Culture and Tradition - Shinobi
Ideals: The six cardinal virtues of wisdom, loyalty, sincerity, friendship, charity, and contemplation. Merchants openly value financial success while others, especially Warriors, regard them as miserly and greedy. Honesty is less valued than loyalty. People are expected to lie to protect their relatives and their House.
You are expected to show piety to your parents, your parents-in-law, your teacher, and your master/employer. The law classifies killing a teacher or employer as patricide, the same as killing a parent.
They are very polite. They don't breathe on people of higher rank. They bow to near equals, the depth and number of bows depend on their relative social rank. They kneel to superiors.
It is good manners to smile when you disappoint or annoy someone. Showing that you accept responsibility and that you are not angry.
Government: The Great Houses control Shinobi on the national level. But the local House, even if it is a lesser House, has greater control over what actually gets done locally.
Daimyö: A Daimyö [Feudal Rank 6, Status 6] controls a House which controls a province. The House is made up of interrelated families.
Samurai: Samurai [Status 2+] are retainers of a Daimyö. They are warriors, tax collectors, administrators, and advisors. Samurai are expected to be loyal to their Daimyö and be willing to give up their lives for his. Only samurai are allowed to wear the katana. At a friend's home, they leave the katana in a sword rack in the outer hall. At a stranger's, he puts it on the floor to his right when he kneels if he trusts the stranger. He puts it on the left if he doesn't or if the host shouldn't trust him. Placing it so that the blade curves towards you or so that the hilt is facing backwards are both insults as they indicate that the host isn’t a good enough swordsman to be a threat. The wakizashi remains in his obi. If they expect to fight, they generally tie their sleeves up for better combat efficiency.
Magistrate: A Magistrate [Feudal Rank 4, Status 4] is appointed by the Great Houses to control a village and they have the incontestable power of life and death. However, they normally inherit their position and in practice they serve as long as they satisfy the local Daimyö.
Advancement: There are two ways to advance. The first is to gain favor with your superior. Unfortunately it is easier to lose favor. The second is to take his place by secret murder or open rebellion, which have risks of their own.
Classes: There are four classes in Shinobi society. Warriors who fight. Clerics who pray. Workers who work. And Outcasts who do that which others don't.
Outcasts: Outcasts are beggars, criminals, entertainers, executioners, gamblers, kokuna (ninja), and survivors of suicide pacts. Anyone can become an Outcast, but it means giving up all claim to humanity. Killing an Outcast is not murder, there isn't even a punishment. Though they have to pay another Outcast to take the body to the graveyard.
Women: Women are equal with men and can achieve any status, rank, or station a man can achieve.
Marriage: Marriage is a legal and financial arrangement, not a romantic one. Parents arrange the marriage through a matchmaker who is responsible for the marriage, the terms of the dowry, and any problems that may occur later, including a possible divorce. The two candidates are formally introduced to each other after the parents have settled the terms at the matchmaker's house or a public place. Gifts are exchanged and a lucky date selected.
On their wedding day, the young person that is leaving their family to accept the other's family as their own wears white as a sign that they're dying to their own family over red as a sign that they are reborn to their new family. There is no honeymoon. Sometimes the young person that retains their last name is sent off on a pilgrimage to celebrate their new status and while they are gone, the other is trained in the family's ways.
Divorce: The head of the family can divorce their child-in-law from their child in their child's name. Even in the child's absence or against their expressed desire. A disowned wife/husband leaves their children behind. A Daimyö can order his samurai to divorce (perhaps so that they can marry the spouse themselves).
Children: A couple must have children! They run the business and they pass on the family name.
From their birth, children are one year old. Everyone is considered one year older on New Year's Day.
Children are not generally raised directly by their parents. 20-50 babies of the same House and Class are raised together in a crèche. Worker Class caretakers take care of their physical needs. Cleric Class teachers educate them. Regular visits from their parents keep the familial bond strong.
