Racial Templates - Dragonkin
Dragonkin
Racial Cost: 50 or 35 points
Dragonkin have metallic scales and rarer metals are seen on fewer dragonkin. The scales vary from brass, bronze, copper, ebonium (a black metal), silver, and gold. Brass, bronze, and copper scaled dragonkin generally have green, orange, or dark brown eyes. Silver scaled dragonkin generally have radiant blue eyes. And gold and ebonium scaled dragonkin generally have blood red, green, or black eyes.
The breath weapon a dragonkin is born with affects the color of their scales. Acid dragonkin generally have a green tone to the edge of their scales. Cold dragonkin have a frosted white-blue edge. Fire dragonkin have flame colored to orange-red edges. Lightning dragonkin have blue or purple tones to their edges. And Poison dragonkin have a charcoal gray tone to their edges.
Dragonkin mature twice as fast as humans, but age much slower.
Attribute Modifiers: Spend 40 points on attributes. You cannot spend all points on the same attribute. You can have a ST no higher than 14 at no additional cost to the racial template.
Advantages: Claws (Sharp) [5]; Damage Resistance 2 [10]; Dark Vision (Color Vision, +20%) [30]; Enhanced Move (Ground) 1 [20]; Extended Lifespan 3 [6]; Immunity to Disease [10]; Reduced Consumption 3 [6]; Teeth (Sharp) [1];
Pick one Size option:
Size Modifier 0. You must take this option if you have a racial ST of at most 12. When finding their height and weight, use the line appropriate to ST on the Build Table (p. B18) and add 10 lbs to their weight.
Size Modifier +1. You must take this option if you have a racial ST of at least 13. When finding their height and weight, use the line appropriate to ST on the Build Table (p. B18) and add 16” to height and 100 lbs to weight.
Pick one Breath Weapon option:
Acid Corrosion Attack 2d (Acid; Cone, 5 yards, +100%; Increased 1/2D x10, +15%; Reduced Range /10, -30%) [16]; As Corrosion Attack is large-area injury (p. B400), all armor risk losing DR (Corrosion, p. B379) and the face is considered immersed, requiring a HT roll to avoid eye damage (Acid, p. B428).
Cold Burning Attack 1d (Cold Breath; Cone, 5 yards, +100%; Extinguish, +10%; Increased 1/2D x10, +15%; No Incendiary, -10%; Reduced Range /10, -30%) [7];
Fire Burning Attack 1d (Fire Breath; Cone, 5 yards, +100%; Increased 1/2D x10, +15%; Reduced Range /10, -30%) [8];
Lightning Burning Attack 1d (Lightning; Melee Attack, C, -30%) [4]; Burning Attack 1d (Lightning Breath; Increased 1/2D x10, +15%; Reduced Range /10, -30%) [5];
Poison Affliction 1 (Incapacitation, Paralysis, +150%; Blood Agent Reversed, -40%; Follow-Up, Melee Weapons Only, -25%) [9]; Toxic Attack 1d (Poison; Follow-Up, Teeth, +0%) [4];
Pick one Wing option:
No wings
Feature small wings [0];
Feature large wings [0];
Flight (Controlled Gliding, -45%; Winged, -25%) [12];
Flight (Cannot Hover, -15%; Winged -25%) [24];
Pick one Tail option:
No tail
Feature tail [0];
Striker (Tail; Crushing) [5];
Pick one Horn option:
No horns
Feature horns [0];
SM +1 dragonkin can have horns that are up to one foot long. Smaller dragonkin cannot have horns longer than six inches. Horns can point up or they can point backwards or forwards. If they point backwards or forwards, they are parallel with the dragonkin’s maw.
Pick one of:
Nothing
Alcohol Tolerance (Immunity) [3];
Cold Temperature Tolerance 5 (Cold) [5];
Poison Immunity to Poison [15];
You have to choose the same option you chose for your breath weapon. So Cold and Poison have to choose those. Others can pick one of the remaining two.
Disadvantages: Social Stigma (Minority Group) [-10].
Nature-focused dragonkin also have Sense of Duty (Nature) [-15].
Features: Armor isn’t interchangeable with human armor. Born Biter 2.
Leveled traits can be powered up at character creation. Attacks, other than the Corrosion Attack, and Afflictions can have up to 5 levels. Damage Resistance can have up to 4 levels. All power ups have full cost.
This message was last edited by the GM at 18:24, Sat 04 Feb 2023.