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Variable Mecha (VF's)

Posted by GammaSquirrelFor group 0
GammaSquirrel
GM, 4 posts
Sat 5 Feb 2022
at 21:59
  • msg #1

Variable Mecha (VF's)

WIP

Variable Fighters (VF)

This message was last edited by the GM at 16:54, Thu 17 Mar 2022.
GammaSquirrel
GM, 5 posts
Sat 26 Feb 2022
at 06:10
  • msg #2

Variable Mecha (VF's)


VF-1 Valkyrie


History:

After investigation of the ASS-1 crashsite on Atria Island and learning that the crew of the alien warship were in effect 'giant's', a crash program was undertaken to create a series of weapon systems capable of combating this potential danger.

In concert with the Destroid Program a tentative plan for an All-Regime Variable Combat System was introduced in February of 2002. The Unified Forces' basic requirements were for a system that incorporated aerospace fighting capabilities equal or greater then those of contemporary fighters, and ground combat capabilities comparable to the Destroid series (indeed the VF-1 ends up with mobility four times that of the MBR-07 Spartan).

In 2005 the development team had completed their proof of concept design, consisting of one non-transformable VF-X flight test machine and one transformable VF-X-1 with the first flight in February, 2007. Space-worthiness tests began in June, and the decision to formally introduce the VF-1 was made in November of that year.

Development and mass production of the VF-1A started in November and December, 2008 with 212 of the initial production allocated to the SDF-1 Macross.

The first operational deployment was on the February 7, 2009.
The first operational deployment of the GBP-1S Protect Weapon System (SUMO) equipped Valkyrie in space combat was in October, 2009.
The first operational deployment of a FAST-Pack-equipped Valkyrie in combat was in January, 2010.

Production of the VF-1 resumed after the conclusion of the First Interstellar War at surviving plants in the space colonies and at the Lunar Apollo Base.

At the end of 2015, production of the VF-1 series ended with the rollout of the final VF-1 in a commemorative ceremony.
Between 2006 and 2013, 5,459 VF-1 Valkyries were constructed in 17 production blocks: 5,093 VF-1A, 85 VF-1D, 49 VF-1J, 30 VF-1S, 12 VEFR-1 (VF-1G), 122 VE-1, 68 VT-1.
The VF-1 was replaced as the main Variable Fighter by the VF-4 Lightning III in 2020 however, the VF-1 and its derivatives are still in active use to this day.

The baseline model used within the Artemis Fleet is the VF-1A/J/S+(N), the Fleet also includes the VF-1P/X Freya variant



Technical Data: VF-1A/J/S+(N)

Equipment Type: All-Regime Variable fighter and tactical combat battroid
Manufacturer: Shinnakasu Heavy Industries (VF-1J); Northrop-Grumman (VF-1A)
Accommodation: Pilot in Martin-Baker Mk.16S Ejection Seat. (Introduced in Block 13 and retrofitted into previous Blocks)

DIMENSIONS:

BATTLOID:
  • Height: 12.68m
  • Width: 7.3m
  • Length: 4m

GERWALK:
  • Height: 8.7m
  • Width: 14.78m (Wings at maximum extension)
  • Length: 11.3m

FIGHTER:
  • Height: 3.84m (5.5m with FAST pack)
  • Width: 14.78m (Wings at maximum extension)
  • Length: 14.78m (14m with FAST pack)


SPEEDS:

BATTLOID:
  • Running: 160 kph
  • Leaping: 9m high, 15.2m long w/o thrusters
  • Flying: 500mph

GERWALK:
  • Running: 100 kph
  • Flying: 500 kph

FIGHTER:
  • Flying: Mach 2.81 at 10,000m, Mach 3.87 at 30,000m+, Mach 4.64 with FAST Pack
  • Maximum Rate of Ascent: 15,000m a minute
  • Service Ceiling: 101,200m, LEO (2,000km) (with booster assist)


WEIGHT:
  • Empty Mass: 13,250kg (19,000kg with FAST Pack)
  • Standard T-O Mass: 18,500kg (45,000kg with FAST Pack)
  • MAX T-O Mass: 37,000kg (72,000kg with FAST Pack)
  • SLH2 Tank Capacity: 1,410 L Internal (12,410 L with FAST Pack)


