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21:51, 4th May 2024 (GMT+0)

OOC: Character Creation and Collaboration.

Posted by GMFor group 0
Candidate-1
player, 9 posts
Fri 7 Jan 2022
at 04:20
  • msg #21

OOC: Character Creation and Collaboration

Hrm, I guess from the character creation instructions we're not using Themes. Too bad, they're pretty nifty.
GM
GM, 19 posts
Master of Mysteries
Arbiter of Pains
Fri 7 Jan 2022
at 04:49
  • msg #22

OOC: Character Creation and Collaboration

Guys, creation rules are whatever you all agree to use. I just started that thread to get the conversation going.
Candidate-6
player, 3 posts
Fri 7 Jan 2022
at 04:53
  • msg #23

OOC: Character Creation and Collaboration

Note: When I GMED, I banned Twin Strike and gave everyone the "Focus" feat, since it's largely a math adjustment to fix scaling issues.

I'd be cool with this.
Candidate-5
player, 1 post
Fri 7 Jan 2022
at 05:15
  • msg #24

OOC: Character Creation and Collaboration

Hello Everyone,

I hope to have found a home for a twice orphaned Shifter Cleric of Nusemnee who favors the Longbow. He's essentially a cleric pregen I doctored a bit. I'm fairly new to 4e, I understand the concepts and mechanics, just haven't gotten to play more than about 10 posts before games fizzle. I'm very well versed in all other versions of D&D however, so I should catch on quick enough. I'm open to whatever adventure is out there, and whatever rule tweaks people like. My character's already made at 1st level, so if I need to add or change anything to get in line with whatever rules changes there are, it should be easy enough. I'm not here to powergame, just to have fun and get another edition under my belt.
Candidate-2
player, 11 posts
Fri 7 Jan 2022
at 05:27
  • msg #25

OOC: Character Creation and Collaboration

If the double application of flat modifiers is what causes the issue with Twin Strike then wouldn't it be simpler to just not allow them to apply to the second hit?

Not that it matters much if we don't have a ranger or half-elf who wants to take it.



Cleric of Nusemnee - which deity is that? Longbow-wielding clerics aren't very common, so you'll have no trouble standing out!



I'd kind of assumed that themes and backgrounds were in, but if we'd rather do without them, that's fine too.



#6: So far we seem to have a wizard and cleric (confirmed), a rogue and swordmage (probably), and I've been looking at several Leader-type options, so anything goes. (I'll grant that three Leaders would be role-heavy, but as long as they all focus on different aspects/secondaries, it'll still work.)
This message was last edited by the player at 05:27, Fri 07 Jan 2022.
Candidate-5
player, 3 posts
Fri 7 Jan 2022
at 05:35
  • msg #26

OOC: Character Creation and Collaboration

Nusemnee
The Dread Maiden, the Horned Daughter, A Good God of Heroism and Redemption, modern scholars say She's dead. There are those who still hold true to Her tenets and hold their faith. If there be but a single believer, can a Deity be truly dead?
Candidate-3
player, 6 posts
Fri 7 Jan 2022
at 05:38
  • msg #27

OOC: Character Creation and Collaboration

Um DM may I apply the penalties due to my character young age(11 year old human child) after I use Point Buy method? Will Jessica begin the module at Leona's Tower? Now that I think of it I might decide to go with PHB I wizard because it has more options and less restrictive. Although if I remember correctly there were a few rules modifications and revisions posted on the WOTC site regarding changes to the powers such as magic missile automatically hitting and doing 2 plus intelligence damage and a few other powers having half damage if miss. May we use those?
Candidate-5
player, 4 posts
Fri 7 Jan 2022
at 05:48
  • msg #28

OOC: Character Creation and Collaboration

Backgrounds:
ASSOCIATED SKILLS: If you are a ... you can choose ... as your associated skill.
What's this mean? Is this a boost?
Candidate-2
player, 12 posts
Fri 7 Jan 2022
at 05:52
  • msg #29

OOC: Character Creation and Collaboration

The errata for wizard powers applied generally (and the HoFL versions include them), so yeah, Magic Missile was turned into an autodamage power no matter which version of the wizard you use.

