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13:12, 8th May 2024 (GMT+0)

OOC.

Posted by DragondogFor group 0
Dragondog
GM, 60 posts
Tue 1 Feb 2022
at 06:01
  • msg #1

OOC

This is the OOC thread for the game.
Dragondog
GM, 61 posts
Tue 1 Feb 2022
at 16:48
  • msg #2

OOC

I was asked about starting gear and I noted that I hadn't included that in the Character Creation thread, but it is now updated. The update is the last line in the post.
Dragondog
GM, 62 posts
Tue 1 Feb 2022
at 18:58
  • msg #3

OOC

I've corrected the costs of a couple of the racial templates.
Talathel Eoleth
player, 1 post
Fri 4 Feb 2022
at 01:08
  • msg #4

OOC

Hello everyone. Got a scout, archer, and archeologist all rolled into one character being built. Will have sheet up and such Sunday.

How is everyone else doing?
Ursion Korvonus
player, 1 post
Fri 4 Feb 2022
at 01:40
  • msg #5

OOC

Hey there!

Ursion here is ready and approved.

Imperial front liner and generalist.
Talathel Eoleth
player, 2 posts
Fri 4 Feb 2022
at 03:14
  • msg #6

OOC

Cool, archers and spellcasters like it when there's at least 1 guy we can shoot people from behind of. lol.

My guy is a Wild Elf, but he doesn't have the same prejudices many other elves have.
Keira
player, 1 post
Fri 4 Feb 2022
at 06:30
  • msg #7

OOC

Greetings. Totally not a half-shadow elf ninja here.
Dragondog
GM, 63 posts
Fri 4 Feb 2022
at 08:21
  • msg #8

OOC

It's good to meet all of you. I'm looking forward to gaming with you.

As a note for all of you, I'm going to be away all of next week. I realized that _after_ I had set this game in motion. So I won't be on as often as I normally am. I might not be on at all. And if I am on, the wireless keyboard, that's the only keyboard available to me, is a little bit hit and miss. So spelling accuracy goes out the window. Just so that you know.

I know that's not the ideal way to start things, but by the time I realized this, the ball was already rolling.
Dragondog
GM, 65 posts
Fri 4 Feb 2022
at 20:37
  • msg #9

OOC

As we have a character from Arorum, the most magnificent city in the world, I figured I would write a little something about it.
Dragondog
GM, 66 posts
Fri 4 Feb 2022
at 20:59
  • msg #10

OOC

I added information on the naming and length of all the ages in this setting. You can find it at the end of the 2nd post in the Lore thread.
Dragondog
GM, 69 posts
Sat 5 Feb 2022
at 15:24
  • msg #11

OOC

A little information on the culture and traditions of the Imperium. I'm starting with them as Ursion, who is the first completed and approved character, lives there. And I have enough stuff to tell about how things are there. And all things aren't good from our current perspective.

If you find that there are missing details, we can work on filling them in.
Ursion Korvonus
player, 2 posts
Sat 5 Feb 2022
at 16:19
  • msg #12

OOC

Thanks for that.

Definitely helps to paint a clearer picture.
Dragondog
GM, 70 posts
Sat 5 Feb 2022
at 21:24
  • msg #13

OOC

I've added some things that Wild Wood exports in the Lore thread. Some of the categories are quite broad though and may need to be narrowed down a bit more.

And some imports too.
This message was last edited by the GM at 21:32, Sat 05 Feb 2022.
Ursion Korvonus
player, 3 posts
Sun 6 Feb 2022
at 17:30
  • msg #14

OOC

How's it going guys?

Harnan? Awfully quite over there. Working on something cool?
Keira
player, 2 posts
Mon 7 Feb 2022
at 12:59
  • msg #15

OOC

Don't know about Harnan, but I'm still here, just wrapping up the character.
Talathel Eoleth
player, 3 posts
Mon 7 Feb 2022
at 19:21
  • msg #16

OOC

Turned in my first draft last night of the character sheet. Not the most knowledgeable GURPS player around so Dragondog might have suggestions.
Harnan
player, 1 post
Wed 9 Feb 2022
at 01:23
  • msg #17

OOC

I'm working on my character in fits and starts.  Have the overall concept but still working on nuts and bolts.
Talathel Eoleth
player, 4 posts
Fri 11 Feb 2022
at 14:55
  • msg #18

OOC

How's everyone doing? Haven't heard a peep in the last few days.
Ursion Korvonus
player, 4 posts
Fri 11 Feb 2022
at 15:51
  • msg #19

OOC

Oh still standing by. Ready to go.
Keira
player, 3 posts
Fri 11 Feb 2022
at 19:40
  • msg #20

OOC

Things will probably pick up once GM returns.
Dragondog
GM, 71 posts
Mon 14 Feb 2022
at 02:05
  • msg #21

OOC

I'm back.

I will go through everything and get my responses too you asap.
Dragondog
GM, 80 posts
Tue 15 Feb 2022
at 08:54
  • msg #22

OOC

So far no healer has joined the group.

For the four of you that have, is that an NPC you'd want in the group?
Dragondog
GM, 90 posts
Wed 16 Feb 2022
at 16:43
  • msg #23

OOC

I added a couple of house rule perks that I always use, but didn't think of when I wrote the house rules thread.
Dragondog
GM, 91 posts
Wed 16 Feb 2022
at 21:37
  • msg #24

OOC

I added a rough map of the continent to the Game Map. Because of the website I've used to create the map, North is to the right and there are other inaccuracies. I also change the name of the capital city of Hothgar as I had different names for that city in different documents. There are other changes, but you'll probably not notice those.
Dragondog
GM, 93 posts
Fri 18 Feb 2022
at 04:03
  • msg #25

OOC

The familiarity information I've included on The Cast page is familiarity with GURPS. That way I have all the information in one place.
Dragondog
GM, 97 posts
Fri 18 Feb 2022
at 11:03
  • msg #26

OOC

For those of you who want to know, three characters are now completed and have started their intro thread.

I have received RTJs from two different healers and I am working with both of them.
Dragondog
GM, 111 posts
Sat 19 Feb 2022
at 14:21
  • msg #27

OOC

I noticed that I hadn't included what Hidden Lore specialties that are available. So I added that to the last post in the House Rules thread.

And as I talked about banishing creatures there, I defined that trait too.
This message was last edited by the GM at 14:40, Sat 19 Feb 2022.
Aladin Sufran
Familiar PC, 1 post
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 21 Feb 2022
at 02:27
  • msg #28

OOC

In reply to Dragondog (msg # 27):

Character is largely finished. A Bedoin priest who rarely celebrates new year, unless it is a religious festival. But he is around helping the poor by providing food, water and healing, in the name of Paye.
This message was last edited by the player at 18:50, Mon 21 Feb 2022.
Dragondog
GM, 115 posts
Mon 21 Feb 2022
at 10:07
  • msg #29

OOC

I think your phone respelled Bedouin for you.
Keira
Somewhat Familiar PC, 18 posts
Mon 21 Feb 2022
at 10:24
  • msg #30

OOC

Heh, I was wondering about that.
Aladin Sufran
Familiar PC, 2 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 21 Feb 2022
at 18:50
  • msg #31

OOC

In reply to Keira (msg # 30):

Yes, it did. it keeps doing that, sorry I don't catch it every time...
Dragondog
GM, 118 posts
Mon 21 Feb 2022
at 18:54
  • msg #32

OOC

No worries. We've got you covered. It isn't the first and won't be the last time phones do that.
Dragondog
GM, 121 posts
Mon 21 Feb 2022
at 20:43
  • msg #33

OOC

It struck me that I hadn't included who the ruler of Dune is, so I identified the Sultan at the end of that post in the Lore thread.
Aladin Sufran
Familiar PC, 3 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 21 Feb 2022
at 20:49
  • msg #34

OOC

In reply to Dragondog (msg # 33):

Nice. Going through the finer details of my character now. Posted ideas for quirks in private. I may have missed it, but how far from Dune are we? I should include a story of how the young Bedouin priest got there...Also, how do priests of Paye usually celebrate the new year...or would you like me to make up that bit?
Dragondog
GM, 122 posts
Mon 21 Feb 2022
at 21:00
  • msg #35

OOC

You can start wherever you want. The group isn't together yet. And I haven't specified those details, so you can make it up if you like.
Dragondog
GM, 141 posts
Thu 24 Feb 2022
at 05:24
  • msg #36

OOC

FYI

I'm not feeling very well.

That may affect the frequency with which I post here and how intelligent my posts are.

Just so that you know.
Keira
Somewhat Familiar PC, 27 posts
Thu 24 Feb 2022
at 17:28
  • msg #37

OOC

Sorry to hear that. Take it easy.
Aladin Sufran
Familiar PC, 4 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 24 Feb 2022
at 20:47
  • msg #38

OOC

In reply to Keira (msg # 37):

Ditto. We can wait.
Talathel Eoleth
Somewhat Familiar PC, 6 posts
Fri 25 Feb 2022
at 03:32
  • msg #39

OOC

Your health comes first. We'll see you when you feel better.
Ursion Korvonus
player, 27 posts
Fri 25 Feb 2022
at 03:35
  • msg #40

OOC

Rest up! Feel better!
Dragondog
GM, 143 posts
Tue 1 Mar 2022
at 10:56
  • msg #41

OOC

I'm not back to full speed, but I'm better. Which some of you may already have noticed.
Talathel Eoleth
Somewhat Familiar PC, 9 posts
Tue 22 Mar 2022
at 01:46
  • msg #42

OOC

I am still here. Will have a post up sometime tonight. My charger unexpectedly died on me, but I was luckily able to salvage it temporarily, since the new one won't be here until next Tuesday. The joys of using an older computer.
Aladin Sufran
Familiar PC, 16 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 22 Mar 2022
at 03:31
  • msg #43

OOC

In reply to Talathel Eoleth (msg # 42):

Desktop don't need chargers... though most of my posts are from my phone now, so I can't say much...
Talathel Eoleth
Somewhat Familiar PC, 10 posts
Tue 22 Mar 2022
at 09:23
  • msg #44

OOC

I am using a laptop. Haven't had a desktop in over a decade.
Dragondog
GM, 164 posts
Tue 22 Mar 2022
at 15:00
  • msg #45

OOC

I thought I had updated everyone's intro thread, I'm working on that now.
Dragondog
GM, 177 posts
Sun 27 Mar 2022
at 22:13
  • msg #46

OOC

Talanthel is getting busier in real life and won't be remaining in the game. We'll see if we end up with five or six PCs.
Aladin Sufran
Familiar PC, 17 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 27 Mar 2022
at 22:17
  • msg #47

OOC

In reply to Dragondog (msg # 46):

As it happens. Ready to go again when you are
Dragondog
GM, 178 posts
Sun 27 Mar 2022
at 22:25
  • msg #48

OOC

Working with those still in their intro threads. For the majority that have already completed their intro thread, I will be letting you know when we are joining forces by starting a main thread that all of you can see.
Dragondog
GM, 184 posts
Mon 28 Mar 2022
at 19:52
  • msg #49

OOC

Half of you have completed your intro thread. Some of you recently and some of you some time ago.

What can we/I do to keep your interest up while we wait for the rest to complete their intro threads?
Aladin Sufran
Familiar PC, 18 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 28 Mar 2022
at 22:02
  • msg #50

OOC

In reply to Dragondog (msg # 49):

Is there some transit we have to do to get to the one location?
Dragondog
GM, 187 posts
Mon 28 Mar 2022
at 22:13
  • msg #51

OOC

That is a good suggestion, however, transit will be sorted out in the main thread.
Ursion Korvonus
player, 30 posts
Mon 28 Mar 2022
at 23:48
  • msg #52

OOC

Maybe like a little extra credit exercise?

Write up a little something about your characters background or culture that can help to flesh out the setting as a whole?
Dragondog
GM, 189 posts
Mon 28 Mar 2022
at 23:50
  • msg #53

OOC

That sounds awesome.

If that is something you want to do, feel free to do so.
Gurth
Somewhat Familiar PC, 28 posts
Ogre
Gladiator
Thu 31 Mar 2022
at 19:00
  • msg #54

OOC

Hey guys.  I just thought I should introduce myself.  I'm Gurth.  Ogre, gladiator, wanderer, sensitive man (ogre) of the New Age.  Looking forward to getting things going and having fun.
Aladin Sufran
Familiar PC, 19 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 31 Mar 2022
at 19:22
  • msg #55

OOC

In reply to Gurth (msg # 54):

Aladin, priest of Paye, is the service of the gods...
Dragondog
GM, 212 posts
Wed 13 Apr 2022
at 15:37
  • msg #56

OOC

I'm going to be away over Easter so we'll see how much I'll be able to post on Friday and Saturday. But I'll be back on Monday.
Gurth
Somewhat Familiar PC, 31 posts
Ogre
Gladiator
Wed 13 Apr 2022
at 17:24
  • msg #57

OOC

Have fun.
Aladin Sufran
Familiar PC, 20 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 13 Apr 2022
at 20:36
  • msg #58

OOC

In reply to Gurth (msg # 57):

Enjoy the break!
Dragondog
GM, 219 posts
Tue 26 Apr 2022
at 08:03
  • msg #59

OOC

The main thread is now open and you can all post there directly.
Dragondog
GM, 223 posts
Thu 28 Apr 2022
at 13:33
  • msg #60

OOC

I'm trying to set up language groups for the game, but I get a duplicate group names error even though there are no duplicate group names. Does anyone know what the problem could be?
Dragondog
GM, 224 posts
Thu 28 Apr 2022
at 13:38
  • msg #61

OOC

I noted that I had forgotten to mention Harnan's scars, so I included a short reference in my second post in the main thread.
Dragondog
GM, 226 posts
Thu 28 Apr 2022
at 17:01
  • msg #62

OOC

With a little bit of testing, I fixed it.

The language groups are now set up.
This message was last edited by the GM at 17:02, Thu 28 Apr 2022.
Dragondog
GM, 227 posts
Thu 28 Apr 2022
at 17:05
  • msg #63

OOC

The language groups are set up with the same spelling/names as given in the House Rules thread, so eg. Imperium rather than Imperial.

I have also added the Ogre language to honor our friendly neighborhood ogre.
Gurth
Somewhat Familiar PC, 34 posts
Ogre
Gladiator
Thu 28 Apr 2022
at 18:47
  • msg #64

OOC

Much appreciated.
Dragondog
GM, 233 posts
Mon 2 May 2022
at 16:36
  • msg #65

OOC

As everyone seem to have read the post, I have revealed the traits listed in the first post of the New Traits thread.
Dragondog
GM, 245 posts
Thu 5 May 2022
at 04:51
  • msg #66

OOC

Gurth and Harnan, what about you two? Taking a bath?
Gurth
Somewhat Familiar PC, 38 posts
Ogre
Gladiator
Thu 5 May 2022
at 05:19
  • msg #67

OOC

Gurth is waiting for Keira to finish.  Then the others can go in.
Dragondog
GM, 246 posts
Thu 5 May 2022
at 05:30
  • msg #68

OOC

Keira has finished.
Dragondog
GM, 258 posts
Mon 9 May 2022
at 17:56
  • msg #69

OOC

As Ursion hasn't been around for quite some time, I'm looking for a new player/character. And if we get one, I'm intending to retcon Ursion out of the main thread. Or in other words, he never arrived with the rest of you, and we can add someone else to the group.

I don't have the intention of doing an intro thread for them, but instead let them join the main thread when they are ready. Which will mean that they would join you in media res.
Dragondog
GM, 260 posts
Mon 9 May 2022
at 21:41
  • msg #70

OOC

Please discuss how you want to share your treasures in the Treasure thread so that we can keep it in one place.
Dragondog
GM, 264 posts
Wed 11 May 2022
at 03:20
  • msg #71

OOC

Thinking about it, it would be easier to not include Ursion in the group at this time. Unless he shows up, which I hope he does. So let's assume that he didn't show up with the rest and that there are only four of you.
Gurth
Somewhat Familiar PC, 44 posts
Ogre
Gladiator
Sat 14 May 2022
at 06:26
  • msg #72

OOC

What source books are you using for weapons, armor and gear?
This message was last edited by the player at 06:27, Sat 14 May 2022.
Dragondog
GM, 271 posts
Sat 14 May 2022
at 07:16
  • msg #73

OOC

There is a gear thread that should cover everything but the weapons. The weapon statistics are from the Basic Set.

And there is room for cultural design on all items.
This message was last edited by the GM at 07:17, Sat 14 May 2022.
Dragondog
GM, 298 posts
Tue 17 May 2022
at 17:06
  • msg #74

OOC

Gurth asked: "Are you saying that we see the spatial awareness as similar to a heads go display in an aircraft cockpit or a FPS video game?"

I don't really play either of those kinds of games.

Your Spatial Awareness gives you a 360-degree "view" of everything around you up to 10 yards away. It allows you to see the thing, but also to see through the thing, up to a thickness of one foot. Which is why the thing is both solid and translucent at the same time.

What your eyes see hasn't changed. From the perspective of your eyes, everything is the same today as it was yesterday.

But now, there is another sense. It gives you the same kind of sensory information that your eyes would, but it doesn't use eyes or light to do so. So even in total darkness, you would still have this information.

Please ask more questions about this. I want there to be clarity. Especially, Gurth if I didn't answer your question, let me know.
Dragondog
GM, 299 posts
Tue 17 May 2022
at 17:08
  • msg #75

OOC

Keira, yes, everyone else left. It's only the PCs and Bloodfang left.

And the group has discovered two secret passages.
Gurth
Somewhat Familiar PC, 54 posts
Ogre
Gladiator
Tue 17 May 2022
at 22:55
  • msg #76

OOC

If we're going to check out the secret doors, we should probably start with the one closest to the outside door and work our way downstairs. That way, if we release anything nasty, it's not between us and the exit.

We can stage all of our stuff near the outside door in case we need to leave quickly.
This message was last edited by the player at 22:58, Tue 17 May 2022.
Aladin Sufran
Familiar PC, 64 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 18 May 2022
at 01:14
  • msg #77

OOC

In reply to Gurth (msg # 76):

Good idea. Let's do that...did they leave food on the table downstairs? Can we set the table up as to store stuff, upside down like a sand sled?

Also, can Aladin put a point into Navigation and Cartography? He does not know them...
Dragondog
GM, 302 posts
Wed 18 May 2022
at 03:11
  • msg #78

OOC

All three secret doors are in the hexagonal room. So no matter which one you take, you have to go back through that room.

No food remains on the table. Whatever you want to do with the table, you need to do in the IC thread.

And you may spend points on those two skills. I'm assuming you're going with Navigation (Land). As it is more useful than Sea or Air in your situation.
Gurth
Somewhat Familiar PC, 55 posts
Ogre
Gladiator
Wed 18 May 2022
at 03:40
  • msg #79

OOC

What kind of lighting is here in the hex room? What about the corridors?
Dragondog
GM, 303 posts
Wed 18 May 2022
at 03:53
  • msg #80

OOC

There are torches both in the hexagonal room and in the corridors.

In the hexagonal room, the torches are fastened at the center of each wall/secret door.
Aladin Sufran
Familiar PC, 65 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 18 May 2022
at 03:55
  • msg #81

OOC

In reply to Dragondog (msg # 80):

Can we finish searching the known areas first?
Dragondog
GM, 304 posts
Wed 18 May 2022
at 04:02
  • msg #82

OOC

That is up to you.
Gurth
Somewhat Familiar PC, 56 posts
Ogre
Gladiator
Wed 18 May 2022
at 04:46
  • msg #83

OOC

Questions



!. Regarding the Spatial Awareness (SA or SPAW for short maybe?)    Can we focus or zoom the awareness?  Like turning off the xray vision and seeing like normal vision so to speak?

I'm thinking that this might give bonuses to opening the secret doors, disarming traps or picking locks since we can see into the mechanisms.  Probably bonuses to some medical skills too since we can see organs, bones, etc.

2.  Since we were outside, what is the estimated time of day?
This message was last edited by the player at 04:56, Wed 18 May 2022.
Dragondog
GM, 305 posts
Wed 18 May 2022
at 05:02
  • msg #84

OOC

1. You cannot focus or zoom. You "see" everything. Turning off the x-ray part, if that had been possible, would not make you "see" more or better. It may still give you bonuses though.

2. It's about midday.
Keira
Somewhat Familiar PC, 48 posts
Wed 18 May 2022
at 05:24
  • msg #85

OOC

That is one weird ability. Wonder if it's permanent or just something tied to this specific location or maybe a temporary side effect of the ritual or something.

It should make looking for and opening secret doors much easier, I think, since we could just "see" the mechanism for that. Anyway, I'm fine with whatever passage we want to check out first.
Gurth
Somewhat Familiar PC, 57 posts
Ogre
Gladiator
Wed 18 May 2022
at 06:52
  • msg #86

OOC

In reply to Dragondog (msg # 84):

Turning it off wouldn't be about more or better, just less distracting. It is what is it is now, I suppose.  We'll just have to get used to it.
This message was last edited by the player at 06:53, Wed 18 May 2022.
Dragondog
GM, 308 posts
Wed 18 May 2022
at 21:09
  • msg #87

OOC

When you say that you are going to check them. Are you opening the door? Or what are you doing?

It may be pertinent at this time, if you want to look for traps, you still have to look for traps. Your Spatial Awareness may or may not help you find it, but you still have to sift through your sensory input to determine if you find it.
Aladin Sufran
Familiar PC, 68 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 18 May 2022
at 22:02
  • msg #88

OOC

In reply to Dragondog (msg # 87):

I would check for traps, but I am not skilled in that. But otherwise opening doors. So I will open the first without checking, hoping those who are more skilled will check...
Gurth
Somewhat Familiar PC, 59 posts
Ogre
Gladiator
Wed 18 May 2022
at 22:13
  • msg #89

OOC

let's wait a sec and round up the party, then go down together. That way everyone's skills are available.
Harnan
Familiar PC, 37 posts
Fri 20 May 2022
at 07:19
  • msg #90

OOC

sorry for the wait, started a new job this week.
Gurth
Somewhat Familiar PC, 61 posts
Ogre
Gladiator
Fri 20 May 2022
at 13:03
  • msg #91

OOC

No problem.  Congrats on the new gig.
Dragondog
GM, 312 posts
Fri 20 May 2022
at 18:40
  • msg #92

OOC

In regards to Luck, the current scene will likely last until you leave this tomb to travel in the desert.
Dragondog
GM, 313 posts
Sat 21 May 2022
at 01:39
  • msg #93

OOC

There are six crypts in this corridor, each with one sarcophagus.

The hexagonal room is less than 20 yards away. And half of the distance is up a staircase.
Dragondog
GM, 314 posts
Sat 21 May 2022
at 02:11
  • msg #94

OOC

Thinking some more about Luck and how long a scene is, my previous estimate seems too long. So I'll let you know when a scene changes.
Dragondog
GM, 315 posts
Sat 21 May 2022
at 17:57
  • msg #95

OOC

I made a post about Hit Locations in the GURPS Mechanics thread, post 5. It's an amalgamation of stuff posted in Basic Set, Martial Arts, and Low Tech.
Dragondog
GM, 318 posts
Mon 23 May 2022
at 03:40
  • msg #96

OOC

I updated my post. For some reason, I didn't see your post Aladin.
Aladin Sufran
Familiar PC, 74 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 23 May 2022
at 04:58
  • msg #97

OOC

In reply to Dragondog (msg # 96):

Thanks. Updated my post now too.
Keira
Somewhat Familiar PC, 52 posts
Mon 23 May 2022
at 16:27
  • msg #98

OOC

Is Harnan trying to open the passage? Keira does have the trap skill if she needs make the roll, but it's not really her strong side.
Gurth
Somewhat Familiar PC, 66 posts
Ogre
Gladiator
Mon 23 May 2022
at 17:00
  • msg #99

OOC

I believe he's doing some kind of magic thing again.
Keira
Somewhat Familiar PC, 53 posts
Mon 23 May 2022
at 17:06
  • msg #100

OOC

Ah, then I'll hold off a bit to see what happens before trying to use Keira's (not so great) traps skill.
Dragondog
GM, 319 posts
Mon 23 May 2022
at 17:25
  • msg #101

OOC

And I'm holding off a bit too. I'm waiting on something before we continue.
Gurth
Somewhat Familiar PC, 67 posts
Ogre
Gladiator
Mon 23 May 2022
at 19:24
  • msg #102

OOC

That doesn't sound ominous at all.
Dragondog
GM, 320 posts
Mon 23 May 2022
at 21:51
  • msg #103

OOC

I am very much aware of that.


I'll make my update tomorrow.
Dragondog
GM, 323 posts
Wed 25 May 2022
at 15:08
  • msg #104

OOC

Even with your Spatial Awareness, you still need to succeed at Traps roll to discover the trap. But depending on the design features of the trap you may get a bonus to do so.
Dragondog
GM, 324 posts
Wed 25 May 2022
at 20:00
  • msg #105

OOC

If you want to be observant or stealthy, it is best to let me know beforehand, or I may assume that you are neither.
Keira
Somewhat Familiar PC, 57 posts
Wed 25 May 2022
at 20:03
  • msg #106

OOC

Observant it is, at least for Keira.
This message was last edited by the player at 20:04, Wed 25 May 2022.
Dragondog
GM, 326 posts
Wed 25 May 2022
at 20:04
  • msg #107

OOC

I had made that assumption from your previous posts in the corridor.
Aladin Sufran
Familiar PC, 77 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 25 May 2022
at 20:25
  • msg #108

OOC

Cann Aladdin be both? If not, observant would be preferred.
Dragondog
GM, 328 posts
Wed 25 May 2022
at 20:39
  • msg #109

OOC

If you mean both stealthy and observant? Of course. But to move stealthily, you have to move slower than you otherwise could have.
Aladin Sufran
Familiar PC, 79 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 25 May 2022
at 20:43
  • msg #110

OOC

In reply to Dragondog (msg # 109):

I figure if we are searching for traps we will anyway. And it is not like a priest knows much about traps.
Dragondog
GM, 330 posts
Wed 25 May 2022
at 20:47
  • msg #111

OOC

You're quite right of course.
Dragondog
GM, 331 posts
Thu 26 May 2022
at 05:19
  • msg #112

OOC

I added a rule about recognizing various conditions at the end of post 8 in the GURPS Mechanics thread. It was created by the GURPS Line Editor and designer of GURPS 4th edition.
This message was last edited by the GM at 05:36, Thu 26 May 2022.
Gurth
Somewhat Familiar PC, 72 posts
Ogre
Gladiator
Thu 26 May 2022
at 06:56
  • msg #113

OOC

The area behind the secret doors has probably  been undisturbed for a while. How deep isbthe dust on the floor?
Dragondog
GM, 333 posts
Thu 26 May 2022
at 07:03
  • msg #114

OOC

Thank you for reminding me of that. It seems to have been untouched for a very very long time.
Keira
Somewhat Familiar PC, 62 posts
Thu 26 May 2022
at 12:16
  • msg #115

OOC

In reply to Gurth (msg # 113):

I didn't think of that, good call.
Gurth
Somewhat Familiar PC, 73 posts
Ogre
Gladiator
Thu 26 May 2022
at 12:33
  • msg #116

OOC

Keira.  Just outline the plates in the dust and we step in your footsteps.
Keira
Somewhat Familiar PC, 63 posts
Thu 26 May 2022
at 12:43
  • msg #117

OOC

Yep, done already.
Gurth
Somewhat Familiar PC, 75 posts
Ogre
Gladiator
Thu 26 May 2022
at 12:43
  • msg #118

OOC

I was late with that one.
Dragondog
GM, 337 posts
Sat 28 May 2022
at 09:05
  • msg #119

OOC

The reason Harnan hasn't been posting is because he is designing a new character. It is my intention that the new character will join the group as if he arrived with them at the beginning and that Harnan never was part of the story.
Aladin Sufran
Familiar PC, 85 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 28 May 2022
at 13:40
  • msg #120

OOC

In reply to Dragondog (msg # 119):

He does not like Harmon?
Dragondog
GM, 338 posts
Sat 28 May 2022
at 13:53
  • msg #121

OOC

As it turned out, Harnan made very effective use of Modular Abilities. So effective that he could have done almost everything the rest of the PCs could have done, but better. Not at the same time, obviously, but to a sufficient degree that he wouldn't have needed anyone else outside of combat balanced for four PCs.

I had not expected him to use them so effectively when I approved his build, so I talked to him about that, and he decided to create a new character.
Aladin Sufran
Familiar PC, 86 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 29 May 2022
at 01:20
  • msg #122

OOC

In reply to Dragondog (msg # 121):

Ah, Nice! He did too well then! He could have created food as well, to make enough for all of us? An ability that would not be bad to maintain...
Gurth
Somewhat Familiar PC, 80 posts
Ogre
Gladiator
Sun 29 May 2022
at 02:00
  • msg #123

OOC

In reply to Aladin Sufran (msg # 122):

I wasn't aware that he could create food too.  Here I was thinking of taking reduced consumption so that I wouldn't need so much food and water. Oh, wait.  Now I really might need it.
Dragondog
GM, 366 posts
Fri 3 Jun 2022
at 19:35
  • msg #124

OOC

I would prefer general OOC discussions in the OOC thread. You could take the full half-hour for +5. To either Traps or Lockpicking or an hour for the full bonus to both. Or less, if you so choose.
Dragondog
GM, 367 posts
Fri 3 Jun 2022
at 19:51
  • msg #125

OOC

I edited the first post in the GURPS Mechanics thread to add a table with the probabilities to roll a given number or less with 3d6. Which is the kind of rolls you are doing right now.
Gurth
Somewhat Familiar PC, 104 posts
Ogre
Gladiator
Sat 4 Jun 2022
at 14:53
  • msg #126

OOC

How big is this room?
Dragondog
GM, 373 posts
Sat 4 Jun 2022
at 14:54
  • msg #127

OOC

Not very large. About 3x3 yards.
Gurth
Somewhat Familiar PC, 105 posts
Ogre
Gladiator
Sat 4 Jun 2022
at 14:56
  • msg #128

OOC

OK. So we would have seen everything and spatial would have told us if there were anything behind the walls.
Dragondog
GM, 374 posts
Sat 4 Jun 2022
at 15:02
  • msg #129

OOC

Yes and the walls are too thick.
Gurth
Somewhat Familiar PC, 106 posts
Ogre
Gladiator
Sat 4 Jun 2022
at 15:04
  • msg #130

OOC

I guess we're done here then.  THat only leaves the question of door #2.
Dragondog
GM, 375 posts
Sat 4 Jun 2022
at 15:12
  • msg #131

OOC

And the tricky medallion behind door #1.
Dragondog
GM, 377 posts
Sat 4 Jun 2022
at 16:12
  • msg #132

OOC

Which of the other rooms do you want to go to first?
Gurth
Somewhat Familiar PC, 109 posts
Ogre
Gladiator
Sat 4 Jun 2022
at 16:19
  • msg #133

OOC

Merchant skill checks put the chests are about 25 each.  The belt around 15.  If anyone wants to wear it, take it.  Probably better served than selling it.  If someone went to all of the trouble to lock it up like that, It's probably special in some way.

I flubbed the big one with the gem even after taking extra time. regular failure, not a crit but close.  Maybe I will get a chance to try again later.
Gurth
Somewhat Familiar PC, 110 posts
Ogre
Gladiator
Sat 4 Jun 2022
at 16:23
  • msg #134

OOC

In reply to Dragondog (msg # 132):

Door 1 with the amulet
Aladin Sufran
Familiar PC, 105 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 5 Jun 2022
at 06:14
  • msg #135

OOC

In reply to Gurth (msg # 134):

Aladin happy to take the belt.
Gurth
Somewhat Familiar PC, 111 posts
Ogre
Gladiator
Sun 5 Jun 2022
at 13:48
  • msg #136

OOC

I don't think it was going to fit him anyway.
Aladin Sufran
Familiar PC, 107 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 6 Jun 2022
at 06:38
  • msg #137

OOC

Can Kiera open the door of the room she is in?
Keira
Somewhat Familiar PC, 94 posts
Mon 6 Jun 2022
at 07:25
  • msg #138

OOC

This is another locked and trapped door, so it would again take about half an hour to get it opened, if you guys want to join in chasing the amulet around.

Besides that, option two is to check out the barred door that could be keeping something inside. And option three, we just leave.

I'm leaning toward leaving, but I'm fine with whatever we decide on.
Gurth
Somewhat Familiar PC, 112 posts
Ogre
Gladiator
Mon 6 Jun 2022
at 12:52
  • msg #139

OOC

It's possible that the amulet just doesn't like Keira for some reason and that one of us my be able to just pick it up.  If she doesn't want to spend the time with the door, that's fine. We could check door #2.  Gurth is wondering what is in there.
Keira
Somewhat Familiar PC, 95 posts
Mon 6 Jun 2022
at 13:59
  • msg #140

OOC

If you guys make this suggestion in-character, Keira can pick these doors as well.
Gurth
Somewhat Familiar PC, 118 posts
Ogre
Gladiator
Wed 8 Jun 2022
at 21:55
  • msg #141

OOC



I post a lot so I'll give Keira first shot at this.

@GM I was making a joke. I didn't mean for anyone to post it.
This message was last edited by the player at 13:00, Thu 09 June 2022.
Keira
Somewhat Familiar PC, 100 posts
Thu 9 Jun 2022
at 07:51
  • msg #142

OOC

No need, just go ahead. My work schedule for the last couple of weeks is a mess, so my posting is a bit spotty right now.
Gurth
Somewhat Familiar PC, 122 posts
Ogre
Gladiator
Fri 10 Jun 2022
at 23:36
  • msg #143

OOC

Regarding the barred door.  How big does the room beyond appear to be? Can we see the far wall?  Are there any doors or passageways?
This message was last edited by the player at 23:44, Fri 10 June 2022.
Dragondog
GM, 408 posts
Sat 11 Jun 2022
at 20:10
  • msg #144

OOC

One of the things that you can determine just by looking at each other is that Keira likely will get the best reaction from people in general and Gurth likely will get the worse. Based on general likeability.

If we take influence skills into consideration, things might change quickly. But you don't really know how good the others are at such things.
Gurth
Somewhat Familiar PC, 124 posts
Ogre
Gladiator
Sat 11 Jun 2022
at 21:05
  • msg #145

OOC

I do have intimidation.  Keira can make nice with people while I act like a pit bull on a very thin leash.  Make nice with the beauty or deal with the beast.
Dragondog
GM, 409 posts
Sat 11 Jun 2022
at 21:50
  • msg #146

OOC

Harnan, of Voltampier, as he is known now has completed his new character and may be posting IC at any time now.

