Gear.   Posted by Dragondog.Group: 0
Dragondog
 GM, 12 posts
Sat 15 Jan 2022
at 10:54
Gear
The gear listed below is taken from GURPS Low-Tech (LT) and GURPS Dungeon Fantasy 1: Adventurers (DF). This is not a complete list of available items. Ask me if there’s something not on the list that you’re interested in. Or for details not included in this list.

Modifiers
Not all gear is standard gear. If it is crafted better or worse than the standard, the classification of those differences will be listed here.

CF means Cost Factor. A standard item has CF = 1. After you have added your modifier, you calculate your total CF. You then multiply that value with the cost of the standard item for the total cost of your modified item.

Beading: It works as Beading from LT 38. CF +2 or +8.
Cheap: It works as Cheap from LT 14. CF -0.5.
Cloth of Gold/Silver: It works as Cloth of Gold/Silver from LT 38. CF +3 or +30.
Disguised: It works as Disguised from LT 14. CT +1 or +4.
Dyeing: It works as Dyeing from LT 38. CF +1.5, +6, or +30.
Enamel: It works as Enamel from LT 38. CF +2, +4, or +10.
Etching: It works as Etching from LT 38. CF +1.5 or +4.
Expensive: It works as Expensive from LT 14. CF +1.
Figurative Painting: It works as Figurative Painting from LT 38. CF +2, +4, or +10.
Fringe, Feather, or Fur Trim: It works as Fringe, Feather, or Fur Trim from LT 38. CF +1.5 or +4.
Gilding: It works as Gilding from LT 38. CF +0.5, +2, or +20.
Inlay: It works as Inlay from LT 38. CF varies.
Quality: It works as Quality from LT 14. CF +0, +4, or +19.
Relief: It works as Relief from LT 38. CF +1.5 or +4.
Rugged: It works as Rugged from LT 14. CF +1.
Smuggling Gear: It works as Smuggling Gear from LT 126. CF +1, +3, +7, or +15.
Styling: It works as Styling from LT 14. CF +1, +4, or +9.
Tapestry Weaving: It works as Tapestry Weaving from LT 38. CF varies.

This message was last edited by the GM at 10:56, Sat 15 Jan 2022.

Dragondog
 GM, 13 posts
Sat 15 Jan 2022
at 11:01
Gear - Core Technologies
The following core technologies are available.

Chemistry
Torrium have the best chemists in Remulus. The list below is what’s generally available. Added notes indicate what Torrish chemists can do.

Alcohol: Ethyl Alcohol and Heat Distillation up to 70% alcohol content, though Torrish distillations can reach 81%.
Acids: Acetic Acid, through oxidation of alcohol and Inorganic Acids. Torrish chemists could make acetic acids with a concentration of up to 36% and they could make Aqua Regia.
Pigments: Mineral and Organic.
Other Chemicals: Salt, Alum, Potash, Petroleum, Ether, and Saltpeter.

Fuel and Power
Fire: Wood, Charcoal, Fats, Oil, and Waxes, Agricultural Waste, Dung, and Peat.
Accelerant: 1 gallon. $3, 6 lbs.
Oil: DF 24. $2, 1 lb.
Animal Power: Breast-Strap Harness, Shoulder Yoke, and Horse Collar.
Water and Wind: Undershot Watermill, Overshot Watermill, and Windmill, but not with rotating bearings.

Tools and Basic Equipment
Carpentry: Adze, Bow Drill, Pump Drill, Lathe, Saw, Square, Auger, and Brace and Bit.
Chemical: Alembic, Aludel, Crucible, and Cupel/Scorifier.
Cloth and Leather: Awl, Sewing Needle, Spindle, Scissors, Thimble, and Treadle/Flying Loom.
Fishing: Fish Trap, Fishhook, and Net.
Fishhooks and Line: DF 23. $50, 0.1 lb.
Mining and Tunneling: Chisel, Large Crowbar, Hammer, Pick, and Shovel.
Smithing: Anvil, Hammer, Pliers, Shears, Tongs, Draw Plate, File, and Jeweler’s Tools.
Stone Knapping: Soft Hammer, Stone Hammer, Small Punch, and Chest Punch.
Carpenter’s Kit: LT 30 $250, 21 lbs.
Fletcher’s Kit: LT 30 $95, 4 lbs.
Smith’s Kit: LT 30 $330, 17.5 lbs or $1,530, 117.5 lbs.
Stoneworker’s Kit: LT 30 $551, 42.5 lbs.
Tailor’s Kit: LT 30 $95, 2.75 lbs.
Dragondog
 GM, 14 posts
Sat 15 Jan 2022
at 11:09
Gear - General Equipment
The following everyday things are available.

