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05:41, 11th September 2024 (GMT+0)

IC Thread 3.

Posted by wlake.gmtnFor group 0
Aranea
player, 51 posts
Fri 15 Mar 2024
at 16:03
  • msg #62

IC Thread 3

The young spider-girl now takes advantage of all her limbs now that her spell was cast. She unleashes a barrage of claw attacks and finishes with a terrific bite.

Aranea rolled 26,10,19,15,20,22,29 using d20+7,d20+7,D20+7,D20+7,D20+7,D20+7,d20+9 with rolls of 19,3,12,8,13,15,20.  6 claw attacks (last has cold), bite.

Aranea rolled 30 using 7d6 with rolls of 4,4,6,5,4,6,1.  6th die is cold, dc 15 fort save req or bite causes d6 str loss.

Jack Springhill
player, 38 posts
I am here to help.
What do you need?
Fri 15 Mar 2024
at 20:32
  • msg #63

IC Thread 3

Jack notes the new arrival but continues to push the attack, seeing the fell before him he attempts to trip the lumbering opponent, hoping it takes some time for the creature to regain it's bipedal footing....


Hooking the fell he yanks and pulls to disrupt the balance...

Today: Jack Springhill rolled 10 using 2d4+3.  damage.

16:33, Today: Jack Springhill rolled 18 using 1d20+6.  attack roll.

This message was last edited by the player at 20:34, Fri 15 Mar.
Quil Blighteye
player, 15 posts
PP 27/34
Fri 15 Mar 2024
at 20:46
  • msg #64

IC Thread 3

Quil Watches his attack falter and refocuses himself steading his feet and drawing power up from the earth. Then he casts his mind into the future grasping glimpses of possible futures and using them to guide his actions.

Feeling more confident about his odds he draws energy to his fist and casts it out at the Fell once again. Every hand of fate turns against him and the ray of electricity flies wide of his target. But the power riding along on the manifestation will allow him to try again in a moment when the time is right.


OOC:
Move: Regain Focus
16:39, Today: Quil Blighteye rolled 22 using 1d20+12 ((10)).

Standard: Offensive Precognition. 3PP +2 to attacks

Synchronicity Standard: Energy Ray with Linked Synchronicity 6PP
16:43, Today: Quil Blighteye rolled 6 using 1d20+5 ((1)).

wlake.gmtn
GM, 131 posts
Sun 17 Mar 2024
at 01:42
  • msg #65

IC Thread 3

The creatures having been struck spill some blue blood yet again, this time their wrinkled and hoary skin seeming to take on a watery cast as their forms seem to be joined by some kind of wire or taut string, something like sinewy intestinal flesh smeared with folic acid.

The melee-oriented legate Fell is down to 0 of 12 hp, and Jack drops him right there, tripping the next one to come at him (so as it resolves Aranea and Jack are positioned next to melee guys and Quil is by the casters. Seeing as there is no grid, there is an armored Fell now near Aranea and Jack, with the more distant caster being the third, a ranged one ten feet from him (left and right respectively) and they are by the watchtower. Quil is somewhat above the ground still having just arrived and unleashed his energies to a good end. Melee number 2 drops from 23 to 19 strength, and you see this fault taking over his arms. His strike falls short and his arm actually breaks off, axe from this now ogre-seeming "oni" now at his feet, and with a successful trip, causes him to slide unnaturally towards Aranea. This one must have changed form at some point and Aranea forces him to flee with some finesse, perhaps that's why he changed form. He is now thirty feet from you and thirty feet from the ranged cadre. Quil's strike, on the caster creature with 23 hp, engages a ranged touch attack, which succeeds, dropping him to 18 hp. The link seems to radiate energy between groups, separated by color.

The caster sends a bolt toward Aranea and the ranged guy a longbow shot, (he is near water at this point from your perceiving just now) toward Quil. Aranea is hit for 8 damage, as if your cold worked back against you. Quil's energy cloud easily absorbs the arrow, which he thus deftly avoids. Before dying (as this was the initiative order,) Jack nimbly, with a quick bendy dexterity, avoids the recently conjoined form before it is forced to flee.
This message was last edited by the GM at 01:48, Sun 17 Mar.
Aranea
player, 55 posts
Tue 19 Mar 2024
at 01:08
  • msg #66

IC Thread 3

Aranea went into motion again, more feral seeming perhaps this time as accuracy was clearly not the strong point. The icy magic she had invoked now faded from existence. With an enemy fleeing and not wanting them to get reinforcement, she decides this is a prime opportunity for using one of her limited webs per day.

