:35
  • msg #338

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor nodded silently, listening thoughtfully to the discussion of ideas before chiming in.

"Honestly...if we view ourselves as 2 separate but allied teams, and approach the fight that way, we have a better chance while also increasing Henry's chances of survival." connor said.

Our group can engage the boss if yours can help cover our rear and make sure we don't get swarmed by its minions. Basically...if your team can help deny backup from reaching the floor boss, we will have an easier time of taking it out. And this way, Henry and Tony can stay between our teams where there will be a safe zone if sorts since we'll be in front and you guys will be preventing reinforcements from the rear." Connor said.

"We can't just hole up here and outlast them. Like my comrad said, after a couple days the floor collapses anyways and we're screwed so we're gonna have to go on offense even with Henry and Tony sitting the fight out. Because if we can kill the boss, we not all get to move to the next floor but we cure Henry too."
Malcom
Wanderer, 72 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 16 Mar 2023
at 19:30
  • msg #339

Re: Level 2. Time till level collapse-1 day, 15 hours.

Not getting a reply about any other exits he starts plotting a path through the tunnels on the HUD. When everyone starts planning he pipes up with, "You basically want them to kite the mobs to keep them off our backs while we, at full strength, take out the boss?"
Connor
Wanderer, 197 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 16 Mar 2023
at 20:51
  • msg #340

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor nods.

"The mobs are numerous, but really weak. And there's no way they won't try to come to the Stadium once the boss is under attack. With all the powers we're getting from these classes, we all individually have an advantage against most NPCs but their advantage the the sheer numbers. I am afraid the boss will take advantage of its minions to try and attack us from the rear. I equally am afraid that Henry and Tony will be sitting sucks if they try to fight the boss directly." Connor replied.

"So that's why I'm proposing we treat this more like a raid from an MMO rather than a normal "party vs enemy" thing. And our raid group is basically two separate but allied parties with different objectives. Team Connor, since as you put it we're at full strength, will fight the boss while Team Minotaur - which is down a few people but still has tons of fight left in 'em - situates itself at our rear and basically acts as a bottleneck preventing the minions from messing with us while Team Connor fights the boss. The minion bottlenecking ought to be easier for them than fighting the boss. This has the added advantage of creating a safe zone of sorts between Team Minotaur and Connor where Henry and tony can either do as much support as possible or at least go and hide so they don't get attacked. Our own members can fall back to it if need be too." he continued.

"Then, when we get that fucking boss killed, both teams Minotaur and Connor make for the exit before the floor collapses and we get our resource data or whatever the hell they call it converted into ashtrays for the next floor or something."
Chalei'nh
Wanderer, 145 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 16 Mar 2023
at 21:00
  • msg #341

Re: Level 2. Time till level collapse-1 day, 15 hours.

Chalei'nh rubbed her chin for a moment.

- "...Y'know, we noticed from the siege that the Floridarians are also pretty stupid. You could thin out their numbers considerably by activating them, and then leading the horde into an entirely different section of the city while the ones being chased circle back through the tunnels to keep the horde moving away. It'd take ten to fifteen minutes for most of them to even get back to the stadium, easy, which means less pressure on both teams at a time where we're still figuring out the Bloat's attacks."

She chin-motioned at Carl.

- "Could even use the big guy's strength to seal the entrances and give us even more time alone with it. I mean, they walled off the mall secure enough."
Moya
Wanderer, 135 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 16 Mar 2023
at 21:59
  • msg #342

Re: Level 2. Time till level collapse-1 day, 15 hours.

Moya checks her own HUD to see what bottlenecks Team Connor would have to go through.  "The Floridians may be stiuped but Ah don't want tae rely on that stupidity.  We need tae think aboot where they might try tae ambush us.  If we do then we may have a chance tae get them frrst."
Chalei'nh
Wanderer, 146 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 16 Mar 2023
at 22:14
  • msg #343

Re: Level 2. Time till level collapse-1 day, 15 hours.

Chalei'nh checked her own HUD as well, trying to find the ambush spots that Moya was talking about.

- "All that's assuming the tunnels are clear in the first place, and if so, more importantly, whatever's kept them clear won't get in our way."

She took a deep breath, and turned to the others.

- "Biggest problem i can see is those guardians we saw close to the stadium. Literally. No chance in drawing those away, and we can be sure they'll want to be right on top of us if the Bloat's under attack."
Nathan
Wanderer, 99 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 17 Mar 2023
at 08:00
  • msg #344

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Moya (msg # 342):

edit: Sorry I mistakenly thought were about to head up 

"I believe this where I come in. " Nathan will cryptically remark.  He starts going into detective mode. He will ask the other team "Before we take off did you check the mall for anything useful?" If they were lucky there might find something more useful than post-apocalyptic dungeon dressing with otherwise useless consumer goods placed for the benefit of the sponsors. He will pull up his HUD and start looking around

'
OCC: 00:54, Today: Nathan rolled 29 using 1d20+9 with rolls of 20.  Perception Roll (+1 with traps or leads). Nathan will use Expeditious Inspection to check the seek out for  useful/dangerous things
This message was last edited by the player at 08:01, Sat 18 Mar 2023.
Connor
Wanderer, 199 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Sun 19 Mar 2023
at 02:53
  • msg #345

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor nodded.

"I also may have gotten ahead of myself on my planning." he said.

"Cindy? Is it your intention to do anything against the floor boss or even peripherally against it while we take it on directly? And if not...can you tell us more about the tunnels and other byways you know of that lead to the boss, as well as ways its minions could access it to try and help it against us?"
Moya
Wanderer, 136 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Sun 19 Mar 2023
at 15:29
  • msg #346

Re: Level 2. Time till level collapse-1 day, 15 hours.

"Also if any pe'r'l bombs ae availble that'd be braw, ken Hen?" adds Moya, "Specially if we c'n find any sohp a polystyrene in this ae place?"  You can take the girl out of Edinburgh but you can't take the Edinburgh out of the girl.
Chalei'nh
Wanderer, 148 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Sun 19 Mar 2023
at 16:28
  • msg #347

Re: Level 2. Time till level collapse-1 day, 15 hours.

Chalei'nh frowned for a moment.

- "Not sure about the chemistry, but are you planning to make Molotovs?"
Cindy
NPC, 3 posts
Wanderer
Human
Mon 20 Mar 2023
at 14:53
  • msg #348

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Connor (msg # 345):

Cindy shakes her head. "Look, I appreciated all you did for Henry. But's he's not cured. And he's still not awake. I can't just leave him to this thing. Granted, I know if we helped his cure could be assured. But we could also die and then where would Henry be? I need to be there when Henry wakes up...or if he dose not." She added grimly. "I won't speak for Tony or Carl."
Tony
NPC, 4 posts
Wanderer
Construct
Mon 20 Mar 2023
at 14:54
  • msg #349

Re: Level 2. Time till level collapse-1 day, 15 hours.

Tony looks back and forth between Cindy and the other wanderers, but does not seem to move otherwise. Whatever he was thinking, he clearly kept it to himself.
Carl 'Crusher' Krastowki
NPC, 5 posts
Wanderer
Minotaur
Mon 20 Mar 2023
at 14:57
  • msg #350

Re: Level 2. Time till level collapse-1 day, 15 hours.

Carl rubbed the back of his neck. "I know more about the tunnels than Cindy does. It helps to be a minotaur." He shrugged. "Anyways, the map I sent you all should get you real close. But it does not get close enough, and you will have to get above ground to make it there. The tunnels should be clear of those things, because we where not attacked after we secured the mall. However, we never actually went down there, so I can't guarantee it."
Chalei'nh
Wanderer, 149 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 20 Mar 2023
at 15:22
  • msg #351

Re: Level 2. Time till level collapse-1 day, 15 hours.

- "Okay, so they're plant based, and either incapable or unwilling to enter the tunnels, which are dark..."

Chalei'nh looked at the other party.

- "You've been here longer than us, how active are these things at night?"
Cindy
NPC, 4 posts
Wanderer
Human
Mon 20 Mar 2023
at 15:47
  • msg #352

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Chalei'nh (msg # 351):

"Normal Mushrooms grow better in the dark...but these guys? The AI says they feed off human emotions, so...who the hell knows?" Cindy sighed and shrugged.
Moya
Wanderer, 137 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 20 Mar 2023
at 21:45
  • msg #353

Re: Level 2. Time till level collapse-1 day, 15 hours.

In reply to Chalei'nh (msg # 347):

Moya nods to Chalei'nh, "Aye but filled wi a napalm substitute instead ae just pe'rol."
Tsuki
Wanderer, 133 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Wed 22 Mar 2023
at 03:44
  • msg #354

Re: Level 2. Time till level collapse-1 day, 15 hours.

"I could have told you he wouldn't be fully cured, I wasn't either. It's only a matter of time before it overtakes me again, and I have to keep my emotions in check which is interesting considering I am essentially a walking storm." The fox woman says as she considers for a moment. "But it should lesson it enough that he might be able to control himself and wake up."

"Anyway, I personally still think we all should just make a beeline for the big boss." She said with a nod.

She looked at Moyo curiously. "Do you know how to make what you're talking about with what we have here?"
Connor
Wanderer, 199 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 22 Mar 2023
at 04:24
  • msg #355

Re: Level 2. Time till level collapse-1 day, 15 hours.

Connor nodded at Moya.

"I made 4 healing potions and 2 alchemist fires. I could convert the heal potions to more alchemist fires if you want, but figured we might need the extra healing in a pinch." he said.

"But it's something, to answer your question about if we have bombs or not."
This message was last updated by the player at 04:24, Wed 22 Mar 2023.
Moya
Wanderer, 138 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 22 Mar 2023
at 16:30
  • msg #356

Re: Level 2. Time till level collapse-1 day, 15 hours.

"No" admitted Moya, "I dinnae ken how tae make 'em.  I jus read about 'em in the Anarchist Cookbook back in Embra.  Y'ken they should publish it in the wider universe no just Britain and Ireland."  She shrugged and answered Connor as well.  "No ye're guid, keep what ye have, if Ah fall ye'll need 'em."
Tsuki
Wanderer, 134 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Thu 23 Mar 2023
at 02:16
  • msg #357

Re: Level 2. Time till level collapse-1 day, 15 hours.

"Damn. I was hoping at least two of you could build bomb type things. Oh well." She said with a small frown.

She then reached over and petted Keyla behind the ears.
Chalei'nh
Wanderer, 150 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 23 Mar 2023
at 03:35
  • msg #358

Re: Level 2. Time till level collapse-1 day, 15 hours.

- "So, what's next, we rest up before hitting the tunnels? How many hours of daylight do we have left?"
System AI
NPC, 94 posts
Boon granted!
Its not what you think...
Thu 23 Mar 2023
at 15:30
  • msg #359

Re: Level 2. Time till level collapse-1 day, 10 hours.

In reply to Chalei'nh (msg # 358):

According to the clock on her HUD, 5 hours had past by the time the team had arrived in the city, wandering around and eventually running into the urban mushroom forest. The sun had gone down and it was dark outside.
Chalei'nh
Wanderer, 151 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 23 Mar 2023
at 17:10
  • msg #360

Re: Level 2. Time till level collapse-1 day, 10 hours.

- "Be right back, gotta check something."

After checking the clock, Chalei'nh began looking for a window on the upper levels of the mall, where she could get a good view on what the zombies outside were doing now that the sun had gone down.
System AI
NPC, 95 posts
Boon granted!
Its not what you think...
Thu 23 Mar 2023
at 19:38
  • msg #361

Re: Level 2. Time till level collapse-1 day, 10 hours.

In reply to Chalei'nh (msg # 360):

Currently, there was a massive crowd outside the mall. They seem to be waiting for something. People from all walks of life could be seen with Mushroom heads, although most seem to be people on vacation. Some of them are banging on Carl's dumpster blocking the main entrance, but they seem unable to coordinate their efforts to make a real go at it. That or Carl wedged the barricade in hard enough it could not be opened that way.
Chalei'nh
Wanderer, 152 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 23 Mar 2023
at 21:22
  • msg #362

Re: Level 2. Time till level collapse-1 day, 10 hours.

Chalei'nh looked at the crowd before returning to the meeting.

- "Right, decently sized crowd outside but so far not noticing much of a change in behavior. They aren't really coordinating their efforts, but then again we've seen the lower grade Floridians lose autonomy when in greater numbers. They were likely always intended to run people down."

She made a half-shrug before motioning at the group.

- "So, one hour until we hit the tunnels or you want to get a good night's rest and go by daylight?"
Tsuki
Wanderer, 135 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Fri 24 Mar 2023
at 02:16
  • msg #363

Re: Level 2. Time till level collapse-1 day, 10 hours.

"Resting would allow us to ensure we are full on our spells and such." Tsuki advised.
Moya
Wanderer, 139 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Fri 24 Mar 2023
at 20:41
  • msg #364

Re: Level 2. Time till level collapse-1 day, 10 hours.

Moya thought about this and shrugged, "Eight hours then an nae maw. We need to keep an eye on the time tae find the exit after we end this level."
Dr Feck
GM, 278 posts
Feel free to ask
Anything's possible.
Fri 31 Mar 2023
at 15:54
  • msg #365

Re: Level 2. Time till level collapse-1 day, 10 hours.

OOC-So Should I assume you guys plan to rest for 8 hours and get your spells back and such? Is anyone taking watches?
Nathan
Wanderer, 101 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 31 Mar 2023
at 19:48
  • msg #366

Re: Level 2. Time till level collapse-1 day, 10 hours.

In reply to Dr Feck (msg # 365):

Nathan can take a mid watch so our spell casters can get a chance of uninterrupted sleep
Chalei'nh
Wanderer, 154 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 31 Mar 2023
at 19:53
  • msg #367

Re: Level 2. Time till level collapse-1 day, 10 hours.

Chalei'nh is still on full resources so she can take watch as well
This message was last edited by the player at 10:14, Sun 02 Apr 2023.
Malcom
Wanderer, 73 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 5 Apr 2023
at 13:28
  • msg #368

Re: Level 2. Time till level collapse-1 day, 10 hours.

Mal can take a watch as well.
Moya
Wanderer, 140 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 5 Apr 2023
at 19:12
  • msg #369

Re: Level 2. Time till level collapse-1 day, 10 hours.

Moya frowns  "Who needs to renew spells?"
System AI
NPC, 96 posts
Boon granted!
Its not what you think...
Mon 10 Apr 2023
at 19:09
  • msg #370

Re: Level 2. Time till level collapse-1 day, 2 hours.

Eventually, the group is convinced at the need to keep their strength up. This requires them to rest for a full 8 hours, thus leaving a time to the level collapse just over a day. However, the three other Wanderers assure the group its at best an hour's travel to the stadium.

Using the map provided by Carl, the underground path should let out just a few blocks away from the stadium. After that, the group will need to find their own way in. Of course, the team has plenty of time to check the mall for anything they might need. The question is-will 21st century earth tech work in the interdimensional labyrinth?
Nathan
Wanderer, 102 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 13 Apr 2023
at 08:16
  • msg #371

Re: Level 2. Time till level collapse-1 day, 2 hours.

In reply to System AI (msg # 370):

from earlier

quote:
"I believe this where I come in. " Nathan will cryptically remark.  He starts going into detective mode. He will ask the other team "Before we take off did you check the mall for anything useful?" If they were lucky there might find something more useful than post-apocalyptic dungeon dressing with otherwise useless consumer goods placed for the benefit of the sponsors. He will pull up his HUD and start looking around

'
OCC: 00:54, Today: Nathan rolled 29 using 1d20+9 with rolls of 20.  Perception Roll (+1 with traps or leads). Nathan will use Expeditious Inspection to check the seek out for  useful/dangerous things


OCC: I suspect that might been found in a mall would be useless. A few quick possibilities come to mind

1. checking a pharmacy for anti-fungal meddicine
2. checking for hidden loot boxes. especially for someplace with obvious sponsor product
   placement
3. Games stores with copies of the Rules for our game
4. Stores with items useful in our fantasy setting (e.g. Jewelry or Knife shops)
Connor
Wanderer, 203 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 13 Apr 2023
at 19:37
  • msg #372

Re: Level 2. Time till level collapse-1 day, 2 hours.

Connor will go with Nathan, to try and help identify any magical or unusual items they may come across.
Moya
Wanderer, 141 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 13 Apr 2023
at 19:38
  • msg #373

Re: Level 2. Time till level collapse-1 day, 2 hours.

"Since we're in a mall, gunshops, sportshops, liquor shops, gardening shops and bookshops might all be useful (the last for survival manuals)." suggests Moya.
Chalei'nh
Wanderer, 158 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 13 Apr 2023
at 22:22
  • msg #374

Re: Level 2. Time till level collapse-1 day, 2 hours.

- "Been to the gamestore, got what i was interested in but it's an actual gamestore, with consoles and games and stuff. Not like a Warhammer miniatures store."

Chalei'nh frowned for a moment, thinking back.

- "Though, come to think of it, those stores tend to focus on models and miniatures, so you might actually have better luck in a decently sized bookstore?"
System AI
NPC, 97 posts
Boon granted!
Its not what you think...
Fri 14 Apr 2023
at 14:28
  • msg #375

Re: Level 2. Time till level collapse-1 day, 2 hours.

In reply to Nathan (msg # 371):

Sadly, most of the mall has been picked through. Plenty of video games and consoles, but very little in the way of food, survival gear, or weapons. No alien loot boxes either. However, there is a few clothing stores which do have some stuff in the back-but nothing like winter gear or swimming equipment. Even the shoe stores have been looted.
Carl 'Crusher' Krastowki
NPC, 6 posts
Wanderer
Minotaur
Mon 17 Apr 2023
at 14:57
  • msg #376

Re: Level 2. Time till level collapse-1 day, 2 hours.

After the party rests and recovers, Carl help show where the tunnels link to the mall itself. This is in addition to the map he has sent to each Wander's HUD. "Like it shows ya, this should be clear until you get to about a block away from the stadium itself. Does that mean none of them got down there? Can't say-but at least you won't get lost."
Cindy
NPC, 5 posts
Wanderer
Human
Mon 17 Apr 2023
at 15:01
  • msg #377

Re: Level 2. Time till level collapse-1 day, 2 hours.

Still staying by her stricken brother, Cindy wishes everyone good luck. While the sick man seems a bit better thanks to Moya's magic, its clear he is not cured. "No pressure or anything, but all our lives depend on you kicking Bloat ass." She pauses. "Ok, maybe a little pressure..."
This message was last edited by the player at 15:02, Mon 17 Apr 2023.
Tony
NPC, 5 posts
Wanderer
Construct
Mon 17 Apr 2023
at 15:03
  • msg #378

Re: Level 2. Time till level collapse-1 day, 2 hours.

Tony, ever-present at Cindy's side, gives a big thumb's up. Which is followed up by a glowing smiley face hovering over his armored head.
Maire M'Naghten
Human, 9 posts
Mon 17 Apr 2023
at 22:23
  • [deleted]
  • msg #379

Re: Level 2. Time till level collapse-1 day, 2 hours.

This message was deleted by the player at 11:13, Tue 18 Apr 2023.
Chalei'nh
Wanderer, 159 posts
Tue 18 Apr 2023
at 00:13
  • [deleted]
  • msg #380

Re: Level 2. Time till level collapse-1 day, 2 hours.

This message was deleted by the player at 11:29, Wed 19 Apr 2023.
Moya
Wanderer, 142 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Tue 18 Apr 2023
at 11:14
  • msg #381

Re: Level 2. Time till level collapse-1 day, 2 hours.

As the group set out, Moya wishes that she had a set of bagpipes... and could play them because this feels like the climactic heroic scene in the fillum.  She doesn't say this out loud but she subvocalises, hoping that her fans pick it up.  Thn she smiles and winks at the camera and is ready to go back up the people who are going to kick some bloat arse.

EDIT - this replaces an earlier post made by Maire by mistake
Connor
Wanderer, 204 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 19 Apr 2023
at 04:45
  • msg #382

Re: Level 2. Time till level collapse-1 day, 2 hours.

Connor sent a message to the party through their HUDs, letting them know he and Nathan weren't finding anything terribly useful in any of the mall stores.

When they presumably meet back up, he checks in with everyone and basically tells them that its time to go face down the floor boss he thinks.
Chalei'nh
Wanderer, 160 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 19 Apr 2023
at 11:38
  • msg #383

Re: Level 2. Time till level collapse-1 day, 2 hours.

Chalei'nh replied with a message that she had done what she had intended to do, though had not found much in the way of other supplies either. In the gamestore, she had practiced some with her ability to manipulate wind to pick up objects from afar and bring them to her like some poor man's telekinesis, and it had worked rather well, all things considered. She mentioned out loud -- for the audience, having been on her own in the store -- that she may be able to find some combat use out of it, as even the heavier consoles could be lifted without issue, up to what she would normally be able to carry herself. It was an interesting find, and one the spider labyrinth hadn't been suited to testing given how new she was to the ability and the fact that multi-legged creatures tended to have really good footing.

Once she was back with the others, she would agree with Connor that it would now be time to head out. She would also suggest riling up the zombies outside just to draw more away from the stadium.
Moya
Wanderer, 143 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 19 Apr 2023
at 12:35
  • msg #384

Re: Level 2. Time till level collapse-1 day, 2 hours.

Moya checked her HUD to see if there was any way to add music for the home audience.
System AI
NPC, 98 posts
Boon granted!
Its not what you think...
Wed 19 Apr 2023
at 14:47
  • msg #385

Re: Level 2. Time till level collapse-1 day, 2 hours.

In reply to Moya (msg # 384):

There was no known way to effect the 'viewing' audience. As any cameras, music cues, or even angles where never seen or heard by the wanderers or their HUDS. You do recall the guildmaster telling you the footage is edited before sent out to the multi-dimensional audience.
Nathan
Wanderer, 103 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Wed 19 Apr 2023
at 20:41
  • msg #386

Re: Level 2. Time till level collapse-1 day, 2 hours.