Shelter
Improvised Shelter: Lean-To and Semi-Prepared Shelter.
Tent, 1-Man: DF 23 $50, 5 lbs.
Tent, 2-Man: DF 23 $80, 12 lbs.
Tent, 4-Man: DF 23 $150, 30 lbs.
Tent, 20-Man: DF 23 $300, 100 lbs.
Tent, Bedouin: LT 32 $340, 200 lbs. Used in Dune.
Tent, Legionary: LT 32 $225, 45 lbs.
Yurt: LT 32 $480, 200 lbs or $1,200, 500 lbs. Used in Ming and Shinobi.
Pole, 6’: DF 24 $5, 3 lbs.
Pole, 10’: DF 24 $8, 5 lbs.
Semi-Portable Housing Elements: Door, Partition, Beaded Curtain, Carpet, Folding Screen, and Wicker Fence,

Domestic Conveniences
Heating and Cooling: Brazier, Warming Pan, and Water Jug.
Fan: LT 33 $10, 0.25 lbs.
Parasol: LT 33 $12, 3 lbs.
Candle, Beeswax: LT 33 $9, 1 lb. Eliminates all darkness penalties in a 1-yard radius.
Candle, Tallow: LT 33 $5, 1 lb. Eliminates all darkness penalties in a 1-yard radius.
Covered Lantern: LT 33 $40, 2.5 lbs. Eliminates all darkness penalties in a 2-yard radius.
Fireseed: Throw it. When it collides with something of substantially higher mass, it flares up into a campfire sized fire. It does 1d fire damage to anyone caught in the flare up.
Oil Lamp: LT 33 $10, 4 lbs. Eliminates all darkness penalties in a 1-yard radius.
Torch: LT 33 $7, 1 lb. Eliminates all darkness penalties in a 2-yard radius.

Furniture
Household Furniture: Collapsible Bed, X-Frame Chair, and X-Frame Table.
Bedding: Headrest, Mattress, Hammock, Pillow, and Sheets.
Blanket: DF 23 $20, 4 lbs.
Sleeping Fur: DF 23. $50, 8 lbs.

Containers and Storage
Barrel: LT 34. Various sizes, costs, and weights.
Basket: LT 34. Wicker Baskets of various sizes, costs, and weights.
Bottle: LT 34. Glass Bottles of various sizes, costs, and weights.
Bucket: DF 24. $15, 4 lbs.
Chest, Wooden: LT 34. Wooden Boxes of various sizes, costs, and weights.
Jar: LT 34. Earthenware Jars of various sizes, costs, and weights.
Metal Boxes: LT 34. Various sizes, costs, and weights.
Pouch: LT 34. Leather pouches of various sizes, costs, and weights.
Sack: LT 34. Cloth Bags of various sizes, costs, and weights.
Vial, Crystal: DF 24. $5, 0.25 lb.
Wineskin: DF23. $10, 0.25lb.
Container Options: Compartmentalized, Locked, Reinforced, and Waterproof.

Personal Gear and Consumer Goods
Fire-Starting Gear: Firebow and Prepared Block.
Enhanced Tinder: LT 35 $2, 0.1 lb.
Flint: LT 35 $2, 0.2 lb.
Grooming: Bathtub.
Brush: LT 36 $6, 0.5 lb.
Comb: LT 36 $3, 0.2 lb.
Razor: LT 36 $18, 0.2 lb.
Soap: LT 36 Bar $27, 1 lb.
Tweezers: LT 36. $5, neg.
Load-Bearing Gear: Carrying Frame, Carrying Straps, and Carrying Yoke.
Backpack, Frame: DF 23. $100, 10 lbs.
Backpack, Small: DF 23. $60, 3 lbs.
Luxuries: Perfumes, Cosmetics, Spices, and Jewelry.
Distilled Liquors: LT 37 $20, 1 pint.
Fermented Beverages: LT 37 $5, 1 gallon.
Herbal Preparations: LT 37 $36, 1 lb. Different cultures have different beverages, e.g. cocoa, coffee, or tea.
Pipe: LT 37 $3, 1 lb.
Tobacco: LT 37 $12, 1 lb.
Water Pipe: LT 37 $35, 4 lbs. Are used in Dune.

