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15:05, 10th May 2024 (GMT+0)

Missiles, Bombs, & Gunpods.

Posted by GammaSquirrelFor group 0
GammaSquirrel
GM, 9 posts
Fri 18 Mar 2022
at 15:35
  • msg #1

Missiles, Bombs, & Gunpods

Ordinance used by the Artemis Fleet are categorized into two domains. Atmosphere, and Space. Each domain has their own specific ordinance available, although some, like the AAM-1 Arrow or AAM-3 Flachette are hybrids and can be uses in either domain.

Atmospheric Ordinance: link to a message in this game
Space Ordinance: link to a message in this game
Stores Configurations: VF-1: link to a message in this game
Stores Configurations: VF-4: link to a message in this game
Bombs: link to a message in this game
Gun Pods: link to a message in this game


Setting Note:

It is not wrong, when looking at the available munitions available to and used by, the Artemis Fleet, to feel that the options are limited. This is true for a few reasons;

On the one hand, the most commonly used missiles, such as the AAM-1, AMM-3 and the HMM-01 are extremely effective and tempered by combat. Trust in those munitions is very high due to their reliability and ease of handling. They are also by their design multipurpose and relatively easy to build so long as raw materials are available.

On the other hand, the Artemis Fleet simply does not have the resources to maintain a more diverse array of different weapons. This is due to a few factors, chief among them, fabrication capability. There is only so much room in the fleet foundries for missile assembly lines. Logistics also plays a large part; the fewer disparate type of missiles in the inventory the easier it is to train armorers and technicians to use, maintain, and build them.

Another factor that is no less important is simple lack of mission. For example, bombs (even those modified for use in space) and missiles designed for atmospheric use are of limited (if any) use in space.

Pragmatism however, dictates that just because there is no need for such munitions now, doesn't mean there won't be a need for them later, and so, a modest supply is maintained on hand for such eventualities.


WIP
This message was last edited by the GM at 02:22, Thu 14 Apr 2022.
GammaSquirrel
GM, 10 posts
Fri 18 Mar 2022
at 16:49
  • msg #2

Atmospheric Ordinance

Atmospheric Ordinance:


These munitions can be used the following platforms:

  • JAS-39E
  • F-18C (IRIS-TM, METEOR, and ASRAAM only)
  • F-2A (IRIS-TM and ASRAAM only)
  • VF-1 (In atmosphere)
  • VF-4 (In atmosphere)
  • VF-5000 (In atmosphere)
  • VF-9 (In atmosphere)



BAe ALARM-S (Air Launched Anti-Radiation Missile-SEAD):

The ALARM is a British anti-radiation missile designed primarily to destroy enemy radars for the purpose of Suppression of Enemy Air Defenses (SEAD). It was used by the RAF and the Royal Saudi Air Force before being integrated into the UN Military inventory.

The ALARM is a fire-and-forget system, with an added loiter capability. In loiter mode, ALARM will, when launched, climb to an altitude of 13 km. If the target radar shuts down, the missile will deploy a parachute and descend slowly until the radar lights up. The missile will then fire a secondary motor to attack the target.
  • Range: 150km (93mi)
  • Damage: 3d6x10
  • Guidance: Passive Radar (AR)
  • Speed: Mach 1.98



DIEHL IRIS-TM (Infra-Red Imaging System Thrust Vector Controlled Missile):

The IRIS-TM is a German made short-range infrared homing air-to-air missile designed to replace the AIM-9 Sidewinder found in some NATO member countries. Any aircraft capable of firing the Sidewinder is also capable of launching the IRIS-T.

In comparison to the AIM-9M Sidewinder, the IRIS-T has higher ECM-resistance and flare suppression. Improvements in target discrimination allows for 5 to 8 times longer head-on firing range than the AIM-9M. It can also engage targets behind the launching aircraft, the latter made possible by the extreme close-in agility allowing turns of 60 g at a rate of 60°/s via thrust vectoring and LOAL (Lock-On After Launch) capability.