Nathan was disappointed that the scavenger hunt turned up nothing useful. He thought to quickly check the Tshirt to fine a shirt with the message "Orange Man Bad" but decided he needed to join the other.
System AI
NPC, 99 posts
Boon granted!
Its not what you think...
Thu 27 Apr 2023
at 18:04
  • msg #387

Re: Level 2. Time till level collapse-23 hours.

Sure enough, Carl's map seems to guide you true. The tunnel has however suffered major damage, including giant mushrooms that caved in the street above. Despite the fungi, no mushroom people seem to be roaming around down here.

The tunnels require about more than two and a half hours of travel, and slow going. While no hostile mushrooms are present, there is enough growth to slow the parties travel. At least before it becomes totally impassible. However, your HUDs show an exit point that leads you to the street. Upon emerging into the dying sunlight, the football stadium is a within line of sight. A bit more travel by foot.

Even from this distance, you can see the modern day football stadium covered in a haze of spores. Mushrooms and fungi of all kinds seem to grow on the steel and stone structure like some sort of parasite infection of a living thing. Despite not seeming any of the Redcaps, you can almost feel their presence within, as an oppressive aura of sickness and rage is cast over the building.

Worse of all is the noise. Coming from within the Stadium's main field that you can't quite see from your position, and despite being a short distance away-you can hear the screaming. It sounds like one loud, bellowing, and liquid slobber. Maybe enhanced by the speakers of the stadium...but you can't be sure. Each time the single speaker's loathsome voice goes on, it is answered with many, many screams of rage in return. Those you know all to well, as clearly the arena is packed with FMRs.
Chalei'nh
Wanderer, 161 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 27 Apr 2023
at 18:41
  • msg #388

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh had once again made her preparations by wrapping the sash around her face again. Not only would it protect against the spores, but with a little luck also from the smell of a sewer in disrepair. Fortunately there were next to no encounters with fungi, and those she did see were unresponsive, so it was good to know the way through the underground tunnels was mostly safe, even if a little unhygienic. Upon reaching the exit and listening to the sounds coming from within, she looked at the others.

- "Well, that's more than we can handle. Sounds like a group about the size that besieged that village we defended, no way could we fight them off on open terrain."

She chin-motioned in the direction of the stadium.

- "What do you say we cut the power to shut that thing up? At the very least it throws the zombies into disarray since they can't hear the speaker anymore, or we could even get them nice and riled up by only sending something through the speakers at the far ends of the stadium."
Moya
Wanderer, 144 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 27 Apr 2023
at 19:25
  • msg #389

Re: Level 2. Time till level collapse-23 hours.

"Aye", said Moya, "Sounds like a guid wee plan Hen.  An if that disnae work, I could always sing them something subversive like Joe Hill.  That'll fash 'em, ken?"
Nathan
Wanderer, 104 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 27 Apr 2023
at 20:46
  • msg #390

Re: Level 2. Time till level collapse-23 hours.

"Looks like we have ourselves a party." notes Nathan. "The trick is get past the crowd and finding a path to the pest of honor".

OCC: 13:45, Today: Nathan rolled 29 using 1d20+10 with rolls of 19.  Looking for a way in.
System AI
NPC, 100 posts
Boon granted!
Its not what you think...
Fri 28 Apr 2023
at 15:27
  • msg #391

Re: Level 2. Time till level collapse-23 hours.

In reply to Nathan (msg # 390):

Nathan's skill with perception, and ability to investigate a situation brings together a way to get inside...

[Private to Nathan: OOC-You could use the air condition vents in order to bypass most of the fungi. Unlike earth fungus, these seem to be drawn to sunlight. Therefore the various pathways to cool the stadium down during hot days may be clear of guards. At best it would get you to the main field where the Bloat is. However the field would still have many fungi.]
This message was last edited by the player at 15:28, Fri 28 Apr 2023.
Nathan
Wanderer, 105 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 28 Apr 2023
at 18:36
  • msg #392

Re: Level 2. Time till level collapse-23 hours.

In reply to System AI (msg # 391):


Nathan nod in agreement with Chalei'nh's suggestion "There is opportunity is chaos. So what how do we get there?" He looks around until he notices an air condition vent. He will point the vent to the others. "Anyone watch 'Die hard' or 'Mission Impossible'? Unlike fungi from our late world our enemy shiitake seems to be attracted to sunlight. We could get past the mob, or at least most of them."
Chalei'nh
Wanderer, 162 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 28 Apr 2023
at 19:44
  • msg #393

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh sighed as she planted her hands on her hips.

- "Way i see it, the biggest problem isn't fighting smaller groups, it's preventing them from calling reinforcements like what happened with those trees. We find a way around that and we can take out stragglers all day long."
Connor
Wanderer, 206 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Sun 30 Apr 2023
at 22:32
  • msg #394

Re: Level 2. Time till level collapse-23 hours.

Connor nodded, liking all the planning by the party.

"I wonder if we can't lure them away somehow. They don't seem to know we're down here. Like maybe get Cindy's party to cause an absolute ruckus and kite them away or something on the other side of the stadium or even put into the city a bit?" he said.

"Otherwise, if we can create a bottleneck situation I can drop 2 of these flaming spheres and let them burn things for a minute or two. Unless you want me to save them to drop onto the floor boss that is." he said.

"If I could, I'd burn the whole freaking place down. Maybe I ought to respect into an evoker hehe."
Chalei'nh
Wanderer, 163 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 1 May 2023
at 01:12
  • msg #395

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh smirked as she crossed her arms.

- "Well hey, burning the whole place down and letting damage over time kill the boss for us without any danger sounds like a great idea. With how open it is and how many zombies there are it should keep the fire going for a good long while too, and we'd be racking up hundreds of kills worth of points with zero effort, more if they're stupid enough to actually call in zombies from outside the stadium with that danger screech of theirs. So... Anyone bring s'mores?"
This message was last edited by the player at 01:13, Mon 01 May 2023.
Connor
Wanderer, 207 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Mon 1 May 2023
at 19:26
  • msg #396

Re: Level 2. Time till level collapse-23 hours.

Connor shook his head.

"I probably don't have quite enough magic yet to burn down an entire stadium. Plus, if the place still had a real-world fire suppression system in it that could be bad. But I think a couple fire orbs here n there ought to be fine." he said.

"I wish we had a way to scout ahead and get a feel for the terrain. I suppose I could send Cabochon up into the air to scout it a bit if we need to. He is inanimate and doesn't generate heat and when he keeps his trap shut he's pretty quiet too, and he's small relatively especially from the air so he should be pretty hard to notice."
This message was last updated by the player at 19:26, Mon 01 May 2023.
Nathan
Wanderer, 106 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Mon 1 May 2023
at 20:03
  • msg #397

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 396):

"We could try using the air vents to find a way closer to the Boss. I could follow Cabochon. If the vents become too small for me your companion could continue the scouting mission."
Chalei'nh
Wanderer, 164 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 1 May 2023
at 20:27
  • msg #398

Re: Level 2. Time till level collapse-23 hours.

- "Speaking of fire suppression systems..."

Chalei'nh rubbed her chin in thought.

- "Uneducated opinion here, but would setting them off be a bad thing? I mean, these zombies rely on airborne spores for infecting people, sprinklers going off would get in the way of that too, wouldn't it?"
Connor
Wanderer, 208 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 2 May 2023
at 01:07
  • msg #399

Re: Level 2. Time till level collapse-23 hours.

Connor nodded.

"Yes, but they'd counteract my fire quite a bit. And don't forge Tsuki's tails too." he said, as he turned to Nathan.

"If you think there's a better way to utilize Cabochon for scouting purposes, then by all means I'm open to ideas. He isn't a fighter, but he can drop an alchemist flask or two in a pinch onto something but he isn't really made to stand directly in combat like Kayla is," he said.

"But you're right about his size being able to let him go all around these vents and stuff." he continued.

"What do you guys think? I can see only two main strategies. Well three if you wanna get all Ocean's 11 about it: we just take the boss on face on straight on, and try to figuratively and literally burn it down before we're over-run by reinforcements. Another is we scout and look for choke points where we can can try to either block reinforcements from aiding the boss, or perhaps we can hole up somewhere like a skybox or something and snipe the boss. Third option - the Ocean's 11 meets swords and sorcery option - is we try to instead find the main panel for the fire suppression system and we either turn it off to avoid it spraying us later, or we turn it on if you guys really think water will help with the spores...but I'm against it since fire is our best weapon right now."
Chalei'nh
Wanderer, 165 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 3 May 2023
at 17:25
  • msg #400

Re: Level 2. Time till level collapse-23 hours.

- "In my opinion, the first plan's a no-go. We know too little about the boss and, more importantly, how durable it is to make any kind of plan hinge on how fast we are able to take it down. Barricading chokepoints, but not to the point where we can get through 'em sounds like a good safety measure to get pursuing zombies off our heels if we need to make a run for it, but all things told... i kind of like the Ocean's 11 plan."

Chalei'nh looked at the others.

- "I'm also kind of biased against the sniping since i don't really have a long distance attack of my own and i don't want to commit to splitting the party, but i won't object to it if i'm the only one affected by it. Either way, scouting's our best opening move as we'd need to find a route to the boss without getting spotted, and maybe find the fire suppression system and where the guy shouting from the speakers is."
Malcom
Wanderer, 74 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 3 May 2023
at 23:10
  • msg #401

Re: Level 2. Time till level collapse-23 hours.

He shakes his head and his wings ruffle a bit as he does so. "As much as I want to go in guns blazing... We need more intel. Without knowing what we are really up against every suggestion we have is a potential walk into a kill box."
Connor
Wanderer, 210 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 4 May 2023
at 04:07
  • msg #402

Re: Level 2. Time till level collapse-23 hours.

Connor nodded.

"If we go the Ocean's 11 route, then the focus is on us trying to take control of the stadium as much as possible. Yes, this means the fire suppression system so we can make sure it stays off or activates on our terms only, but also...this place seems to have electricity somehow if there's speakers. Which means I bet there's a security room where there's cameras to let us scout the place out, and maybe we can even find a control panel to close some doors and gates and help prevent reinforcements from the outside from getting in at all, while we also selectively close a bunch of inside doors too except one we want to use ourselves if w eneed to fall back. Or perhaps we can seal all the doors and burn the thing down like you said, after preventing the water system from going off. Then go in and finish it off?"
Nathan
Wanderer, 107 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 4 May 2023
at 07:29
  • msg #403

Re: Level 2. Time till level collapse-23 hours.

"I loved both versions of ocean's 11. problem is those characters had more prep time, access to information as well as plot armor. I don't think most of the Mushroom mob would be smart enough to guard the security room but we would still have to find it and get past any 'wandering encounters' on the way there."

Nathan was racking his brain figure to see if he can up with something to help "I'm think short of finding a map or something I think that the air vent route might at least get us closer to the Big Boss."
Chalei'nh
Wanderer, 166 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 4 May 2023
at 11:46
  • msg #404

Re: Level 2. Time till level collapse-23 hours.

- "Well, if this follows the same layout as on Earth, wouldn't it be mandatory for all areas to have corridor layouts on the walls as part of fire safety protocols? The same should apply to the restricted areas, correct?"
Moya
Wanderer, 145 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 8 May 2023
at 20:27
  • msg #405

Re: Level 2. Time till level collapse-23 hours.

"Dinnae ken", says Moya.  "No in Scotland.  In Florida I got no scoobie.  Are we goin fi it?"
Chalei'nh
Wanderer, 167 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 8 May 2023
at 21:56
  • msg #406

Re: Level 2. Time till level collapse-23 hours.

- "Guess Scots are too tough to be flammable then."

Chalei'nh let out a brief chuckle before looking at the group.

- "Far's i'm concerned we're ready to go, but i'm not the one that's going to be doing the heavy lifting so to speak: If they're close enough for me to do anything to them, they're also close enough to see me."
Malcom
Wanderer, 76 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Mon 8 May 2023
at 23:57
  • msg #407

Re: Level 2. Time till level collapse-23 hours.

In reply to Chalei'nh (msg # 406):

"Pretty much the same for me as well. I've a got a bit of range but not the kind that we're talking about."
Moya
Wanderer, 146 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Tue 9 May 2023
at 19:55
  • msg #408

Re: Level 2. Time till level collapse-23 hours.

"Aye, di'o, ken?" says Moya.
Nathan
Wanderer, 108 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 9 May 2023
at 20:33
  • msg #409

Re: Level 2. Time till level collapse-23 hours.

"I am up for anything the team is up for " said Nathan. "If you want I can search  for the security room or the facility control center before sneaking up on the big bad. I can puzzle through the signs and try to find it for you.
Connor
Wanderer, 212 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 10 May 2023
at 16:49
  • msg #410

Re: Level 2. Time till level collapse-23 hours.

Connor brings everyone together, and shares a revised, clarified, and streamlined version of his plan that people buy into...

See the ooc chat for the plan, post #687. Basically we need to find the security control room first, shut down the fire system, close metal doors, assess camera footage, and THEN proceed to the floor boss.

"Alright...for the sake of organization I'm going to take control a bit. We need scouts like Nathan up front, followed by our beefy types like Malcom and Kayla. Myself and Tsuki will take the rear for now so we can provide support as needed, while Moya and Cho are in the middle so they can protect us who are at the back or rush up front as needed." he said.

"We need to head deeper into the stadium, and the security room is probably somewhere on a basement or lower level so that it is out of the way of the public, while also being able to access water and electrical systems. We stay away from the center of the stadium form now as that's most likely where the boss is."
Nathan
Wanderer, 110 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Wed 10 May 2023
at 20:19
  • msg #411

Re: Level 2. Time till level collapse-23 hours.

"Time do that recon thing." Nathan set about his task.


12:57, Today: Nathan rolled 24 using 1d20+11 with rolls of 13.  Try that again.(inspiration).

12:56, Today: Nathan rolled 12 using 1d20+11 with rolls of 1.  search for Security office.

Unless  a roll of 1 would do the job I am using inspiration. <heavy sigh>

System AI
NPC, 101 posts
Boon granted!
Its not what you think...
Thu 11 May 2023
at 14:55
  • msg #412

Re: Level 2. Time till level collapse-23 hours.

Getting inside the stadium is not hard. The doors are wide open. However, it is overgrown with fungi everywhere sunlight could touch. Making sure to steer clear of several mushroom 'trees' that are formed over the security gate normal football fans would use-Nathan finds the corridors mostly clear of the plant matter.

Sure enough, these alien mushrooms need sunlight as well as human emotions to thrive. Once Nathan has carefully found his way inside, he easily sees a map for visitors of the stadium. Although the security is not listed on the map, Nathan manages to deduce with his investigator skills several likely locations that the office could be. No doubt the staff of this place had their own maps with the actual location.

Nathan also sees several problems to getting to any of the three locations that they will need to go to. While there are no mushroom 'trees' inside the stadium, there are still mushroom growths and barriers. Nathan realizes while the Mushroom people liked sunlight, their fungi constructs could restrict movement throughout the stadium. Some of these constructs where like mines, able to blow themselves up and release spores if someone got too close.

He showed the rest of the group the map, and the three possible locations:

1-Lower level 2, admin office level of the stadium.

2-Upper level 2, CEO and corporate office section.

3-Upper level 3, High price seating and private observation level.
Moya
Wanderer, 148 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 11 May 2023
at 18:42
  • msg #413

Re: Level 2. Time till level collapse-23 hours.

"Aye wull", suggested Moya, "If it's an'n like Easter Road, We can ignore upper level 2.  But lour level 2 is where ye might be able tae turn the lights out an such, while upper level 3 is probably a good position for a sniper if ye wanted tae shoot the Bloat (or Rangers' goalie?"
Chalei'nh
Wanderer, 171 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 11 May 2023
at 19:18
  • msg #414

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh nodded in agreement even though it took effort to follow what Moya was saying through her accent. It was nothing insurmountable, she would just need to keep actively focusing on translating it in her head.

- "I agree. Lower-2 is likely where the security office is, as well as the fire suppression system for maintenance to have easy access to it. Upper-2 may actually have a good view of the field area as well, Corporate loves their views. I feel the Upper-3 VIP skyboxes would mostly be isolated from one another, which offer both pros and cons but it's great for tracking zombie movements without being detected."
Connor
Wanderer, 213 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 12 May 2023
at 14:04
  • msg #415

Re: Level 2. Time till level collapse-23 hours.

Connor looked at the map and nodded.

"I agree that lower level 2 is most likely where the security office is as well. My guess was that such facilities would be lower somewhere and it looks like so far I was spot on. We obviously wanna avoid the 'tree' things, but in a pinch we can set off some of the spore-mines but I'd prefer not to. We may have to see if there's hallways and such that go around those spore-mines as I don't have any wind magic that could blow the spores away." he said.

"And maybe grates and access chutes etc might be an option too, based on what Nathan finds."
Nathan
Wanderer, 111 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 12 May 2023
at 20:54
  • msg #416

Re: Level 2. Time till level collapse-23 hours.

OCC: Would Society skill help Nathan figure out the likely location of the security office.

[Private to GM: 13:49, Today: Nathan rolled 15 using 1d20+8 ((7)).]
Dr Feck
GM, 291 posts
Feel free to ask
Anything's possible.
Mon 15 May 2023
at 14:28
  • msg #417

Re: Level 2. Time till level collapse-23 hours.

In reply to Nathan (msg # 416):

OOC: Yes, but with a slightly higher dc as compared to a lore which might tell you more. However, your roll was not good enough for any answers.
System AI
NPC, 102 posts
Boon granted!
Its not what you think...
Mon 15 May 2023
at 14:34
  • msg #418

Re: Level 2. Time till level collapse-23 hours.

The team quickly finds the lower levels seem free of the 'Tree Mushrooms' that house so many of the creatures. Most likely due to lack of sunlight the alien spores need. However, there are other issues below. More earth like fungi have taken root, including in the elevator shafts. As a result, the corridors and stairwells are still overgrown.

Worse, upon heading down you find several large spore pods throughout the corridor. They seem very familiar with the large pods that the giant Florida men redcaps planned to throw at the walls of the frog people village. It suggests they are possibly explosive and most likely will release a spore cloud.
Moya
Wanderer, 150 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 15 May 2023
at 15:51
  • msg #419

Re: Level 2. Time till level collapse-23 hours.

Moya examines some of the fungi.  if they are Earth fungi, they may even be useful.
System AI
NPC, 103 posts
Boon granted!
Its not what you think...
Wed 17 May 2023
at 14:45
  • msg #420

Re: Level 2. Time till level collapse-23 hours.

In reply to Moya (msg # 419):

The Fungi seem to be a hybrid mix of both alien and native vegetation. Less so alien do to its surviving despite the lack of sunlight. They are clearly connected to the explosive spore pods, so the need to act like a demolitions expert working on a IED is clear to everyone-not just Moya.

(OOC-Skill roll you think might help here, Moya.)
Chalei'nh
Wanderer, 173 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 17 May 2023
at 15:07
  • msg #421

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh pointed at the spore bombs.

- "...You know, since i can handle objects from a fair distance away i'm pretty much the safest way of setting them off without anyone getting hurt, or moving them without getting close, and if moving them is an option we could blow up a staircase or two to make it hard for any of the zombies to get to us while we fight the boss."
Moya
Wanderer, 151 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 17 May 2023
at 20:50
  • msg #422

Re: Level 2. Time till level collapse-23 hours.

OOC 21:50, Today: Moya rolled 20 using 1d20+10 with rolls of 10.  Nature to see if we can use the hybrid fungi.
System AI
NPC, 104 posts
Boon granted!
Its not what you think...
Thu 18 May 2023
at 15:14
  • msg #423

Re: Level 2. Time till level collapse-23 hours.

In reply to Moya (msg # 422):

Moya's HUD comes up with info only she can see...

[Private to Moya: Hybrid cosmic fungi!

This plant is a cross breeding between earth plants and the parasitic hate mushrooms you have come to know and love! The offspring of this interdimensional union results is something not quite as good as ether parent, but it can still get into all the best pre-schools! And anywhere else it can grow. It survives mostly as normal fungi would, but has enough alien DNA to allow it to stay in contact with the fully alien mushrooms and relay sensory readings to the Orange Bloat himself! This information is limited, but how limited is not known to you at this time. It may be enough to set off those spore mines it has lined across the hallways...
]
Moya
Wanderer, 152 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 18 May 2023
at 15:45
  • msg #424

Re: Level 2. Time till level collapse-23 hours.

Moya pointed to the earth(ish) fungi and says, "We need tae get rid ae these too.  They're hybrids and er transmitting information tae the bloat.  I'ss limited, but i'ss probly still enough tae set aff yon spore launchers, if Chalei'nh hasnae already set em aff by then."
Chalei'nh
Wanderer, 174 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 18 May 2023
at 18:04
  • msg #425

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh rubbed her chin.

- "....So what you're saying is, if we set 'em off at the right place, we can get the Bloat to send its horde into the wrong part of the stadium?"
Tsuki
Wanderer, 142 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Tue 30 May 2023
at 01:28
  • msg #426

Re: Level 2. Time till level collapse-23 hours.

"What about using them to bring the stadium down? Is that possible?" Tsuki asked looking around.
Moya
Wanderer, 153 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Tue 30 May 2023
at 20:24
  • msg #427

Re: Level 2. Time till level collapse-23 hours.

"No, hwat am sayin is I dinnae KEN whether we can set the wee radges aff." explains Moya, "Hwat a due ken is that they're aw tellin big bloat where w'yar, ken?  Mebbe he can set n off, disnae mean WE can. Ken?"
Connor
Wanderer, 216 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 31 May 2023
at 04:42
  • msg #428

Re: Level 2. Time till level collapse-23 hours.

Connor considered.

