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OOC Thread II.

Posted by Aruvna NumariFor group 0
Banner
player, 235 posts
Sat 12 Nov 2022
at 10:05
  • msg #154

OOC Thread II

Drinks sounds solid

Bombed on the storytelling, with a nearly worse roll than before:
10:04, Today: Banner rolled 28 using 1d20+26 with rolls of 2.  Perform: Sagas
Supervisor of reality
GM, 712 posts
Sat 12 Nov 2022
at 10:18
  • msg #155

OOC Thread II


Ah well, it happens. I suppose telling a story with a tree as the protagonist is really hard, so it makes some IC sense?
Banner
player, 236 posts
Sat 12 Nov 2022
at 10:19
  • msg #156

Re: OOC Thread II

Aye, indeed!
September
player, 295 posts
Okay, well, then... -You-
find a hammer portrait!
Sun 13 Nov 2022
at 04:30
  • msg #157

Re: OOC Thread II

Oh, it makes sense OOC-- but IC, we're in a race and are already very behind, and we KNOW that a) the gods can very likely make perma-failable challenges and b) at least one other team believes they can and is trying to burn the bridges behind them.  So IC/mechanically, it makes more sense to not lose even a single minute.  I'm fine with moving to dawn if everyone else is, though.
This message was last edited by the player at 04:30, Sun 13 Nov 2022.
Supervisor of reality
GM, 713 posts
Sun 13 Nov 2022
at 10:41
  • msg #158

Re: OOC Thread II

In reply to September (msg # 157):

While the point of not wasting time is well taken, in character it's now already late enough that, if the sun were to set in the place you are at, it would have. Of course, with you only needing to sleep two hours per night, you would indeed have plenty of time, but I think it'd be better to get the team together and have you tackle any remaining exploration you think might be necessary together.

Also, Khepri specifically mentioned that the gods can't make the challenges impossible to go through; they can make the fortress too tough to break, sure, but the challenge need to be able to be resolved by any team, for fairness' sake. And I'm not sure what you mean when you say that some teams might be burning bridges behind themselves?
Iona de Orasaigh
player, 386 posts
The soul, like the body,
lives by what it feeds on
Sun 13 Nov 2022
at 11:42
  • msg #159

Re: OOC Thread II

In reply to Supervisor of reality (msg # 158):

I think it's about semantics, really. You can't make a challenge that's impossible to overcome, sure, but that doesn't mean a team can get infinite attempts. If each individual on a team can only get one shot at passing (part of) a challenge before perma-locking them out of it, then that would technically fulfill the 'impossible to overcome' requirement while making the chance to actually succeed as low as possible.
Halasik
player, 302 posts
Sun 13 Nov 2022
at 22:00
  • msg #160

Re: OOC Thread II

I think my current plot thread is winding down as well. Did we want to set up a meeting with the Asmodeans for tomorrow, and if so, where and when? They specified "neutral territory" so I guess we could just pick a random spot outside of town.
September
player, 296 posts
Okay, well, then... -You-
find a hammer portrait!
Mon 14 Nov 2022
at 01:29
  • msg #161

Re: OOC Thread II

In reply to Supervisor of reality (msg # 158):

That's better OOC, yes-- just not IC, which was my point.

RE impassable challenges: The Asmodeans were trying to destroy all of several categories of tokens.  IF those are necessary to complete the challenge, that means it's possible to "close off" a challenge to other competitors.  That's what I was talking about (granted, there's an assumption in there).
Supervisor of reality
GM, 715 posts
Mon 14 Nov 2022
at 06:44
  • msg #162

Re: OOC Thread II

In reply to September (msg # 161):

Ah, but that's enemy action, not part of the challenge design... although ultimately, I fully agree that it rests on an assumption about the nature of the challenge that hasn't been proved.

And yeah, IC would have different considerations; however, I'm getting the sense that, if I let you all keep doing that, you'll spend a lot more time in town than you need to. Which isn't a problem for me, personally, but I got the impression that most of the team wanted to move forwards with things now.

Given that, Rannar's message will provide a justification for stopping the exploration IC - it will contain a list of what you can obtain from the town's various locations and how, so that your characters won't need to keep exploring because they'll know exactly where they need to go and what they need to do there. That should satisfy the need for having IC reasons to do what's best for the group OOC, I hope?
This message was last edited by the GM at 06:45, Mon 14 Nov 2022.
Iona de Orasaigh
player, 387 posts
The soul, like the body,
lives by what it feeds on
Mon 14 Nov 2022
at 11:34
  • msg #163

Re: OOC Thread II

Iona is fine with moving on, the whole reason she went and did a few challenges was to keep herself occupied since most of the tokens had already been collected.
Banner
player, 237 posts
Thu 17 Nov 2022
at 17:14
  • msg #164

Re: OOC Thread II

Going to bring along the Minotaur!
Supervisor of reality
GM, 717 posts
Thu 17 Nov 2022
at 17:21
  • msg #165

Re: OOC Thread II


That works for me; he'll be very polite, and mention that the reason you scared him so much in the fight is because your fighting style reminded him of one that a fellow celestial trained a lot of dwarves into, a unit devoted to Khepri, although he personally never met the dwarves themselves, only this angel teacher, who caused him to react nervously to your fighting style.
September
player, 297 posts
Okay, well, then... -You-
find a hammer portrait!
Sat 19 Nov 2022
at 07:57
  • msg #166

Re: OOC Thread II

RE: Different NPC-- September was planning to invite the golden-haired azata who helped him bake a cake.  To him, the music contest did have a prize, but the cooking is something he did for the sheer fun of it (twice).  Would that work?
Supervisor of reality
GM, 718 posts
Sat 19 Nov 2022
at 08:18
  • msg #167