In addition, the IRIS-T has the unique ability, in comparison to other similar missiles such as the AIM-9X, to target and shoot down other air-to-air and surface-to-air missiles.
  • Range: 50km (31mi)
  • Damage: 2d4x10
  • Guidance: Infra-Red Homing (IRH)
  • Speed: Mach 3



MBDA ASRAAM (Advanced Short Range Air-to-Air Missile):

ASRAAM is a high speed, extremely maneuverable, heat-seeking, air-to-air missile. It is designed as a "fire-and-forget" missile. ASRAAM is intended to detect and launch against targets at much longer ranges in order to shoot down the enemy long before it closes enough to be able to fire its own weapons. In this respect the ASRAAM shares more in common with the AMRAAM than other IR missiles. The ASRAAM also has LOAL capabilities.
  • Range: 100km (62mi)
  • Damage: 2d6x10
  • Guidance: Infra-Red Homing (IRH)
  • Speed: Mach 3+




MBDA METEOR (BVRAAM: Beyond Visual Range Air-to-Air Missile)

Meteor offers a multi-shot capability (multiple launches against multiple targets), and has the ability to engage highly maneuverable targets. A two-way datalink enables the launch aircraft to provide mid-course target updates or retargeting if required, including data from off-board third parties. The datalink is capable of transmitting missile information such as functional and kinematic status, information about multiple targets, and notification of target acquisition by the seeker.
  • Range: 180km (112mi)
  • Damage: 3d6x10
  • Guidance: Active Radar Homing (ARH)
  • Speed: Mach 4+




TAURUS KEPD 350 (ALCM Air Launched Long Range Cruise Missile:)

The TAURUS KEPD 350 is a modular stealth stand-off missile system. It is capable of precision strikes on stationary and semi-stationary targets, including bunkers and other hardened, deeply buried targets, as well as high-value point and area targets, such as large radar stations. The missile also includes counter measures as a self-defense mechanism and electronic counter measures such as a Rockwell Collins GPS receiver with a Selective Availability Anti-Spoofing Module (SAASM) to prevent jamming.
  • Range: 500km (310mi)
  • Damage: 2d4x100
  • Guidance: Inertial Navigation System (INS)
  • Speed: Mach 1+




MBDA BRIMSTONE 2 (Air Launched Ground Attack Missile):

The missile is an evolution of the laser guided AGM-114 Hellfire, with the laser seeker replaced by a millimeter wave (mmW) seeker. Brimstone has a Tandem Shaped Charge (TSC) warhead that employs a smaller initial charge, designed to initiate reactive armor, followed by a larger, more destructive charge, designed to penetrate and defeat the base armor. It has been estimated that Brimstone is 3 times more effective than the AGM-65G Maverick missile against modern tanks, and 7 times more effective than the BL755 cluster bomb. This weapon is intended to be use on the Comanchero and Apache attack helicopters brought along by the fleet for terrestrial use. They of course, can also be use by fixed wing aircraft and VF's if the mission profile calls for it.

  • Range: 60km (37mi)
  • Damage: 3D6x10
  • Guidance: ARH / Laser
  • Speed: Mach 1.3+

This message was last edited by the GM at 04:40, Fri 08 Apr 2022.
GammaSquirrel
GM, 11 posts
Fri 18 Mar 2022
at 20:48
  • msg #3

Space Ordinance

Space Ordinance:

These munitions can be used the following platforms:

  • JAS-39E (AAM-1, and AAM-1X only)
  • F-18C (AAM-1, and AAM-1X only)
  • F-2A (AAM-1, and AAM-1X only)
  • VF-1 (Excluding AAM-3)
  • VF-4
  • VF-5000 (Excluding AAM-3)
  • VF-9 (Excluding AAM-3)



RAYTHEON AAM-1 ARROW (Air/Space-Launched Medium Range Missile):

With the creation sf the VF-1 a new type of missile needed to be created to compliment the new platform. As such the AAM-1 is designed to be used in all environs, in all modes, and against any target. The AAM-1 was required to be able to be fired from a hover at a few feet above the ground, but also at multi-Mach speeds dozens of kilometers high in the atmosphere, as well as be space capable. Additionally, the missile needed a guidance system that could lock onto ground and airborne targets.

With the success of the missile established, multiple variations of the AAM-1 were created after 2010.

  • AMM-1 Arrow
    • Baseline model; for use in atmosphere and space.
  • AMM-1B/TV Arrow
    • Exclusively used outside the atmosphere: Electo-Optically and Infrared guided.
  • AMM-1H Arrow
    • HEAT or SSF warhead model (HEAT = High Explosive Anti-Tank, SSF = Self-Formed Penetrator)
  • AMM-1B/H Arrow
    • Exclusively used outside the atmosphere: Composite sensor.
  • AMM-1C Agile Arrow
    • High-maneuverability model.
  • AMM-1CR Arrow
    • Fitted with a Continuous-Rod warhead.
  • AMM-1B/R Arrow
    • Exclusively used outside the atmosphere: Active Radar guidance.
  • AMM-1EX Longbow Arrow
    • Extended range model.
  • AMM-1X Arrow II
    • Advanced Type, used in atmosphere and in space.



