=============== ROUND 1 =============== | ||
---|---|---|
PLAYER: | LONG BEN | LEFANU |
Toughness: [1] | 2/2 | 2/2 |
Cargo Capacity: [2] | 1/2 | 4/4 |
Crew Strength: [3] | 1/2 | 1/2 |
Cannon Mounts: [4] | 1/1 | 2/2 |
Maneuverability: | 4/4 | 3/3 |
Seamanship: LB 0 Success VS Lefanu's 0 Successes | ||
Fiercely Loyal Crew down to Happy (see Character Sheet) for three successes |
=============== ARMAMENTS (3gp Each) =============== | |
---|---|
TYPE | EFFECT |
Chain Shot | Successes Targets Masts; otherwise enemy chooses where hit goes |
Grapeshot | Successes Targets Crew; otherwise enemy chooses where hit goes |
Grapppling Hook | Re-roll Seamanship on boarding actions |
Heated Shot | Success means enemy ship catches fire (1 dam the following round, lasts # of successes. |
Double Shot | Double the Shots, hits on a Skull only (max 2 hits) |
Caltrops | -1 penalty to Enemy Captain on next Seamanship/Combat Roll (can only be used after boarding action seamanship contest) |
SPECIAL | All Armaments can be used to convert a failed Seamanship dice into a success. |
=============== ROUND 2 =============== | ||
---|---|---|
PLAYER: | LONG BEN | LEFANU |
Toughness: [1] | 2/2 | 2/2 |
Cargo Capacity: [2] | 1/2 | 4/4 |
Crew Strength: [3] | 1/2 | 1/2 |
Cannon Mounts: [4] | 1/1 | 2/2 |
Maneuverability: | 4/4 | 3/3 |
Seamanship: LB 1 Success (Flee) VS Lefanu ? |
=============== SJ NAVAL SHIPWRIGHTS =============== | ||
---|---|---|
SHIP NAME: | ENCHANTERESSE | INTREPIDE |
Toughness: [1] | 2/2 | 2/2 |
Cargo Capacity: [2] | 2/2 | 4/4 |
Cannon Mounts: [4] | 1/1 | 2/2 |
Maneuverability: | 4/4 | 3/3 |
Base Sell Price: | 5gp | 5gp |
Modifications: | 2/2 | — |
Damage: | — | — |
Price Offered: | 7gp | 5gp |