Yes, as with any other game, you might just stumble on one of the other players in the game.
At which point, you might try to avoid them, where they might still try to hunt you down. In either event, you will be pitting your skills against one another in a duel to see who will overwhelm the other and keep the other's plunder.
Rules for such engagements follow:
- The Aggressor is the first to act and must choose their action between the following:
- Shoot their cannons at the enemy vessel
- Try to Board the other vessel
- The defender then chooses his own action:
- Shoot their cannons at the enemy vessel
- Try to Board the other vessel, or;
- Attempt to Flee the Naval Engagement
- A Seamanship Contest Follows, to see who gets to maneuver their ship to the other player's disadvantage.
- The winner of the Seamanship Contest gets to perform their action, while the loser will technically be at a disadvantage that turn.
Shooting your cannons at the enemy often provides quicker results as it damages the ship regardless if you win the Seamanship contest (a cannon can be shot for each success you have, even if you didn't win the contest (so long as you have any cannons, of course)! If you win the Seamanship contest you get to fire ALL your cannons! You’ve managed to outmaneuver your opponent and have their ship dead to rights and can send a full broadside! If the other ship is disabled and you wish to flee, now is your chance! Alternatively, you might want to board the disabled ship, in which case you go to Crew vs Crew Combat. If the ship is sunk... well... their captain can go down with his/her ship, or get saved miraculously and start anew, though their stats will suffer, and a new rivalry will likely flourish from the event.
However, sometimes the enemy ship itself is the prize, and you might want to take her without causing too much damage. In this case,
you might want to board the vessel and overwhelm her crew to cause less damage and take over the ship. Once you get into hand-to-hand combat, the combat changes to a Combat Leadership contest where the person with the most crew is likely to win, regardless of how good you are at leading your crewmates into battle.
Eliminate the crew, and you win the ship.
Winning a ship in this way lets you capture the ship, and you may transfer your cargo, gold, special weapons, etc, to the new ship. However, any ship modifications you made to your old vessel must stay with the old ship.
Finally,
if your opponent manages to get NO SUCCESSES whatsoever during the Seamanship Contest, then
you are allowed to flee. Combat Ends.
Naval Battle Damage & its Consequences
Hull: If your ship's hull is destroyed, the ship sinks, and you lose the battle.
Cargo: Each time your vessel takes a hit on its cargo holds, the amount of cargo you can carry goes down. If you have fewer holds than cargo on board, you will randomly lose some of your cargo.
Masts: If destroyed, your ability to maneuver in a Seamanship contest is reduced to 1 die.
Crew: If you have no more crew, you can no longer board the other vessel, and will automatically lose if a boarding action is called.
Cannons: Each time a cannon is destroyed, you inflict one less point of damage, and if your cannons are completely destroyed, you can no longer shoot with them.
As with stat losses to your captain, each successful cannon shot requires you to roll 1 die to see where the shot lands.
Here is a Combat Round Tracking Sheet, the numbers in [-] indicate a dice roll. A result between 1 and 4 will hit based on the table below, while 5 & 6s (successes) are normally left to the other player where the shot will hit.
The exception to the other player deciding where your shots will land only applies when you use Ship Armaments (See below under ARMAMENTS), which allows you to decide where the success will target, instead of the other player attributing the shot.
=============== ROUND # =============== |
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SHIP CAPTAIN: | ATTACKER | DEFENDER |
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SHIP TYPE: | TYPE | TYPE |
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Toughness: [*] | X/X | X/X |
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Cargo Capacity: [1] | X/X | X/X |
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Masts (Toughness): [2] | X/X | X/X |
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Crew Strength: [3] | X/X | X/X |
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Cannon Mounts: [4] | X/X | X/X |
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Manoeuvrability: [*] | X/X | X/X |
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Battle Action Type: ATTACKER = * vs DEFENDER = * |
On a 5 or a 6, your opponent gets to choose where the shot lands.
This message was last edited by the GM at 15:23, Thu 24 Aug 2023.