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RTJ. Posted by Liason Officer. | Group: 0 |
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Author | Message | [bottom] |
Liason Officer GM, 3 posts Sat 8 Jan 2022 at 02:25 |
The Wolf Pack is responsible for the negotiation of contracts, fair processing and distribution of combat salvage salvage and allocation of new talent. The players that are accepted to participate in this campaign will play the role of mercenary commanders that work under contract with the Wolf Pack. 'Unit Points' are the currency that will be used in this campaign. This is an abstract representation of available support personnel, spare parts, favors, or just plain hard cash. You start the campaign with 1500 Unit Points. To purchase a mech, look up the PV {Point Value} of the mech under Alpha Strike, and multiply the cost by ten. This is value is the Unit Point cost of the mech. You may spend up to 1200 Unit points to form up your Unit of 4 to 6 mechs. 1 Unit Point = 1 Resource Point This message was last edited by the GM at 16:51, Thu 22 Dec 2022. | |||||||||||||||||||
Liason Officer GM, 4 posts Sat 8 Jan 2022 at 02:25 |
{Nothing after this date has been introduced, so it's obviously not available} Campaign Availability is "Late Succession War Renaissance" {Mechs from earlier eras are not readily available} Technical Readout notes for Alpha Strike are available 'here'... Complete TRO http://www.masterunitlist.info/Home/Index This message was last edited by the GM at 02:07, Sun 09 Jan 2022. | |||||||||||||||||||
Liason Officer GM, 5 posts Sat 8 Jan 2022 at 02:27 |
This message was last edited by the GM at 14:08, Wed 12 Jan 2022. | |||||||||||||||||||
Liason Officer GM, 6 posts Sat 8 Jan 2022 at 02:48 |
Different from the original Mercenaries campaign. Mechs Standard Mechs will appear along with Canon variants. Because Alpha Strike rules are in use, the effects of detailed customizations are minimal and really not worth the effort. If you want to convert a mech from one variant to another (legal) one, a small cost will be made to reflect the cost for parts and labor of such a modification. Custom detailed variants are 'gone' Mechwarriors To keep the campaign simple, nearly mechwarriors will be considered 'Regular' and will not improve from this Skill Rating. The means to improve a mechwarrior's Skill rating will be rather rare and will be only acquired with great difficulty. {This is to minimize the effects of shuffling pilots around} Now... what is new that you 'CAN' you do... The focus is no longer on customizing your mechs into a lean mean enemy crushing machine. We are now evolving up in size, and you're looking at developing and improving your unit. Your unit will start off at a modest size between 4 to 6 mechs in size. At the moment, I am leaning towards allowing players to grow these units over time to a full company. Mech selections can be made from that link in message 2. You can search for mechs here, which will give you their official 'role' as well as their point values. I have noted the Alpha Strike Lance Formation Bonuses above in message 3, so you have a notion of the requirements to qualify for the lance bonus. Name your unit... you operate under the Wolf Pack, but you are still your own unit. Name your mechwarrior... All my campaigns have encouraged players to name and give callsigns to the people who pilot the mechs. Roleplaying is encourage in and out of missions, and often net a modest reward if amusing enough. Your rank is a reflection of the number of units you command. The more units you command the higher your rank. Rank and Unit Size. 2nd Lt. - Lance - 5 or less 1st Lt. - (2) Lances - 6 or more - {You gain a 2nd Lt to lead the new Lance} Captain - (3) Lances - 12 Mechs - {You gain a 1st Lt to lead the new lance} This message was last edited by the GM at 16:14, Sat 08 Jan 2022. | |||||||||||||||||||
Liason Officer GM, 7 posts Sat 8 Jan 2022 at 07:55 |
This being the case, it should be made known that i have been known to play around with and significantly change canon lore to keep things interesting and unexpected for players. Please do not get bent out of shape if/when these moments occur, often they will be done for specific purpose. My RPOL Battletech campaigns have been good enough that the campaign post run easily into the thousands of post... tens of thousand even, and the player base is often wonderful enough that their energy for the campaigns outlast my energy to sustain them. It has been over seven years since my last Mercenaries Campaign though, and i've just put an end to my last Pathfinder Campaign, so i've decided that Battletech has languished unattended long enough. This all being said, Alpha Strike is a significantly new system to me, and i'm learning through it slowly now. The reason for this, is in the past, because of logistical limits, the campaign has been forced to limit players to a single mech. After my last significant campaign wrapped up i started taking to working on a simplified version of battletech to use for the next campaign. It was something I called 'Mech Commander'. It was very close to what Alpha Strike was (just a little more complex), but Alpha Strike is 'close enough' and has easy to reference common lore accessible to support a campaign that i've decided to decline development of my Mech Commander Rules to work with Alpha Strike. This all said, this is my first attempt to conduct a Alpha Strike Campaign. I am on the learning curve, and will hope that the players are helpful and indulge my inexperience. I welcome both veteran players and new players to Alpha Strike. I'm mature enough to expect constructive input from veteran players along with the common experience of playing something new with rookies. This is my disclaimer and disclosure, and if you're good with this I welcome your RTJ to this campaign. This message was last edited by the GM at 15:12, Sat 08 Jan 2022. |
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