Liason Officer
GM, 47 posts Sun 9 Jan 2022 at 11:08 | Campaign Mech TROI'm going to take a page from the last campaign and simply presume that i can't post everything at once. It's just too time consuming, so I will post stuff one at a time as they as used.
As per your Mercenary Contract, Combat Pay and Bonus is earned by bringing results in the mission, Maintenance Compensation is alloted during bookkeeping to help with the cost of unit Upkeep. This calculations for compensation is equal to the Mech's size x 5 rp.
Maintenance and Upkeep A unit requires maintenance to function properly.
The cost for this is equal to the Mech's PV in resource points.
Units that are Ubiquitous have this cost reduced by 25%.
Units that are easy to Maintain have this cost reduced by 25%.
(The above does stack so units with both will reduce the cost by 50%)
Units that are rugged pay this cost every other (even) Upkeep.
Modifications and Refits During the Bookkeeping Phase it is possible for players to make minor modifications and refits to ONE mech in their unit.
The cost of such a refit is equal to the
If the new mech has a higher PV ~> (the Difference in PV between the two mechs x 10 rp) plus
(SIZE of the Mech x 10 rp)
Units that are Ubiquitous are so plentiful that documentation and parts for modifications reduce the cost of Modifications and Refits by 50%
This message was last edited by the GM at 10:29, Tue 11 Jan 2022.
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Liason Officer
GM, 48 posts Sun 9 Jan 2022 at 11:16 | Light Mech TRO
20 ton Mercury : | Mercury - 98 Scout PV:19 (19)
http://www.masterunitlist.info/Unit/Card/4624?skill=4
Quirks
+1 Easy to Maintain - Unit Upkeep is reduced (25% Discount)
+1 Modular Weapons - Weapon Critical Hits are Cheaper to repair (50% Discount)
-2 No Torso Twist - Use Vehicle Forward Arc and May not Torso Turn |
25 ton Commando - 3A Striker PV:17 (19): | http://www.masterunitlist.info/Unit/Card/672?skill=4
Quirks
+3 Narrow/Low Profile - All (non-physical) attacks against this unit suffer a +1 hit modifier
-1 Exposed Actuators - Infantry making Anti Mech attacks get a -1 hit modifier |
25 ton Mongoose - 67 Striker PV:27 (34): | http://www.masterunitlist.info/Unit/Card/2210?skill=4
Quirks
+2 Command Mech - +1 Initiative Modifier for the Lance if this unit is active and operating on the field as the command element of the Lance. (Does not Stack)
+2 Easy to Pilot - -1 target number for Physical Attacks and Control rolls
+3 Stabilized Weapons - -1 Hit Modifier for (Non-Physical) weapon attacks made at Short Range |
30 ton Spider - 5V Scout PV:21 (21): | http://www.masterunitlist.info/Unit/Card/3010?skill=4
Quirks
+1 Easy to Maintain - Unit Upkeep is reduced (25% Discount)
+1 Nimble Jumper - -1 modifier for Death from above and any jump related control rolls
-2 No Ejection System - Mechwarrior may not eject in combat |
30 ton Urbanmech - R60 Ambusher PV:11 (15): | http://www.masterunitlist.info/Unit/Card/3354?skill=4
Quirks
+ 3 Extended Torso Twist - It may deliver weapon attacks as if it has a full 360 degree fire
+3 Narrow/Low Profile - All (non-physical) attacks against this unit suffer a +1 hit modifier
-2 No/Minimal Arms - Unit may not use Climbing movement or External Cargo rules |
35 ton Ostscout-7J: | http://www.masterunitlist.info/Unit/Card/2366?skill=4
Quirks
+2 Improved Communications - Ignore the effects of some ECM and LECM systems
+2 Improved Sensors - Acts as if it has an Active Probe
+3 Narrow/Low Profile - All (non-physical) attacks against this unit suffer a +1 hit modifier
+3 Rugged (1) - Unit Upkeep cost are paid every 'second' time.
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35 ton Panther - 5R Brawler PV:19 (23): | http://www.masterunitlist.info/Unit/Card/2425?skill=4
Quirks
+3 Improved Target (S) - -1 Hit Modifier for (Non-Physical) weapon attacks made at Short Range
+1 Nimble Jumper - -1 modifier for Death from above and any jump related control rolls |
This message was last edited by the GM at 17:25, Wed 30 Mar 2022.
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Liason Officer
GM, 49 posts Sun 9 Jan 2022 at 12:38 | Medium Mech TRO
40 ton Clint - 2-4T Striker PV:16 (20): | http://www.masterunitlist.info/Unit/Card/648?skill=4
Quirks
+9 Improved Target (M/L) - -1 Hit Modifier for (Non-Physical) weapon attacks made at Short Range
-1 Exposed Actuators - Infantry making Anti Mech attacks get a -1 hit modifier
-1 Difficult to Maintain - Unit Upkeep is increased (25% cost)
-3 Non-Standard Parts - Critical Hits are Expensive to repair (+50% cost)
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Hunchback - 4G
http://www.masterunitlist.info/Unit/Card/1552?skill=4
Shadow Hawk - 2H
http://www.masterunitlist.info/Unit/Card/2901?skill=4
This message was last edited by the GM at 14:24, Tue 26 Apr 2022.