Consider that he has been with you since you first arrived here. But without the dog.

At the chase of the amulet, it avoided him too.

Voltampier, let me know what stuff that used to belong to Harnan that you want to keep and if there's anything else the group has picked up that you are interested in.

And on Reaction rolls, Voltampier is closer to Gurth's end of the spectrum. But you'll see him soon enough.
Gurth
Somewhat Familiar PC, 125 posts
Ogre
Gladiator
Sat 11 Jun 2022
at 22:24
  • msg #147

OOC

Sweet.  Always nice to have more company.
Voltampier
Somewhat Familiar PC, 42 posts
Sun 12 Jun 2022
at 07:48
  • msg #148

OOC

Voltampier isn't interested in any objects or clothing the party has encountered so far. He wasn't interested in the silver coins either, and he has taken no pack or pouch to carry anything. Anyone else can take his share of the coins or other equipment that Harnan had taken.

Voltampier looks more like a dragon than a humanoid, detailed physical description in character details.

During the initial summoning he was very close to attacking the guards. His scales bristled up, exposing the pointed ends, he crouched in a manner similar to a cat ready to spring and you could smell the sharp odor of ozone waft off him before the situation defused.

In the bathing pools he sat comfortably on the bottom of the hottest one, occasionally sticking his nostrals just far enough out to take a deep breathe, doing so at intervals far greater than most could tolerate.

At dinner he seemed unenthusiastic about the food itself, sticking only to meat dishes and grumbling under his breath in what you assume was draconic. He ate a lot, but it seemed a chore rather than a pleasure and he kept taking glances at one of the guards,  with an expression of one who was eating oatmeal while a steak sat on the next plate.

Exploring the ruins seems to pique his interests slightly, but again he has no interest in any material found.
Aladin Sufran
Familiar PC, 125 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 12 Jun 2022
at 09:04
  • msg #149

OOC

In reply to Voltampier (msg # 148):

Aladin is happy to take his silver for him.
Gurth
Somewhat Familiar PC, 128 posts
Ogre
Gladiator
Mon 13 Jun 2022
at 02:20
  • msg #150

OOC

I'm getting the feeling that Voltampier is more like the chinese dragon archetype than a european/traditional fantasy type dragon.  Interesting.
Aladin Sufran
Familiar PC, 139 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 18 Jun 2022
at 23:45
  • msg #151

OOC

In reply to Gurth (msg # 150):

Have merchant skill, but only at 10.
Dragondog
GM, 426 posts
Sun 19 Jun 2022
at 22:36
  • msg #152

OOC

It seems that you haven't quite decided what your next step is. So please keep posting IC until you do and I'll hold in the wings until I have something to add.
Gurth
Somewhat Familiar PC, 139 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 19 Jun 2022
at 22:49
  • msg #153

OOC

I think who holds the cash and talks to the shopkeeper is more administrative at this point.  That's something that we can hammer out when we get closer to town.

I think we need to figure out if we lift the well lid again and investigate more or gather our stuff and head out for the oasis.
Gurth
Somewhat Familiar PC, 142 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 23 Jun 2022
at 16:36
  • msg #154

OOC

What is the distance from the well to the door?
Dragondog
GM, 441 posts
Thu 23 Jun 2022
at 16:42
  • msg #155

OOC

From the center of the room, which is also the center of the well, it's about 5.6 yards to the door.
Gurth
Somewhat Familiar PC, 146 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 24 Jun 2022
at 16:10
  • msg #156

OOC

We cannot harm the Six but they can't stop us from dreaming about it.
Dragondog
GM, 443 posts
Fri 24 Jun 2022
at 16:17
  • msg #157

OOC

That is absolutely true.
Dragondog
GM, 444 posts
Fri 24 Jun 2022
at 16:20
  • msg #158

OOC

Calling them The Six is becoming a little old.

Any suggestions for a title or group name for them?

Something evocative. Something suitable for a group that will bind others to their will.
Gurth
Somewhat Familiar PC, 147 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 24 Jun 2022
at 16:24
  • msg #159

OOC

The ogre probably has something vulgar, yet unrefined in mind.
Dragondog
GM, 446 posts
Sat 25 Jun 2022
at 16:04
  • msg #160

OOC

What's the plan?
Gurth
Somewhat Familiar PC, 148 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 25 Jun 2022
at 16:15
  • msg #161

OOC

I think Aladin mentioned using the table to fashion a sled of some kind to carry our stuff across the sand.

I know that the bedouin tent is heavy but it gives us a +1 to survival rolls if we can find a way to take it.

Before we leave Gurth goes down to the baths, finds the tank with the cleanest water and drinks until he's can't stand to drink any more water.  Then he makes sure that all of the water skins are bulging full.
Dragondog
GM, 447 posts
Sat 25 Jun 2022
at 16:17
  • msg #162

OOC

Neither the table nor the bedouin tent is listed among the stuff you have taken with you. Is there any more stuff that you want to bring?
Dragondog
GM, 448 posts
Sat 25 Jun 2022
at 16:18
  • msg #163

OOC

And if the brass spider and his gang want to fight you, you have limited time to gather any stuff you haven't already gathered.
Gurth
Somewhat Familiar PC, 149 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 25 Jun 2022
at 16:20
  • msg #164

OOC

The spider is still trying to chase us?
Dragondog
GM, 449 posts
Sat 25 Jun 2022
at 16:33
  • msg #165

OOC

It's no longer in sight, so you don't know. But it was trying to get out when you left it.
Gurth
Somewhat Familiar PC, 150 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 25 Jun 2022
at 16:58
  • msg #166

OOC

So we two choices.

1.  Trust the well lid, the barred door, and the secret door to keep the spiders in and take a little more time to organize and possibly grab some more stuff

2. We leave quickly and take what weapons and equipment that we staged by the front door, just to be safe.
This message was last edited by the player at 16:58, Sat 25 June 2022.
Dragondog
GM, 450 posts
Sat 25 Jun 2022
at 17:04
  • msg #167

OOC

Yes.

And once you leave, you were told what direction to go, but not for how long. So you could deviate from that course. Depending on where you want to go next.
Keira
Somewhat Familiar PC, 116 posts
Sat 25 Jun 2022
at 17:29
  • msg #168

OOC

The tent would be nice to have, but it would slow us down, even if we tried dragging it on a table. What we absolutely need is water and food.

From what we have been told:

quote:
But more importantly, the desert was quite cool, for a desert, even though it was quite close to midday as it was in the middle of winter.

quote:
"But we can point you towards the closet oasis," Honey said. "Razzar is four days away on foot. I'm sure you can find more supplies there."


We each have a one gallon waterskin of water, right? And we had two spares as well. Not ideal by any means, since we probably need 3 quarts of water a day (I'm assuming winter conditions would lower that from the usual 5 quarts for a desert). So we could be out of water in just two days. We could ration it, of course, but that would cost us more fatigue points.

And I don't see any food on our gear lists at all. Do we have any? Starvation will not kill us as quickly as dehydration would, but it will still weaken us and then kill us.

Another problem would be keeping our direction. Wish we had a compass. But maybe Aladin has some desert survival skills? And how good a flier is Voltampier? Could he do some aerial recon for us?
Dragondog
GM, 451 posts
Sat 25 Jun 2022
at 18:11
  • msg #169

OOC

In regards to food and water, Aladin has mentioned that he can provide for five normal-sized people. Your group is two normal-sized people and two SM +1 people. Which counts as a total of 6 normal-sized people for food and water needs.

From the Racial Templates, we know that Dragonkin normally only need to eat one meal per week (or two standard-sized meals per week if they are SM +1), but the characters might not know that.

So far I've only listed that four of the six waterskins have been picked up. So if anyone wants to pick up the others, please let me know.


The following calculations do not take any Reduced Consumption Voltampier might have into account. Assuming you bring all six waterskins and you need 3 (or 6) quarts per day, you will drink 18 out of 24 quarts the first day. And Aladin will provide 15 fresh quarts. That means you will lose 3 quarts of water per day or half your water by the time you reach Razzar. So you're fine with water.


You do not have any food, whatsoever. But you have eaten. That food counts for one meal for Keira and Aladin and three meals for Gurth.

Voltampier, how much did you eat at the brunch?


If Voltampier has Reduced Consumption at normal levels, you only need to provide food for four people, which means the group will be fine. If he needs to eat as much as Gurth, you will need 10 meals today (if Voltampier ate as much as Gurth did) and Aladin can provide 15. The following days, you would need 18 meals per day, which means you would be one meal short on the third day. And you would be another three meals short on the fourth day, unless you get to Razzar before dinner


Fortunately, you do have a compass. One of the changes in being transported here gave you Absolute Direction.
This message was last edited by the GM at 18:13, Sat 25 June 2022.
Keira
Somewhat Familiar PC, 117 posts
Sat 25 Jun 2022
at 18:17
  • msg #170

OOC

D'oh! I forgot Aladin can create food and water. It would be good if we took the extra two waterskins of water as well, just in case. Can someone do so without encumbering themselves?

And great news about Absolute Direction. In this case, I'd say we are good to go. Hey, what's the worst that could happen?
Dragondog
GM, 453 posts
Sat 25 Jun 2022
at 18:56
  • msg #171

OOC

Do you really want me to answer that question???
Gurth
Somewhat Familiar PC, 151 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 25 Jun 2022
at 19:00
  • msg #172

OOC

Gurth can carry almost everything and still only be at light encumbrance.

Carry what you need but stay at no or light encumberance.  Gurth can carry what is left over.  He has Fit and hiking skill so he can take the strain as well as keep up.
This message was last edited by the player at 21:02, Sun 26 June 2022.
Dragondog
GM, 455 posts
Sat 25 Jun 2022
at 19:07
  • msg #173

OOC

So anything other than the two waterskins that you want to pick up?

And are we leaving quickly or with more stuff?
Voltampier
Somewhat Familiar PC, 51 posts
Sun 26 Jun 2022
at 03:19
  • msg #174

OOC

Voltampier has reduced consumption 4, so he's on for a while.  He didn't really like the food they were served here,  he likes his meals freshly killed and slightly electro-cooked.
Gurth
Somewhat Familiar PC, 156 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 26 Jun 2022
at 14:10
  • msg #175

OOC


Will the items in the sack fit into a backpack along with the tent material?  It would be nice to consolidate everything into one container. Gurth will just carry it by the strap.
Aladin Sufran
Familiar PC, 153 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 26 Jun 2022
at 20:28
  • msg #176

OOC

In reply to Gurth (msg # 175):

Everything we have collected, plus as much water as we can. Including the contents of both chests.
Dragondog
GM, 458 posts
Sun 26 Jun 2022
at 22:44
  • msg #177

Re: OOC

Gurth:
Will the items in the sack fit into a backpack along with the tent material?  It would be nice to consolidate everything into one container. Gurth will just carry it by the strap.


What items are in the sack?
Dragondog
GM, 459 posts
Sun 26 Jun 2022
at 22:48
  • msg #178

Re: OOC

Aladin Sufran:
In reply to Gurth (msg # 175):

Everything we have collected, plus as much water as we can. Including the contents of both chests.


By "everything we have collected," do you mean the stuff that has been assigned to specific people?

The chests themselves, 15 lbs worth of copper coins, and a feather are the only things from the chests that haven't been assigned to specific people.
Aladin Sufran
Familiar PC, 155 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 26 Jun 2022
at 22:51
  • msg #179

Re: OOC

In reply to Dragondog (msg # 178):

Nah, I was also meaning the unassigned stuff.
Dragondog
GM, 460 posts
Sun 26 Jun 2022
at 22:58
  • msg #180

Re: OOC

Who's carrying the unassigned stuff?
Aladin Sufran
Familiar PC, 156 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 27 Jun 2022
at 00:43
  • msg #181

Re: OOC

In reply to Dragondog (msg # 180):

In the sack with Girth, unless he objects?
Gurth
Somewhat Familiar PC, 157 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 27 Jun 2022
at 01:23
  • msg #182

Re: OOC

Sure.  Why not. Just remember that it would be best if we can adjust everyone's encumbrance so that we have the best move speed for travel.
This message was last edited by the player at 01:26, Mon 27 June 2022.
Dragondog
GM, 461 posts
Mon 27 Jun 2022
at 15:08
  • msg #183

Re: OOC

Talking about encumbrance, please calculate the weight of all the stuff you are bringing with you.
Gurth
Somewhat Familiar PC, 158 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 27 Jun 2022
at 16:34
  • msg #184

Re: OOC

Working on this. Do you want it posted on our character sheets or the treasure thread or both?

Also.  Is there any difference between the shortswords we were given and the wakazashi in game stats or is it just a style thing?
Keira
Somewhat Familiar PC, 120 posts
Mon 27 Jun 2022
at 16:39
  • msg #185

Re: OOC

Likewise. What's the weight of the clothing? Minus the boots, I can find those.

Oh, and that 2000$, that's the total value for both pouches of silver?
Dragondog
GM, 463 posts
Mon 27 Jun 2022
at 16:55
  • msg #186

Re: OOC

Please post it both on your character sheet and in the Treasure thread.

The wakizashi has the same game stats as a shortsword, but it looks different. The shortsword is a straight, double-edged blade. While the wakizashi is a curved single-edged blade. But they have the same weight, do the same damage, and use the same skill to wield. Think of it as a Shinobi cultural or style lens on the Imperial standard shortsword.

The legionnaire clothes you got are a set of standard clothing so they weigh 2 lbs.

Each pouch of silver coins is 1 lb of silver worth $1,000 or $2,000 for two pouches.
Gurth
Somewhat Familiar PC, 160 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 27 Jun 2022
at 19:15
  • msg #187

Re: OOC

What is the ruling on parting out the bedouin tent?  Looking for a side or a roof panel, 2 or 3 poles and few stakes and guy lines.

From LT "A large residential tent made from breathable woolen cloth. Side walls are 5’-6’ tall. The roof is flat or slightly peaked. Gives +1 to Survival (Desert) rolls. A 15’x15’ tent."
Dragondog
GM, 466 posts
Mon 27 Jun 2022
at 19:55
  • msg #188

Re: OOC

A 6' pole is 3 lbs.
A 6' by 5' side panel weighs 5 lbs. This is more of an educated guess than anything else, but I couldn't find anything specific.

Not using the whole tent will not provide the +1 bonus to Survival.
Gurth
Somewhat Familiar PC, 161 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 27 Jun 2022
at 21:01
  • msg #189

Re: OOC

Sounds fair.  4 panels, 4 poles, a few stakes and 100 feet of guylines.  Call it about 35lbs?

The poles will be lashed together with guy lines to make a travios frame for Gurth to drag behind him. The loot bags, spare water bags, etc will be wrapped up with the wall panels and the whole bundle will be tied to the frame.  and.  If any trouble is seen he just drops the ropes and takes care of business.
Dragondog
GM, 467 posts
Mon 27 Jun 2022
at 21:06
  • msg #190

Re: OOC

Could you please update your Treasure post so we have all of it in the same place.
Aladin Sufran
Familiar PC, 160 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 28 Jun 2022
at 10:20
  • msg #191

Re: OOC

In reply to Dragondog (msg # 190):

Ok, I think we are done then. Congrats on 1,000 posts!
Dragondog
GM, 476 posts
Wed 29 Jun 2022
at 20:16
  • msg #192

Re: OOC

Thank you!


When it comes to bows in GURPS, you can usually fire every third turn/second. A successful Fast-Draw (Arrow) roll reduced that to every other second. If you have Heroic Archer, you can, at least, attempt to fire every turn.

These bandits were obviously prepared and had already taken step one, get the arrow, and two, ready the bow, and just waited for step three, fire.
Dragondog
GM, 478 posts
Wed 29 Jun 2022
at 22:39
  • msg #193

Re: OOC

I have a new name for the Six. Of course, they didn't tell you what it was. Just another example of them not thinking things through.

But you'll find out sooner or later.
Voltampier
Somewhat Familiar PC, 54 posts
Thu 30 Jun 2022
at 03:08
  • msg #194

Re: OOC

Voltampier is 10,000 feet up. Even if they did spot him when he is in Chameleon mode, how are arrows reaching him?
This message was last edited by the player at 03:10, Thu 30 June 2022.
Aladin Sufran
Familiar PC, 164 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 30 Jun 2022
at 06:46
  • msg #195

Re: OOC

In reply to Voltampier (msg # 194):

Aladin is a cleric with a vow not to use edged weapons...
Dragondog
GM, 479 posts
Thu 30 Jun 2022
at 15:02
  • msg #196

Re: OOC

You've never stated that you're flying 10,000 feet up. I have you close to the others.

And if had told me that you were flying 10,000 feet up, you would not be traveling with the others and you wouldn't know where they were, or be involved with anything at all.
This message was last edited by the GM at 15:04, Thu 30 June 2022.
Gurth
Somewhat Familiar PC, 172 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 30 Jun 2022
at 18:03
  • msg #197

Re: OOC

10000 feet?  That's almost 2 miles up.
Aladin Sufran
Familiar PC, 165 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 30 Jun 2022
at 20:16
  • msg #198

Re: OOC

In reply to Gurth (msg # 197):

Yeah, with very thin air...
Gurth
Somewhat Familiar PC, 173 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 2 Jul 2022
at 17:28
  • msg #199

Re: OOC

I thought that I started this encounter with a nocked arrow.   If I knew that I was this far behind, I would have pulled a sword and charged in with Aladin. Gurth isn't an archer and is much better at melee.
This message was last edited by the player at 17:31, Sat 02 July 2022.
Dragondog
GM, 481 posts
Sat 2 Jul 2022
at 17:35
  • msg #200

Re: OOC

That's what you wanted to do, but you didn't have enough time to do that before they attacked. That's why I only wrote that you picked up a bow. I should have been clearer on that point.

But we can easily retcon that if you like. Just let me know.
Gurth
Somewhat Familiar PC, 174 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 2 Jul 2022
at 18:17
  • msg #201

Re: OOC

Yes please.  Drop the bow.  Max move (6) towards the bad guys. Draw his short sword on the way.
Voltampier
Somewhat Familiar PC, 55 posts
Sat 2 Jul 2022
at 18:19
  • msg #202

Re: OOC

I did write that Voltampier was flying "high above the others", so how did you determine speed and range penalties for the attackers without asking how high?
Dragondog
GM, 482 posts
Sat 2 Jul 2022
at 18:32
  • msg #203

Re: OOC

I adjudicated it in the same way I adjudicated what Gurth did. Both of you wanted to do something, but didn't have enough time to do it.

As nothing had been specified, I assumed that the group was traveling together, as a group, without scouts of any kind. You wanted to gain altitude, but didn't have enough time to get out of range.

Edit: I don't recall what range I used, but I remember that one of them missed and the other hit.
This message was last edited by the GM at 21:13, Sat 02 July 2022.
Dragondog
GM, 483 posts
Sat 2 Jul 2022
at 18:42
  • msg #204

Re: OOC

The spell the spellcaster is using, is not Water Jet from Magic. It is an Innate Attack with the Jet enhancement. But instead of the more familiar flame jet type of spell, that looks like a flamethrower, this one uses water instead. And as it did Knockback and injury, it does Crushing damage.

And though a Jet has a standard range of 10 yards, this one has also been modified with Increased Range.
Dragondog
GM, 484 posts
Sat 2 Jul 2022
at 19:08
  • msg #205

Re: OOC

I've updated my posts Gurth for the sake of the retcon. And to do what you want to do, you need to draw the sword first. Because when you take a Ready maneuver to draw your sword, you're only allowed movement is a Step. A successful Fast-Draw (Sword) roll would allow you to draw a sword as a free action.
This message was last edited by the GM at 19:51, Sat 02 July 2022.
Gurth
Somewhat Familiar PC, 175 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 2 Jul 2022
at 19:36
  • msg #206

Re: OOC

Cool.  I'm good now.
Keira
Somewhat Familiar PC, 127 posts
Sat 2 Jul 2022
at 20:57
  • msg #207

Re: OOC

Ok, so that water attack is really, really, really bad news. It looks like he can spam it every round and can pretty much one-shot one of us with it from this point on.

And now there are six bandits between the spellcaster and us. What's the plan here? Just charge them? Keira can take on some of the bandits on her own, but I'm not sure about six of them. And certainly not before the spellcaster takes a lot more potshots at us. If the Firing Through an Occupied Hex rule is in effect, that could help us a bit, as long as we keep the bandits between us and the caster.

Does Aladin have something up his sleeve?
Dragondog
GM, 485 posts
Sat 2 Jul 2022
at 21:11
  • msg #208

Re: OOC

As we're not using a combat map, we are not using Tactical Combat, so Firing Through an Occupied Hex is not in effect.
Gurth
Somewhat Familiar PC, 176 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 2 Jul 2022
at 21:39
  • msg #209

Re: OOC

In reply to Keira (msg # 207):

As long their caster's fatigue holds out.  Hopefully, he'll burn out quickly. Hopefully, Gurth can get in there and get to work evening the odds.


  Did you remember to count Gurth's DR1 when dealing that damage?
This message was last edited by the player at 21:40, Sat 02 July 2022.
Dragondog
GM, 486 posts
Sat 2 Jul 2022
at 21:49
  • msg #210

Re: OOC

Yes, I included DR in my calculation.

As we are using advantage-based magic, spells may or may not use the Costs Fatigue limitation. So FP might not matter as much for spellcasters.
Keira
Somewhat Familiar PC, 128 posts
Sat 2 Jul 2022
at 21:59
  • msg #211

Re: OOC

Since this is an innate attack, there's no telling how much fatigue using it costs him - or if it costs him anything at all. I figure he'll take a couple more shots at us before we can close to him, even if we just ignore his buddies in between. And ignoring six people ganging up on you in GURPS is a bit tricky.

To make things worse, Gurth - likely our best fighter - is basically down for at least two rounds until he can get up. I don't think we can even run away without potentially getting him killed until then. So, yeah, I hope Aladin or Voltampier have something up their sleeves, because this does not look good.
Aladin Sufran
Familiar PC, 167 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 3 Jul 2022
at 02:46
  • msg #212

Re: OOC

In reply to Keira (msg # 211):

Not me. I have no combat abilities...but will go down fighting. All my skills in healing and similar stuff...
Keira
Somewhat Familiar PC, 129 posts
Sun 3 Jul 2022
at 07:25
  • msg #213

Re: OOC

Ah. I was hoping he had a spell or something he was planning to use, and that's why he charged.

I guess we could continue on, hope we survive to the next round and then do as much damage to the spellcaster as we can? That might be enough to give the rest of the party a chance. Maybe.

GM, is extra effort in combat available?

edit: One more question:

quote:
a jet of high-pressure water shot forth from his hand


Since this attack comes from a hand, is it subject to the parrying missile weapons within melee reach rule (Basic Set, page 376)? As in, if I get close enough, can I parry this attack by knocking his hand away with my staff as he tries to skewer me with his jet?
This message was last edited by the player at 16:23, Sun 03 July 2022.
Voltampier
Somewhat Familiar PC, 56 posts
Sun 3 Jul 2022
at 08:38
  • msg #214

Re: OOC

Voltampier went airborne as soon as they left the temple, several hours went by before the ambush, correct? How can you say he didn't have time? He was high in the air scouting the entire time the others were walking.
Dragondog
GM, 487 posts
Sat 9 Jul 2022
at 12:00
  • msg #215

Re: OOC

You all know I was going to spend eight days hiking and summiting a 6k+ mountain. That's not what happened.

Result: Everything went as expected the first three days. Shortly after I arrived at the third cabin everything degenerated to uncontrollable shivering, fever, and puke. Which led to me being airlifted by helicopter from the wilderness to a hospital, more than 12 hours under medical supervision on an ER bed, spending the night at a hotel in Gällivare, follow-up tests the next day, 2.5 hours in queue waiting to talk to customer service to reschedule my train ticket.

I'm going to rest a bit. I might post later today or on Monday. When I feel up to it.
Keira
Somewhat Familiar PC, 130 posts
Sat 9 Jul 2022
at 12:47
  • msg #216

Re: OOC

Sorry to hear that. Take it easy then.
Gurth
Somewhat Familiar PC, 177 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 9 Jul 2022
at 14:49
  • msg #217

Re: OOC

Sounds like you had an eventful week. Take your time.  We'll be here.
Dragondog
GM, 488 posts
Mon 11 Jul 2022
at 07:13
  • msg #218

Re: OOC

Voltampier:
Voltampier went airborne as soon as they left the temple, several hours went by before the ambush, correct? How can you say he didn't have time? He was high in the air scouting the entire time the others were walking.


As nothing was mentioned about scouting, I had him traveling with the others, and made my assumptions, based on that.

But we can change that. If you're flying at 100 yards or so, we'll give your 2hp loss to Gurth.
Dragondog
GM, 489 posts
Mon 11 Jul 2022
at 07:24
  • msg #219

Re: OOC

Keira:
GM, is extra effort in combat available?

edit: One more question:

quote:
a jet of high-pressure water shot forth from his hand


Since this attack comes from a hand, is it subject to the parrying missile weapons within melee reach rule (Basic Set, page 376)? As in, if I get close enough, can I parry this attack by knocking his hand away with my staff as he tries to skewer me with his jet?


Extra Effort in combat is available.

I didn't find that parry rule you mentioned.
Keira
Somewhat Familiar PC, 131 posts
Mon 11 Jul 2022
at 08:10
  • msg #220

Re: OOC

Ugh, don't have the book with me now, but it's in the Combat chapter, under Parrying, buried in the text somewhere. Could have sworn it was page 376.

I know it states that missile weapons (firearms included) can be parried this way, and gives an example of slapping an arm or a weapon aside. But I'm not sure about spells and the like. Maybe? If he rolls against DX to hit like with any other missile weapon, then it would make sense it could be countered the same way. He points his hand at me, I slap it away and his water jet misses.

If on the other hand he doesn't roll against DX to hit and the jet coming from his hand is just a quirk of his spell / ability, then it probably doesn't matter if the hand is pointing right at his target and parrying it this way would likely not work.

It's up to you. In any case, my plan for this turn is to run straight at the spellcaster to get in range to try this. We started 15 yards from the bandits, moved 6, I'll sprint another 7 this turn and end up 2 yards from where the spellcaster is presumably still standing, which is in reach of my staff. Sounds right?

And if parrying doesn't work (or he just steps away...), hope that dodging (with extra effort) will be enough instead. I'll make a post in a bit.
Dragondog
GM, 490 posts
Mon 11 Jul 2022
at 08:28
  • msg #221

Re: OOC

Instead of just using the search function, I read through the text and found what you were looking for. Yes, you can parry his hand if you are close enough.

In regards to sprinting, as I understand the rules, you don't sprint in combat. You only have your Move. And that's how far you can move.
Keira
Somewhat Familiar PC, 132 posts
Mon 11 Jul 2022
at 08:55
  • msg #222

Re: OOC

Huh. I did not see anything about that in the rules, but then I never really tried to sprint before. Not sure if or why sprinting would not work in combat. Can I check out the rules a bit later when I get home?
This message was last edited by the player at 09:07, Mon 11 July 2022.
Dragondog
GM, 491 posts
Mon 11 Jul 2022
at 10:25
  • msg #223

Re: OOC

I double-checked.

Quoting the move maneuver: "Move, but take no other action except those specified under Free
Actions (p. 363). You may move any number of yards up to your full Move score."

So you cannot get the sprint bonus you get from moving in a fairly straight line out of combat after the first second of such movement.
Keira
Somewhat Familiar PC, 133 posts
Mon 11 Jul 2022
at 11:21
  • msg #224

Re: OOC

Not good then. Part of the reason behind wanting that extra yard was not just closing with the spellcaster, but also putting an extra yard between us and their own melee frontline, forcing them into move and attack. Without this at last some of them can just step and attack Keira and Aladin.

I'll make the best I can in this situation, but I'm afraid this is not going to end well.
Keira
Somewhat Familiar PC, 135 posts
Mon 11 Jul 2022
at 12:06
  • msg #225

Re: OOC

Ok, so I just noticed the Luck entry under the New Traits thread. Does that mean each of us has the Luck advantage now? Or is that just an explanation on how Luck functions in the game, for those of us (if any) that do have it? Because if we do have it, that would come in very, very handy now.

Also:

"5 extra character points to spend on anything, while you are in a restful place."

I realize these are not exactly restful conditions, but Keira could really use another point in her Staff skill right this moment. Could I perhaps put those character points there? Fighting for her life is likely to be a very good training after all.
Dragondog
GM, 492 posts
Mon 11 Jul 2022
at 14:07
  • msg #226

Re: OOC

Luck is listed among your new traits, so all of you have the Luck advantage.

As the extra points only can be spent under restful conditions, you, unfortunately, cannot spend them now.
Keira
Somewhat Familiar PC, 136 posts
Mon 11 Jul 2022
at 15:25
  • msg #227

Re: OOC

Alright then, I'd definitely like to use Luck this turn should I fail a defense roll. I'm primarily worried about the spellcaster here, but if I don't end up using Luck against him, then also should I fail a defense roll against the rest of the bandits.

That ok? Not sure how will rerolling rolls you make be handled, especially for things like defense rolls or enemy attack rolls. Pausing the game every time someone might wish to make a reroll or retconning whole posts because of it both sound awkward.
Dragondog
GM, 493 posts
Mon 11 Jul 2022
at 15:52
  • msg #228

Re: OOC

If you let me know beforehand what, if anything, you want to use your Luck for, I'll use it if it's needed and let you know if you used your Luck or not. I think that will be the most smooth way to do it.
Dragondog
GM, 494 posts
Wed 13 Jul 2022
at 13:58
  • msg #229

Re: OOC

Wet and sandy has a very specific connotation to me, I didn't even think about that when I gave the spell caster a water jet. So thank you for getting that image into my head. I mean that, I'm not being ironic.

If you're interested, https://www.gettyimages.com/de...news-photo/526987122 could help. I wanted a better image, but couldn't find one I liked.
Gurth
Somewhat Familiar PC, 179 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 13 Jul 2022
at 19:52
  • msg #230

Re: OOC

I believe they call that the sugar cookie.


Hey Volts, get in the fight.  We could use a hand.
This message was last edited by the player at 20:42, Wed 13 July 2022.
Keira
Somewhat Familiar PC, 138 posts
Wed 13 Jul 2022
at 21:01
  • msg #231

Re: OOC

Or a claw, or whatever you have.

GM, got a question. I tried to look it up and have come up with nothing: is it possible to parry an attack directed against another character? Like Sacrificial Dodge, only parrying a melee attack directed at someone else.
Dragondog
GM, 496 posts
Thu 14 Jul 2022
at 03:10
  • msg #232

Re: OOC

There is a Sacrificial Parry perk that allows you to do that, you need to specialize by melee combat skill.
Keira
Somewhat Familiar PC, 139 posts
Thu 14 Jul 2022
at 06:30
  • msg #233

Re: OOC

Interesting. I'll have to look it up, thanks.
Dragondog
GM, 497 posts
Thu 14 Jul 2022
at 07:07
  • msg #234

Re: OOC

If you want to find the rules text, it's in GURPS Power-Ups 2: Perks on page 7.
Keira
Somewhat Familiar PC, 141 posts
Fri 15 Jul 2022
at 12:10
  • msg #235

Re: OOC

Not sure how the spellcaster is again 3 yards away. Just to clarify something, by next to the spellcaster I meant in the hex next to him, 1 yard away.

This situation is getting a bit messy. With a 8 on 4 (well, 3, really) combat it's getting a bit hard to visualize clearly who is where.
Dragondog
GM, 500 posts
Fri 15 Jul 2022
at 15:19
  • msg #236

Re: OOC

Thank you for the clarification. That's what I counted. And then you retreated twice. So that adds two more yards.
Keira
Somewhat Familiar PC, 142 posts
Fri 15 Jul 2022
at 15:50
  • msg #237

Re: OOC

Hmm, not good. My whole tactic was to try to keep as close as possible to the spellcaster to be able to parry his attack if they come.

GM, I know it's extra work but we could really use a map of some kind. Having 12 characters in melee in GURPS is just too much to keep track of without a grid. Like, can Keira now even reach the spellcaster with a step? I just don't know, it depends on where he, Keira and the two melee bandits are.
Dragondog
GM, 501 posts
Fri 15 Jul 2022
at 15:54
  • msg #238

Re: OOC

As I mentioned in the IC post, Keira can reach the spellcaster with a step, she'll be 2 yards away from them which means she can still attack. It also means that she will be 1 yard closer to the two melee bandits trying to get to her.
Keira
Somewhat Familiar PC, 143 posts
Fri 15 Jul 2022
at 16:58
  • msg #239

Re: OOC

Alright then. I would still like to suggest a map of some kind for when we next get into a similar mess. Doesn't have to be anything fancy, just a simple grid with some letters on it.

Assuming our characters live through this one, of course.
Dragondog
GM, 502 posts
Fri 15 Jul 2022
at 19:02
  • msg #240

Re: OOC

Which is what I was trying to avoid. Adding a map is not just adding a map. It is also moving from combat to tactical combat. And you have to care about exact distances, facings, movement points, worrying where others are and if they are in your way when you attack, wild swings, what you can see and what you can't see, if you miss your intended ranged target you might hit someone else even an ally, movement in relation to others, special rules for close combat, special rules for multi-hex creatures, and whatever else I may have missed.

This is why I've been providing distances to all interesting targets for all characters, though I missed specifying where on the starting line the blue, wavy energy bandit was.

But if the group prefers tactical combat, we can do tactical combat.
Keira
Somewhat Familiar PC, 144 posts
Fri 15 Jul 2022
at 20:00
  • msg #241

Re: OOC

I'm fine with tactical combat, or just using basic rules. But even basic combat includes things like weapon reach, step & attack or move & attack - all things where distances and positioning still matters. And as the number of characters increases, it becomes more and more difficult to visualize the situation clearly. Anyway, I'm fine with whatever you decide on.
Dragondog
GM, 503 posts
Fri 15 Jul 2022
at 20:19
  • msg #242

Re: OOC

In standard combat, distance is much more fluid. I said they started 15 yards away from you even though neither they nor you started on on a line. It's fast and simple (for GURPS combat). You still have maneuvers, but positioning isn't really important the way it is in tactical combat. I'm not keeping specific tabs on where everyone is only the approximate distance to others, so that you know if you can move to them or if you can reach them or how hard a ranged attack would be.
This message was last edited by the GM at 20:30, Fri 15 July 2022.
Dragondog
GM, 504 posts
Sat 16 Jul 2022
at 12:45
  • msg #243

Re: OOC

Thank you for bringing up Shock Keira. I usually forget to include that penalty, so it may be easier not to.