Entertainment
Games and Toys: Dolls and Kite.
Board Games: LT 39 $40, 3 lbs.
Cards: LT 39 $400, 0.5 lb.
Dice: LT 39. Five two sided dice or three dice with either four, six, or twenty sides. $6, neg.
Tiles: LT 39. A set of 30 tiles $22, 1.5 lbs. A mah jong type game would use five sets of tiles.
Public Events and Facilities: Public Spectacles, Automata, and Bathhouse.
Sporting Gear: Ball, Stick, and Discus.
Fireworks: The Mingian Yänhä guild is the only entity that knows how to make fireworks.

Camping and Survival Gear
Group Basics: DF 23. $50, 20 lbs.
Personal Basics: DF 23. $5, 1 lb.
Rations: DF 23. $2, 0.5 lb.

This message was last edited by the GM at 18:46, Mon 27 June 2022.

Dragondog
 GM, 15 posts
Sat 15 Jan 2022
at 11:13
Gear - Information Technology
Measurement: Level, Surveyor’s Cross, Chorobates, Cross-Staff, Dioptra, Astrolabe, and Kamal. Measuring Rod and Odometer. Surveyor’s Kit. Measuring Bag or Jug. Steelyard. Clepsydra, Sundial, Portable Sundial, Regulated Clepsydra, and Weight-Driven Clock. Miniature Clepsydra and Sandglass.
Balance and Weights: LT 44. $35, 6 lbs.

Writing and Records
Pictures: LT 45. TL3
Writing Media: Stonecutting. Clay Tablet, Stylus, and Wax Tablet. Barkcloth, Leather, Papyrus, Potsherds, Leaves, Stems, and Bark, and Parchment and Vellum. Pumice and Stylus.
Brush: LT 46 $2, neg.
Ink, Liquid: LT 46 $2.50, 1 lb/pint.
Ink, Solid: LT 46 $2.50, 1 oz.
Ink Stone: LT 46 $20, 2 lbs.
Medieval Scribal Kit: LT 47 $24, 3 lbs.
Paper: LT 46. $6, 1 lb.
Pen: LT 46. Reed, Metal, or Quill.
Scribe’s Kit: DF 24 $50, 2 lbs.
Signet Ring: LT 46 $30, neg.
Written Documents: Tablet, Scroll, and Codex. Colophon, Catalog, Line Numbers, Table of Contents, Page Numbers, and Index.
Printing: Printing Blocks.

Signals and Messages
Visual Signals: Beacon Fire, Smoke Signal, and Signal Flags.
Auditory Signals and Musical Instruments: Church Bells and Kettledrums.
Bagpipe: LT 49 $150, 8 lbs. Used in Kantor.
Drum: DF 24 $40, 2 lbs. It can be used to send messages too.
Fife: LT 49 $100, 1 lb. It also works for other woodwind instruments.
Harp: LT 49 $600, 7 lbs. It also works for Zither.
Hunting Horn: $200, 2 lbs.
Shofar: LT 49 $80, 5 lbs.
Stringed: DF 24. $150, 5 lbs.
Trumpet: LT 49 $200, 2 lbs.
Whistle: DF 24. $5, 0.1 lb.

Calculation and Computation
Numerical Systems: Tallies and Positional Numbers.
Aids to Calculation: Abacus and Cube Root Extractor.

Navigation
Astronomical Aids: Merkhet and Windrose. LT51
Reference Materials: Stick Chart, Periplus, Sounding Pole, and Lead Line. LT51
Dead Reckoning: Dividers and Portolan. LT52
Celestial Navigation: Astrolabe with cross-staff, Kamal, Sun Shadow Board. LT52
Sundial, Miniature: DF23. $40, 1lb.

This message was last edited by the GM at 11:48, Sat 13 Aug 2022.

Dragondog
 GM, 16 posts
Sat 15 Jan 2022
at 11:36
Gear - Weapons
New weapons are described here and published weapons use the properties listed in LT 54 – 78.