"Well I've got lightning and fire I can throw at them if need be. The real question is...if we set them off, will it know they were set off or no? You said there's a connection to the bloat. Or am I way over-thinking things?" he replied while asking Moya a question.
Chalei'nh
Wanderer, 180 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 31 May 2023
at 15:56
  • msg #429

Re: Level 2. Time till level collapse-23 hours.

- "It's mostly making it aware that there's someone taking out those things on the other end of the stadium. The other group could do it and then flee into the sewers before the zombies get there."

Chalei'nh shrugged.

- "For obvious reasons, if we can get there without it knowing something's up and we have the chance to jump it while its guard is down then that would be preferable, but i'd like to know what our options are first."
Nathan
Wanderer, 112 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 1 Jun 2023
at 09:28
  • msg #430

Re: Level 2. Time till level collapse-23 hours.

Nathan was trying to rack his mind on anything that could help. He will as Moya "would water or cold effect the hybrids?"
Moya
Wanderer, 154 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 1 Jun 2023
at 18:14
  • msg #431

Re: Level 2. Time till level collapse-23 hours.

"Oh aye," says Moya.  "Cold wuid kill 'em, water AND cold wuid DESTROY em."
Nathan
Wanderer, 113 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 1 Jun 2023
at 20:16
  • msg #432

Re: Level 2. Time till level collapse-23 hours.

"I wonder if the sprinkler systems is still working and the fire extinguisher are still in place?"
Malcom
Wanderer, 79 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 1 Jun 2023
at 20:54
  • msg #433

Re: Level 2. Time till level collapse-23 hours.

"Are fire extinguishers actually cold? I thought they were an oxygen robbing chemical agent that smothered the fire." He inquired from the sidelines.
Moya
Wanderer, 156 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 1 Jun 2023
at 21:33
  • msg #434

Re: Level 2. Time till level collapse-23 hours.

"Some ae them are, but no all." says Moya, "Some ae them use Carbon dioxide under pressure which makes dry ice."
Chalei'nh
Wanderer, 181 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 1 Jun 2023
at 22:18
  • msg #435

Re: Level 2. Time till level collapse-23 hours.

- "Used to work in gardening back on Earth God, that feels weird to say, so all i got is using a flame weeder. But we don't have the time to wait for it to die after it's unable to take in sunlight, so that's not very useful."

Chalei'nh gave a light shrug.

- "But yeah, the extinguishers here are likely either water or foam. Not much airflow here so i doubt it's going to be carbon dioxide though, those things can rip the oxygen right out of a tight space like this and you've got a stadium full of people you'd be trying to herd outside through them."
Connor
Wanderer, 217 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 2 Jun 2023
at 03:29
  • msg #436

Re: Level 2. Time till level collapse-23 hours.

Connor considered.

"Hmmm...are you all suggesting we turn the fire system on instead of keeping it off?" he asked.
Tsuki
Wanderer, 144 posts
AC: 18, HP: 38/38
F:+7 R:+6 W:+8 Per:+6
Sun 4 Jun 2023
at 06:07
  • msg #437

Re: Level 2. Time till level collapse-23 hours.

"Hmm...  The water could be useful if I use the electricity aspect of my tails instead of the fire aspect." She said tapping her chin. "After all, water does conduct electricity does it not?"
Connor
Wanderer, 219 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 6 Jun 2023
at 02:46
  • msg #438

Re: Level 2. Time till level collapse-23 hours.

Connor nodded.

"I think I can survive if we go the water route. I have electricity too, but nothing as strong as my flaming spheres." he said with a nod.

"I guess we can decide that when we get to the control room. But did you guys want to try getting past these things in the hallway, or should I send Cabochon up ahead or through vents to do something? Nathan...I know I'm facilitating our plan right now, but I'm equally trying to lean on each of your guys' expertise and don't want to make sudden rash moves without you guys weighing in options first. But we need to get past this hallway ultimately." he said.

OOC: How big are the vents? Can we all climb through and go around them?
Moya
Wanderer, 157 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Wed 7 Jun 2023
at 21:39
  • msg #439

Re: Level 2. Time till level collapse-23 hours.

"I have some abilities," says Moya, "But tae be honest, given some ae ma best abilities involve using fungi, I'm a bit oot ae me depth on this level."
Chalei'nh
Wanderer, 185 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 8 Jun 2023
at 23:19
  • msg #440

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh chuckled in response to Moya.

- "Same here, my whole thing is getting in the opponent's face. If it weren't for these bracers the only thing i'd be able to do is sporadically breathe on them unless i want to get in spore range."
Cabochon
NPC minion, 19 posts
AC:18 HP:15/15
F+6, R+10, W+8, Per+7
Tue 13 Jun 2023
at 15:27
  • msg #441

Re: Level 2. Time till level collapse-23 hours.

"So, shall I go then?" The floating rock says...somehow. The smaller magical stones orbiting around his central mass seemed to move slightly quicker. "What precisely am I supposed to do, Conner? My ability to manipulate matter is somewhat limited."
Connor
Wanderer, 221 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Mon 19 Jun 2023
at 07:06
  • msg #442

Re: Level 2. Time till level collapse-23 hours.

OOC: Was giving time for people to respond, but since it is silent and a holiday weekend I'll just add something here to keep things going some.

Connor nodded.

"Right now little buddy, just kinda fly up inside the ventilation system and scout ahead a bit. See if you can find the security room, and possibly other hallways that lead to the security room that we can take as an alternate path around these giant mushrooms. Don't interact with any mushrooms though. I know you're inanimate but it's best to let sleeping dogs lie, so tp speak."
Cabochon
NPC minion, 20 posts
AC:18 HP:15/15
F+6, R+10, W+8, Per+7
Tue 20 Jun 2023
at 19:14
  • msg #443

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 442):

"Ahhh...very well." The stone says, and floats into the vent. "Well...its...somewhat moist in here." The tinny voice could be heard down the air vent to the rest of the group. "Oh...oh dear. There are mushrooms all over the place. Quite unpleasent. The entire vent seems to have an interior coating of the disgusting things. My goodness! One just sprayed me! How Rude!"


Despite that, Conner's familiar seems unharmed and keeps talking. More like complaining. Nearly constantly. He does manage to reach the security room however, even has he describes the path to said room. There seem to be several large mushroom growths leading to that area, but none seem to reach to Cabochon's presence other that a light sporing. Which only effect is to cause the rock to complain even more. As if that was possible.
Connor
Wanderer, 222 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 21 Jun 2023
at 04:55
  • msg #444

Re: Level 2. Time till level collapse-23 hours.

Connor's face lit up as he looked at the party.

"Well I was just expecting him to scout a bit, but Cabby actually found the security room!" Connor exclaimed excitedly.

"I have a limited connection to him when he's in my general vicinity, but with our HUD he's actually considered a part of my general person despite his distance, so I can communicate with him like I can with you guys! He's mostly been complaining constantly about mushrooms being everywhere, and occasionally sporing him a bit. Except he's made of gemstones and magic so the spores just bounce off him harmlessly. But he's a a fussy prig, so don't tell him when he comes back that I'm secretly enjoying him squirm. As much as a set of flying stones can squirm, anyway." Connor said with a chuckle.

Connor then sends a message through the HUD to Cabochon.

Cabby? Are you able to get the door open to the security room? And were you able to find a path we can use to get to the security room ourselves that will let us avoid the mushrooms?
Cabochon
NPC minion, 21 posts
AC:18 HP:15/15
F+6, R+10, W+8, Per+7
Thu 22 Jun 2023
at 15:09
  • msg #445

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 444):

"Ummm...about that. While the security rooms lacks mushrooms, the vent and the outside of the security room seems to have plenty. However, I can see them via the cameras. I have limited TK, so I should be able to flip switches and review camera footage. I should let you know I have absolutely no idea what I am doing, and I am crawling with organic spores! Its degusting! I am going to have to insist on a polish after this!" The intelligent gemstone complained via Connor's HUD.
Chalei'nh
Wanderer, 188 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 23 Jun 2023
at 12:58
  • msg #446

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh tilted her head in thought a little.

- "...You know, Cabuchon is likely going to hate me for suggesting this, but if he's immune to the spores how about we use him to get the mushrooms to empty out their spore sacs to make it safer for the rest of us to pass?"
Moya
Wanderer, 158 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Sun 25 Jun 2023
at 20:08
  • msg #447

Re: Level 2. Time till level collapse-23 hours.

Moya finds herself empathising. "Och, that's nae so nice, like y'say the puir we thing's gonnae hate it."
Connor
Wanderer, 223 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Mon 26 Jun 2023
at 03:59
  • msg #448

Re: Level 2. Time till level collapse-23 hours.

Connor nodded.

"I also considered using Cabochon to trigger the large mushrooms so we can get closer. The only problem is I don't think it's a good idea to be having all those spores all over the hallways and such.
" Connor said.

He then got an idea.

"Oh wait...this might work! Tsuki? That rain aura thing you did back there before? How easily can you activate it again? Because I could have cabochon set off the spores and then you can aura-up and walk through the hallways first, drenching the spores and basically "washing" the hallway as you move forward while we follow behind you from a distance." he asked.

He looked at the others' responses and if they voiced their thoughts.
Nathan
Wanderer, 115 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Mon 26 Jun 2023
at 07:21
  • msg #449

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 448):

"So you are considering making your companion our 'Test Hobbit'" Recalling a fantasy RPG campaign where the player kept having trap mishaps with his short thief character. "That would work' However,once he starts tripping the alarms we would need to act fast and get through before the mushroom mob can react."
Chalei'nh
Wanderer, 189 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 26 Jun 2023
at 10:42
  • msg #450

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh smirked as the plan began to form.

- "Well if the hallways are wet, and both Tsuki and Connor have lightning attacks..."
Moya
Wanderer, 159 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 26 Jun 2023
at 18:37
  • msg #451

Re: Level 2. Time till level collapse-23 hours.

Moya grins.  "Och aye, that'll work."
Connor
Wanderer, 223 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 27 Jun 2023
at 03:03
  • msg #452

Re: Level 2. Time till level collapse-23 hours.

Connor nodded, and sent a message to Cabochon.

Cabby? I know you're struggling in the security room so come back, and try and set off the mushrooms on the way by tossing a little alchemist fire or something on them so they blow their spore-load. But try and do it from a bit of a distance - you've got 2 batches of the fire and there's 2 large mushrooms. So toss them at it or something and let the fire do the rest while you fall back to the vents.
This message was last updated by the player at 03:03, Tue 27 June 2023.
Malcom
Wanderer, 80 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Tue 27 Jun 2023
at 19:55
  • msg #453

Re: Level 2. Time till level collapse-23 hours.

"Why do I get the feeling that we are in so far over our heads that it's not funny? Or are we just missing something obvious?" He asks rhetorically.
Cabochon
NPC minion, 23 posts
AC:18 HP:15/15
F+6, R+10, W+8, Per+7
Tue 27 Jun 2023
at 20:05
  • msg #454

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 452):

The floating stone with the smaller orbiting rocks returns via the vent. Indeed, he is a mess. All the rocks seem coated in spores, although its not enough of spraying to do any breathing person any harm. He does sound unhappy however.

"Polish! I need polish! Look at me! I can feel those degusting spores looking for an entrance that does not exist! I have no idea how you organics put up with such a loathsome state of being! I truly pity you all!"

The stone is quiet for a second, and pauses.

"Ummm...no offense." The rock adds as an afterthought. "May I have some water? Please!?"
Connor
Wanderer, 224 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Wed 28 Jun 2023
at 06:21
  • msg #455

Re: Level 2. Time till level collapse-23 hours.

Connor worked hard to stifle a bit of a laugh at the "disheveled" cabochon. If the familiar was a parson, his hair would be wind-swept and frazzled and...well, it was a funny mental image.

"Ahem. Good job, Cabochon. Here, let me give you the once-over. It won't be enough to damage you or the things in your orbit, but it ought to help neutralize those spores some andmake it easy to wash you off." he said as he held a hand out, and suddenly a flash of fire envoloped Cabochon! Although it was a quick, sudden thing and the flicker of flame was gone as soon as it appeared.

OOC: He's using produce fire to do the equivalent of like...when there's a flare-up of fire by your grill when you put gas onto it and you accidentally singe your hair in real life, or burn a bit of your eyebrows off, but otherwise your skin and the rest of you are okay. It's like like that. Mechanically, he's doing 1 point of non-lethal damage...which does nothing to cabochon and his orbit of stuff but would singe the spores.

He turned to Tsuki.

"Well hon? Cabochon should have set off some of those larger mushrooms in the hallways ahead between us and the security room. Can you turn on the water aura and let him wash off and also walk ahead and mat down the spores for us?"
Cabochon
NPC minion, 24 posts
AC:18 HP:15/15
F+6, R+10, W+8, Per+7
Fri 7 Jul 2023
at 15:29
  • msg #456

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 455):

The floating talking rock seems very, very unexcited about setting off spore mines. However, he cannot dispute the idea the spores have no effect on him. Other than making him sick to what might pass as a stomach.

After a good wash, the plan looks successful. Each spore mine that activates quickly floats to the floor, and then additional uses of wind or water insure they will not be a threat to those with noses and lungs.

Upon reaching the security room, they find out that indeed the place has power. The cameras are working, and they just have to figure out how to turn them on and which sections cover what. Easily said than done, and there is no handy manual to aid the group in such an effort.

OOC-Please roll a skill you think will help in this situation. If it is not appropriate, I will make the DC higher...or in the case of acrobatics for example or athletics-impossible.
Connor
Wanderer, 225 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 7 Jul 2023
at 18:42
  • msg #457

Re: Level 2. Time till level collapse-23 hours.

So based on the list of skills, I'd say "computer operation" or "electronics" or something like that is something in between crafting and society. And connor has the same skill mod for both, which makes it easy for me to decided what to roll number-wise so just assume he uses whichever of the 2 you find most palatable.

Connor takes a look around, and decides it was time for the facilitator and most cerebral member of the group to take action. He sits down int he seat in front of the control board, and starts looking at cameras and dials and switches and begins pressing things.

"Hmmm...I think I can handle this. First, let me get a handle on the control system. Once I obtain master control, it will be easier to do other things with it..." he said as he got to work.

13:39, Today: Connor rolled 26 using 1d20+9 with rolls of 17.
This message was last updated by the player at 18:42, Fri 07 July 2023.
System AI
NPC, 105 posts
Boon granted!
Its not what you think...
Mon 10 Jul 2023
at 19:18
  • msg #458

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 457):

Conner has a good idea of which buttons do what. It takes him a bit of button pressing and fiddling, but he quickly gets the cameras online. The first thing he finds is that many systems are offline. Including the intercom speaker, cameras in certain areas of the stadium, and outside communications to groups like police and the fire department. Of course, given the state of the city it would be doubtful anyone could respond even if the call was given.

What Connor does manage to get is a camera live shot of the inside field of the stadium. There is some sort of stage set up, like a half time show prep. Dead in the center is a giant organe mushroom that seems to bud off many different other mushroom. Worse...it seems to have a human face at its center stalk. It has a giant mouth, and it currently looks like it is sleeping. Even the tiny little eyes are closed.

All about the stadium are those 'tree-mushrooms' that doubtlessly have many of the Florida Men Redcaps inside them. All of witch seems to be silent and still.

For now...
Chalei'nh
Wanderer, 190 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Tue 11 Jul 2023
at 12:43
  • msg #459

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh looked over Connor's shoulder at the camera feed.

- "Oh, that's actually pretty good."

She turned to the others as she pointed out what she had seen.

- "We know from our tests yesterday how close we can get to those trees before they activate, and more or less have an impression of how long it takes 'em to untangle themselves. So we sneak in, fucking unload on the boss and if it ends up taking too long we get the zombies to chase us out of the stadium, jump into the sewers and double back here while its guards are still trying to figure out where we disappeared off to. A mob this big won't be the smartest, we've seen that during the siege."
Nathan
Wanderer, 116 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Wed 12 Jul 2023
at 09:29
  • msg #460

Re: Level 2. Time till level collapse-23 hours.

"So you propose a hit and run then?" He will the camera and maps to confirm they have a means to escape and re attack if needed

OCC:02:26, Today: Nathan rolled 24 using 1d20+10 ((14)) Clue in.
Chalei'nh
Wanderer, 191 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 12 Jul 2023
at 12:52
  • msg #461

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh shrugged.

- "Well, yeah. I mean, if we can take it out in the first go i'm all for it as that would take out the zombies along with it, but i'm not going to bank everything on that without even knowing how tough that thing is. So we should at least have a getaway planned."
System AI
NPC, 106 posts
Boon granted!
Its not what you think...
Wed 12 Jul 2023
at 14:42
  • msg #462

Re: Level 2. Time till level collapse-23 hours.

In reply to Nathan (msg # 460):

Nathan easily sees all the entrances and exits that would typically be in a sports stadium. He even finds a manual with large lettering saying EVACTION PLANNING GUIDE. It shows the standard escape routes and other bureaucratic procedures to deal with an emergency. While useful-especially the maps, it does not cover alien fungus.

That is a problem, because over every entrance and exit from the stadium is the constant growth of the extra terrestrial spores.  Worse, it may very well be an alarm system for the Bloat itself. Granted the spores they have already triggered via Connor's familiar have not seemed to alerted the thing, but that may not always be the case.
Malcom
Wanderer, 81 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 12 Jul 2023
at 16:59
  • msg #463

Re: Level 2. Time till level collapse-23 hours.

"Can we send Cabochon through one of the field entrances to trigger one of those growths? Just to make sure that the Bloat isn't going to wake up before we get into position?" He gives the familiar a look and adds "I'm sure Connor will give you a relaxing scrub after."
Connor
Wanderer, 226 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 14 Jul 2023
at 05:26
  • msg #464

Re: Level 2. Time till level collapse-23 hours.

Connor nodded.

"I agree this is great getting a view of the stadium center like this. While we all have a gist of what a stadium is like, nothign beats being able to see the actual terrain, as well as where the enemies are." he said, agreeing with Chalei.

He then frowned.

"But look at those entrances and exits. The thing is there snoozing away because it's using its own fungus as a tripwire alarm system of sorts. We mess with those doors, it wakes up and who knows what those trees will do?" he said.

"So that has got me thinking...nothing woke up when Cabochon set off those spore-bombs. So the thing isn't 100% wired in it seems, which is good. I propose a change to your "hit and run" plan and instead propose that we use the security room to help find a pathway into the stadium from a non-standard entrance and exit point. Something like...the locker rooms, or a side maintenance hangar, or maybe we can get under that stage somehow, and so on so forth. Something it isn't expecting would be readily used that will get out out right there."

He then gives Chal a grin and continues.

"Then, we fucking unload and don't stop unloading until the thing is dead or we're dead, because I feel if we run then we're not getting back in there and then the floor will collapse and we're fucked anyway. Which means we shouldn't use the water system, since time will be of the essence. We need our fire magic." he said.

"Basically, we sneak up on it and use the element of surprise to set up our attacks and lay into the the thing. Even with all the trees, it will take them some time before they can swarm us so the real question becomes how quickly we can dps it down...err, damage it down. You get what I mean."
Chalei'nh
Wanderer, 192 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 14 Jul 2023
at 10:15
  • msg #465

Re: Level 2. Time till level collapse-23 hours.

Chalei'nh had a somewhat doubtful look as she listened to Connor.

- "Hey, whatever gets us close, i don't mind. But any plan that doesn't take into account something going wrong isn't a good one, so we would need an escape plan."

She tapped on the screen where the doors were being displayed.

- "I'll tell you right now that the doors aren't a problem. My 'wind hands' have a range of fifty feet and i can grapple with them, so i could arguably pick up and lower everyone from anywhere on the first two floors above ground level. Since the zombies don't have that we could use that to shake off pursuers as well since we'd force them to take the long way around to get to us, and we can use that time to gain some distance. As long as we have options we can outmaneuver them."
Moya
Wanderer, 160 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Fri 14 Jul 2023
at 10:59
  • msg #466

Re: Level 2. Time till level collapse-23 hours.

Moya grins... uploading is uploading and she's ready to do what it takes.  "Och aye", she says, "If we're daein straight lines in an oot, I feel lmuch less helpless, ken?"
System AI
NPC, 107 posts
Boon granted!
Its not what you think...
Mon 17 Jul 2023
at 15:24
  • msg #467

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 464):

Given the info that Connor has read, his HUD snaps into effect. He can see all the obvious ways in are indeed heavily overgrown. However, its not clear if the 'alarm' the bloat is using will activate when a living creature trips one.

Finding a way in via an non-spored entrance way may be hard to find, as all the obvious ones are heavily overgrown. However, there is one way that is not. The upper stadium levels are almost clear of spores

[Private to Nathan: With your observations-You see via the cameras the upper bleachers are not overgrown with spore bombs. Meaning that a living thing could move around them without setting them off. Further more, if one could jump from the upper bleachers to where the bloat is center stadium, no spores would be activated right away. However, getting down safely is the trick. Of course, a sniper could just stay in the bleachers. ]
Nathan
Wanderer, 117 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Mon 17 Jul 2023
at 17:34
  • msg #468

Re: Level 2. Time till level collapse-23 hours.

Nathan stares at the camera trying to figure out a path to the big orange bad guy. When he closes his eyes and rubs his forehead. "Why aren't the camera not been covered by fungus? How doing a 'Death from above' from the upper bleachers." He looks to see if banners or signs hanging from the railings. "If we can find something we can make into ropes would make getting on the field much easier."

He will see if they could get access to the sprinklers on the playing field. "I wonder if still have actual grass on the field? If so I wonder if watering the Florida fungus would at least distract them?
Malcom
Wanderer, 82 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Mon 17 Jul 2023
at 19:35
  • msg #469

Re: Level 2. Time till level collapse-23 hours.

"I can probably carry someone down. I don't think I could bring them back up though." He says in a thoughtful manner.
Moya
Wanderer, 161 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Mon 17 Jul 2023
at 20:38
  • msg #470

Re: Level 2. Time till level collapse-23 hours.