Aranea rolled 22 using 1d20+7.  Web. 16 escape dc, 20 burst

Aranea rolled 3 using 1d6.  Strength damage dc 17. – 7

Aranea rolled 12 using 2d6+2.  Critical bite damage. – 12

Aranea rolled 20 using 3d6+3.  Claw damages total. – 20

Aranea rolled 9,10,18,13,20,14,29 using d20+7,d20+7,D20+7,D20+7,D20+7,D20+7,d20+9.  Last claw has cold, full attack on close enemy.

Jack Springhill
player, 43 posts
I am here to help.
What do you need?
Tue 19 Mar 2024
at 01:11
  • msg #67

IC Thread 3

Jack seeing an opening and more than one enemy within range of his gusairme sets the magic to whirling, allowing him to attack each within range, once......

The shaft hums in his hands as he slashes....
I am assuming 3 are in that range....


Today: Jack Springhill rolled 9 using 2d4+3.  damage 1.

21:13, Today: Jack Springhill rolled 8 using 2d4+3.  damage 2.

21:12, Today: Jack Springhill rolled 11 using 1d20+6.  attack roll 3.

21:12, Today: Jack Springhill rolled 22 using 1d20+6.  attack roll 2.

21:12, Today: Jack Springhill rolled 17 using 1d20+6.  attack roll 1. –


The first two attacks seem likely hits, but the third one is just out of range of the slashing death.
This message was last edited by the player at 01:15, Tue 19 Mar.
wlake.gmtn
GM, 134 posts
Wed 20 Mar 2024
at 00:49
  • msg #68

IC Thread 3

The aberration formed from two sources stumbles from having its arm removed, staggered, before resuming a gnarled and fastidious approach. Aranea is able to secure its immobility before it starts generating a large cloud of confusion. These creatures have DR/slashing so I would assume that applies to your guisarme, Jack. You are able to approach and attack the legates in the distance with a cinematic dash that compliments your rapid manual dexterity. In a flurry of blows-esque ritual, you're able to flay their meagre and dessicated skin with several blows and the melee composite seems like it's attempting to chase you before Aranea secures her web. The creature fails to wiggle its way out, making sense, 'cause it's a stodgy undead. (15+3, 4+3) from arrows and one casts a dark wave spell with a paralyze touch but you're able to wave your guisarme into it to absorb it, having focussed on your approach so distinctly. Quil remains in the middle space. Daelamin makes a similar entrance before being noticed by the lich casting spells. He sensed a deep undead presence, and entering a similarly deep meditation, allowed the greek Gods to convey him into the milieu with a stride unheard of outside even those humans who ford their way across the scarred landscape on a daily basis. When he arrives, he faces an arrow, having failed his dexterity roll for targeting as a flat-footed approach. An arrow nicks your cheek, causing 1 damage, but you'll be able to find a fountain in the city that will heal the scar courtesy of the greek Gods, otherwise, it will attract "shark" attention. Aranea is able to bite off the arm of the construct and it falls to the ground hissing. So there are two enemies remaining outside the one in the net, caster and ranged. The River El will wind its way into a proper corkscrew shape, attended as it is by water-bearers the most of whom are halflings and the water you saw will reflect the dying sun with a not-too-distant ride to Highwall.
Aranea
player, 60 posts
Thu 21 Mar 2024
at 17:03
  • msg #69

IC Thread 3

Aranea falls upon the entangled foe with her claws and fangs.

Aranea rolled 11 using 3d6+3.  Damage. – 11

Aranea rolled 22,22,23 using D20+7,D20+7,d20+9.  Attack rolls fall upon the webbed foe

Jack Springhill
player, 50 posts
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What do you need?
Thu 21 Mar 2024
at 17:14
  • msg #70

IC Thread 3

"Dang things are impossible to cut, looks like another tactic needs to be used..."

Jack changes direction to put some distance between himself and the creatures to see if others can engage them in that way....

As he does this he takes aim with the minor spell to see if they are undead.....

Ray of disrupt undead....


13:15, Today: Jack Springhill rolled 2 using 1d6.  damage.

13:15, Today: Jack Springhill rolled 24 using 1d20+6.  Ray attack roll.

This message was last edited by the player at 17:16, Thu 21 Mar.
wlake.gmtn
GM, 136 posts
Sat 23 Mar 2024
at 19:46
  • msg #71

IC Thread 3

The form of the entangled warps in and out of reality, and you can feel a connection to the forces at large; a watching Izrador. A minor prick on Izrador but yet the Greek gods, if in bodies, are able to witness in the flesh. The entangled nature recalls Izrador's days as a slave, as all the boarding schools in this world relay, rare though they are. In the second age, schools were more common and amongst the elves they would take recesses in the shadows of trees, enjoying the glades and meadows yet being overcome with trepidation of the world's condition.

