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00:07, 21st May 2024 (GMT+0)

IC Thread 3.

Posted by wlake.gmtnFor group 0
Birahu the Black
player, 32 posts
Wed 18 Jan 2023
at 18:32
  • msg #21

IC Thread 3

In reply to Garaxus (msg # 17):

Birahu catches ahold for the ride to the top.
Eleni
player, 8 posts
Thu 19 Jan 2023
at 01:30
  • msg #22

IC Thread 3

Eleni sees the priest and watches the crossbow bolt leave towards him. She decides the rope is probably the right call for her, using it and her natural climbing ability to ascend rapidly.

OOC: Eleni rolled 25 using 1d20+6.  Concentration.
Eleni rolled 18 using 1d20+12.  Climb.


wlake.gmtn
GM, 79 posts
Thu 19 Jan 2023
at 06:01
  • msg #23

IC Thread 3

Arenea and Eleni succeed to mount the building, while the others fail. Those who fail, your hands skid a little bit on the rope, which is crafted of the finest hemp, and 50 feet now dangle limply from a vantage point angled from the hook ranging this way and that as the rope's anchor. The priest seems to be your friend, he keeps mouthing good-feeling preludes toward you as you occasionally turn around to see if he's actually the one shoring in your reality with mantras from all radial perspectives. The temple is situated almost like an island, a beacon from the storm that sits at odd angles from the crashing waves that the Sea of Pelluria and the Caen River divvy up the spoils of with your tourist-like selves. The magic feels unraw because you're so new to the city, but there is reputedly a Power Nexus (which range from power levels 1 through 10) and this one is a level 7. Later on you can level up to 7 in a Heroic Path and the 7th spot will offer criticals in a range exceeding the standard 20, making it 18-20. This location is sacrilized by the gods, and you might be able to use Zeus' limp power to prematurely cease the fire elementals, whose gift to Apollo is their service, their sun-like shape now in your rear-view mirror.

The lady on the roof says, "My name is Jil and the prophecies spoke of you," to Lady Maevre. "The fire elementals may pay heed to Apollo, but their arrows will be of service in the allegiance to Zeus. Summon him and he'll erupt from the center lake, causing a natural disaster which will be digressed into yet more taxation, fixing these houses up. But it can be done using just magic, usually. Go, and wile your way into a fury before the gods, or we don't help you." As she says this, two elves catch their hands upon the gutters, hoisting themselves onto the roof. They had good climb checks, with a difficult DC given there is water now treating the city like Zanarkand.

Those who fail the check end up on their rear ends, with no other difficulties non-trivial. The facade gleams against those of you whose sight is low-light, for it is dark as night. But the light from the Temple is enough to illuminate your path. Ten rioters smash its windows and say to you, "You're not going to make it inside this temple, scum!" and they appear to lift the rubble that now constitutes the Areopagus from cairn-like piles. Those who climb up are able to create a link between the words offered in prayer here to the serpentine tongues of those now jumping toward the temple from the flat rooves. They say to Lady Maevre, "Some other time the Last Laugh will meet you at the temple. For now we retreat from this rioting."

Concentration was succeed by all and warrants a moment of pure bliss that lets you communicate with Zeus temporarily, with the spell command. You feel that the word will splash its way into the lake, offering the chance to literally use a word to vanquish the priest and use summon nature's ally to bring the priest down from his elemental prison to secure the safety of his soul in the form of a phrase. Together you're able to hear that a channeler is requiring a scroll of glib tongues and that you can secure it either at Skie's Treasury or from the Church of Wee Jas, both in the northwest part of town. Then you can align the spiders of the church with the priest's babble, creating something of a tower at the top of which is a gem-encrusted staff created with Craft Magic Item. The top of the staff, the top of the tower, the minarets awaiting your presence in which fire is the password for ascension back into the library where you will re-group. In addition to the riots you are able to channel anger into the staff, unleashing it to demolish a wall and let the water stream down in avidness, surrounding the temple with water in a fashion unbeknownst to the eagles of Zeus now floating around the city. Using the staff, you can unload the shocking grasp to retain it as a future prophecy in "ungating" the Nereid prophets, who are taking the form of serpents.
Aranea
player, 24 posts
Thu 26 Jan 2023
at 17:54
  • msg #24

IC Thread 3

Aranea wants to help the townsfolk and secure the good will of some locals. A place to fall back to or the relics they may offer could well be worth some time and a few wounds helping them.
Lady Maevre
player, 151 posts
Mon 30 Jan 2023
at 22:17
  • msg #25

IC Thread 3

Maevre followed Arenea. Still a little lost she tried to make sense of what she had seen and heard. Who or what was the Last Laugh? Some of the others had communed with Zeus: something she would never do.