"I wonder if Earth fungi will be pissed off enough to fight alien fungi" muse/suggests Moya.  "If so, then our audience might love a bit of fungus on fungus action."
Chalei'nh
Wanderer, 194 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 17 Jul 2023
at 21:27
  • msg #471

Re: Level 2. Time till level collapse-23 hours.

- "I.... just said i can use the wind to lift and drop us, right? Would want to practice a bit, but in concept it should work."

Chalei'nh looked at the others as they discussed ropes, mentally going through some calculations to see how well the plan would work out.

OOC: Can't find the mechanic in 2nd, but here's the relevant part of Grapple in Pathfinder 1st:

quote:
Move

You can move both yourself and your target up to half your speed. At the end of your movement, you can place your target in any square adjacent to you. If you attempt to place your foe in a hazardous location, such as in a wall of fire or over a pit, the target receives a free attempt to break your grapple with a +4 bonus.


The idea is i use my hands to grab the party members, and then pull them up to whatever ledge i'm on. Normally not much of an issue, but in this particular case with my range being 50 ft and specifically being able to use combat maneuvers (trip, grapple) through them makes it a bit tricky.
Dr Feck
GM, 306 posts
Feel free to ask
Anything's possible.
Mon 17 Jul 2023
at 21:38
  • msg #472

Re: Level 2. Time till level collapse-23 hours.

In reply to Chalei'nh (msg # 471):

OOC-Grapple is about restraint. Not about defying gravity. However, I will let you make an acrobatics roll to reduce falling damage for other people.

Or...you know...ropes.

:P

Chalei'nh
Wanderer, 195 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Mon 17 Jul 2023
at 21:46
  • msg #473

Re: Level 2. Time till level collapse-23 hours.

Okay, so... In the event that i need to pull a PC back onto the ledge of a cliff, what actions would i use?

I mean, grabbing them and then using my Wind Hands to Spiderman us onto a higher platform would be nice, but i doubt that would be a 1-action thing.

Connor
Wanderer, 227 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 18 Jul 2023
at 02:55
  • msg #474

Re: Level 2. Time till level collapse-23 hours.

Connor sent a shared HUD to the others, and included a red pathing line.

"There. The red path I marked on the HUD is in the upper levels of the stadium. The cameras show that its the only path that isn't heavily covered in fungi and is basically our way in. We'll need ropes or something similar, though, if we wanna avoid using the stairwells and such. Then we could just hop over the side, shimmy down or something, and pounce the boss." Connor said.

"Honestly...not so sure about the escape but I'm of the mind that if this one attempt fails, we'll have lost the game anyway. We don't have the luxury of time to use gurella warfare on this thing, and once we sneak up on it, it's gonna be even harder next time. We really got just this one chance honestly." he said.

"So if we can drop right onto the field and surprise all of the mushrooms, we stand a chance of burning him down before we get overwhelmed."
Nathan
Wanderer, 118 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 18 Jul 2023
at 09:03
  • msg #475

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 474):

"While a escape route would be nice risks may be require to succeed.
" Nathan will check to route on his HUD. "As for ropes, any of finding fire hoses that we can use to climb down if need be."
System AI
NPC, 108 posts
Boon granted!
Its not what you think...
Thu 20 Jul 2023
at 14:38
  • msg #476

Re: Level 2. Time till level collapse-23 hours.

In reply to Nathan (msg # 475):

The security room shows the location of all fire hoses, including ones in the high bleachers. Granted some may be overgrown with fungus, but the upper levels seem somewhat clear of most of the infection. Simply cleansing them as you have before most likely will not set off the alarms as long as living things don't come into contact with the spores.

Most likely.
Connor
Wanderer, 228 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 21 Jul 2023
at 00:13
  • msg #477

Re: Level 2. Time till level collapse-23 hours.

Connor nodded.

"Oh the fire hoses! That's a great idea, actually!" Connor exclaimed. "They'd make sturdy, tough ropes for us to shimmy down into the Stadium center."
Nathan
Wanderer, 119 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 25 Jul 2023
at 09:29
  • msg #478

Re: Level 2. Time till level collapse-23 hours.

In reply to Connor (msg # 477):

"I think I can Macguyver them so we can use them as ropes, assuming they haven't been mildewed into uselessness." He will look for intact hoses to improvise into ropes.
System AI
NPC, 109 posts
Boon granted!
Its not what you think...
Tue 25 Jul 2023
at 19:40
  • msg #479

Re: Level 2. Time till level collapse-20 hours.

Given access to the security room, the location of every firehose is easily found. Once the layout is looked at, it appears on each person's HUD. Gathering the hoses up does take time however.

Sure enough, as Nathan predicted, some are overgrown with fungus. Moving them is risky, and using them also is risky due to infection. However, if you keep looking on the upper levels you do find hoses uninfected by the spores. It seems that because unlike earth fungus, these plants are attracted to sunlight, and therefore grow towards any source of the light. Which keeps many of the shaded and covered areas of the upper levels free from infection.

The group spends some time working at the firehoses and making them into a climbing tool. Still, they where not intended for such-so the question of using them may involve some level of risk. However they seem strong enough to hold an adult's weight and then some.

You have the tools you need, and now you have a staging area to slide down into the main football field.

What do you do next?
Malcom
Wanderer, 83 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Tue 25 Jul 2023
at 22:01
  • msg #480

Re: Level 2. Time till level collapse-20 hours.

OOC:

Burn it to the ground.

Nathan
Wanderer, 120 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 25 Jul 2023
at 23:17
  • msg #481

Re: Level 2. Time till level collapse-20 hours.

Occ: can Natan shoot at Orange king from the upper decks or will he need to get closer?
Dr Feck
GM, 308 posts
Feel free to ask
Anything's possible.
Thu 27 Jul 2023
at 19:16
  • msg #482

Re: Level 2. Time till level collapse-20 hours.

In reply to Nathan (msg # 481):

OOC-You can, but the range increment on your weapon is 70'. At the top of the bleechers where there is little to no fungus, you are looking at maybe 250-300' from center field where the bloat is.
Connor
Wanderer, 229 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Sat 29 Jul 2023
at 18:49
  • msg #483

Re: Level 2. Time till level collapse-20 hours.

OOC: @Nathan so you're probably gonna have a fistful of penalties to your attack rolls from that far away.

Connor considered, and during this time he recalled Cabochon to himself and use non-lethal uses of his cantrips to more-or-less clean the familiar off.

"Well...I think at this point it's do or die. I hate not having much of a fallback plan, except we just don't have much TIME to fallback with. Since the floor is gonna collapse and turn us into interdimensional ash trays or something pretty soon." he said.

"So really, I think we need to get ready to climb down into the middle of the Stadium and basically try and burn thing the thing down before it overwhelms us." He continued.

"I also have a defensive spell prepared that lasts for a minute, so can only cast it right after we climb down, but it can block a bit of damage from someone in a pinch. I was thinking of putting it on Malcom since he is our tank, but any of you who is into melee combat I'd be willing to drop it on."
Chalei'nh
Wanderer, 196 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Sun 30 Jul 2023
at 18:58
  • msg #484

Re: Level 2. Time till level collapse-20 hours.

- "Well, how often can you use it and how long does it last? As long as you don't need to concentrate on it we could overlap the duration and cover multiple people at the same time here."
Connor
Wanderer, 230 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 1 Aug 2023
at 04:25
  • msg #485

Re: Level 2. Time till level collapse-20 hours.

Connor shakes his head.

"It isn't as impressive as you think, but it can possibly tip things in our favor in a pinch." He said, as suddenly he mentally sent over some information to everyone HUDs.

The following link appeared:

https://2e.aonprd.com/Spells.aspx?ID=585

"I prepared one use of that today, by the way. It's just a little something to take the edge off."
Nathan
Wanderer, 121 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 1 Aug 2023
at 07:53
  • msg #486

Re: Level 2. Time till level collapse-20 hours.

Nathan gathers usable fire hoes for the grand entrance. "So how many lines do we need for our grand entrance?"

OCC: I trying to remember by did we determine if a typical ABC fire extinguisher would have any effect on the mushroom mob?
Dr Feck
GM, 309 posts
Feel free to ask
Anything's possible.
Tue 1 Aug 2023
at 14:36
  • msg #487

Re: Level 2. Time till level collapse-20 hours.

In reply to Nathan (msg # 486):

OOC-You have no idea. Most likely it would effect their senses as it would a human getting a faceful of the stuff. However they may have senses that don't require sight or hearing.
Malcom
Wanderer, 84 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 2 Aug 2023
at 18:55
  • msg #488

Re: Level 2. Time till level collapse-20 hours.

His eyes glaze over for a second as he reads what Connor has posted. "Keep that for someone who is more likely to be in physical melee. If I do things right, I'll be out of most of the mushrooms reach." He says while twitching his wings.
Chalei'nh
Wanderer, 197 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 2 Aug 2023
at 20:14
  • msg #489

Re: Level 2. Time till level collapse-20 hours.

- "Be sure to keep your mouths and noses covered. That seemed to help back in the village."

Taking a page out of her own book, Chalei'nh took off her sash to wrap it around her head and face like a balaclava. Back in the village the game had apparently still counted it as being worn -- which had interesting applications further down the line -- but for now it would do quite nicely until someone caught on and it would be patched out. Not that she'd bring it up, of course: Given how long the show has been around they'd be needing every advantage they could get their hands on.

- "Same here, my melee range is fifty feet. I can offtank for the ranged fighters if we take too long and run into trouble."
Malcom
Wanderer, 85 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 2 Aug 2023
at 21:03
  • msg #490

Re: Level 2. Time till level collapse-20 hours.

An idea occurs to Malcom and he turns to face a location where a broadcasting camera is likely to be. "You know, if Wilk's Wizarding Wonders or some other fine purveyor of finely crafted weapons wanted to sponsor us. Now would be a great time!" That being said he strikes a heroic pose and flashes a camera smile to the air.
Chalei'nh
Wanderer, 198 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Wed 2 Aug 2023
at 21:22
  • msg #491

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh chuckled in response.

- "Yeah, or Raid Shadow Legends. Come on streamer, we got a mushroom to mash."
Malcom
Wanderer, 86 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 3 Aug 2023
at 16:27
  • msg #492

Re: Level 2. Time till level collapse-20 hours.

Malcom lets out a muffled guffaw. "Remember to hit those 'Like' and 'Subscribe' buttons!"
Connor
Wanderer, 232 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 4 Aug 2023
at 02:40
  • msg #493

Re: Level 2. Time till level collapse-20 hours.

Connor smirked.

"And don't forget, Audience, about everyone's favorite Abjurer who is quickly turning into a pyromaniac!" Connor said aloud, to the air, as wisps of flames flickered between his fingers thanks to his produce fire cantrip.

He then turned back to the party.

"Well someone needs to tell me who wants the shattering gem spell, because otherwise I default to our dark knight Malcom." he added with a huff.
Moya
Wanderer, 163 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Tue 8 Aug 2023
at 15:12
  • msg #494

Re: Level 2. Time till level collapse-20 hours.

Moya moves with the others, aremed, dangerous and ready, looking for opportunities as the team goes on the offensive against the extremely offensive.  "These th'ngs a no fungi", she tells her fans, "And they are most definitely no plants.  An so the sale ae th's plant girl is ae ready tae smite em down for th'r fuul subversion of ohr fungi.  Viva Mycelia! Death tae th' Blooowt."
System AI
NPC, 110 posts
Boon granted!
Its not what you think...
Tue 8 Aug 2023
at 19:52
  • msg #495

Re: Level 2. Time till level collapse-20 hours.

Soon enough, the team cuts off enough fire hoses to start making the knotted ropes version of laddlers. Not ideal as say actual ropes, but strong enough to support a person's weight. With the help of Chalei'nh's wind powers and Malcom's gliding it should work.

Theoretically anyways.

Because the bloat is dead center in the football field, the best the ropes can get to is just short of the stage. The stage is surrounded by the mushroom 'trees' filled with defenders. As a result one must slide down the fire hose rope and then 'swing' onto the stage containing the bloat in order to avoid possible triggering the mushrooms. Even then, there would be a risk as the precise distance from each tree is unknown for their senses. You think its about 10 feet...but these might be more sensitive due to what they are guarding.

OOC-Everyone using the 'ropes', expect for Malcom, must make an athletics roll to climb down. Because these are improvised rope and not real knotted rope, the DC is 13. Alternatively, you could try an acrobatics check if that is a better skill, but then you are not taking it slow. The DC will be 15.

How much you fail by matters. Malcom can help one person, and if Chalei'nh goes last she can help others via her wind manipulation abilities.

Even if you make this roll, you will need to make a DC 13 acrobatics check to swing onto the stage without risking activating the trees...maybe. This DC might actually be higher, given to unknown factors. Again, how much you fail by matters.

Other powers and abilities may or may not help, depending on what you try.

Nathan
Wanderer, 122 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 8 Aug 2023
at 20:12
  • msg #496

Re: Level 2. Time till level collapse-20 hours.

OCC: with Athletics at +5 and Acrobatics at +7 I need 8 or more either way so I might go with panache and be acrobatic 

After preparing the ropes Nathan makes a point to a small fire extinguisher in case it's use as a distraction might turn up.

Look down from his perch onto the stage he steeled himself for what he must do. Swing down on ropes was not part of his training in either the military or law enforcement but this seem to be the best option for success. "Do we want to do this in any particular order or do we just do it."

In whatever order is decided he will take a risk and swing his way near the stage. His successful landing surprises even himself. As he approaches the stage he readies the fire extinguisher and wait to see how the other fares in their landing attempt

12:56, Today: Nathan rolled 26 using 1d20+8 ((18)). Acrobatics 
Dr Feck
GM, 319 posts
Feel free to ask
Anything's possible.
Tue 8 Aug 2023
at 20:14
  • msg #497

Re: Level 2. Time till level collapse-20 hours.

In reply to Nathan (msg # 496):

OOC-Nathan gets 10 over what he needed! That is a critical success, and does not have to roll to swing to the stage!
Connor
Wanderer, 236 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 8 Aug 2023
at 20:40
  • msg #498

Re: Level 2. Time till level collapse-20 hours.

OOC: Interestingly, Connor is trained in Acrobatics so I'll try that instead of athletics, which he is untrained in.

Connor didn't have any magic that would directly help, but he had Cabochon and human grit! Seeing as no one wanted the gem spell, he cast it on himself - if something happened he'd at least have it there as a buffer for a minute or so. He then began to grab a rope and jumped over the side of the balcony they were on! He rappled down deftly - far more expertly than he would have before becoming transformed by the changes the game wrought upon him.

15:36, Today: Connor rolled 23 using 1d20+8 with rolls of 15.  Acrobatics.

"Cabby! Fly down a bit and help me judge the distances a bit so I know where to start swinging this makeshift rope!" Connor said as he rappled downward...

OOC: Okay, so casting the gem spell on Connor since no one else wants it, and reppeling down with Acrobatics.

He roleld really well: a 23! My attempt to try and level the odds more in my favor is to use Cabochon to fly down there and help Connor with the distances through their familiar link. In this sense, I figure Cabochon is at least as good as Connor himself at spatial thinking and judging, as well as understanding Connor's capabilities, so I'm hoping doing this can lower the DC a tad and maybe it will be enough to let him crit or something?

Dr Feck
GM, 321 posts
Feel free to ask
Anything's possible.
Tue 8 Aug 2023
at 20:51
  • msg #499

Re: Level 2. Time till level collapse-20 hours.

In reply to Connor (msg # 498):

OOC-you can roll acrobatics again and get +2 from your familiar's help. Given the swing to the stage is only dc 13 and you now have a +10, I'm pretty sure you can make it.
Chalei'nh
Wanderer, 205 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Tue 15 Aug 2023
at 00:32
  • msg #500

Re: Level 2. Time till level collapse-20 hours.

Taking the others' example, Chalei'nh tried to mimic their jumps as best she could, aiding herself with her wind manipulation abilities as best she could. While she did not know how well she could affect her own trajectory, the end result was what mattered in this case.

02:30, Today: Chalei'nh rolled 17 using 1d20+8 with rolls of 9.  Acrobatics (vs. 15).
Connor
Wanderer, 239 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 17 Aug 2023
at 02:50
  • msg #501

Re: Level 2. Time till level collapse-20 hours.

21:50, Today: Connor rolled 30 using 1d20+10 with rolls of 20.  Acrobatics.

Connor gracefully makes it to the ground.
This message was last edited by the player at 02:50, Thu 17 Aug 2023.
Moya
Wanderer, 164 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Thu 17 Aug 2023
at 19:56
  • msg #502

Re: Level 2. Time till level collapse-20 hours.

What's the opposite of grace?  That's what Moya had when she scrambled down the raggedy ropes relying not on any acrobotic skill but on her full strength such as it was.

20:54, Today: Moya rolled 18 using 1d20+5 with rolls of 13.  Athletics roll to go down the ropes target 13.
Nathan
Wanderer, 123 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 17 Aug 2023
at 20:44
  • msg #503

Re: Level 2. Time till level collapse-20 hours.

As the other scrambled to the stage he clued in the primary target. "Aren't you a sight orange dude." Along with figuring the best locations to strike he was also looking for any other weakness not previous noticed from further out from the boss target.

OCC: 13:38, Today: Nathan rolled 28 using 1d20+10 with rolls of 18.  gain a clue vs orange King. Also making orange man a  lead to aid in his attacks.
System AI
NPC, 111 posts
Boon granted!
Its not what you think...
Fri 18 Aug 2023
at 16:06
  • msg #504

Re: Level 2. Time till level collapse-20 hours.

Everyone made it to the stage without much issue. Before you is the Orange Bloat, up close. The huge, overstuffed mushroom is barley recognizable as a human...as its only feature is a small human face. Still orange as the rest of its body, capped off by a massive yellow and red mushroom top. The tiny eyes are closed, but its mouth is large and seems to constantly lick its small lips with a mushroom-laced version of a human tongue.

What you notice is that almost part of its body is the sound equipment the musical act left on stage before they where doubtlessly infected. Its massive size is grown over most of the stage you are on now. Then you notice, you are standing on various mushrooms that thread the stage-and also lead back to the Bloat itself.

The tiny eyes open, showing an almost rat like gaze as it scans all of you for a second.

"UNFAAAAAAIR!" It bellows, the sound from that tiny mouth boosted by the sound equipment. The entire stadium is overcome by its horrible voice, and you are at the point blank range! Worse, you notice all the tree like mushrooms peppered all over the football field are moving and dislodging the various Flordia men redcaps contained within!

OOC:
11:48, Today: Secret Roll: System AI rolled 26 using 1d20+10 with rolls of 16.  Orange bloat perception roll.


You have one round until the mushroom forest is roused and able to attack fully.

Everyone must make a fort save against deafness! The higher the better...

Everybody roll initiative! You may use stealth instead of perception if that is better.


[Private to Nathan: OOC-This was a set up from the AI itself. No doubt it wanted to 'wake' the creature in order to make it a more exciting battle. However, it is hooked up to live electrical equipment. Meaning if shorted out, it might cause the thing to suffer damage. ]
This message was last edited by the player at 16:11, Fri 18 Aug 2023.
Chalei'nh
Wanderer, 208 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Fri 18 Aug 2023
at 18:16
  • msg #505

Re: Level 2. Time till level collapse-20 hours.

20:16, Today: Chalei'nh rolled 23,19 using d20+8,d20+9 with rolls of 15,10.  Initiative, Stealth.
20:44, Today: Chalei'nh rolled 19 using 1d20+9 with rolls of 10.  Fortitude vs. Deafness.

This message was last edited by the player at 18:44, Fri 18 Aug 2023.
Moya
Wanderer, 165 posts
AC15 HP-35/16
F+9 R+5 W+10 P+8
Fri 18 Aug 2023
at 18:33
  • msg #506

Re: Level 2. Time till level collapse-20 hours.

19:31, Today: Moya rolled 29 using 1d20+9 with rolls of 20.  Fortitude save vs Deafness.
19:32, Today: Moya rolled 11 using 1d20+8 with rolls of 3.  Initiative.

Nathan
Wanderer, 124 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 18 Aug 2023
at 20:10
  • msg #507

Re: Level 2. Time till level collapse-20 hours.

"Well isn't that convenient" Nathan said as he winched at unexpected sonic attack. He had serious suspicions that the 'impartial' AI had something to Orange thing's sudden awakening but there was nothing he house do about that now.

"He noted all the sound equipment wired directly into the Orange Bloat. He started pointing this out to the others. "It would be a real shame if something caused the high voltage equipment to overload."

11:34, Today: Nathan rolled 18 using 1d20+6 with rolls of 12. Fortitude.

11:34, Today: Nathan rolled 11 using 1d20+9 with rolls of 2.  Initiative .

Connor
Wanderer, 240 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Sat 19 Aug 2023
at 20:27
  • msg #508

Re: Level 2. Time till level collapse-20 hours.


15:27, Today: Connor rolled 10 using 1d20+8 with rolls of 2.  Stealth Roll.

15:26, Today: Connor rolled 15 using 1d20+6 with rolls of 9.  Fortitude Save.

Malcom
Wanderer, 92 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Tue 22 Aug 2023
at 15:32
  • msg #509

Re: Level 2. Time till level collapse-20 hours.

12:32, Today: Malcom rolled 11 using 1d20+5 with rolls of 6.  Init (Perception).

12:31, Today: Malcom rolled 17 using 1d20+8 with rolls of 9.  Fort Save.

System AI
NPC, 112 posts
Boon granted!
Its not what you think...
Fri 15 Sep 2023
at 14:52
  • msg #510

Re: Level 2. Time till level collapse-20 hours.

OOC-Anyone who fails to get fort save of 18 has the following effect.

quote:
Deafened
You can't hear. You automatically critically fail Perception checks that require you to be able to hear. You take a –2 status penalty to Perception checks for initiative and checks that involve sound but also rely on other senses. If you perform an action with the auditory trait, you must succeed at a DC 5 flat check or the action is lost; attempt the check after spending the action but before any effects are applied. You are immune to auditory effects.