Bear in mind that, since it doesn't involve an attack roll, it can't trigger most bonus effects since you never actually "hit" with it.
GM
GM, 22 posts
Master of Mysteries
Arbiter of Pains
Fri 7 Jan 2022
at 05:55
  • msg #30

OOC: Character Creation and Collaboration

Been busy tossing together NPCs from the module to get a sense of who they are.

Candidate-3: 11 Age Female - Modifiers are applied AFTER you purchase the attributes. That's how I've always understood the rules to work. Base, then race/size modifiers, then items...


Candidate-5: Themes and Backgrounds. I added the backgrounds from the module.

If you take that background, you get that associated skill (or choose one of the skills if there are options)
Candidate-2
player, 13 posts
Fri 7 Jan 2022
at 06:00
  • msg #31

OOC: Character Creation and Collaboration

An associated skill means that you either get a +2 bonus to all checks with that skill, OR you can add it to your class skill list before choosing trained skills.

Alternately, instead of gaining an associated skill, you can choose to learn an additional language related to the background.
GM
GM, 23 posts
Master of Mysteries
Arbiter of Pains
Fri 7 Jan 2022
at 06:14
  • msg #32

OOC: Character Creation and Collaboration

I hereby declare C-2 our in-house rules-knowledge guru!

Somebody has been studying!
Candidate-2
player, 14 posts
Fri 7 Jan 2022
at 06:54
  • msg #33

OOC: Character Creation and Collaboration

I really just went and looked up backgrounds in the PHB2.

I do remember there being some from The Scales of Warthat worked in other ways, but I'm not sure whether I still have those PDFs.
Candidate-6
player, 4 posts
Fri 7 Jan 2022
at 07:53
  • msg #34

OOC: Character Creation and Collaboration

I haven't played any of the new Heroes of the Blankity Blank stuff before and I ahve a quick question.


"OTHER SOURCES

Othe r DUNGEON S & DRAGON S supplements, including DUNGEON S & DRAGON S
Insider, offer additional powers that you can choose from. Wheneve r you choose
a new class power, you can select it from the list presented in this book or
you can take a power of the same class, level, and type (attack or utility) from
anothe r source.
For example, when your slayer reaches 2nd level, you could select a 2nd-level
fighter utility power from a source other than this book or you could choose one
of the 2nd-level fighter utility powers in the "Knight" section of this book."


So, does this mean I don't have to take the recommended At Will powers at level 1, I can grab say, the Hexblade power as a Warlock? Or a Paladin power instead of the default Blackguard at will?
Candidate-2
player, 15 posts
Fri 7 Jan 2022
at 08:35
  • msg #35

OOC: Character Creation and Collaboration

It's a bit messy, thanks to the way that Essentials-based stuff handled powers and features, but if the character actually gets to make a choice based on type/level then they can choose from any qualifying power, not just the ones listed in the book. A power has to have a matching (or lower) type and level (and if it doesn't have a level listed, it's unchoosable).


A Hexblade doesn't get to choose encounter powers or at-wills, so they're stuck there. Likewise, their encounter and at-will stuff is mostly linked to their blade feature, so it wouldn't do a PHB warlock any good, but the utility and daily options are interchangeable. (I suppose that a human warlock could take Eldritch Bolt as their extra at-will, though it would be pretty redundant with Eldritch Blast).


Similarly, the Blackguard is mostly given specific things by their class features rather than being able to make a choice. Daily-5/9 and Utility 6/10 options could be chosen from the full paladin list, though.

I don't actually see any reason why the PHB paladin couldn't take the Blackguard's at-wills since they're listed as "Paladin Attack 1" powers, and Vice's Reward could be taken as a Utility/2 for the same reason. However, Dread Smite and Shroud of Shadow don't have a level designation, which renders them unselectable as encounter and utility powers, respectively.


The Slayer (and Knight) are largely out of luck. The only things they can choose from other sources are their utility powers, and their own at-wills and encounters are ineligible for selection by the PHB fighter since they lack level designations.




