Setting
Timeline:
20 years ago: Outpost was established on northern bank of the Crystal River, with the Smoldering Moor stretching endlessly opposite the river. The town was built from that outpost, under the guidance of a three person governing council (referred to simply as The Council. The members were Thirval Tullas (the Mayor), Jaak Kothar (the lead Explorer) and Auroem the Red (a mage charged with overseeing the expedition into the Smoldering Moor and recovery of whatever magical items lay there). The name Tukoa come from the first letters of each Council member's name.
19 years ago: The first journey into the moor disappeared without a trace, never coming back. Founding fathers Kothar and Auroem were both lost.
The council was rebuilt with Kothar's brother (Edweard) and Auroem's apprentice (Modred) joining the only remaining founder (Thirval Tullas).
Susequent journeys into the moor were significantly less ambitious, venturing only briefly into the smoke and returning almost immediately with no further insight regarding its source.
17 years ago: As conservative journeys into the moor continued with little progress, the village expanded to the west, leading to the clearing of the edge of a large forest. Citizens in that western district reported dark figures assembling in the woods. This led to the raising of a wall between the woods and the edge of town.
14 years ago: Upset by the futility of surface-based ventures into the swamp, Modred sent for a hero and a scroll of flight to reveal the source from above. This proved no better. The smoke was so prevalent that it essentially covered the entire moor, presenting no indication of its epicenter, if there even was one. The hero's name was Galdar Goldhelm. To this day in Tukoa, a Goldhelm is slang for a big expense paid for nothing. Embarrassed by this folly, Modred retreated to his tower, focusing on his own studies.
12 years ago: In a stunning surprise, the wall was breached by a single oak tree that appeared to have grown to full maturity from out from nowhere overnight. Quickly thereafter, similar fast growing trees began to sprout in homes in the west district, leading to the evacuation of that part of town. Only a single home was spared, that belonging to Willis Redmane, a reclusive man from the west.
11 years ago: Willis Redmane was contacted by druids from the Southern Wood, who demanded it be left undisturbed (including the regrowth in the western district). Willis brought the demands of the druids to the governing council, who agreed to the terms. Since then, Willis of the Woods has been granted a chair on the governing council. Peace with the woods has lasted.
8 years ago: At Modred's request, a 2nd major expedition was made into the moor. This one was little better than the first. The only survivor came back clutching a floating remnant of one of the boats. He was gravely injured, but somehow survived. While fortunate to have done so, he paid for his life with his sanity. Townsfolk now refer to him as Crazy Liam and he still lives on the edge of town, ranting to those who will listen of the hissing horror that lurks in the moor. Most consider him a babbling fool, however some suspect there is some wisdom buried in his mostly incoherent stories.
2 years ago: Another modest foray was made into the moor. This time, although nothing of the smoke's source was answered, one of the explorers, an herbalist named Tal Frewnmist, discovered that the mud in certain portions of the swamp was useful as a healing agent. A giant kiln was built on the shores of the moor and focus shifted from exploring the greater moor to extracting the "healing mud" wherever it could be found.
This message was last edited by the GM at 05:20, Sun 27 Feb 2022.