POWER PLANT:
  • VF-1A/J/S+: Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2008 (x2)
  • VF-1P/X: Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2021 (x2)
  • FAST Pack: P&W+EF-2001 (x2)



MDC By Location:
  • Head: 80
    • Laser Cannon Barrel: (1, 2, or 4) 12
  • Forearm: (L/R) 90/90
    • Hands: (L/R) 30/30
    • Upper Arm: (L/R) 50/50
  • Upper Leg: (L/R) 70/70
    • Lower Leg: (L/R) 180/180
    • Foot: (L/R) 70/70
  • Wings: (L/R) 120/120
  • Tail Stabilizers: (L/R) 50/50
  • Main Body: 300
  • Pilots Compartment/Escape Pod: 200
    • Canopy: 80
    • Canopy Blast Shield: 85



Weapons:

1. MAUSER RÖV-20 Anti-Aircraft Laser Cannon(s):1 (A), 2 (J) or 4 (B,S,P,X) fixed laser cannons firing 6,000 pulses per minute. The cannons are mounted on the head turret in Battroid with a 360° horizontal and a 90° vertical arc of fire. In Fighter and GERWALK, they are mounted under the nose fixed forward with a -90° vertical arc of fire. The head can be deployed for a 270° horizontal arc of fire.
  • Range: 1,200m (3,940ft)
  • Damage: 1d4 per single cannon shot, 1d4x10 in burst fire mode.
  • Payload: Effectively Unlimited


2. HOWARD GU-11/D Tri-Barrel Gun Pod: Standard issue armament for the VF-1 Valkyrie with a rate of fire of 1,200 rounds per minute.
  • Range: 1,100m (3,610ft)
  • Damage: SS: 1d4x10 per 5 round burst. (Solid Shot)
  • Damage: AP-T: 1d6x10 per 5 round burst. (Armor Piercing-Tracer)
  • Damage: APDS-DU 1d8x10 per 5 round burst. (Armor Piercing Discarding Sabot-Depleted Uranium)
  • Damage: HEACA 1d8x10 per 5 round burst. (High Explosive Anti-Conversion Armor)
  • Rate of Fire: Equal to pilots attacks: The GU-11 can fire in 5, 10, or 20 round bursts.
  • Payload: 200 Rounds (The GU-11 cannot be reloaded in the field, however the GU-11D can.)


3. Underwing Hardpoints: (4) VF-1A//J/S+ or (6) VF-1B/P/X: There are 2/3 pivoting hardpoints on the underside of each main wing, for a total of 4/6. The VF-1 can mount a combination of missiles and or missile-launchers. All hardpoints are capable of mounting most former US/NATO standard aviation weaponry. Note: The wings can be deployed (extended) in Battroid mode, allowing hardpoint ordinance to be used.



FAST Pack

Config 2.0
MDC of FAST Pack Pods:
  • NP-BP-01A/B Booster Packs: (L/R) 175/175
  • NP-FB-01B Leg Pods: (L/R) 150/150
  • NP-AR-01B Arm Pods: (L/R) 75/75


1. HMMP-02 Micro Missile Launcher Pod: 2
  • Missile Type: Bofors HMM-01
  • Damage: 1d8x10
  • Payload: 20 per pod for a total of 40


2. Arm Pod Micro Missile Launchers: 2
  • Missile Type: Oerlikon GA-100
  • Damage: 2d6x10
  • Payload: 3 per pod for a total of 6



Config 3.0
MDC of FAST Pack pods:
  • NP-BP-01A/B Booster Packs: (L) 125
  • Mauser RO-2A Beam Cannon Pod: (R) 125
  • NP-FB-01B Leg Pods: (L/R) 150/150
  • NP-AR-01B Arm Pods: (L/R) 75/75


1. HMMP-02 Micro Missile Launcher Pod: 2
  • Missile Type: Bofors HMM-01
  • Damage: 1d8x10
  • Payload: 20


2. AR-01 Arm Pod Micro Missile Launchers: 2
  • Missile Type: Oerlikon GA-100
  • Damage: 2d6x10
  • Payload: 3 per pod for a total of 6


3. MAUSER RO-2A Anti-Ship Beam Cannon
  • Range: 5.4km
  • Damage: 4d12x10
  • Payload: 8 Shots
  • Strike Negatives: -6 to strike Mecha sized targets (The RO-2A is an anti-ship weapon)