Yes, I know I listed it in the GURPS Mechanics thread, but I've still not used it in this fight.

So for the sake of simplicity, I'm house ruling that we're not using it. I'm sorry I'm changing things in the middle of the game, but that is how I actually play. It's easier to remember the changes that I've made an active choice to change, while I may forget some of the things that have been "intuitively" changed.

I hope that works out for everyone.
Dragondog
GM, 505 posts
Sat 16 Jul 2022
at 19:42
  • msg #244

Re: OOC

It's taking me a little longer responding this time, because I'm trying to wrap my head around what a grappled person can and cannot do. I can read the rules, I'm just trying to understand why they are written that way and what they actually mean.
Aladin Sufran
Familiar PC, 171 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 16 Jul 2022
at 22:04
  • msg #245

Re: OOC

In reply to Dragondog (msg # 244):

Yeah, it is tricky. I understand they can dodge, but not party or block. If they dodge, then there is a chance the other person can be hit. But that is how I read it... interested to see your interpretation.
Gurth
Somewhat Familiar PC, 183 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 16 Jul 2022
at 23:25
  • msg #246

Re: OOC

In reply to Keira (msg # 241):

Standard or tactical. Either or for me.  If we're not using a map, standard would be easier.
Dragondog
GM, 506 posts
Mon 18 Jul 2022
at 16:43
  • msg #247

Re: OOC

If we're using a map, it has to be tactical. That's where the map using rules are.
Keira
Somewhat Familiar PC, 146 posts
Mon 18 Jul 2022
at 21:06
  • msg #248

Re: OOC

A question about attacking someone who is grappled - are the rules for Striking Into Close Combat in effect then?
Gurth
Somewhat Familiar PC, 185 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 19 Jul 2022
at 03:55
  • msg #249

Re: OOC

How far away are the axe men from Gurth at the start of the turn?  His intention is to catch one of them from behind to ensure a easy hit. Not this turn but the next probably.
This message was last edited by the player at 07:09, Tue 19 July 2022.
Dragondog
GM, 508 posts
Tue 19 Jul 2022
at 10:29
  • msg #250

Re: OOC

Striking into close combat are in effect.
Gurth is about 10 yards from the axe-men.
Keira
Somewhat Familiar PC, 148 posts
Tue 19 Jul 2022
at 11:55
  • msg #251

Re: OOC

Then Keira will just attack the sword bandit. Don't want to risk hitting Aladin.

Also, I really have to do something about Keira's damage output, if the party makes it through this mess. This just won't do against anyone with any actual armor.
Dragondog
GM, 509 posts
Tue 19 Jul 2022
at 12:45
  • msg #252

Re: OOC

The only thing I found about Striking into CLose Combat was a -2 penalty to hit. What else are you talking about?
Keira
Somewhat Familiar PC, 149 posts
Tue 19 Jul 2022
at 13:01
  • msg #253

Re: OOC

What Aladin has been describing in the game thread, Striking Into Close Combat rules, page 392 of Basic Set. On a miss or a dodge there's a chance to hit a wrong person in close combat.
Dragondog
GM, 510 posts
Tue 19 Jul 2022
at 13:33
  • msg #254

Re: OOC

That's the discrepancy then. That rule is called Striking Into a Close Combat, but yes, it is in effect.
Keira
Somewhat Familiar PC, 150 posts
Tue 19 Jul 2022
at 20:34
  • msg #255

Re: OOC

That healer is really annoying. He just doesn't seem to be running out of juice. How far is he from Keira now?
Dragondog
GM, 512 posts
Tue 19 Jul 2022
at 20:41
  • msg #256

Re: OOC

As we're using advantages rather than spells, there may be no cost. As she's been sticking close to the spellcaster, about 4 yards from the healer.
Keira
Somewhat Familiar PC, 151 posts
Tue 19 Jul 2022
at 20:44
  • msg #257

Re: OOC

Yeah, I was afraid that was the case.
This message was last edited by the player at 20:45, Tue 19 July 2022.
Dragondog
GM, 513 posts
Tue 19 Jul 2022
at 21:32
  • msg #258

Re: OOC

Aladin, as neither Judo nor Wrestling have defaults, and you don't have either skill, you cannot do a Choke Hold. And as you didn't grapple him by the neck, you cannot choke him either.

So unfortunately, you have to do something else.
Aladin Sufran
Familiar PC, 174 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 19 Jul 2022
at 22:47
  • msg #259

Re: OOC

In reply to Dragondog (msg # 258):

Then I will grapple him by the neck...

Although I seem to remember as a kid a bunch of untrained bullies regularly got me in a choke hold. How can I replicate that, as he is not really fighting back, trying to use magic instead...
Dragondog
GM, 514 posts
Wed 20 Jul 2022
at 15:08
  • msg #260

Re: OOC

You cannot do what GURPS calls Choke Hold without having Wrestling or Judo. But you can still do what GURPS call choke someone.

And if you want to move your grapple from the torso to the neck, you need to make a new grappling attempt at -2.
Aladin Sufran
Familiar PC, 175 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 21 Jul 2022
at 06:55
  • msg #261

Re: OOC

In reply to Dragondog (msg # 260):

Given that was the intent, any reason I cannot apply the last DX roll, 4 under, to that? Or do you want a separate roll?
Dragondog
GM, 515 posts
Thu 21 Jul 2022
at 16:37
  • msg #262

Re: OOC

Not at all. I'm just making sure we're on the same page.
Gurth
Somewhat Familiar PC, 187 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 21 Jul 2022
at 19:26
  • msg #263

Re: OOC

Has Volts ghosted us?  I hope not because he seems to have a really cool character. I was looking forward to seeing what he could do.
Dragondog
GM, 517 posts
Thu 21 Jul 2022
at 19:28
  • msg #264

Re: OOC

He hasn't been around for some time, unfortunately. I sent him a PM and he hasn't responded yet.
Gurth
Somewhat Familiar PC, 188 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 21 Jul 2022
at 19:29
  • msg #265

Re: OOC

It sounds like 3 bad guys are lined up in front of me. Knives, axe 1 and axe 2 from left to right.  is this correct?
Dragondog
GM, 518 posts
Thu 21 Jul 2022
at 19:35
  • msg #266

Re: OOC

You are in attack range to all three yes. But one of the axes is fighting Aladin.
Gurth
Somewhat Familiar PC, 189 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 21 Jul 2022
at 19:47
  • msg #267

Re: OOC

In reply to Dragondog (msg # 264):

have you tried getting him on rmail?
Dragondog
GM, 519 posts
Thu 21 Jul 2022
at 19:55
  • msg #268

Re: OOC

Not yet.
Gurth
Somewhat Familiar PC, 190 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 21 Jul 2022
at 21:12
  • msg #269

Re: OOC

In reply to Dragondog (msg # 266):

Which one? The left or right one.
Dragondog
GM, 520 posts
Thu 21 Jul 2022
at 22:24
  • msg #270

Re: OOC

If you want to attack one of the axes, I'm assuming you're attacking the one fighting you. Unless you explicitly say otherwise.
Dragondog
GM, 521 posts
Fri 22 Jul 2022
at 17:07
  • msg #271

Re: OOC

Keira, you say you step away from your pursuers. Are you taking a step closer to the healer?
Keira
Somewhat Familiar PC, 154 posts
Fri 22 Jul 2022
at 18:42
  • msg #272

Re: OOC

In reply to Dragondog (msg # 271):

Right, away from the sword bandit following her and towards the healer. That ok?
Dragondog
GM, 522 posts
Fri 22 Jul 2022
at 18:45
  • msg #273

Re: OOC

Sounds good.
Keira
Somewhat Familiar PC, 155 posts
Fri 22 Jul 2022
at 19:03
  • msg #274

Re: OOC

Almost forgot, Keira is down 4 FP now. Probably should have taken a 5 minutes rest before we headed out in the desert.
Dragondog
GM, 524 posts
Fri 22 Jul 2022
at 19:14
  • msg #275

Re: OOC

Thank you for reminding me about that.
Dragondog
GM, 526 posts
Fri 22 Jul 2022
at 21:25
  • msg #276

Re: OOC

Yes Keira, you're the only one in the group that has used Luck this combat. It's still available to the others.
Aladin Sufran
Familiar PC, 177 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 22 Jul 2022
at 21:45
  • msg #277

Re: OOC

In reply to Dragondog (msg # 276):

I am a bit perplexed at how someone being grappled can continue to use damaging magic without penalty. What will stop someone using magic attacks, if anything?
Keira
Somewhat Familiar PC, 157 posts
Fri 22 Jul 2022
at 22:14
  • msg #278

Re: OOC

Huh. You know, I never bothered to look into grappling rules before. According to the "Actions After Being Grappled" section on page 371, ranged attacks should be impossible.

Kinda weird, but that's what is says.
Dragondog
GM, 527 posts
Fri 22 Jul 2022
at 23:11
  • msg #279

Re: OOC

That was one of the things I looked into when Aladin grappled the spellcaster. I thought it was weird too.
Gurth
Somewhat Familiar PC, 192 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 23 Jul 2022
at 00:33
  • msg #280

Re: OOC

At this point, it might be a good for Gurth to use his luck.  I'm also looking forward to Gurth getting a chance to grapple.  With both brawling and wrestling skill, it should be fun.
Aladin Sufran
Familiar PC, 178 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 23 Jul 2022
at 02:33
  • msg #281

Re: OOC

In reply to Gurth (msg # 280):

Yeah, and I thought that spells would not work either, but magic works differently, hence the question.
Dragondog
GM, 528 posts
Sat 23 Jul 2022
at 05:41
  • msg #282

Re: OOC

Thank you for asking that question Aladin! I have always used the Attack maneuver for Innate Attacks, no matter what the Innate Attack was representing. That may not have been the right way to do things. I'm looking into that.
Keira
Somewhat Familiar PC, 158 posts
Sat 23 Jul 2022
at 06:14
  • msg #283

Re: OOC

I've looked into Innate Attacks a bit (something else I never really did before either), and I think Attack maneuver is what is usually used with it, no matter what this attack actually is:

quote:
Examples include a dragon’s fiery breath, a robot’s built-in blaster, and a god’s ability to hurl lightning bolts.

By default, this is a ranged attack with 1/2D 10, Max 100, Acc 3, RoF 1, Shots N/A, and Recoil 1, although you can apply modifiers to change these statistics (see pp. 101-116).


Innate attack is usually a ranged attack, no matter what it actually represents. And so should probably be something that can't be used while being grappled. Unless of course he also has an alternative version of this attack with the melee limitation, which is certainly plausible:

quote:
Regardless of other modifiers, Innate Attacks are treated as ranged attacks unless given the Melee Attack limitation; then they’re considered melee weapons.


He could use that one, though at -4 penalty for being grappled. Now, why is it be possible to stab someone while grappled, assuming you have a limb not being grappled, but not use the same free limb to shoot them is a bit weird to me, but that looks to be the case.

Oh, and another thing that can't be done is Concentrate, so actual spellcasters have a problem here as well.
This message was last edited by the player at 06:15, Sat 23 July 2022.
Dragondog
GM, 529 posts
Sat 23 Jul 2022
at 07:10
  • msg #284

Re: OOC

Keira:
Oh, and another thing that can't be done is Concentrate, so actual spellcasters have a problem here as well.


Which is why I'm looking into how IAs are supposed to work.
Keira
Somewhat Familiar PC, 159 posts
Sat 23 Jul 2022
at 07:47
  • msg #285

Re: OOC

I think IAs work like any other ranged or melee weapon, at least when it comes to these particular rules. Enhancements or limitations may change specifics, but in general using one requires an attack, and a ranged version can't be used at all while grappled. That's the way I read it anyway.

However, there is something about being able to use Concentrate and ranged weapons with a will roll and/or a penalty while grappling, in the Technical Grappling book. Yes, apparently there's a whole book about grappling rules out there. But do we really want to read through it, that's the question?
Dragondog
GM, 530 posts
Sat 23 Jul 2022
at 08:39
  • msg #286

Re: OOC

I know about the Technical Grappling, I haven't looked into it, and we're not using it in this game. At least
Dragondog
GM, 531 posts
Sat 23 Jul 2022
at 13:47
  • msg #287

Re: OOC

I looked into it and Innate Attacks do use the attack maneuver, even when they are spells. So I've done it correctly. Which is good to know. Though that may make grappling less useful on spellcasters, depending on what types of spells they are using.
Aladin Sufran
Familiar PC, 179 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 23 Jul 2022
at 14:44
  • msg #288

Re: OOC

In reply to Dragondog (msg # 287):

Then if grappling him is useless, how does my healing work? What rolls do I need to make?
This message was last edited by the player at 14:45, Sat 23 July 2022.
Dragondog
GM, 532 posts
Sat 23 Jul 2022
at 15:18
  • msg #289

Re: OOC

Aladin, I'm sending the response in a PM.
Dragondog
GM, 533 posts
Mon 25 Jul 2022
at 19:47
  • msg #290

Re: OOC

Oops, somehow I managed to misread how much damage was done to the healer last turn.

My first instinct was to change the healer's action, but if you were in a similar situation, that option wouldn't be open to you, so I decided it shouldn't be open to me either.

Which is why I edited that post twice. So the text may not be exactly what it was, but his action is still the same.
This message was last edited by the GM at 19:57, Mon 25 July 2022.
Dragondog
GM, 534 posts
Mon 25 Jul 2022
at 20:14
  • msg #291

Re: OOC

Gurth, moving away as part of your movement, is not a retreat, in the sense that you get a bonus to your defense. Retreat is movement you do as part of your defense. Which in theory could mean that you move more than your movement allows in a turn if you both do full movement and then Retreat as part of your defense.

And you can only Retreat away from your attacker, you cannot Retreat to the side.

So what is your plan here?
Gurth
Somewhat Familiar PC, 194 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 25 Jul 2022
at 20:53
  • msg #292

Re: OOC

If a retreat is restricted to a straight line backwards then that's what I do.  5 hexes.  I want them to have to move and attack which puts them at the -4 penalty.
Dragondog
GM, 535 posts
Mon 25 Jul 2022
at 21:29
  • msg #293

Re: OOC

Retreat is only 1 hex. If you want to move 5 hexes, you can do that as your movement in any direction.
Gurth
Somewhat Familiar PC, 195 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 25 Jul 2022
at 21:45
  • msg #294

Re: OOC

So it doesn't matter what order you do it inn, but if you move first you get the penalty when you attack?
This message was last edited by the player at 21:45, Mon 25 July 2022.
Dragondog
GM, 536 posts
Mon 25 Jul 2022
at 22:33
  • msg #295

Re: OOC

The order you do what in?

For Move and Attack: "Move as described for the Move maneuver (p. 364), but during or after
your move, make a single, poorly aimed attack – either unarmed or with a ready weapon."
Gurth
Somewhat Familiar PC, 196 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 26 Jul 2022
at 00:06
  • msg #296

Re: OOC

Got it.   So both are possible,move and attack or attack and move.  But you still have the -4 penalty if you move more than a step. Is this correct?

I wanted to keep the bad guys moving and missing but a retreat will have to do.
This message was last edited by the player at 01:34, Tue 26 July 2022.
Dragondog
GM, 537 posts
Tue 26 Jul 2022
at 04:41
  • msg #297

Re: OOC

It depends on what maneuver you take. If you take Move and Attack, you can move normally and you get a penalty on attack. If you take Attack, you cannot move more than a step and you attack normally.

If you choose Attack, you can move a step. And if they then attack you, you can choose to Retreat, and you move another Step.
This message was last edited by the GM at 04:41, Tue 26 July 2022.
Gurth
Somewhat Familiar PC, 197 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 26 Jul 2022
at 13:08
  • msg #298

Re: OOC

I'm just going to retreat.
Aladin Sufran
Familiar PC, 184 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 26 Jul 2022
at 22:49
  • msg #299

Re: OOC

Hang on, the healer Kiera is fighting healed the spellcaster I am fighting two turns ago. How come I can't heal Kiera then?
Dragondog
GM, 541 posts
Tue 26 Jul 2022
at 22:50
  • msg #300

Re: OOC

The healer isn't moving. He hasn't attacked anyone. He's taking the Concentrate maneuver every turn. And most importantly, he can heal at range. You have to touch your target. So you have to move to get to her first.
Keira
Somewhat Familiar PC, 160 posts
Wed 27 Jul 2022
at 05:16
  • msg #301

Re: OOC

Failed the HT roll, Keira is out.

Good effort everyone. We sure are not saving this mess, but at least we went down swinging. Even lasted long enough to get my hope up.
Gurth
Somewhat Familiar PC, 199 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 27 Jul 2022
at 05:56
  • msg #302

Re: OOC

We might lucky.  Have some faith.
Keira
Somewhat Familiar PC, 161 posts
Wed 27 Jul 2022
at 06:17
  • msg #303

Re: OOC

I'm afraid I can't really see it. Keira is out, Gurth is in the negative HPs as well, and the healer went right back to healing himself despite just tanking 20 HP of damage. We could survive one of these things, but all three?
Aladin Sufran
Familiar PC, 185 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 27 Jul 2022
at 06:41
  • msg #304

Re: OOC

In reply to Keira (msg # 303):

Learning experience. Not sure we could have done more, but it happens.
Dragondog
GM, 542 posts
Wed 27 Jul 2022
at 07:50
  • msg #305

Re: OOC

We'll get to that. I assure you.

Aladin, when you say full defense, do you mean All-Out Defense? If you take that maneuver, you can only move a Step.

If you want to get to Keira this turn, you need to take either Move or Move and Attack. Those are the only maneuvers that give you enough movement to get there.
Aladin Sufran
Familiar PC, 186 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 27 Jul 2022
at 12:29
  • msg #306

Re: OOC

B367:
He can move up to half his Move if he chose an All-Out Attack or All Out Defense (Increased Dodge) maneuver.


This should give a little more movement than that, unless this rule has changed. How far away is Kiera?
Dragondog
GM, 543 posts
Wed 27 Jul 2022
at 12:36
  • msg #307

Re: OOC

Yes, that is correct.
Dragondog
GM, 544 posts
Wed 27 Jul 2022
at 14:52
  • msg #308

Re: OOC

However, even at half move, you won't reach her this turn. Adding a Step for your movement next turn will still not be enough to reach her.
Keira
Somewhat Familiar PC, 162 posts
Wed 27 Jul 2022
at 15:39
  • msg #309

Re: OOC

Aladin, my advice would be to forget about Keira and go heal Gurth instead. He's the one still standing and fighting, where Keira would need 2 turns just to get up even if she is healed right now. And I doubt we have that much time left.
Dragondog
GM, 545 posts
Wed 27 Jul 2022
at 15:58
  • msg #310

Re: OOC

He is closer. With his current position, you could do half move + step. But if he moves away, which he plans to do if attacked, he will just be out of reach.

So, my suggestion is, no matter who you go for, if you want to be sure to be close enough to heal them next round, you need to Move or Move and Attack this turn.
Aladin Sufran
Familiar PC, 187 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 27 Jul 2022
at 20:04
  • msg #311

Re: OOC

In reply to Dragondog (msg # 310):

In that case I will heal Gurth. Assuming I am not hit this round, which is unlikely. But lets try that. Move to Gurth then.
Gurth
Somewhat Familiar PC, 200 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 28 Jul 2022
at 01:42
  • msg #312

Re: OOC

In reply to Aladin Sufran (msg # 311):

I appreciate that, I'm hurting bad.

@DragonDog.  It has been two weeks since Volts has logged in and tow more since he's posted.   Does he still exist in this world?  Is there any way that you can NPC him or is he just flying along not knowing what is happening?
Aladin Sufran
Familiar PC, 189 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 28 Jul 2022
at 02:42
  • msg #313

Re: OOC

In reply to Gurth (msg # 312):

Yeah, I would think that the player has sadly gone...
Gurth
Somewhat Familiar PC, 201 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 28 Jul 2022
at 03:25
  • msg #314

Re: OOC

Wouldn't bet money against that statement.
Dragondog
GM, 547 posts
Thu 28 Jul 2022
at 04:45
  • msg #315

Re: OOC

Unfortunately, the player seems to be gone. So the character is not there.
Aladin Sufran
Familiar PC, 190 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 28 Jul 2022
at 05:04
  • msg #316

Re: OOC

In reply to Dragondog (msg # 315):

So he had flown off...
Gurth
Somewhat Familiar PC, 202 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 28 Jul 2022
at 06:36
  • msg #317

Re: OOC

I guess he used those 5 cp to pay off sense of duty: companions.
Gurth
Somewhat Familiar PC, 204 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 28 Jul 2022
at 19:15
  • msg #318

Re: OOC

We're hosed.
Dragondog
GM, 549 posts
Thu 28 Jul 2022
at 19:22
  • msg #319

Re: OOC

It's all up to you now Gurth!
Gurth
Somewhat Familiar PC, 206 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 29 Jul 2022
at 04:58
  • msg #320

Re: OOC

Doesn't look good.
Gurth
Somewhat Familiar PC, 207 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 29 Jul 2022
at 14:40
  • msg #321

Re: OOC

I was this --><--- close to surrendering.  I even had it written up.  I decided to put it off for one more round.
Dragondog
GM, 551 posts
Fri 29 Jul 2022
at 15:43
  • msg #322

Re: OOC

If you had surrendered, you might have seen what happened after all of you became unconscious.

Now you've experienced GURPS combat. You've seen magic in Innate Attack, Afflictions, and Damage Resistance. You've seen healing, both at touch and at range. You've seen grappling, melee, and ranged combat. You have gotten some insight into what the others can do. You have gotten some experience fighting superior numbers. You may have some ideas on where to spend some character points when you get the chance to do so.

This was a warm up. You've lost none of your resources. All your hp are back. So you're good to go.
Keira
Somewhat Familiar PC, 163 posts
Fri 29 Jul 2022
at 20:36
  • msg #323

Re: OOC

The problem with surrendering was that the bandits did not offer us this possibility, they just attacked without a word. That made this feel less like a "Your money or your lives" situation, and more of a "Your money and your lives" situation.

I have to say the experience was a bit frustrating to me. That healer in particular did not use anything like the healing in the book, the advantage or the spell. He healed at range, and seemingly ignored both fatigue cost and IQ/skill rolls, including penalties for repeated healing.
Gurth
Somewhat Familiar PC, 209 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 29 Jul 2022
at 20:58
  • msg #324

Re: OOC

I hear ya, Keira.   Hopefully we will get a better handle on how the magic system works in this game.  I was originally going to play a cleric/healer but had trouble wrapping my head around how magic worked as an advantage vs skill.

Don't sweat that battle, I think it was training session for us more than anything.
This message was last edited by the player at 21:00, Fri 29 July 2022.
Dragondog
GM, 554 posts
Fri 29 Jul 2022
at 20:58
  • msg #325

Re: OOC

Keira:
The problem with surrendering was that the bandits did not offer us this possibility, they just attacked without a word. That made this feel less like a "Your money or your lives" situation, and more of a "Your money and your lives" situation.


Which was why I said Gurth "might have seen."

Keira:
I have to say the experience was a bit frustrating to me. That healer in particular did not use anything like the healing in the book, the advantage or the spell. He healed at range, and seemingly ignored both fatigue cost and IQ/skill rolls, including penalties for repeated healing.


The healer used Healing exactly as written in Divine Favor, with the exception that we're not using penalties for repeated healing. Which seems to not have been included in the House rules.

There are enhancements that add range, remove fatigue cost, and remove the need for a roll, as long as penalties don't reduce the number you roll against to below 3. And all of these enhancements are in Basic Set or Powers.

Edit: I've added the removal of repeated healing penalties to the House Rules thread.
This message was last edited by the GM at 21:02, Fri 29 July 2022.
Dragondog
GM, 556 posts
Sat 30 Jul 2022
at 10:16
  • msg #326

Re: OOC

And I could add, Aladin's healing works exactly the same way, only he cannot use it at range yet. He can learn how to do that, but it's expensive.

Gurth:
Don't sweat that battle, I think it was training session for us more than anything.


That's exactly it. A way to get a feel for things. See how things work.
Keira
Somewhat Familiar PC, 166 posts
Mon 1 Aug 2022
at 20:05
  • msg #327

Re: OOC

How are we dealing with Voltampier being MIA? Is another character and/or player replacing him?
Dragondog
GM, 563 posts
Mon 1 Aug 2022
at 20:18
  • msg #328

Re: OOC

I am looking into that, so hopefully we'll have someone new.
Gurth
Somewhat Familiar PC, 213 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 1 Aug 2022
at 20:29
  • msg #329

Re: OOC

I noticed that you posted in players wanted. Any bites?
Dragondog
GM, 564 posts
Mon 1 Aug 2022
at 21:10
  • msg #330

Re: OOC

I'm working on that. We'll see how it goes.
This message was last edited by the GM at 21:10, Mon 01 Aug 2022.
Gurth
Somewhat Familiar PC, 214 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 1 Aug 2022
at 21:56
  • msg #331

Re: OOC

Cool.
Dragondog
GM, 567 posts
Wed 3 Aug 2022
at 17:55
  • msg #332

Re: OOC

Anything else you want to do here?
Aladin Sufran
Familiar PC, 201 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 3 Aug 2022
at 20:34
  • msg #333

Re: OOC

In reply to Dragondog (msg # 332):

I am done.
Gurth
Somewhat Familiar PC, 216 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 3 Aug 2022
at 20:42
  • msg #334

Re: OOC

I think I am too.  I can't think of much else to do.
Keira
Somewhat Familiar PC, 168 posts
Thu 4 Aug 2022
at 05:19
  • msg #335

Re: OOC

Same. Can't think of anything we could do.
Dragondog
GM, 570 posts
Fri 5 Aug 2022
at 14:04
  • msg #336

Re: OOC

Assuming that there are four of you and that one person is on watch at all times. As each of you needs eight hours of sleep, the group would have to sleep in shifts for almost 11 hours. You could shorten the sleep/watch cycle to 8 hours, but everyone would either lose 1FP that only could be recovered by sleeping more or you could risk not setting a watch.


Gurth, when you asked about nonperishable food, what kind of food do you hope Aladin could produce?
Dragondog
GM, 572 posts
Fri 5 Aug 2022
at 14:15
  • msg #337

Re: OOC

Keira, please make an IC roll against AW or whatever your best skill is to indicate how much you are able to observe while standing watch.

The rest of you can do the same, but you have a -5 penalty for moonlight instead of sunlight unless that penalty is mitigated by Night Vision or Dark Vision.
Keira
Somewhat Familiar PC, 170 posts
Fri 5 Aug 2022
at 14:37
  • msg #338

Re: OOC

16:34, Today: Keira rolled 13 using 3d6 with rolls of 5,5,3.  AW (16).

Didn't think about darkness penalties, how does the rest of the party stand with that? Keira could take one of the night-shifts instead, if someone can't see in the dark. Assuming GM allows this, of course.
Dragondog
GM, 573 posts
Fri 5 Aug 2022
at 15:57
  • msg #339

Re: OOC

I have no problems with changing the order of watches, if that's what you want to do.
Keira
Somewhat Familiar PC, 171 posts
Fri 5 Aug 2022
at 19:19
  • msg #340

Re: OOC

Alright, but I don't know who lacks night vision or some other way to see in the darkness. They should take the first shift then.
Gurth
Somewhat Familiar PC, 219 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 5 Aug 2022
at 21:41
  • msg #341

Re: OOC

Gurth has night vision.  Not darkvision though.
Aladin Sufran
Familiar PC, 204 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 6 Aug 2022
at 00:07
  • msg #342

Re: OOC

In reply to Gurth (msg # 341):

Aladin only has Night Vision 1...
Dragondog
GM, 574 posts
Sat 6 Aug 2022
at 00:08
  • msg #343

Re: OOC

Do you want to take the first shift then, Aladin?

As everyone seems to have Night Vision, no one would have less than that.
This message was last edited by the GM at 00:09, Sat 06 Aug 2022.
Aladin Sufran
Familiar PC, 205 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 6 Aug 2022
at 00:09
  • msg #344

Re: OOC

In reply to Dragondog (msg # 343):

Yeah, might be a good idea. Or the last one.
Dragondog
GM, 575 posts
Sat 6 Aug 2022
at 00:11
  • msg #345

Re: OOC

Yeah. Considering that you will be down for 11 hours, I would say that only the middle shift has the penalty. Thank you for pointing that out.
Gurth
Somewhat Familiar PC, 220 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 6 Aug 2022
at 00:46
  • msg #346

Re: OOC

Forgot to say, NV is at level 3. Put me on when it is darkest unless Keira can beat that.
Keira
Somewhat Familiar PC, 172 posts
Sat 6 Aug 2022
at 13:05
  • msg #347

Re: OOC

She can, so she can take the dead of night.
Dragondog
GM, 576 posts
Sat 6 Aug 2022
at 13:24
  • msg #348

Re: OOC

With Keira in the middle, who goes first and who goes last?
Gurth
Somewhat Familiar PC, 221 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 6 Aug 2022
at 15:15
  • msg #349

Re: OOC

Gurth will go last
Dragondog
GM, 577 posts
Sat 6 Aug 2022
at 15:18
  • msg #350

Re: OOC

Awesome. Then Aladin, please, roll against AW or whatever your best skill is to indicate how much you are able to observe while standing watch.

Gurth, you can do the same and I'll use that when it becomes your turn. And Keira, I'll take the one you already made.
Gurth
Somewhat Familiar PC, 222 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 6 Aug 2022
at 15:32
  • msg #351

Re: OOC

08:31, Today: Gurth rolled 9 using 3d6 with rolls of 1,2,6.  AW - 13  On watch.
This message was last edited by the player at 16:50, Sun 07 Aug 2022.
Aladin Sufran
Familiar PC, 206 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 7 Aug 2022
at 11:18
  • msg #352

Re: OOC

Aladin rolls 2 over AW. Detect Evil help?
Gurth
Somewhat Familiar PC, 223 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 8 Aug 2022
at 20:13
  • msg #353

Re: OOC

There is nothing that I wanted to do on watch of before we leave.
Dragondog
GM, 579 posts
Tue 9 Aug 2022
at 15:44
  • msg #354

Re: OOC

This may be a good time to spend some of your earned character points, if you know what you want to spend them on. Let me know.

And someone give me 4 1d6 rolls for today's travels.
Gurth
Somewhat Familiar PC, 225 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 9 Aug 2022
at 16:12
  • msg #355

Re: OOC

The rolls didn't turn out too well last time when I did it.
Dragondog
GM, 580 posts
Tue 9 Aug 2022
at 16:18
  • msg #356

Re: OOC

Then hopefully the results will be better this time. And to spread the rolls around, it would be good if Aladin or Keira rolled this time.
Aladin Sufran
Familiar PC, 208 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 9 Aug 2022
at 19:57
  • msg #357

Re: OOC

In reply to Dragondog (msg # 356):

Sure. 05:56, Today: Aladin Sufran rolled 12 using 4d6 ((4,3,4,1)).

What is that for again?
Dragondog
GM, 581 posts
Tue 9 Aug 2022
at 20:16
  • msg #358

Re: OOC

It determines what you will encounter, if anything, during day two.
Gurth
Somewhat Familiar PC, 226 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 9 Aug 2022
at 20:26
  • msg #359

Re: OOC

In reply to Dragondog (msg # 336):

For the nonperishable foods, something simple that will last for a couple of days.  Perhaps some kind of jerky or bread.
This message was last edited by the player at 20:27, Tue 09 Aug 2022.
Dragondog
GM, 582 posts
Tue 9 Aug 2022
at 20:30
  • msg #360

Re: OOC

That would be possible. And for as long as there are three of you, you could save three meals per day.
Dragondog
GM, 584 posts
Tue 9 Aug 2022
at 20:47
  • msg #361

Re: OOC

Day 2 was much more uneventful. Are you taking watches tonight too? In the same order? If so, please make a roll to establish how observant you are during your watch.
Aladin Sufran
Familiar PC, 210 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 9 Aug 2022
at 21:11
  • msg #362

Re: OOC

In reply to Dragondog (msg # 361):

Yes, same watches, same order. With 3 over AW, hope no army decides to sneak up during Aladins watch...
Keira
Somewhat Familiar PC, 174 posts
Tue 9 Aug 2022
at 21:49
  • msg #363

Re: OOC

Sure, why not.

23:39, Today: Keira rolled 10 using 3d6 with rolls of 1,3,6.  AW (16).

Also, I forgot Keira has the Restless Sleeper quirk from Quirks book, so I probably should be also rolling against that as well. I can only fail at 17 or 18.

23:44, Today: Keira rolled 14 using 3d6 with rolls of 6,6,2.  Restless Sleeper.
Gurth
Somewhat Familiar PC, 227 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 10 Aug 2022
at 06:50
  • msg #364

Re: OOC

23:50, Today: Gurth rolled 8 using 3d6 with rolls of 4,1,3.  AW - 13  On watch.
Dragondog
GM, 587 posts
Wed 10 Aug 2022
at 15:47
  • msg #365

Re: OOC

Keira if you would roll 4 6 sided dice for me, to see what will happen during the day.
Keira
Somewhat Familiar PC, 175 posts
Wed 10 Aug 2022
at 16:10
  • msg #366

Re: OOC

18:09, Today: Keira rolled 7 using 4d6 with rolls of 2,2,2,1.  ???
Dragondog
GM, 590 posts
Wed 10 Aug 2022
at 20:42
  • msg #367

Re: OOC

The skill that comes to mind in surviving sandstorms is Survival (Desert).
Aladin Sufran
Familiar PC, 212 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 10 Aug 2022
at 20:48
  • msg #368

Re: OOC

In reply to Dragondog (msg # 367):

Which I do have, but rolled 3 over the skill...
Gurth
Somewhat Familiar PC, 228 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 10 Aug 2022
at 22:07
  • msg #369

Re: OOC

Is it too late to spend a CP on Desert survival? I had intended to since I think we will be out here for quite a bit of the game. If not I will roll default AW-5.
Dragondog
GM, 591 posts
Thu 11 Aug 2022
at 04:23
  • msg #370

Re: OOC

Right now, would be a little troublesome, but you could do so once things calm down.
Keira
Somewhat Familiar PC, 177 posts
Thu 11 Aug 2022
at 05:18
  • msg #371

Re: OOC

Hmm, didn't Gurth end up taking a part of that tent? Maybe we could rig up a simple shelter before the storm hits us. Put up a couple of sticks to hold the canvass up a bit, dig the edges of canvas into the sand to hold it down against the wind. Something like that.