You may make another save at the end of your next action for free.


The Bloat screams, and it feels like your ears explode. Then some of you hear nothing other than a high pitch ringing. A quick shake of your head clears the ringing other than for Malcom and Conner. The Bloat peers at the party with its tiny pig-like eyes, and those than can hear quickly realize what happened. Every fungi tree and plant is dislodging its occupants. Sure enough, the stadium is starting to fill with all those fungal redcaps, moving slowly towards the party. Both medium sized and large versions seem hellbent to attack.

(OOC-Enemy needs 1 round to get free of the trees in order to attack. That will occur at the end of the round. Party goes next!)
Chalei'nh
Wanderer, 216 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Thu 21 Sep 2023
at 00:16
  • msg #511

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh winced as the mushroom started screeching, and she felt the only reason she could still hear much of anything afterward was due to the sash she had wrapped around her face like a balaclava covering her ears as well. Though unintended for that purpose, it had in a way ended up protecting her again against the effects of a mushroom, just not the one she had imagined to have been the major threat.

- "Says the one who has us outnumbered an army to a handful."

She gave Nathan a quick glance and a nod to tell him she had understood what he had said through the momentary ringing in her ears. Rubbing her hands together to build up static electricity, she figured she may as well use the opportunity to test out a new application of her powers -- one that ironically dealt just the right kind of power electronic equipment would be weak against.

She shot her hands forward, and as she did so, electricity shot out from her fingertips, aimed at the sound equipment whose wiring seemed to be heading directly into the mushroom's innards.

Action 1 & 2: Kinetic Blast (electricity): 18 to hit, 4 damage
Action 3: Parry (+3 AC, 21 --> 24)

02:12, Today: Chalei'nh rolled 18 17 using 1d20+8 with rolls of 10.  Kinetic Blast (electricity) vs. Mushroom.
02:13, Today: Chalei'nh rolled 4 using 2d6+2 with rolls of 1,1.  Kinetic Blast damage (Electricity).

Not sure if my sash applies to kinetic blast since it boosts unarmed, so i didn't include bonuses.

Connor
Wanderer, 244 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Thu 21 Sep 2023
at 04:28
  • msg #512

Re: Level 2. Time till level collapse-20 hours.

Connor shook his head - the loud blast of sound was deafening, and his ears were still ringing! However, he didn't need to hear clearly to do what he was going to do next, for he already knew it was time to burn this mother fucker!

He gathered his hands to himself, and made the arcane mudras of flame and sphere with his hands, as he gathered his magic to himself. At the same time, Cabochon spun rapidly around Connor in his orbit, as one of his constituent stones glowed with a soft light. Suddenly, a blazing sphere of fire and heat formed in front of Connor, on the stage. The thing sparkled a bit with a glittery light the same as that of Cabochon's glowing stone, before bouncing and bounding right into the large mass that was the Floor Boss!

Action 1: Activate Cabochon's Orb of Focus, to grant Connor's next spell +2 DC.

Action 2 & 3: Cast Flaming Sphere and send it bounding into the Floor Boss! It has +1 Damage die due to orb of life and Death and +2 DC (possibly another +1 from orb of life and death but I'm unsure) from Cabochon.

I don't know the boss's saves yet, so DM...this deals, after mods, 4d6 Fire Damage and it must make a Reflex Save vs DC 19+2(or 3 as orb of life and death is unclear on DCs) = 21 or 22 as you rule it. So at least a DC 21 Reflex save lol. If it passes, no damage this turn but if it fails then it takes a fistful of fire damage.

23:27, Today: Connor rolled 10 using 1d20+6 with rolls of 4.  Fort Save.

Connor still is deafened.

Nathan
Wanderer, 126 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 21 Sep 2023
at 10:07
  • msg #513

Re: Level 2. Time till level collapse-20 hours.

The pain in his ears were awful but more painful were the memories of loud explosions that killed and wounded his comrades during his tours in the Middle East with the military. He managed to stay focus to the task.

He scanned the cluttered stage for possible locations to hide for his next attack. Raising his scope he looked for a location to hurt the Orange Blob in the worst way possible. Given his electrical vulnerability he was hoping for a convenient sprinkler about it or other water source that could douse the orange louse with electronica destroying joy. If unable to do that he will settle for inserting a bullet through his vocal chords.


Free action: Plan strategy (Orange Blob 'lead' in investigation.)
Action 1: shoot target.
Action 2. Find place to Hide. failing that reserve for dodge or parry
Action 3. Reload

02:32, Today: Nathan rolled 3 using 1d10 with rolls of 3.  bullet damage if regular.

02:29, Today: Nathan rolled 24 11 using 2d6+2d12+8 with rolls of 6,5,4,1.  addition damage from 'one shot one kill' .

02:18, Today: Nathan rolled 22 using 2d6+2d12+8 (4) with rolls of 6,3,2,3.  critical damage .

02:06, Today: Nathan rolled 27 using 1d20+14 with rolls of 13.  plot strategy.

Damage if Critical (AC 17 or less) is 33 regular damage would be 19

Malcom
Wanderer, 100 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Thu 21 Sep 2023
at 19:35
  • msg #514

Re: Level 2. Time till level collapse-20 hours.

Shaking his head he takes a few steps toward the bloat before slashing down on it with his cloak over and over. Trying brute force before the troops arrive and he is forced to defend.

Action 1: Move
Action 2 and 3. Attack.
Still Deafened.

16:29, Today: Second AttackMalcom rolled 10,20 using d20+5,2d8+4 with rolls of 5,8,8.

16:27, Today: First Attack Malcom rolled 16,8 using d20+10,2d8+4 with rolls of 6,2,2.  Cloak Melee Strike.
16:34, Today: Malcom rolled 15 using 1d20+8 with rolls of 7.  Fort Save.

Moya
Wanderer, 166 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Thu 21 Sep 2023
at 20:08
  • msg #515

Re: Level 2. Time till level collapse-20 hours.

Moya was unaffected by the deafness and yet. She's troubled by the lack of green around here.  She hates it and she hates the bloat and so.  She aims the essence of all that she is right at the heart of it.  She cups her hand to the tattoo on her uppper arm and then moves it forward so that both hands form a cup.  She glares through it at the bloat and growls as she prepares.

Action Prepares Inner Radiance torrent through her tattoo it will strike at the end of next round if she's still alive.
System AI
NPC, 113 posts
Boon granted!
Its not what you think...
Tue 26 Sep 2023
at 20:00
  • msg #516

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh pours a blast of lighting into the Bloat and its sound equipment. She could see the electricity shorting out the gear like Nathan had predicted, and causing the energy to flow directly into the Bloat. It clearly did not enjoy that. However, she could tell its massive bulk acted like some sort of armor. Without the sound equipment, she might not have even gotten through its layers of flowing flesh and mushroom coating.

Connor's fire orb does a better job, as the creature cannot even move. As a result it keep burning-but has some level of resistance to that as well. Still, he can see it char and burn from the exposure.

Before hiding off stage, Nathan puts a bullet between the thing's beady little eyes. The scope reveals it did not go all the way through, as its layers of armored form keeps it from full penetration. It roars at the pain of the wound, but it does not bleed. [Private to Nathan: (OOC-Not a crit)]

Malcom's wing slices don't even make more than a surface wound. Its like trying to cut a version of rubberized jello. [Private to Malcom: (OOC-Both Miss)]

Moya prepares to release her power very soon...

Now that combat has started, The AI normally would show a health bar for such targets. However, the HUDs only show 'REDACTED' When trying to see the creatures stats. It does have a bit of a bio however.

THE ORANGE BLOAT

Apex of this level.

The Orange Bloat is what happens when you mix a tyrannical local leader with a alien spore bent on universal infection. He certainly won't be winning any beauty contest anytime soon, but that's ok! He finally has everything he ever wanted. Thousands of willing servants, and a near impenetrable hide! Good luck on getting out of this one...but hey. You could just wait another 20 hours or so and let the level collapse on you instead. It will be less painful for sure!


"UNFAAAAAAAIIIIR!" The thing bellows again at its pain, but the sound is no longer amplified due to the ruined sound equipment. However, its starting to release spore gas from whatever orifices' it still has. Thankfully none of those opening are visible, but it does seem like its farting on you with visible results.

Worse-the Redcaps are now fully emerged from their trees...

OOC-The Florida Man Redcaps will be able to attack next turn. The Bloat misses its action due to being stunned, however, the spore gas release is a reaction to being damaged. You don't have to save against it-yet.

You cannot see the Bloat's stats due to AI interference.

You are up!

Chalei'nh
Wanderer, 217 posts
AC 21(24), 39/32 HP
F+8, R+10, W+10, P+8
Tue 26 Sep 2023
at 20:55
  • msg #517

Re: Level 2. Time till level collapse-20 hours.

- "Well, this guy definitely used to be a politician."

Chalei'nh chuckled after reading the description, already rubbing her hands to let her next attacks charge up. While the sound system was now ruined with the electrical discharge. While last time the damage had been very little, she decided to, for now, move on to two smaller attacks that should prove more efficient. Aware that the Redcaps would be reaching them soon, she also raised her shield in anticipation of the combat zone... getting a lot more busy.

Action 1: Kinetic Blast (electricity): 11 to hit, 5 damage
Action 1: Kinetic Blast (electricity): 11 6 to hit, 4 damage
Action 3: Parry (+3 AC, 21 --> 24)

22:54, Today: Chalei'nh rolled 11,11 using d20+8,d20+8 with rolls of 3,3.  Kinetic Blast (electricity) vs. Mushroom.
22:55, Today: Chalei'nh rolled 5,4 using 2d6,2d6 with rolls of 4,1,1,3.  Kinetic Blast damage (Electricity).

This message was last edited by the player at 20:56, Tue 26 Sept 2023.
Connor
Wanderer, 245 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Tue 3 Oct 2023
at 04:33
  • msg #518

Re: Level 2. Time till level collapse-20 hours.

Connor knew he had to act fast, to get his magic "array" set up properly. Because not only were the minions going to be upon them soon, but ultimately it was a race against time to see if they could burn the boss down - literally in Connor's case - before they ran out of stamina and resources.

"Time to really show the audience what I can do when my figurative balls are to the wall! you know, with my literal balls of fire! You'd think I was an evoker, but really I'm an Abjurer with an Edge." he said as suddenly he made hand mudras again and this time...a SECOND Flaming Sphere Appeared into existence in a fiery *POOf* of heat and flame. Connor then held made a single additional hand mudra before both Flaming Spheres Bounced across the stafe and Slammed into the Boss in a small bit literal explosion of flame!

"Let's see if THAT wears away its outer defenses!" he said as the Flames began trying to burn their way into the boss!

Action 1: Sustain Flaming Sphere 1 (9 Rounds Left, Assuming 10 rounds = 1 minute)

Action 2 & 3: Cast Flaming Sphere Again! Summoning a Second Sphere! Both Spheres go into the Boss' space, while avoiding the party members.

It has +1 Damage die due to orb of life and Death (possibly another +1 DC from orb of life and death but I'm unsure) from Cabochon. Unlike the first Sphere, though, it is at 2 less DC than Sphere since I haven't been able to activate the Orb of Focus for it yet.

I don't know the boss's saves yet, so DM...this will be 2 spheres. After mods, they deal 4d6 (DC 21-22) + 4d6 (DC 19-20) Fire Damage and those are Reflex Saves. I'm unsure how the orb of life and death interacts with DCs which is why I'm listing them weird lol.

Now for that Deaf save...

23:30, Today: Connor rolled 26 using 1d20+6 with rolls of 20.  Fortitude Save.

Oh woot a NAT 20! So definitely not deaf anymore!

Nathan
Wanderer, 127 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 3 Oct 2023
at 08:46
  • msg #519

Re: Level 2. Time till level collapse-20 hours.

Nathan was disappointed and surprised that his shot failed to more fully penetrate. Based on his tantrums he was hoping the Orange Blob would have thinner skin. With his followers closing in he needed to made a better shot.

from behind the pile of discarded signs he sighted then fired. He thought this shot was far better then his previous, if that wasn't a serious hit he was going to have a serious word with the sponsor.

He will spring from cover using the smoke from his shot to help cover his move to his next concealed position. He will make a witty line to help with their rating. While the game show elements of their fight for survival was annoying, he realized that getting the audience's support would aid in that survival. He will point to the spell casters and say "Cue the special effects."

As he dived behind a upturned popcorn wagon he thought he heard crickets despite all the other noises. He had to admit to himself that his 'witty' performance probably fell flat. "Sorry guys still working on my timing and delivery." he will whisper to the audience watching from the safety of the forth wall. As he settled into his latest hiding spot he reloaded for another shot.

Free Action:plot strategy
Action 1: shot the Orange Blob <I assume either rolling a 20 or a 34 is a Critical >
Action 2: make a sad attempt at an impressive performance
Action 3: Hide and reload.


01:15, Today" Nathan rolled 32 using 1d20+14 with rolls of 18.  plot strategy.

01:15, Today: Nathan rolled 7 using 1d20+6 with rolls of 1.  impressive performance.
 01:14, Today: Nathan rolled 17 using 1d20+7 with rolls of 10.  stealth.
01:05, Today: Nathan rolled 34 using 2d6+2d12+8 with rolls of 5,6,7,8.  critical damage.
00:57, Today: Nathan rolled 34 using 1d20+14 with rolls of 20.  plot strategy.

Malcom
Wanderer, 103 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Tue 10 Oct 2023
at 18:45
  • msg #520

Re: Level 2. Time till level collapse-20 hours.

Malcom settles his cloak firmly against himself before taking a giant leap into the air and gliding out toward the redcaps. As he takes these actions it is as though something sits properly with him and the numbing sound fades so that he can hear properly again. Not that he wants to hear the whiny bloat.

OOC:
A1 - Everstand Stance
A2 - Vertical Leap
A3 - Move toward the baddies

15:27, Today: Malcom rolled 25 using 1d20+8 with rolls of 17.  Fort Save.

System AI
NPC, 114 posts
Boon granted!
Its not what you think...
Fri 13 Oct 2023
at 19:46
  • msg #521

Re: Level 2. Time till level collapse-20 hours.

The Bloat keeps whining loudly, but not nearly as loud as before without its speaker system. However its gassing the whole party with its spores. The Horde of Florida Man Redcaps rush the stage, along with a group of four of the giant-sized FMR collectives. Only Malcom manages to leap and glide out of range, while the others are mobbed.

Connor's magical defenses hold back the horde or his larger foe from making contact with him. However, its only a matter of time.

Nathan's hiding seems to work at first, however he gets spotted by one of the giants who smashes him in the chest. (OOC-18! crit damage.)

Chalei'nh blocks, dodges and dances around the surrounding horde...only to have her giant mushroom man just hit her on the side of the head. (OOC-10 damage.)

Malcom seems to be unharmed...that is until one of the giant picks up a table full of Gatorade and chucks the entire thing at him. Smashing him hard and threatening to knock him out of the air...(OOC-9 damage)

The Bloat itself seems to be very damaged from both Connor's fireballs and Nathan's bullet. However, it keeps screaming about how unfair it all is.


OOC-Moving on...

Character|Visible Status|Conditions|AC|SAVES|

Current Statuses in effect:

FMR 1|Horde Intact|UnEngaged|20|F+12,R+6,W+8

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

<Orange>Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde Intact|UnEngaged|20|F+12,R+6,W+8

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Giant Mushroom man-1|Undamaged|Engaged|17|F+12,R+5,W+8
Giant Mushroom man-2|Undamaged|Engaged|17|F+12,R+5,W+8
Giant Mushroom man-3|Undamaged|Engaged|17|F+12,R+5,W+8
Giant Mushroom man-4|Undamaged|Unengaged|17|F+12,R+5,W+8

The Orange Bloat|?|?|?|?

Conner|32/32|Enagaged|18(19)|F+6,R+10,W+8

Nathan|35/17|Engaged|18|F+6,R+9,W+9

Chalei'nh|42/32|Engaged|22(25)|F+9,R+11,W+9

Malcom|41/32|AC:20(22)|Unenaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the enemy and roll for them.

[Private to GM: 15:36, Today: Secret Roll: System AI rolled 11,30,27,29 using 1d20+10,1d20+10,1d20+10,1d20+10 with rolls of 1,20,17,19.

15:36, Today: Secret Roll: System AI rolled 18,18,14,13 using 1d20+9,1d20+9,1d20+9,1d20+9 with rolls of 9,9,5,4.
]

Party must make a Fort save against the spore cloud being released before their actions next round.


This message was last edited by the player at 20:25, Mon 16 Oct 2023.
Moya
Wanderer, 167 posts
AC15 HP-35/35
F+9 R+5 W+10 P+8
Thu 19 Oct 2023
at 20:11
  • msg #522

Re: Level 2. Time till level collapse-20 hours.

Moya seems ready to act, however she starts to glow and breaks into a bunch of digital symbols and vanishes.

The party has seen this before, and sure enough gets a message from the system AI on their HUDs.

"Wanderer Moya has been requested for the Funguy Fungi collective for a series of informercials and convention appearances. You might say she has it better than you, but she is only PHYSICALLY safe. Death due to boredom and/or insanity may still occur."
Nathan
Wanderer, 129 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Fri 20 Oct 2023
at 08:42
  • msg #523

Re: Level 2. Time till level collapse-20 hours.

"Critics, I'm surrounded by them." Nathan will grunt after take the massive blow from one of the giants. He didn't have time to take on the Funguy mob, The best chance was to survive was to take out the boss and hope that that will be enough to pull the plug on the mob.

As he as starting to make his move he noticed the spores. he cursed under bis breath. With all the other hazards abounding he didn't have a counter for the damn floating fungus. Then he suddenly he recalled a course on fire safety, along with the relevant information in the study material there  was a factoid about the chemicals contained in fire extinguishers, one of those chemical was Ammonium Sulfate. The factoid mentioned that chemical was also was commonly used as a Fungicide.

As he weaved to avoid another bitch slap from the giant. he grabbed the fire extinguisher that he took with him from the upper rafters before the group climbed down to the stage. He started to spray all around him. He hoped the spray would not distracted his enemies and aid in his escaped he hoped that it could help counter the incoming spores.

  As he continued to dash away he made a point to  to discharge the spray all around him especially in the direction of the Orange Blob and the spores. He looked around another place to take another shot at the boss he just hoped that he could survive long enough to get there.

Action 1 Evade (use inspiration/hero point if need be. Sorry I forget the name)
Action 2 Use device fire extinguisher
Action 3 Move Away from giants and move

01:43, Today: Nathan rolled 14 using 1d20+6 with rolls of 8.  Fort save.
01:08, Today: Nathan rolled 19 using 1d20+8 with rolls of 11.  Blow inspiration to evade.
01:08, Today: Nathan rolled 10 using 1d20+8 with rolls of 2.  Acrobatics to evade.

This message was last edited by the player at 08:45, Fri 20 Oct 2023.
Chalei'nh
Wanderer, 222 posts
AC 22(25), 42/32 HP
F+9, R+11, W+9, P+8
Fri 20 Oct 2023
at 12:36
  • msg #524

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh audibly groaned when she saw Moya disappear into digital... whatever it was called.

- "Wow, looks like the boss is more hurt than it's letting on. Guess we made some people nervous to get nerfed mid-battle now."

She grimaced as an attack made it past her defenses, but continued focusing on the Bloat. Given that it had only spores to fight with, she decided to increase the number of attacks sent its way.

Action 1: Flurry of Blows
- Attack 1: 23 to hit, 4 7 damage
- Attack 2: 22 to hit, 9 12 damage
Action 2: Kinetic Blast (Air): 17 to hit, 4 damage (electricity)
Action 3: Parry, AC 22 --> 25

14:31, Today: Chalei'nh rolled 23,22 using d20+10,d20+6 with rolls of 13,16.  Flurry of Blows on Bloat.
14:33, Today: Chalei'nh rolled 4,9 7,12 using 2d8+1,2d8+1 2d8+4,2d8+4 with rolls of 1,2,2,6.  Wolf Stance damage rolls.
14:35, Today: Chalei'nh rolled 17 using 1d20-1 with rolls of 18.  Kinetic Blast (Air) on Bloat, 3rd attack penalty.
14:35, Today: Chalei'nh rolled 4 using 2d6 with rolls of 2,2.  Kinetic Blast damage (Electricity).

14:36, Today: Chalei'nh rolled 24 using 1d20+9 with rolls of 15.  Fortitude.

This message was last edited by the player at 15:23, Fri 20 Oct 2023.
Connor
Wanderer, 251 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Sat 21 Oct 2023
at 04:38
  • msg #525

Re: Level 2. Time till level collapse-20 hours.

Connor doesn't flinch in the face of the spores, and continues pouring his energy into sustaining his dual-sphere combo attack! The two flaming spheres continue to swirl and burn relentlessly into the Floor Boss!

And as that is happening, Cabochon suddenly disengages from Connor's Orbit and flies over to Nathan, and administers an Elixer of Life to the injured man. One of the little alchemical vials suddenly vanishes from his personal orbit, while some of the Gunslinger's injuries begin to heal.

Action 1: Sustain Flaming Sphere 1 (8 Rounds Left, Assuming 10 rounds = 1 minute)

Action 2: Sustain Flaming Sphere 2 (9 Rounds Left, Assuming 10 rounds = 1 minute)

They has +1 Damage die due to orb of life and Death (possibly another +1 DC from orb of life and death but I'm unsure) from Cabochon. Unlike the first Sphere, though, Sphere 2 is at 2 less DC than Sphere since I haven't been able to activate the Orb of Focus for it yet.

I don't know the boss's saves yet, so DM I need your help again! This will be 2 spheres. After mods, they deal 4d6 (DC 21-22) + 4d6 (DC 19-20) Fire Damage and those are Reflex Saves.