  • Model: AAM-1
  • Range: 60km (37mi) In atmosphere; 400km (248mi) In space.
  • Damage: 3d6x10
  • Guidance: IRH / SARH (Infra Red and Semi Active Radar Homing)
  • Speed: Mach 3+

  • Model: AAM-1B/TV
  • Range: 400km (248mi)
  • Damage: 3d6x10
  • Guidance: IRH / EO (Infra Red and Electro-Optical guidance)
  • Speed: Mach 3+

  • Model: AAM-1H
  • Range: 400km (248mi)
  • Damage: 3d8x10
  • Guidance: IRH / SARH (Infra Red and Semi Active Radar Homing)
  • Speed: Mach 3+

  • Model: AAM-1B/H
  • Range: 400km (248mi)
  • Damage: 3d6x10
  • Guidance: IRH / S/ARH (Infra Red and Semi/Active Radar Homing)
  • Speed: Mach 3+

  • Model: AAM-1C
  • Range: 370km (229mi)
  • Damage: 3d6x10
  • Guidance: IRH / SARH (Infra Red and Semi Active Radar Homing)
  • Speed: Mach 5+

  • Model: AAM-1CR
  • Range: 400km (248mi)
  • Damage: 3d6x10
  • Guidance: IRH / SARH (Infra Red and Semi Active Radar Homing)
  • Speed: Mach 3+

  • Model: AAM-1B/R
  • Range: 400km (248mi)
  • Damage: 3d6x10
  • Guidance: IRH / ARH (Infra Red and Active Radar Homing)
  • Speed: Mach 3+

  • Model: AAM-1EX
  • Range: 600km (372mi)
  • Damage: 3d6x10
  • Guidance: IRH / SARH (Infra Red and Semi Active Radar Homing)
  • Speed: Mach 3+

  • Model: AAM-1X
  • Range: 80km (49mi) In atmosphere; 400km (248mi) In space.
  • Damage: 3D6x10
  • Guidance: IRH / ARH (Infra Red and Active Radar Homing)
  • Speed: Mach 3+



RAYTHEON AMM-3 FLACHETTE (Air/Space-Launched Medium Range Missile):

Designed specifically for use in the VF-4 the AAM-3 mounts into semi-recessed pockets located on the upper (4) and lower (6) engine pods and the lower forward hull section (2). Functionally a part of the VF-4 until launched the semi conformal nature of the missile removes the shear stresses placed upon a standard missile pylon or ejector rack. The AAM-3 occupies the same role as the AAM-1 but has an more potent warhead and no control surfaces/thrusters, relying on vectored thrust. Only the AAM-3C mounts a ring of control thrusters to help direct the faster missile onto it's target.

  • Model: AAM-3
  • Range: 80km (49mi) In atmosphere; 560km (347mi) In space.
  • Damage: 4D6x10
  • Guidance: IRH / S/ARH (Infra Red and Semi/Active Radar Homing)
  • Speed: Mach 3+

  • Model: AAM-3H
  • Range: 560km (347mi) In space.
  • Damage: 4D6x10
  • Guidance: IRH / ARH (Infra Red and Active Radar Homing)
  • Speed: Mach 3+

  • Model: AAM-3C
  • Range: 500km (310mi) In space.
  • Damage: 4D6x10
  • Guidance: IRH / S/ARH (Infra Red and Semi/Active Radar Homing)
  • Speed: Mach 5+

  • Model: AAM-3RMS
  • Range: 560km (347mi) In space.
  • Damage: 1D8x1000 to a 550m blast envelope
  • Guidance: ARH / AIA (Active Radar / Artificial Intelligence Assist)
  • Speed: Mach 2+



BOFORS HMM-01 (High-Maneuver Micro Missile):

Used exclusively in the HMMP-02 Micro Missile Pod employed by the NP-BP-01/C FAST Pack booster pods, UMM-7 Micro-Missile Pod, and the UMM-10 HEDGEHOG SSP (Squadron Support Pod). Roughly twice the size of a regular micro missile, the HMM-01 is designed as a close in self defense missile for point blank 'knife fight' situations. Due to the swarm tactics employed by the Zentraedi, this situation can occur with alarming rapidity.

