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18:18, 18th July 2024 (GMT+0)

OOC 2 - The latest OOC.

Posted by wlake.gmtnFor group 0
Jack Springhill
player, 144 posts
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Thu 11 Jul 2024
at 01:47
  • msg #305

New OOC

That sounds like a plan to me, just trying to move it forward,
Once free of the lich phylactery, weapon blanch sounds useful and then take the wagon to cauldron.
Aranea
player, 96 posts
Thu 11 Jul 2024
at 01:52
  • msg #306

New OOC

I feel like we were inclined to trust the striders… thoughts? Feelings?
Jack Springhill
player, 145 posts
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Thu 11 Jul 2024
at 01:56
  • msg #307

New OOC

I think so, for the most part Skie at her shop mentioned them as a force for good, but there may also be agents among them so Jack has been focused on figuring the world out more than making "local" friends.

If Aranea wanted us to try it in character in the game thread, then Jack would probably be hesitant, but agreeable....FYI
Mongo
player, 55 posts
Mongo only pawn in Game
Of Life
Thu 11 Jul 2024
at 08:33
  • msg #308

New OOC

What are the effects of the Mark of the Smoking Eye Template that we can now acquire.


Did we all just get gifted magical boots?

Can Mongo do as the Striders, and soak up magic from the waterfall into his weapon?
Jack Springhill
player, 146 posts
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Thu 11 Jul 2024
at 12:55
  • msg #309

New OOC

The smoking eye template has some benefits as written in the shackled city adventure path, though there is a lot a variations that have been added.

One is it connects us to another small demi plane, which is an insignia of station,and getting killed here you reform in that demi-plane....

Let me double check what the as written is, and make sure the DM intends us to make those adjustments.....


This is one of the most common variations I have used:
Sign of the Smoking Eye (variant template)

At all times, you gain the following attributes:

-- +1 to all saving throws. Occipitus is subtly watching out for you.

-- +1 to all attack rolls.

-- +1 caster level for all spells and spell-like abilities.

-- Evil spells affect you as if you were evil, not good. Thus, an Unholy Blight won't hurt you.

-- Lie in State: If you die, after 1 minute your body disappears and reappears dead but intact in the Skull's eye socket in Occipitus.

-- Appearance: Your right eye is replaced with a magical flame that gives no heat and does not burn the surrounding flesh. When your eye is open, it gives illumination as a candle. Your vision is unaffected -- you can see through the eye normally. The eye also gives off wisps of bitter smoke, which will make you easier to track by scent.




I am guessing the boots are either striding and springing or maybe pass without trace?

Not sure what magic the waterfall would impart to weapons....
This message was last edited by the player at 13:10, Thu 11 July.
Mongo
player, 56 posts
Mongo only pawn in Game
Of Life
Fri 12 Jul 2024
at 07:56
  • msg #310

New OOC

Interesting template.
Jack Springhill
player, 148 posts
I am here to help.
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Fri 12 Jul 2024
at 12:59
  • msg #311

New OOC

Although I guess the scent tracking would not help them know which person they are tracking.


You should see the other half of the template, should we find out selves on the plane of occipitus.....


Hopefully the DM confirms the effects of all three so we can make adjustments to our characters...
This message was last edited by the player at 13:41, Fri 12 July.
Mongo
player, 57 posts
Mongo only pawn in Game
Of Life
Fri 12 Jul 2024
at 16:20
  • msg #312

New OOC

What/who is Occipitus? Death god of some sort?
Jack Springhill
player, 149 posts
I am here to help.
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Fri 12 Jul 2024
at 16:57
  • msg #313

New OOC


Occipitus is the 507th layer of the Abyss.

Centuries ago, a demonic army invaded Celestia, intent on a campaign of conquest.

The heavenly host repulsed the demon horde, but at great cost.

The angels of Celestia were forced to cast the part of Celestia occupied by the demons into the Abyss, tearing apart the fabric of the plane.

This massive chunk of planar matter came to rest on the 507th layer of the Abyss, and became known to its denizens as "Occipitus."

Ever since, Occipitus has remained an accursed place, feared by both angels and demons.

Fiends who linger here seem to suffer all manner of misfortune, from madness to magical maladies to overly ambitious subordinates.

To most demons, the cause seemed obvious; the chunk of Celestia that Occipitus absorbed was somehow still influencing events there.

Then, Adimarchus, the ruler of Occipitus, suddenly vanished. To most fiends, this event was further proof that Occipitus's curse made the realm more trouble than it was worth.

Thereafter, Occipitus was only sparsely populated, mostly by unlucky fiends with nowhere else to go.

The new ruler of Occipitus shall be granted the title of as the "Master of the Smoking Eye "

Geography

When part of the celestial landscape fell into Occipitus, Adimarchus used the power of the layer itself to consume the wreckage.

This had the side effect of twisting Occipitus into the vaguely organic layer it is today. And the consumption of the celestial landscape is neither complete nor a one·way process. Parts of Occipitus remain a testament to the enduring power of good.

Occipitus appears as a great basin surrounded by impossibly steep mountains that rise to the sky. Near the center of the basin is a low mountain that looks like a half-buried skull.