WeaponDamageReachParryCostWeightSTNotes
Axe-Hammersw+3 cut or sw+3 cr10U$100612 
Axe-Picksw+2 cut or sw+2 imp10U$80512[3,4]
Hammer-Picksw+3 cr or sw+3 imp10U$100612[3,4]
Two-Handed Axe-Hammersw+3 cut or sw+4 cr10U$120712‡ 
Two-Handed Axe-Picksw+3 cut or sw+4 imp10U$100712‡[3,4]
Two-Handed Hammer-Picksw+4 cr or sw+4 imp10U$100712‡[3,4]

[3] May get stuck; see Picks (p. B405)
[4] Reduce penalty for targeting chinks in armor (p. B400) by -2.

Axe-Hammer: A weapon with a head that is axe on one side and a hammer on the other.
Axe-Pick: A weapon with a head that is axe on one side and a pick on the other.
Hammer-Pick: A weapon with a head that is hammer on one side and a pick on the other.
Two-Handed Axe-Hammer: A two-handed weapon with a head that is axe on one side and a hammer on the other.
Two-Handed Axe-Pick: A two-handed weapon with a head that is axe on one side and a pick on the other.
Two-Handed Hammer-Pick: A two-handed weapon with a head that is hammer on one side and a pick on the other.

WeaponDamageAccRangeWeightRoFShotsCostSTBulk
Elm Short Bow1d+0 imp1300/3180.8/0.0411(2)$3511-6
Yew Longbow1d+1 imp2300/5091.9/0.0411(2)$13316-8
Yew Regular Bow1d+1 imp2300/5231.5/0.0411(2)$10916-7

Some weapons are generally available in Ming and Shinobi, but in other areas a special order is needed to get your hands on them. If they’re available at all. These melee weapons are: Dao, Jian, Jo, Katana, Late Katana, Kusari, Kusarigama, Naginata, Nunchaku, Sai, and Tonfa. And the ranged weapons are: Pistol Crossbow, Repeating Crossbow, Spike Shuriken, Star Shuriken.

Mechanical Artillery
Belly Brace, Winch, Belt Hook, Goat’s Foot, Stirrup, Treadmill, and Windlass.
Heavy Weapons: Ballista, Carroballista, Gastraphetes, Petrobolos, Polybolos, Scorpion, Arbalest, Springald. Monankon, Beam Sling, and Trebuchet.

Combat Accessories
Hip Quiver: DF 24. $15, 1 lb.
Hip Quiver, Large: DF 24. $20, 2 lbs.
Lanyard, Chain: DF 24. $15, 0.5 lb.
Lanyard, Leather: DF 24. $1, 0.1 lb.
Shoulder Quiver: DF 24. $10, 0.5 lb.
Whetstone: DF 24. $5, 1 lb.

Weapon Specific Modifiers
Balanced: DF 26 +4 CF.
Cheap: LT 59. CF -0.6.
Dragonbone: Melee weapons have the same weight and have a +1 bonus to skill and +2 bonus to damage. It also gives -3 reactions from dragons. CF +29.
Dragonsteel: Metal weapons weigh the same as steel and have a +1 bonus to skill and +2 bonus to damage. Dragonsteel items are only crafted for members of the Order of the Crown. If the item hasn’t been granted you by the Order, you have a -3 penalty on reactions from members of the Order, their family, and friends. CF +29.
Elven: DF 26 +16 CF.
Fine: DF 26 +2 to +9 CF.
Hardened Silver: Metal weapons can be made of Hardened Silver to exploit monster Vulnerability. These weapons otherwise have the stats of steel weapons. +19 CF
Horn: LT 71. CF -0.8.
Iron: Not affected by Fine and better quality. Always considered cheap.
Lessat Steel: It works as Orichalcum (DF 27). But it never dulls. It has half the weight of steel. And gives a +1 bonus to skill and damage. CF +43.
Meteoric: DF 27 +19 CF.
Ogre: Use Dwarven DF 26 +4 CF
Ornate: DF 27 +1 to +9 CF.
Poorly Balanced: LT 59. CF -0.6.
Very Fine: DF 27 +19 CF.
Wood: LT 71. -0.9 CF.

Dragonbone, Dragonsteel, Hardened Silver, Horn, Iron, Lessat Steel, Meteoric, and Wood are mutually exclusive. Cheap, Fine, and Very Fine are mutually exclusive. Balanced and Poorly Balanced are mutually exclusive.

This message was last edited by the GM at 11:44, Sat 13 Aug 2022.