"Did we win?" she asked
Lady Maevre
player, 156 posts
Mon 6 Feb 2023
at 19:30
  • msg #26

IC Thread 3

"OK let's try this" Maevre wasn't very confident about what was happening or what they had to do. She was still very very confused about it all

"I guess it's clear we need to fight some fire elementals" she continued. "I'm going to go for that one" she pointed to a fire elemental that was some distance from the others. "Let's see what happens"

While normally she liked to use her fists and feet if she was going to fight, that would be the height of folly on a fire elemental, so she drew a cold iron dagger which she kept very carefully sheathed most of the time.

"Here we go"

And with that she moved cautiously up to a fire elemental and stabbed it. It was not her best attempt. Perhaps a child could have done better. Still she was trying...

  • Move action: Move up to elemental
  • Standard action: Attack 31 with a cold iron dagger using Foe Hammer. Foe hammer is a standard action, ignores DR and does +2d6 damage.
  • However it does a mighty 3 points of damage ( because Maevre can't use fists and similar reasons the damage is pitiful. Still perhaps we'll learn something )


AC 29.
Fire resistance 10

20:25, Today: Lady Maevre rolled 31,5 using d20+12,d4+2d6.  Attack / damage.


Aranea
player, 28 posts
Mon 6 Feb 2023
at 21:00
  • msg #27

IC Thread 3

Trying to follow the lead of her fae friend, Aranea risks direct contact by putting her enchanted, poisonous, fangs into the fire elemental. She knew virtually nothing about such beasts from her sheltered forest home. It might not be for the best but the best learning came from doing. Bandits, thugs, and occasionally shadows were her typical fare so far and she was quite young. Next turn however she could be far more dangerous to a mortal opponent... If she could take the heat.

Aranea rolled 27,5 using d20+9,d6+1.  Attack/damage. If the poison can be effective Fort DC15 vs 1d6 str(primary, 2d6 str secondary) damage
wlake.gmtn
GM, 89 posts
Sat 11 Feb 2023
at 20:10
  • msg #28

IC Thread 3

When the combat begins, you feel like there is a rush of wind that seems to factor into your situation as a previous natural disaster prompted by the entrance of one square of fire and wind elementals. As you go into combat, it seems that black fire is rotational, perhaps the churning of a greater fire hidden deep beneath the earth. And you can see the earth blacken underneath them, like a kiln full of sculpted pottery that saved an adventurer from a fierce wind. The elementals. You are each in combat with one small fire elemental. #1 is fighting Lady Maevre while #2 is fighting Aranea. They seem mawkish but brittle and you can see warped smiles boiling through their tension in trapped air. Forming a sort of wall, the other elementals seem to be summoning air elementals as you engage the other ones in combat. Therefore they will become four-foot high strings of moltenness attached like siamese twins to vortexes that if you fought, you figure would be stung by the infinity of fibers buoying like a rictus of fanged teeth. You suspect based on the knowledge that you have of walls of fire that the combined air and fire elementals, if poisoned, would absorb that poison like a tornado sucking up a house and in essence absorbing it. Lady Maevre, step of the wind was useful to you in the past in fighting fire elementals, and would be useful to use, and you figure it would be safe to enter them as they lay dying. You recall using burning blade in situations like this as well.

You both vanquish the closest 2 fire elementals (they both had 5 and 4 HP, respectively), which are sucked into the now-becoming-giant air and fire elemental, which bristles with lurid color. It's like a giant locomotive reaching into the earth to secure some kind of mud that would slow down its diffusion into whatever realm gave it birth, likely Hades. The sky is a red color that gives the place the assumption that Hades is in some way related, and things crackle with a fury upon the death of the elemental, some kind of automatic reaction of the gods. The Auron that seems to issue forth from the faux fire and brimstone grant you a vision into the nature of Delphi, and you know from the beginning of the combat that the Crown of Eurydice is in some way attached to ghost word. You can probably speak Auron in the pursuit of the glass and might even get a free sword out of the deal from assisting in the quelling of the situation (you still can figure out where the demon came from if you ask around). You get glances from some of the passers-by, some stand gawking and others run in terror. There are now 2 fire/air elementals which were previously the line, of combined essence.

