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14:45, 21st May 2024 (GMT+0)

OOC2.

Posted by DragondogFor group 0
Dragondog
GM, 1341 posts
Thu 15 Feb 2024
at 17:39
  • msg #213

Re: OOC2

Are you continuing your investigation of this cave? Or are you going back to heal?
Gurth
Somewhat Familiar PC, 473 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 16 Feb 2024
at 00:10
  • msg #214

Re: OOC2

Going back to heal up and rest.  Maybe find the prisoner.
Dragondog
GM, 1343 posts
Fri 16 Feb 2024
at 05:19
  • msg #215

Re: OOC2

It's about a thousand feet or so.
Gurth
Somewhat Familiar PC, 475 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Fri 16 Feb 2024
at 05:29
  • msg #216

Re: OOC2

Can we see them from the cave entrance?
Aladin Sufran
Familiar PC, 627 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 16 Feb 2024
at 05:36
  • msg #217

Re: OOC2

In reply to Gurth (msg # 216):

Pretty sure there was a room with a light where magic worked closer than that...
Keira
Somewhat Familiar PC, 455 posts
Fri 16 Feb 2024
at 16:17
  • msg #218

Re: OOC2

Was there? I found the post where Aladin cast a light spell, but that was back at the entrance, I think. If there is place that is closer, I am fine with going there as well, of course.

Anyway, whereever we are going, we should take the camels with us. And put our wounded on them, otherwise they would slow us down considerably. They would both be limited to 1/2 speed, right?
Dragondog
GM, 1344 posts
Fri 16 Feb 2024
at 16:26
  • msg #219

Re: OOC2

Yes, they are both limited to half-movement.

There has been light in at least one of the "buildings" you have investigated, but I don't recall anyone using spells or prayers in this cavern.
Aladin Sufran
Familiar PC, 628 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 16 Feb 2024
at 22:55
  • msg #220

Re: OOC2

In reply to Dragondog (msg # 219):

Pretty sure Aladin is still unconscious, so 0 movement...
Dragondog
GM, 1346 posts
Fri 16 Feb 2024
at 23:44
  • msg #221

Re: OOC2

No, he has returned to consciousness. "At 0 HP or worse, but above -1¥HP, make a HT roll to awaken every hour. Once you succeed, you can act normally. You do not have to roll against HT every second to remain conscious unless you receive new injury. But since you are below 1/3 your HP, you are at half Move and Dodge."
Aladin Sufran
Familiar PC, 629 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 17 Feb 2024
at 00:44
  • msg #222

Re: OOC2

In reply to Dragondog (msg # 221):

Right. Does it cost anything to keep trying to heal myself, and everyone else injured?
Dragondog
GM, 1347 posts
Sat 17 Feb 2024
at 01:02
  • msg #223

Re: OOC2

If someone else is leading the camel you're riding, you can take the Concentrate maneuver and activate your healing prayer without any additional costs.
Aladin Sufran
Familiar PC, 630 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 17 Feb 2024
at 06:24
  • msg #224

Re: OOC2

In reply to Dragondog (msg # 223):

Will do that regularly...
Dragondog
GM, 1348 posts
Sat 17 Feb 2024
at 06:33
  • msg #225

Re: OOC2

Please mention that IC. I'm assuming you're healing yourself, but include that information too.
Dragondog
GM, 1350 posts
Tue 20 Feb 2024
at 16:04
  • msg #226

Re: OOC2

You are right. Let's say that the group is in the tunnel instead. With all of your stuff and the camels.
Dragondog
GM, 1351 posts
Thu 22 Feb 2024
at 19:08
  • msg #227

Re: OOC2

Now that we have corrected your location, where do you want to go?
Keira
Somewhat Familiar PC, 460 posts
Fri 23 Feb 2024
at 16:32
  • msg #228

Re: OOC2

You mean Keira is right and we are at the entrance to the ruins we just explored? Keira would be in favor in continuing our exploration of the city, maybe search for another exit there. But Aladin's idea is also not bad, assuming they did not already post guards to block us in. And if we have to fight, it would be better to do so somewhere where we can use our magic. I am fine with others deciding on it.
Larathiel
Unfamiliar PC, 140 posts
High Elf
Runaway Maiko
Fri 23 Feb 2024
at 16:44
  • msg #229

Re: OOC2

Larathiel would be frightened to go back into a place where her magic doesn't work, but she would also say we should keep exploring the city
Dragondog
GM, 1352 posts
Fri 23 Feb 2024
at 17:58
  • msg #230

Re: OOC2

Yes, you are in the tunnel between the two caverns of the city and the entrance.
Dragondog
GM, 1353 posts
Fri 23 Feb 2024
at 19:14
  • msg #231

Re: OOC2

Back to where you were last?
Aladin Sufran
Familiar PC, 635 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 23 Feb 2024
at 23:09
  • msg #232

Re: OOC2

In reply to Dragondog (msg # 231):

Are there other options, without returning to the entrance?
Dragondog
GM, 1354 posts
Fri 23 Feb 2024
at 23:25
  • msg #233

Re: OOC2

You are in a tunnel that can take you to two different caverns. The entrance or the place where magic doesn't work. You have not yet explored all of the latter cavern.
Aladin Sufran
Familiar PC, 636 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Fri 23 Feb 2024
at 23:50
  • msg #234

Re: OOC2

In reply to Dragondog (msg # 233):

Opt for the place where magic does not work, to finish exploring there rather than to risk going back to the entrance? There may be another exit we have not found, such as the sewers...
Dragondog
GM, 1355 posts
Fri 23 Feb 2024
at 23:55
  • msg #235

Re: OOC2

And does the group want to go back to where you left off exploring or do you want to start exploring somewhere else?
Aladin Sufran
Familiar PC, 637 posts
HP: 12/12, FP: 12/12
Bedoin Priest of Paye
Sat 24 Feb 2024
at 00:22
  • msg #236

Re: OOC2

In reply to Dragondog (msg # 235):

Somewhere else for now I would suggest...
Gurth
Somewhat Familiar PC, 476 posts
Ogre, gladiator, traveler
HP: 20/20 FP: 17/17
Sat 24 Feb 2024
at 00:42
  • msg #237

Re: OOC2

Works for me.   We can only go forward or back towards the hunters.
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