RolePlay onLine RPoL Logo

, welcome to [Pathfinder] [SoP] Trials of the Divine

01:37, 18th May 2024 (GMT+0)

OOC Thread II.

Posted by Aruvna NumariFor group 0
September
player, 236 posts
Okay, well, then... -You-
find a hammer portrait!
Tue 20 Sep 2022
at 22:50
  • msg #67

OOC Thread II

Oh, we can dip into 3.5?  There's a lot of stuff in there that I don't necessarily want enemies to have access to (a lot of permanent +4s), but how about the Dispelling Cord (slotless, +2 to a dispel check 5/day)?

Also, does anyone not use their neck item slot?
Actually, should probably have September ask that at the huddle.  But you can still answer OOC.
This message was last edited by the player at 22:53, Tue 20 Sept 2022.
Supervisor of reality
GM, 645 posts
Tue 20 Sep 2022
at 22:58
  • msg #68

OOC Thread II

In reply to September (msg # 67):

That doesn't seem too bad of an effect; +2 to MSB for Dispelling purposes only is of a pair with Spell Penetration, I would think. So, consider it to have about the same price (including for the trade emporium), and expect me to make it take up a proper item slot, probably wrist or hand (it'd be either a glove or a vambrace).
September
player, 237 posts
Okay, well, then... -You-
find a hammer portrait!
Tue 20 Sep 2022
at 23:13
  • msg #69

OOC Thread II

Fair enough.  September would obviously prefer wrist, since his "hand" slot is full.

Wait, if you're comparing it to spell penetration, does that mean it'll be an "always on" bonus?
Supervisor of reality
GM, 646 posts
Tue 20 Sep 2022
at 23:24
  • msg #70

OOC Thread II

In reply to September (msg # 69):

Not exactly. Spell Penetration is less applicable than Dispelling, as you are surely aware; there's builds that get by with no need to ever face Spell Resistance at all, whereas Dispelling is an emergency measure.

However, I would let the item have a number of charges, we'll say 5 since that's what the item has normally, and in addition to refilling by sleeping, 1 SP can be spent to refill three charges. That seems fair to me, but if you disagree, I will hear your argument.
This message was lightly edited by the GM at 23:25, Tue 20 Sept 2022.
September
player, 238 posts
Okay, well, then... -You-
find a hammer portrait!
Tue 20 Sep 2022
at 23:28
  • msg #71

OOC Thread II

Oh, no, that's more than fair already-- I'd originally assumed it would work like the base item (5 charges/day), but then I formed a different impression from the discussion of the feat and wanted to clarify.
Verik
player, 213 posts
Wed 21 Sep 2022
at 00:11
  • msg #72

OOC Thread II

The majority of Verik's slots are open, if it matters.
September
player, 239 posts
Okay, well, then... -You-
find a hammer portrait!
Wed 21 Sep 2022
at 01:33
  • msg #73

OOC Thread II

I've been thinking about rings.  Do they have any of the following?

Ring of Eloquence (and a fairly abusive rules interpretation)

Ring of Inner Fortitude (any level)

Ring of the Sophisticate-- except no skill bonuses and no vancian casting and attuned to villages/settlements rather than just taverns... so basically a "ring of finding nearby towns"
Supervisor of reality
GM, 647 posts
Wed 21 Sep 2022
at 06:53
  • msg #74

Re: OOC Thread II

September:
a fairly abusive rules interpretation

I'll need you to elaborate on this.
September
player, 240 posts
Okay, well, then... -You-
find a hammer portrait!
Wed 21 Sep 2022
at 06:55
  • msg #75

Re: OOC Thread II

The ring says that it grants the ability to "speak and understand" certain languages, even if you're in a form that can't normally speak them.  If you squint, it grants the power of speech.
Supervisor of reality
GM, 649 posts
Wed 21 Sep 2022
at 14:12
  • msg #76

Re: OOC Thread II


I think I would just rule that you gain the benefit to your telepatic speech, not that you become capable of talking. Besides, surely there's plenty of magical item that grants speak?