Lady Maevre rolled a 21, and Aranea a 9, on knowledge nature to recall, based on the Auron being shot off the beasts, that a dragon is in some way in your future that can be destroyed by chanting over it in draconic, the alphabet of Auron. Your wisdom is such that you are able to glance around after slaying the 2 closest elementals, and note the shape of th acropolis, shafted with a type of spotlight effect.

You continue to hear Auron melodiously over your ears, but neither of you can interpret it, aside from simple recognition.
Lady Maevre
player, 163 posts
Tue 14 Feb 2023
at 19:12
  • msg #29

IC Thread 3

Everything was so confusing, Maevre found it hard to work out what was happening. Perhaps it was as simple as 'defeat some elementals'. If so she decided to give that a go.

She'd tried the 'defensive' approach and that had worked. She'd not been hurt. Spotting another fire elemental she charged it, radiant lines of magical energy coming from her as she invoked energies to make this a deadly attack
Aranea
player, 34 posts
Mon 27 Feb 2023
at 14:49
  • msg #30

IC Thread 3

While they may sustain some amount of damage, it seemed in their interest to secure this dark fire by removing further elementals from attacking the city. So, she continued to press her attack.

Move and attack
Aranea rolled 18,5 using d20+9,d6+1.  Initial attack.

wlake.gmtn
GM, 95 posts
Tue 28 Feb 2023
at 22:38
  • msg #31

IC Thread 3

The elementals are positioned in the city in an elaborate clan. They are fused with the gods so any time you encounter them in the future there will be a chance to strike at them. I'm not using grids, so imagining the combat in 3D space entails fire and air adjacent to each other, forming a chance for critical specialization effect to fight them back. They are vulnerable to cold attacks and spells, so wielding a frost sword or an icy grasp spell will allow you to get better access to the air elementals, who are vulnerable to earth. In short, the cycle of elements means that barkskin and graniteskin are what they are casting. Before long they will form a giant golem sloshing side-to-side and be possessed by the gods for a time.

Initiative: 7
Fire touch,vs AC flat-footed, given that it's an extraordinary ability to merge with the gods it becomes material and your masterwork weapons, Aranea, take on a cast of flame as they bend the light in a gesture of defiance toward the creatures which are now 50' away, but your attack had you see another group on the margins horning in on you and your blade passes through them like a knife through butter. The flat-footed call is based on the notion that there is adrenaline pumping through the temple and the guards are considered fire giants who awaken from the stone like pieces on a chess board and they are 120' away from you, immediately wreathed in flames and you see the lady Jil get smacked across the island toward you, and she gets up and feels her head for trauma, some of her hair singed off.

This touch mirrors a flat-flooted aura you see around her as there is a corporeal attunement that relocates her pain, forcing her into a leadership heal from the group that gets belched out of the temple. The initiatives are:

Lady Maevre: 17
Aranea: 15
Fire elementals (4) 14
Fire giant (1) 11
Thieves: x

The group of thieves readies actions to attack the fire giant when it approaches. draw with an intense desire the tone of the bodies in front of you, fire pulsing in the hand of the giant as it rears its ugly head toward the group, Jil still reeling from the blow. You estimate she's at about half health and has around 30/60 hp.