  • Range: 5km (3mi) In atmosphere; 40km (24mi) In space.
  • Damage: 1D8x10 to a 3m blast envelope
  • Guidance: IRH (Infra Red Homing)
  • Speed: Mach 1.22



OERLIKON GA-100 CRUSHER (General Attack Micro Missile):

The Crusher is an armor piercing missile used on a few platforms, notably the GBP/PWS-01C armor pack (used on the GBP-1S Armor System) and the UMM-9 HEDGEHOG SSP  employed by the VF-4. Like the HMM-01 this munition is used in 'knife fights' against swarms of enemy mecha.

  • Range: 4km (2.5mi) In atmosphere; 32km (20mi) In space.
  • Damage: 2d6x10 to a 1m blast envelope
  • Guidance: IRH (Infra Red Homing)
  • Speed: Mach 1.84



OERLIKON GH-30 SERIES (General purpose High maneuver Micro Missile):

Short range missiles designed to be used in the GPB-01's GBP/PWS-01C (Chest), GBP/PWS-01S (Shoulder), and GBP/PWS-01L (Leg) missile pods.

  • Model: GH-31
  • Range: 4.5km (2.8mi) In atmosphere; 36km (22mi) In space.
  • Damage: 1D4x10
  • Guidance: IRH (Infra Red Homing)
  • Speed: Mach 1.43

  • Model: GH-32
  • Range: 4.5km (2.8mi) In atmosphere; 36km (22mi) In space.
  • Damage: 1D6x10
  • Guidance: IRH (Infra Red Homing)
  • Speed: Mach 1.43

  • Model: GH-33
  • Range: 4km (2.5mi) In atmosphere; 32km (20mi( In space.
  • Damage: 1D6x10
  • Guidance: IRH (Infra Red Homing)
  • Speed: Mach 1.21




OTEC RMS-1/2 (Space Launched Long Range Anti-Ship Reaction Missile):

Designed as dedicated ship killers RMS missiles are an analog to the thermonuclear warhead tipped ALCM's used by terrestrial superpowers before the 1st Interstellar War. Created with the knowledge gained from back-engineering the ASS-1's fold drive system the RMS warhead forces a Pair-Annihilation reaction with it's 'reaction fuel' maintained in a plasma state via an inhibitor built using super dimensional spatial theory. Due to the unique qualities of the warhead, it is more powerful then a comparable nuclear weapon yet generates no radioactivity. In the most basic of terms; the warhead warps space/time upon detonation creating pressure and temperatures akin to the core of a star.

  • Model: RMS-1
  • Range: 1250km (776mi) In space.
  • Damage: 4D8x1000 to a 750m blast envelope
  • Guidance: ARH / EO / AIA (Active Radar / Electro Optical / Artificial Intelligence Assist)
  • Speed: Mach 1+

  • Model: RMS-2
  • Range: 1500km (932mi) In space.
  • Damage: 4D10x1000 to a 750m blast envelope
  • Guidance: ARH / EO / AIA (Active Radar / Electro Optical / Artificial Intelligence Assist)
  • Speed: Mach 1.2+




NORTHROP GRUMMAN ADM-160SV MALD (Miniature Air-Launched Decoy):

Used to great effect during the 1st Interstellar War both in space and on Earth. The  decoy can fly missions with up to 256 predefined waypoints. A mission profile is preprogrammed, but can be redefined by the pilot of the launching aircraft until immediately before launch. The MALD is used in a SEAD (Suppression of Enemy Air Defense) role in order to confuse and/or saturate a hostile IADS network. During the 1st Interstellar War the decoy was also used to blunt enemy fighter formations BVR missile salvos.

  • Range: 920km (570mi) In atmosphere; 2760km (1718mi) In space.
  • Damage: N/A
  • Guidance:  Preprogrammed Flight Program and Profile.
  • Speed: Mach 2+ (Speed can be adjusted to mimic desired profile.)


WIP
This message was last edited by the GM at 04:40, Fri 08 Apr 2022.
GammaSquirrel
GM, 12 posts
Sat 19 Mar 2022
at 04:04
  • msg #4

Missiles, Bombs, & Gunpods

VF-1 Stores Configuration:


This message was last edited by the GM at 02:24, Thu 14 Apr 2022.
GammaSquirrel
GM, 13 posts
Sat 19 Mar 2022
at 04:08
  • msg #5

Missiles, Bombs, & Gunpods

VF-4 Stores Configuration:


VF-4A





VF-4G


GammaSquirrel
GM, 14 posts
Fri 8 Apr 2022
at 05:48
  • msg #6

Bombs (Atmospheric and Space)

As mentioned before, bombs are of limited use in space but they do have a particular niche they fill; especially against large space stations, or large ships. One must note that the average Zentraedi ship is better then a mile in length.