Avionics and Defensive Systems:

1. APG-997 Phased Array Radar: An all-weather multimode airborne radar. This X band Pulse-Doppler radar system is designed for both air-to-air and air-to-surface missions. For air-to-air operations they incorporate a variety of search, track and track-while-scan modes to give the pilot a complete look-down/shoot-down capability. Air-to-surface modes include Doppler beam sharpened sector and patch mapping, medium range synthetic aperture radar, fixed and moving ground target track and sea surface search. The radar provides a high level of aircrew situational awareness. The beam of the AESA radar provides nearly instantaneous track updates and multi-target tracking capability.
  • Range: 375km
  • Airborne Targets: 30
  • Ground Targets: 12


2. Active Stealth: Active stealth is useful against fighter mounted radar, radar-guided missiles and so on, but has trouble deceiving large radars. Since the stealth capability is built into the airframe, it can be damaged or destroyed. Once the vehicle has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a properly equipped base.
Sleipnir Program/Freya Valkyrie Note: With comprehensive reverse engineering and post battle analysis of the First Interstellar War the Active Stealth system has been adjusted to counter the radar frequencies used by the Zentraedi Forces.
  • Hostile Radar Detection Range: -50% (-65% If hostile radar is Zentraedi: VF-1P/X only)
  • Hostile sensor operators suffer -20% to detect vehicle
  • +2 to dodge Radar Guided Missiles


3. IDECM (Integrated Defensive ECM): The IDECM is a jamming system that uses a combination of onboard transmitters to deceive enemy radars and missile systems. The IDECM suite is intended to provide self-protection and increased survivability for tactical aircraft against radio frequency (RF) and infrared (IR) surface-to-air and air-to-air threats. It integrates specific electronic self protection systems on the host aircraft, such as the RWS (Radar Warning System, located on the tips of the wings) (can roughly calculate the direction and the distance of many different types of radar from various aircraft and missile types. The RWS can also display the status of the tracking aircraft's radar. It can differentiate between search radar, tracking radar, and missile-homing radar), the CMWS (Common Missile Warning System), the chaff/flare dispenser, and the RFCM (Radio Frequency Counter-Measures). Integration of these systems is intended to provide threat system warning, threat missile detection/warning, and automatically initiates the most effective countermeasure response to increase survivability of the host aircraft against IR and RF threats.

4. Energy Conversion Armor: This system incorporate Overtechnology using the SWAG Energy Conversion Armour system to employ surplus power to triple the Fighter mode's armor strength in Battroid mode.

5. Self Destruct: To prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
  • Time Delay: 0 to 60 minutes (set by pilot)
  • Damage: 1d6x10 (Damage is contained to the internal systems to the best extent practicable.)
  • Blast Radius: 6m




WIP
This message was last edited by the GM at 02:58, Thu 17 Mar 2022.
GammaSquirrel
GM, 6 posts
Thu 17 Mar 2022
at 00:38
  • msg #3

Variable Mecha (VF's)


VF-4 Lightning III


History:

The VF-4 Lightning III began development in 2005 under the initial designation of the VF-X-4. Developed as a successor craft to the VF-1 Valkyrie, the VF-4 Lightning III was designed as a variable fighter that emphasized mobility in outer space. As a result of including existing Overtechnology and introducing back engineered Zentradi technology, the VF-4 has a characteristic three-hulled-type airframe structure remarkably different from the VF-1 Valkyire design.

The three-hulled catamaran style of the VF-4 increased fuselage volume, propellant capacity and armament load capability that all resulted in a 40% improved combat ability over the VF-1 Valkyrie. The VF-4 did suffer minor mobility problems within an atmosphere and it was deployed to the Space Air corps of emigrant fleets to serve as the main fighter craft of the UN Forces in the 2020s.

It was because flight performance within the atmosphere was not as good as the VF-1 that the VF-5000 Star Mirage became the main combat craft within atmosphere while the VF-4 operated mainly in outer space.

The VF-4's development began with the prototype VF-X-4 and the VF-X-3. However, when Earth was devastated in Space War I the loss of military facilities also resulted in loss of the VF-X-3. Amongst the airframes under development exist prototype No. 1 craft, VF-X-4V1 and the trial manufactured VF-4A-0 and thus the surviving VF-X-4 was developed and completed as the VF-4 Lightning III.