The riot sits in another blast of windows being knocked out, several more people screaming but luckily it subdues itself, leading to another tribute towards the dark god combing the land, the color of the landscape shifting again as the black becomes fire. The elementals and the giant make noise that sounds like static upon a television and they glow with an intensity unbereaved in the world of men and gods.
Lady Maevre
player, 165 posts
Fri 3 Mar 2023
at 18:45
  • msg #32

IC Thread 3

"So... " Maevre asked Arenea. Her confusion wasn't really lessening. "we let the thieves and the fire giant fight it out. Because I am not going to attack something immune to my attacks, that is ten times my mass. And ... er... what else? We could attack the fire elementals I guess? Or just let the theives get on with it?"
Aranea
player, 35 posts
Fri 3 Mar 2023
at 23:12
  • msg #33

IC Thread 3

Aranea shifted stance slightly and her face was only appreciably different than her human guise though it came apart at the middle of the lower jaw and had an almost porcelain doll look and texture, "I'm not certain about fighting elementals further but a giant at least is flesh and blood. While my venom may not be particularly effective it at least has a chance. The giants are not made of fire. The giant is too far right now anyways unless you have more magic." Two hands held the crossbow, two moved another vial into place from her bandolier, the last freed another vial and if her movement puts her close enough to Jil she will offer it, "Minor healing but often enough in an emergency..."

She took aim and fired after closing a small portion of the distance with movement.

If 26 hits then the giant needs to fort save... That was max str damage so a fail here would make fighting it SOO much easier!

Aranea rolled 5,6 using d8,d6.  Piercing, Str(Fort DC 15) damages.

Aranea rolled 26 using 1d20+9.  Taking a shot

wlake.gmtn
GM, 97 posts
Sat 4 Mar 2023
at 07:08
  • msg #34

IC Thread 3

Jil is done up with a hair tie which is caked with blood, as Aranea notes when approaching. Jil flicks a little of the blood at the fire giant who roars thunderously and claps his hands together having dropped his club. The red hair at his wrists quake with energy as the nearby square takes note of his activities and several of the town guard have shifted their attentions toward him, their longswords breathing in the air against the current and file of the flaming buildings. A +2 longsword seems to scrape against the full plate armor as they run, and for a moment, you feel the watch's energy, knowing that they must rest in their armor, as they are simply that tired. They seem to be friendly towards you, and a wizard casts something that you might be able to use Concentration on in the aftermath of the battle, and his garb strikes you (rolled knowledge(arcana) for you guys and you succeeded at 15 for Lady Maevre, 9 for Aranea, and 13 for Eoiren Fellstave, so Lady Maevre succeeds and can tell that the yellow and blue garb has a logo on it that might be one of the guilds of the city. The buildings continue burning and flank you on both sides, with a successful magic bolt from Aranea. It sings with Poseidon's strength into a flank of the fire giant, who forms and re-forms surrounded by fire.

BAB: +2 spiked gauntlets merging with spiked club, 5/10/15 damage.
ACP for mages 10% but skinned from acid frogs meaning slower proliferation should Aranea choose to attack them
"Jousting iron" is the string that Lady Maevre detects using mellifluous sound for free (you guess it comes from the mages who seem to be using primal magic, prompting reflex saves to avoid stepping on the slick pavement spell and deducing which words you can chant to summon a djinn.
Lady Maevre
player, 166 posts
Sat 4 Mar 2023
at 18:13
  • msg #35

IC Thread 3

"On it then" Maevre said. Calling on her fae magics she almost blurred as she flew at high speed to the weakened Fire Giant, her fists smashing brutally into it.


ActionTo hitDamage dieDamage
Battle leaders charge30d6 +15 (+10 from the battle leaders charge)20

Note
  • that there are no attacks of opportunity from the charge.
  • A double move is 120' so that's fine (just) for the charge


Crusaders PowerEffect
Crusaders StrikeHealing d6+5
Shield block+4 + shield AC to ally
Battle leaders charge+10 damage, no AOO for charge

wlake.gmtn
GM, 98 posts
Tue 7 Mar 2023
at 19:37
  • msg #36

IC Thread 3

The fire giant is mixed with the new recruits to the scene and there is a gust of wind that extinguishes the stray small fires dotting the scene.

His body is a cage-like fixation warranting a brief glimpse which unveils that he is alternatively viewed in plain sight as a rocky outcropping. You believe that his masterwork club is hiding a gemstone that is valuable based on the shouted accusations of the rioters and recruits dancing on the margins of the combat zone. His hit points and AC cause the masterwork club to warp you back to a time immemorial when he was weaker, and you have a flash of vision of a "second story man," something the recruits keep shouting about. They enter the fray and a flash vision of combat occurs and you suspect people will want to use rocks whose hardness is 10 in the general purview there is a stonework that suggests that the combat will be "narrow," a sort of framework overlay that decides when enemy AC gets boosted in the neck of the woods suggesting that you'll be able to start bringing together the city but do not want to stray into the environs as on the map you will encounter those beings outside of Baden's Bluff and there is a guy with bombs who is lobbing them at the fire giant and someone is shouting something about "The Striders of Farlaghn."