How much time do we even have before the storm hits us? Minutes? Hours? Seconds?
Gurth
Somewhat Familiar PC, 229 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 11 Aug 2022
at 05:54
  • msg #372

Re: OOC

@Keira. That's sort of my plan.  Tent wall panels are 5x6 feet. All we can really make for shelter is a lean-to to make a sun shade.


Default survival roll missed by 1.
This message was last edited by the player at 06:10, Thu 11 Aug 2022.
Keira
Somewhat Familiar PC, 178 posts
Thu 11 Aug 2022
at 07:07
  • msg #373

Re: OOC

Unfortunately desert survival is a new experience for Keira. But she does have an ok default, so I can try rolling against that. And maybe Aladin has some actual points in the skill.
Dragondog
GM, 593 posts
Thu 11 Aug 2022
at 08:41
  • msg #374

Re: OOC

Is there anything you want to do during the sandstorm?
Gurth
Somewhat Familiar PC, 231 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 11 Aug 2022
at 14:27
  • msg #375

Re: OOC

So this sand storm. Is it something like this?

https://www.youtube.com/watch?v=bpsvzv231EE
Dragondog
GM, 594 posts
Thu 11 Aug 2022
at 15:47
  • msg #376

Re: OOC

Something like that. But perhaps a little worse. Visibility is definitely not that good.
Dragondog
GM, 595 posts
Thu 11 Aug 2022
at 15:47
  • msg #377

Re: OOC

This is a BAD sandstorm.
Gurth
Somewhat Familiar PC, 233 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 11 Aug 2022
at 16:25
  • msg #378

Re: OOC

Nothing to do but hunker down and keep in touch with each other.
Dragondog
GM, 596 posts
Thu 11 Aug 2022
at 16:46
  • msg #379

Re: OOC

I would agree with that assessment.
Aladin Sufran
Familiar PC, 213 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 11 Aug 2022
at 20:24
  • msg #380

Re: OOC

In reply to Dragondog (msg # 379):

Yeah, pretty much...
Dragondog
GM, 598 posts
Thu 11 Aug 2022
at 20:46
  • msg #381

Re: OOC

So with that, instead of taking about four days, the trip will now take about five days. Or in other words, you still have about two days to get to town. If you can find your way that is.
Dragondog
GM, 599 posts
Fri 12 Aug 2022
at 04:52
  • msg #382

Re: OOC

Talking about what you know of the route. Its general direction is south, but it meanders, so you would either have to know or be able to rediscover the exact direction. Or take a chance and head out in some semi-random direction. On the other hand, you know exactly how to get back to the ambush site and from there you have a straight line to town, but it will take more than a day to get back there and three days from there to get to town. Or about four days in total.
Dragondog
GM, 600 posts
Fri 12 Aug 2022
at 08:47
  • msg #383

Re: OOC

Yes, Navigation defaults to IQ-5.
Keira
Somewhat Familiar PC, 181 posts
Fri 12 Aug 2022
at 09:17
  • msg #384

Re: OOC

Wait, why did we started following the trade route in the first place? We were going for the oasis:

quote:
"But we can point you towards the closet oasis," Honey said. "Razzar is four days away on foot. I'm sure you can find more supplies there."


But then we started following a trade route to Lessat Ha:

quote:
"Unfortunately not," Albius said. "But if you follow the trade routes south, they should take you to Lessat Ha."


Does this route lead to Razzar as well? And we were not sure about the direction we were given by the six, so we took the trade route instead? That would make some sense, since "4 days of travel in roughly this direction through a featureless desert" are not exactly the kind of directions that inspire confidence.

But in that case, if we backtrack we are right back to using these dubious directions again.
Dragondog
GM, 601 posts
Fri 12 Aug 2022
at 11:08
  • msg #385

Re: OOC

Yes, the trade route is going to Razzar too. On the way to Lessat Ha. The Marshals mentioned that they are going there too and they are traveling the trade routes. You only told them that you were going to Lessat Ha so that's why they told you it would take you there.

As to why the group or individuals of the group chose to take the trade route instead of traveling in a straight line, I couldn't say.

As long as the six pointed you in the correct direction, and over four days of travel, even minor errors could result in you missing Razzar, you should be fine. But a 14-degree error in the indicated direction and you would end up a day's travel from Razzar, instead of finding it.
Keira
Somewhat Familiar PC, 182 posts
Fri 12 Aug 2022
at 11:55
  • msg #386

Re: OOC

Hmm. Then I would agree with Aladin on at least scouting around first. Maybe there are some kind of markings on the route, precisely to prevent caravans from getting lost after a sandstorm? Poles or cairns or whatever.

I don't think there's much point in going back to the ambush site if we can't be sure our initial heading was good enough in the first place. If we have to get lost, we might as well get lost here and now, and not walk back for days and then get lost anyway.

Btw, who has the best chance of making a Navigation roll if case we need to make one? Default is IQ-5, but we do get +3 for Absolute direction, I think. For Keira, that is 10, which isn't half bad if she uses Luck. But that assumes no modifiers for unfamiliar terrain. Does anyone have a better skill or default?
Gurth
Somewhat Familiar PC, 234 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 12 Aug 2022
at 14:25
  • msg #387

Re: OOC

I'm inclined to agree with Keira.  We do know the general direction that the trade route goes.  We know our position in relation to the trade road.  I say we use that info and start from there.   3 default rolls against Navigation with direction trait don't seem to be bad odds. One of us might get it right.

Question about the storm.  What was it's direction of travel in relation to the trade route? Did is cross it sideways? Did it follow the trade route?   I'm assuming that it was several miles across.
This message was last edited by the player at 14:41, Fri 12 Aug 2022.
Dragondog
GM, 602 posts
Fri 12 Aug 2022
at 15:12
  • msg #388

Re: OOC

It was several miles across. And as the trade route isn't constantly going in a straight line, for some stretches of the route, the wind did travel along it and for others, it didn't. But it was going in a roughly northern direction, though a little more to the east.
Gurth
Somewhat Familiar PC, 235 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 13 Aug 2022
at 02:40
  • msg #389

Re: OOC

and the oasis and Lessat Ha are to the south?
Dragondog
GM, 603 posts
Sat 13 Aug 2022
at 02:43
  • msg #390

Re: OOC

More south than you, yes. Not directly south.

All three of you have rolled for a day, so Gurth if you would roll the four dice for this day, please. And we'll start navigating.


Unless that question indicated other plans.
Gurth
Somewhat Familiar PC, 236 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 13 Aug 2022
at 04:03
  • msg #391

Re: OOC

21:00, Today: Gurth rolled 14 using 4d6 with rolls of 2,6,5,1.  What happens today?
Aladin Sufran
Familiar PC, 216 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 13 Aug 2022
at 09:43
  • msg #392

Re: OOC

In reply to Gurth (msg # 391):

Aladin has some Navigation skills, and Area Knowledge of Lessat Ha. Today he rolled really well!!!

Rolled 2 under Navigation(Land), Rolled a Critical success for Area Knowledge (Lessat Ha) (natural 4!!) Guess we get out of here!

Let the GM post how that pans out...
Dragondog
GM, 605 posts
Sat 13 Aug 2022
at 11:10
  • msg #393

Re: OOC

Unfortunately, Area Knowledge (Lessat Ha) generally only helps you in Lessat Ha. As it is knowledge about Lessat Ha. It may be rolled at a penalty for other places, but as Aladin already has rolled Area Knowledge for the route in the IC thread and posted the failed result in private to me, this AK roll, unfortunately, doesn't count.
Dragondog
GM, 610 posts
Sat 13 Aug 2022
at 12:02
  • msg #394

Re: OOC

As we're using Navigation for the first time in the campaign, I was looking into that a little more. I noticed that in my Gear thread, I had listed compasses from both Low-Tech and Dungeon Fantasy and they have different weight, cost, and functionality.

The LT compass was lighter, cheaper, and better than the DF compass. So I smashed them together and used the LT weight and cost, but the DF bonus to Navigation.
Dragondog
GM, 612 posts
Sat 13 Aug 2022
at 14:51
  • msg #395

Re: OOC

If you camp here, this may be a good place to spend some character points.
Gurth
Somewhat Familiar PC, 239 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 13 Aug 2022
at 23:19
  • msg #396

Re: OOC

1cp to Observation and 1 cp to Survival - Desert.   Not sure what else I want to spend the rest on.
Aladin Sufran
Familiar PC, 219 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 14 Aug 2022
at 22:55
  • msg #397

Re: OOC

In reply to Gurth (msg # 396):

Pity. Can I use the critical success to at least answer about why there are not villages around such places? And how common they would be around Lessat Ha? That is a very local type of question, and one I expect a traveling trader would have a good chance of knowing.
Gurth
Somewhat Familiar PC, 241 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 15 Aug 2022
at 00:38
  • msg #398

Re: OOC

We have 6 water skins, I was thinking one, maybe two skins could be filled with the healing water.
Aladin Sufran
Familiar PC, 220 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 15 Aug 2022
at 00:48
  • msg #399

Re: OOC

In reply to Gurth (msg # 398):

I was thinking at least 3-4, but your call. It seems we have 2 each, so Aladin will fill his 2.
Dragondog
GM, 613 posts
Mon 15 Aug 2022
at 08:51
  • msg #400

Re: OOC

Gurth, you could spend 1 point each on those two skills.

Gurth needs to drink both of his every day. And Aladin and Keira need to drink one each of theirs every day. So if we're talking about saving for the future, there's one of yours and one of Keira's available.
Aladin Sufran
Familiar PC, 221 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 15 Aug 2022
at 13:47
  • msg #401

Re: OOC

In reply to Dragondog (msg # 400):

Except I can refill Gurths twice as often, so he could also get away with saving one, and using the other twice as often...
Dragondog
GM, 615 posts
Mon 15 Aug 2022
at 15:18
  • msg #402

Re: OOC

What do you mean? Each time you use your ability, you create five meals worth of water. And you can do that three times per day. All receptacles need to be filled at the same time. The rest is lost. There is no twice as often.

That, of course, also means that if you save two skins of healing water, you can only save four meals worth of created water. Which means you have to get a little tricky to make sure that there is enough for everyone at every meal, as at two of the meals you need five meals worth and at one you need two meals worth.
Aladin Sufran
Familiar PC, 222 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 15 Aug 2022
at 20:33
  • msg #403

Re: OOC

In reply to Dragondog (msg # 402):

Right. So if we use 1 full skin of water per day, we need 1/3 of the skin per meal. I create 5 meals three times per day, not once per day. So that is a total of 5/3 of a canteen filled with each casting. In fact, we could get by with just 2 canteens in use, but we want to in order to use one canteen each.

With Gurth, I would only have to fill his canteen twice per day, but I am doing it three times per day. So if each of us use 1 canteen over the whole day, it is only filled 1/3 each time, or 2/3 in Gurths case as he takes twice as much. Hence 3 working canteens/skins are more than enough. Three can remain Healing potions.

Still waiting for GM to tell me what Aladin does know about this place, or similar places...
This message was last edited by the player at 20:35, Mon 15 Aug 2022.
Dragondog
GM, 616 posts
Mon 15 Aug 2022
at 20:50
  • msg #404

Re: OOC

Thank you. For whatever reason, I was thinking 1 waterskin per person per meal. It's actually 1/4 per meal or 3 waterskins per day for the group.

As the group at most drinks 1.25 waterskins per meal, you could indeed get by using only two of them, if you want to share. But if you want the simplicity of having one for yourself, that would be three.

Although you can create 15 meals worth of water per day, if the group only drinks 12, 3 meals worth of created water will be wasted as you don't have anywhere to store it.
Aladin Sufran
Familiar PC, 223 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 16 Aug 2022
at 00:30
  • msg #405

Re: OOC

Glad to hear I am not going crazy!

Aladin Sufran:
In reply to Dragondog (msg # 402):

Still waiting for GM to tell me what Aladin does know about this place, or similar places...

Gurth
Somewhat Familiar PC, 244 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 16 Aug 2022
at 20:10
  • msg #406

Re: OOC

I suppose that gives us a little extra water for washing and hygiene. And by now we have another half of a days worth of food saved up.
Dragondog
GM, 619 posts
Tue 16 Aug 2022
at 20:57
  • msg #407

Re: OOC

Just to make sure were on the same page (are we on the same page?). How much glowing water are you bringing with you?

Are you keeping watch? If so, please make your rolls and let me know the order. Even if it is the same order, please list it, so we're on the same page.

Who's carrying the extra food?
Gurth
Somewhat Familiar PC, 245 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 17 Aug 2022
at 03:47
  • msg #408

Re: OOC

Yes. Let's just keep the same watch schedule, just to make things easy.

20:47, Today: Gurth rolled 8 using 3d6 with rolls of 6,1,1.  AW - 13  On watch.
Keira
Somewhat Familiar PC, 186 posts
Wed 17 Aug 2022
at 05:12
  • msg #409

Re: OOC

Same order then.

07:08, Today: Keira rolled 10 using 3d6 with rolls of 2,2,6.  AW (16).
07:10, Today: Keira rolled 10 using 3d6 with rolls of 5,1,4.  Restless Sleeper.
Dragondog
GM, 621 posts
Wed 17 Aug 2022
at 12:37
  • msg #410

Re: OOC

As Aladin has taken the first watch and I recall Keira takes the middle watch, that would leave Gurth with the last watch.
Gurth
Somewhat Familiar PC, 246 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 17 Aug 2022
at 13:02
  • msg #411

Re: OOC

Correct
Dragondog
GM, 622 posts
Wed 17 Aug 2022
at 13:19
  • msg #412

Re: OOC

Did you decide on how much glowing water you're taking with you?
Aladin Sufran
Familiar PC, 226 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 17 Aug 2022
at 14:00
  • msg #413

Re: OOC

In reply to Dragondog (msg # 412):

I would go with 2 wineskins, plus the one Aladin will take with him for tomorrow.
Dragondog
GM, 623 posts
Wed 17 Aug 2022
at 15:22
  • msg #414

Re: OOC

So one wineskin per person?

What do Keira and Gurth say?

The three of you control two each. So perhaps the more prudent question is, do you fill any of your waterskins with glowing water?
This message was last edited by the GM at 15:24, Wed 17 Aug 2022.
Dragondog
GM, 625 posts
Wed 17 Aug 2022
at 15:59
  • msg #415

Re: OOC

You seem to have all the luck, or none depending on your perspective, but nothing seems to happen at night.
Keira
Somewhat Familiar PC, 187 posts
Wed 17 Aug 2022
at 20:05
  • msg #416

Re: OOC

Keira only needs one waterskin for non-glowing water. She can give the other one to whoever needs it.
Dragondog
GM, 626 posts
Thu 18 Aug 2022
at 12:29
  • msg #417

Re: OOC

Gurth, what about you? Do you fill any of your waterskins with glowing water?
Gurth
Somewhat Familiar PC, 247 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 18 Aug 2022
at 14:49
  • msg #418

Re: OOC

I'll pass.  It didn't do anything for me the first time.
Dragondog
GM, 627 posts
Thu 18 Aug 2022
at 15:10
  • msg #419

Re: OOC

Good to know.
Dragondog
GM, 630 posts
Thu 18 Aug 2022
at 15:17
  • msg #420

Re: OOC

Who's rolling the 4d6 for today's event?
Keira
Somewhat Familiar PC, 188 posts
Thu 18 Aug 2022
at 20:15
  • msg #421

Re: OOC

If we are going in order we did before, Aladin?
Aladin Sufran
Familiar PC, 228 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 19 Aug 2022
at 04:49
  • msg #422

Re: OOC

In reply to Keira (msg # 421):

I am...
Dragondog
GM, 632 posts
Fri 19 Aug 2022
at 15:29
  • msg #423

Re: OOC

What do you mean Aladin? The way to Lessat Ha goes through Razzar.
Aladin Sufran
Familiar PC, 230 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 20 Aug 2022
at 02:27
  • msg #424

Re: OOC

In reply to Dragondog (msg # 423):

Ah, ok. I was just going to the final destination....
Dragondog
GM, 633 posts
Sat 20 Aug 2022
at 04:17
  • msg #425

Re: OOC

So, if Aladin isn't rolling. Could someone else roll for us please.
Aladin Sufran
Familiar PC, 231 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 20 Aug 2022
at 05:09
  • msg #426

Re: OOC

In reply to Dragondog (msg # 425):

Oh, sorry, rolls! These ones?

Aladin Sufran rolled 13 using 4d6 ((2,2,5,4)).
Dragondog
GM, 634 posts
Sat 20 Aug 2022
at 05:14
  • msg #427

Re: OOC

Thank you.
Keira
Somewhat Familiar PC, 192 posts
Wed 24 Aug 2022
at 19:09
  • msg #428

Re: OOC

If the spider is still 3 yards away, my suggestion would be for all of us to wait until it gets in range, then strike. That way it will make a Move and Attack, and not us.

This does assume it does not have some kind of ranged attack though.
Dragondog
GM, 640 posts
Wed 24 Aug 2022
at 22:00
  • msg #429

Re: OOC

What attack is Aladin planning on converting his Wait to?
Aladin Sufran
Familiar PC, 237 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 24 Aug 2022
at 22:12
  • msg #430

Re: OOC

In reply to Dragondog (msg # 429):

Standard attack with the club...
Dragondog
GM, 641 posts
Wed 24 Aug 2022
at 22:17
  • msg #431

Re: OOC

Thank you.
Dragondog
GM, 642 posts
Thu 25 Aug 2022
at 13:48
  • msg #432

Re: OOC

Aladin, you can only wait for one event.
Keira
Somewhat Familiar PC, 194 posts
Thu 25 Aug 2022
at 15:02
  • msg #433

Re: OOC

Hmm. Gurth isn't actually being grappled here, right? So he can just step away from the spider and then the rest of us can (try to) hit it without danger of friendly fire. Right?
Dragondog
GM, 644 posts
Thu 25 Aug 2022
at 15:21
  • msg #434

Re: OOC

That is correct.
Gurth
Somewhat Familiar PC, 254 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 25 Aug 2022
at 15:54
  • msg #435

Re: OOC

Looks like Gurth has the spider's full attention. For better or worse.
Dragondog
GM, 646 posts
Thu 25 Aug 2022
at 21:09
  • msg #436

Re: OOC

Aladin could get close enough to heal her.
Dragondog
GM, 647 posts
Fri 26 Aug 2022
at 18:56
  • msg #437

Re: OOC

As we are not using tactical combat, attacking from behind has no additional effect.
Dragondog
GM, 650 posts
Sat 27 Aug 2022
at 10:15
  • msg #438

Re: OOC

We are now out of combat mode.
Keira
Somewhat Familiar PC, 198 posts
Sat 27 Aug 2022
at 14:39
  • msg #439

Re: OOC

What's the situation with Keira and poison? Is the damage she took all there is, or will there be more? Does she need to make more HT rolls or something?

She does have a way to neutralize poison, but it's kinda iffy if it would work, and it would definitely take some time to do so.
Dragondog
GM, 651 posts
Sat 27 Aug 2022
at 14:57
  • msg #440

Re: OOC

As the spider's poison wasn't cyclic, there is no additional effect.
Dragondog
GM, 653 posts
Sat 27 Aug 2022
at 18:28
  • msg #441

Re: OOC

Anything else you want to do here?
Gurth
Somewhat Familiar PC, 258 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 28 Aug 2022
at 23:55
  • msg #442

Re: OOC

I'm good.   Maybe rest for a few minutes if Aladin needs to.
Aladin Sufran
Familiar PC, 241 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 29 Aug 2022
at 00:12
  • msg #443

Re: OOC

In reply to Gurth (msg # 442):

Don't believe my ability cost any FP, did it? Happy to keep moving if not.
Dragondog
GM, 654 posts
Mon 29 Aug 2022
at 03:49
  • msg #444

Re: OOC

It does not.
Keira
Somewhat Familiar PC, 200 posts
Mon 29 Aug 2022
at 05:27
  • msg #445

Re: OOC

Then let's keep moving, unless Aladin has a vial?
Dragondog
GM, 656 posts
Mon 29 Aug 2022
at 20:02
  • msg #446

Re: OOC

Please roll for your watch, if you are taking watches tonight.
Keira
Somewhat Familiar PC, 201 posts
Mon 29 Aug 2022
at 20:05
  • msg #447

Re: OOC

22:04, Today: Keira rolled 11 using 3d6 with rolls of 2,4,5.  AW (16).
22:04, Today: Keira rolled 11 using 3d6 with rolls of 6,3,2.  Restless Sleeper.
Dragondog
GM, 657 posts
Mon 29 Aug 2022
at 20:06
  • msg #448

Re: OOC

I'm assuming the order Aladin, Keira, and Gurth. Or are we doing something else tonight?
Aladin Sufran
Familiar PC, 243 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 29 Aug 2022
at 20:29
  • msg #449

Re: OOC

In reply to Dragondog (msg # 448):

Let's do the usual thing. Rolled 3 over AW
Gurth
Somewhat Familiar PC, 259 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 29 Aug 2022
at 22:42
  • msg #450

Re: OOC

15:41, Today: Gurth rolled 7 using 3d6 with rolls of 5,1,1.  AW - 13  On watch.
Dragondog
GM, 659 posts
Mon 29 Aug 2022
at 22:51
  • msg #451

Re: OOC

The current event occurred before Gurth's watch, that's why I posted it in the IC thread before I had gotten a roll from you.
Gurth
Somewhat Familiar PC, 260 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 30 Aug 2022
at 02:47
  • msg #452

Re: OOC

Gurth's turn will come around sooner or later.
Gurth
Somewhat Familiar PC, 262 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 31 Aug 2022
at 21:36
  • msg #453

Re: OOC

Are the any signs that the camelsight have been domesticated?  Any halters or things like that?
Dragondog
GM, 662 posts
Wed 31 Aug 2022
at 22:12
  • msg #454

Re: OOC

There are no such signs.
Keira
Somewhat Familiar PC, 205 posts
Thu 1 Sep 2022
at 20:35
  • msg #455

Re: OOC

Hmm, yeah, a couple more camels could be useful even if we can't ride them right now (attempting a default on top of not having proper gear would be a bit risky for Keira). But we may be able to buy some saddles or what not once we finally reach that oasis. If we reach it.
Dragondog
GM, 666 posts
Thu 1 Sep 2022
at 20:51
  • msg #456

Re: OOC

It's still nighttime. And when this encounter started, the group had on average gotten about half their needed sleep.
Gurth
Somewhat Familiar PC, 264 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 1 Sep 2022
at 21:07
  • msg #457

Re: OOC

If we can keep all 5 of the camels together by the time we finally get to town, we will be in good shape.
Dragondog
GM, 667 posts
Fri 2 Sep 2022
at 16:26
  • msg #458

Re: OOC

My understanding is that all the rope you have is used to hold up your "tent."
Aladin Sufran
Familiar PC, 251 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 3 Sep 2022
at 00:17
  • msg #459

Re: OOC

In reply to Dragondog (msg # 458):

Use that. Tent not so needed as we are nearly there.
Dragondog
GM, 668 posts
Sat 3 Sep 2022
at 00:25
  • msg #460

Re: OOC

You're still using the tent for the night. Though you could choose to forgo its cover...
Aladin Sufran
Familiar PC, 252 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 3 Sep 2022
at 00:45
  • msg #461

Re: OOC

In reply to Dragondog (msg # 460):

Suggest dismantling the tent...
Dragondog
GM, 669 posts
Sat 3 Sep 2022
at 00:55
  • msg #462

Re: OOC

If that's what the group wants to do, feel free to post it in the IC thread.
Gurth
Somewhat Familiar PC, 265 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 3 Sep 2022
at 04:36
  • msg #463

Re: OOC

We should have plenty of rope without taking down the shelter.

Quote from my OOC post 189

"Sounds fair.  4 panels, 4 poles, a few stakes and 100 feet of guylines.  Call it about 35lbs?

The poles will be lashed together with guy lines to make a travios frame for Gurth to drag behind him. The loot bags, spare water bags, etc will be wrapped up with the wall panels and the whole bundle will be tied to the frame.  and.  If any trouble is seen he just drops the ropes and takes care of business."
Dragondog
GM, 670 posts
Sat 3 Sep 2022
at 08:32
  • msg #464

Re: OOC

Thank you.

I had not specified how much guy lines there were in the Treasure thread. Though there isn't one 100 ft long piece of guy lines. There are several pieces of shorter lengths.

On a related note. How do you plan to put the four panels together so that they form a tent with enough floor area for all of you?
Dragondog
GM, 671 posts
Sat 3 Sep 2022
at 09:30
  • msg #465

Re: OOC

I bumped some of the threads without posting in them just to make sure they're more visible to the new players I'm working with.
Dragondog
GM, 672 posts
Sat 3 Sep 2022
at 15:43
  • msg #466

Re: OOC

If you edit your posts and want to make sure that I see that you have edited your post, please point that out to me. Or it may take a day or forever before I notice.
Dragondog
GM, 674 posts
Sat 3 Sep 2022
at 16:27
  • msg #467

Re: OOC

I found https://www.owlbear.rodeo/ today, which is a free virtual tabletop. So I might add some mapped encounters to the game and use that instead of the rpol map tool.

Is that something you would like?

Would tactical combat in some encounters and combat in other encounters make things more difficult?
Gurth
Somewhat Familiar PC, 266 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 3 Sep 2022
at 19:56
  • msg #468

Re: OOC

On the tent issue.  I just assumed that we would piece together a lean to of some kind.  I was more worried about protection from the sun than anything else.
This message was last edited by the player at 21:35, Sat 03 Sept 2022.
Keira
Somewhat Familiar PC, 207 posts
Sat 3 Sep 2022
at 20:24
  • msg #469

Re: OOC

In reply to Dragondog (msg # 467):

I am not familiar with that app, but sure, why not? I definitely would be in favor of using tactical combat. I mean, we already are using some parts of tactical combat rules anyway.

As for the game, I guess Keira goes back to watch for the rest of her shift?
Gurth
Somewhat Familiar PC, 267 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 3 Sep 2022
at 21:30
  • msg #470

Re: OOC

The Owlbear site looks interesting.  I think it might be useful. Default maps only have squares, not hexes so you would have to find your own and import it.

On a totally different thing. Does everyone have hiking skill?  If so, we can leg this trip out a little bit faster.
This message was last edited by the player at 21:39, Sat 03 Sept 2022.
Gurth
Somewhat Familiar PC, 268 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 3 Sep 2022
at 21:36
  • msg #471

Re: OOC

In reply to Dragondog (msg # 465):

Awesome.  I saw a new name on the cast list.
Dragondog
GM, 675 posts
Sat 3 Sep 2022
at 21:49
  • msg #472

Re: OOC

Yes, I have added one more player. They are working on their character. A few other players have shown interest and I'm still waiting on additional material from them before I make my decision.

In regards to Owlbear, you can add hex grids in the software when you import maps. Using their grid is much better than a grid in the map as stuff snaps to their grid.
Dragondog
GM, 677 posts
Sat 3 Sep 2022
at 21:51
  • msg #473

Re: OOC

Because of the camels, Aladin and Gurth didn't get as much sleep as they needed to on the regular schedule. Do you want to sleep an extra hour? Or do you take 1FP for not getting enough sleep?
Gurth
Somewhat Familiar PC, 269 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 3 Sep 2022
at 22:49
  • msg #474

Re: OOC

I can tough it out if Aladin can.
Aladin Sufran
Familiar PC, 253 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 4 Sep 2022
at 02:49
  • msg #475

Re: OOC

In reply to Gurth (msg # 474):

Tough it out, and try to get to civilization...
Gurth
Somewhat Familiar PC, 270 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 4 Sep 2022
at 03:23
  • msg #476

Re: OOC

Nobody answered my question.   Who has hiking skill?  We get an extra 20% distance for a passed roll.
Aladin Sufran
Familiar PC, 255 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 4 Sep 2022
at 04:30
  • msg #477

Re: OOC

I do. Rolled a natural 4...what a waste of a critical success!
Keira
Somewhat Familiar PC, 208 posts
Sun 4 Sep 2022
at 08:29
  • msg #478

Re: OOC

Keira doesn't have it. And with her HT score, rolling against a default isn't really a good idea.
Dragondog
GM, 678 posts
Sun 4 Sep 2022
at 22:22
  • msg #479

Re: OOC

Whose turn is it to roll for the day?
Gurth
Somewhat Familiar PC, 271 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 5 Sep 2022
at 00:23
  • msg #480

Re: OOC

My roll today.

18:22, Today: Gurth rolled 15 using 4d6 with rolls of 4,2,4,5.  What's gonna happen today
Dragondog
GM, 682 posts
Tue 6 Sep 2022
at 15:34
  • msg #481

Re: OOC

Consider that we may have one or more new players joining the group, so if you could limit your spending to $1,000 per person, that would be wonderful.
Keira
Somewhat Familiar PC, 211 posts
Tue 6 Sep 2022
at 15:45
  • msg #482

Re: OOC

Something I've been meaning to ask, how do you plan on introducing new characters? If they are just someone we meet on the road, then they wont have the advantages/disadvantages connected with the ritual.
This message was last edited by the player at 15:45, Tue 06 Sept 2022.
Dragondog
GM, 683 posts
Tue 6 Sep 2022
at 15:54
  • msg #483

Re: OOC

Obviously, we cannot change the past. But for the story moving forward, they have always been there. Which may get a little wonky, but so far it's the only way to connect everyone to the six and the ritual.
Gurth
Somewhat Familiar PC, 273 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 6 Sep 2022
at 16:06
  • msg #484

Re: OOC

I suppose that the six could perform another not so successful ritual at a different place and tell the new people to meet us somewhere.
This message was last edited by the player at 16:07, Tue 06 Sept 2022.
Keira
Somewhat Familiar PC, 212 posts
Tue 6 Sep 2022
at 16:31
  • msg #485

Re: OOC

Hmm, well if new characters will be joining us here, and they were always with us, then I guess they'll want the two extra camels.

Anyway, Keira could use some survival gear, a balanced staff and maybe a light leather armor, torso only, if such can be found here. Oh, and tea and a teapot.

Did we pick up anything we could sell?
Dragondog
GM, 684 posts
Tue 6 Sep 2022
at 16:38
  • msg #486

Re: OOC

You have picked up a lot of stuff. All of it available in the first post of the Treasure thread.
Dragondog
GM, 685 posts
Tue 6 Sep 2022
at 16:40
  • msg #487

Re: OOC

It will take weeks to walk to Lessat Ha.
Gurth
Somewhat Familiar PC, 275 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 6 Sep 2022
at 16:41
  • msg #488

Re: OOC

It looks like we're buying saddles.
This message was last edited by the player at 16:41, Tue 06 Sept 2022.
Dragondog
GM, 686 posts
Tue 6 Sep 2022
at 17:00
  • msg #489

Re: OOC

Do we have a consensus on an order of operation?

Aladin seems so focused on the temple that he leaves the others for the more practical matters.
Gurth
Somewhat Familiar PC, 276 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 6 Sep 2022
at 17:46
  • msg #490

Re: OOC

I assume that we'll follow Aladin to the temple and wait outside while he does his thing.  Perhaps some more IC interaction is needed.
Dragondog
GM, 687 posts
Tue 6 Sep 2022
at 17:49
  • msg #491

Re: OOC

I would assume so. I'm just waiting to see what you decide to do. Talk, move, both, or something else. As well as the details on whatever choice you make.
Gurth
Somewhat Familiar PC, 277 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 6 Sep 2022
at 18:06
  • msg #492

Re: OOC

I'll amend my last post.
Keira
Somewhat Familiar PC, 213 posts
Tue 6 Sep 2022
at 18:19
  • msg #493

Re: OOC

Ok, so here's the unclaimed treasure I think we are still carrying (or rather, Gurth is). Anyone wish to keep something off this? Otherwise we can just sell it and divide the cash.

* Silver Mask, 2 lbs
* Scroll tube with scroll, 0.3 lb
* Katana
* Wakizashi
* Steel earring
* Silver earring
* 3,000 coppers ($3,000). That's 15 lbs worth of coins plus the chest.
* 1 gallon wooden chest, 1.5 lbs x2. About $20 each.
* A well-cut green gem.
* A feather
* A belt. About $15.

Don't suppose anyone has a Merchant skill?
This message was last edited by the player at 18:34, Tue 06 Sept 2022.
Dragondog
GM, 688 posts
Tue 6 Sep 2022
at 18:30
  • msg #494

Re: OOC

The belt seems to have been claimed by Aladin.
Gurth
Somewhat Familiar PC, 278 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 6 Sep 2022
at 19:26
  • msg #495

Re: OOC

Gurth has merchant (9) but bad reaction penalties. He used it to appraise some of the items earlier the game.

I would think that we could get better prices when we get to Lessat Ha than here in Razzar.  Think buying food at the airport rather than buying it at the same restaurant a couple miles away.  That said, paying for stuff with copper would lighten the load a bit.
This message was last edited by the player at 19:28, Tue 06 Sept 2022.
Aladin Sufran
Familiar PC, 258 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 6 Sep 2022
at 23:29
  • msg #496

Re: OOC

In reply to Gurth (msg # 495):

Merchant of 10, but rolled 13...
Dragondog
GM, 690 posts
Wed 7 Sep 2022
at 21:13
  • msg #497

Re: OOC

You haven't seen any traders yet. But considering that "everything" is south of the boulevard you're on, that might be a good place to go. Or you might step into the inn. Or ask someone on the street.
Gurth
Somewhat Familiar PC, 280 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 8 Sep 2022
at 02:04
  • msg #498

Re: OOC

I think we need to find somewhere to board the camels first and then find a room to store our gear.
Dragondog
GM, 692 posts
Thu 8 Sep 2022
at 05:30
  • msg #499

Re: OOC

The place to your right/north is an inn now. Not a temple any longer.