Re: OOC Thread II


Sure; any town citizen would do, so if that's your preference, go ahead.
Verik
player, 240 posts
Sat 19 Nov 2022
at 16:25
  • msg #168

Re: OOC Thread II

There is the last consort's challenge, the performance based one that we didn't find yet, are we going to move on to doing that as a group?
Supervisor of reality
GM, 719 posts
Sat 19 Nov 2022
at 16:34
  • msg #169

Re: OOC Thread II


Yeah, it seems better to me to have you handle the sectioned off part of town as a team together, as it'll make it easier to deal with everything. You also have the meeting with the Asmodeans to attend to, assuming you're interested; if you are, I'll need you to tell me which of the two you'd like to deal with first - the Asmodeans, or the search for the fifth consort.
Verik
player, 241 posts
Sat 19 Nov 2022
at 18:23
  • msg #170

Re: OOC Thread II

I thought there was a consort we needed to find before we got into the sectioned-off part, my bad.

Verik will want to look for the consort first, but as a player I have no preference.
Supervisor of reality
GM, 720 posts
Sat 19 Nov 2022
at 18:35
  • msg #171

Re: OOC Thread II


There is a total of six consorts.

Consort Number 1 is Jigroun, who is in the temple, apparently. You haven't tried to get into the temple, but if you had, you'd have been told that you need the four suit token to enter. You know that four of the other consorts have these tokens.

Consort Number 2 is Gentharul, who can be found in the greenhouse. He will give you the Heart token if you can prove you've been enjoying yourselves by having the friends you've made vouch so to him on your behalf.

Consort Number 3, Mantesal, is apparently guarding something important, somewhere in town. You know not where, or what. You know this one Consort isn't involved in the matter of the four suit tokens.

Consort Number 4 is Demalerkes, who could be fought in the arena and gave the Sword token to those capable of defeating him. This, you have done.

Consort Number 5 is  Ivernia , and you know they're hiding somewhere in the sectioned section of town, where they're spying competitions to find people who can give a good show. You need to find them and persuade them to hand over the Club token, so that you have the four you need to enter the temple.

Consort Number 6 is Kevryshka, who is acting as a messenger between the other consorts to keep them informed of what's going on in town and inform them of how the various challengers are doing. You've already met her, and she gave you the Coin token for encouraging sportsmanship in competitions.

Does that helps?
Verik
player, 242 posts
Sat 19 Nov 2022
at 18:39
  • msg #172

Re: OOC Thread II

I see, thanks.  Ivernia is the one I was thinking of, I didn't realize she was in the sectioned-off part of town, I think I was conflating the temple and the sectioned-off part.
September
player, 298 posts
Okay, well, then... -You-
find a hammer portrait!
Sat 19 Nov 2022
at 19:18
  • msg #173

Re: OOC Thread II

That is handy-- I also didn't realize that Ivernia was in the sectioned-off part (September was hoping his performance would draw her in, actually, which is why he doesn't want to use that as evidence of revelry).

Since I'm sure we talked to each other about the Asmodeans telepathically in the evening, what's everyone said about whether or not to meet them?  September would have been in favor of hearing them out, of course, though highly skeptical.
Halasik
player, 304 posts
Sun 20 Nov 2022
at 02:40
  • msg #174

Re: OOC Thread II

The Asmodeans apparently also didn't realize that!

Sorry for the long IC post, GM just dropped a bunch of information on me, so I did my best to pass the bulk of it on to you all.

In terms of the Asmodeans, Halasik also votes for meeting with them (with great skepticism).
September
player, 304 posts
Okay, well, then... -You-
find a hammer portrait!
Wed 30 Nov 2022
at 19:10
  • msg #175

Re: OOC Thread II

To quickly answer Halasik's question-- September was going to go look for the consort if music was useful, but since the consort wants physical art, he'd place himself with the mirror group.  He'll hang around for a bit to see if there's a good plan in place to find the consort, though (if not, he'll offer to just ask the locals in this area about it/Gather Information).
Supervisor of reality
GM, 730 posts
Fri 2 Dec 2022
at 17:37
  • msg #176

Re: OOC Thread II


So, if I have this right, September, Halasik and Diata are going to the hall of mirrors together, while Verik, Iona and Banner will be exploring the sectioned off part of town, taking in any interesting sights while looking for Ivernia.

I'll give everybody fifteen or so hours to confirm that this is correct, and for Verik, Iona and Banner to give me a Gather Information roll, and then I'll update.
Halasik
player, 309 posts
Fri 2 Dec 2022
at 21:27
  • msg #177

Re: OOC Thread II

Confirmed for me.

quote:
As for the meeting with the Asmodeans, I have no problem with the current plan, but I'll wait for the other players to weigh in before confirming that's how things will take place. I do want to point out that, outside of the town, the entire island is covered in a very dense forest, and as you flew over it, you don't know what might or might not be there. Well, other than the location of the challenge, hidden somewhere that couldn't be seen from the air. Please be sure to keep that in mind.


For the meeting, I think we want to suggest just a short bit into the woods - basically just far enough that the meeting is private and unobserved by the locals, but hopefully close enough to town that we don't run into anything.
Iona de Orasaigh
player, 392 posts
The soul, like the body,
lives by what it feeds on
Fri 2 Dec 2022
at 22:51
  • msg #178

Re: OOC Thread II

Okay then, this is me:

23:49, Today: Iona de Orasaigh rolled 36 using 1d20+25 with rolls of 11.  Diplomacy (Gather Information).

With the added sidenote that i can see invisible and ethereal creatures, and have permanent Woodland Stride (as Druid) so i'm not impeded by the forest terrain while moving around. Unless there's magic involved, of course.
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