Now, if you're playing a PHB character, you do NOT have to choose the "suggested" options. A PHB warlock does have their at-will powers locked-in by their pact, but they aren't required to choose Witchfire/Vampiric Embrace as their encounter power just because the build suggestion says so.
This message was last edited by the player at 08:59, Fri 07 Jan 2022.
Candidate-1
player, 10 posts
Fri 7 Jan 2022
at 14:40
  • msg #36

OOC: Character Creation and Collaboration

Candidate-3 with the Wizard: Can I convince you to take the Ray of Frost or Stone Blood at-will power? (Stone Blood is in the Red Box) That would mean I could go World Serpent's Grasp to lock down and grant combat advantage for other melee characters.
Candidate-1
player, 11 posts
Fri 7 Jan 2022
at 15:22
  • msg #37

OOC: Character Creation and Collaboration

Currently:

CandidateRoleClassRange
1DefenderSwordmageMelee
2LeaderArtificer? Runepriest??
3ControllerWizardRanged
4StrikerRogueFlex?
5LeaderClericRanged
6Fill??????

Looks like we want another striker for sure. If the Rogue is going to be melee then another melee striker would make sense. If everyone wants to be more focused on ranged, I could avoid knocking things prone, though.
Candidate-6
player, 5 posts
Fri 7 Jan 2022
at 16:51
  • msg #38

OOC: Character Creation and Collaboration

Ok. I'd like to see what kind of rogue we have then first, but I'll provably play a striker, and a melee striker if it's a melee rogue.
This message was last edited by the player at 17:23, Fri 07 Jan 2022.
Candidate-2
player, 16 posts
Fri 7 Jan 2022
at 18:31
  • msg #39

OOC: Character Creation and Collaboration

#4, what will you be doing? It'll affect both #6 and my own choice.
Candidate-6
player, 6 posts
Fri 7 Jan 2022
at 18:36
  • msg #40

OOC: Character Creation and Collaboration

*Reads slayer*
*realizes they don't actually get at any attack powers*
Wait... what?
*rereads*
Huh. Ok.

Ok, I think I have to try this with a pure dexterity slayer spear master.
This should be weird.


<i>Edit: Oh no... humans can pick up dual strike.. which is completely broken with slayer since it gets all the damage bonuses on each attack. I'm thinking that's beyond the pale broken

</i>
This message was last edited by the player at 18:52, Fri 07 Jan 2022.
GM
GM, 25 posts
Master of Mysteries
Arbiter of Pains
Fri 7 Jan 2022
at 19:30
  • msg #41

OOC: Character Creation and Collaboration

Hey all. I'll push up to 8 characters max... We just had a 7th apply (And join). I'm going to turn off the flag for accepting new applicants.
Candidate-7
player, 1 post
Fri 7 Jan 2022
at 19:50
  • msg #42

OOC: Character Creation and Collaboration

Hi everyone.  C7 here.  I tend towards simple characters, betting the opportunity for solid RP with an easy concept is approachable for everyone.  I am very team-focused, and like that everyone has a chance to shine.

Character-wise, I'm thinking dwarf with axe - one of the classics.  I am thinking a stock fighter, but I could, if critical need for a striker, go for a more 'wild' dwarf, and go barbarian dwarf with axe.
Candidate-1
player, 12 posts
Fri 7 Jan 2022
at 20:05
  • msg #43

OOC: Character Creation and Collaboration

I think Fighter is very capable of doing a sort of Defender / Striker hybrid thing, especially if we're going to have a meleeish team for prone / Headman's Chop to be a thing.
Candidate-6
player, 7 posts
Fri 7 Jan 2022
at 20:53
  • msg #44

OOC: Character Creation and Collaboration

We are going to be very hitty.

Jesus though, that twin strike slayer. Yikes!
This message was last updated by the player at 20:53, Fri 07 Jan 2022.
Candidate-4
player, 4 posts
Fri 7 Jan 2022
at 21:08
  • msg #45

OOC: Character Creation and Collaboration

I was going to go for melee with my rogue. But I could go for ranged. I tend to build melee characters because if you get bottlenecked in a dungeon range can become obsolete. That being said I will still have a range weapon just in case.
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