The place that looks like a temple is at the end of the street.
This message was last edited by the GM at 05:32, Thu 08 Sept 2022.
Aladin Sufran
Familiar PC, 262 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 8 Sep 2022
at 06:06
  • msg #500

Re: OOC

In reply to Dragondog (msg # 499):

Yes, that is the one I am trying to identify. I don't care about the inn yet....
Gurth
Somewhat Familiar PC, 281 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 8 Sep 2022
at 07:09
  • msg #501

Re: OOC

Wherever/whatever the temple is, just tell us what you want to do and we will follow along.  It's not a big deal for us.
Aladin Sufran
Familiar PC, 263 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 8 Sep 2022
at 11:43
  • msg #502

Re: OOC

In reply to Gurth (msg # 501):

That depends on which temple it is...
Gurth
Somewhat Familiar PC, 283 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 11 Sep 2022
at 16:13
  • msg #503

Re: OOC

It's everyone's temple.  Weren't you listening?  j/k

Sounds like the temple is nondenominational and everyone takes turns.
Dragondog
GM, 699 posts
Thu 15 Sep 2022
at 15:13
  • msg #504

Re: OOC

The observant of you may already have noticed that I've invited another player to join us. They are both working on their character sheets so we'll see when we can introduce them to you.
Gurth
Somewhat Familiar PC, 287 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 16 Sep 2022
at 00:20
  • msg #505

Re: OOC

Welcome to our new companions.  Looking forward to meeting you.
Keira
Somewhat Familiar PC, 239 posts
Fri 14 Oct 2022
at 11:37
  • msg #506

Re: OOC

Any news on players joining us? Should we reserve camels and their share of the cash for them?
Dragondog
GM, 761 posts
Fri 14 Oct 2022
at 15:04
  • msg #507

Re: OOC

Yes, please do.

It is still taking a little time.
Dragondog
GM, 763 posts
Fri 14 Oct 2022
at 15:11
  • msg #508

Re: OOC

If you update your post and want to make sure I see that you have done so, please send me a PM so that I get my eyes on it in a timely fashion.

Even if you and I just talked about it, it may be some time before you can make the update or before I can read it, so a PM would be the perfect reminder.
This message was last edited by the GM at 15:12, Fri 14 Oct 2022.
Keira
Somewhat Familiar PC, 240 posts
Fri 14 Oct 2022
at 22:01
  • msg #509

Re: OOC

Something I was wondering - do magic items exist in the setting? And can they be bought? If they can, what costs would we be looking at?

Specifically, I would be interested in light armor or clothing with the basic +1 DR Fortify enchantment for 50 energy points. Would would that enchantment cost? 50x1$? 50x25$? 50x50$? Or it can't be bought / doesn't exist at all?
Dragondog
GM, 764 posts
Sat 15 Oct 2022
at 05:22
  • msg #510

Re: OOC

Magic items do exist

From the House Rules page thread: "And magic items will work as I say that they work and cost what I say they will cost. Some magic items may be exactly by the book, but others may not."

So you'll need to find a place that sells them and see what they sell for.
Aladin Sufran
Familiar PC, 301 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 15 Oct 2022
at 11:11
  • msg #511

Re: OOC

In reply to Dragondog (msg # 510):

What is a semi again in currency? I feel Aladin should know it, but I don't.
Dragondog
GM, 767 posts
Sat 15 Oct 2022
at 11:13
  • msg #512

Re: OOC

That's a silver piece, as listed in the 3 post in the Lore thread. And it's worth $5.
Aladin Sufran
Familiar PC, 303 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 15 Oct 2022
at 11:16
  • msg #513

Re: OOC

In reply to Dragondog (msg # 512):

Right. What is the equivalent silver our 1 tonne of copper is worth?
Dragondog
GM, 768 posts
Sat 15 Oct 2022
at 11:21
  • msg #514

Re: OOC

It's listed in the same post. 1 copper quinarius = $1.
Dragondog
GM, 769 posts
Sat 15 Oct 2022
at 11:22
  • msg #515

Re: OOC

As new players are on the way, I would suggest that you don't sell any camels.
Keira
Somewhat Familiar PC, 241 posts
Sat 15 Oct 2022
at 16:20
  • msg #516

Re: OOC

In reply to Dragondog (msg # 510):

Ah, I forgot about that. Was looking only at the gear thread.

We'll see what available then. In a town like this one, probably not much. Worst case, Keira will just have to settle for mundane padded armor or something, anything heavier is out of the question.
Dragondog
GM, 770 posts
Sat 15 Oct 2022
at 19:33
  • msg #517

Re: OOC

Larathiel is now ready to join the group.

As we're assuming that she was with you since the beginning. She will be with the group when she starts.

And she will share in any loot the group has already acquired.
Larathiel
player, 1 post
High Elf
Runaway Maiko
Sat 15 Oct 2022
at 20:25
  • msg #518

Re: OOC

Hello, everyone! Happy to be here! I'm Larathiel, High Elf and adventurous maiko. I'm mostly social, with some spellcasting. This is only the second time I've ever played GURPs.
Aladin Sufran
Familiar PC, 304 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 15 Oct 2022
at 20:28
  • msg #519

Re: OOC

In reply to Larathiel (msg # 518):

Welcome!
Gurth
Somewhat Familiar PC, 311 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 15 Oct 2022
at 21:29
  • msg #520

Re: OOC

Good to have you.  That's four now.  Only one more to go.
Dragondog
GM, 771 posts
Sat 15 Oct 2022
at 21:52
  • msg #521

Re: OOC

Larathiel, please look over the Treasure thread to see if there are any unclaimed items you want. Including the stuff listed with Gurth.

Is someone volunteering to give her a bag of silver coins?
Keira
Somewhat Familiar PC, 242 posts
Sat 15 Oct 2022
at 22:14
  • msg #522

Re: OOC

Sure, she can have one of Keira's. If there will be five of us and there were six bags of coins, does that mean one of us will be left with two bags? Or are we dividing that extra 1000$ equally as well?

Also, welcome Larathiel. I think we could really use someone with social skills.
Aladin Sufran
Familiar PC, 305 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 15 Oct 2022
at 22:15
  • msg #523

Re: OOC

In reply to Dragondog (msg # 521):

Yes, I believe I have a spare...
Gurth
Somewhat Familiar PC, 312 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 16 Oct 2022
at 01:40
  • msg #524

Re: OOC

In reply to Keira (msg # 522):

What are you talking about?  Gurth is quite the people person.
This message was last edited by the player at 17:07, Sun 16 Oct 2022.
Larathiel
player, 2 posts
High Elf
Runaway Maiko
Sun 16 Oct 2022
at 08:58
  • msg #525

Re: OOC

Thank you, everyone!

In reply to Dragondog (msg # 521):

I will!
Larathiel
player, 3 posts
High Elf
Runaway Maiko
Mon 17 Oct 2022
at 03:49
  • msg #526

Re: OOC

I think I will take one of the large knives from message 46
From message 88: Bedouin tent
* Straw pillow
* Blanket
* Personal basics x6
* Spear
* Light Layered Leather armor
* Small backpack
From 218:
 Bottle of water
* Rations x1
* Woman's clothing (not armor) if it fits me

Does the Wakizashi use the knife skill?
Gurth
Somewhat Familiar PC, 313 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 17 Oct 2022
at 04:21
  • msg #527

Re: OOC

Wakazashi uses shortsword  If you want it, you are welcome to it. There are are enough long knives for everyone in the party.
This message was last edited by the player at 04:22, Mon 17 Oct 2022.
Aladin Sufran
Familiar PC, 306 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 17 Oct 2022
at 05:03
  • msg #528

Re: OOC

In reply to Gurth (msg # 527):

The tent is shared by all at the moment, and carried by a camel almost exclusively. You want to take custody of it?
Larathiel
player, 4 posts
High Elf
Runaway Maiko
Mon 17 Oct 2022
at 05:24
  • msg #529

Re: OOC

In reply to Aladin Sufran (msg # 528):

Oh, that makes sense. In that case I won't take it.
Dragondog
GM, 772 posts
Mon 17 Oct 2022
at 10:13
  • msg #530

Re: OOC

You didn't take the whole tent. Only portions of it.

As from the beginning, you didn't have any camels.
Dragondog
GM, 773 posts
Mon 17 Oct 2022
at 10:21
  • msg #531

Re: OOC

I've updated the first post in the Treasure thread

As for the bottle of water, the ration, and the woman's clothing, I have not added those yet.

There was a dead and decomposed woman in the clothing and the water and ration she carried with her. Is this still something you'd want Larathiel?
Dragondog
GM, 774 posts
Mon 17 Oct 2022
at 10:25
  • msg #532

Re: OOC

People aren't walking around with camels in town. They take them to and from the stables. Or stable them outside town with their tents.

What is it you want to sell?
Keira
Somewhat Familiar PC, 243 posts
Mon 17 Oct 2022
at 12:40
  • msg #533

Re: OOC

In reply to Gurth (msg # 524):

Did not mean to imply he was not. I was talking more about Keira's social skills (or lack thereof).

I assume we are selling (or trying to sell) anything not claimed by someone?
Dragondog
GM, 775 posts
Mon 17 Oct 2022
at 17:15
  • msg #534

Re: OOC

That would be Feather, Silver Mask, strange scroll case and scroll, Steel loop earring, Silver loop earring, green gem, Katana, Wakizashi, Pouch, 20-gallon sack, and 1-gallon wooden chest.
Keira
Somewhat Familiar PC, 244 posts
Mon 17 Oct 2022
at 19:17
  • msg #535

Re: OOC

I forgot about the scroll. Don't think we should be selling that until we know what we actually have.

Did we check if the mask is magical?
Aladin Sufran
Familiar PC, 307 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 17 Oct 2022
at 19:20
  • msg #536

Re: OOC

In reply to Dragondog (msg # 534):

Weren't there a whole lot of weapons a d other items as well? Sell 2 camels, get new parts to complete the tent, oh, and buy a sling and bullets, group basics if we don't have, a barrel of water and a barrel of fodder, some rations a maybe a holy symbol of Paye if I don't have one. Look at leather armour too, and a map and sundial for navigating.
Dragondog
GM, 776 posts
Mon 17 Oct 2022
at 19:43
  • msg #537

Re: OOC

The new players will need the camels.
You do have a holy symbol.

What was mentioned earlier was that all items that hadn't been claimed would be sold. The items I listed were the only items not claimed that you brought with you. But if you want to sell claimed items too, please check the first post in the Treasure thread and let me know what you want to sell.

You have not checked if any item is magical.
Dragondog
GM, 777 posts
Mon 17 Oct 2022
at 19:47
  • msg #538

Re: OOC

I just noticed that I hadn't added the Wolf Queen Amulet to Aladin's items in the first post of the Treasure thread. It may be a good idea to double-check to make sure that nothing else is missing.
Larathiel
player, 5 posts
High Elf
Runaway Maiko
Mon 17 Oct 2022
at 20:34
  • msg #539

Re: OOC

In reply to Keira (msg # 535):

I have the Magery advantage, I can make an attempt to determine if any of these things are magical.
Gurth
Somewhat Familiar PC, 314 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 17 Oct 2022
at 21:43
  • msg #540

Re: OOC

That would be prudent and appreciated.  If you have merchant skill, an appraisal of those items would also be helpful.
This message was last edited by the player at 21:44, Mon 17 Oct 2022.
Gurth
Somewhat Familiar PC, 315 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 17 Oct 2022
at 21:46
  • msg #541

Re: OOC

In reply to Keira (msg # 533):

I was mostly joking about that.

Also, most of the things we have are small and light so carrying them is no real burden now that we have camels.  Are we sure we don't want to maybe wait until we get to the bigger city of Lessat Ha before selling?  There may be a better market for those items.
This message was last edited by the player at 21:50, Mon 17 Oct 2022.
Gurth
Somewhat Familiar PC, 316 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 17 Oct 2022
at 22:50
  • msg #542

Re: OOC

In reply to Dragondog (msg # 530):

The tent is more of a lean to build from portions of the tent.  We were on foot and it was too heavy to carry the whole thing.
Dragondog
GM, 778 posts
Mon 17 Oct 2022
at 22:54
  • msg #543

Re: OOC

Exactly.
Aladin Sufran
Familiar PC, 308 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 18 Oct 2022
at 04:01
  • msg #544

Re: OOC

In reply to Dragondog (msg # 543):

But that was before we had camels... now we have them, we can take the whole thing. I thought we also got group basics?

Makes sense with claimed items then.

I would still prefer to sell a lot of excess items...the might be worth more further from those who can manufacture them.
Keira
Somewhat Familiar PC, 245 posts
Tue 18 Oct 2022
at 08:30
  • msg #545

Re: OOC

Larathiel:
I have the Magery advantage, I can make an attempt to determine if any of these things are magical.


Sure, go ahead. Maybe also take a look at that scroll.

Anyway, I am fine either way, selling or not selling stuff right now. Keira has enough cash to buy a small tent for herself, as well as some other gear, assuming she can find it in this place.
Dragondog
GM, 779 posts
Tue 18 Oct 2022
at 10:20
  • msg #546

Re: OOC

Some of you may recall that Ursion displayed wings of fire shortly after you arrived. As he isn't here anymore, those wings and that event have been moved to Larathiel instead.
Dragondog
GM, 780 posts
Tue 18 Oct 2022
at 15:52
  • msg #547

Re: OOC

No group basics, unfortunately.
Dragondog
GM, 781 posts
Tue 18 Oct 2022
at 15:54
  • msg #548

Re: OOC

What do you want Larathiel to check for magic?
Gurth
Somewhat Familiar PC, 317 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 18 Oct 2022
at 16:22
  • msg #549

Re: OOC

Why not everything, just to be sure.
Aladin Sufran
Familiar PC, 309 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 18 Oct 2022
at 20:44
  • msg #550

Re: OOC

In reply to Gurth (msg # 549):

Yeah, I would say everything.
Larathiel
Unfamiliar PC, 7 posts
High Elf
Runaway Maiko
Wed 19 Oct 2022
at 21:45
  • msg #551

Re: OOC

Are we keeping enough camels? Counting the other newcomer we will have five people.
Gurth
Somewhat Familiar PC, 318 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 20 Oct 2022
at 01:59
  • msg #552

Re: OOC

Everyone needs a mount so we can't sell any camels.  We should pay the difference to get the other two fed as well.
Aladin Sufran
Familiar PC, 310 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 20 Oct 2022
at 04:43
  • msg #553

Re: OOC

In reply to Gurth (msg # 552):

If we plan to use them for mounts, perhaps so. But I doubt Gurth can ride one...
Keira
Somewhat Familiar PC, 246 posts
Thu 20 Oct 2022
at 05:08
  • msg #554

Re: OOC

Eh, there's five camels and five of us (or will be). Let's just keep and stable them all and each of us can decide on how (and if) they will use his.

Keira can probably ride one, but with her default skill some comedy moments are likely in her future.
Keira
Somewhat Familiar PC, 247 posts
Thu 20 Oct 2022
at 12:48
  • msg #555

Re: OOC

Aladin, if you don't mind, Keira will go ahead and pay to stable the rest of the camels as well. We can't keep dragging them with us. Unless you have some other plan for them?
Gurth
Somewhat Familiar PC, 319 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 20 Oct 2022
at 14:04
  • msg #556

Re: OOC

I don't see a reason why Gurth can't ride the camel.  Unless he is too heavy. He's almost 350 lbs, plus gear.
Dragondog
GM, 783 posts
Thu 20 Oct 2022
at 15:13
  • msg #557

Re: OOC

I updated the cost of stabling the final two camels in coppers.

They shouldn't have any problems carrying that weight Gurth.
Aladin Sufran
Familiar PC, 312 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 20 Oct 2022
at 19:24
  • msg #558

Re: OOC

In reply to Dragondog (msg # 557):

Happy if that is what you guys want to do.
Dragondog
GM, 784 posts
Fri 21 Oct 2022
at 16:19
  • msg #559

Re: OOC

Larathiel is speaking about the belt that Aladin wears and the fan that Keira picked up. In addition to the items from the stuff list.
Dragondog
GM, 785 posts
Sat 22 Oct 2022
at 11:47
  • msg #560

Re: OOC

As we are using advantages instead of spells, you'd need Detect (Magic) [10] to figure out what magic items can do. Several modifiers can be useful to add versatility or lower the cost.
Gurth
Somewhat Familiar PC, 320 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 23 Oct 2022
at 17:53
  • msg #561

Re: OOC

Are we playing with magic items out here on the street?  That's not a good idea.
This message was last edited by the player at 22:14, Sun 23 Oct 2022.
Dragondog
GM, 786 posts
Mon 24 Oct 2022
at 19:13
  • msg #562

Re: OOC

Not really, Larathiel would have known what was magical the first time she saw or touched an item, so this is a bit of a flashback if you will.
Dragondog
GM, 788 posts
Wed 26 Oct 2022
at 15:54
  • msg #563

Re: OOC

I'm moving on Saturday.

So depending on how quickly I can make all the necessary preparations and the move itself, I might not be here as much as I normally am.
Gurth
Somewhat Familiar PC, 322 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 26 Oct 2022
at 17:20
  • msg #564

Re: OOC

I hope things go smooth.
Dragondog
GM, 789 posts
Wed 26 Oct 2022
at 17:23
  • msg #565

Re: OOC

Thank you.
Aladin Sufran
Familiar PC, 316 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 26 Oct 2022
at 19:21
  • msg #566

Re: OOC

In reply to Dragondog (msg # 565):

Likewise. Is it a self move, or you have someone moving you?
Dragondog
GM, 790 posts
Mon 31 Oct 2022
at 16:05
  • msg #567

Re: OOC

I had four friends helping me with the actual move. But the more I packed in preparation for the move, the more remained to be packed. So I went a little AWOL, but I'm back and working on catching up.
Gurth
Somewhat Familiar PC, 323 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 31 Oct 2022
at 17:02
  • msg #568

Re: OOC

No worries.  Moving is a pain in the ass.  I'd almost rather burn everything down and start from scratch in the new place.
Aladin Sufran
Familiar PC, 318 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 3 Nov 2022
at 10:32
  • msg #569

Re: OOC

In reply to Gurth (msg # 568):

Who is keeping the record of coppers?
Dragondog
GM, 794 posts
Thu 3 Nov 2022
at 10:39
  • msg #570

Re: OOC

I'm updating it in Treasure thread.
Dragondog
GM, 796 posts
Thu 3 Nov 2022
at 17:53
  • msg #571

Re: OOC

We can do your purchases OOC if you like. If you want to haggle, sell stuff, or otherwise do the shopping IC, we can do that too.
Gurth
Somewhat Familiar PC, 325 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 3 Nov 2022
at 20:59
  • msg #572

Re: OOC

Gurth has merchant skill but his reaction modifiers are pretty brutal.  It is better applied to appraising goods than face to face trading.
This message was last edited by the player at 21:01, Thu 03 Nov 2022.
Keira
Somewhat Familiar PC, 254 posts
Thu 3 Nov 2022
at 21:42
  • msg #573

Re: OOC

Keira doesn't have the skill, and while her reaction modifier is positive, she also has the wealth disadvantage that would reduce the price she could get selling most gear.
Aladin Sufran
Familiar PC, 319 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 3 Nov 2022
at 22:47
  • msg #574

Re: OOC

In reply to Keira (msg # 573):

Have merchant, but it is still only 50/50 to get success.
Dragondog
GM, 812 posts
Thu 3 Nov 2022
at 23:31
  • msg #575

Re: OOC

As you may have already seen, I've clarified what traits you need and how they work when you sell things.

You don't need to haggle, but doing so could up to double or half the amount of money you get.

You do always need your Wealth and a reaction roll to determine what they are willing to pay without haggling
Dragondog
GM, 813 posts
Thu 3 Nov 2022
at 23:43
  • msg #576

Re: OOC

And as I was looking into that, it made sense to turn Current Affairs into a single skill.
Dragondog
GM, 818 posts
Fri 4 Nov 2022
at 06:59
  • msg #577

Re: OOC

I updated Complementary Skills and Group Rolls in the House Rules thread to indicate how these actually work.
This message was last edited by the GM at 07:04, Fri 04 Nov 2022.
Dragondog
GM, 819 posts
Fri 4 Nov 2022
at 07:27
  • msg #578

Re: OOC

I added Connoisseur to the New or Altered Skills post in the House Rules thread as I always use these specialties instead of the normal ones, but forgot to include that initially.
Dragondog
GM, 820 posts
Fri 4 Nov 2022
at 09:06
  • msg #579

Re: OOC

I am a fan (pun intended) of moving items from one PC to another because it fits the other PC better. And I have moved the hand fan to Larathiel in the Treasure thread.

There are object(s) in the group's control that would work much better if it was used by a specific PC. But as you haven't identified your magic items yet nor know who can do what, you don't have the needed information to make that determination yet.

Other such items will fall into your hands later.
Dragondog
GM, 821 posts
Fri 4 Nov 2022
at 09:16
  • msg #580

Re: OOC

Having said that, a few days ago I found out that I might spend most of next year in the US. I have a visa interview in early February. If that goes as planned and I get the result quickly enough, I will be going to the US in 2023. If that is the case, I will have to postpone the campaign until I return.

So we have a choice. Continue until we know if I'm going or not and only postpone it if I am going. Or postpone/end it now. What do you think?
Dragondog
GM, 822 posts
Fri 4 Nov 2022
at 10:00
  • msg #581

Re: OOC

I've added Hidden Lore skills for chi and psionics so that they too have theory skills like magic has Thaumatology and faith has Theology.
Aladin Sufran
Familiar PC, 321 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 4 Nov 2022
at 13:15
  • msg #582

Re: OOC

In reply to Dragondog (msg # 581):

Happy to continue until we can't...
Keira
Somewhat Familiar PC, 255 posts
Fri 4 Nov 2022
at 13:37
  • msg #583

Re: OOC

Same here.
Gurth
Somewhat Familiar PC, 327 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 4 Nov 2022
at 21:49
  • msg #584

Re: OOC

I'm in 'til the end.
Larathiel
Unfamiliar PC, 14 posts
High Elf
Runaway Maiko
Sat 5 Nov 2022
at 05:53
  • msg #585

Re: OOC

The same
Dragondog
GM, 824 posts
Sat 5 Nov 2022
at 16:11
  • msg #586

Re: OOC

Anything else you want to RP today? Dinner?

Anything you want to do today, that doesn't necessarily need to be RPd? But that would be good to know for future reference. It could be PMd if it's something you're doing on your own. But please post those things in the IC thread so that we have everything in one place.
Aladin Sufran
Familiar PC, 323 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 6 Nov 2022
at 11:43
  • msg #587

Re: OOC

In reply to Dragondog (msg # 586):

Aladin will pray, but nothing else. He is a priest...
Gurth
Somewhat Familiar PC, 329 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 8 Nov 2022
at 00:13
  • msg #588

Re: OOC

Suggested items our shopping list.  Everyone feel free to add to this or leave a comment.

Armor
Better/different weapons
Camel saddles, tack, saddle bags
Group basics
Food for trip
a couple more water bags.
A real tent?
This message was last edited by the player at 07:05, Tue 08 Nov 2022.
Dragondog
GM, 827 posts
Tue 8 Nov 2022
at 06:36
  • msg #589

Re: OOC

What kind of armor/weapons are you looking for Gurth?

Anyone else wanting to make a list?

Do you want to shop OOC or IC?
Gurth
Somewhat Familiar PC, 330 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 8 Nov 2022
at 09:21
  • msg #590

Re: OOC

I doubt there is ready made armor that will fit Gurth.  Based on price, some sort of medium leather. I wonder if would be possible to cobble together the scale/chainmail torso pieces that he's wearing now into something better over padded cloth or lt leather.

As for weapons, a one handed axe/hammer would be nice.
Aladin Sufran
Familiar PC, 325 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 8 Nov 2022
at 11:52
  • msg #591

Re: OOC

In reply to Gurth (msg # 590):

High quality leather Armour, shield, sling and mace/ knobbed club for me. And quality personal basics/ bedroll, and poles for the tent, or a lighter tent...
Keira
Somewhat Familiar PC, 258 posts
Tue 8 Nov 2022
at 17:20
  • msg #592

Re: OOC

This is the basic gear that Keira is looking for:

quote:
Tea, lots of tea.
Tea pot or set.
Wood or some other fuel to cook her tea with.
Saddle, saddlebags and other riding gear for a camel.
Tent, 1-Man. Includes ropes; no poles needed. $50, 5 lbs.
Bandages. Cloth bandages for a half-dozen wounds. Basic equipment for First Aid skill. $10, 1 lb.
Parasol. One-yard-diameter parasol of wood and plain cloth: $12, 3 lbs. Double cost and halve weight for bamboo and silk.
Minor Healing Potion (Drinkable). Heals 1d HP. $120, 0.5 lb.

From weapons she's only looking for a fine staff. Found out that balanced can't be applied on a staff, and I doubt many places would have a dragonbone staff for sale (though if she found one, she'd definitely be interested in it).

From armor, a quality cloth armor of some kind, with weight under 10 lbs and covering at least the torso.

And finally, stuff I'm pretty sure we won't find in this town, but if Keira ran into some, she'd certainly consider them:

quote:
Shurikens.
Caltrops. Enough for one hex: $5, 0.5 lb.
Nageteppo, Flash. When hurled, everyone within 10 yards of where it lands must roll vs. HT or suffer Blindness (a Vision-Based affliction). Roll vs. HT to recover every turn. $40, 0.2 lb.
Nageteppo, Smoke. When hurled, fills a two-yard radius with smoke (-10 to Vision) for 5 seconds. $40, 0.2 lb.

Prices here from whatever source I found the item in. What these things actually cost (and if they are even available) is up to the GM. Anyway, I'm fine with shopping OOC or IC.
This message was last edited by the player at 17:25, Tue 08 Nov 2022.
Larathiel
Unfamiliar PC, 16 posts
High Elf
Runaway Maiko
Wed 9 Nov 2022
at 09:04
  • msg #593

Re: OOC

Weapons-wise, Larathiel is looking for a shortbow and a naginata. More importantly for her, she's looking for a shamisen, dancing fans, parasol and some good Shinobi-style clothing and makeup. I'm not sure what survival gear she would need, but that's pretty in character. I'd be interested in shopping IC.

I know how to ride a horse, so I considered getting one, but then it wouldn't be able to keep up with the camels depending on the terrain, so probably not a good idea.
Dragondog
GM, 828 posts
Wed 9 Nov 2022
at 11:54
  • msg #594

Re: OOC

As Larathiel wants to shop IC and Keira was fine either way, and as I don't see Aladin or Gurth responding either way here, I will be running shopping IC. If you don't want to participate in an IC shopping round, we can do that OOC for those who prefer.
Aladin Sufran
Familiar PC, 326 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 9 Nov 2022
at 12:11
  • msg #595

Re: OOC

In reply to Dragondog (msg # 594):

Happy to do that OOC for me.
Dragondog
GM, 829 posts
Wed 9 Nov 2022
at 14:10
  • msg #596

Re: OOC

Cool.

I'll likely look into that later this evening. I'm expecting to see Wakanda Forever after work.
Gurth
Somewhat Familiar PC, 331 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 9 Nov 2022
at 14:41
  • msg #597

Re: OOC

There was a short bow available in the crypt where we teleported and woke up.

As far as shopping, I can do it ooc.  If everyone does it, it will slow things way down.
This message was last edited by the player at 15:05, Wed 09 Nov 2022.
Dragondog
GM, 830 posts
Wed 9 Nov 2022
at 19:57
  • msg #598

Re: OOC

For those of you shopping IC, where do you want to go first?
Dragondog
GM, 831 posts
Wed 9 Nov 2022
at 20:10
  • msg #599

Re: OOC

Gurth:
Suggested items our shopping list.  Everyone feel free to add to this or leave a comment.

Armor
Better/different weapons
Camel saddles, tack, saddle bags
Group basics
Food for trip
a couple more water bags.
A real tent?

I doubt there is ready made armor that will fit Gurth.  Based on price, some sort of medium leather. I wonder if would be possible to cobble together the scale/chainmail torso pieces that he's wearing now into something better over padded cloth or lt leather.

As for weapons, a one handed axe/hammer would be nice.


* Finding armor in your size is a little difficult here, just as you thought.
* A one-handed axe-hammer is not a problem, you can find the stats in the gear thread. $100
* Bridle and bit $35
* Riding Saddle $150
* Saddlebags $100
* Group basics $50
* Wineskin x2 $20
That's $455

Any decision on the tent?
Dragondog
GM, 832 posts
Wed 9 Nov 2022
at 20:13
  • msg #600

Re: OOC

Did we have a list of items you wanted to sell?

Aladin, I thought I had a more specified list then "some fine leather armour and weapons." But I couldn't find it. Let me know what you want.
Keira
Somewhat Familiar PC, 259 posts
Wed 9 Nov 2022
at 20:17
  • msg #601

Re: OOC

In reply to Dragondog (msg # 598):

Keira is (of course) looking for tea first. Then armor and the rest.
Aladin Sufran
Familiar PC, 327 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 9 Nov 2022
at 20:28
  • msg #602

Re: OOC

In reply to Dragondog (msg # 599):

Is that a bit and bridle and saddle for everyone?

What are the options with a tent?

And Aladins list?

High quality leather Armour
Large/ Medium shield
Fine accurate/balanced sling
Balanced silver coated mace/ knobbed club
Good/Very Fine quality personal basics/ bedroll
This message was last edited by the player at 20:33, Wed 09 Nov 2022.
Dragondog
GM, 833 posts
Wed 9 Nov 2022
at 20:39
  • msg #603

Re: OOC

Those are the cost for a single set of bit and bridle and saddle.

The tents available are those in the gear thread.
Aladin Sufran
Familiar PC, 328 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 9 Nov 2022
at 21:24
  • msg #604

Re: OOC

In reply to Dragondog (msg # 603):

Aladin will want
- trade in old tent for Legionary tent
- Maps or the area and to Lessat Ha
- Fine medium leather of quality Armour, partial set, not covering forearms, elbow, and hands knees, shins or feet. Wide brim, not covering face either. So reduce basic by 37%, $189, 18.9 lbs, then apply fine, so $1,890, 14.2 lbs?
- Large light Lessat Steel shield, $2856, 5 lbs?
- Fine accurate/balanced sling, $100, same for heavy sling.
- Balanced Hardened Silver small mace, $840
- Expensive personal basics
- Expensive bedroll
- First Aid Kit
- Barrel of water
- Barrel(s) of camel food
Dragondog
GM, 834 posts
Wed 9 Nov 2022
at 22:26
  • msg #605

Re: OOC

You have $1,000 each and the coppers for the group to share. So you might want to limit your purchases.
Aladin Sufran
Familiar PC, 329 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 10 Nov 2022
at 01:11
  • msg #606

Re: OOC

In reply to Dragondog (msg # 605):

OK, How much do we have in coppers?

For now, reduce purchases to

- trade in old tent for Legionary tent
- Maps or the area and to Lessat Ha
- Medium leather of quality Armour, partial set, not covering forearms, elbow, and hands knees, shins or feet. Wide brim, not covering face either. So reduce basic by 37%, $189, 18.9 lb
- Fine accurate/balanced sling, $100, same for heavy sling.
- Balanced Hardened Silver small mace, $840
- Expensive personal basics
- Expensive bedroll
- First Aid Kit
- Barrel of water
- Barrel(s) of camel food

What is the sheild he has, and resale on his weapon?
Dragondog
GM, 835 posts
Thu 10 Nov 2022
at 05:38
  • msg #607

Re: OOC

The group has $2750 in coppers.
Aladin Sufran
Familiar PC, 330 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 10 Nov 2022
at 06:06
  • msg #608

Re: OOC

In reply to Dragondog (msg # 607):

Other option for the mace would be a

Balanced Dragon one Knobbed club, $680, 2 lbs,

Since Dragonbone does not have the same implications as dragonsteel, as far as the Order of the Crown in concerned, and a knobbed club would be wooden.

Price and availability of these items?
Dragondog
GM, 836 posts
Thu 10 Nov 2022
at 06:43
  • msg #609

Re: OOC

Aladin's Purchases:
* They are willing to buy your "tent" for $30. Do you sell it?
* Legionairy tent, $225 from group funds.
* A map for the route to Lessat Ha, $100 from group funds. There are no maps of the area.
* Unfortunately, they don't sell armor of that configuration here. You can get medium leather armor of standard quality that covers your torso for $100 and 10 lbs. Or you'd have to buy a full set of armor and remove the parts you don't want. That would cost $300 and after the unwanted parts have been removed, it would weigh 16.8 lbs.
* They don't have an armored wide-brimmed hat for sale. A helmet covering the skull only would be $21 and 2.1 lbs. You could find a hat like that though for $12.
* They don't seem to like slings for modifiers, but I'd say that a Fine Balanced Sling would have Acc +1, -1 to odds for breaking, and +20% to range for $160. Where did you find the heavy sling?
* A Balanced Hardend Silver mace would give +1 to skill and be $1,200 and 5 lbs.
* Expensive personal basics would be $10 and 0.67 lbs.
* Expensive bedroll would be $40 and 2.67 lbs.
* First aid kit would be $50 and 2 lbs.


How large do you want the barrels to be?

I'll look into the dragonbone after work.
Aladin Sufran
Familiar PC, 331 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 10 Nov 2022
at 07:03
  • msg #610

Re: OOC

In reply to Dragondog (msg # 609):

Awesome.

Yes, sell the tent and get the much lighter Legionnaires tent for $225-$30. It is described as sleeping 12, does it have separate compartments?

* A map for the route to Lessat Ha, $100 from group funds. There are no maps of the area > Definitely buy.

So Group funds; $2750-$100 -$195 - $50 (Group Basics) = $2405

* Heavy Sling was in Low Tech, which I thought we were using. Happy to forget it otherwise.
*With the mace, I was looking at a hardened Light mace, the 3.5 lb one, rather than the heavy one. Again in LT.
* Trade in on current weapon?
* What size is my current shield?
* With Barrels, what sizes are there? Would want a reasonably big one, but not so big we could not handle it.

Plan to make these purchases:
* Medium Leather Armour, Torso, $100, 10 lbs
* A helmet covering the skull only would be $21 and 2.1 lbs.
* Fine Balanced Sling would have Acc +1, -1 to odds for breaking, and +20% to range for $160.
* Expensive personal basics would be $10 and 0.67 lbs.
* Expensive bedroll would be $40 and 2.67 lbs.
* First aid kit would be $50 and 2 lbs.
* Bridle and bit $35
* Riding Saddle $150
* Saddlebags $100
Total cost so far: $566
This message was last edited by the player at 07:05, Thu 10 Nov 2022.
Larathiel
Unfamiliar PC, 17 posts
High Elf
Runaway Maiko
Thu 10 Nov 2022
at 08:28
  • msg #611

Re: OOC

In reply to Dragondog (msg # 598):

Weapons shopping first please
Dragondog
GM, 837 posts
Thu 10 Nov 2022
at 16:51
  • msg #612

Re: OOC

I'm not sure where you're reading that the tent sleeps 12, Low-Tech says it sleeps 6-8 comfortably. It is not divided.