You see the twinkling of the gesticulations of the caster; he probably has some kind of bone jewelry, and bone is very common in Erador, especially amongst the Sarcosans. You suspect, Jack, having approached the caster and ranged group, that due to their weight they have come quite a long way. Your slash at the caster causes him to leap back and he attempts to duck under your bolt but it blasts him in the chest.

Aranea's stab strikes true, essentially a coup-de-grace and he is thrashing about trapped in the net, but the astirax, floating around him, are like flies to the meat.

Daelamin falls in an arc from the sky having recently completed his prayers. Apollo's vessel upends a splash of Dionysian water, allowing you to coast into another wave of Apollonian energy, essentially charging the ranged enemy. There remain two enemies left, the caster and ranged. Your sun domain would allow you to gain the advantage of these enemies, but you can feel it in your bones when the highland desert night begins just south of the Sea of Pelluria.

The natural weapons of the lichy caster allow for ice crystals to materialize on his hands, followed by magical conveyance through the awning of the tower and his flight allows him to spin around much as the entrance of Daelamin. His Levitate spell, brings the ranged up with him (enlarged) and they blast towards Jack who had nicked the lichy one's icy hand when he holds his arms up in defense.

A clanging of sun upon sky leaves you aghast as to why there are so many twinklings on the lake, as they barge into your frame of reference. Halfling assistance is rare in combat, being as they are more thieve-like. But the flat terrain allows you to gaze just beyond the tower at the inverted river. You'll need a good drink and can maybe replenish your skins. Certifiably, the ranged arrow (this one with his poisoned arrows, luckily there are herbs aplenty around here, aside from the terrain seeming blasted) knocks against Jack's armor. If secured, this bow takes on a living form metaphorically and is often used to create musical instruments, which is popular around Erenlanders. Entrails and wood are common linaments and are the most common baisc materials, and are often sacrificed to the gods to improve life, just not during the tithe. In the tithe, people are often drowned, maybe you'll meet a spectre up ahead who refused to tithe.
wlake.gmtn
GM, 138 posts
Thu 28 Mar 2024
at 03:51
  • msg #72

IC Thread 3

The phylactery of the lich seems to shine with an iridescent glow prior to Jack's whirlwind of attacks.
d20 paralyzing touch, with burnt-out eyes and and languages from his past life: against Jack's touch AC of 11, rolled 5; INT increases roll to, with Weapon Focus (familiar hammer) to 12, which hits Jack, who envisions a horse when struck. Will save plus CHA +5 on Jack's sheet yields 16, enough to triumph over the clear unmechnical nature of the weapon which re-merges with the astirax around the lich.


The ranged who is like a ranger brings the bow taut to a high degree, shrill force quivering into a latent chaos in Aranea's heart. Her several attacks from earlier leave her mandibles and legs slashing (since you said transforming was rare; did you mean human form or arachnid was the default state?) at vacuous air. The surfeit of poison in this combat generates a certain Glint which seems to diminish the blight of the land, which sinks at the ascensions of Quil and Daelamin, certified to become deities in this cursed land. Aranea's natural armor would stop poison but the herbs that are around here take nutrients from a dying sun. The moss upon the rock by the base of the tower pulsates slowly with a blue light; it is obviously something interesting. And it can be scraped up with anything even resembling a common pocket knife. It is said that the sources of mosses in this world lend credence to the notion that the earth goddess Demeter will always be with you. In fact, the goddess directs you onward, sensing the end of the battle nearing, and eating the moss will allow your fortitude to be boosted by +5 for the next 24 hours, seeing as it is something like "green fodder." The woods seem to quiver with ecstasy as they bend before the sculpted shadows, highlighting a world in which the moss is often used by minotaurs to harvest peat.
This message was last edited by the GM at 03:52, Thu 28 Mar.
Jack Springhill
player, 53 posts
I am here to help.
What do you need?
Thu 28 Mar 2024
at 16:54
  • msg #73

IC Thread 3

Jack seeing that the press of attack was the wrong course of action continues into a second round of creating distance between himself  and the others he is battling, the chronocharm of the horizon Walker helps him to move away even more swiftly than is humanly possible, being  low on spells to even channel he switches to the longbow, though not magical in nature, it is masterly crafted....

He fires off an arrow at the encroaching dangers....

12:56, Today: Jack Springhill rolled 6 using 1d8+2.  damage.

12:55, Today: Jack Springhill rolled 8 using 1d20+7.  confirm critical. no critical

12:55, Today: Jack Springhill rolled 22 using 1d20+7.  Bow attack.

