VF-1 Valkyrie
History:
After investigation of the ASS-1 crashsite on Atria Island and learning that the crew of the alien warship were in effect 'giant's', a crash program was undertaken to create a series of weapon systems capable of combating this potential danger.
In concert with the Destroid Program a tentative plan for an All-Regime Variable Combat System was introduced in February of 2002. The Unified Forces' basic requirements were for a system that incorporated aerospace fighting capabilities equal or greater then those of contemporary fighters, and ground combat capabilities comparable to the Destroid series (indeed the VF-1 ends up with mobility
four times that of the MBR-07 Spartan).
In 2005 the development team had completed their proof of concept design, consisting of one non-transformable VF-X flight test machine and one transformable VF-X-1 with the first flight in February, 2007. Space-worthiness tests began in June, and the decision to formally introduce the VF-1 was made in November of that year.
Development and mass production of the VF-1A started in November and December, 2008 with 212 of the initial production allocated to the SDF-1 Macross.
The first operational deployment was on the February 7, 2009.
The first operational deployment of the GBP-1S Protect Weapon System (SUMO) equipped Valkyrie in space combat was in October, 2009.
The first operational deployment of a FAST-Pack-equipped Valkyrie in combat was in January, 2010.
Production of the VF-1 resumed after the conclusion of the First Interstellar War at surviving plants in the space colonies and at the Lunar Apollo Base.
At the end of 2015, production of the VF-1 series ended with the rollout of the final VF-1 in a commemorative ceremony.
Between 2006 and 2013, 5,459 VF-1 Valkyries were constructed in 17 production blocks: 5,093 VF-1A, 85 VF-1D, 49 VF-1J, 30 VF-1S, 12 VEFR-1 (VF-1G), 122 VE-1, 68 VT-1.
The VF-1 was replaced as the main Variable Fighter by the VF-4 Lightning III in 2020 however, the VF-1 and its derivatives are still in active use to this day.
The baseline model used within the Artemis Fleet is the VF-1A/J/S+(N), the Fleet also includes the VF-1P/X Freya variant
Technical Data: VF-1A/J/S+(N)
Equipment Type: All-Regime Variable fighter and tactical combat battroid
Manufacturer: Shinnakasu Heavy Industries (VF-1J); Northrop-Grumman (VF-1A)
Accommodation: Pilot in Martin-Baker Mk.16S Ejection Seat. (Introduced in Block 13 and retrofitted into previous Blocks)
DIMENSIONS:
BATTLOID:
- Height: 12.68m
- Width: 7.3m
- Length: 4m
GERWALK:
- Height: 8.7m
- Width: 14.78m (Wings at maximum extension)
- Length: 11.3m
FIGHTER:
- Height: 3.84m (5.5m with FAST pack)
- Width: 14.78m (Wings at maximum extension)
- Length: 14.78m (14m with FAST pack)
SPEEDS:
BATTLOID:
- Running: 160 kph
- Leaping: 9m high, 15.2m long w/o thrusters
- Flying: 500mph
GERWALK:
- Running: 100 kph
- Flying: 500 kph
FIGHTER:
- Flying: Mach 2.81 at 10,000m, Mach 3.87 at 30,000m+, Mach 4.64 with FAST Pack
- Maximum Rate of Ascent: 15,000m a minute
- Service Ceiling: 101,200m, LEO (2,000km) (with booster assist)
WEIGHT:
- Empty Mass: 13,250kg (19,000kg with FAST Pack)
- Standard T-O Mass: 18,500kg (45,000kg with FAST Pack)
- MAX T-O Mass: 37,000kg (72,000kg with FAST Pack)
- SLH2 Tank Capacity: 1,410 L Internal (12,410 L with FAST Pack)
POWER PLANT:
- VF-1A/J/S+: Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2008 (x2)
- VF-1P/X: Shinnakasu Heavy Industry/P&W/Rolls Royce FF-2021 (x2)
- FAST Pack: P&W+EF-2001 (x2)
MDC By Location:
- Head: 80
- Laser Cannon Barrel: (1, 2, or 4) 12
- Forearm: (L/R) 90/90
- Hands: (L/R) 30/30
- Upper Arm: (L/R) 50/50
- Upper Leg: (L/R) 70/70
- Lower Leg: (L/R) 180/180
- Foot: (L/R) 70/70
- Wings: (L/R) 120/120
- Tail Stabilizers: (L/R) 50/50
- Main Body: 300
- Pilots Compartment/Escape Pod: 200
- Canopy: 80
- Canopy Blast Shield: 85
Weapons:
1.
MAUSER RÖV-20 Anti-Aircraft Laser Cannon(s):1 (A), 2 (J) or 4 (B,S,P,X) fixed laser cannons firing 6,000 pulses per minute. The cannons are mounted on the head turret in Battroid with a 360° horizontal and a 90° vertical arc of fire. In Fighter and GERWALK, they are mounted under the nose fixed forward with a -90° vertical arc of fire. The head can be deployed for a 270° horizontal arc of fire.
- Range: 1,200m (3,940ft)
- Damage: 1d4 per single cannon shot, 1d4x10 in burst fire mode.
- Payload: Effectively Unlimited
2.
HOWARD GU-11/D Tri-Barrel Gun Pod: Standard issue armament for the VF-1 Valkyrie with a rate of fire of 1,200 rounds per minute.