In any case, I would consider the Ring of Eloquence to be worth 14 Clover tokens, while the Ring of Inner Fortitude would be obtainable for 35 tokens (minor), 85 tokens (major) and 135 (greater)... I'm pretty sure you're already nearly out of tokens, and can't really afford any of these, can you?

As for the third ring, that seems entirely too convenient an item, so I think I won't make that available to you; I apologize for the inconvenience.
September
player, 243 posts
Okay, well, then... -You-
find a hammer portrait!
Wed 21 Sep 2022
at 19:11
  • msg #77

Re: OOC Thread II

Surprisingly few, especially that do it permanently and cheaply, actually.

And yes, this is mostly me looking at empty slots and brainstorming; we're down to 25 tokens, but considering the payout for one game, that seems very fixable.
Supervisor of reality
GM, 650 posts
Wed 21 Sep 2022
at 19:12
  • msg #78

Re: OOC Thread II

In reply to September (msg # 77):

That is, indeed, how gambling halls work; you just need that one more win... ;D
September
player, 244 posts
Okay, well, then... -You-
find a hammer portrait!
Wed 21 Sep 2022
at 19:32
  • msg #79

Re: OOC Thread II

In reply to Supervisor of reality (msg # 78):

But this isn't a gambling hall!  The festival does not have a gambling hall-- ask anyone!  What are you insinuating?
September
player, 247 posts
Okay, well, then... -You-
find a hammer portrait!
Sat 24 Sep 2022
at 02:39
  • msg #80

Re: OOC Thread II

Just checking-- is anyone waiting on anything from me, or are we all just listening to Iona right now?
Iona de Orasaigh
player, 352 posts
The soul, like the body,
lives by what it feeds on
Sat 24 Sep 2022
at 03:41
  • msg #81

Re: OOC Thread II

Ah sorry, it seems i am the cause of the delay. I'll try to get a reply in tomorrow, feel free to nudge if it happens again ^^;
September
player, 252 posts
Okay, well, then... -You-
find a hammer portrait!
Tue 27 Sep 2022
at 08:07
  • msg #82

Re: OOC Thread II

I've been going back through the thread and can't find something certain one way or the other.  GM, if we know-- can the cards or symbols be forged, faked, projected, etc?  In other words, once that divine aura is revealed, is there any way to make someone think you're handing them a card when you aren't, or did Khepri tell us that was right out?
Supervisor of reality
GM, 654 posts
Tue 27 Sep 2022
at 11:03
  • msg #83

Re: OOC Thread II


The divine power of a divine mark is impossible to fake, primarily because the only way to project such a strong divine presence is by having that amount of divine power present. Like heat from a fire, you need the fire to be present for the heat to exist - if the fire is removed, then the heat disperses. The same here.

Also remember that the pass cards themselves are impossible to damage or leave signs upon, other than by activating a divine mark on them, so any forgery would be as easily recognized as attempting to destroy it. There would be no real way to make a convincingly fake one, although I suppose a forgery that would appear like one at a first look could be possible. Not one marked with divine power though, as I mentioned above, the quality and most importantly quantity of power that each mark contains is too high to be mistaken for something else.
September
player, 254 posts
Okay, well, then... -You-
find a hammer portrait!
Thu 29 Sep 2022
at 17:25
  • msg #84

Re: OOC Thread II

In the interests of expediency, I'm all for handling the team-building in OOC.

September is bad at stealth; as he mentioned originally, he thought others would do better.  If he is on the team, his plan would be to lay a storm on the building, making vision impossible beyond 5' and hearing impossible at any range, and possibly making it impossible for the other contestants to enter the building at all.  This would apply only to the opposing team.  Tremorsense he could defeat by flying; scent he'd have to hope the  harsh weather conditions prevented.  Basically he'd "hide" by not being within their perception range.