For example a Thurvel-Selan is 2300 meters, or 1.42 miles, in length, and a Nupetiet-Vergnitzs class Fleet flagship is 4000 meters, or 2.48 miles, in length.

Space capable bombs have a distinct advantage, as well as their own disadvantages. A space capable bomb, like it's terrestrial counterpart, has no propulsion so it requires a deft hand to send it towards it's target. Also, since there is no gravity or air resistance in a vacuum; to point a space bomb in the right direction one must adopt an almost dive bombing approach, although, one doesn't have to get as close as a traditional dive-bomber.

The primary advantage is that, having no propulsion, there is no drive plume for a ships defense* to see, and therefore track. Another is that there really is no maximum range, as a released bomb will travel ballistically until it hits something, or is detonated by it's on board computer if it recognizes a clean miss with no hope of maneuvering onto a secondary target is possible.

*: Unlike an Earth ship the Zentraedi do not use anything like a CIWS system, instead relying on Battle Pods stationed upon the hull as their unique brand of close in defense.



RAYTHEON GBU-28/B PAVEWAY III (Laser Guided 'Bunker-Busting' Bomb):

The GBU-28 is a 5,000-pound (2,268 kg) class laser-guided "bunker busting" bomb produced originally by the Watervliet Arsenal, Watervliet, New York. It was designed, manufactured, and deployed in less than three weeks due to an urgent need during Operation Desert Storm (1990) to penetrate hardened Iraqi command centers located deep underground. Only two of the weapons were dropped in Desert Storm, both by F-111Fs. In later years the weapon would be employed to attack AUA bunkers and other military positions.

  • Range: 10km (6mi) (Atmospheric Use only)
  • Damage: 2D6x10 to a 30m blast envelope.
  • Guidance: Laser
  • Speed: Speed of launch platform upon release.




RAYTHEON GBU-28/S SPACE-PAVEWAY III (Laser Guided 'Space-Use' Bomb):

Effectively unchanged from it's atmospheric counterpart. The primary difference is that instead of guide vanes used to adjust it's trajectory in atmosphere, each 'guide-fin' has a pair of 'puffers' of compressed nitrogen which are used to push the munition onto it's target.

  • Range: 200km (124mi) (Space Use only)
  • Damage: 2D6x10 to a 30m blast envelope.
  • Guidance: Laser
  • Speed: Speed of launch platform upon release.




RAYTHEON PB-28/I ISP (Inertial Strike Penetrator):

A variant of the GBU-28, the ISP version has no fins, instead, the the control thrusters are mounted internally to streamline the weapon. This weapon is designed to penetrate deep into the hull of an enemy ship in order to hit critical areas such as engines or command centers that are buried deep within Zentreadi ships.

  • Range: 200km (124mi) (Space Use only)
  • Damage: 3D6x10 to a 50m blast envelope.
  • Guidance: Laser
  • Speed: Speed of launch platform upon release.




RAYTHEON GBU-27/S SPACE-PAVEWAY TVGB (TV Guided (Space-Use) Bomb):

The GBU-27/S Space-Paveway III (Guided Bomb Unit) is a laser-guided bomb with bunker buster capabilities, it is essentially a GBU-24 Paveway III (fitted on the warhead of the BLU-109 bomb body) that has been redesigned to be used in space. Nicknamed the "Hammer" for its considerable destructive power and blast radius, this weapon, unlike the PB-28/I is designed to wipe away a capital ship's weapon mounts and other surface targets such as sensor clusters, hanger bay doors, and the like.

  • Range: 400km (248mi) (Space Use only)
  • Damage: 3D6x10 to a 50m blast envelope.
  • Guidance: Laser
  • Speed: Speed of launch platform upon release.




RAYTHEON ASSB-154/S STEALTH-JSOW (TV Guided (Space-Use) Bomb):

The ASSB-154/S JSOW is a fire-and-forget weapon that employs a tightly coupled GPS/INS for navigation with a IR homing sensor for terminal guidance. Unlike it's glide bomb atmospheric cousin this weapon possess' a pair of control puffers to guide the weapon onto it's target. The main difference is that this weapon incorporates stealth features to aid it's arrival to the target.