The fire giant is able to use his club to slam you, forcing you through the earth and emerging in the wilderness, but only on a critical hit. His appearance reminds you of times when there were "neck of the woods" elves who allowed urban oneness to seep into the heavily fortified city, as the monsters outside are known to not be terribly intelligent, seeing as they just patrol their property for the time immemorial. The beings engage the fire giant, and they're all captain NPC guys with six or seven levels under their belt and they're done up in the grey and purple of the city watch. The certitude that you feel when approaching the giant to attack, Lady Maevre and Aranea, indicates that the giant is feeling somewhat whimsical but left to his own devices he would allow his denuded form to give him some natural armor. His natural armor is at a DR of 5, but some are now throwing rocks at him from a distance.

Natural armor ignores stance periphery, granting circle of protection from circlet of protection, utilizaed by somewhere in the magical ether.

Whirling flash by Lady Maevre allows the blade to sear the flesh of the giant, bu the wound cauterizes automatically.

Blending of the Greek and shadow worlds allow the city some breathing room when it comes to the breaching of the nest that the fire giant comes from, somewhere in the wilderness surrounding the city.

The arrows that are being shot soar through the air singing. The vorpal quality that they have suggests an expensive shop which you can tell had a presence here given the rubble's quality.
wlake.gmtn
GM, 101 posts
Sun 12 Mar 2023
at 18:16
  • msg #37

IC Thread 3

The giant, with 58 hp, is hit by Lady Maevre for 30 points of damage a boost given the cold color scheme of her persona, with a synergy from fire and ice, a slice across his chest, but as before, the wound cauterizes immediately.

Webs blast from Aranea's palms hits the giant for five damage, leaving him with about half health, but the NPCs are running toward it and deliver the killing blows.

After the combat they say, "I'm sure you've heard of the material needs of the city. We had heard a prophecy about people who looked like you providing the city with the burgeoning trade routes with the city of Highwall. The Trader is something we worship here." As the riot calmed down, they gesture towards the horizon. "It's in that direction. Can you bring us the spices from Highwall and center the economic diffusion resulting from this riot? We'll be here cleaning up."

The fire giant's corpse looms large and it has a masterwork glass dagger attached to a belt that grants the strength of giants, but you don't know how to use it.
Lady Maevre
player, 169 posts
Sun 12 Mar 2023
at 20:06
  • msg #38

IC Thread 3

"Well there you go" Lady Maevre said as the fire giant collapsed "We were lucky I think, but we should embrace the luck that favours us" She was particularly pleased to see the people of the town coming forwards to help

"Now that dagger looks good. I have been studying how to 'analyse' them, but it's a little beyond my ability to do so. At the very least it is Giantglass as the book said..."

"So...where should we go now?"

wlake.gmtn
GM, 102 posts
Mon 13 Mar 2023
at 22:18
  • msg #39

IC Thread 3

The glass is ruffled by a rat who makes his crawl through the upper storeys of the buildings, which are tightly packed together, moving on a slope towards the periphery where the gates stand gilded in their frames. You can see the western gate from your position and there is a watch flanking the gate, with an aquifer dispersing water in this or that direction. All in all, Baden's Bluff is an 18th century city but with trappings of the ancient past-worship, a Renaissance flavor that sips in the afternoon sun with no flags to weather its ancient posts. Some of the buildings remain on fire and wizards are present to use water spells, not to mention fighters who slice through the fire, those who are able to withstand it.

The fire giant marked a turning point in your quest to get all the glass as possible, with the spices being the newer trade good that you were able to surmise came from the other regions, with hostiles ranging back and forth outside the city but solide ground lording up the sun in the windy city, the lake in the center forming a giant dip in the earth, and in your explorations of the city following the calming of the riots, you find that the thieves' guild is marked on the southwest of the city, a celebration away from finding the newest armor that steals the mind of the current tourists to the city, although the nearest metropolitan zone is over several hundred miles away, aside from Highwall. The barrens that house the units are all a product of black fire but there is the notion that you're able to slay them with glass, preventing them from welling up as a "trapped," souls finding necromantic magic that much distant from their boxed-in reality.