It's not the best plan because it makes rather a mess in an area where locals will be.  He can keep lightning from hitting anyone, but he'd still need to ask them carefully before the fight what types of weather they can handle without sustaining injury... and how sturdy the furnishings are.
This message was last edited by the player at 18:13, Thu 29 Sept 2022.
Halasik
player, 277 posts
Thu 29 Sep 2022
at 17:53
  • msg #85

Re: OOC Thread II

Halasik has a +24 to stealth, and gains an additional +5 bonus if there is mist, smoke, or fog, and can fly to avoid tremorsense, but can't avoid any other magical senses.

So he's decent, but not amazing at this competition.
Halasik
player, 278 posts
Thu 29 Sep 2022
at 18:04
  • msg #86

Re: OOC Thread II

Hmm, actually I might have a way of dealing with scent, but it's a bit questionable:
The scent rules (here: https://www.d20pfsrd.com/gamem...-abilities#TOC-Scent) say that Water, particularly running water, can ruin a trail. I can make a target (myself included) wet by hitting them with a drowning blast (I'd undercast it to avoid doing much damage, then deliberately fail my save). The rules question is then how effective is that at defeating scent?

Another possibility is we could try to acquire something with a strong scent (maybe see if there's a perfume making contest nearby that we can acquire samples from) and spend our minute spraying it around everywhere before hiding.
September
player, 255 posts
Okay, well, then... -You-
find a hammer portrait!
Thu 29 Sep 2022
at 18:07
  • msg #87

Re: OOC Thread II

Oh, running water ruins a scent trail?  So torrential rain would shut it down hard, then?

I don't know why I'm surprised about verisimilitude, but I am.
Supervisor of reality
GM, 656 posts
Thu 29 Sep 2022
at 18:15
  • msg #88

Re: OOC Thread II

In reply to September (msg # 87):

Pathfinder is actually surprisingly good at verisimilitude for a fantasy game, yeah. :)

Water does interfere with scent, for air-breathing creatures. It doesn't for water-breathing creatures who have it, like sharks. Keep also in mind that the scent user is a druid; that's how scent comes into play. Which isn't to say that a torrential downpour wouldn't be a good idea, just that a prepared opponent might have ways to work around it.
Iona de Orasaigh
player, 360 posts
The soul, like the body,
lives by what it feeds on
Thu 29 Sep 2022
at 18:27
  • msg #89

Re: OOC Thread II

Iona's strength is not in combat, quite the opposite, but she is quite capable outside of it. Chief among which her resurrection, and there is some protection in that 1/day she does not die when she is killed, but she has some tricks up her sleeve such as hijacking the enemy's SPs to use as her own.

But yeah, only 32 AC so any fighter worth their salt will have no problem hitting her. I think her main form of defense may be that she can drain HP with her attacks too, but at 1d6 SP stolen plus fatigued (Fort negates both) plus 15 (0r 30 with an SP) no-save Bleed damage per person hit in a ranged touch close range cone, anyone with half a brain will be trying to focus her down or end up burning through their resources FAST.
September
player, 256 posts
Okay, well, then... -You-
find a hammer portrait!
Fri 30 Sep 2022
at 21:14
  • msg #90

Re: OOC Thread II

Right.  So it's been quiet.  Banner, Halasik, September, Verik all offered to hide-and-seek. Supervisor said there were five, but I couldn't find the fifth post.  The offers are...

Halasik (Stealth +24/29, flying)
September (Stealth -No, flying, storms)
Verik (Stealth DC 23 for forgetfulness?, floating feet)

So Banner, how do you fit into that challenge?  And other person whose post my mind is apparently skipping over, what'll you do?
Verik
player, 222 posts
Fri 30 Sep 2022
at 22:07
  • msg #91

Re: OOC Thread II

Stealth +27, then Will DC 23 forgetfulness.

He also can Hide in Plain Sight but probably doesn't matter.
Sign In