  • Range: 800km (497mi) (Space Use only)
  • Damage: 8D12x10 to a 120m blast envelope.
  • Guidance: INS / IRH
  • Speed: Speed of launch platform upon release.

This message was last edited by the GM at 22:26, Sat 01 Oct 2022.
GammaSquirrel
GM, 15 posts
Thu 14 Apr 2022
at 02:21
  • msg #7

Gun Pods




HOWARD GU-11/A2 Tri-Barrel Gun Pod:

Standard issue armament for the VF-1 Valkyrie with a rate of fire of 1,200 rounds per minute.

  • Range: 1,100m (3,610ft)
  • Damage: SS: 1d4x10 per 5 round burst. (Solid Shot)
  • Damage: AP-T: 1d6x10 per 5 round burst. (Armor Piercing-Tracer)
  • Damage: APDS-DU 1d8x10 per 5 round burst. (Armor Piercing Discarding Sabot-Depleted Uranium)
  • Damage: HEACA 1d8x10 per 5 round burst. (High Explosive Anti-Conversion Armor)
  • Rate of Fire: Equal to pilots attacks: The GU-11 can fire in 5, 10, or 20 round bursts.
  • Payload: 200 Rounds (The GU-11 cannot be reloaded in the field.)




HOWARD GU-11/D Tri-Barrel Gun Pod:

The D Model is an upgraded version of the GU-11/A2 with improvements to the feed mechanism, enlarged magazine capacity, the addition of supplemental targeting sensors, as well as the ability to reload in the field using helical box magazines. This weapon is most effective when couple with Config 4.0 FAST packs as the NP-FB-01C fuel tanks (L/R Leg) have space to carry a spare magazine.

  • Range: 1,100m (3,610ft)
  • Damage: SS: 1d4x10 per 5 round burst. (Solid Shot)
  • Damage: AP-T: 1d6x10 per 5 round burst. (Armor Piercing-Tracer)
  • Damage: APDS-DU 1d8x10 per 5 round burst. (Armor Piercing Discarding Sabot-Depleted Uranium)
  • Damage: HEACA 1d8x10 per 5 round burst. (High Explosive Anti-Conversion Armor)
  • Rate of Fire: Equal to pilots attacks: The GU-11 can fire in 5, 10, or 20 round bursts.
  • Payload: 550 Rounds (In Helical box Magazine)



HOWARD GU-13 Tri-Barrel Multi Purpose Gun Pod:

The GU-13 is a smaller frame 55mm gunpod based on the GU-11 made for use with the VF-5000. While it has less of a punch the range is slightly increased.

  • Range: 1,200m (3,937ft)
  • Damage: SS: 6d6 per 5 round burst. (Solid Shot)
  • Damage: AP-T: 8d6 per 5 round burst. (Armor Piercing-Tracer)
  • Damage: APDS-DU 1d6x10 per 5 round burst. (Armor Piercing Discarding Sabot-Depleted Uranium)
  • Damage: HEACA 1d6x10 per 5 round burst. (High Explosive Anti-Conversion Armor)
  • Rate of Fire: Equal to pilots attacks: The GU-13 can fire in 5, 10, or 20 round bursts.
  • Payload: 400 Rounds (In Helical box Magazine)



GENERAL GALAXY GPU-19 Tri-Barrel Gun Pod:

The GPU-19 is a proportionally smaller 35mm gunpod made for use with the VF-9. The frame of the gunpod is also more aerodynamic to account for the VF-9's primary focus as an atmospheric based fighter.

  • Range: 1,850m (6,069ft)
  • Damage: SS: 5d6 per 5 round burst. (Solid Shot)
  • Damage: AP-T: 7d6 per 5 round burst. (Armor Piercing-Tracer)
  • Damage: APDS-DU 1d4x10+5 per 5 round burst. (Armor Piercing Discarding Sabot-Depleted Uranium)
  • Damage: HEACA 1d4x10+5 per 5 round burst. (High Explosive Anti-Conversion Armor)
  • Rate of Fire: Equal to pilots attacks: The GPU-19 can fire in 5, 10, or 20 round bursts.
  • Payload: 150 Rounds (The GPU-19 cannot be reloaded in the field.)

This message was last edited by the GM at 01:19, Thu 12 May 2022.
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