The circular view is on several of the maps that are put on display in the city, and the riot has surprisingly calmed down on so many of the streets as possible that you find it difficult to believe it even occured in the first place. The rigolo that deepens over the horizon finds the entrance to the lower levels to be like bunker-like appendages, the adventuring groups in the city marked in fine regalia. The goods that you seek are to enrich the economy of those who would bed their fellows in a gold rush not unwell suited to the raiment that the lich king will maintain, his epaulettes something that supposedly grant arms to use as your followers do, a decrepit body that seams like a corpse but causes an imbroglio in space previously seen as only occupied by dragons. Hookface is his name and some type of body magic supposedly maintains his lair, which is out on the plains with a singular interest welling up in the populace for giantglass to outmode the slain bodies needing to be burnt.
Lady Maevre
player, 170 posts
Sat 18 Mar 2023
at 20:20
  • msg #40

IC Thread 3

"Well my first riot. And I hope my last" Maevre commented to the others as they made their way through Baden's bluff. "Now that hopefully everything is a little more stable, perhaps we can make some plans"

"Where do we go from here. I understand from the book that we need to drag this fire giant's corpse to the church or something. And that we need to get some paint. It's not entirely clear. So how do we do it?"
Maevre was clearly incapable of carrying even the corpse of a human, never mind a giant
Aranea
player, 38 posts
Sat 18 Mar 2023
at 23:11
  • msg #41

IC Thread 3

She gathered in her arms, "We may be able to assist in moving the Giants corpse from the road ways. It would require Mass to put much of it into pieces that can be removed by even common folk. There's some concern of it being safe... If more of my sisters were around we could probably remove most of the vital fluid from the body and that makes things lighter. As it is the best I can hope to assist with is lending a lot of hands, and having the webbing to make a harness some more people can haul on it. I'm not opposed to helping out in these ways if we have time." when not in her human shape her k sounds have a distinct click to them from her mandibles. So people wouldn't see those moving from more than just a few feet away unless she needed to yell.
wlake.gmtn
GM, 103 posts
Sun 19 Mar 2023
at 00:11
  • msg #42

IC Thread 3

Jack Springhill emerges from the fallen and twisted corpse of the fire giant. It is littered with several gaping wounds which seem to crust over from the poison that Aranea's fangs left in his form. There is a sickly green cast to his poisoned effulgences such that he is able to leave himself to the bier, which you know from experience is how giants in general select their death rituals from the elite castes of society. He is over ten feet tall, and his giant feet stand out in the manner of a bowler's shoes, fire-red hair erupting from his form as he breaks the veil resulting from the Sundering. He thus becomes like a burning bush, and Aranea's skittering makes the temple seem extra large from her current position, the golden formes radiating in the Blood Mother Tribe (who are like the wildlings from GoT) residual from the time when they controlled Greece, at least in their own minds. You see a slight overlay of Athens' low-rise architecture with a red and black cloud lighting up the temple with a Hades and Zeus-style rendition. Some of the NPCs start to try to hack off the hair and sell it for ropes stronger than even the finest hemp. Some of the citizens use them for dreamcatcher-esque or scalp-esque trophies, and the heads that sometimes were posted outside the city gates were a testament to the martial spirit of the city. Aranea, you are able to take advantage of your diplomacy skills. The corpse's trophies are worth a significant amount on the black market, but given the tightly-packed nature of the city, you are not able to blend in as well, specifically Lady Maevre. The riots were like a churning of the waterways that feed the city and the underground fixations. There is a chance to feed the Everlasting Rations to the giant to revive him, Aranea. This, you know from your knowledge (religion) roll, that the magical nectar and ambrosia will change the hair color of the dead (but still out there) giant, and the components that aren't used as trophies go into wands that will grant you a color spray-related ability, so you can unlock the following:

Color Swarm: If cast upon a well or at the central lake of Cauldron (as the former Spellweavers of the region had brought Shatterhorn to a climax with their red, blue, and white braids) the city's gates jump open and characters wearing the same color as their enemies are given a chance to tilt the city's space in the snow globe just so much as to grant bonuses based on the RGB scale. The bonus manifests itself as either rain of sulphurous oxide or an AOE that swarms from the caster's sumptuary form, raising from the dead someone who had passed through the gates previously that day.

