Available Player Formation Types
Battle lance:
Bonus Ability - The formation receives the equivalent of a 6 point 'Lucky' Special Pilot Ability.
Light
Requirements
- At least 75% of the Lance must be Size one
- No units of Size 4 or higher.
- At least one of the units in the Lance must be of a Light Role.
Medium
Requirements
- At least 50% of the Lance must be Size 2
- No units of Size 4 or higher.
Heavy
Requirements
- At least 50% of the Lance must be Size 3
- No units of Size 1
Assault Lance:
Bonus - 50% of the unit receive either Demoralizer or Multi tasker Special Pilot Ability.
Light Strike Lance
Requirements
- 75% of the unit must have a Medium Range attack value of 3 or more
- At least 3 units of Size 3 or higher.
- No units of Size 1
- Minimum Armor of 5
- At least (1) Juggernaut or (2) units have the role 'Snipers'
Strike Lance:
Bonus - 75% of the unit receive the Speed Demon Special Pilot Ability.
Light Strike Lance
Requirements
- Move of at least 10"
- No units of Size 3 or higher.
- At least (2) units have a Long-Range value higher than 0
- At least (2) units have the role 'Striker' or 'Skirmisher'
Fire Lance:
Bonus - At the start of each turn, up to (2) units may receive the Sniper Special Pilot Ability.
Requirements
- At least 75% of the units must have the roles of Missile Boat or Sniper
Recon Lance:
Recon Lance
Bonus - At the start of play, select either Eagle Eyes or Maneuvering Ace. (3) units receive this ability.
Requirements
- All units must move at least 10"
- At least (2) units must have the role of Scout or Striker
Light Recon Lance
Bonus - At the start of play, select either Eagle Eyes or Maneuvering Ace. All units receive this ability, in addition to Forward Observer.
Requirements
- All units must be of Size 1
- All units must move at least of 12"
- All units must be of the Scout Role
Pursuit Lance:
Bonus - 75% of the unit receive the Blood Stalker Special Pilot Ability.
Pursuit Lance
Requirements
- All units are Size 2 or less.
- 75% of unit must move at least 12"
- At least (1) units have a Medium-Range value higher than 1
- At least (2) units have the role 'Striker' or 'Skirmisher'
Sweep Lance
Requirements
- All units are Size 2 or less.
- 75% of unit must move at least 10"
- All units have at least (2) damage at Short Range
Command Lance:
Bonus - Before play, 2 of the non-commander units in this formation receive on of the following special pilot abilities for free
Antagonizer, Blood Stalker, Combat Intuition, Eagle Eyes, Marksman, or Multi Tasker.
In addition to this, the commander's unit receives the 'Tactical Genuis' special ability.
Requirements
- At least one unit is designate as the Force Commander or a 'key' lieutenant.
- At least one 'sub-commander' Lieutenant is designated for every 6 units.
- 50% of the units must have one of the following roles: Sniper, Missile Boat, Skirmisher, or Juggaurnaut.
- One unit in the Lance must be a Brawler, Striker or Scout.
Support Lance:
Bonus - You get half the bonuses of the lance you support.
Requirements
- None, though you do need at least a full lance of (4) mechs to qualify for the Support Bonus.
This message was last edited by the GM at 14:08, Wed 12 Jan 2022.