Level 2. Time till level collapse-2 days, 23 hours, 54 min
Despite the group's readiness, the creatures from the treeline burst forth in a sudden frenzied charge! Despite the slow, lurching gait...they seem to have an unexpected advantage. They shoot mushroom covered vines from their mouths, slamming into the group and trying to wrap them up!
Most of the party manages to avoid the incoming tendrils. However Tsuki, Moya, and Chalei'nh get struck. Tsuki manages to dodge the first attack, only to be hit by the second. Moya and
Chalei'nh get struck twice!
Initiative:
Party total divided by 7=21
07:24, Today: Secret Roll: System AI rolled 22 using 1d20+2 with rolls of 20. FMR initiative .
FMR's manage to squeak out initiative.
They all spend 1 action moving, getting free from the treeline on ether side of the river. They are still not in melee range of any player, however, that does not matter.
Closing the distance to one of the creatures requires a single move action.
The vines easily have reach for anyone in the current range.
Given the distance involved, you are still considered unengaged if you where missed.
If you where struck however, you are grabbed in addition to the damage you took.
Grab
You're held in place by another creature, giving you the flat-footed and immobilized conditions. If you attempt a manipulate action while grabbed, you must succeed at a DC 5 flat check or it is lost; roll the check after spending the action, but before any effects are applied. Escape DC=17 by athletics or acrobatics.
Moya and Chalei'nh must make escapes at DC 18 because they where struck by two tendrils each.
However, its obvious the things are very slow. They only get 2 actions each round, and cannot make reactions.
Anyone using recall knowledge action has to spend one of their 3 actions using the ability. I will inform you of the creatures' info if you made the roll. Keep whatever roll you made early.
Using your impressive performance feat will also require an action. However, you keep whatever roll you made early, and will have results based on that roll.
Pursue a lead will also require an action.
Your actions!
Character|Visible Status|Conditions|AC|SAVES|
Current Statuses in effect:
FMR 1|Active|Unengaged|16|F+8,R+2,W+4
FMR 2|Active|Unengaged|16|F+8,R+2,W+4
FMR 3|Active|Unengaged, Grabbing Tsuki|16|F+8,R+2,W+4
FMR 4|Active|Unengaged|16|F+8,R+2,W+4
FMR 5|Active|Unengaged|16|F+8,R+2,W+4
FMR 6|Active|Unengaged, Grabbing Chalei'nh|16|F+8,R+2,W+4
FMR 7|Active|Unengaged|16|F+8,R+2,W+4
FMR 8|Active|Unengaged, Grabbing Chalei'nh|16|F+8,R+2,W+4
FMR 9|Active|Unengaged|16|F+8,R+2,W+4
FMR 10|Active|Unengaged, Grabbing Moya|16|F+8,R+2,W+4
FMR 11|Active|Unengaged|16|F+8,R+2,W+4
FMR 12|Active|Unengaged, Grabbing Moya|16|F+8,R+2,W+4
FMR 13|Active|Unengaged|16|F+8,R+2,W+4
FMR 14|Active|Unengaged|16|F+8,R+2,W+4
Conner|32/32|UnEngaged|18(19)|F+6,R+10,W+8
Malcom|41/41|Unengaged|20(22)|F+8,R+8,W+7
Nathan|26/26|Unengaged|18|F+6,R+9,W+9
Tsuki|38/31|Grabbed|18|F+7,R+6,W+8
Kelya|24/24|UnEngaged|18|F+6,R+8,W+7
Moya|35/20|Grabbed|15|F+9,R+5,W+10
Mo|47/47|Unengaged|20|F+10,R+8,W+7
Chalei'nh|39/24|Grabbed|21(24)|F+8,R+10,W+10
This message was last edited by the player at 12:57, Tue 23 Aug 2022.