Once successful operational models were ready, the VF-4 began mass production in February 2012. Initial deployment began on the SDF-2 Megaroad-01 with the VF-1 Skull and SVF-184 Iron Chiefs Squadrons on September 2012.

Built as a space fighter, the VF-4 primary weapons are two large beam cannons, though the craft is capable of carrying a GU-11 gun pod in GERWALK and Battroid modes. In addition to the powerful primary beam guns, the Lightning III also featured twelve semi-recessed long-range missiles as well as underwing pylons for additional missiles.

The VF-4 is only slightly heavier than the VF-1, but featured considerably more powerful engines making the craft ideal for space operations. The Lightning III was also much faster in the atmosphere than the older VF-1 though the VF-4 flight mobility performance was not as great. The VF-4 is also notable as the first production variable fighter to utilize a HOTAS system (Hands On Throttle And Stick) for the cockpit HMI (Human-Machine Interface).

The VF-4's cockpit was also built as a single hexagonal MFD (Multi-Function Display) that proved so successful it was retrofitted into "Block 6" VF-1 fighters as well as providing the template for all future variable fighter cockpits.



Technical Data: VF-4A/G/S

Equipment Type: UNS/UNSM main variable fighter
Manufacturer: Stonewell/Bellcom
Accommodation: Pilot in Martin-Baker Mk.16S Ejection Seat.

DIMENSIONS:

BATTLOID:
  • Height: UNKN
  • Width: UNKN
  • Length: UNKN

GERWALK:
  • Height: UNKN
  • Width: 12.65m
  • Length: UNKN

FIGHTER:
  • Height: 3.84m (5.5m with FAST pack)
  • Width: 12.65m
  • Length: 16.8m


SPEEDS:

BATTLOID:
  • Running: 160 kph
  • Leaping: 9m high, 15.2m long w/o thrusters
  • Flying: 500mph

GERWALK:
  • Running: 100 kph
  • Flying: 500 kph

FIGHTER:
  • Flying: VF-4A Mach 3.02 at 10,000m, Mach 5.15 at 30,000m+, Mach 6.25 with Config 2.0 FAST Pack
  • Flying: VF-4G/S Mach 3.25 at 10,000m, Mach 5.33 at 30,000m+, Mach 6.25 with Config 2.0 FAST Pack
  • Service Ceiling: 101,200m, LEO (2,000km) (with booster assist)


WEIGHT:
  • Empty Mass: 13,950kg (25,300kg with FAST Pack)


POWER PLANT:
  • VF-4A: Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2011 (x2)
  • VF-4G/S: Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2015EG (x2)
  • FAST Pack Config 2.0: P&W+EF-2001 (x2) VF-4A
  • FAST Pack Config 4.5: P&W+EF-2013 (x2) VF-4G



MDC By Location:
  • Head: 75
    • Laser Cannon Barrel: (1 or 4) 15
  • Forearm: (L/R) 90/90
    • Hands: (L/R) 25/25
    • Upper Arm: (L/R) 75/75
  • Upper Leg: (L/R) 80/80
    • Lower Leg: (L/R) 185/185
    • Foot: (L/R) 70/70
  • Wings: (L/R) 90/90
  • Canards: (L/R) 45/45
  • Tail Stabilizers: (L/R) 50/50
  • Main Body: 325
  • Pilots Compartment/Escape Pod: 200
    • Canopy: 80
    • Canopy Blast Shield: 85



Weapons:

1. MAUSER RÖV-20 Anti-Aircraft Laser Cannon(s):1 (A/G), 4 (S) Fixed laser cannons firing 6,000 pulses per minute. The cannons are mounted on the head turret in Battroid with a 360° horizontal and a 90° vertical arc of fire. In Fighter and GERWALK, they are mounted behind the cockpit with a 90° horizontal and 45° vertical arc of fire.
  • Range: 1,200m (3,940ft)
  • Damage: 1d4 per single cannon shot, 1d4x10 in burst fire mode.
  • Payload: Effectively Unlimited