Dragondog
 GM, 17 posts
Sat 15 Jan 2022
at 11:45
Gear - Defenses
Armor
The following list is a complete list of available armors with page references to the armor description in GURPS Low-Tech, what Damage Resistance the armor has, if the armor is flexible (indicated by *), how much it costs, and how much it weighs. It also indicates if the armor is made of metal (¤). Cost and weight are for complete body covering armor. Ask for information on purchasing partial sets. The cost and weight are not the same as those listed in LT.

The players have some discretion over what their armor looks like. Specific armor modifiers are listed elsewhere and you must special order any armor so modified.
* Head: 10%
Skull: 7%
Face: 3%
* Neck: 2%
* Torso: 33%
Chest: 25%
Abdomen: 8%
- Groin: 2%
* Arms: 16%
Shoulders: 3%
Upper Arms: 3%
Elbows: 2%
Forearms: 8%
* Hands: 3%
* Legs: 33%
Thighs: 15%
Knees: 2%
Shins: 16%
* Feet: 3%

Padded Cloth/Fur/Light Leather: LT 103/104 DR 1* $150, 15 lbs.
Medium Leather: LT 104 DR 2* $300, 30 lbs.
Light Layered Cloth: LT 103 DR 2* $450, 30 lbs.
Light Layered Leather: LT 105 DR 2* $360, 37.5 lbs.
Medium Hardened Leather: LT 105 DR 2 $375, 37.5 lbs.
¤Light Mail: LT 107 DR 3* $1,500, 30 lbs.
¤Light Scale: LT 109 DR 3 $960, 40 lbs.
Heavy Leather: LT 104 DR 3 $600, 50 lbs.
¤Jack of Plates: LT 107 DR 3 $900, 45 lbs.
Heavy Hardened Leather: LT 105 DR 3 $750, 62.5 lbs.
Horn: LT 106 DR 3 $750, 62.5 lbs.
¤Light Segmented Plate: LT 107 DR 3 $1,800, 40 lbs.
¤Light Brigandine: LT 108 DR 3 $2,700, 25 lbs.
¤Light Plate: LT 108 DR 3 $3,000, 24 lbs.
¤Fine Mail: LT 107 DR 4* $2,700, 37.5 lbs.
Heavy Layered Leather: LT 105 DR 4 $1,575, 87.5 lbs.
Heavy Layered Cloth: LT 103 DR 4 $1,800, 70 lbs.
¤Heavy Mail: LT 107 DR 5* $3,600, 45 lbs.
¤Mail and Plates: LT 107 DR 5 $3,000, 50 lbs.
¤Heavy Scale: LT 106 DR 5 $3,300, 100 lbs.
¤Heavy Segmented Plate: LT 107 DR 5 $3,600, 80 lbs.
¤Medium Brigandine: LT 108 DR 5 $5,400, 50 lbs.
¤Jousting Mail: LT 107 DR 6 $4,500, 75 lbs.
¤Medium Plate: LT 108 DR 6, $7,500. 50 lbs.
¤Heavy Plate: LT 108 DR 9 $12,000, 80 lbs.

Shields
A list of available types of shields. Modifiers specifically for shields are listed below and you have to make a special order to get shields with any of those modifiers. The table is on LT 116 with the description of the shields on the previous pages.

Small Shield, Light: DB 1 $30, 3 lbs.
Small Shield, Heavy: DB 1 $40, 6 lbs.
Medium Shield, Light: DB 2 $45, 7 lbs.
Medium Shield, Heavy: DB 2 $60, 14 lbs.
Heater Shield: DB 2 $75, 13 lbs
Argive Shield: DB 2 $120, 15 lbs.
Large Shield, Light: DB 3 $68, 10 lbs.
Large Shield, Heavy: DB 3 $90, 20 lbs.
Kite Shield: DB 3 $120, 18 lbs.

Clothing
Everyday Clothing: Summer Clothing, Ordinary Clothing, and Winter Clothing.
Hand and Footwear: Foot Wrappings, Mittens, Moccasins, Mukluks, Sandals, Gloves, Shoes, and Boots.
Headgear: Hats and Hoods.
Protective Clothing: Cloak, Parka, Poncho, Snow Goggles, Wet-Weather Gear, Leather Apron, Long Coat, Undercover Clothing, Beekeeper’s Outfit, Fireproof Clothing.