Action 3: Grant Cabochon 2 actions...
          -Action 1: Move from Connor to Nathan
          -Action 2: "Force feed" (i.e. nicely administer) an Elixer of Life to Nathan! He
                     heals 5 hit points
and gains an ongoing +1 save to poison and disease for the next 10 minutes (so basically for the fight).

23:50, Today: Connor rolled 5 using 1d6 with rolls of 5.  Healing.

Rolling for the spores:

23:37, Today: Connor rolled 25 using 1d20+6 with rolls of 19.  Fortitude Save.

Yay that's an amazing roll!

This message was last edited by the player at 04:54, Sat 21 Oct 2023.
Malcom
Wanderer, 105 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Tue 31 Oct 2023
at 19:11
  • msg #526

Re: Level 2. Time till level collapse-20 hours.

Malcom manages to remain airborne. He glides over the main mass of of Fungi men, shooting a mass of steel feather into the horde as he spins in midair. However, he manages to dodge the reach of one of the giant Redcaps, and as a result his aim is off.

OOC:

Action 1-stay airborne.

Action 2-3: Steel feather burst, misses.

15:08, Today: Dr Feck, on behalf of Malcom, rolled 11 using 1d20+9 with rolls of 2.  Steel feather burst.

15:05, Today: Dr Feck, on behalf of Malcom, rolled 15 using 1d20+8 with rolls of 7.  Acrobatics to remain airborne.

15:04, Today: Dr Feck, on behalf of Malcom, rolled 14 using 1d20+8 with rolls of 6.  Fort Save.

System AI
NPC, 115 posts
Boon granted!
Its not what you think...
Tue 31 Oct 2023
at 19:34
  • msg #527

Re: Level 2. Time till level collapse-20 hours.

Nathan manages to dive free of the horde around him, and then sprays the fire suppression cannister into the giant mushroom man and all the surrounding FMRs. While it does not kill the fungus people, they do not seem to enjoy it very much. The giant and most of the horde seem overwhelmed by the spray, raising their arms to block the liquid and are able to do nothing else.

However, the other giant mushroom men manage to stay out of the area of effect.

Chalei'nh strikes the Bloat, and then blasts it with lighting. However, its clammy thick skin seems to deflect most of the blows. It does react to her first punch, once again screaming "UNFAAAAAAIR!"

After healing Nathan, Connor focuses more fire onto the Bloat. It reacts the same as with the electric monk's blows. However, it seems to be shrugging off the majority of the burning. Some marks are still made however.

Malcom tries to use the steel feathers on the horde itself, but fails to get much of a hit in due to his high speed aerial maneuvering.

Even as all this is going on, booth Malcom and Nathan feel very unwell. Mushrooms are forming on their skin, even with Yellowstripe's treatment.  The Bloat itself keeps emitting more spores.

On the plus side, most of the foes are stunned by Nathan's gambit. Three Giant manage to attack Chalei'nth, Connor, and Malcom. Chalei'nth manages to dodge the blow on her, Connor's shield's hold, and Malcom does a gliding dodge to the side to avoid a huge mushroom hand.

OOC-The enemy seems to be stunned this round due to your skill and Nathan's stunning effect. However, they will recover eventually. The large mushroom men missed.

Malcom and Nathan are in stage 1 of infection.

Everyone, including the two infected please keep making con saves.

All players are up!


Current Statuses in effect:

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde Intact|Engaged(Stunned)|20|F+12,R+6,W+8

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Giant Mushroom man-1|Undamaged|Engaged|17|F+12,R+5,W+8
Giant Mushroom man-2|Undamaged|Engaged|17|F+12,R+5,W+8
Giant Mushroom man-3|Undamaged|UnEngaged(Stunned)|17|F+12,R+5,W+8
Giant Mushroom man-4|Undamaged|Unengaged|17|F+12,R+5,W+8

The Orange Bloat|?|?|?|?

Conner|32/32|Enagaged|18(19)|F+6,R+10,W+8

Nathan|35/22|Engaged|18|F+6,R+9,W+9

Chalei'nh|42/32|Engaged|22(25)|F+9,R+11,W+9

Malcom|41/32|AC:20(22)|Unenaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the enemy and roll for them.

Party must make a Fort save against the spore cloud being released before their actions next round.


This message was last edited by the player at 15:16, Wed 01 Nov 2023.
Chalei'nh
Wanderer, 223 posts
AC 22(25), 42/32 HP
F+9, R+11, W+9, P+8
Wed 1 Nov 2023
at 15:12
  • msg #528

Re: Level 2. Time till level collapse-20 hours.

- "Feels electricity bypasses its armor!"

Chalei'nh gave a quick shout to share her findings, blasting the Bloat with another whip of electricity before turning around and breathing fire on the Giant attacking her, trying to get as many other Giants and portions of the Horde caught up in it as possible.

OOC:
Action 1: Attack Bloat (15 to hit, 8 electricity damage)
Actions 2 and 3: Dragon Breath: 7 negative energy damage, Reflex DC 17 (Nat 7 rolled), success.

Energy Breath will be 15 ft cone or 30 ft line, depending on what hits the most targets. Can use it again in 1 round.

Fort save: 22

16:03, Today: Chalei'nh rolled 15 using 1d20+8 with rolls of 7.  Kinetic Blast (electricity) vs. Bloat.
16:04, Today: Chalei'nh rolled 8 using 2d6 with rolls of 4,4.  Kinetic Blast (electricity) vs. Bloat.
16:08, Today: Chalei'nh rolled 7 using 2d4 with rolls of 3,4.  Dragon Breath: Negative energy damage.
16:09, Today: Chalei'nh rolled 13 using 1d20+6 with rolls of 7.  Reflex save (Horde +6, Giants +5).
16:13, Today: Chalei'nh rolled 22 using 1d20+9 with rolls of 13.  Fortitude vs. spores.
16:14, Today: Chalei'nh rolled 1 using 1d4 with rolls of 1.  Rounds until next Dragon Breath.

This message was last edited by the player at 15:16, Wed 01 Nov 2023.
Connor
Wanderer, 256 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Mon 6 Nov 2023
at 20:58
  • msg #529

Re: Level 2. Time till level collapse-20 hours.

Connor's sighs with relief as the giant's attach bounces off of his mage armor. However, he knows his armor spell isn't perfect and that eventually, they're going to hit him. So he even more than ever it's a race against time!

Cabochon feeds Nathan another Minor Elixir of life, before Flying back to Connor to Orbit around the man. One of the little alchemical vials suddenly vanishes from his personal orbit, while some of the Gunslinger's injuries begin to heal.

Connor, in turn, continues to sustain the Flaming Spheres! The Bloat is trying to resist it, but it seems the fire and electricity is having some sort of impact on the thing so he can only continue to try and "drill" into the thing with the two blender-like fiery orbs!

Action 1: Sustain Flaming Sphere 1 (7 Rounds Left, Assuming 10 rounds = 1 minute)

Action 2: Sustain Flaming Sphere 2 (8 Rounds Left, Assuming 10 rounds = 1 minute)

They have +1 Damage die due to orb of life and Death (possibly another +1 DC from orb of life and death but I'm unsure) from Cabochon. Unlike the first Sphere, though, Sphere 2 is at 2 less DC than Sphere since I haven't been able to activate the Orb of Focus for it yet.

I don't know the boss's saves yet, so DM I need your help again! This will be 2 spheres. After mods, they deal 4d6 (DC 21-22) + 4d6 (DC 19-20) Fire Damage and those are Reflex Saves.

Action 3: Grant Cabochon 2 actions...
          -Action 1: "Feed" (i.e. nicely administer) an Elixir of Life to Nathan! The gunslinger heals another 5 hit points, and still has his +1 to save vs the spores.
          -Action 2: Move from Nathan back to Connor.

14:56, Today: Connor rolled 5 using 1d6 with rolls of 5.  Healing.


14:57, Today: Connor rolled 10 using 1d20+6 with rolls of 4.  Fortitude Save.

This message was last edited by the player at 20:58, Mon 06 Nov 2023.
Nathan
Wanderer, 130 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Tue 7 Nov 2023
at 06:40
  • msg #530

Re: Level 2. Time till level collapse-20 hours.

"Thank you little star" While grateful for the healing provided by Cabochan he was still feeling the effects of spores on his body. "So this is what total body crotch rot feels like."

Desperately Nathan dodged away from the giant. "Don't have time to play with you, I have a delivery to make." He scanned the Orange blob for and chinks in his fungal bulk to delivery a deadly blow whether from a previous wound or possibly through his hideous pie-hole it called a mouth. Mouth. perhaps he could create an opening.

He took aim just below his nose and screamed "subpoena" and when he opened his mouth he would pull the trigger.

Not even pausing to full check his results he a new hiding spot. even if he failed to hide he hope to at least use the cover to help block any incoming attacks just which one. the upturned Gatorade table? behind one of the speaker? It that a first aid station over there. If he could get to the first aid station he might find something for the damn itching, otherwise he will have to find cover in the other two places and hope for the best

free action plot strategy
action 1: evade attacker
action 2: shoot Orange Blob
action 3: hide and reload.


21:31, Today: Nathan rolled 10 using 1d20+6 with rolls of 4. Fort save.
21:24, Today: Nathan rolled 21 using 1d20+7 with rolls of 14. hide and reload.
21:22, Today: Nathan rolled 25 using 1d20+7 with rolls of 18. acrobatics if needed.
21:18, Today: Nathan rolled 3 using 1d8 with rolls of 3. non-critical damage (total 13)
21:14, Today: Nathan rolled 28 using 2d6+2d12+8 with rolls of 6,2,2,10. critical damage.
21:13, Today: Nathan rolled 30 using 1d20+14 with rolls of 16. plot strategy.

 


Edit if my opponent is stunned that I didn't need to dodge I was wondering if Nathan can use society to encourage the Orange blob to open his mouth instead. Given that my roll sucked the request may be moot.

22:44, Today: Nathan rolled 10 using 1d20+8 with rolls of 2. Society. 

This message was last edited by the player at 06:53, Tue 07 Nov 2023.
Malcom
Wanderer, 106 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Fri 10 Nov 2023
at 20:18
  • msg #531

Re: Level 2. Time till level collapse-20 hours.

Malcom manages to resist the spores increasing on him-for now. He stays above, gliding in circles while lashing out with the burst of steel feathers. However, the Mushroom men seem to shrug it off...

OOC:

1-Stay gliding, will need to land next round.

2-3: Steel feather burst, which still misses.

15:16, Today: Dr Feck, on behalf of Malcom, rolled 13 using 1d20+9 with rolls of 4.  Steel feather burst.

15:14, Today: Dr Feck, on behalf of Malcom, rolled 22 using 1d20+8 with rolls of 14. fort save.

This message had punctuation tweaked by the GM at 20:19, Fri 10 Nov 2023.
System AI
NPC, 116 posts
Boon granted!
Its not what you think...
Fri 10 Nov 2023
at 20:45
  • msg #532

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh find out very quickly that electricity does in fact NOT work against the bloat when the electrical system it was connected to is totally burnt out. While preventing it from doing any sonic attacks, its rolls and rolls of fungi flesh acts as a considerable insulator. Her breath of negative energy does cause the horde and the giants to stagger under the damage however.

Conversely, Connor's burning orbs seems to be damaging the Bloat. The skin blackens and real damage seems to be getting through, causing the beast to roar and wave its tiny hands that stick out of its sides like flippers on a twisted manatee.

Nathan gets another shot off, sinking deep into the creature's body. However, it is clear the bullet did not strike anything vital-but did cause considerable pain from its howling whine. He does manage to sneak away from the horde and his giant however. [Private to Nathan: (OOC-You did not roll high enough to get a crit)]

Malcom stays above the fray, sending down many steel darts. However, because he keeps moving fast, his blows are inaccurate.

Despite all that, the mushroom plague gets worse on some of the wanderers. Nathan can feel the mushrooms burst from his body, causing damage and pain!

The Horde seems ineffective, reaching and grabbing, trying to infect the party and grapple. However, every member of the group's defenses holds sway against the mob. Chalei'nh weaves and dodges, Nathan sneaks away, Connor's magic shield holds, and Malcom is just out of reach.

Its the large mushroom men that are more successful. Malcom is slammed out of the air by another table, and hits the ground hard. Connor's giant double a doubled handed blow that hits his magic shields so hard it may break...

(OOC-Malcom takes 12 damage and is grounded. Connor make take 10 damage unless he has a reaction to save himself.)

OOC-
Current Statuses in effect:

Connor and Malcom are at Stage 1 of the infection. Nathan is at Stage 2, and now takes
15:34, Today: System AI rolled 3 using 1d6 with rolls of 3.  Poison damage on Nathan.

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde damaged|Engaged|18|F+10,R+5,W+7

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Giant Mushroom man-1|Damaged|Engaged|17|F+12,R+5,W+8
Giant Mushroom man-2|Damaged|Engaged|17|F+12,R+5,W+8
Giant Mushroom man-3|Damaged|Unengaged|17|F+12,R+5,W+8
Giant Mushroom man-4|Damaged|Engaged|17|F+12,R+5,W+8

The Orange Bloat|Damaged|?|?|?

Conner|32/32|Enagaged|18(19)|F+6,R+10,W+8

Nathan|35/24|Unengaged|18|F+6,R+9,W+9

Chalei'nh|42/32|Engaged|22(25)|F+9,R+11,W+9

Malcom|41/20|AC:20(22)|Engaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the enemy and roll for them.

Party must make a Fort save against the spore cloud being released before their actions next round. Again.


Chalei'nh
Wanderer, 224 posts
AC 22(25), 42/32 HP
F+9, R+11, W+9, P+8
Sat 11 Nov 2023
at 01:55
  • msg #533

Re: Level 2. Time till level collapse-20 hours.

- "Whoops, belay that! Thought it went in through the wiring but it's too bunt out."

Chalei'nh updated her findings to the party, and then proceeded to continue doing what she had been doing, damage the Bloat by any means necessary. Along with assisting in thinning out the Horde, of course, given that she had something that could affect an area. Even if it was just the one thing.

OOC:
Action 1: Flurry of Blows on Bloat (total damage, apply resistances and weaknesses once)
- Attack 1: 26 to hit, 20 13 damage
- Attack 2: 16 to hit, 12 damage
Actions 2 and 3: Dragon Breath: 5 negative energy damage, Reflex DC 17 (Nat 9 rolled), success.

Energy Breath will be 15 ft cone or 30 ft line, depending on what hits the most targets. Can use it again in 1 round.

Fort save: 27

02:48, Today: Chalei'nh rolled 26,16 using d20+10,d20+6 with rolls of 16,10.  Flurry of Blows on Bloat.
02:50, Today: Chalei'nh rolled 20,12 using 4d8+2,2d8+1 with rolls of 7,5,4,2,6,5.  Flurry of Blows on Bloat: Damage (first hit Nat 20) second 2d8 ignored, no crit.
02:51, Today: Chalei'nh rolled 5 using 2d4 with rolls of 4,1.  Dragon Breath: Negative energy damage.
02:52, Today: Chalei'nh rolled 1 using 1d4 with rolls of 1.  Rounds until next Dragon Breath.
02:53, Today: Chalei'nh rolled 15 using 1d20+6 with rolls of 9.  Reflex save (Horde +6, Giants +5), DC 17.
02:55, Today: Chalei'nh rolled 27 using 1d20+9 with rolls of 18.  Fortitude vs. spores.

This message was last edited by the player at 01:55, Sat 11 Nov 2023.
Nathan
Wanderer, 131 posts
AC-18, HP-35/35
F+6, R+9, W+9, Per+9
Thu 16 Nov 2023
at 05:32
  • msg #534

Re: Level 2. Time till level collapse-20 hours.

"Wash,rinse and repeat." Nathan muttered under his breath. Trying to get the Orange Blob to open his pie hole He aimed his musket and yelled out. "Voter Fraud"  then pulled the trigger.

Using the musket smoke to blend into the chaos he quickly finds a new place to hide or at least protective cover.


Free Action: Plot strategy
Action 1: Shoot the Orange Blob
Action 2: Move
Action 3: Cover and reload.


21:33, Today: Nathan rolled 17 using 1d20+6 with rolls of 11. Fort save.
21:32, Today: Nathan rolled 3 using 1d8 with rolls of 3. non-critical damage 9 total .
20:18, Today: Nathan rolled 10 using 1d20+7 with rolls of 3. stealth.
20:17, Today: Nathan rolled 26 using 2d6+2d12+8 with rolls of 2,3,9,4. critical damage.
20:16, Today: Nathan rolled 33 using 1d20+14 with rolls of 19. plot strategy.
This message was last edited by the player at 05:40, Thu 16 Nov 2023.
Connor
Wanderer, 259 posts
AC-18(19), HP-32/32
F+6, R+10, W+8, Per+6
Fri 17 Nov 2023
at 05:47
  • msg #535

Re: Level 2. Time till level collapse-20 hours.

OOC: Connor accepts the attack damage, as he cannot shatter it right now with a shield as he used Cabochon last turn.

Connor gritted his teeth and grunted as the enemy battered him, but he didn't give up. He could see his fire magic was having a major impact and he owed it to his party to give it his all. So instead, he doubled-down and dug in his heels.

He stumbled back slightly, before uttering a quick arcane syllable of protection. Suddenly, a field of force appeared in front of him, and interposed itself between himself and the enemy. He then used the rest of his focus to pour more mana into sustaining the spell.

Action 1: Cast a shield spell, and it is automatically raised. So Connor gains +1 AC (so his AC is currently 19+1=20 this round).

Action 2: Sustain Flaming Sphere 1 (6 Rounds Left, Assuming 10 rounds = 1 minute)

Action 3: Sustain Flaming Sphere 2 (7 Rounds Left, Assuming 10 rounds = 1 minute)

They have +1 Damage die due to orb of life and Death (possibly another +1 DC from orb of life and death but I'm unsure) from Cabochon. Unlike the first Sphere, though, Sphere 2 is at 2 less DC than Sphere since I haven't been able to activate the Orb of Focus for it yet.

I don't know the boss's saves yet, so DM I need your help again! This will be 2 spheres. After mods, they deal 4d6 (DC 21-22) + 4d6 (DC 19-20) Fire Damage and those are Reflex Saves.

23:46, Today: Connor rolled 14 using 1d20+6 with rolls of 8.  Fortitude Save. This is for the spores this round.

Malcom
Wanderer, 107 posts
AC: 20(22) HP: 41/41
F+8/ R+8/ W+7/ Per +5
Wed 22 Nov 2023
at 15:22
  • msg #536

Re: Level 2. Time till level collapse-20 hours.

Malcom manages to sweep over the melee, and this time his steel feather burst slices into Florida man redcap, giant mushroom man, and Orange bloat alike. The positive energy coursing through the blades reacts to their undead plant nature, causing them to take extra damage and enfeebling them!

OOC-

Actions-1-2: Steel feather burst. Side note-Screw you, die roller!

Action 3: Maintain gliding.

Note: All foes are enfeebled 1 until the end of Malcom's next turn!

10:16, Today: Dr Feck, on behalf of Malcom, rolled 10 using 1d20+9 with rolls of 1.  Steel feather burst.

10:16, Today: Dr Feck, on behalf of Malcom, rolled 10 using 1d20+9 with rolls of 1.  Hero point re-roll, Steel feather burst.

10:16, Today: Dr Feck, on behalf of Malcom, rolled 23 using 1d20+9 with rolls of 14.  Steel feather burst, re-roll due to die roller being a prick.

10:18, Today: Dr Feck, on behalf of Malcom, rolled 9,6 using 2d8+4,1d6 with rolls of 1,4,6.  Damage from Steel feather burst and Blade Ally bonus.

10:15, Today: Dr Feck, on behalf of Malcom, rolled 15 using 1d20+8 with rolls of 7.  Fort save.

System AI
NPC, 117 posts
Boon granted!
Its not what you think...
Wed 22 Nov 2023
at 16:04
  • msg #537

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh manages to punch some sensitive spots on the Bloat, causing it to scream in pain. Then she turns and breaths a cone of strange energy on her other foes, causing them to flinch and fall back for a second.

Connor keeps searing the Bloat with his burning balls, causing the orange hide to blacken even more! Its clear to the mage the creature has some resistance to fire, although not enough to keep from burning!

Malcom manages to send down a rain of steel feathers, finally striking their targets. Each metal blade conducts the energy from Malcom's innate power, causing the all creatures to weaken.

Nathan has some level of success by yelling something the Orange Bloat does not like. When it opens its maw to scream 'Unfair' again, his rifle manages to go right down its throat before he pulls the trigger. A large hole is blown out the back of the creature's massive frame...however, its still alive!

This seems to hit a nerve with the Bloat, and its gestures with one of its tiny hands. The Giant Mushroom men leave any foe they are dealing with and instead all focus on Nathan! However, Nathan rolls away from the huge hands trying to grab him. However, now he is faced with 4 giants instead of 1.

The Horde itself manages to bash everybody but Nathan with their tendrils from their mouths. The strange limb from inside each Florida Man Redcaps throat tries to wrap around everyone they touch, expect for Nathan who nimbly avoided every foe!

The bloat does not spew more spores...for now.

OOC-
Current Statuses in effect:

Malcom is at Stage 1 of the infection. Nathan and Conner are at Stage 2, and now takes

10:58, Today: Secret Roll: System AI rolled 2 using 1d6 with rolls of 2.  Poison damage for Nathan and Connor.

Everyone but Nathan takes 5 damage from the Horde attack, and must make a DC 14 reflex check against the tendrils to avoid grappling.

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde Badly damaged|Engaged, Enfeebled 1|17|F+9,R+4,W+6

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Giant Mushroom man-1|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8
Giant Mushroom man-2|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8
Giant Mushroom man-3|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8
Giant Mushroom man-4|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8

The Orange Bloat|Badly Damaged|?|?|?