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Liason Officer
GM, 53 posts Sun 9 Jan 2022 at 13:37 | Heavy Mech TRO
This message was last edited by the GM at 14:07, Tue 26 Apr 2022.
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Liason Officer
GM, 54 posts Sun 9 Jan 2022 at 13:38 | Assault Mech TRO
This message was last edited by the GM at 12:37, Wed 27 Apr 2022.
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Liason Officer
GM, 55 posts Sun 9 Jan 2022 at 13:43 | Conventional TROScorpion Light Tank
http://www.masterunitlist.info/Unit/Card/2847?skill=4
Striker Light Tank
http://www.masterunitlist.info/Unit/Card/3105?skill=4
Ferret Light Scout VTOL
http://www.masterunitlist.info/Unit/Card/1060?skill=4
Lance of AMC {LRM} Missile Boat Cost 11 Move 12"w
Damage 1/1/1
A:1
S:2
IF1
Lance of AMC {SRM} Striker Cost 13 Move 12"w
Damage 2/2/0
A:1
S:2
This message was last edited by the GM at 14:59, Sun 09 Jan 2022.
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Liason Officer
GM, 514 posts Tue 29 Mar 2022 at 12:10 | Conventional TROSimplified Quirk List
Mandatory Perks: | +3 Narrow/Low Profile - It is a signature item of the mech.
+3 Ubiquitous - This is an external aspect you can't control.
-2 No Arm/Minimal Arms - It is a signature item of the mech. |
Light Mech | Mandatory Quirks | Optional Quirks |
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20ton Lights |
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Flea | -2 No/Minimal Arms | +1 Easy to Maintain |
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Locust | +3 Narrow/Low Profile, -2 No/Minimal Arms | |
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Mercury | None | +1 Easy to Maintain |
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Stinger | +3 Ubiquitous | +3 Rugged (1) |
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Wasp | +3 Ubiquitous | +1 Easy to Maintain |
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25ton Lights |
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Commando | +3 Narrow/Low Profile | |
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Mongoose | None | +2 Command Mech, +2 Easy to Pilot |
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30ton Lights |
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Falcon | +3 Narrow/Low Profile | |
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Javelin | -2 Unbalanced | |
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Spider | None | +1 Easy to Maintain, +1 Nimble Jumper, -2 No Ejection System |
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Urbanmech | +3 Narrow/Low Profile, -2 No/Minimal Arms | |
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Valkyrie | | +1 Easy to maintain, +2 Improved Communications |
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35ton Lights |
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Jenner | -2 No/Minimal Arms | |
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Panther | | +3 Improved Target(S), +1 Nimble Jumper |
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Raven-1X | -2 No/Minimal Arms | |
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Wolfhound | | +1 Easy to Maintain |
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Medium Mech | Mandatory Quirks | Optional Quirks |
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40ton Lights |
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Cicada | -2 No/Minimal Arms | |
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Clint | -2 Difficult to Maintain, -3 Non-Standard Parts | +9 Improved Target (M/L) |
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Hermes | None | +1 Easy to Maintain, +2 Improved Comm. |
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Whitworth | | +3 Rugged (1) |
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45ton Lights |
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Phoenix Hawk | +3 Ubiquitous | +2 Command Mech, +2 Improved Comm. |
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50ton Lights |
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Hunchback | - | +2 Battlefists |
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55ton Lights |
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Griffin | +3 Ubiquitous | +2 Battle Fist, +3 Rugged (1) |
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Wolverine | +3 Ubiquitous | +2 Command Mech, +2 Improved Comm. |
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Shadow Hawk | +3 Ubiquitous | +2 Battle Fist, +3 Rugged (1) |
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Heavy Mech | Mandatory Quirks | Optional Quirks |
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60ton Lights |
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Dragon | +3 Narrow/Low Profile | |
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Rifleman | +3 Ubiquitous | +1 Anti-Aircraft Targeting, +2 Improved Comm., +1 Searchlight |
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65ton Lights |
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Catapult | -2 No/Minimal Arms | |
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Crusader | +3 Ubiquitous | +1 Easy to Maintain, +3 Rugged (1) |
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70ton Lights |
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Archer | +3 Ubiquitous | +2 Command Mech, +2 Battlefists |
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Warhammer | +3 Ubiquitous | +6 Rugged (2), +1 Searchlight |
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75ton Lights |
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Black Knight | | +2 Command Mech |
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Marauder | +3 Narrow/Low Profile | +2 Command Mech |
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Assault Mech | Mandatory Quirks | Optional Quirks |
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80ton Lights |
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Awesome | | +2 Battlefist |
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Charger | | +2 Battlefist, +1 Easy to Maintain |
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Zeus | | +2 Battlefist, +1 Easy to Maintain |
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85ton Lights |
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Battlemaster | | +2 Command Mech |
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90ton Lights |
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Cyclops | | Battle Computer, Cowl |
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95ton Lights |
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100ton Lights |
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Atlas | | +2 Command Mech, +2 Battlefists, Distracting, Improved Comm. |
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This message was last edited by the GM at 19:51, Tue 29 Mar 2022.
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