Helmets
Face Protection: Nasal, Brim, Cheek Guards, Spectacles, and Visor.
Neck Protection: Turret, Aventail, Mail Collar, Ventail, Bevor, and Gorget.

Armor
Dragonbone: Use Dragonhide. DF 27. +37 to +59 CF.
Dragonhide: DF 27. +37 to +59 CF.
Dragonscale: As with Dragonhide, but for scale armor.
Dragonsteel: Metal armor with standard DR, 3/4 of the usual weight, and +9 CF; +1 DR, standard weight, and +15 CF; +2 DR, 1.25 times the weight, and +20 CF; +3 DR, 1.5 times the weight, and +25 CF; and +4 DR, 2 times weight, and +30 CF. If the item hasn’t been granted you by the Order of the Crown, you have a -3 penalty on reactions from members of the Order, their family, and friends.
Elven: Any armor can be Elven. If the base armor has divided DR, Elven armor uses the higher DR for all damage. Other armor has +1 DR. All Elven armor has 3/4 normal weight. Split DR armor is CF +12 and other armor is CF +25.
Fine: DF 27. CF +9.
Giant Spider Silk: DF 27 CF +99.
Hardend Silver: Use Thieves’, but ignore its weight for encumbrance for all reasons. CF +9.
Iron: Any metal armor can be made of iron. It has the listed weight, but counts as cheap.
Lessat Steel: Any metal armor can be made out of Lessat Steel. It has +2 DR and 1/2 of the usual weight. +41 CF.
Meteoric: DF 27. CF +19.
Ogre: Use Dwarven, but up to +4 DR that weighs 1.8 times normal. DF 27. +1 to +4 CF.
Ornate: DF 27. +1 to +9 CF.
Spiked: DF 27. CF +2.

Dragonbone, Dragonhide, Dragonscale, Dragonsteel, Giant Spider Silk, Hardened Silver, Iron, Lessat Steel, Meteoric, and Ogre are mutually exclusive.
Hardend Silver and Ornate are mutually exclusive.

Shield SPecific Modifiers
Balanced: DF 27 +4 CF.
Fine: DF 27 +9 CF.
Laminated: LT 115. Adds 20% to HP. +1 CF.
Lessat Steel: Use Orichalcum DF 27 +149 CF.
Meteoric: DF 27 +99 CF.
Mirrored: DF 27 +2 to +6 CF.
Ogre: Use Dwarven DF 27 +4 CF
Ornate: DF 27 +1 to +9 CF.

Meteoric, Lessat steel, and Ogre are mutually exclusive.

This message was last edited by the GM at 11:58, Wed 16 Nov 2022.

Dragondog
 GM, 18 posts
Sat 15 Jan 2022
at 11:48
Gear - Security and Covert Ops
Security and Surveillance
Barriers: Chest/Strongbox, Door, Spikes/Thorns, Window, Grate, and Razor Surfaces.
Bars, Bolts, Latches, and Locks: Bar, Bolt, Latch, Knots. LT 120.
Traps: Deadfall, Net, Pit, Snare, Tripwire, and Needle.
Alarms: Beaded Curtain and Bell and String. Nightingale Floors are used by the Cat-Folk.
Identification and Authentication: Brands and Tattoos, Body Modifications, Watchwords, Invoices, and Seals.
Cord, 3/16": DF 24. $1, 0.5 lb.
Iron Spike: DF 24. $1, 0.5 lb.

Intrusion
Climbing Gear: Harpoon, Ladder, Rope Ladder,
Climbing Pole: LT 125 $80, 5 lbs.
Pitons: LT 125 $4, 0.75 lb.
Rope, 3/8": DF 24 $5, 1.5 lbs.
Rope, 3/4": DF 24 $25, 5 lbs.
Camouflage and Disguise: Camouflage, Hoods, Veils, and Masks, Padded Boots,
File: DF 24 $40, 1 lb.
Hatchet: DF 24 $15, 2 lbs.
Housebreaker’s Kit: LT 126 $255, 16 lbs.
Mallet: $15, 3 lbs.
Pry-Bar, 30": LT 126 $80, 5 lbs.
Pry-Bar, 20": LT 126 $60, 2 lbs.

Deception
Secret Messages: Skytale and Cipher Wheel.
Inks and Papers: Invisible Ink and Disposable Paper.
Forgery and Counterfeiting: Identifying Marks, Coinage, Documents.