2. MAUSER XX-1 Beam Cannon(s):2 Large particle beam guns are built into the upper block of the engine nacelles (that correspond to the arms in Battroid) and are standard equipment for the VF-4 Lightning III. Due to their excellent accuracy and great range, they are the preferred weapon of use in space; precluding the need of a gun pod mounted on space-based VF-4 Lightning III's. The cannons can be fired individually or together, and are fed directly from the power generated by the FF-2011/15EG engines.
  • Range: 24,000m (78,740ft) VF-4A / 25,000m (82,020ft) VF-4G/S
  • Damage: 1d8x10 per cannon VF-4A / 1d10x10 per cannon VF-4G/S
  • Payload: Effectively Unlimited


3. Semi-Conformal Hardpoints: (12): There are 12 fixed semi conformal hard points distributed across the airframe. 2 mounted on the underside of the main body, and 5 on each arm/leg nacelle. These hardpoints use the AAM-3 Flachette missiles exclusively.
  • Range: 80.4 to 560km depending on model
  • Damage: 4d8x10 to a 12m radius
  • Payload: 12
  • Rate of Fire: 1, 2, 4, 6, 8, 10, or all 12
  • Bonuses:: +5 Strike


4. Underwing Hardpoints: (6): There are 2 hardpoints on the underside of each main wing, and 4 hard points on the inboard body. The VF-4 can mount a combination of missiles and or missile-launchers. All hardpoints are capable of mounting most former US/NATO standard aviation weaponry. Note: Any stores on the inboard mounts must be jettisoned before transformation into Battloid mode.

5. (Optional) HOWARD GU-11/D Tri-Barrel Gun Pod: Standard issue armament for the VF-1 Valkyrie with a rate of fire of 1,200 rounds per minute.
  • Range: 1,100m (3,610ft)
  • Damage: SS: 1d4x10 per 5 round burst. (Solid Shot)
  • Damage: AP-T: 1d6x10 per 5 round burst. (Armor Piercing-Tracer)
  • Damage: APDS-DU 1d8x10 per 5 round burst. (Armor Piercing Discarding Sabot-Depleted Uranium)
  • Damage: HEACA 1d8x10 per 5 round burst. (High Explosive Anti-Conversion Armor)
  • Rate of Fire: Equal to pilots attacks: The GU-11 can fire in 5, 10, or 20 round bursts.
  • Payload: 200 Rounds (The GU-11 cannot be reloaded in the field, however the GU-11D can.)



FAST Pack

Config 2.0
MDC of FAST Pack Pods:
  • NP-BP-01A/B Booster Packs: (L/R) 175/175


1. HMMP-02 Micro Missile Launcher Pod: 2
  • Missile Type: Bofors HMM-01
  • Damage: 1d8x10
  • Payload: 20 per pod for a total of 40




Config 4.5
MDC of FAST Pack pods:
  • NP-FB-04A Booster Packs: (L/R) 200



Config 4.5 STRIKE
MDC of FAST Pack pods:
  • NP-FB-04A Booster Packs: (L) 200
  • Mauser RO-3A Beam Cannon Pod: (R) 175


1. MAUSER RO-3A Anti-Ship Beam Cannon
  • Range: 7km
  • Damage: 4d12x10
  • Payload: 12 Shots
  • Strike Negatives: -6 to strike Mecha sized targets (The RO-3A is an anti-ship weapon)



Avionics and Defensive Systems:

1. APG-995 Phased Array Radar: An all-weather multimode airborne radar. This X band Pulse-Doppler radar system is designed for both air-to-air and air-to-surface missions. For air-to-air operations they incorporate a variety of search, track and track-while-scan modes to give the pilot a complete look-down/shoot-down capability. Air-to-surface modes include Doppler beam sharpened sector and patch mapping, medium range synthetic aperture radar, fixed and moving ground target track and sea surface search. The radar provides a high level of aircrew situational awareness. The beam of the AESA radar provides nearly instantaneous track updates and multi-target tracking capability.
  • Range: 375km
  • Airborne Targets: 30
  • Ground Targets: 10


2. Active Stealth: Active stealth is useful against fighter mounted radar, radar-guided missiles and so on, but has trouble deceiving large radars. Since the stealth capability is built into the airframe, it can be damaged or destroyed. Once the vehicle has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a properly equipped base.
  • Hostile Radar Detection Range: -65%
  • Hostile sensor operators suffer -20% to detect vehicle
  • +2 to dodge Radar Guided Missiles