This message was last edited by the player at 16:57, Thu 28 Mar.
Aranea
player, 63 posts
Tue 9 Apr 2024
at 11:34
  • msg #74

IC Thread 3

Aranea tries to cover Jack's regrouping. She will launch web at an enemy she can't reach. Assuming there are targets she doesn't have to chase down she can make 6 claw and a single bite attack each turn.

Aranea rolled 22,15,14,23,21,11,10,8 using d20+9,d20+7,d20+7,d20+7,d20+7,d20+7,d20+7,d20+7.  +9 is bite, last +7 is possible web.
wlake.gmtn
GM, 142 posts
Wed 10 Apr 2024
at 00:33
  • msg #75

IC Thread 3

The song of the fire giants echoes in the ears of the lich as it deigns to fire off the last little bit of life force it has. Do recall, that if its phylactery is not brought to a pround, a type of magic item dealer similar to a blacksmith, then there are consequences. Generally prounds will submerge the phylactery in acid to force the lich into dissolution and the singular Highwall pround that you recall reading from your time spent at the library yields a certain amount of satisfaction that the lich will not respawn, this time in the tower. "If you bring the tower down, they will emerge from their graves." Such spoke one of the thin lines of memory that bandy about in your mind prior to feeling the last little bit of chills from the cloaked dweller. His frosted main fades into the abyss as he blasts at you, before his skull clangs with the guisarme, bending inward like plates of copper finding a field vacant but for the sun peeking out from behind the tower. With this image is the execution of the ranged Fell. Both he and the lich seem to dissolve into nothing, the Fell being eviscerated by Aranea. The swirling clouds of astirax seem to dhriek as they become denatured and even blot out the sun for a moment before returning the landscape to its stillness.

The enemies vanquished (and the arrow now chopped and broken before Aranea), the clouds roil in formation as though begging you to heal up the wounds of this Eredane. Perhaps there is a watercraft up ahead that will permit you to cast off towards more sundry and bleak shores. Certain alignments of creatures say that there is a cursedness to the lake shared by those whose fingers skim its waters. Ultimately the water will mark you as a target for crucibles beyond your reckoning, tattoos from sources unclean.

The yellow grass bends a bit in the wind before winnowing from some kind of sky horse soothes its seething. Phylactery upon the ground, the enemies you thought might be in the tower hadn't demonstrated for sure their presence.

"Frost Tangle" fails against you, Jack, and even with a critical when he attempts to bring the power back around like a boomerang. Aranea's target's arrow gets ripped to shreds when she dives towards him, ensnaring his corpse in webbing now red. His low roll means he just fired it off.
Jack Springhill
player, 58 posts
I am here to help.
What do you need?
Wed 10 Apr 2024
at 21:46
  • msg #76

IC Thread 3

Jack seeing the foe vanquished, and some need for speed to get into a better position out of the badlands and not in the depths of the waterways either...

He uses his senses to gather information quickly.....Quick reconoiter feat

21 using 1d20+15.  spot check. / 20 using 1d20+13.  listen

......and then searches for the phylactery so the life force may be sedated or forced away from the material plane for a long term....

"Aranea, we should leave this place of chaos swiftly."
This message was last edited by the player at 21:48, Wed 10 Apr.
Aranea
player, 65 posts
Wed 10 Apr 2024
at 23:24
  • msg #77

IC Thread 3

She began gathering her silk threads to her, "There is something to be said for threads pulled tight and skein woven closer to chaos. Indeed these will likely be among the best to enchant though I would like to consider all my works worthy of such... Not as good as my big sisters' though.

Let us move on... Are you injured? I keep some healing potions on me and maybe I can find good reagents for alchemy out here...
"
Jack Springhill
player, 59 posts
I am here to help.
What do you need?
Thu 11 Apr 2024
at 01:57
  • msg #78

IC Thread 3

"You are correct of course, the mitheral links of my chain is muffled by the finest silk, making it even more silent than mitheral is usually.  Soon I intend to enchant it to make mistmitheral."

Jack grabs the phelactery and readies to move to a safer location...
Aranea
player, 66 posts
Fri 12 Apr 2024
at 22:26
  • msg #79

IC Thread 3

Aranea nodded, though it would be clear that she didn't understand something of what the other adventurer was saying, "We should dispose of that sooner than later, I don't want a crazed dead mage forming from shadows when we are resting or trying to use stealth to get around key opponent positioning," she seemed to soften and shrink in her robe as she returned to human form. She could only change once more before getting significant rest. She clicked her tongue and wishes a little wistfully, "I wish I were more grown up before I had to leave home."
Jack Springhill
player, 61 posts
I am here to help.
What do you need?
Fri 12 Apr 2024
at 22:30
  • msg #80

IC Thread 3

"You are speaking rightly, I do not understand this land very well and it seems like things are known to me in some unaware ways, and the path forward becomes clearer, though I am disoriented to this place I have come to.  Let us return to the town and deal with the heart of the monster."