I took the cost for group basics from Gurth's personal money, I've updated that.

The heavy sling is fine, I just didn't find it. Modified it would cost $320 though.

I can't find anything called a light mace in LT, but I found a small mace weighing 3 lbs. And a modified small mace would be $840.

Let me know what weapons you want to trade in and I'll give you a value for those.

The shield is a light shield.

There are various sizes of barrels. Let me know what size you're looking for and I'll let you know what's closest.

By my calculations, your purchases would be $666.... Is that an Omen?
Dragondog
GM, 838 posts
Thu 10 Nov 2022
at 17:00
  • msg #613

Re: OOC

A dragonbone knobbed club would give you +1 bonus to skill and +2 bonus to damage. It also gives -3 reactions from dragons. It would be $600 and 2 lbs.

But there's only one such in town and it's covered in an extensive relief and would sell for $680.
Gurth
Somewhat Familiar PC, 332 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 10 Nov 2022
at 17:19
  • msg #614

Re: OOC

In reply to Dragondog (msg # 612):

I wasn't offering to cover the group basics out of Gurth's pocket when the party has a group fund.  I was trying to assemble a list of items that the party needed and get some consensus before we start spending money.

I'm good on the tent, water barrels, and animal feed from group funds.

If Aladin gets a new shield, Gurth wants the old one he got after the desert fight.


To the party, maybe we should focus on getting the basics that will get us to Lessat-Ha where we may be able to get better deals.

This message was last edited by the player at 18:27, Thu 10 Nov 2022.
Dragondog
GM, 839 posts
Thu 10 Nov 2022
at 17:29
  • msg #615

Re: OOC

When you made your purchases, I wasn't thinking of using group funds. That's why I took everything from your personal funds. I've changed that for the group basics already.
Keira
Somewhat Familiar PC, 260 posts
Thu 10 Nov 2022
at 20:35
  • msg #616

Re: OOC

Makes sense to cover some stuff from the group fund, and let everyone spend their personal cash on their own. How much is in the party fund anyway? Those $2750 in coppers, is that part of the group fund? And if we have something leftover after covering the group basics, are we splitting that (or part of it) between us?

Gurth:
To the party, maybe we should focus on getting the basics that will get us to Lessat-Ha where we may be able to get better deals.

Keira is going the opposite route here. Coins are little more than dead weight out in the desert, so she's perfectly fine with spending most, if not all of her cash before heading out. Which could be part of the reason for her low wealth disadvantage, now that I think about it.
Dragondog
GM, 842 posts
Thu 10 Nov 2022
at 20:42
  • msg #617

Re: OOC

After group basics, you have $2405 left in the group fund. Aladin wanted to buy barrels of water and barrels of camel food, which also would be taken from the group fund.
Aladin Sufran
Familiar PC, 332 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 10 Nov 2022
at 21:49
  • msg #618

Re: OOC

In reply to Dragondog (msg # 617):

Yeah, I am kind of with Kiera, though a small amount of group funds for lodging would be good.


So far I am tracking

Group funds; $2750-$100 -$195 - $50 (Group Basics) = $2405

- Legionarres Tent (does it have compartments?)
- Group Basics...should we consider Expensive version, x4 cost ($200, +$150), 2/3 weight (6.67 lbs)? I would prefer.
- 2x Barrels, + food, to be taken out...With Barrels, what sizes are there? Would want a reasonably big one, but not so big we could not handle it.

Plan to make these purchases:
* Medium Leather Armour, Torso, $100, 10 lbs
* A helmet covering the skull only would be $21 and 2.1 lbs.
* Fine Balanced Sling would have Acc +1, -1 to odds for breaking, and +20% to range for $160.
* Expensive personal basics would be $10 and 0.67 lbs.
* Expensive bedroll would be $40 and 2.67 lbs.
* First aid kit would be $50 and 2 lbs.
* Bridle and bit $35
* Riding Saddle $150
* Saddlebags $100
* Dragonbone Knobbed club, $680

Total cost so far: $1,346, so Aladin will ask for $346 from group funds.

Also had the following questions...

* Heavy Sling was in Low Tech, which I thought we were using. Happy to forget it otherwise. Is the Heavy sling an option?
* Trade in on current weapon?
* What size is my current shield?
Dragondog
GM, 844 posts
Thu 10 Nov 2022
at 22:06
  • msg #619

Re: OOC

As far as I can see, I answered all your questions to me in msg#612.
"I'm not sure where you're reading that the tent sleeps 12, Low-Tech says it sleeps 6-8 comfortably. It is not divided."
"The shield is a light shield."
"Let me know what weapons you want to trade in and I'll give you a value for those."
"The heavy sling is fine, I just didn't find it. Modified it would cost $320 though."
"There are various sizes of barrels. Let me know what size you're looking for and I'll let you know what's closest."
Aladin Sufran
Familiar PC, 333 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 10 Nov 2022
at 22:33
  • msg #620

Re: OOC

In reply to Dragondog (msg # 619):

Ok, I must have misread the tent details. Thank you for clarifying...do the girls want a second Legionnaires tent? 2 is still lighter than the bedoin tent.

I will want to replace the shield then with a Large Light shield, $68, 10 lbs. Resale cost?

I will also want to trade in the club I have.

Heavy sling...will have to think about it for future.

Looking at the Low Tech listing, we have the following options:

20 gal waterproof barrel, 22 lbs, $220, Recommend this for water and rations (stop rain spoiling them)
20 gal non-waterproof barrel for stock feed: 11 lbs, $55, suggest x2
20 gal cloth bags for stock feed, 2 lbs, $13, also x2. Perhaps a good option for stock feed, but terrible for fragile loot...

Do we have food prices for stock?

Notice that expensive Group Basics should only be double cost for 2/3 weight...yes?

Hence, suggested total value, $550 for the four barrels.

Edit: I should also get a pouch with 20 sling bullets as well... look at 1 quart one should be big enough to hold plenty of sling stones, $2, 0.3 lbs, sling bullets $0.10x20 = $2, weight 0.05x20 = 1 lb, total $4, 1.3 lbs
This message was last edited by the player at 22:44, Thu 10 Nov 2022.
Aladin Sufran
Familiar PC, 334 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 10 Nov 2022
at 22:50
  • msg #621

Re: OOC

In reply to Aladin Sufran (msg # 620):

Going through my character sheet, also looking to sell

* 3,000 coppers ($3,000). That's 15 lbs worth of coins plus the chest.
* 1 gallon wooden chest x2. About $20 each, ?? lb
* Club
* Sheild
* Large curved knife, 1 lb
* Broadsword, Shortsword, Shortbow, 8 lbs?
* Medium hardened leather armor, worn, ? lbs
* Blanket, personal basics, sold and replaced with expensive versions

Also look at buying an expensive blanket...

Prices for above?
Gurth
Somewhat Familiar PC, 333 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 11 Nov 2022
at 01:25
  • msg #622

Re: OOC

Larathiel was looking for a short bow and Gurth can use the shield.
Dragondog
GM, 851 posts
Sat 12 Nov 2022
at 05:35
  • msg #623

Re: OOC

As all of our threads no longer fit on one page, I've Noticed some of the lore and gameplay threads so that they remain on the first page. I've also noticed the OOC thread.
Dragondog
GM, 852 posts
Sat 12 Nov 2022
at 07:04
  • msg #624

Re: OOC

I'm sorry. I'm still used to use the weapons and gear from the Basic set it seems. So, unfortunately, I've mixed in some of those here and there with what I've listed in the gear thread. In particular Aladin's shield. It should be a light small shield.

Aladin can sell his shield, but Gurth wants it, so giving it to Gurth seems the prudent choice. And the shortbow can be given to Larathiel for the same reason.

You want to sell the remaining copper coins?

Selling prices
Chests - $8 each.
The light club - $2.
Large curved knife - $16
Broadsword - $200
Shortsword - $160
Medium Hardened Leather - $150
Blanket - $8
Personal basics - $2

Buying prices
Expensive blanket - $40, 2.67 lbs
Light Large Shield - $68, 10 lbs

In regards to feed, let's say that 20 gallons of feed would cost $150 and weigh 432 lbs. And if the camel ate nothing else, it would be enough food for a month.

In regards to the sling bullets, I would agree with the pouch and the weight of the bullets. But where did you find their cost?
Aladin Sufran
Familiar PC, 338 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 12 Nov 2022
at 12:57
  • msg #625

Re: OOC

In reply to Dragondog (msg # 624):

Just one check with the medium leather armour, where does it cover and what is its weight?

Happy to give the sheild away. Sell the rest, though spend the copper before spending the silver...no need to'sell' it, unless someone else wants them. $404 without selling the armour? Sling bullet details in the footnotes of the sling weapons tables in LT, and basic I think.

Group funds; $2750-$100 -$195 - $50 (Group Basics) -$550 -$300 = $1555

- Legionarres Tent (does it have compartments?)
- Group Basics...should we consider Expensive version, x4 cost ($200, +$150), 2/3 weight (6.67 lbs)? I would prefer.
- 20 gal waterproof barrel, 22 lbs, $220, Water and rations (stop rain spoiling them)
- 20 gal non-waterproof barrel for stock feed: 11 lbs, $55, x2, stock food $300, 864 lbs

Plan to make these purchases:
* Medium Leather Armour, Torso, $100, 10 lbs
* A helmet covering the skull only would be $21 and 2.1 lbs.
* Fine Balanced Sling would have Acc +1, -1 to odds for breaking, and +20% to range for $160.
* Expensive personal basics would be $10 and 0.67 lbs.
* Expensive bedroll would be $40 and 2.67 lbs.
* Expensive blanket - $40, 2.67 lbs
* Light Large Shield - $68, 10 lbs
* First aid kit would be $50 and 2 lbs.
* Bridle and bit $35
* Riding Saddle $150
* Saddlebags $100
* Dragonbone Knobbed club, $680
* 1 quart leather pouch, $2, 0.3 lbs, sling bullets $0.10x20 = $2, weight 20x0.5 lbs, total $4, 1.3 lbs

Total cost so far: $1,458-$404 for goods sold, so Aladin will ask for $54 from group funds.
Dragondog
GM, 855 posts
Sat 12 Nov 2022
at 14:00
  • msg #626

Re: OOC

I thought we had covered the question on compartments in the tent.

* If you are asking about the Medium Hardened Leather armor you said you were selling, it is a full suit and weighs 37.5 lbs.
* If you're happy to give the shield away. Are you also happy to give the bow away?
* The chests aren't yours, those are communal. And you're carrying the coppers in them.
* How many waterproof barrels do you want to buy? You list 1 but pay for 2.
* I just noted that I misslisted the price and weight for an expensive blanket/bedroll, it should be $50 and 1.67 lbs.
* Are you buying two blankets/bedrolls?
Gurth
Somewhat Familiar PC, 335 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 12 Nov 2022
at 17:25
  • msg #627

Re: OOC

There is no real need to purchase a second legionaries tent.  It sleeps 6-8 people.  If privacy in the tent is that important, we can string up a blanket or something. We already see through each others clothes all day anyway.

I have no issue with paying for camel saddles/tack out of group funds for everyone. Same for first aid kits and anything else that will benefit the party even is used by only one member.
Aladin Sufran
Familiar PC, 340 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 13 Nov 2022
at 00:11
  • msg #628

Re: OOC

In reply to Dragondog (msg # 626):

I did not figure that the bow was mine. Yes. If I cut down the armour to cover only upper legs and arms, torso and groin, how much will it weigh.

One blanket, one bedroll. Or do I just need one of either?

Two waterproof barrels...
Aladin Sufran
Familiar PC, 343 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 15 Nov 2022
at 19:37
  • msg #629

Re: OOC

In reply to Aladin Sufran (msg # 628):

Think we are just about done shopping...I just had the two questions in the previous post.
Dragondog
GM, 867 posts
Tue 15 Nov 2022
at 22:23
  • msg #630

Re: OOC

Are you talking about cutting down your current armor? First, you'd need a professional with time on their hands to do that. That will cost money and time. Covering torso (including groin), shoulders, upper arms, and thighs, but not elbows or knees, would weigh 20.25 lbs.

Blanket and bedroll is the same thing, if we're talking about sleeping gear.
Aladin Sufran
Familiar PC, 344 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 15 Nov 2022
at 23:22
  • msg #631

Re: OOC

In reply to Dragondog (msg # 630):

Yes, looking to cut down the medium leather armour I have, as long armour will be too hot and heavy in the desert. We can't just cut the arms and legs off with an axe?
Dragondog
GM, 870 posts
Wed 16 Nov 2022
at 05:21
  • msg #632

Re: OOC

You could certainly try.
Aladin Sufran
Familiar PC, 345 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 16 Nov 2022
at 05:40
  • msg #633

Re: OOC

In reply to Dragondog (msg # 632):

If I could then I would! What to roll?
Dragondog
GM, 871 posts
Wed 16 Nov 2022
at 06:08
  • msg #634

Re: OOC

You would make an Armoury (Body Armor) roll, but instead of basing it on IQ, let's base it on DX for this roll. And if you don't have the skill, the roll would be against DX-5.
Aladin Sufran
Familiar PC, 346 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 16 Nov 2022
at 06:40
  • msg #635

Re: OOC

In reply to Dragondog (msg # 634):

Nice, rolled DX-5!
Dragondog
GM, 875 posts
Wed 16 Nov 2022
at 18:57
  • msg #636

Re: OOC

That was a lucky roll. The result is professional looking, but professional looking takes time. And letting the dice decide exactly how much time it would take seemed appropriate. Unfortunately, that roll stated that it took six hours. But the result covers neck and torso and is worth $131, which is what a professional armor of that type would be worth, and weighs 13.1 lbs.
Dragondog
GM, 876 posts
Wed 16 Nov 2022
at 18:57
  • msg #637

Re: OOC

Is anyone looking for extra clothes? Or is one outfit enough?
Aladin Sufran
Familiar PC, 347 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 16 Nov 2022
at 19:20
  • msg #638

Re: OOC

In reply to Dragondog (msg # 637):

Not sure I got all of that. Was only looking to cut it just above the elbows and knees. Did I miss? Not fussed about the time, yes it was a lucky roll!
Dragondog
GM, 877 posts
Wed 16 Nov 2022
at 19:26
  • msg #639

Re: OOC

The post I checked to see where you wanted to cut said arms and legs, so that's what I went for

it would instead cover neck, torso, shoulders, upper arms, and thighs. It would weigh 21 lbs and have a value of $210.
Aladin Sufran
Familiar PC, 348 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 16 Nov 2022
at 19:55
  • msg #640

Re: OOC

In reply to Gurth (msg # 622):

Ah, fine details given in previous posts. I will try to keep all details in one post in future. Thanks.
Gurth
Somewhat Familiar PC, 338 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 16 Nov 2022
at 19:58
  • msg #641

Re: OOC

No worries.
Aladin Sufran
Familiar PC, 349 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 16 Nov 2022
at 20:21
  • msg #642

Re: OOC

In reply to Aladin Sufran (msg # 640):

So purchases I am tracking (getting lighter weight expensive group basics)

Group funds; $2750-$100 -$195 - $200 (Expensive Group Basics) -$550 -$300 -$1275 for saddles, saddlebags and bridles for all 5 camel's, -$50 for first aid kit = $85

- Legionarres Tent (does it have compartments?)
- Expensive Group Basics, $200, 2/3 weight
- 20 gal waterproof barrel, 22 lbs, $220, Water and rations (stop rain spoiling them)
- 20 gal non-waterproof barrel for stock feed: 11 lbs, $55, x2, stock food $300, 864 lbs
- Bridle and bit x5 $35
- Riding Saddle x4 $150
- Saddlebags x5 $100
- First aid kit would be $50 and 2 lbs.

Plan to make these purchases:
* Medium Hardened Leather Armour, neck, torso, shoulders, upper arms, and thighs, 21 lbs, worth $210.
* A helmet covering the skull only would be $21 and 2.1 lbs.
* Fine Balanced Sling would have Acc +1, -1 to odds for breaking, and +20% to range for $160.
* Expensive personal basics would be $10 and 0.67 lbs.
* Expensive blanket would be $50 and 1.67 lbs.
* Light Large Shield - $68, 10 lbs
* Dragonbone Knobbed club, $680
* 1 quart leather pouch, $2, 0.3 lbs, sling bullets $0.10x20 = $2, weight 20x0.5 lbs, total $4, 1.3 lbs
* Expensive Compass, $100, 0.67 lbs
* Map, $100?

Total cost so far: $1193-$404(goods sold)=$209, but Aladin will spend the coppers first, replacing them with silvers so that the group, and he, spend all the coppers first, leaving us just with silvers.
This message was last edited by the player at 20:45, Wed 16 Nov 2022.
Gurth
Somewhat Familiar PC, 340 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 17 Nov 2022
at 03:21
  • msg #643

Re: OOC

If we only have 4 party members now, we can exchange a riding saddle for a pack saddle and lose a set of saddle bags.
Aladin Sufran
Familiar PC, 351 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 17 Nov 2022
at 04:33
  • msg #644

Re: OOC

In reply to Gurth (msg # 643):

I already have reduced the number of saddles saddlebags to 4. The fifth is for the tent, food and water.
Gurth
Somewhat Familiar PC, 342 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 17 Nov 2022
at 16:00
  • msg #645

Re: OOC

I don't know if there is a price difference between the pack and riding saddles. Need to check.

I'm at work and don't have access to
my game books.
Dragondog
GM, 878 posts
Thu 17 Nov 2022
at 16:38
  • msg #646

Re: OOC

Looking into the cost difference pack and riding saddles that Gurth was wondering about, I noticed that most of the saddles listed are for horses, not camels. The only saddle for camels listed is the framed saddle. So that will substantially increase your costs for that item.

A pack saddle, sized for a horse is 50 lbs and $150. Let me tinker with that a little.
Aladin Sufran
Familiar PC, 352 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 18 Nov 2022
at 01:53
  • msg #647

Re: OOC

In reply to Dragondog (msg # 646):

Ok, will wait to hear back...
Dragondog
GM, 881 posts
Fri 18 Nov 2022
at 16:30
  • msg #648

Re: OOC

To make things simple, let's just go with that cost and weight for a pack saddle for a camel too.
Dragondog
GM, 883 posts
Fri 18 Nov 2022
at 20:31
  • msg #649

Re: OOC

As some of you may already have noted, we have a fifth player and character in Salthazar who will be joining the group any time now.
Gurth
Somewhat Familiar PC, 343 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 18 Nov 2022
at 21:29
  • msg #650

Re: OOC

Welcome, Salthazar!
Salthazar
player, 1 post
Hothgarian High Elf
Maestro
Fri 18 Nov 2022
at 21:29
  • msg #651

Re: OOC

Hi, everyone. Thank you for having me along.

I am tooling up to be sort of the team’s magic investigator.

You may call me Salthazar.
You may call me Thaz.
But please don’t call me Sally. :)
Dragondog
GM, 885 posts
Fri 18 Nov 2022
at 21:35
  • msg #652

Re: OOC

And you might like to know that one of the things that Thaz can do is identifying magic items. I know the group will like that.
Aladin Sufran
Familiar PC, 353 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 19 Nov 2022
at 00:11
  • msg #653

Re: OOC

In reply to Dragondog (msg # 652):

Welcome indeed!
Keira
Somewhat Familiar PC, 281 posts
Sat 19 Nov 2022
at 00:31
  • msg #654

Re: OOC

Yes, welcome.
Salthazar
player, 2 posts
Hothgarian High Elf
Maestro
Sat 19 Nov 2022
at 01:01
  • msg #655

Re: OOC

Thank you.

I think I have finished Thaz’s shopping list :

Covered Lantern: LT 33 $40, 2.5 lbs
Oil (TL2). For lantern. Per pint: $2, 1 lb. (x5) [$10]
Rope, 3/4” (TL1). Supports 1,100 lbs. Per 10 yards: $25, 5 lbs.
Distilled Liquors: LT 37 $20, 1 pint. (x4) [$80]
This message was last edited by the player at 13:15, Sat 19 Nov 2022.
Gurth
Somewhat Familiar PC, 344 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 19 Nov 2022
at 02:46
  • msg #656

Re: OOC

We have a long bow and hip quiver/20 arrows up for grabs. It's all your if you want to save some cash.  Gurth took it originally, but he's not even trained in that art. Happy to pass it to someone who can use it properly.

Gurth has upgraded his weapon so there is a short sword, katana, wazashi, and a thrusting broadsword up for grabs as well.
This message was last edited by the player at 03:00, Sat 19 Nov 2022.
Salthazar
player, 3 posts
Hothgarian High Elf
Maestro
Sat 19 Nov 2022
at 03:36
  • msg #657

Re: OOC

Thanks, Gurth. Salthazar is lightly trained in both bow and broadsword, so if you could loan those to him it would be great. Is there a favor that I can do for you in return?
Gurth
Somewhat Familiar PC, 345 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 19 Nov 2022
at 06:06
  • msg #658

Re: OOC

No favor required.  They are yours.

I believe our Gm is retconning you and Larathiel back to the beginning of the game so you could have claimed those items at the start.
Larathiel
Unfamiliar PC, 23 posts
High Elf
Runaway Maiko
Sat 19 Nov 2022
at 07:43
  • msg #659

Re: OOC

In reply to Salthazar (msg # 651):

Welcome!
Dragondog
GM, 889 posts
Sat 19 Nov 2022
at 07:54
  • msg #660

Re: OOC

Yes, for everything that happens from now on, we can assume that they were there from the start.

* I moved the bow and hip quiver from Gurth to Salthazar.
* Elven rations are not available. They have to be special ordered and that takes time.
* Are you buying 10 yards of rope?
* All the other items are available.
Keira
Somewhat Familiar PC, 283 posts
Sat 19 Nov 2022
at 08:53
  • msg #661

Re: OOC

Alright, so Keira is done with her shopping spree. I think.

But speaking of rations, how are handling food and water? I assume that one barrel bought with group funds is going to be for water. But what about food? Is Aladin's magic up to the task of providing enough food and water for 5 of us? Should we all buy at least some rations individually? Or do we buy some rations with group funds for all of us?
Aladin Sufran
Familiar PC, 354 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 19 Nov 2022
at 12:42
  • msg #662

Re: OOC

In reply to Keira (msg # 661):

Aladin can provide some, but not all food, so some rations would help...
Salthazar
player, 4 posts
Hothgarian High Elf
Maestro
Sat 19 Nov 2022
at 13:24
  • msg #663

Re: OOC

Thank you.

Perhaps instead I could purchase some normal rations for the entire group.

Rations: DF 23. $2, 0.5 lb. (x25) [$50]

And yes, please, 10 yards of rope.
Dragondog
GM, 893 posts
Sat 19 Nov 2022
at 13:36
  • msg #664

Re: OOC

Aladin any changes to your latest list? Or is that final?
Keira
Somewhat Familiar PC, 287 posts
Sat 19 Nov 2022
at 14:17
  • msg #665

Re: OOC

Keira will buy some rations as well, and hopefully Aladin can cover the difference. The city is about two and a half weeks away on foot, give or take a day. So we should reach it in couple of weeks now that we have camels. I think.

Aladin, how do we stand with water?
Gurth
Somewhat Familiar PC, 346 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 19 Nov 2022
at 20:28
  • msg #666

Re: OOC

Yes, we can purchase food for the group for as long as the trip to Lessat-Ha will take.  Maybe a bit more just in case we get stuck or sidetracked.  Group funds would be appropriate. I think we are 2 or 3 meals short per day beyond what Aladin can provide same for water.
This message was last edited by the player at 20:30, Sat 19 Nov 2022.
Dragondog
GM, 897 posts
Sat 19 Nov 2022
at 21:09
  • msg #667

Re: OOC

We are going to need five riding saddles.
Gurth
Somewhat Familiar PC, 347 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 20 Nov 2022
at 03:40
  • msg #668

Re: OOC

Then we will have to spread the team gear out over several camels and try to balance out the loads.
Larathiel
Unfamiliar PC, 24 posts
High Elf
Runaway Maiko
Sun 20 Nov 2022
at 08:38
  • msg #669

Re: OOC

Do we have writing equipment?
Aladin Sufran
Familiar PC, 355 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 20 Nov 2022
at 11:34
  • msg #670

Re: OOC

In reply to Larathiel (msg # 669):

Not that I am aware of...
Gurth
Somewhat Familiar PC, 348 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 22 Nov 2022
at 15:36
  • msg #671

Re: OOC

Salthazar.  We have basically had a week of privacy in the desert while we traveled from the tomb to get to this town.  If you can identify them, get with the gm and make your rolls.
Salthazar
player, 6 posts
Hothgarian High Elf
Maestro
Tue 22 Nov 2022
at 18:58
  • msg #672

Re: OOC


12:58, Today: Salthazar rolled 11 using 3d6 with rolls of 5,3,3.  Detect Magic - Silver Mask.
12:57, Today: Salthazar rolled 7 using 3d6 with rolls of 2,1,4.  Detect Magic - Fan.
Salthazar
player, 7 posts
Hothgarian High Elf
Maestro
Tue 22 Nov 2022
at 22:04
  • msg #673

Re: OOC


16:03, Today: Salthazar rolled 14 using 3d6 with rolls of 5,5,4.  Detect Magic -Feather.
16:03, Today: Salthazar rolled 9 using 3d6 with rolls of 1,2,6.  Detect Magic -Belt.
Larathiel
Unfamiliar PC, 27 posts
High Elf
Runaway Maiko
Wed 23 Nov 2022
at 20:59
  • msg #674

Re: OOC

Is there a skill to gather information?
Dragondog
GM, 905 posts
Wed 23 Nov 2022
at 21:13
  • msg #675

Re: OOC

I added a post in the Comments from the GURPS Line Editor in regards to what he has said on gathering information in GURPS.
Dragondog
GM, 911 posts
Thu 24 Nov 2022
at 19:41
  • msg #676

Re: OOC

Anyone doing anything while Aladin is at the temple?
Keira
Somewhat Familiar PC, 293 posts
Thu 24 Nov 2022
at 19:52
  • msg #677

Re: OOC

Keira makes some tea for herself at the inn, enough for today and tomorrow, if possible.

Also:

20:49, Today: Keira rolled 5 using 1d6 with rolls of 5.  Chi Rituals.

Unlikely Aladin would take that much time at the temple, but Keira can at least get a start on her exercises / meditation.
Dragondog
GM, 912 posts
Thu 24 Nov 2022
at 20:24
  • msg #678

Re: OOC

Starting your exercises and meditation is absolutely fine. As is preparing your tea for today. But let's leave preparing your tea for tomorrow until tomorrow.
Dragondog
GM, 915 posts
Mon 28 Nov 2022
at 16:06
  • msg #679

Re: OOC

I was ill this weekend, but I feel better now. I'll start posting in a bit.
Aladin Sufran
Familiar PC, 367 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 28 Nov 2022
at 20:15
  • msg #680

Re: OOC

In reply to Dragondog (msg # 679):

Sorry to hear about the illness, glad to hear it is relieved!
Salthazar
player, 11 posts
Hothgarian High Elf
Maestro
Mon 28 Nov 2022
at 22:43
  • msg #681

Re: OOC

Hoping for fullness and sustaining of health!
Larathiel
Unfamiliar PC, 30 posts
High Elf
Runaway Maiko
Tue 29 Nov 2022
at 04:00
  • msg #682

Re: OOC

Would diplomacy suffice to talk to the bartender? I not, carrousing might work for the patrons.
Dragondog
GM, 919 posts
Tue 29 Nov 2022
at 17:28
  • msg #683

Re: OOC

Thank you for your well wishes.


That depends on what you want to do Larathiel. There are a number of influence skills that have different applications. Diplomacy, Fast-Talk, Intimidation, Savoir-Faire, Sex Appeal, and Streetwise to be precise. They all have their pros and cons.

Diplomacy "is the skill of negotiating, compromising, and getting along with others." It's the hardest skill to learn and the safest to use.

Fast-Talk "is the skill of talking others into doing things against their better judgment."

Intimidation "is the skill of hostile persuasion."

Savoir-Faire "is the skill of appropriate behavior in a subculture that has an established code of conduct"

Sex Appeal "is the ability to impress those who are attracted to members of your sex."

Streetwise "is the skill of getting along in rough company."

Carousing "is the skill of socializing, partying, etc."

In addition to that, in this campaign, Carousing is the skill to "[f]ind a job/quest through tavern talk"; Savoir-Faire is the skill to "[f]ind a job/quest or sponsor suitable to the specialty" and "[g]et information from your friends"; and Streetwise is the skill to "[f]ind an illegal or otherwise unsavory job" and "[g]et gear on the black market" and "[g]et information from your friends" and "[p]ersuade the Thieves’ Guild to sponsor your quest."
Dragondog
GM, 929 posts
Sat 3 Dec 2022
at 15:43
  • msg #684

Re: OOC

Aladin Sufran:
In reply to Aladin Sufran (msg # 640):

So purchases I am tracking (getting lighter weight expensive group basics)

Group funds; $2750-$100 -$195 - $200 (Expensive Group Basics) -$550 -$300 -$1275 for saddles, saddlebags and bridles for all 5 camel's, -$50 for first aid kit = $85

- Legionarres Tent (does it have compartments?)
- Expensive Group Basics, $200, 2/3 weight
- 20 gal waterproof barrel, 22 lbs, $220, Water and rations (stop rain spoiling them)
- 20 gal non-waterproof barrel for stock feed: 11 lbs, $55, x2, stock food $300, 864 lbs
- Bridle and bit x5 $35
- Riding Saddle x4 $150
- Saddlebags x5 $100
- First aid kit would be $50 and 2 lbs.

Plan to make these purchases:
* Medium Hardened Leather Armour, neck, torso, shoulders, upper arms, and thighs, 21 lbs, worth $210.
* A helmet covering the skull only would be $21 and 2.1 lbs.
* Fine Balanced Sling would have Acc +1, -1 to odds for breaking, and +20% to range for $160.
* Expensive personal basics would be $10 and 0.67 lbs.
* Expensive blanket would be $50 and 1.67 lbs.
* Light Large Shield - $68, 10 lbs
* Dragonbone Knobbed club, $680
* 1 quart leather pouch, $2, 0.3 lbs, sling bullets $0.10x20 = $2, weight 20x0.5 lbs, total $4, 1.3 lbs
* Expensive Compass, $100, 0.67 lbs
* Map, $100?

Total cost so far: $1193-$404(goods sold)=$209, but Aladin will spend the coppers first, replacing them with silvers so that the group, and he, spend all the coppers first, leaving us just with silvers.


Any updates to this list?
Gurth
Somewhat Familiar PC, 351 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 5 Dec 2022
at 05:53
  • msg #685

Re: OOC

Gurth bought his axe/hammer.  I don't think armor or clothes are an option here.  Some better footware would be nice.  Don't think he can get boots anytime soon, what about some sandals?
Dragondog
GM, 930 posts
Mon 5 Dec 2022
at 16:24
  • msg #686

Re: OOC

As you seem to be spending another day in town, you should be able to get some shoes/clothing.
Aladin Sufran
Familiar PC, 376 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 5 Dec 2022
at 19:20
  • msg #687

Re: OOC

In reply to Dragondog (msg # 686):

Probably take a day to get everything sorted...e should add that expense to the list from group funds.
Gurth
Somewhat Familiar PC, 352 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 6 Dec 2022
at 06:05
  • msg #688

Re: OOC

In reply to Dragondog (msg # 686):

If that's the case, Gurth will pick up some leather boots, pants, and a shirt to wear under the desert robes.
Salthazar
player, 20 posts
Hothgarian High Elf
Maestro
Sun 25 Dec 2022
at 06:21
  • msg #689

Re: OOC

Merry Christmas! Happy Holidays!
Keira
Somewhat Familiar PC, 296 posts
Mon 26 Dec 2022
at 11:08
  • msg #690

Re: OOC

Happy Holidays everyone.
Dragondog
GM, 948 posts
Mon 26 Dec 2022
at 12:36
  • msg #691

Re: OOC

Merry Christmas! Happy Holidays!
Gurth
Somewhat Familiar PC, 356 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 26 Dec 2022
at 21:00
  • msg #692

Re: OOC

Same to all of you.
Larathiel
Unfamiliar PC, 40 posts
High Elf
Runaway Maiko
Tue 27 Dec 2022
at 03:24
  • msg #693

Re: OOC

Thank you all! Christmas was very nice this year.
Dragondog
GM, 951 posts
Thu 29 Dec 2022
at 16:34
  • msg #694

Re: OOC

Sigh.

It looks like all my notes on the Cursed City have vanished. So it might take me a little while to recreate them.

Sorry about that.
Aladin Sufran
Familiar PC, 392 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 30 Dec 2022
at 02:12
  • msg #695

Re: OOC

In reply to Dragondog (msg # 694):

No worries. We have time.
Dragondog
GM, 952 posts
Fri 30 Dec 2022
at 19:58
  • msg #696

Re: OOC

If all you do to become lost is look in the wrong place, all you need to be saved is to look in the right place.

And looking for my notes on the Cursed City, I was looking in all the wrong places. But today I realized that, looked in all the right places, and found my notes.

I'm working on an IC post right now.
Aladin Sufran
Familiar PC, 394 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 30 Dec 2022
at 22:27
  • msg #697

Re: OOC

In reply to Dragondog (msg # 696):

Cool. Happy New Year, everyone.
Gurth
Somewhat Familiar PC, 357 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 1 Jan 2023
at 03:56
  • msg #698

Re: OOC

It's always in the last place you look.

Happy New Year, gang.
Larathiel
Unfamiliar PC, 42 posts
High Elf
Runaway Maiko
Sun 1 Jan 2023
at 04:53
  • msg #699

Re: OOC

Happy new year!
Keira
Somewhat Familiar PC, 300 posts
Sun 1 Jan 2023
at 11:45
  • msg #700

Re: OOC

Happy new year.
Dragondog
GM, 956 posts
Mon 2 Jan 2023
at 17:37
  • msg #701

Re: OOC

Happy New Year!
Dragondog
GM, 959 posts
Thu 5 Jan 2023
at 21:38
  • msg #702

Re: OOC

So far, we have one vote for finding someone to help you.