Conner|32/25|Enagaged|18(19)|F+6,R+10,W+8

Nathan|35/22|Engaged|18|F+6,R+9,W+9

Chalei'nh|42/27|Engaged|22(25)|F+9,R+11,W+9

Malcom|41/15|AC:20(22)|Engaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the enemy and roll for them.

Party Does NOT need to make new Fort saves!


Chalei'nh
Wanderer, 225 posts
AC 22(25), 42/27 HP
F+9, R+11, W+9, P+8
Thu 23 Nov 2023
at 21:34
  • msg #538

Re: Level 2. Time till level collapse-20 hours.

Having been the recipient of such an attack before, back when the party was defending the Frog Village, Chalei'nh nimbly dodged the tendrils as they streaked by her, all the while continuing to keep up the pressure from her attacks on both the Bloat and the Horde given that the damage the group had been piling onto the enemies was starting to add up. It did throw off her breath attack however, and this time she felt it would take a bit longer to catch her breath again.

OOC: Going to be original and keep doing the same things:

Action 1: Flurry of Blows on Bloat (21 total damage, apply resistances and weaknesses once)
- Attack 1: 27 to hit, 7 damage
- Attack 2: 20 to hit, 14 damage
Actions 2 and 3: Dragon Breath: 6 negative energy damage, Reflex DC 17 (Nat 18 rolled), success (damage halved to 3).

Energy Breath will be 15 ft cone or 30 ft line, depending on what hits the most targets. Can use it again in 3 rounds.

Reflex save: 19

22:28, Today: Chalei'nh rolled 27,20 using d20+10,d20+6 with rolls of 17,14.  Flurry of Blows on Bloat.
22:28, Today: Chalei'nh rolled 7,14 using 2d8+1,2d8+1 with rolls of 4,2,8,5.  Flurry of Blows on Bloat: Damage.
22:29, Today: Chalei'nh rolled 6 using 2d4 with rolls of 3,3.  Dragon Breath: Negative energy damage.
22:32, Today: Chalei'nh rolled 3 using 1d4 with rolls of 3.  Rounds until next Dragon Breath.
22:30, Today: Chalei'nh rolled 18 using 1d20 with rolls of 18.  Reflex save (Horde +6, Giants +5).

22:25, Today: Chalei'nh rolled 19 using 1d20+11 with rolls of 8.  Reflex vs. DC 14.

Nathan
Wanderer, 132 posts
AC-18, HP-35/22
F+6, R+9, W+9, Per+9
Thu 30 Nov 2023
at 05:31
  • msg #539

Re: Level 2. Time till level collapse-20 hours.

His strategy to get a opening to find a vulnerable spot to attack the Orange Blob has also resulted in far too much attention from it's minions. "Ever hear of the first Amendment you big baby." As he desperately moved to avoid the incoming  bitch slaps from the giant shrooms he snapped off another shot. again he sought cover that could provide need shielding if not actual concealment from the big quartet of doom

1:21, Today: Nathan rolled 25 using 1d20+7 with rolls of 18.  stealth  or seek cover.

21:20, Today: Nathan rolled 20 using 1d20+8 with rolls of 12.  Acrobatics to evade.

21:19, Today: Nathan rolled 7 using 1d8 with rolls of 7. non critical damage is 19

21:18, Today: Nathan rolled 31 using 2d6+2d12+8 with rolls of 6,2,7,8.  non-critical damage.

21:18, Today: Nathan rolled 25 using 1d20+14 with rolls of 11.  plot strategy.
Connor
Wanderer, 262 posts
AC-18(19), HP-32/25
F+6, R+10, W+8, Per+6
Thu 30 Nov 2023
at 22:02
  • msg #540

Re: Level 2. Time till level collapse-20 hours.

Connor continued to magically bore into the Bloat with his flaming Spheres. Hopefully they killed it before it killed them!


Action 1: Cast a shield spell, and it is automatically raised. So Connor gains +1 AC (so his AC is currently 19+1=20 this round).

Action 2: Sustain Flaming Sphere 1 (5 Rounds Left, Assuming 10 rounds = 1 minute)

Action 3: Sustain Flaming Sphere 2 (6 Rounds Left, Assuming 10 rounds = 1 minute)

They have +1 Damage die due to orb of life and Death (possibly another +1 DC from orb of life and death but I'm unsure) from Cabochon. Unlike the first Sphere, though, Sphere 2 is at 2 less DC than Sphere since I haven't been able to activate the Orb of Focus for it yet.

I don't know the boss's saves yet, so DM I need your help again! This will be 2 spheres. After mods, they deal 4d6 (DC 21-22) + 4d6 (DC 19-20) Fire Damage and those are Reflex Saves.


Malcom
Wanderer, 109 posts
AC: 20(22) HP: 41/15
F+8/ R+8/ W+7/ Per +5
Mon 4 Dec 2023
at 19:16
  • msg #541

Re: Level 2. Time till level collapse-20 hours.

Malcom sends more glowing steel feathers among the horde. The wide spread of damage plus the glowing energy seems to do the Florida Men Redcaps serious harm. He does land in front of Nathan, and position his wings around him in a defensive stance. Effectively keeping two of the giant mushroom men separate from the sniper.

OOC:
Action 1 & 2-Steel feather burst

Free action due to feats-lands safely, engaged with two of the mushroom men.

3-Raise Sheild(wings)

14:12, Today: Dr Feck, on behalf of Malcom, rolled 5 using 1d6 with rolls of 5.  Weapon ally positive damage.

14:12, Today: Dr Feck, on behalf of Malcom, rolled 11 using 2d8+4 with rolls of 3,4.  Steel feather burst damage.

14:11, Today: Dr Feck, on behalf of Malcom, rolled 24 using 1d20+9 with rolls of 15.  Steel  feather burst.

System AI
NPC, 118 posts
Boon granted!
Its not what you think...
Mon 4 Dec 2023
at 19:40
  • msg #542

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh only damage the bloat with her first blow. The other bounces off its massive bulk.  Her energy blast breath once again sweeps over the other foes to a minor degree.

Nathan rolls under another table, forcing the giants to chase after him. He does manage to get a shot off at the Bloat, hitting one of the glowing pustules on its broad back. It bursts, causing another loud scream from the creature.

Connor rolls the two burning orbs back and forth, back and forth over the immobile bloat. Even with its resistance to fire, more orange skin gets blackened and charred.

Malcom's steel feathers begin to do serious damage to the horde, witch seems to be hanging on by a thread. He then lands and blocks off two of Nathan's attackers.

The bloat seems to understand its in danger. It gestures at Nathan, and the horde stops focusing on the others and heads right for the sniper! Shooting many throat tendrils in his direction. However, the Horde is so weakened there are barley any left. Despite that, tendril after tendril proceeds to wrap up the sniper! Crushing him and trying to grapple.

The Larger Mushroom men are somewhat distracted. Only two head for Nathan, while two more are forced to contend with Malcom. The warrior deflects each giant fist with ether of his metal wings.

Nathan however finds himself grabbed by both giants, clearly planning to play tug of war with his body...

OOC-
Current Statuses in effect:

Malcom is at Stage 1 of the infection. Nathan and Conner are at Stage 2, However do not take any additional damage. The Bloat needs to do something in order to keep the damage going. He is a bit distracted.

Malcom is missed by both gaints.

Nathan is hit for 8 damage by the horde, and is grappled by the giants. He must make a DC 24  escape check via athletics or acrobatics. Remember, this takes 1 action and counts against your multi attack penalty. Thus if you escape with one action, your next attack will be at -5. You may make more than one escape attempt, but it count as an attack a minus purposes. The third escape will be at -10.

Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde critically damaged|Engaged|16|F+8,R+3,W+5

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Giant Mushroom man-1|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8
Giant Mushroom man-2|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8
Giant Mushroom man-3|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8
Giant Mushroom man-4|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8

The Orange Bloat|Very Badly Damaged|?|?|?

Conner|32/25|UnEnagaged|18(19)|F+6,R+10,W+8

Nathan|35/14|Engaged|18|F+6,R+9,W+9

Chalei'nh|42/27|Engaged|22(25)|F+9,R+11,W+9

Malcom|41/15|AC:20(22)|Engaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the enemy and roll for them.

Party Does NOT need to make new Fort saves!


This message was last edited by the player at 19:40, Mon 04 Dec 2023.
Chalei'nh
Wanderer, 226 posts
AC 22(25), 42/27 HP
F+9, R+11, W+9, P+8
Thu 7 Dec 2023
at 01:08
  • msg #543

Re: Level 2. Time till level collapse-20 hours.

Seeing the Bloat now very visibly injured from the party's combined attacks, Chalei'nh simply continued what she was doing -- minus the breathing energy over the Horde. While she was still relatively new to the feeling, she had the impression her lungs still needed to recover from the blasting she did, but would be good to go in a few more seconds.

OOC: Going to be original and keep doing the same things:

Action 1: Flurry of Blows on Bloat (apply resistances and weaknesses once)
- Attack 1: 16 to hit, 9 damage
- Attack 2: 26 to hit, 18 damage (Nat 20, damage already doubled)
Free Trip on Bloat (crit): 26 (Nat 20)
Actions 2: Parry (+3 AC to 25).
Action 3: Kinetic Blast (Air) on Bloat: 21 to hit (Nat 20), 9 slashing damage (already doubled)

Energy Breath can be used again in 2 rounds.

01:57, Today: Chalei'nh rolled 16,26 using d20+10,d20+6 with rolls of 6,20.  Flurry of Blows on Bloat.
01:58, Today: Chalei'nh rolled 9,18 using 2d8+1,4d8+2 with rolls of 2,6,1,8,2,5.  Flurry of Blows on Bloat: Damage.
02:01, Today: Chalei'nh rolled 26 using 1d20+6 with rolls of 20.  Free Trip on Bloat (crit).
02:04, Today: Chalei'nh rolled 21 using 1d20+1 with rolls of 20.  Kinetic Blast (Air) on Bloat, 3rd attack penalty.
02:06, Today: Chalei'nh rolled 9 using 2d6 with rolls of 5,4.  Kinetic Blast (electricity) vs. Bloat.

Connor
Wanderer, 264 posts
AC-18(19), HP-32/25
F+6, R+10, W+8, Per+6
Thu 7 Dec 2023
at 06:13
  • msg #544

Re: Level 2. Time till level collapse-20 hours.

Connor shifted his attention to behind him a bit, to where Nathan was. somehow, 2 of the giants had slipped around them and were manhandling him like a rag doll! He made a quick mystic mudra with his hands, and suddenly one of the Flaming Spheres leaped away from boring into the Bloat and slammed into one of the Giants that were grappling Nathan as Connor tries to burn his companion free! He assess the battlefield, and if possible tries to catch the other attacking Giant in the Sphere's heat too!

As both of his Spheres launch away from the Bloat, Connor sustains his shield spell and hunkers down.

As for the Other Sphere, it too bounced away from the bloat, and it slammed into the enemy...somewhere, depending on certain conditions...

OOC: Okay DM, so I don't want to roll or anything as there's too many variables on this that needs your judgement, and based one certain things, the targets may change. So instead let me tell you what Connor is trying to do, and I'll let you adjudicate how much or how well he can follow through with his idea:

1.) Move Flaming sphere 1 from the Bloat over to Nathan. It's a small mobile square-sized AOE fire-ball basically, so if those 2 giants who are attacking Nathan are next to one another Connor can hit them both with 1 orb. If not, there may be horde adjacent to them that he can hit with the fire while also hitting a giant. So now you can seer what I mean that how Connor's turn goes kind of depends on the battlefield and the position of the enemy. So my priority of attack is as such:

-Hit both giants that are attacking Nathan, if possible. If he's really lucky, he can hit both giants and clip some of the horde! But the giants are priority.

-Hit 1 giant and also damage adjacent Horde. The Horde, if not the Giants, are probably weak to the sphere since not only is it fire but its technically 4d6 damage of AOE.

-If 1 Sphere can kill one of the Giants grappling Nathan, Connor sends the other sphere to try and take down the 2nd giant attacking Nathan, clipping horde if possible.

-Worst Case Scenario, if a Sphere cannot hit both giants or clip any horde, Connor sends a Flaming Sphere still to try and kill one of the Giants attacking Nathan, but positions the orb as best he can to try and not only damage the 1 giant, but also burn the vine tendrils of the second Giant. If this doesn't kill the 1 giant, Connor sics the 2nd sphere on it and tries to burn it up with what amounts to 8d6 AOE fire damage. My thought is that if I cannot kill both giants, I still may be able to take 1 out and also fully break the grapple on Nathan by burning the vines of the other one.

Action 1: Cast a shield spell, and it is automatically raised. So Connor gains +1 AC (so his AC is currently 19+1=20 this round).

Action 2: Sustain Flaming Sphere 1 (4 Rounds Left, Assuming 10 rounds = 1 minute)

Action 3: Sustain Flaming Sphere 2 (5 Rounds Left, Assuming 10 rounds = 1 minute)

They have +1 Damage die due to orb of life and Death (possibly another +1 DC from orb of life and death but I'm unsure) from Cabochon. Unlike the first Sphere, though, Sphere 2 is at 2 less DC than Sphere since I haven't been able to activate the Orb of Focus for it yet.

Again, due to the varying nature of this and theater of the mind, I need your help with applying damage based on the parameters above. This will be 2 spheres. After mods, they deal 4d6 (DC 21-22) + 4d6 (DC 19-20) Fire Damage and those are Reflex Saves.

EDIT: Rolled the reflex saves for the Giant Mushroom(s):

00:52, Today: Connor rolled 12,23 using 1d20+5,1d20+5 ((7,18)).

DC for sphere 1 and 2 is about 21 and sphere 2 is about 22. So that means not only did they fail the saves, but Sphere 1 Crits. Sadly, the crit roll was low on most die rolls but the 2nd sphere was high on rolls so it evend out and did a nice chunk of damage! ^_^

00:57, Today: Connor rolled 16,15 using 8d6,4d6 with rolls of 2,1,2,5,2,2,1,1,5,4,4,2.  Damage!

16 fire on sphere 1, and 15 on sphere 2. This is technically an AOE fire effect if it clips anything weak to fire and/or AOE.

This message was last edited by the player at 06:59, Sat 09 Dec 2023.
Malcom
Wanderer, 110 posts
AC: 20(22) HP: 41/15
F+8/ R+8/ W+7/ Per +5
Fri 8 Dec 2023
at 23:08
  • msg #545

Re: Level 2. Time till level collapse-20 hours.

Malcom reaches out and places a hand on Nathan as a surge of energy transfers through him his amulet glows and adds to the energy that he restores to his team mate.
Over his shoulder he flicks a lone feather at the closest giant. He smiles with satisfaction as the feather sinks deep into the fungal flesh. Then before a strike can get them he snaps his wings up into a defensive shield.


Action 1: Lay on Hands to Nathan restoring 18hp and granting +2 AC for 1 round.
Action 2: Take a shot at the closest Giant with a steel feather. Damage 32, possibly 34
Given that it is a crit (10 over target) do I double the positive damage as well or just the physical?
19:00, Today: Malcom rolled 2 using 1d6 with rolls of 2.  Weapon ally positive damage.
18:59, Today: Malcom rolled 15 using 2d8+4 with rolls of 4,7.  steel feather damage.
18:59, Today: Malcom rolled 27 using 1d20+9 with rolls of 18.  Attack.

Action 3: Raise Shield

Reaction will be to use Glimpse of Redemption on the first Giant to cause Nathan any harm. Effect: The damage either doesn't happen or Nathan gains Resistance 5 to all damage after the damage happens, and the Giant is enfeebled 2 until the end of its next turn.

Nathan
Wanderer, 134 posts
Mon 11 Dec 2023
at 07:05
  • [deleted]
  • msg #546

Re: Level 2. Time till level collapse-20 hours.

This message was deleted by the player at 21:44, Mon 11 Dec 2023.
Nathan
Wanderer, 135 posts
AC-18, HP-35/14
F+6, R+9, W+9, Per+9
Mon 11 Dec 2023
at 22:58
  • msg #547

Re: Level 2. Time till level collapse-20 hours.

OCC:Whoops.  missed the part of about being grappled. rewriting entry

"This is not my idea of a group Hug." Nathan struggles to get out of the grip of the giants.

 While failing again to wiggle out he will feeling healing energy coursing through him as Malcom fly by "Thank you"

Nathan was growing frustrated by the dangerous situation and his inability to affect it. He mused "Well If you can affect then distract." He started Yelling "Police Brutality.". He try to move his musket, While getting a shot at one of his giant foes was unlikely he wanted to set off his musket to cause noise and smoke to distract.If he succeeds or not he will scream. "FIRE FIRE" If not accentuate will struggles with screams of "GUN". With either attempt he hoped to at least distract his target and maybe entertain his audience into giving the surviving party member better tools to survive with.





07:32, Yesterday: Nathan rolled 12 using 1d20+7 with rolls of 5.  Athletics to dodge .
23:06, Today: Nathan rolled 15 using 1d20+2 ((13)). last attempt to dodge (dammit)
 14:02, Today: Nathan rolled 23 using 1d20+6 with rolls of 17.  Performance (because why not).

System AI
NPC, 119 posts
Boon granted!
Its not what you think...
Wed 13 Dec 2023
at 20:59
  • msg #548

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh first blow is absorbed by his bulk, but her legsweep actually hits so hard that the Bloat rolls over on its side. There is even a cracking noise of its useless legs as it flops over like a giant balloon. Then she proceeds to blast it right in the face.

Connor manages to move the two of the flaming orbs near two of the giants. However, because both Nathan and Malcom are close by, the orbs can only burn those near Malcom. Otherwise he would end up burning his friends.

Malcom heals Nathan's injuries, and proceeds to slash off the mushroom cap off one of the giants with a swing of his wing. The body goes still for a moment, and then topples over.

Nathan however fails to remove himself from the grapple, and cannot get another shot off as a result.

The Horde lashes out at its Master's command. Trying to strike everyone with their extended ranged mouth tendrils. However, there so few of them left none strike true.

The Giants are just as successful...expect for the one on Nathan. That one maintains his hold, trying to pin the sniper. The surviving two other giants try to smash Malcom, but both blows are knocked aside by the metal wings.

OOC-
Current Statuses in effect:

Malcom is at Stage 1 of the infection. Nathan and Conner are at Stage 2, However do not take any additional damage. The Bloat needs to do something in order to keep the damage going. He is a bit distracted.

Nathan is still grappled by the giants. He must make a DC 20  escape check via athletics or acrobatics. Remember, this takes 1 action and counts against your multi attack penalty. Thus if you escape with one action, your next attack will be at -5. You may make more than one escape attempt, but it count as an attack a minus purposes. The third escape will be at -10.

Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Horde critically damaged|Engaged|16|F+8,R+3,W+5

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Giant Mushroom man-1|Seriously Damaged|Engaged(Malcom)|17|F+12,R+5,W+8
Giant Mushroom man-2|Seriously Damaged|Engaged(Malcom)|17|F+12,R+5,W+8
Giant Mushroom man-3|Damaged|Engaged(Nathan)|17|F+12,R+5,W+8
Giant Mushroom man-4|Dead|Engaged(Nathan)|17|F+12,R+5,W+8

The Orange Bloat|Very, very Badly Damaged|?|?|?

Conner|32/25|UnEnagaged|18(19)|F+6,R+10,W+8

Nathan|35/32|Engaged|18|F+6,R+9,W+9

Chalei'nh|42/27|Engaged|22(25)|F+9,R+11,W+9

Malcom|41/15|AC:20(22)|Engaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the enemy and roll for them.

Party Does NOT need to make new Fort saves!


This message was last edited by the player at 22:10, Wed 13 Dec 2023.
Chalei'nh
Wanderer, 228 posts
AC 22(25), 42/27 HP
F+9, R+11, W+9, P+8
Wed 13 Dec 2023
at 23:02
  • msg #549

Re: Level 2. Time till level collapse-20 hours.

Seeing her attempt at knocking the Bloat over was a success, Chalei'nh moved to a different location. She reasoned that most of the Bloat's bulk would be around its body and head, where it would be exposed to getting hit, but it would be weaker between the legs as that part of it generally would not be within most enemies' attack range. It was worth a try, anyway.

- "Keep at it, it's almost down!"

OOC: First attack is probably a miss again even if the Bloat's prone, but there's always a chance, right?

Action 1: Move to reposition
Action 2: Flurry of Blows on Bloat (apply resistances and weaknesses once)
- Attack 1: 13 to hit, 11 damage
- Attack 2: 23 to hit, 14 damage
Actions 3: Parry (+3 AC to 25).

Energy Breath can be used again in 1 rounds.

00:00, Today: Chalei'nh rolled 13,23 using d20+10,d20+6 with rolls of 3,17.  Flurry of Blows on Bloat.
00:01, Today: Chalei'nh rolled 11,14 using 2d8+1,2d8+1 with rolls of 5,5,6,7.  Flurry of Blows on Bloat: Damage.

Connor
Wanderer, 270 posts
AC-18(19), HP-32/25
F+6, R+10, W+8, Per+6
Fri 15 Dec 2023
at 03:58
  • msg #550

Re: Level 2. Time till level collapse-20 hours.

I'm gonna try something, and see if gets them to let up on us a bit. Turn your eyes for a sec, folks! Trust me on this! 3...2...1! BOOM! Connor thought-spoke suddenly into the HUD as a party-wide "all-chat."

Suddenly, one of his spheres - the second sphere to be exact - suddenly fizzled out of existence as Connor spur-of-the-moment cut off its flow of mana. With no mystical energy to sustain its flames, the sphere puttered out and died in a harmless poof.

Suddenly, Connor made several new hand mudras that the audience had not yet seen before, before thrusting his hands out and making a sweeping motion at the Bloat as well as any FMRs he could catch in the effect, especially but not limited to ones near Nathan. A 15 foot long cone of what could only be described as rainbow-colored light and energy suddenly blasted out of Connor's hands and surged over the Bloat and FMRs. Connor took full advantage of the fact that the cone of the spell was quite narrow close to him while it got extremely wide the further out it went. Something he used to help avoid hitting the party while catching the bloat and many FMRs in its effect!