Exit the badlands swiftly.....
wlake.gmtn
GM, 143 posts
Sat 13 Apr 2024
at 04:29
  • msg #81

IC Thread 3

Jack's successful (and you're good at searching and spotting) search leaves afterimages on your eyes with a twinkling of the water sending chills up your spine, the water seeming almost red to you, Jack, but when you look closer you can see images overlapping with the turtles on the shore, and you expect there to be eggs of some magical nature. Also, somebody carved something onto one of the foundation posts of the tower and you suspect that it's some kind of murder count, with the general notion of a brute race vying with both internal and external pressures for domination. With your level of fatigue you can only suspect that the warmth you feel from the sun is as ephemeral as the energies suffusing the lich and his cadre. Change for the better seems to sweep over you as a warm wind, encouraging you to find a way over the waters in which time you won't have to wait for a ferryman. Listening carefully, you become attuned to the bell-like chiming that floats over the waters, but you're not sure how far away or if it's even real. Ruptures in the cosmos always end up with light and sound-related hallucinations, especially once you're thirsty enough on the road.

You can hear a faint scratching in the tower, and your position when you listen puts you straight below it. The wind and the wood make a unique sound that seems like an enchantress elf is making love to a halfling and perhaps it was a different place back then, but the lake (sea, maybe) has other practitioners. Maybe the voices of wind and water sing of the fallen lich turned to ash, which keeps the bending blades and stalks on their tippy-toes. You estimate based on your directional skills (assuming you all have good ones) that the maps you selected from Skie's point you south, while the sun over the water seems west (needless to say).

The gods seem to be unreachable and Izrador's voice inside your mind is sapped out with a guzzle of water, just the same as poison ebbs from a wound. The barricades that you sense made up the senseless perception of space leaves you tumbling mentally, with clouds drifting lazily overhead.
Jack Springhill
player, 67 posts
I am here to help.
What do you need?
Sun 14 Apr 2024
at 14:21
  • msg #82

IC Thread 3

Somehow Jack found some interesting things, and a place near the water, his counsciousness seems to swim as if he himself is falling into some sort of unknown slumber from which he is struggling not to fully succumb to the lure of the ethereal music some cosmic lullaby played by Thanos himself.

Jack struggles over and over to not fall into whatever sirens call is attempting to overtake his facilities, will it be that he again awaken in a new world even stranger than this one.....

"Aranea?"
He croaks weakly
wlake.gmtn
GM, 146 posts
Tue 16 Apr 2024
at 21:46
  • msg #83

IC Thread 3

The lullaby passes as dulcet tones are wont to do, with a certified flash of images indicating the gods. You vaguely recall getting a free ride from a gondolier gnome. As you begin to awake further, he plys you with questions.

"Where would you like to go? Chances are good we'll run into some patrols but I had heard through the wind that 'the tower' was in full aspect, and so I found you."

He propels the boat further with just a slightly glowing paddle. The sun is setting and you can recall, based on the patterns on the water, that your dream began with sloshing water around your boots.
Jack Springhill
player, 71 posts
I am here to help.
What do you need?
Tue 16 Apr 2024
at 23:24
  • msg #84

IC Thread 3

"The highwall pround so that the lich doest not respawn, good ferryman."

Before he falls into a fistful slumber, he asks
"DId you get my spider lady friend or did she wash out?"
Aranea
player, 69 posts
Wed 17 Apr 2024
at 11:19
  • msg #85

IC Thread 3

Aranea prodded the ranger with a foot as she sleepily muttered, "I'm still working on the knots Patrice. Some people only have to wear a blindfold..." then she sits upright and clicks her teeth, "Oh, where are we now?!"

She physically drew back into herself but relaxed a bit with a sigh as she realized her transformations may only be a few in number each day but they were still of excellent duration and didn't require her to remain awake anymore.
Jack Springhill
player, 75 posts
I am here to help.
What do you need?
Thu 18 Apr 2024
at 15:36
  • msg #86

IC Thread 3

Jack takes in the sky lights above the swirls of energy, reflected in the surface of the lake below...

"Highwall to destroy the lich for good.  I do not share the burden of your knots, perhaps it is something I can help with..."

"Are the knots the tangles of light in the sky?"

He wonders who Patrice was in the background but is not curious enough to ask, perhaps another man she has known maybe we all look the same...
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