Enforcement and Coercion
Torture: Water Torture, Whip, The Rack.
Torture Kit: LT 131 $150, 8 lbs.
Dragondog
 GM, 19 posts
Sat 15 Jan 2022
at 11:51
Gear - Mobility and Transportation
The following equipment for travel and transportation are available.

On Land
Personal Land Mobility: Travois, Wheelbarrow, and Ice Skates.
One-Man Sledge: LT 133 $50, 20 lbs.
Skis: LT 133 $175, 10 lbs.
Snowshoes: LT 133 $100, 5 lbs.
Riding Gear: Horseshoes. Elephants are used by the Shinobi Elves.
Ankus: LT 134 $45, 1 lb.
Blanket: LT 134 $25, 2.5 lbs.
Bridle and Bit: LT 134 $35, 3 lbs.
Camel Stick: LT 134 $10, 2 lbs.
Halter: LT 134 $5, 1.5 lbs.
Howdah: LT 134 $675, 450 lbs.
Mats: LT 134 $75, 100 lbs.
Riding Crop: LT 134 $10, 1 lb.
Saddle, Framed: LT 134 $350, 50 lbs.
Saddle, Horned: LT 134 $200, 20 lbs.
Saddle, Riding: LT 134 $150, 15 lbs.
Saddle, War: LT 134 $250, 30 lbs.
Saddlebags: LT 134 $100, 3 lbs.
Sidesaddle: LT 134 $225, 20 lbs.
Spurs: LT 134 $25, neg.
Stirrups: LT 134 $125, 5 lbs.
Land Vehicles: Dogsled, Fifty-Man Sledge, and Sleigh. Litters, Sedan Chair, Palanquin, and Horse Litter. Oxcart, Wagon, and War Wagon. Heavy Chariot and Light Chariot. Carriage and Coach.

On Water
Personal Water Mobility: Floats, Surfboard (used by Wild Elves), and Float Bridge.
Rafts: Table on LT 139.
Hide Boats: Kayak
Log Boats: Dugout Canoe, Long Dugout Canoe, Outrigger Canoe, War Canoe, Double Canoe.
Plank Boats: River Barge, Sampan, Sewn-Plank Boat, Fishing Boat, Square-Rigged Sailboat, Faering, Sewn-Plank Sailboat, Brig, Rowboat, Sloop

In Air
Glider: A hang glider or similar. $2,000, 60 lbs.
Parachute: B288. $1,000, 30 lbs.
Dragondog
 GM, 20 posts
Sat 15 Jan 2022
at 11:53
Gear - Medicine and Surgery
Diagnostic Methods
Diagnostic Manual and Urine Flask.

First Aid
Tourniquets: Tourniquet.
Bandages: DF24 $10, 1 lb.
First Aid Kit: DF24 $50, 2 lbs.
Splints and Casts: Splints and Cast.

Surgery and Surgical Equipment
Surgical Instruments: Barber’s Kit, Dental Forceps, Dental Splinter Forceps, Fixation Forceps, and Staphylagra. Hook, Needle, Probe, Scalpel, Arrow Spoon, Catheter, Speculum, and Trephin. Cautery. Cataract Needles, Eyelash Cautery, and Eyelash Forceps. Traction Bench.
Surgeon’s Small Kit: LT 149 $300, 15 lbs.
Surgeon’s Large Kit: LT 149 $1,500, 40 lbs.

Drugs
Herbs and Herbal Extracts.

Nondrug Therapies
Dietary Regimens, Heat, Immersion,
Acupuncture and Moxibustion: Used by Mingians and Cat-Folk. Acupuncture Needles and Moxa Bundle.
Antidotes and Detoxification: Geophagy, Milk, and Immersion.
Bleeding and Purging: Cup and Lancet.
Lotions and Salves: Olive Oil, Lanolin, and Lotion.
Massage: Massage Supplies, Massage Table, and Massage Chair.
Variolation: Used in Ming.
Dragondog
 GM, 21 posts
Sat 15 Jan 2022
at 12:00
Gear - Special Orders
These items are not readily available. You need a special supplier to get your hands on them.