As this happened, the other remaining flaming Sphere bounces a bit and bores into the Bloat more!



OOC:

Action 1: Sustain Flaming Sphere 1 (3 Rounds Left, Assuming 10 rounds = 1 minute)

Action 2 & 3: Drop sustaining Sphere 2, and instead cast the Color Spray Spell! Will DC 19.

The remaining sphere is number 1 so fully juiced up from Cabochon. Again, due to the varying nature of this and theater of the mind, I need your help with applying damage based on the parameters above and the fact that the Bloat's stats are hidden to me. After mods, they deal 4d6 fire damage (DC 21-22 Reflex save).

Ok, so DM I'll need your help on this one since in this Theater of the Mind fight, I'm unsure which targets are hit. But I'd like to get as many enemies as possible within it, with special focus on the Bloat and giant FMRs (especially any near Nathan). They have to roll a will save vs DC 19 or get some sort of debuff most likely, even on a normal success! Here's to hoping the Bloat and Giants fail and get stunned lol!

Nathan
Wanderer, 137 posts
AC-18, HP-35/32
F+6, R+9, W+9, Per+9
Fri 15 Dec 2023
at 05:24
  • msg #551

Re: Level 2. Time till level collapse-20 hours.

OCC: i  I can't believe my damn rolls

Despite losing half of his dance partners Nathan found himself overwhelmed. His attempts to free himself proved even more futile. Even his attempts to maintain his bravado failed as he found his head stuffed under a giant's armpit muffling any attempt at witty repartee.

Action 1: make attempt to escape
Action 2: Make another attempt to escape
Action 3: fail another attempt to perform

21:12, Today: Nathan rolled 7 using 1d20+6 with rolls of 1. Perfromance (beacause why not).
 20:32, Today: Nathan rolled 3 using 1d20+2 with rolls of 1. Acrobatics to escape.
20:30, Today: Nathan rolled 9 using 1d20+7 with rolls of 2. Acrobatics to escape.

Malcom
Wanderer, 112 posts
AC: 20(22) HP: 41/15
F+8/ R+8/ W+7/ Per +5
Fri 22 Dec 2023
at 03:28
  • msg #552

Re: Level 2. Time till level collapse-20 hours.

Malcom readies his stance against the giants on him and Nathan. Then he slashes one of the creatures with a single glowing wing strike.

OOC:

Action 1-Everhand Stance

Action 2-Attack 1 giant in melee

23:25, Today: Dr Feck, on behalf of Malcom, rolled 11,5 using 2d8+4,1d6 with rolls of 3,4,5.  Damage on Giant mushroom man.

23:24, Today: Dr Feck, on behalf of Malcom, rolled 23 using 1d20+9 with rolls of 14.  Wing Strike.

Action 3-raise shield(wings).

Reaction prepared: Glimpse of Redemption-As a reaction to someone else getting hit, the target gets resist all 2, and the attacker gains enfeeble 2.

Or Shield block if attack on him hits.



System AI
NPC, 120 posts
Boon granted!
Its not what you think...
Fri 22 Dec 2023
at 03:42
  • msg #553

Re: Level 2. Time till level collapse-20 hours.

When Chalei'th manages to score a blow at the bloat right into its piggish tiny face, the creature lets out a scream sounding like a bleat. The remaining Horde leaps upon the fire orbs, burning themselves to death rather than let their foul master be harmed.

Conner manages to blind and stun two of the giants. He fails to do so to the third giant, as Malcom cuts it at and angle and it falls into two different chunks.

Thanks to Connor, Nathan is now free of his giant restraint and can do whatever he wishes as his foe is both stunned and blinded by the light.

The Bloat itself starts to mumble loudly. "Unfair! Wrong! Disgraceful! Bad!"


OOC-
Current Statuses in effect:

Malcom is at Stage 1 of the infection. Nathan and Conner are at Stage 2, However do not take any additional damage. The Bloat needs to do something in order to keep the damage going. He is a bit distracted.

Nathan is FREE!

Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:

FMR 1|Dead|Engaged|16|F+8,R+3,W+5

Special Ability: Horde status.

Given the amount of FMRs, the horde takes damage as a single entity. As a result it is resistant to damage that effects one target, and vulnerable to area effects. Furthermore
its abilities are reduced as it takes damage, but how much damage it must take before it breaks down is unknown to you.

Giant Mushroom man-1|Seriously Damaged|UnEngaged(Malcom)Stunned/Blinded|17|F+12,R+5,W+8
Giant Mushroom man-2|Dead|Engaged(Malcom)|17|F+12,R+5,W+8
Giant Mushroom man-3|Damaged|UnEngaged(Nathan)Stunned/blinded|17|F+12,R+5,W+8
Giant Mushroom man-4|Dead|Engaged(Nathan)|17|F+12,R+5,W+8

The Orange Bloat|Very, very, VERY Badly Damaged|?|?|?

Conner|32/25|UnEnagaged|18(19)|F+6,R+10,W+8

Nathan|35/32|UnEngaged-But not grappled.|18|F+6,R+9,W+9

Chalei'nh|42/27|Engaged|22(25)|F+9,R+11,W+9

Malcom|41/15|AC:20(22)|UnEngaged|F+8,R+8,W+7

If you are casting spells or doing effects requiring saves, please use the above stats for the enemy and roll for them.

Party Does NOT need to make new Fort saves!


This message was lightly edited by the player at 03:42, Fri 22 Dec 2023.
Chalei'nh
Wanderer, 230 posts
AC 22(25), 42/27 HP
F+9, R+11, W+9, P+8
Fri 22 Dec 2023
at 12:10
  • msg #554

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh started to feel a tingle in her veins from excitement. The Bloat was almost down, she could feel it. It's earlier shouting had reduced to a mere mumble, and she had the distinct impression that any hit to it could be enough to finish it off. With Connor having freed Nathan, she turned around for a final breath weeapon attack on the giants and the Horde before turning back to the Bloat in an attempt to finish it off and clear the level, indirectly also saving the life of Henry and who knew how many others that were still stuck on this area.

OOC:
Actions 1 and 2: Dragon Breath: 4 negative energy damage, Reflex DC 17 (Nat 12 rolled), success so damage halved to 2.
Action 3: Flurry of Blows on Bloat (total damage, apply resistances and weaknesses once)
- Attack 1: 17 to hit, 11 damage
- Attack 2: 20 to hit, 9 damage

Energy Breath will be 15 ft cone or 30 ft line, depending on what hits the most targets. Can use it again in 1 round.

13:07, Today: Chalei'nh rolled 4 using 2d4 with rolls of 2,2.  Dragon Breath: Negative energy damage.
13:08, Today: Chalei'nh rolled 12 using 1d20 with rolls of 12.  Reflex save (Horde +6, Giants +5), DC 17.
13:09, Today: Chalei'nh rolled 17,20 using d20+10,d20+6 with rolls of 7,14.  Flurry of Blows on Bloat.
13:10, Today: Chalei'nh rolled 11,9 using 2d8+1,2d8+1 with rolls of 6,4,7,1.  Flurry of Blows on Bloat: Damage.
13:10, Today: Chalei'nh rolled 1 using 1d4 with rolls of 1.  Rounds until next Dragon Breath.

Connor
Wanderer, 272 posts
AC-18(19), HP-32/25
F+6, R+10, W+8, Per+6
Fri 29 Dec 2023
at 05:09
  • msg #555

Re: Level 2. Time till level collapse-20 hours.

OOC: I miss the old version of the site sigh.

Thanks to Connor's timely magical intervention, it seems the party had a relatively "free" round of combat to do things as the 2 remaining giants were stunned (and would be blind thereafter for quite some time), so instead he took advantage of that to try and do some healing.

With a moment of focused intention, the remaining Flaming Sphere bounded into the Bloat while Cabochon opened one of the orbiting Elixirs of Life and applied it to Malcom, who currently was the most injured of the party right now. Cabochon then applied another Elixir of Life to Malcome, before returning to orbit around Connor.

Action 1: Sustain Flaming Sphere 1 (3 Rounds Left, Assuming 10 rounds = 1 minute)

Action 2: Grant Cabochon 2 actions
---1: Fly to Malcom
---2: Apply a Minor Elixir of Life to Malcom. He gains +1 to poison and disease for the next 10 minutes, and heals 6 hit points.

Action 3: Grant Cabochon 2 actions
---1: Apply a Minor Elixir of Life to Malcom. He heals 2 hit points.
---2: Return to Connor.

OOC: Malcom heals 8 hit points and has +1 to poison and disease for 10 minutes. Also, The sphere does 4d6 fore damage to Bloat if it fails a DC 21 Reflex save.

23:06, Today: Connor rolled 2 using 1d6 with rolls of 2.  Healing. – 2

23:06, Today: Connor rolled 6 using 1d6 with rolls of 6.  Healing. – 6
 

Nathan
Wanderer, 138 posts
AC-18, HP-35/32
F+6, R+9, W+9, Per+9
Sun 31 Dec 2023
at 06:01
  • msg #556

Re: Level 2. Time till level collapse-20 hours.

Nathan gratefully gulping air that didn't smell like a giant's armpit. He moved away from the giants to get a better angle for finish off the Orange Blob. Peeking into his scope he looked for a crack in the Blob's armor. Finding a likely target points he fires the musket.

Not pausing to see his results he bolts into a stack of boxes only to have half of the stack falling depriving him a much of his visible cover. He will notice a camera pointing in his direction. He will look into the camera and smile "Don't forget to hit that like button and subscribe to our channel."

Free Action plot strategy vs blob
Action 1 Move away from giants
Action 2 Take shot on Blob.
Action 3 attempt to hide /find cover then reload


19:25, Today: Nathan rolled 32 using 2d12+1d6+8+4 with rolls of 7,7,6.  critical damage. – 28

19:20, Today: Nathan rolled 12 using 1d8+1d6+4 with rolls of 4,4.  non-critical damage. – 12

19:18, Today: Nathan rolled 33 using 1d20+14 with rolls of 19.  plot strategy. – [roll=1703992712.57701.364139

21:00, Today: Nathan rolled 10 using 1d20+7 with rolls of 3.  stealth  or seek cover (if Needed)]

Malcom
Wanderer, 113 posts
AC: 20(22) HP: 41/15
F+8/ R+8/ W+7/ Per +5
Tue 2 Jan 2024
at 14:49
  • msg #557

Re: Level 2. Time till level collapse-20 hours.

Malcom, after getting healed by Connor, does a sweep with his wings, wrapping them around himself so he vanishes from view. The steel-coated appendages blast both remaining giants with a metal feather burst, covering them both like pincushions. Then each feathers glow and proceed to explode ethier of the oversized mushrooms.

OOC:

09:44, Today: Secret Roll: Dr Feck, on behalf of Malcom, rolled 29 using 1d20+9 with rolls of 20. – 29

Damage...I am not gonna roll. Its enough I would think.

This message was last edited by the GM at 14:50, Tue 02 Jan.
System AI
NPC, 121 posts
Boon granted!
Its not what you think...
Tue 2 Jan 2024
at 15:13
  • msg #558

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh gets a few blows in, and her Dragon's breath causes more damage to all the remaining foes.

Connor keeps burning the bloat, and manages to heal Malcom successfully.

Malcom takes down both remaining giants in a steel feather burst.

Nathan moves away from the grasping hold he was in, takes aim, and makes a hole between the Bloats tiny eyes. The last thing he bleats out was "Rigggged..."

Upon the creature's death the effects are felt at once. Anyone stricken with the mushroom infection feels a sudden burst of cleansing, as the fell power which kept the unnatural growths active falls away. All around them in the stadium, roots wither and fade to dust. Even the many, many bodies all over the field shrivel up and become piles of mulch.

The sheer emptiness of the place, an area meant for entertainment and celebration, seems profound and deep.

Which of course is ruined right away by the System AI's message to each Wanderers HUD.

"NEW BOON!

Shroom SLAYER!"


There is a holographic electrical guitar playing.

"You have beaten the Level's Apex! You map is now displaying the stairwell down to the 3rd level! You have gotten a Platinum gardener's box! Anyone who has been infected now has resistance to plant infections!

Remember this moment, as this will be the easiest Apex you will ever beat!

Expect for that first one.

Good luck with that..."

Chalei'nh
Wanderer, 235 posts
AC 22(25), 42/27 HP
F+9, R+11, W+9, P+8
Tue 2 Jan 2024
at 21:38
  • msg #559

Re: Level 2. Time till level collapse-20 hours.

At the defeat of the Bloat, Chalei'nh paused for a second to confirm the spores were actually beginning to die off before taking a deep breath and turning in the direction of where she suspected Carl, Tony and Cindy to be.

- "We got 'em, it's safe to bring Henry over!"

To be fair, in the excitement she forgot what means they had to actually contact the other team, and decided to access her status screen to see if she could also send a message over with much the same contents. Regardless, at the end of her attempt she looked at the others of her own team.

- "Well, after making sure the others are approaching the exit, shall we head in? Place'll be crawling with survivors soon enough i reckon."
Connor
Wanderer, 275 posts
AC-18(19), HP-32/25
F+6, R+10, W+8, Per+6
Wed 3 Jan 2024
at 06:12
  • msg #560

Re: Level 2. Time till level collapse-20 hours.

"Ugh, of course the AI would ruin the sense of profound cathartic stillness we had after that gruesome battle." Connor said as he rolled his eyes.

"On the plus side...we beat the bastard, so I won't complain more than that! And apparently this new body of mine now is resistant to plant-based infections! I suppose those spores were a vaccine in disguise, except you know...for the looming impending death and conversion into a mushroom zombie part. That aside, of course! Talk about playing roulette with a medicine wheel!" he said, with a chuckle that was more of a coping mechanism for his sense of relief that it was now over more than anything.

"And yes, we need to let Henry's group know it's safe for them to come to the exit now." he said.

He then flagged Cabochon a bit he looked at a near-by camera. The familiar left Connor's orbit, and swirled around the man's entire boxy before flying in an impressive flow of gems, orbs, and potion bottles away from the mage and through the air in the area, doing some acrobatic swirls and twists and making sure to show off in front of the Camera a bit before returning to Orbit Connor like a cat curling up against someone's leg.

"And Audience? If you enjoyed watching me during this level of gruesome, slimey, fungal disgustingness...please make sure to let me know during the intermission. Cabochon is fully sentient also, by the way, and would love to hear from you too! So remember, if you enjoyed watching Cabochon and I please let us and our show producers know! Because your support and kind thoughts, beyond the confines of this show and its sponsors, means all the world to us!" Connor said as he turned to check on if the rest of his party was doing okay.
This message was last edited by the player at 06:14, Wed 03 Jan.
Chalei'nh
Wanderer, 237 posts
AC 22(25), 42/27 HP
F+9, R+11, W+9, P+8
Wed 3 Jan 2024
at 12:21
  • msg #561

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh chuckled in response, readjusting the sash back from where she had it wrapped around her face back to her waist again.

- "Hey, even though that means i'm not getting any fancy new resistances, i am more than happy about the sash i was gifted."

She then checked the HUD again, thinking out loud more than addressing anyone in particular.

- "...So do these boons themselves do anything or are they just for collecting and showing off in general?"
Nathan
Wanderer, 140 posts
AC-18, HP-35/32
F+6, R+9, W+9, Per+9
Thu 4 Jan 2024
at 04:42
  • msg #562

Re: Level 2. Time till level collapse-20 hours.

Nathan felt relief washing over him as the Blob is silenced and it's minions become one with the earth "With all this fertilizer they could tear out the AstroTurf and start a farm." He then remembered that city they just fought in was itself was going to be recycled.

 He looked at the soon to be demolished stage for their most recent fight for their lives, a recreation of a city once full of being with hopes and dreams. He knew that the people on his lost world were not perfect but they deserved better than being rendered into components for a alien amusement center.

He long at the remains of the Orange Blob. He says quietly ""My name is Ozymandias, king of kings:Look on my works, ye Mighty, and despair!"  . He will look up at the nearest camera and smile as if think of a private joke and turn to the surviving party members. "We are done here. Let's collect the survivors and get out of here."

20:11, Today: Nathan rolled 18 using 1d20+6 with rolls of 12.  Performance (because why not). – []
System AI
NPC, 122 posts
Boon granted!
Its not what you think...
Mon 8 Jan 2024
at 15:34
  • msg #563

Re: Level 2. Time till level collapse-20 hours.

When Chalei'nh tries to yell to the other wanderers the group left behind, nothing comes out of her mouth. She still goes through the seeming like she is shouting. Her voice was just 'turned off'. What she sees in her HUD is the words she was yelling, and sent to the wanderers in question as some sort of text message.

Then the AI sends up holographic messages to each member of the group, and then speaks them out loud for everyone to hear.

"Wanderer Chalei'nh, you have earned a NEW BOON!

Big mouth!

Wanderer Chalei'nh, you have earned a NEW BOON!

Tougher than expired fruitcake!

Wanderer Chalei'nh, you have earned a NEW BOON!

Patty Cake!"


The same happens to Connor.

"Wanderer Connor, you have earned a NEW BOON!

Flash in the pan!

Wanderer Connor, you have earned a NEW BOON!

Juggler!

Wanderer Connor, you have earned a NEW BOON!

Wetnurse!"


Nathan is next

"Wanderer Nathan, you have earned a NEW BOON!

Touchable!

Wanderer Nathan, you have earned a NEW BOON!

Deadeye...mk II!

Wanderer Nathan, you have earned a NEW BOON!

Glass Cannon...mk II!"


Finally, last up was Malcom.

"Wanderer Malcom, you have earned a NEW BOON!

Aerial Chicken!

Wanderer Malcom, you have earned a NEW BOON!

Pokey Pokey!

Wanderer Malcom, you have earned a NEW BOON!

Hide under a rock!"


Finally, the AI shows your now detailed digital map for all to see in their HUDs.

"All boons and loot boxes can only be claimed at a safe zone! Nearest Guildhall and stairwell down is now visible on your maps!"

Sure enough, the guildhall is shown to be maybe a couple hours walk from this location. The stairwell exit was right near by. Both of them seem to be located at a dock of some kind.

OOC-Please mention your boons when you arrive at the Guildhall, otherwise they will not be claimed!
Chalei'nh
Wanderer, 241 posts
AC 22(25), 42/27 HP
F+9, R+11, W+9, P+8
Mon 8 Jan 2024
at 18:35
  • msg #564

Re: Level 2. Time till level collapse-20 hours.

As Chalei'nh noticed there was no voice coming out of her throat, she looked at the dissolving remains of the Bloat with a snort, mumbling something under her breath. While her voice could of course not be heard, the HUD did not fail to make it appear on the HUDs of the others.

- "Bet the Bloat would have loved that ability in real life..."

Taking a deep breath of now thankfully spore-free air, she returned to her initial intention of waiting for the other group to arrive with Henry before giving them a wave and stepping into the portal, unless her party had different ideas or anything they wanted to discuss before heading back to the Guildhall of course.
Nathan
Wanderer, 143 posts
AC-18, HP-35/32
F+6, R+9, W+9, Per+9
Mon 15 Jan 2024
at 20:54
  • msg #565

Re: Level 2. Time till level collapse-20 hours.

"I guess we are done here." says Nathan. with their actual voice turned off he was half expecting piano from a silent film soundtrack to startup. Assuming that he could still communicate with his team and see if they could contact the other party. If he is reminded about Henry and his group he willing to wait, time permitting. Along the way to the portal he will look for useful scraps for tool and alchemical components.
System AI
NPC, 123 posts
Boon granted!
Its not what you think...
Mon 22 Jan 2024
at 15:16
  • msg #566

Re: Level 2. Time till level collapse-20 hours.

There was not much in terms of tools. Nathan did manage to find a working anti-fire foam projector, but how long that would still be good for was in doubt. They did need to be replaced from time to time, and it seemed like no one had done so recently. Even the plant life seem withered after the Bloat's taint on the land.

Just as before, after beating the Apex the party's HUD maps showed much more detail of the land scape. Including the 'red dots' which signified foes. Now with the Bloat's death, the city much of the surrounding landscape showed nothing but large black X's, each of which could be zoomed in on to show the AI label.

Dead Florida man Redcap! This creature is not lootable and its XP has already been claimed and calculated.


More importantly, there is a faraway blue dot with a much more important label.

Guildmaster! This is a safe zone.

Beyond that dot is a clear label for the stairwell down to the next level.
Chalei'nh
Wanderer, 244 posts
AC 22(25), 42/27 HP
F+9, R+11, W+9, P+8
Mon 22 Jan 2024
at 17:16
  • msg #567

Re: Level 2. Time till level collapse-20 hours.

Chalei'nh took a deep breath, the only sound she could make with her actual voice sealed off. She sent a message to the others.

- "Well, can't talk, no one's sick and there's nothing left to fight or loot on this map, which pretty much means D'Monix is done with collecting footage. I'd say it's about time to head to the exit, then?"

She pinged the blue dot on the map for the party to stress her point, though she did wait on their opinion. She had been intending to run some tests on the game's inventory function, and with the preparations having been made she was eager to see the results of those efforts.
Connor
Wanderer, 279 posts
AC-18(19), HP-32/25
F+6, R+10, W+8, Per+6
Fri 26 Jan 2024
at 11:00
  • msg #568

Re: Level 2. Time till level collapse-20 hours.

Connor nodded.

"Let's head back to the Guildhall for now, and settle things and get prepared to proceed to the staircase to the next floor." he said.
System AI
NPC, 124 posts
Boon granted!
Its not what you think...
Mon 29 Jan 2024
at 15:17
  • msg #569

Re: Level 2. Time till level collapse-20 hours.

Sure enough, the party heads off to the Guildhall. With the map highlighting both active and inactive foes, its easy to avoid them and make it to the guild hall.

OOC-Thread ended! New thread in Guildhall #3!
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