Character Creation Guidelines.   Posted by GM.Group: public
 GM, 1 post
 Master of Mysteries
 Arbiter of Pains
Thu 6 Jan 2022
at 01:16
Character Creation Guidelines
Rule Creation Guidelines (As Player's Handbook):

1. Choose Race. Decide the race of your character. Your choice of race offers several racial advantages to your character. Chapter 3.

2. Choose Class. Your class represents your training or profession, and it is the most important part of your character’s capabilities. Chapter 4.

3. Determine Ability Scores. Generate your ability scores. Your ability scores describe the fundamental strengths of your body and mind. Your race adjusts the scores you generate, and different classes rely on different ability scores. Chapter 2.

4. Choose Skills. Skills measure your ability to perform tasks such as jumping across chasms, hiding from observers, and identifying monsters. Chapter 5.

5. Select Feats. Feats are natural advantages or special training you possess. Chapter 6.

6. Choose Powers. Each character class offers a different selection of powers to choose from. Chapter 4.

7. Choose Equipment. Pick your character’s armor, weapons, implements, and basic adventuring gear. At higher levels, you’ll be able to find and create magic items. Chapter 7.

8. Fill in the Numbers. Calculate your hit points, Armor Class and other defenses, initiative, attack bonuses, damage bonuses, and skill check bonuses. Chapter 2.

9. Roleplaying Character Details. Flesh out your character with details about your personality, appearance, and beliefs. Chapter 2.

This message was last edited by the GM at 01:40, Thu 06 Jan 2022.

 GM, 2 posts
 Master of Mysteries
 Arbiter of Pains
Thu 6 Jan 2022
at 01:46
Character Creation Guidelines
Your Stats may be assigned as follows:

Method 1: Standard Array:
Take these six numbers and assign them to your abilities any way you like: 16, 14, 13, 12, 11, 10.

Apply your racial ability adjustments (see Chapter 3) after you assign the scores to your abilities.

Method 2: Customizing Scores:
This method is a little more complicated than the standard array, but it gives comparable results. With this method, you can build a character who’s really good in one ability score, but at the cost of having average scores in the other five.

Start with these six scores: 8, 10, 10, 10, 10, 10.

You have 22 points to spend on improving them. The cost of raising a score from one number to a higher number is shown on the table below.

 GM, 20 posts
 Master of Mysteries
 Arbiter of Pains
Fri 7 Jan 2022
at 05:19
The Slaying Stone - Backgrounds
You were born in the waning town of Kiris Dahn and spent your early years there. The citizens abandoned the already dilapidated town eight years ago, but you remember how it once was. Was your family wealthy or poor? Did you know about the town's magical defenses? Have you seen the town since it was overrun and renamed Gorizbadd?

If you are a citizen of Kiris Dahn, you can choose Dungeoneering or Streetwise as your associated skill.

1st-Level Minor Quest (100 XP)
You complete this quest if you recover a beloved personal
item from the ruins of Kiris Dahn.

Though the great empires of the world have fallen, tyranny still reigns on a small scale in many places. You swore to bring down tyrants both powerful and petty. Did you grow up under a tyrannical regime? Does it matter who is being oppressed? Would you rather fight for the victims or empower them to fight for themselves?

If you are a defender of the oppressed, you can choose History or Streetwise as your associated skill.

1 st-Level Minor Quest (100 XP)
You complete this quest if you meet some people that
live under oppressive control and help them escape or
overpower their tyrants.

The disgusting creatures of the goblin family (goblins, hobgoblins, and bugbears) have earned your unending enmity. Did someone close to you get hurt or killed by goblins? Was a place you once lived looted or attacked? Do you abhor goblins for their cowardice? How about their awful smell?

If you are a goblin foe, you can choose Intimidate or Perception as your associated skill. (Most characters with this background choose to learn the Goblin language as the background benefit.)

1 st-Level Minor Quest (1 00 XP)
You complete this quest if you remove the goblins from
power in Gorizbadd/Kiris Dahn.

Holy sites deserve respect and require protection. Across the world, especially amid ruins and in the lairs of monsters, divine shrines to good gods have been pol· luted by the presence ofevil. You have taken it upon yourself to purify these places. Do you also hunt down those who desecrate shrines? What equipment do you carry to reconsecrate shrines?

If you are a redeemer of the desecrated, you can choose Dungeoneering or Religion as your associated skill.

1st-Level Minor Quest (100 XP)
You complete this quest if you consecrate anew a holy
place the goblins have desecrated or destroyed.

Fascinated by antiquity and the magical arts, you've long dreamed offinding and collecting ancient enchanted items. Do you plan to create magic items yourselfone day, or do you merely want to find and wield the power ofitems created by long·dead civilizations? Do you already possess an item you think has untapped magical potential? Were you intrigued by stories you've heard about famous relics? Are you just in it for the money?

If you are a treasure hunter, you can choose Arcana or History as your associated skill.

1st-Level Minor Quest (100 XP)
You complete this quest if you examine and catalog any
magic items or other arcane creations over the course of
your adventure.

 GM, 24 posts
 Master of Mysteries
 Arbiter of Pains
Fri 7 Jan 2022
at 06:56
The Slaying Stone - Completion Standards
After your main character is completed (Character sheet or link to Mythweavers, whatever works)

Select an appropriate RPOL Portrait (Best realistic that represents your imagination of the character)

In your Description:
Add a picture (Face or body or both) that you feel represents the character.

Add a brief "What will people notice when they look at your character", this should be height, approx weight, hair and eye color, hair style, facial appearance, any visible tattoos, clothing and/or armor, and any visible weapons, if you aren't human, add details that denote your racial differences.