- Range: 1,100m (3,610ft)
- Damage: SS: 1d4x10 per 5 round burst. (Solid Shot)
- Damage: AP-T: 1d6x10 per 5 round burst. (Armor Piercing-Tracer)
- Damage: APDS-DU 1d8x10 per 5 round burst. (Armor Piercing Discarding Sabot-Depleted Uranium)
- Damage: HEACA 1d8x10 per 5 round burst. (High Explosive Anti-Conversion Armor)
- Rate of Fire: Equal to pilots attacks: The GU-11 can fire in 5, 10, or 20 round bursts.
- Payload: 200 Rounds (The GU-11 cannot be reloaded in the field, however the GU-11D can.)
3.
Underwing Hardpoints: (4) VF-1A//J/S+ or
(6) VF-1B/P/X: There are 2/3 pivoting hardpoints on the underside of each main wing, for a total of 4/6. The VF-1 can mount a combination of missiles and or missile-launchers. All hardpoints are capable of mounting most former US/NATO standard aviation weaponry.
Note: The wings can be deployed (extended) in Battroid mode, allowing hardpoint ordinance to be used.
FAST Pack
Config 2.0
MDC of FAST Pack Pods:
- NP-BP-01A/B Booster Packs: (L/R) 175/175
- NP-FB-01B Leg Pods: (L/R) 150/150
- NP-AR-01B Arm Pods: (L/R) 75/75
1. HMMP-02 Micro Missile Launcher Pod: 2
- Missile Type: Bofors HMM-01
- Damage: 1d8x10
- Payload: 20 per pod for a total of 40
2. Arm Pod Micro Missile Launchers: 2
- Missile Type: Oerlikon GA-100
- Damage: 2d6x10
- Payload: 3 per pod for a total of 6
Config 3.0
MDC of FAST Pack pods:
- NP-BP-01A/B Booster Packs: (L) 125
- Mauser RO-2A Beam Cannon Pod: (R) 125
- NP-FB-01B Leg Pods: (L/R) 150/150
- NP-AR-01B Arm Pods: (L/R) 75/75
1.
HMMP-02 Micro Missile Launcher Pod: 2
- Missile Type: Bofors HMM-01
- Damage: 1d8x10
- Payload: 20
2.
AR-01 Arm Pod Micro Missile Launchers: 2
- Missile Type: Oerlikon GA-100
- Damage: 2d6x10
- Payload: 3 per pod for a total of 6
3.
MAUSER RO-2A Anti-Ship Beam Cannon
- Range: 5.4km
- Damage: 4d12x10
- Payload: 8 Shots
- Strike Negatives: -6 to strike Mecha sized targets (The RO-2A is an anti-ship weapon)
Avionics and Defensive Systems:
1.
APG-997 Phased Array Radar: An all-weather multimode airborne radar. This X band Pulse-Doppler radar system is designed for both air-to-air and air-to-surface missions. For air-to-air operations they incorporate a variety of search, track and track-while-scan modes to give the pilot a complete look-down/shoot-down capability. Air-to-surface modes include Doppler beam sharpened sector and patch mapping, medium range synthetic aperture radar, fixed and moving ground target track and sea surface search. The radar provides a high level of aircrew situational awareness. The beam of the AESA radar provides nearly instantaneous track updates and multi-target tracking capability.
- Range: 375km
- Airborne Targets: 30
- Ground Targets: 12
2.
Active Stealth: Active stealth is useful against fighter mounted radar, radar-guided missiles and so on, but has trouble deceiving large radars. Since the stealth capability is built into the airframe, it can be damaged or destroyed. Once the vehicle has lost half of its main body MDC, there is a 50% chance that the stealth system will fail every time the main body of the craft is hit thereafter. Once the stealth system has failed, it will not work again until repaired at a properly equipped base.
Sleipnir Program/Freya Valkyrie Note: With comprehensive reverse engineering and post battle analysis of the First Interstellar War the Active Stealth system has been adjusted to counter the radar frequencies used by the Zentraedi Forces.
- Hostile Radar Detection Range: -50% (-65% If hostile radar is Zentraedi: VF-1P/X only)
- Hostile sensor operators suffer -20% to detect vehicle
- +2 to dodge Radar Guided Missiles
3.
IDECM (Integrated Defensive ECM): The IDECM is a jamming system that uses a combination of onboard transmitters to deceive enemy radars and missile systems. The IDECM suite is intended to provide self-protection and increased survivability for tactical aircraft against radio frequency (RF) and infrared (IR) surface-to-air and air-to-air threats. It integrates specific electronic self protection systems on the host aircraft, such as the RWS (Radar Warning System, located on the tips of the wings) (can roughly calculate the direction and the distance of many different types of radar from various aircraft and missile types. The RWS can also display the status of the tracking aircraft's radar. It can differentiate between search radar, tracking radar, and missile-homing radar), the CMWS (Common Missile Warning System), the chaff/flare dispenser, and the RFCM (Radio Frequency Counter-Measures). Integration of these systems is intended to provide threat system warning, threat missile detection/warning, and automatically initiates the most effective countermeasure response to increase survivability of the host aircraft against IR and RF threats.
4.
Energy Conversion Armor: This system incorporate Overtechnology using the SWAG Energy Conversion Armour system to employ surplus power to triple the Fighter mode's armor strength in Battroid mode.
5.
Self Destruct: To prevent capture of a vehicle by the enemy, the pilot can activate the self-destruct system, which will cause the fighter to explode and obliterate all internal systems.
- Time Delay: 0 to 60 minutes (set by pilot)
- Damage: 1d6x10 (Damage is contained to the internal systems to the best extent practicable.)
- Blast Radius: 6m
WIP
This message was last edited by the GM at 02:58, Thu 17 Mar 2022.