The Trapped and Lost sing hymns to the death of the giant who gave birth to Jack Springhill, newest god to the table. His first words are "Hookface," and a memory of the books you read in suspended space in the library that I mentioned earlier means that Hookface is actually a work of Spellweavers' worship, their human sacrifices allowing his glass skin to prickle with energy, creating a mirror of heaven that summons the forces of Izrador to the plains, seeing as he constantly churns out disposable orcs. This is a sort of re-direction of the power that grants life, which you hear from the NPCs that the eldest Spellweaver sits on the plane of fire known as Occipitus, trying to contact Izrador. Lady Maevre, your Faerie Fire will allow you to mark the corpse for stimulating the orc morass to reunite the elements of the competing fey energy latent in the lake, waiting for the elves known as the Striders of Farlaghn to return to the forests where Faerie Fire is used as a badge of office.

Hookface is an Ancient and Gargantuan prismatic dragon who offers tapers galore in his horde, alongside the scales used for church construction.

https://www.d20srd.org/srd/monsters/dragonTrue.htm
This message was last edited by the GM at 00:11, Sun 19 Mar 2023.
Jack Springhill
player, 6 posts
I am here to help.
What do you need?
Sun 19 Mar 2023
at 13:55
  • msg #43

IC Thread 3

Jack finds himself in the midst of a lot of things happening at once, he feels in a word tired, and feels the need to get his bearings after all that has been before....

He looks upon the corpse thinking he had heard tales of one called Jack the giant slayer, was that the Jack he is?

The corpse is being looted, but in the moment he thinks he is parched and would like to have a few pints of ale....

He takes in the people seeking a familiar face....
wlake.gmtn
GM, 106 posts
Wed 29 Mar 2023
at 05:25
  • msg #44

IC Thread 3

Finding yourself at Skie's Treasury, the blonde woman with green eyes and a supple mouth presses you on the issue of helping her restore her stall. It exists on the dividing line between Ash and Lava Avenues. The glass litters the street, and she beckons to you to help her with the cleanup. In her shop is a man named Keygan who has a salt-and-pepper goatee which is ultimately part of the appearance he gives off as well, a lanky tall guy with odd-looking pants. You do wonder what's up with the pants, whether they're magical or not.

"If you help me restore the shop, I'll grant you each one of the best items at my shop, well okay, maybe not the very best, but approaching that." A scream peels and she appears to ignore it insofar as she is able, just as the riots are dying down. "we can take the latest batch of swords to the gates of Highwall, where it will cost 1 gp to bring goods into the city. You might again be able to vanquish the guards with your newfound magic items, though," she says with a wink.

Please feel free to browse:

Ring of Power: 500gp +2 STR
Greaves of Fortitude: grants extra movement speed, 200gp
Scimitar of Cunning: attack an enemy at a distance, and if you throw the scimitar, it returns like a boomerang
Box of worms: reaching in allows you to summon a worm onto your enemies, although this means your hand gets stuck on the slime exuded by these creatures, 1000gp
Key of Destiny: acts like a magical skeleton key, 1000 gp
Rope of Impenetrability: infinitely long rope with which you can perform tricks, charm 3/day 1000gp

"I can show you the swords," she says as she spreads the above weapons out on the counter which is made of glass. "We can split the cost 50/50 if you return with the goods promised by the brother of my friend here, Keygan Ghelve. His name is Teribaum Ghelve. If you wish for it to be a one-way trade, for the time being, then we can do 25/25, like the 50/50, that much up front and on the way back, seeing as the coins are different."
Jack Springhill
player, 9 posts
I am here to help.
What do you need?
Fri 31 Mar 2023
at 15:31
  • msg #45

IC Thread 3

"A welcome distraction Mistress Skie...."

Jack finds a place to set aside his polearm, taking in the damage to the shoppe first, and then he finds himself drawn to the magical key.....he inserts it into a nearby lock watching in fascination as the key alters itself to fit the lock....

"A chameleon of keys!!!  Can you hold this item for me, mistress?"

Obviously I must have this...
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