At around 4 years old, they are moved to a second crèche with children up to 16 years old that is a much more complex experience and instruction is taking place constantly. The children are tested frequently. If they are discovered having magical or psionic capabilities, they are moved to the Cleric Class. But if their abilities are discovered after they become adults at 16 years old and leave the crèche, their Class will not be reassigned. And some Warrior crèches only test the children's academic and physical capabilities to avoid discovering any supernatural powers and losing a member because of it.
After they graduate from the crèche, they start dressing like adults and wear their hair like adults do.
Retirement: At the age of 600, they retire. By tradition, high ranking Warriors, such as Monarchs, Daimyös, and Warlords change Class and become Clerics. But they still retain a court of their own. While Workers have time for poetry, theater, and pilgrimages.
Friendship: Friends owe friends favors and gifts. Giving too great a present is just as insulting as giving too little.
Geisha and Courtesans: Over 70% of Geishas and Courtesans are female. Most are elven. But as contracts are 200 years long, younger races won’t be able to age out of them. The contract can still be bought by another. Or by the geisha or courtesan themselves. But as 90% of what they earn go to the contract holder, that is a very hard way to get out of the contract.
Crime: No one can be convicted without a confession. So if a suspect is killed by the police or commits suicide, neither he nor his family can be punished, unless a cleric can make the dead speak. But the powers that be may use interrogations, beatings, and torture to get a commoner to give that confession. Samurai are given the option of suicide to preserve honor.
If a suspect dies without a confession and there is no cleric who can communicate with the dead reliably, the suspect is innocent and their next of kin are rewarded with one year of his income. If they prove that they are innocent, they receive an official apology and compensation of one month’s earnings.
At trial, only the Magistrate is allowed to ask questions. Though others may humbly suggest what they should ask. At the end of the trial, the Magistrate decides guilt or innocence.
Capital crimes include adultery, arson, forgery, patricide, poisoning, robbery, treason, sneaking past a provincial border inspection point, submitting a petition to someone above your superior. The culprits spouse and children are also killed. Unless children have married into other families or have changed Class.
Lesser crimes are punished by public censure, fines, lashes, or being handcuffed. Samurai can also receive house arrest, with or without visitors, being disowned and becoming a ronin, or by having their Class forcibly changed to Worker.
Clerics are usually punished by public censure or by the Church.
Daimyö are usually punished by exile.
Killing: Anyone can kill an Outcast. Samurai can kill Workers who act rudely. The usual punishment for unlawful killing is merely a year as a ronin. A samurai drawing a sword on another samurai without permission has committed a capital crime. Suicide is honorable.
Travel: Most people travel by foot. Only nobles and samurai are allowed to ride. Some foreigners may be allowed to ride if Imperial law overrules local law on their behalf.
Commoners kneel by the roadside, their heads in the dirt, when a Daimyö’s procession goes by.
Travelers may wear a shortsword while traveling between towns, but in town they leave it at their inn or have it peace bound.
Commoners need a passport to travel which they are issued in their home village/town.
Armor is worn only by armies or bandits.
All major cities are enclosed by walls and the gates are locked at night.
It is illegal to travel at night without a lit lantern and a guard may kill you for it on the assumption that you are a criminal.
Clothing: Standard clothing include: kimono (“shirt”), hakama (pants), haori (jacket), and obi (sash or belt).
Ninja, or kokuna, wear hooded kimonos and hakama, usually black on one side and the more common blue or gray on the other. Sometimes ninja kimono or hats are reinforced with hidden steel bars. Ninja women sometimes wear shuriken, hishi, or tetsubishi made to look like hair ornaments. Almost any item of ninja clothing or ornament is liable to be a disguised weapon or tool. They may also use the “traditional” ninja outfit.
The Little Things: They read/write right to left. Books start at what most Imperials would call the end. The best rooms are at the back of the house and servants sleep in the front. They are not accustomed to privacy while sleeping or bathing.
This message was last edited by the GM at 06:03, Sat 02 Dec 2023.