3. IDECM (Integrated Defensive ECM): The IDECM is a jamming system that uses a combination of onboard transmitters to deceive enemy radars and missile systems. The IDECM suite is intended to provide self-protection and increased survivability for tactical aircraft against radio frequency (RF) and infrared (IR) surface-to-air and air-to-air threats. It integrates specific electronic self protection systems on the host aircraft, such as the RWS (Radar Warning System, located on the tips of the wings) (can roughly calculate the direction and the distance of many different types of radar from various aircraft and missile types. The RWS can also display the status of the tracking aircraft's radar. It can differentiate between search radar, tracking radar, and missile-homing radar), the CMWS (Common Missile Warning System), the chaff/flare dispenser, and the RFCM (Radio Frequency Counter-Measures). Integration of these systems is intended to provide threat system warning, threat missile detection/warning, and automatically initiates the most effective countermeasure response to increase survivability of the host aircraft against IR and RF threats.

4. Energy Conversion Armor: This system incorporate Overtechnology using the SWAG Energy Conversion Armour system to employ surplus power to triple the Fighter mode's armor strength in Battroid mode.

5. Self Destruct: To prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
  • Time Delay: 0 to 60 minutes (set by pilot)
  • Damage: 1d6x10 (Damage is contained to the internal systems to the best extent practicable.)
  • Blast Radius: 6m




WIP
This message was last edited by the GM at 03:48, Mon 21 Mar 2022.
GammaSquirrel
GM, 7 posts
Thu 17 Mar 2022
at 16:53
  • msg #4

Variable Mecha (VF's)


VF-5000 Star Mirage


History:

The VF-5000B Star Mirage was the first venture of the new aerospace conglomerate Shinsei Industry. Designed as a low cost general-purpose lightweight support and air superiority fighter that would be affordable to a wide range of customers, the VF-5000B was delivered in great numbers to both Unified Forces and Emigrant planet customers.

Making its first flight in 2018, and entering mass production in 2020, the VF-5000B assumed the Unified Forces's main Atmospheric fighter designation from the VF-4 due to it's superior mobility in an atmosphere and then, beginning in the later half of the 2020's assumed the role of main Air and Space fighter, due to its lower cost.

The VF-5000B features an excellent mix of speed and maneuverability together with enough firepower and combat endurance to endure any combat situation. The Mirage was also the first fighter in the Unified Forces to utilize internally mounted micro-missile launchers.


This message was last edited by the GM at 17:29, Thu 17 Mar 2022.
GammaSquirrel
GM, 8 posts
Thu 17 Mar 2022
at 16:54
  • msg #5

Variable Mecha (VF's)


VF-9 Cutlass


History:

Beginning development in 2018 and achieving first flight in 2021, the VF-9 Cutlass was General Galaxy's first assignment for chief project advisor Algus Selzer.

The Cutlass was conceived as an inexpensive twin-engine light multipurpose fighter designed for primary use within an atmosphere. Due to the mode shift on the Cutlass being so far removed from prior transformation sequences, pilots and ground crew alike would nickname it the Origami Fighter.

Captain Milia Jenius was assigned as a test pilot for the Cutlass and her flight logs displayed the VF-9's superior combat maneuverability to that of the existing main fighter, the VF-4 Lightning III. After these impressive deployments, General Galaxy received large orders for the VF-9 from smaller budget colony planets and the Cutlass became General Galaxy's first bestselling variable fighter.

Mass production of the VF-9 began in 2022. Max and Milia Jenius piloted VF-9 Cutlass fighters during their assignment to the Dancing Skull Squadron.

During the design phase Algus Selzer shared correspondence and peer review notes with Col (Ret.) Gina Baltrow aboard the UNS Artemis who offered input and sage advice, especially in regard the radical transformation mechanism the craft would employ. So valuable were the insights this collaboration provided, that General Galaxy allowed the Artemis Fleet to 'jump the line' in both order and delivery, with the Artemis Fleet receiving 40 planes off the VF-9 assembly lines initial run in mid to late 2022.


This message was last edited by the GM at 03:37, Mon 21 Mar 2022.
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