Any other votes one way or the other?
Keira
Somewhat Familiar PC, 303 posts
Fri 6 Jan 2023
at 20:56
  • msg #703

Re: OOC

I'd prefer we just head there alone. Aside from the risk of hiring a wrong person, they'd probably expect to, you know, get paid. Which would kinda cut in on our share.
Gurth
Somewhat Familiar PC, 358 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 6 Jan 2023
at 21:16
  • msg #704

Re: OOC

I agree. Let's keep this group as small as possible.
Aladin Sufran
Familiar PC, 398 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 7 Jan 2023
at 08:27
  • msg #705

Re: OOC

In reply to Gurth (msg # 704):

Can we get a few CP to allocate to those skills instead then?
Dragondog
GM, 960 posts
Sat 7 Jan 2023
at 12:07
  • msg #706

Re: OOC

What skills do you want and how many CPs do you want to allot to them?
Gurth
Somewhat Familiar PC, 359 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 7 Jan 2023
at 16:37
  • msg #707

Re: OOC

Sounds like somebody needs Traps IQ/avg . If Keira has lockpicking it defaults at -3.

One point gets us in the door, two for a decent base.
Keira
Somewhat Familiar PC, 304 posts
Sat 7 Jan 2023
at 16:52
  • msg #708

Re: OOC

Keira has points in traps. Ok, one point, but still better than default. And spotting traps should be based on AW, which is her best stat. Plus she has Danger Sense, and we all have our super-sense.
Larathiel
Unfamiliar PC, 44 posts
High Elf
Runaway Maiko
Sat 7 Jan 2023
at 18:28
  • msg #709

Re: OOC

I don't think any of my magic helps with traps.
Aladin Sufran
Familiar PC, 399 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 7 Jan 2023
at 20:15
  • msg #710

Re: OOC

In reply to Larathiel (msg # 709):

Perhaps not, but your IQ, combined with a few skill and the Lockmaster spell, would!
Dragondog
GM, 961 posts
Sat 7 Jan 2023
at 21:46
  • msg #711

Re: OOC

Locksmith: Accessory (TK Lockpicks) [1] + Telekinesis 2 (Magery, -10%) [9] would let you use telekinesis instead of lockpicks to unlock a door. You would roll vs. IQ or Lockpicking +4 to open the lock.

And accompanied by the following house ruled version of Lockmaster (as I can't recall seeing a canon version of Lockmaster with spells as powers): Healing (Accessibility, Locks Only, -50%; Affliction Only, Variant, -40%; No Signature, +20%; Reduced Fatigue Cost 6, +120%; Reliable +3, +15%) [16].

Magelock: Affliction 1 (HT; Accessibility, Only portals, -50%; Extended Duration, 100x, +80%; Fixed Duration, +0%; Magical, -10%; Melee Attack, Reach C, -30%; No Signature, +20%; Nuisance Effect, Can  be  overcome  by  Lockmaster, -5%;  Paralysis, Variant, +150%) [7] that prevents doors from being opened.

Lockmaster can overcome Magelock, but Locksmith cannot.
Salthazar
player, 23 posts
Hothgarian High Elf
Maestro
Mon 9 Jan 2023
at 00:14
  • msg #712

Re: OOC

I plan to just hide behind a camel so it takes the brunt of most traps. :)

Honestly though, I think it is best handled in-party without the involvement of others.
Aladin Sufran
Familiar PC, 400 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 9 Jan 2023
at 00:27
  • msg #713

Re: OOC

In reply to Salthazar (msg # 712):

Ok. So is anyone taking these skills?
Dragondog
GM, 962 posts
Mon 9 Jan 2023
at 00:48
  • msg #714

Re: OOC

Above I listed them as magical spells, but other supernatural backgrounds might be able to provide them too. As someone who doesn't have Magery and wants to pick these up as magical spells, would have to pick up Magery first.
Larathiel
Unfamiliar PC, 45 posts
High Elf
Runaway Maiko
Mon 9 Jan 2023
at 08:19
  • msg #715

Re: OOC

I have Magery, but not lockpicking
Dragondog
GM, 963 posts
Mon 9 Jan 2023
at 16:09
  • msg #716

Re: OOC

Do you want any of those spells? You don't need Lockpicking to use them, but it would be easier to succeed if you did.

On the other hand, Keira, who already has Lockpicking, could learn these spells, or some of them, as a function of her chi. If that is something she'd want to do.
Keira
Somewhat Familiar PC, 305 posts
Mon 9 Jan 2023
at 18:30
  • msg #717

Re: OOC

That sounds like something that could be useful, once I have the points for it. Not that Keira is really worried about locked doors, but telekinesis could come in handy to affect the real world while in shadow form. Would Chi-based telekinesis use AW (like the rest of the Chi powers) instead of IQ in rolls to, for example, assist with skills?
Dragondog
GM, 964 posts
Mon 9 Jan 2023
at 18:53
  • msg #718

Re: OOC

Yes, it would be AW based.

Anything you want to pick up now?
Keira
Somewhat Familiar PC, 306 posts
Mon 9 Jan 2023
at 20:00
  • msg #719

Re: OOC

Sadly, I don't have the points for it. I might in the future, sure, though honestly I'd priorities some other things before that.
Gurth
Somewhat Familiar PC, 360 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 9 Jan 2023
at 20:34
  • msg #720

Re: OOC

Does this mean that Gurth needs a bigger hammer?
Dragondog
GM, 965 posts
Mon 9 Jan 2023
at 20:37
  • msg #721

Re: OOC

A bigger hammer?

We could make some arrangements for traits that are suitable to add in this moment.
Gurth
Somewhat Familiar PC, 361 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 9 Jan 2023
at 22:49
  • msg #722

Re: OOC

What did you have in mind?
Dragondog
GM, 966 posts
Tue 10 Jan 2023
at 18:36
  • msg #723

Re: OOC

I'm not going to be specific on all the details at this point, but suitable traits are available. If anyone wants them.
Dragondog
GM, 968 posts
Fri 13 Jan 2023
at 17:56
  • msg #724

Re: OOC

As there have been no comments here, I'm assuming no one is intending to pick up any new traits at this time.
Aladin Sufran
Familiar PC, 403 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 14 Jan 2023
at 11:51
  • msg #725

Re: OOC

In reply to Dragondog (msg # 724):

I don't think I have any point to, do I?
Dragondog
GM, 969 posts
Sat 14 Jan 2023
at 16:40
  • msg #726

Re: OOC

What would you like to pick up if you had points?

You could talk about it here or if you prefer to talk about it in PMs, we can do it that way too.
Aladin Sufran
Familiar PC, 404 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sun 15 Jan 2023
at 03:31
  • msg #727

Re: OOC

In reply to Dragondog (msg # 726):

I would pick up one of the lockmaster ability if I could, or improve healing...
Dragondog
GM, 972 posts
Mon 16 Jan 2023
at 16:09
  • msg #728

Re: OOC

As Lockmaster is an appropriate trait (see below) to add now, you can add it to your character sheet.

Healing (Accessibility, Locks Only, -50%; Affliction Only, Variant, -40%; No Signature, +20%; Reduced Fatigue Cost 6, +120%; Reliable +3, +15%) [16].
This message was last edited by the GM at 20:44, Mon 16 Jan 2023.
Aladin Sufran
Familiar PC, 406 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 16 Jan 2023
at 19:43
  • msg #729

Re: OOC

In reply to Dragondog (msg # 728):

Added...
Dragondog
GM, 982 posts
Fri 20 Jan 2023
at 17:42
  • msg #730

Re: OOC

Quoting from the Lore thread

"The Ages are:
* Mystic Age: About 3,000 years long
* First Age: About 3,000 years long
* Second Age: About 1,000 years long
* Third Age: About 1,000 years long
* Fourth Age: Almost 1,000 years so far"

The campaign started on New Year's Eve, so we are now a few days into the year 1000.
Gurth
Somewhat Familiar PC, 364 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 20 Jan 2023
at 20:03
  • msg #731

Re: OOC

So we just started the forth or fifth age? Year 8000 or 9000?
This message was last edited by the player at 20:08, Fri 20 Jan 2023.
Dragondog
GM, 983 posts
Fri 20 Jan 2023
at 22:54
  • msg #732

Re: OOC

It's still the fourth age, but many believe that this will be the last year of the fourth age.

Years are not counted from the "beginning of time" but from the beginning of the Age, so this would be year 1000.
Aladin Sufran
Familiar PC, 411 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 21 Jan 2023
at 02:08
  • msg #733

Re: OOC

In reply to Dragondog (msg # 732):

And how are ages defined normally? Events, or time?
Dragondog
GM, 986 posts
Sat 21 Jan 2023
at 02:20
  • msg #734

Re: OOC

Events.

As the two most recent ages have been this long, some people, without specifying how many some are, they could be a majority of all people or fewer than that, are expecting something to happen this year that will start a new age. Guesses, predictions, and speculations abound as to exactly what that might be.

Who knows, it might even be the PCs....


Or, as others believe, there may be nothing special with this year at all. And the next age starts when it's good and ready.
Dragondog
GM, 989 posts
Sat 21 Jan 2023
at 02:38
  • msg #735

Re: OOC

The Third Age started when Imperium conquered/unified the continent.

The Fourth Age started when Hothgar, Wild Wood, and Shire formed the Elven Compact and seceded from the Empire.

The events that started the First and Second Ages are lost to history.
Aladin Sufran
Familiar PC, 414 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 21 Jan 2023
at 03:27
  • msg #736

Re: OOC

In reply to Dragondog (msg # 735):

Year 666 of the second age is about 2333 years ago by my count...
Dragondog
GM, 990 posts
Sat 21 Jan 2023
at 09:38
  • msg #737

Re: OOC

Then you might want to ask her about her math.
Dragondog
GM, 1003 posts
Mon 30 Jan 2023
at 19:10
  • msg #738

Re: OOC

Anything else you want to do here?
Aladin Sufran
Familiar PC, 422 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 30 Jan 2023
at 19:19
  • msg #739

Re: OOC

In reply to Dragondog (msg # 738):

Done...
Keira
Somewhat Familiar PC, 310 posts
Tue 31 Jan 2023
at 20:26
  • msg #740

Re: OOC

Keira is ready to proceed as well.
Gurth
Somewhat Familiar PC, 365 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 1 Feb 2023
at 02:44
  • msg #741

Re: OOC

I'm good.  We still have to go shopping for a few items.
Aladin Sufran
Familiar PC, 423 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 1 Feb 2023
at 03:17
  • msg #742

Re: OOC

In reply to Gurth (msg # 741):

Then you are not good. What items? I thought we sorted them out?
Gurth
Somewhat Familiar PC, 366 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 1 Feb 2023
at 03:25
  • msg #743

Re: OOC

Ropes, pry bar, torches/lantern, rations, etc.   Unless we just want to mark off the cash and assume that we're good with gear.
Larathiel
Unfamiliar PC, 49 posts
High Elf
Runaway Maiko
Wed 1 Feb 2023
at 03:29
  • msg #744

Re: OOC

Larathiel should be ready
Aladin Sufran
Familiar PC, 424 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 1 Feb 2023
at 04:11
  • msg #745

Re: OOC

In reply to Gurth (msg # 743):

That was what I thought we were doing for basic stuff, such as renewing the tent, etc.
Gurth
Somewhat Familiar PC, 367 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 1 Feb 2023
at 06:05
  • msg #746

Re: OOC

In reply to Aladin Sufran (msg # 745):

That was just us traveling to Lessat Ha.  Now we're going to the Cursed City.  We have to step it up and be prepared.
Dragondog
GM, 1004 posts
Wed 1 Feb 2023
at 16:02
  • msg #747

Re: OOC

So what do you want to get? Give me a complete list please.
Gurth
Somewhat Familiar PC, 368 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 2 Feb 2023
at 03:53
  • msg #748

Re: OOC

Shopping list   Friends, feel free to add to this list.

----------------------------

100 ft - 3/8 rope.

50 ft - 3/4 rope   (Gurth is too heavy for a thinner rope)

grappling hook

4 pitons/iron spikes

30" Prybar

10 torches

2 lanterns and 6 pints of oil

pen/paper for making maps or note taking

chalk/paint for marking routes

a couple of first aid kits or a crash kit in case Aladin can't heal for some reason.

Rations/water for the trip to the city and back and three days on site. (supplemented by Aladin as needed/desired)

Feed/water for the camels, if needed

-----------------

Gurth also needs a whetstone to sharpen is weapons.
This message was last edited by the player at 03:55, Thu 02 Feb 2023.
Keira
Somewhat Familiar PC, 311 posts
Thu 2 Feb 2023
at 12:30
  • msg #749

Re: OOC

Sounds reasonable.
Aladin Sufran
Familiar PC, 425 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 2 Feb 2023
at 21:13
  • msg #750

Re: OOC

In reply to Keira (msg # 749):

Agreed. Who was tracking funds?
Keira
Somewhat Familiar PC, 312 posts
Fri 3 Feb 2023
at 11:11
  • msg #751

Re: OOC

From the Treasure thread, it looks like Keira already picked up 20 rations from group funds. I kinda forgot about that. Not sure how much we even have in group funds.

Also, did we buy gear for our camels from the group funds? Or were we only talking about doing that?
Gurth
Somewhat Familiar PC, 369 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 3 Feb 2023
at 14:48
  • msg #752

Re: OOC

I believe that we did use group funds for camel gear. Did anyone else have comments about the gear for the expedition?
Aladin Sufran
Familiar PC, 426 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 3 Feb 2023
at 22:58
  • msg #753

Re: OOC

In reply to Gurth (msg # 752):

Do we have any left?
Dragondog
GM, 1005 posts
Fri 3 Feb 2023
at 23:40
  • msg #754

Re: OOC

Dragondog:
Aladin Sufran:
In reply to Aladin Sufran (msg # 640):

So purchases I am tracking (getting lighter weight expensive group basics)

Group funds; $2750-$100 -$195 - $200 (Expensive Group Basics) -$550 -$300 -$1275 for saddles, saddlebags and bridles for all 5 camel's, -$50 for first aid kit = $85

- Legionarres Tent (does it have compartments?)
- Expensive Group Basics, $200, 2/3 weight
- 20 gal waterproof barrel, 22 lbs, $220, Water and rations (stop rain spoiling them)
- 20 gal non-waterproof barrel for stock feed: 11 lbs, $55, x2, stock food $300, 864 lbs
- Bridle and bit x5 $35
- Riding Saddle x4 $150
- Saddlebags x5 $100
- First aid kit would be $50 and 2 lbs.

Plan to make these purchases:
* Medium Hardened Leather Armour, neck, torso, shoulders, upper arms, and thighs, 21 lbs, worth $210.
* A helmet covering the skull only would be $21 and 2.1 lbs.
* Fine Balanced Sling would have Acc +1, -1 to odds for breaking, and +20% to range for $160.
* Expensive personal basics would be $10 and 0.67 lbs.
* Expensive blanket would be $50 and 1.67 lbs.
* Light Large Shield - $68, 10 lbs
* Dragonbone Knobbed club, $680
* 1 quart leather pouch, $2, 0.3 lbs, sling bullets $0.10x20 = $2, weight 20x0.5 lbs, total $4, 1.3 lbs
* Expensive Compass, $100, 0.67 lbs
* Map, $100?

Total cost so far: $1193-$404(goods sold)=$209, but Aladin will spend the coppers first, replacing them with silvers so that the group, and he, spend all the coppers first, leaving us just with silvers.


Any updates to this list?



We had this list, but I didn't find any decision to actually go with it. I may have dropped the ball on that.
Aladin Sufran
Familiar PC, 427 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 4 Feb 2023
at 00:57
  • msg #755

Re: OOC

In reply to Dragondog (msg # 754):

Yes, the plan was to go ahead with them.

What would that leave us if we add in the purchases mentions by Gurth? Looks like we had just $85 in group funds by the end of that...plus $209 of my own funds...
Gurth
Somewhat Familiar PC, 370 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 4 Feb 2023
at 04:21
  • msg #756

Re: OOC

If we swap out the expensive group basics for regular ones, we can get back $150.  Gurth can throw in some cash to get us outfitted if needed. I have most of my starting silver since I've only bought an axe and some better fitting clothes.


GM:  How much did Gurth have to spend for pants, shirt and some leather boots?  Nothing fancy.
Aladin Sufran
Familiar PC, 428 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 4 Feb 2023
at 07:05
  • msg #757

Re: OOC

In reply to Gurth (msg # 756):

Lets stick with the expensive stuff if we can and use our own silver. Less for the compulsion to take...
Gurth
Somewhat Familiar PC, 371 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 4 Feb 2023
at 08:28
  • msg #758

Re: OOC

Takes money to make money.  We are nowhere close to meeting up with the Six for a while.
Dragondog
GM, 1006 posts
Sat 4 Feb 2023
at 15:25
  • msg #759

Re: OOC

Group purchases
* Expensive Group Basics: $100 and 14 lbs
* Legionary Tent: $225 and 45 lbs
* Waterproof 20 gallon barrel: $220 and 22 lbs. x2 for $440 and 44 lbs.
* 20 gallon barrel: $55 and 11 lbs. x2 for $110 and 22 lbs.
* Feed: $300 and 864 lbs. Fills two 20 gallon barrels and lasts one camel for two months
* Framed Saddles: $350 and 50 lbs. x5 for $1750 and 250 lbs.
* Saddlebags: $100 and 3 lbs. x5 for $500 and 15 lbs.
* Bridle and bit: $35 and 3 lbs. x5 for $175 and 15 lbs.
* First aid kit: $50 and 2 lbs
* 40 yards of 3/8 rope: $20 and 6 lbs
* 20 yards of 3/4 rope: $50 and 10 lbs
* Padded Grappling hook: $30 and 3 lbs.
* pitons/iron spikes: $4 and 0.75 lbs. x4 for $16 and 3 lbs.
* 30" Prybar: $80 and 5 lbs.
* Torches: $7 and 1 lb. x10 for $70 and 10 lbs.
* Covered lantern: $40 and 2.5 lbs. x2 for $80 and 5 lbs.
* Oil (1 pint): $2 and 1 lb. x6 for $12 and 6 lbs.
* Chalk: $0.2 and 1 ounce. x40 for $8 and 2 lbs.


That would be a total cost of $3906, which is about $700 more than you have in group funds. And I haven't counted the costs for the things I have questions about below.

Questions:
* How many pens and how much paper do you want to buy? And considering your new traits, do you need them for maps?
* As we have bought one first aid kit already, do you want/need more?
* Gurth suggested 5 days worth of rations. That would be 15 rations per person or $30 per person. However, Keira has already bought 20 rations for herself.
* Do you need a hammer for the pitons?
* Do you want covered lanterns or a bull's eye lanterns?
* Do you want a padded or an unpadded grappling hook?



In regards to Gurth's clothes, considering how much money the group is spending, we can consider those a discount.

And talking about discounts, is someone haggling for the group? Or in other ways try to make deals to lower the cost?
This message was last edited by the GM at 10:47, Tue 07 Feb 2023.
Dragondog
GM, 1007 posts
Sat 4 Feb 2023
at 15:45
  • msg #760

Re: OOC

Aladin, some questions about the gear you wanted to buy.
"A helmet covering the skull only would be $21 and 2.1 lbs." What would that helmet be made out of?
Where did you find the weight for lead bullets for your sling?
You wanted a map. What area did you want the map to cover?
Aladin Sufran
Familiar PC, 429 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 4 Feb 2023
at 20:37
  • msg #761

Re: OOC

In reply to Dragondog (msg # 760):

I had in mind 2 waterproof barrels, one for food and one for water.

Pens/ink is for stuff on bigger maps. Our new traits have limited ranges. The map I wanted was to get to Ledsay Ha, so a general map of the desert. Our traits should not always be trusted,magic can mess them up.

Chalk/paint is to mark danger areas, etc, so a couple of lbs at least.

Hammer, yes. Covered grappling hook, no need for another first aid kit, and bullseye lantern.

Weight for lead bullets is in basic.

Helmet, Hardened leather would be best, with a brim ideally...
Gurth
Somewhat Familiar PC, 372 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 4 Feb 2023
at 22:15
  • msg #762

Re: OOC

Waterproofed canvas bags could work for storing food and water.  Might be cheaper and lighter. Certainly easier to pack.

I forgot the hammer, I assumed that Gurth would just use the back of his axe.

I was thinking of using sticks of chalk that could just be carried in the pocket. Easy to mark on walls or floors.
Larathiel
Unfamiliar PC, 50 posts
High Elf
Runaway Maiko
Tue 7 Feb 2023
at 08:50
  • msg #763

Re: OOC

In reply to Dragondog (msg # 759):

I can create light via magic but I can probably still use a torch as a backup.
Dragondog
GM, 1008 posts
Tue 7 Feb 2023
at 10:43
  • msg #764

Re: OOC

Gurth can indeed use his weapon instead of a dedicated hammer for the pitons.

As I couldn't find any GURPS weight or cost for chalk, I decided that one stick of chalk weighs 25 grams, which in this setting is 1 ounce and as there are 20 ounces to a pound in this setting, that would make 40 pieces of chalk. And I set the cost to $0.2 per piece of chalk. But if anyone knows where to find actual GURPS data on chalk, please let me know.

I temporarily forgot that bull's-eye lantern were on special order, so unfortunately only covered lanterns are available.

As no one commented on the haggling, I'm assuming no one is haggling.

I've updated my previous post with the items I now know the quantities of. There are still some unanswered questions.

How many pens and how much ink do you want? Do you want black ink or other colors?
How much paper do you want?
How many rations (per person or total), in addition to the 20 Keira has already bought?
Dragondog
GM, 1009 posts
Tue 7 Feb 2023
at 10:46
  • msg #765

Re: OOC

On a completely different note, my visa was approved. I still need to wait for my passport to be sent to me with the visa in it, and I'm estimating that I'll be leaving in about a month. So that's how much time we have to get to a point where we can rest the campaign until I return.

Knowing that, do you want to stop here or do you want to continue on to the Cursed/Holy city?
Aladin Sufran
Familiar PC, 430 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 7 Feb 2023
at 10:53
  • msg #766

Re: OOC

In reply to Dragondog (msg # 765):

20 sheets of paper, 3 pens of whatever colours are available, probably 2-3 at most on this period.

Might be good to pray about increasing rations I can call upon my god for as well.

I think get it to the point of departure before you go. Maybe even arrive at the cursed city...
Dragondog
GM, 1011 posts
Tue 7 Feb 2023
at 10:57
  • msg #767

Re: OOC

The pens are pens. The ink is in separate bottles that you dip the pens in before writing, so that the pen can transfer the ink from the bottle to the paper.
Aladin Sufran
Familiar PC, 431 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 7 Feb 2023
at 11:09
  • msg #768

Re: OOC

In reply to Dragondog (msg # 767):

Ah quills. What colour ink is available?
Dragondog
GM, 1012 posts
Tue 7 Feb 2023
at 13:44
  • msg #769

Re: OOC

There are quill, reed, and metal varieties for the pens (Low-Tech p. 46). But the principle is the same.

Black and brown ink use the listed cost. Red and other earth tones are twice the listed cost. Rarer colors, such as violet, are five times the listed cost.

What color(s) do you want?
This message was last edited by the GM at 13:45, Tue 07 Feb 2023.
Aladin Sufran
Familiar PC, 432 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 7 Feb 2023
at 20:09
  • msg #770

Re: OOC

In reply to Dragondog (msg # 769):

What earth tones are there other than red? One Black and one red, definitely. What is listed cost?
Dragondog
GM, 1013 posts
Tue 7 Feb 2023
at 22:27
  • msg #771

Re: OOC

The listed cost is in the Gear thread (link to a message in this game). LT only says earth tones, so we can skip those and say that only the four specifically mentioned are available.
Aladin Sufran
Familiar PC, 433 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 7 Feb 2023
at 23:29
  • msg #772

Re: OOC

In reply to Dragondog (msg # 771):

Ok, so $2.50 for black, $5 for red and $12.50 for Violet.

1 of each, $20 sounds about right. What is solid ink?
Gurth
Somewhat Familiar PC, 373 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 8 Feb 2023
at 01:52
  • msg #773

Re: OOC

Dried ink is a pigment that is ground up and added to a liquid to make ink.
Aladin Sufran
Familiar PC, 434 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 8 Feb 2023
at 01:56
  • msg #774

Re: OOC

In reply to Gurth (msg # 773):

In the case of the ink available to us, what is the liquid?
Gurth
Somewhat Familiar PC, 374 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 8 Feb 2023
at 02:19
  • msg #775

Re: OOC

Water.
Aladin Sufran
Familiar PC, 435 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 8 Feb 2023
at 02:51
  • msg #776

Re: OOC

In reply to Gurth (msg # 775):

Easy then. Can I take a dry Red iink in that case? Blood coloured?
Dragondog
GM, 1014 posts
Wed 8 Feb 2023
at 03:29
  • msg #777

Re: OOC

The inks and prices I was talking about were all liquid. But as it turns out, the solid ones are the same cost, but they need water from the water you carry with you to be useable as well as an ink stone, $20 and 2 lbs, to mix the water and the solid ink to make it usable.
Aladin Sufran
Familiar PC, 436 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 8 Feb 2023
at 05:29
  • msg #778

Re: OOC

In reply to Dragondog (msg # 777):

Ah, not so keen on the ink stones. Will stick with the three bottles I have them.
Gurth
Somewhat Familiar PC, 375 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 8 Feb 2023
at 07:32
  • msg #779

Re: OOC

While I'm thinking about it. Gurth wants a leather bound journal to replace the one that he lost when he was teleported from the Capitol.
Dragondog
GM, 1015 posts
Wed 8 Feb 2023
at 14:02
  • msg #780

Re: OOC

As I couldn't find the cost of an empty manual, let's call it $50.
Gurth
Somewhat Familiar PC, 377 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 17 Feb 2023
at 16:41
  • msg #781

Re: OOC

Sounds good.  He can borrow a quill here and there.

BTW.  Is Salathazar still with us? I have seen him post in quite a while.
Dragondog
GM, 1024 posts
Fri 17 Feb 2023
at 16:52
  • msg #782

Re: OOC

Yes, it has been some time since he posted. I'm looking into that.
Dragondog
GM, 1026 posts
Sat 18 Feb 2023
at 14:59
  • msg #783

Re: OOC

Salathazar is dealing with some Real Life stuff right now. It may take a while.
Dragondog
GM, 1029 posts
Tue 21 Feb 2023
at 23:38
  • msg #784

Re: OOC

Is there anything in particular you want to do here?
Gurth
Somewhat Familiar PC, 380 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 22 Feb 2023
at 00:06
  • msg #785

Re: OOC

I thought we were just waiting out the heat.  Maybe our new friends have something interesting to trade?
Dragondog
GM, 1030 posts
Wed 22 Feb 2023
at 00:18
  • msg #786

Re: OOC

Yes, you are waiting out the heat. That's why I asked if there was something you wanted to do here. Otherwise, we could very quickly skip the scene.

If you want to trade or check if there is anything you'd like to trade, please feel free to ask.
Dragondog
GM, 1032 posts
Fri 24 Feb 2023
at 00:14
  • msg #787

Re: OOC

I'm going to visit my family for about a week so that I get to see them before I leave for the US. I expect that I will have internet access, but it may only be on my tablet so my posts may be shorter as a consequence until I get back home.
Aladin Sufran
Familiar PC, 446 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 24 Feb 2023
at 00:39
  • msg #788

Re: OOC

In reply to Dragondog (msg # 787):

Not a problem...completely understand.
Gurth
Somewhat Familiar PC, 381 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 24 Feb 2023
at 01:29
  • msg #789

Re: OOC

No worries.   Enjoy your time with your family.
Keira
Somewhat Familiar PC, 316 posts
Sat 25 Feb 2023
at 20:46
  • msg #790

Re: OOC

Yep, no problem.
Dragondog
GM, 1036 posts
Wed 1 Mar 2023
at 13:47
  • msg #791

Re: OOC

I am back home now.
Dragondog
GM, 1038 posts
Wed 1 Mar 2023
at 19:55
  • msg #792

Re: OOC

You stopped here for lunch, basically, so that you could stay out of the heat. And if I forgot to mention food IC, they provided this meal for you so you don't have to spend any of your own.
Aladin Sufran
Familiar PC, 450 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 1 Mar 2023
at 19:57
  • msg #793

Re: OOC

In reply to Dragondog (msg # 792):

Aladin would be happy to contribute regardless...
Dragondog
GM, 1039 posts
Thu 2 Mar 2023
at 09:19
  • msg #794

Re: OOC

Anything else you want to do here?
Keira
Somewhat Familiar PC, 319 posts
Thu 2 Mar 2023
at 12:40
  • msg #795

Re: OOC

Keira is good to move on. Can she spend some of the downtime time here to start on her meditation? She only needs 1 hour today.

13:39, Today: Keira rolled 1 using 1d6 with rolls of 1.  Chi rituals.
Dragondog
GM, 1040 posts
Thu 2 Mar 2023
at 12:44
  • msg #796

Re: OOC

Yes, she can take care of all of her meditation on this break.
Dragondog
GM, 1048 posts
Wed 8 Mar 2023
at 06:12
  • msg #797

Re: OOC

What doorway are you talking about?
Gurth
Somewhat Familiar PC, 386 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 8 Mar 2023
at 15:10
  • msg #798

Re: OOC

After Gurth paced it off, where is the object in relation to the door/hole?
Dragondog
GM, 1051 posts
Wed 8 Mar 2023
at 15:16
  • msg #799

Re: OOC

What is it you want to know?
Gurth
Somewhat Familiar PC, 387 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 8 Mar 2023
at 17:05
  • msg #800

Re: OOC

After you go through the door, is it straight ahead? To the left, right?

If there are multiple hallways, it could narrow down which way to go.
Dragondog
GM, 1052 posts
Wed 8 Mar 2023
at 18:06
  • msg #801

Re: OOC

What door are you talking about?

You are on the surface. There is a hole in the ground, a ramp to an underground tunnel, and the mental map marker for some location less than 100 yards away.

There are no other features. Other than you and sand.
Aladin Sufran
Familiar PC, 457 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 8 Mar 2023
at 19:40
  • msg #802

Re: OOC

In reply to Dragondog (msg # 801):

Aladin is digging to create the ramp down one side of the hole.
Dragondog
GM, 1053 posts
Wed 8 Mar 2023
at 19:41
  • msg #803

Re: OOC

I understand what Aladin is doing.

I don't understand what Gurth wants to do.
Dragondog
GM, 1054 posts
Wed 8 Mar 2023
at 23:01
  • msg #804

Re: OOC

So that you know, I am now going to be unavailable for at least 6 months.

I hope everyone has fun. And I hope to see you back here when I return in 6-10 months.
Aladin Sufran
Familiar PC, 458 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 8 Mar 2023
at 23:06
  • msg #805

Re: OOC

In reply to Dragondog (msg # 804):

I will be around, but I will be heading back to sea from June- Aug, so not on reliably at that time.
Gurth
Somewhat Familiar PC, 388 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 8 Mar 2023
at 23:13
  • msg #806

Re: OOC

Gurth was trying to visualize where the mark was in relation to the doorway so that he could give instructions to Keira on where to go.


Anyway, I will be here when you get back.  Enjoy your time in the States.
This message was last edited by the player at 23:14, Wed 08 Mar 2023.
Keira
Somewhat Familiar PC, 324 posts
Thu 9 Mar 2023
at 06:16
  • msg #807

Re: OOC

Likewise. Have fun in the States.
Larathiel
Unfamiliar PC, 62 posts
High Elf
Runaway Maiko
Sun 19 Mar 2023
at 06:57
  • msg #808

Re: OOC

In reply to Dragondog (msg # 804):

See you then!
Gurth
Somewhat Familiar PC, 390 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 3 Apr 2023
at 03:08
  • msg #809

Re: OOC

Happy April.  Just checking in.
Dragondog
GM, 1055 posts
Tue 4 Apr 2023
at 22:22
  • msg #810

Re: OOC

I got ill and am back home. I was thinking I'd pick the game up again a few days after Easter. If there's still interest.

Let me know what you think.
Larathiel
Unfamiliar PC, 63 posts
High Elf
Runaway Maiko
Wed 5 Apr 2023
at 00:04
  • msg #811

Re: OOC

In reply to Dragondog (msg # 810):

Sounds great!
Aladin Sufran
Familiar PC, 459 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 5 Apr 2023
at 00:09
  • msg #812

Re: OOC

In reply to Larathiel (msg # 811):

Sounds good to me.
Gurth
Somewhat Familiar PC, 391 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 5 Apr 2023
at 00:38
  • msg #813

Re: OOC

Sorry to hear that your trip was cut short.  Rest up and feel better.  I'm ready to go when you are.
Keira
Somewhat Familiar PC, 326 posts
Wed 5 Apr 2023
at 05:09
  • msg #814

Re: OOC

Still here. Sorry to hear what happened, I hope it's not something very serious.
Dragondog
GM, 1058 posts
Fri 14 Apr 2023
at 20:40
  • msg #815

Re: OOC

I'm fine and it's good to be home. In retrospect, there were a number of things I could have done while I was in the US even though my original plans no longer were on the table. But I thought of those when I was on the plane home. Which was a little too late.