Amoeba-like blobs of fire continually issue forth from the skull's exposed eye, rising to form the sky and streaming to the moumaintops that form the basin.

These fiery blobs, known as "plasms," bathe the entire landscape in a reddish light. Despite its unusual nature, Occipitus is still a part of the Abyss, and the layer is mildly evil-aligned and mildly chaos-aligned.


The Skull

While the mountain·sized skull appears from a distance to be made of bone, closer inspection reveals that it's actually made from chalky, white rock.

The rock is prone to crumble without warning. While the mountain isn’t hollow like a real skull would be, it does have a few interior chambers.

The few creatures who know about the chambers access them through an underground tube hidden just south of the skull.

The skull has no major features other than the eye socket from which the plasms issue. Because the plasms are exceptionally dangerous, few venture into the eye socket.

Because the skull is visible from almost anywhere on Occipitus, it's a useful landmark for the layer‘s denizens.

The Skies Above Occipitus

The sky has thousands of plasms full of fire and evil energy streaming to the far edges of the layer. The plasms aren't alive, but they do respond to life by moving nearer to it.

Creatures who fly too near the fiery sky find themselves trapped in a swarm of plasms drawn to their life energy.

Flying creatures on Occipitus soon notice another unusual aspect to the plane: there's no wind.

The Flats

The "ground" on Occipitus is a fleshy, spongy surface, which is warm and slightly damp to the touch.

Nothing grows in the grayish-ted substance. It can't be dug, only cut into chunks and removed. It‘s not alive, however.

The flats stretch unbroken for miles. but the traveler to Occipitus quickly notices variations in the flats that add to its skin like quality.

Some patches of flat have thick. hairlike fibers emerging from them, while others have surface variations reminiscent of scales and wrinkles.

Characters walking the flats may notice some other features common to the terrain. including the following.


Ground Ulcers

What the denizens of Occipitus call "ulcers" are 5-foot or 10-foot wide holes in the flat surface.

The ulcers generate caustic. bubbling red liquid—sometimes just a seepage. but other times what looks like a fountain.

The ulcer fluid isn’t blood, but it looks and smells like it. The seeping ulcers simply have a shallow pool of ulcer fluid around them.

Such pools are usually about a foot deep and 20 to 30 feet across. Fountain ulcers have a similar pool around them. but above the pool floats a pink mist—miniscule droplets of the ulcer fluid.

Celestial Rubble

Part of Celestia has been subsumed into the pervasive evil of Occipitus. but some parts remain as a reminder of the layer's celestial origins.

The wreckage of Celestia has been scattered across Occipitus. Such areas have dense rubble and ruined structures—usually stone walls, partial statues or intricately carved monoliths.

Unlike the rest of Occipitus, areas of celestial rubble aren't evil—or chaos-aligned.

Tremor Zones

Parts of Occipitus, often but not always near celestial rubble, quiver continuously, as if a minor earthquake were always going on there.

A typical tremor zone has a 100-foot radlus. Within that range, the vibrations are enough to knock a character over.

Ossalc Forests

Formed of a chalky, crumbling substance, the Ossaic forests are collections of gently curving columns that pierce the spongy surface of the layer.

Visitors from the Material Plane often say they look like massive rib bones thrust into the air.

Fibrous Forests

Some parts of Occipitus contain massive tangles of fleshy, ropelike plants that feed off the layer's surface.

Although they aren't living creatures, these tangles of fibers slowly attempt to consume creatures who stay in one place for long.

Creatures within 20 feet of a tangle who spend more than a few seconds in the same spot find that some of the tendrils attempt to grab them.
Mongo
player, 58 posts
Mongo only pawn in Game
Of Life
Fri 12 Jul 2024
at 17:05
  • msg #314

New OOC

Oh, how lovely.


Yeah, I'm staying away from that template....
Jack Springhill
player, 151 posts
I am here to help.
What do you need?
Sat 13 Jul 2024
at 13:28
  • msg #315

New OOC

I tried to do a small journal entry as we wait for the confirmations from the DM about the boots, weapon blanch and the template proper...
wlake.gmtn
GM, 174 posts
Sun 14 Jul 2024
at 02:29
  • msg #316

New OOC

I can post in the coming days but any sign of Aranea? I really like what you guys are doing on the player end.
Jack Springhill
player, 152 posts
I am here to help.
What do you need?
Sun 14 Jul 2024
at 11:57
  • msg #317

New OOC

I know that Aranea is super invested in her character and wanting to move things forward.

Looks like Mongo is opting out of the smoking eye template, I am fine with it.

Let us know what the boots, template, and weapon treatment does (so characters/descriptions can be updated)....
Aranea
player, 97 posts
Mon 15 Jul 2024
at 12:13
  • msg #318

New OOC

I’m struggling to unpack the posts, I’m around but don’t have enough understanding and while is have asked for language to be simplified this is not simpler. I don’t want to be a whiny player but I’m pretty consistently lost in the narrative and I’m usually pretty smart but I feel dumb with this.