Adventure-Wear
Anti-Garrote Collar: DF 25. $35, 1 lb.
Delver’s Webbing: DF 25. $160, 3 lbs.
Helmet Lamp: DF 25. $100, 2 lbs. Hands-free. Eliminates all darkness penalties in a 5-yard beam.
Potion Belt: DF 25. $60, 1 lb.
Quick-Release Backpack: DF 25. $300, 3 lbs.

Camping and Survival Gear
Alchemist’s Matches: DF 25. $15, 0.25 lb.
Compass: DF 25/LT 52. $25, 1 lb. Allows you to roll at Navigation +0.
Elven Rations: DF 25. $15, 0.5 lb.
Graduated Candle: LT 44 $55, 6.7 lbs.
Ogre Rations: Use Dwarven Rations. DF 25. $5, 1 lb.

Combat Accessories
Bandoleer: DF 25. $60, 1 lb.
Crossbow Rest: DF 25. $40, 2 lbs.
Crossbow Sight: DF 25. $100, 1 lb.
Crossbow Sling: DF 25. $200, 2 lbs.
Ogre Whetstone: Use Dwarven Whetstone. DF 25. $500, 1 lb.

Covert Ops and Security Gear
Bit and Brace: DF 25. $120, 5 lbs.
Caltrop: LT 123 $1, 0.5 lb.
Disguise Kit: LT 126 $200, 10 lbs.
Giant Spider Silk Cord: DF 25. $100, 0.5 lb.
Grappling Hook, Padded: LT 125 $30, 3 lbs.
Grappling Hook, Unpadded: LT 125 $20, 2 lbs.
Lockpicks: DF 25. $50, 0.1 lb. Good, $250, 0.5. Fine, $1,000, 2 lbs.
Nageteppo, Flash: DF 25. $40, 0.2 lb.
Nageteppo, Smoke: DF 25. $40, 0.2 lb.
Padlocks: DF 26. Various difficulties, costs, and weights.
Portable Ladder, 30’: DF 26 $200, 10 lbs.
Portable Ram: DF 26. $150, 35 lbs.
Shackles: DF 26 $200, 2 lbs.
Snorkel: DF 26. $20, 1 lb.
Spikes: LT 125 $150, 2 lbs.
Spy’s Horn: DF 26. $100, 2 lbs.
Traps: DF 26. Various types, costs, and weights.

Esoteric Supplies
Backpack Alchemy Lab: DF 26. $1,000, 10 lbs.
Backpack Armoury Kit: DF 24 $600, 20 lbs.
Healer’s Kit: DF 26. $200, 10 lbs.
Holy Symbol: DF 26. $50, 1 lb.
Holy Symbol, True: It cannot be crafted. An invested cleric, holding one dedicated to his own deity, can create a new one dedicated to the god of the recipient, who must be another invested cleric, apparently out of nothing. It should be given as a gift. If sold, it will instantly melt away like ice in a desert. It gives a bonus to FI-based skills and your ability to hold evil supernatural creatures at bay, but not FI-based advantages or prayers. +1 cost 1 point, +2 cost 2 points, +3 cost 4 points, and +4 cost 8 points.
Holy Water: DF 26. $15, 1 lb.

Information
Manual: DF 26 $100, 6 lbs.
Map: DF 26 $100+ 0.1 lb.
Tome: DF 26 $500, 12 lbs.

Optics
Bull’s-Eye Lantern: DF 26. $100, 2 lbs. Eliminates all darkness penalties in a 10 yard beam.
Burning Glass: DF 26. $40, 0.25 lb.
Eyeglasses: LT 42. $100, 0.25 lb.
Mirrors: DF 26. Hand, $15, 1 lb. Tall, $125, 10 lbs.
Telescope: DF 26. $500, 6 lbs.
Tinted Goggles: DF 26. $150, 0.5 lb.

This message was last edited by the GM at 11:58, Sat 13 Aug 2022.

Dragondog
 GM, 332 posts
Thu 26 May 2022
at 05:41
Hospitality Services
You can stay at inns at one level of Status below your own without long-term effects on your Status.

Staying at an Inn (per day)
* Status 1: $100
* Status 0: $25
* Status -1 (Shared space in common room or hay loft): $10

Meals (per day)
* Status 1: $25
* Status 0: $15
* Status -1: $5

Drinks (per pint)
* Ale: $2
* Wine (common): $2
* Wine (fine): $500

This message was last edited by the GM at 05:42, Thu 26 May 2022.