As for right now, are you waiting for Aladin to complete his construction? Are you helping him? Are you going down there exploring? Checking out that marker on your mental map? Or doing something else?
Gurth
Somewhat Familiar PC, 392 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 15 Apr 2023
at 01:13
  • msg #816

Re: OOC

Gurth will spend his time split between standing watch and taking a long turn at the shovel, working on the ramp.
Larathiel
Unfamiliar PC, 64 posts
High Elf
Runaway Maiko
Sat 15 Apr 2023
at 07:44
  • msg #817

Re: OOC

Larathiel will keep watch and possibly use her sorcery to give some shade; as a delicate artist she's going to try and avoid hard physical labor.
Keira
Somewhat Familiar PC, 327 posts
Sat 15 Apr 2023
at 11:49
  • msg #818

Re: OOC

Keira will keep watch down in the room under the sand, staying on the ceiling in her shadow form. She would take a look down each tunnel leading from it, but would not go any further than that alone.
This message was last edited by the player at 11:51, Sat 15 Apr 2023.
Gurth
Somewhat Familiar PC, 394 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 17 Apr 2023
at 14:43
  • msg #819

Re: OOC

It might be a good idea to take a quick look at the two tunnels that flank the exit.  Just toake sure that there are no threats that could cut off our retreat if necessary.
Keira
Somewhat Familiar PC, 329 posts
Mon 17 Apr 2023
at 17:37
  • msg #820

Re: OOC

My thoughts as well. Also, camping in a room surrounded by these tunnels holding who-knows-what does not strike me particularly safe. In fact, if we have to rest, we might be better off doing so up on the surface, where there is only one tunnel to worry about (plus whatever might sneak up on us through the desert).
Dragondog
GM, 1062 posts
Tue 18 Apr 2023
at 19:13
  • msg #821

Re: OOC

Do you want to explore the corridor to the left or to the right of the entrance first?
Aladin Sufran
Familiar PC, 467 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 18 Apr 2023
at 20:26
  • msg #822

Re: OOC

In reply to Dragondog (msg # 821):

Understand the points above, but do we want our first night in the city to be deep down, where there is little chance of escape, or near the entrance, where we can leave if we have to? The previous expedition was likely deep down for their first night...
Keira
Somewhat Familiar PC, 330 posts
Wed 19 Apr 2023
at 06:29
  • msg #823

Re: OOC

I think Gurth's idea was to spend that hour we have left before needing to rest to check out some tunnels, then return here to camp. I think.
Gurth
Somewhat Familiar PC, 395 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 19 Apr 2023
at 06:37
  • msg #824

Re: OOC

Checking the two tunnels was a safety precaution due to the proximity to the exit.  This was assuming that we were camping in the big room.  Never go into a place that you don't know how to get out of.

If we camp on the surface overnight, then that task isn't really necessary at this time.  After considering Keira's suggestion, sleeping up top is starting to sound better and better.
This message was last edited by the player at 06:43, Wed 19 Apr 2023.
Keira
Somewhat Familiar PC, 331 posts
Wed 19 Apr 2023
at 14:35
  • msg #825

Re: OOC

I am fine with either. We could also check out one tunnel, then decide on where to rest? We still have an hour to kill before needing to do so. And Larathiel has proposed to use her magic to maybe get some info on this place.
Dragondog
GM, 1063 posts
Thu 20 Apr 2023
at 01:19
  • msg #826

Re: OOC

It seems the group has decided to camp on the surface tonight. Are you spending the hour to set up camp and decide a watch schedule, if your having a watch, or are you doing some quick exploration to see what you're getting yourself into?
Aladin Sufran
Familiar PC, 468 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 20 Apr 2023
at 07:36
  • msg #827

Re: OOC

In reply to Dragondog (msg # 826):

Definitely need a watch schedule... exploring is an optional extra.
Dragondog
GM, 1064 posts
Thu 20 Apr 2023
at 08:54
  • msg #828

Re: OOC

With four people standing watch, each needing eight hours of sleep, each person needs to stand
 watch for 2 hours and 40 minutes. For a total of 10 hours and 40 minutes during which only one of you is awake.

Do you have an order in mind? Or should we just randomize it? Does anyone want to stand watch at a particular time of night?
Keira
Somewhat Familiar PC, 332 posts
Thu 20 Apr 2023
at 12:06
  • msg #829

Re: OOC

Those of us with night/infravision should probably take shifts in the middle of the night, but other than that I have no preference.

I do have a question on how much time Keira needs to balance her Chi (oh, and she will need fire to brew more team for tomorrow). How much time does she need to take for that today? Is it still the same day as when we left the town? If yes, then that should be 4 hours minus whatever time she spent meditating when we camped with those travelers. I think.
Dragondog
GM, 1065 posts
Thu 20 Apr 2023
at 12:11
  • msg #830

Re: OOC

It is still the same day.
This message was last edited by the GM at 12:11, Thu 20 Apr 2023.
Keira
Somewhat Familiar PC, 333 posts
Thu 20 Apr 2023
at 12:52
  • msg #831

Re: OOC

Hmm, how much time do you think Keira had to meditate back when we were resting with those travelers?
Dragondog
GM, 1066 posts
Thu 20 Apr 2023
at 13:11
  • msg #832

Re: OOC

An hour at most.
Aladin Sufran
Familiar PC, 469 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 20 Apr 2023
at 13:28
  • msg #833

Re: OOC

In reply to Dragondog (msg # 832):

Aladin likes to watch the dawn, so he would ask for that watch...
Gurth
Somewhat Familiar PC, 396 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 20 Apr 2023
at 15:14
  • msg #834

Re: OOC

Gurth can take an overnight watch. He has night vision 3.
Dragondog
GM, 1067 posts
Thu 20 Apr 2023
at 15:37
  • msg #835

Re: OOC

Based on that, I randomized the order. Larathiel, Keira, Gurth, and Aladin.

Each of you has 2 hours and 40 minutes for your watch. Are you doing something to pass that time? Or are you focusing on your watch? All of you will have your watch after sunset. As the moons are out, there is a -5 penalty to see. For those that have Night Vision, the penalty will improve. So Gurth, who has Night Vision 3, only has a -2 penalty to see stuff.
Keira
Somewhat Familiar PC, 334 posts
Thu 20 Apr 2023
at 17:09
  • msg #836

Re: OOC

So, if I got this right, Keira still needs to spend 3 hours meditating. We have one hour available before needing to rest, so that's two hours less sleep for Keira. Per rules, that means she will start losing fatigue tomorrow after 12 hours instead of normal 16. I think. That's not too bad.

For simplicity sake, I'll just say she is doing her meditation during Larathiel's watch. During her own watch she will brew some tea for tomorrow, but other than that stay alert and keep watch over the tunnel. Btw, can she sleep while in shadow form?
Aladin Sufran
Familiar PC, 470 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 20 Apr 2023
at 20:41
  • msg #837

Re: OOC

In reply to Keira (msg # 836):

With Night Vision 1, Aladin will focus on his watch...
Dragondog
GM, 1068 posts
Thu 20 Apr 2023
at 20:59
  • msg #838

Re: OOC

You can sleep in Shadow Form.

In regards to sleeping, I would say that you are staying up longer than normal, which means that you lose 1 FP after you complete your meditation that can only be regained by sleeping. But as you regain 1 FP after 8 hours of sleep, you will be back to normal in the morning.
Aladin Sufran
Familiar PC, 471 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 21 Apr 2023
at 03:20
  • msg #839

Re: OOC

In reply to Dragondog (msg # 838):

I thought you regained FP much faster than that normally?
Dragondog
GM, 1069 posts
Fri 21 Apr 2023
at 03:41
  • msg #840

Re: OOC

For regular lost FP, yes. This is for FP lost that only can be regained by sleeping. Or in other words, FP lost because of lack of sleep is regained much slower than FP lost from exertion.
Gurth
Somewhat Familiar PC, 397 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 21 Apr 2023
at 05:00
  • msg #841

Re: OOC

Gurth will focus on standing guard. I can't think of much else that he needs to do anyway.
Dragondog
GM, 1070 posts
Fri 21 Apr 2023
at 05:04
  • msg #842

Re: OOC

Awesome. Where are you making your camping?
Dragondog
GM, 1071 posts
Fri 21 Apr 2023
at 09:55
  • msg #843

Re: OOC

Is it right next to the opening? Or some distance away? And if so, how far away from the opening?
Aladin Sufran
Familiar PC, 472 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 22 Apr 2023
at 11:21
  • msg #844

Re: OOC

In reply to Dragondog (msg # 843):

Aladin would want right next to it...
Keira
Somewhat Familiar PC, 335 posts
Sat 22 Apr 2023
at 14:06
  • msg #845

Re: OOC

Near it at least, as far as Keira is concenred, but maybe not right next it. If the guard notices something coming out, those sleeping would still need a bit of time to get up.
This message was last edited by the player at 14:06, Sat 22 Apr 2023.
Gurth
Somewhat Familiar PC, 398 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 22 Apr 2023
at 15:46
  • msg #846

Re: OOC

Top of the ramp so we can look down but also see the desert around us.
Dragondog
GM, 1076 posts
Tue 25 Apr 2023
at 13:31
  • msg #847

Re: OOC

Keira, do you remain in Shadow Form?
Keira
Somewhat Familiar PC, 340 posts
Tue 25 Apr 2023
at 14:42
  • msg #848

Re: OOC

Nah, Keira was not in shadow form. She could not use sand to wake up the rest of party had she been in shadow form. But also, Keira's shadow form is disturbing enough that she avoids using it casually around others, even her party.
Dragondog
GM, 1077 posts
Tue 25 Apr 2023
at 14:44
  • msg #849

Re: OOC

You asked about sleeping in Shadow Form, so that's why I asked. I didn't think about the sand though.
Keira
Somewhat Familiar PC, 341 posts
Tue 25 Apr 2023
at 15:04
  • msg #850

Re: OOC

Ah, sorry about the confusion. I just wanted to clear that up in case it ever came up (like, needing to sleep in some dangerous location).
Dragondog
GM, 1078 posts
Wed 26 Apr 2023
at 23:30
  • msg #851

Re: OOC

HOw far away from the entrance are you moving?
Keira
Somewhat Familiar PC, 342 posts
Thu 27 Apr 2023
at 05:49
  • msg #852

Re: OOC

Not sure what we decided to do in the end. But Keira would be in favor of just getting ready to leave (pack up & mount up) and then staying put until we find out if these guys are friendly or not.
Gurth
Somewhat Familiar PC, 400 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 27 Apr 2023
at 06:31
  • msg #853

Re: OOC

Sounds good to me.
Aladin Sufran
Familiar PC, 475 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 27 Apr 2023
at 07:31
  • msg #854

Re: OOC

In reply to Gurth (msg # 853):

Aladin wanted to move away, in case they were not...
Keira
Somewhat Familiar PC, 343 posts
Thu 27 Apr 2023
at 07:34
  • msg #855

Re: OOC

Just keeps getting weirder. My first impulse would be to beat some answers out of these guys. Seven against four should be manageable, though we may wish to draw them out a bit first, so that they can't get help from the rest.

What gear (weapons/armor) do these guys have? And can we tell now how many more are coming, and how far are they?
Dragondog
GM, 1080 posts
Thu 27 Apr 2023
at 07:37
  • msg #856

Re: OOC

Swords, normal local clothing, lit torches.

There are several groups coming from several directions. Each group was of a different size. And they were at different distances.
Keira
Somewhat Familiar PC, 344 posts
Thu 27 Apr 2023
at 07:44
  • msg #857

Re: OOC

How much time do we have before more of them arrive? Minutes? Less?
Dragondog
GM, 1081 posts
Thu 27 Apr 2023
at 07:47
  • msg #858

Re: OOC

Minutes, unless you draw the pursuers away from the others.
Aladin Sufran
Familiar PC, 477 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 27 Apr 2023
at 07:50
  • msg #859

Re: OOC

In reply to Dragondog (msg # 858):

You mean they pursued us, or the seven pursued the first group?
Dragondog
GM, 1082 posts
Thu 27 Apr 2023
at 07:53
  • msg #860

Re: OOC

You were close to the entrance, seven people from the first group drew weapons and closed with you, unless you move away.
Dragondog
GM, 1083 posts
Thu 27 Apr 2023
at 07:54
  • msg #861

Re: OOC

There are several additional groups approaching from various directions.
Keira
Somewhat Familiar PC, 345 posts
Thu 27 Apr 2023
at 08:12
  • msg #862

Re: OOC

Yeah, then I'd definitely propose we first try to draw these guys away from entrance. And then we could try talking to them, or (more likely) just beating some answers out of them. Don't want to be doing that only to have twenty (or a hundred for all we know) more arrive to join in on the fun.

Answers like, who are they and why are they here, trampling through the desert with torches at night? Why are they attacking us? This kinda feels like they could be magically compelled to come here. Or they are some kind of a cult.
Dragondog
GM, 1085 posts
Fri 28 Apr 2023
at 13:11
  • msg #863

Re: OOC

How far away do you want your pursuers to be?
Gurth
Somewhat Familiar PC, 402 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 28 Apr 2023
at 18:22
  • msg #864

Re: OOC

Gurth still has that longbow but is skill is at default. He could throw a knife that that's only within about 10 hexes.
Keira
Somewhat Familiar PC, 347 posts
Fri 28 Apr 2023
at 20:24
  • msg #865

Re: OOC

Keira is not much for ranged combat either. She will aim a throwing dagger, throw it when someone comes within 1/2D range (which is just 5 hexes for her) and then switch to staff.
Dragondog
GM, 1087 posts
Sat 29 Apr 2023
at 01:09
  • msg #866

Re: OOC

Please post your actions in the IC thread, even if you are waiting or doing nothing.
Dragondog
GM, 1094 posts
Tue 2 May 2023
at 10:07
  • msg #867

Re: OOC

You are faster than the worshippers/bandits. So you can let them go or you can catch up with them and deal with them. Or interrogate them. Or whatever you want to do with them.
Keira
Somewhat Familiar PC, 353 posts
Wed 3 May 2023
at 10:40
  • msg #868

Re: OOC

We'll see, I guess. I'm hoping the rest of the party will follow as well so that we can these guys out.
Keira
Somewhat Familiar PC, 355 posts
Thu 4 May 2023
at 17:20
  • msg #869

Re: OOC

I should have asked this before, but before we get stuck in this, what do the rest of you think? Should we take them on now? Or let them go and try to figure out something else?

I'd really like to know before I commit us to this.
Dragondog
GM, 1098 posts
Thu 4 May 2023
at 17:25
  • msg #870

Re: OOC

From what Aladin said, I think he wants to let them go, and explore the underground later. I'm assuming after you have caught up on your sleep. Which will be fun in hostile territory.
Dragondog
GM, 1100 posts
Sat 6 May 2023
at 12:46
  • msg #871

Re: OOC

Just as a reminder, this is still the middle of the night. And you haven't gotten your full sleep yet. So at some point that will have an effect on you.
Keira
Somewhat Familiar PC, 356 posts
Sat 6 May 2023
at 18:29
  • msg #872

Re: OOC

Were we able to see if the other groups have reached the entrance? And how many more cultists were in those groups?
Dragondog
GM, 1101 posts
Sat 6 May 2023
at 18:43
  • msg #873

Re: OOC

You are too far away for that here, but you could go back to the entrance.
Keira
Somewhat Familiar PC, 359 posts
Thu 11 May 2023
at 06:16
  • msg #874

Re: OOC

How far is the second group? Are they close enough that we can estimate their numbers?

Worried we might not have enough time to take out the first group and hide their bodies without the second group (or someone already inside) noticing something. Battles can be loud.
Keira
Somewhat Familiar PC, 360 posts
Thu 11 May 2023
at 07:38
  • msg #875

Re: OOC

Alright, so we either strike the first group now and then take on the second one (because even if they can't see in darkness there's no way they would miss a fight happening 75 yards away), or we wait for the first group to head down, then ambush the second group.

Any preference? I'm fine with either, since I think we can take them both. The unknown factor here is if they have guards underground that could join the fight as well.
Aladin Sufran
Familiar PC, 491 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 11 May 2023
at 09:30
  • msg #876

Re: OOC

In reply to Keira (msg # 875):

Or if there are more groups. I would prefer to fight some distance from the entrance, so anyone at the entrance is unlikely to notice us.
Dragondog
GM, 1107 posts
Thu 11 May 2023
at 09:46
  • msg #877

Re: OOC

The first group is at the entrance, the next group is some distance away.
Aladin Sufran
Familiar PC, 492 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 11 May 2023
at 10:19
  • msg #878

Re: OOC

In reply to Dragondog (msg # 877):

Right. Suggest we let the first group go, looking as much like them as we can, and approach the second group. Are there other groups?
Keira
Somewhat Familiar PC, 361 posts
Thu 11 May 2023
at 10:39
  • msg #879

Re: OOC

Fine by me. But when you say approach, do you mean wait in ambush on their path, then clobber them before they have a chance to react? Or are we going to talk to them first?
Aladin Sufran
Familiar PC, 494 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 11 May 2023
at 20:16
  • msg #880

Re: OOC

In reply to Keira (msg # 879):

I was thinking option 2, to allow time for the first group to be well gone...
Dragondog
GM, 1109 posts
Thu 11 May 2023
at 20:28
  • msg #881

Re: OOC

There are groups at varying distances coming from various directions.

So waiting, at least in the short term, will keep returning you to the current situation.

And you still need to sleep. But that can be dangerous in your current situation.
Gurth
Somewhat Familiar PC, 406 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 11 May 2023
at 21:22
  • msg #882

Re: OOC

One thing to worry about is  not being able to take down a whole group before the next group comes long.
Larathiel
Unfamiliar PC, 69 posts
High Elf
Runaway Maiko
Fri 12 May 2023
at 09:17
  • msg #883

Re: OOC

Can we sneak away?
Dragondog
GM, 1110 posts
Fri 12 May 2023
at 09:43
  • msg #884

Re: OOC

You can certainly try.
Keira
Somewhat Familiar PC, 362 posts
Fri 12 May 2023
at 10:13
  • msg #885

Re: OOC

How are we doing this then? Openly approach the second group? Can we wait for them instead, with some of us hidden in case talking fails again? Or do we just leave?
Aladin Sufran
Familiar PC, 495 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 15 May 2023
at 05:18
  • msg #886

Re: OOC

In reply to Keira (msg # 885):

Why don't we head away and look for a very distant group?
Keira
Somewhat Familiar PC, 363 posts
Mon 15 May 2023
at 10:57
  • msg #887

Re: OOC

I am fine with that. Let's then pick one of the more distant groups (as long as it's also small), get in front of them and set up an ambu... I mean, let's talk to them.
Dragondog
GM, 1111 posts
Mon 15 May 2023
at 13:01
  • msg #888

Re: OOC

How quickly do you want to travel? Stealth, normal, fast, or as fast as possible?
Aladin Sufran
Familiar PC, 496 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 15 May 2023
at 21:12
  • msg #889

Re: OOC

In reply to Dragondog (msg # 888):

Stealth...better for the 'surprise discussion'.
Gurth
Somewhat Familiar PC, 407 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 15 May 2023
at 21:58
  • msg #890

Re: OOC

Sounds good to me.
Keira
Somewhat Familiar PC, 364 posts
Wed 17 May 2023
at 14:40
  • msg #891

Re: OOC

Talking doesn't seem to be working for us here. If we do not wish to draw first blood, how about we just follow this group down bellow? We can then either demand some answers from them, or (more likely, I'm afraid) get in a fight with more of them.

Or we just give up and go back to town.
Gurth
Somewhat Familiar PC, 408 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 17 May 2023
at 17:41
  • msg #892

Re: OOC


I suppose that we could wait them out depending on how long they stay.

What about shutting them in and waiting for them to run out of water?

Are we sure that this is the lost city as opposed to a new discovery for us?
Dragondog
GM, 1117 posts
Wed 17 May 2023
at 18:07
  • msg #893

Re: OOC

From the information you got with the quest, this seems to be the place. It would be very unlikely that you had found something else.
Aladin Sufran
Familiar PC, 501 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 17 May 2023
at 19:56
  • msg #894

Re: OOC

In reply to Dragondog (msg # 893):

I thought the discussion wasa secondary plan anyway? Weren't we just going to attack them to take their disguise if discussions were not fruitful? Aladin is still thinking this is some demon worshippcult, given their secrecy and hostility...
Keira
Somewhat Familiar PC, 365 posts
Thu 18 May 2023
at 07:21
  • msg #895

Re: OOC

I honestly don't know what to do. Back when we were facing the first group everything seemed clear - they come at us with swords drawn, we fight back. Now we outnumber them and they show no interest in violence (possibly because we outnumber them). I assumed we were already blocking their path since we arrived from the place they were heading for, but it looks like they just walked around us.

Just how sure Aladin is these are demon worshiping baddies that need-a-killin? Keira is flying blind here, so I'm fine with someone else making the decision on how to proceed. Even if that decision is to walk away.
This message was last edited by the player at 07:22, Thu 18 May 2023.
Larathiel
Unfamiliar PC, 70 posts
High Elf
Runaway Maiko
Thu 18 May 2023
at 07:42
  • msg #896

Re: OOC

In reply to Keira (msg # 895):

Well, they did mention Bahal, sounds kind of ominous.
Keira
Somewhat Familiar PC, 366 posts
Thu 18 May 2023
at 08:46
  • msg #897

Re: OOC

Yeah, but who or what is Bahal? Do we know this? Is this some kind of a local cult or something widespread?
Aladin Sufran
Familiar PC, 503 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 18 May 2023
at 08:48
  • msg #898

Re: OOC

In reply to Larathiel (msg # 896):

Yes, Aladin is assuming that because they
a) Demand secrecy
b) Use violence when they have the numbers
c) Refuse to talk about their god
d) Their god is unknown, and only, as far as he can tell worshipped in this one location

that it is not a god worthy of worship. Add to that the missing folk we are searching for, and their lack of fear of a place that is called cursed by everyone else, it looks very much like they are responsible for the curse...hence the assumption it is a demon.
Aladin Sufran
Familiar PC, 504 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 18 May 2023
at 08:50
  • msg #899

Re: OOC

In reply to Aladin Sufran (msg # 898):

Aladin is native to the capital of this region, and as a Bedoin, he expects to have heard of it if it was even a little widespread, as he is a priest. Hence, he considers that significant if he has not heard of it.
Keira
Somewhat Familiar PC, 367 posts
Thu 18 May 2023
at 09:24
  • msg #900

Re: OOC

That's... less solid than I assumed it was. Maybe Bahal is some really obscure local deity? Maybe they worship this dead queen or some other (un)dead figure as a god? Maybe this Bahal is not something supernatural at all, but their cult leader?

Keira is not a local here, so she would not know this, but are demon cults a significant enough problems around these parts that this would be our first assumption?
This message was last edited by the player at 09:24, Thu 18 May 2023.
Aladin Sufran
Familiar PC, 505 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 18 May 2023
at 12:07
  • msg #901

Re: OOC

In reply to Keira (msg # 900):

None of those other cults you mentioned are significantly better though.
Keira
Somewhat Familiar PC, 368 posts
Thu 18 May 2023
at 13:09
  • msg #902

Re: OOC

Not saying they necessarily are. Just that we don't yet know what these guys (and gals) are or what they are doing here. From chasing us away with weapons drawn they certainly don't come across as particularly nice people, but that's all we really have for now.

So, what do we do? Keira would prefer not to just start stabbing people in the back without a good reason, but other than that, I'm fine with whatever the party will decide. Try talking again? Follow them openly? Try to sneak inside? Sleep on it till tomorrow? Just leave? Any other option we have?
Aladin Sufran
Familiar PC, 506 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Thu 18 May 2023
at 20:16
  • msg #903

Re: OOC

In reply to Keira (msg # 902):

What about the missing party? Pretty likely they were involved...
Keira
Somewhat Familiar PC, 369 posts
Thu 18 May 2023
at 20:57
  • msg #904

Re: OOC

You mean the party we are looking for? That party was missing way before we or these guys got here, wasn't it? Of course, it's perfectly possible that more of them were here already, deeper in the ruins. But from what we heard of this place, something else could have happened to the missing party as well.

Anyway, what I'm saying is it's up to the rest of you to decide what to do. If you decide to attack the cultists, Keira will of course follow. As far as she is concerned, none of our options here are particularly attractive.
This message was last edited by the player at 21:00, Thu 18 May 2023.
Gurth
Somewhat Familiar PC, 409 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 18 May 2023
at 22:02
  • msg #905

Re: OOC

I'm not sure how many groups have shown up to this place so far.  Based on the description, probably 3 or 4 dozen so far.

I don't think that we could fight our way through that many opponents, even if only half of them are trained to fight.

Yes, Keira is right.  The person we seek is likely somewhere deeper in this place.   We might want to try finding a way around the cultists.  Perhaps there is another entrance.
Dragondog
GM, 1119 posts
Fri 19 May 2023
at 15:50
  • msg #906

Re: OOC

You may remember that I was supposed to be in the US all year, but that I came home because I became ill. I thought my journey was over, but over the last little while it has continued to press upon me that I need to go back. So I am.

I am thus placing this game on hiatus again.

Depending on how things go this time, I may not be back until spring next year.

I wish all of you the best and hope to see you then.
Gurth
Somewhat Familiar PC, 410 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 19 May 2023
at 16:55
  • msg #907

Re: OOC

Have a safe trip.  Hit me up if you ever make it to Salt Lake City.
Keira
Somewhat Familiar PC, 370 posts
Fri 19 May 2023
at 17:20
  • msg #908

Re: OOC

Indeed, have a nice trip. Later, y'all.
Dragondog
GM, 1120 posts
Fri 19 May 2023
at 18:53
  • msg #909

Re: OOC

I've been to SLC before, but I'm not going that far west on this trip.
Aladin Sufran
Familiar PC, 507 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 20 May 2023
at 05:52
  • msg #910

Re: OOC

In reply to Dragondog (msg # 909):

No worries. Have a safe trip. See you when you get back.
Gurth
Somewhat Familiar PC, 411 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sun 21 May 2023
at 00:48
  • msg #911

Re: OOC

Since we are going on hiatus for a while.  I just wanted to let you know that there is a GURPS Space game that is recruiting.   I'm playing in this game and we have only been active for a couple of weeks.  It would be fairly easy to catch up.

link to a message in another game
Larathiel
Unfamiliar PC, 71 posts
High Elf
Runaway Maiko
Sun 21 May 2023
at 17:34
  • msg #912

Re: OOC

In reply to Dragondog (msg # 906):

See you then!
Dragondog
GM, 1121 posts
Tue 29 Aug 2023
at 20:52
  • msg #913

Re: OOC

I will be back home soon and intend to get this game started again in less than 10 days. Let me know if you are still here and still interested in the game.
Gurth
Somewhat Familiar PC, 412 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 29 Aug 2023
at 21:01
  • msg #914

Re: OOC

I'm still here.
Keira
Somewhat Familiar PC, 371 posts
Tue 29 Aug 2023
at 21:24
  • msg #915

Re: OOC

Likewise.
Larathiel
Unfamiliar PC, 72 posts
High Elf
Runaway Maiko
Tue 29 Aug 2023
at 21:37
  • msg #916

Re: OOC

Yes!
Aladin Sufran
Familiar PC, 508 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Tue 29 Aug 2023
at 21:49
  • msg #917

Re: OOC

In reply to Larathiel (msg # 916):

Present...
Dragondog
GM, 1122 posts
Thu 7 Sep 2023
at 15:47
  • msg #918

Re: OOC

I'm home!
Dragondog
GM, 1123 posts
Thu 7 Sep 2023
at 16:53
  • msg #919

Re: OOC

You can start post IC again.
This message was last edited by the GM at 17:05, Thu 07 Sept 2023.
Gurth
Somewhat Familiar PC, 413 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Thu 7 Sep 2023
at 19:51
  • msg #920

Re: OOC

Give me some time to go back a few pages and reread the story to catch up.
Larathiel
Unfamiliar PC, 73 posts
High Elf
Runaway Maiko
Fri 8 Sep 2023
at 06:30
  • msg #921

Re: OOC

In reply to Dragondog (msg # 919):

Wonderful! I'll have a post tonight.
Keira
Somewhat Familiar PC, 372 posts
Fri 8 Sep 2023
at 08:26
  • msg #922

Re: OOC

From what I remember, we either attack this lot outright, or we follow them and at some point get confronted by their guards. Or something else? At this point I am fine with whatever gets the story going.
Gurth
Somewhat Familiar PC, 414 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 8 Sep 2023
at 16:24
  • msg #923

Re: OOC

The more people we interact with, the more likely that someone will come looking for us.
Dragondog
GM, 1124 posts
Fri 8 Sep 2023
at 17:17
  • msg #924

Re: OOC

You have interacted with some of them and right now Aladin is trying to convince the current group to show you their temple, but they seem unwilling to do so.

It's up to you where you go from here.
Larathiel
Unfamiliar PC, 74 posts
High Elf
Runaway Maiko
Sat 9 Sep 2023
at 08:42
  • msg #925

Re: OOC

My magic lets me listen in on their conversations from far away, which might be useful if we want to follow them discreetly.
Keira
Somewhat Familiar PC, 373 posts
Mon 11 Sep 2023
at 09:06
  • msg #926

Re: OOC

Ok, so to keep things moving, I guess we could just quietly follow after this group? And see what Larathiel can learn with her magic? I mean, letting them go does make it more likely someone will inform their guards about us and we will have a fight on our hands once we get inside, but we already let one other group before them, so they are probably on alert anyway.

And once we get in a fight we could play it by ear - if these guys are pushover despite their numbers, we can  continue on, if not we can pull back and reconsider our position. One thing that really worries me is other groups still arriving here - wouldn't want to get caught with more bad guys between us and the exit.
Aladin Sufran
Familiar PC, 510 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 11 Sep 2023
at 09:20
  • msg #927

Re: OOC

In reply to Keira (msg # 926):

The unknowns are what worry me as well. But sooner or later we will have to either confront them, or wait for them to leave.
Gurth
Somewhat Familiar PC, 415 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Mon 11 Sep 2023
at 16:58
  • msg #928

Re: OOC

Can Larathiel understand the language being spoken?  Aladin has been our translator lately.
Dragondog
GM, 1125 posts
Mon 11 Sep 2023
at 17:08
  • msg #929

Re: OOC

I don't remember if they are speaking imperial or the local language. Did I mention that at some point?
Dragondog
GM, 1126 posts
Mon 11 Sep 2023
at 17:44
  • msg #930

Re: OOC

What language did Aladin use when he first addressed the current group?
Aladin Sufran
Familiar PC, 511 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 11 Sep 2023
at 20:00
  • msg #931

Re: OOC

In reply to Dragondog (msg # 930):

I think it was Arabic. Aladin is from this region.
Dragondog
GM, 1127 posts
Mon 11 Sep 2023
at 20:03
  • msg #932

Re: OOC

Then they were speaking Sand too. So the rest of the group wouldn't have understood what was being said, unless they knew that language.
Aladin Sufran
Familiar PC, 512 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Mon 11 Sep 2023
at 20:09
  • msg #933

Re: OOC

In reply to Dragondog (msg # 932):

Aladin is happy to translate...
Larathiel
Unfamiliar PC, 75 posts
High Elf
Runaway Maiko
Tue 12 Sep 2023
at 07:46
  • msg #934

Re: OOC

Larathiel does not speak Sand (she speaks Imperial, Elven, Shinobi Elven and a little bit of Mingese, mostly in a high art context), but if I repeat it to Aladin to translate I don't think it will get too garbled in the process of transmition.
Dragondog
GM, 1128 posts
Wed 13 Sep 2023
at 05:03
  • msg #935

Re: OOC

Have you decided what your next move is?
Larathiel
Unfamiliar PC, 76 posts
High Elf
Runaway Maiko
Wed 13 Sep 2023
at 08:47
  • msg #936

Re: OOC

I believe we are going to follow them discretely and spy on them with my magic, right team?
Keira
Somewhat Familiar PC, 374 posts
Wed 13 Sep 2023
at 10:47
  • msg #937

Re: OOC

I'm fine with that.
Aladin Sufran
Familiar PC, 513 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Wed 13 Sep 2023
at 12:19
  • msg #938

Re: OOC

In reply to Keira (msg # 937):

Aladin is far from discreet right now. How do you suggest we become discreet?
Gurth
Somewhat Familiar PC, 416 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 13 Sep 2023
at 14:08
  • msg #939

Re: OOC

Not to mention a certain 8 foot tall ogre.
Keira
Somewhat Familiar PC, 375 posts
Wed 13 Sep 2023
at 19:03
  • msg #940

Re: OOC

I think we can just follow a bit behind them? It's dark and they carry torches, so we should be effectively invisible to them as long as we don't get too close. Of course, if the entrance is guarded stealth is very much a dubious proposition from that point on, but hey, that's why we have an 8 foot tall ogre in the party.
Larathiel
Unfamiliar PC, 77 posts
High Elf
Runaway Maiko
Thu 14 Sep 2023
at 10:43
  • msg #941

Re: OOC

In reply to Keira (msg # 940):

Yes, I think that sounds good.
Dragondog
GM, 1129 posts
Sat 16 Sep 2023
at 16:23
  • msg #942

Re: OOC

As stealth seems to be the option the group has decided on, let's go wtih that.
Gurth
Somewhat Familiar PC, 417 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Tue 19 Sep 2023
at 19:37
  • msg #943

Re: OOC

Hopefully if any cultists come across the camels, they will assume that they belong to some other cultists and leave them alone.
Dragondog
GM, 1135 posts
Tue 19 Sep 2023
at 20:38
  • msg #944

Re: OOC

As the world evolves, I've added a million more people to the province of Highland and made the city-state of Bridgebury the second largest city in the world.
Gurth
Somewhat Familiar PC, 419 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Wed 20 Sep 2023
at 01:08
  • msg #945

Re: OOC

Those people got busy in the last 6 months or so.
Dragondog
GM, 1136 posts
Wed 20 Sep 2023
at 01:35
  • msg #946

Re: OOC

I guess that's one way of looking at it.

In reality, it's just me getting an idea for the next campaign I'm going to run in this setting. And I need to make some changes.

I guess that's what I get for not being back to work yet and being focused on my creative side instead of hiking all day.
Larathiel
Unfamiliar PC, 79 posts
High Elf
Runaway Maiko
Wed 20 Sep 2023
at 08:01
  • msg #947

Re: OOC

Am I able to catch any speech from the arriving cultists before they pass out of sight underground?
Aladin Sufran
Familiar PC, 516 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 22 Sep 2023
at 02:59
  • msg #948

Re: OOC

In reply to Larathiel (msg # 947):

Aladin has talked about taking the camels to a place were they can be 'brought down to' to be safe...so he has talked about going underground.
Dragondog
GM, 1140 posts
Fri 22 Sep 2023
at 03:03
  • msg #949

Re: OOC

I went back over the IC thread and I noticed that you had edited one of your previous posts, I hadn't seen that edit.
Aladin Sufran
Familiar PC, 517 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 22 Sep 2023
at 03:05
  • msg #950

Re: OOC

In reply to Dragondog (msg # 949):

There had been a lot going on in PMs...
Dragondog
GM, 1143 posts
Sat 23 Sep 2023
at 04:07
  • msg #951

Re: OOC

As there is no light down there, you can't see anything. Not even the corridors. Or your own hands.
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