Also clarifications on what is actually happening to people (effects wise , for party members, at least) would be great. Maybe I’m just used to more micro managing my characters in games and I need to relax and let it flow more.
Mongo
player, 60 posts
Mongo only pawn in Game
Of Life
Mon 15 Jul 2024
at 14:03
  • msg #319

New OOC

My understanding is no greater than yours. I am simply going with My Interpretation of what is written and keying my actions off that. I am hoping that if my suppositions are wrong they will be gently corrected.
Jack Springhill
player, 153 posts
I am here to help.
What do you need?
Mon 15 Jul 2024
at 14:09
  • msg #320

New OOC

I feel like the struggle is real, the only thing  I have going for me is the knowledge of the shackled city adventure  path, but  that is  surprisingly not as helpful as you might think in terms of this confusing world.  I have been going with the stranger in a strange land vibe as much as possible, and updating  my journal to try and help organize things.

My journal is way behind in even remotely keeping pace with the posts.  The spell weavers and the pround being revealed as Khaphalon and lots of other smaller details.  K. in the story was originally after the template for himself.

I keep hoping for the information we need and leveling up to get everyone more invested in their PC's.
I like both Mongo and Aranea a lot.
Jack Springhill
player, 155 posts
I am here to help.
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Tue 16 Jul 2024
at 22:03
  • msg #321

New OOC

Let me see if we can decipher another part of the in game post:


Another dream you undergo makes you visualize a demon barking commands to an underling, with a Craft Staff spell in Abyssal tearing through matter to settle in one luminous photosynthetic drop upon the wands of control water. Flooding of the land under Cauldron recalls this spot that Wogren Moor embodies, having settled upon a man named Zenith Splintershield whose writings to Alek Tercival appear muddled and dangerous.......


Alright so we have a demon crafting a staff and trying to do something to the wands, (a green drop of corruption perhaps)

Zenith Splintershield is a dwarf warrior, of the splintershield name one that is famous

Alek Tercival is a paladin in cauldron, who may be under some sort of confusion at the moment


So let us say that the vision or dream had details in the post that made things clearer...

You have a vision of a demon, barking commands and squeezing pussiant evil from the illearth stone, an evil destructive force targeted at the wands of control water.  The dream shows you a place ? "that Wogren Moor embodies"??? the evil schemes seem to coalese around the dwarven descendant of the splinter shield clan, zenith by name, ???
You see a holy knight, Alek Tercival ....
This message was last edited by the player at 23:10, Tue 16 July.
Mongo
player, 61 posts
Mongo only pawn in Game
Of Life
Wed 17 Jul 2024
at 22:53
  • msg #322

New OOC

Snakeskin boots +1?

Is that +1 AC, +1 Attack and damage (kicking) or +1 Stealth?
Jack Springhill
player, 156 posts
I am here to help.
What do you need?
Thu 18 Jul 2024
at 01:35
  • msg #323

New OOC

In reply to Mongo (msg # 322):

Snakeskin boots +1, knee-high. These boots are immune to change from without

Immune to polymorph magic?  maybe?
Mongo
player, 62 posts
Mongo only pawn in Game
Of Life
Thu 18 Jul 2024
at 01:40
  • msg #324

New OOC

+1 what, though?
Jack Springhill
player, 157 posts
I am here to help.
What do you need?
Thu 18 Jul 2024
at 02:37
  • msg #325

New OOC

I don't know what the +1 applies to. Immune to some sort of magical corruption that we may have to "wade" through at some point???
+1 boots of kicking and stomping sounds nice...

I get the stonebiter arrows (I think) but is that the arrows I dipped? Or some other kind of arrows?

Then it looks like we could collect some oil of mending, some number of doses of that as well.
Mongo
player, 63 posts
Mongo only pawn in Game
Of Life
Thu 18 Jul 2024
at 07:27
  • msg #326

New OOC

Something odd.
The peat can serve as Oil of Mending.

You can remove the Smoking eye and apply peat to it. Mending it gives rise to new landscapes, as if landscapes viewed by the mended Eye have their blight removed. Can it truly be as simple as that? Keep feeding your Eye with the mending peat and replenish the blighted landscapes around us by sweeping them with your vision?
Jack Springhill
player, 158 posts
I am here to help.
What do you need?
Thu 18 Jul 2024
at 12:40
  • msg #327

New OOC

I was thinking that was a path or means in which to claim and fix Occipitus the plane itself.....
Who knows?
Mongo
player, 64 posts
Mongo only pawn in Game
Of Life
Thu 18 Jul 2024
at 13:46
  • msg #328

New OOC

Hmmm. Your arrows converted to Stonebiters. Yet no transformation or power to my Goliath Greathammer?

The Boots +1. Do they appear only for the first to venture into the field, or for both of us?


My thrown dagger appears to be lost, with no effect, correct?
Jack Springhill
player, 159 posts
I am here to help.
What do you need?
Thu 18 Jul 2024
at 13:51
  • msg #329

New OOC

No idea what if anything the process had on other weapons...I assume they did not dissolve and have some yet unknown effect

I read three pairs of boots, one for each of us.
Whatever they do.
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