=============== ARMAMENTS (3gp Each) =============== | |
---|---|
TYPE | EFFECT |
Chain Shot | Successes Targets Masts; otherwise enemy chooses where hit goes |
Grapeshot | Successes Targets Crew; otherwise enemy chooses where hit goes |
Grapppling Hook | Re-roll Seamanship on boarding actions |
Heated Shot | Success means enemy ship catches fire (1 dam the following round, lasts # of successes. |
Double Shot | Double the Shots, hits on a Skull only (max 2 hits) |
Caltrops | -1 penalty to Enemy Captain on next Seamanship/Combat Roll (can only be used after boarding action seamanship contest) |
SPECIAL | All Armaments can be used to convert a failed Seamanship dice into a success. |
=============== SHIP MODS (3gp Each) =============== | |
---|---|
TYPE | EFFECT |
Hammocks | +1 Crew |
Rigs & Sails | +1 Manoeuvrability |
Hull | Cancel one hit to your ship |
Chasers | Inflicts a Hit when You or Enemy tries to Flee |
Swivel Gun | Attacks Crew (on boarding) |
Cannon Port | +1 Cannon |
Long Guns | Early Attack |
Cargo Hold | +1 Cargo Hold |
Crows Nest | +1 Scouting, Enemy at -1 |
Carved Hull | Enemy -1 to Flee |
Smugglers Hold | hide contraband +1 |
=============== ROUND 1 =============== | ||
---|---|---|
PLAYER: | LEFANU | WILLIAM |
Toughness: | 2/2 | 2/2 |
Cargo Capacity: | 2/2 | 4/4 |
Crew Strength: | 3/3 | 1/2 |
Cannon Mounts: | 1/1 | 2/2 |
Maneuverability: | 4/4 | 3/3 |
Seamanship Contest Lefanu 1 / William 1; both attempt to board; Swivel Gun kills part of Kidd's crew |
=============== ROUND 2 - Crew Combat =============== | ||
---|---|---|
PLAYER: | LEFANU | WILLIAM |
Toughness: | 2/2 | 2/2 |
Cargo Capacity: | 2/2 | 4/4 |
Crew Strength: | 2/3 | 0/2 |
Cannon Mounts: | 1/1 | 2/2 |
Maneuverability: | 4/4 | 3/3 |
Crew Combat: William 1 Success VS Lefanu's 2 Successes |