Aladin remained in his ready stance.
Larathiel got her bow into her hands.
Keira swung her staff again, but this time she didn't have much luck. And then she stepped back.
Gurth swung his axe and one of the serpents stopped moving.
One of the snakes pursued Keira and as it tried to bite her, she deflected it with her staff as she continued to back away.
One of the snakes moved up on Gurth, but the bite missed.
Another snake moved in on Aladin with better luck as it avoided the cleric's parry and bit him.
The final snake went for Larathiel and she was unable to avoid it.
[Aladin was bit for 4hp and lost another 11hp to the poison. He's at -3 out of 12hp. Half Speed, Move, and Dodge, round up. He will have to make an HT roll at the beginning of his next turn to remain conscious. If he does and chooses to Do Nothing, he doesn't have to roll to remain conscious. But if he acts, he has to roll every turn.
Larathiel was bit for 6hp and lost another 3hp to the poison. She's at 0 out of 9hp. Half Speed, Move, and Dodge, round up. She will have to make an HT roll at the beginning of her next turn to remain conscious. If she does and chooses to Do Nothing, she doesn't have to roll to remain conscious. But if she acts, she has to roll every turn.
The dice did not go our way this turn.]
[OOC: The below table shows how far away everyone is from the middle point.]
[Bows are slow in GURPS. On turn 1 you take a Ready Maneuver to get an arrow. On turn 2 you take a Ready Maneuver to nock the arrow. And on turn 3 you can fire. If you want to aim to increase your chances of hitting, that takes an additional turn. If you successfully fast-draw an arrow, you can fire every other round. With the Heroic Archer advantage, you might be able to fire every turn. But that depends on your skill with the bow.]
0 | 1 yards | 2 yards | 3 yards |
Serpent 6 | Serpent 4 | Serpent 5(K); Serpent 3-Gurth, Serpent 2(A) | Aladin, Keira, Serpent 1-Larathiel |
[What do you do.]
This message was last edited by the GM at 08:23, Tue 30 Jan.