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23:11, 14th September 2024 (GMT+0)

OOC 2 - The latest OOC.

Posted by wlake.gmtnFor group 0
Jack Springhill
player, 135 posts
I am here to help.
What do you need?
Tue 4 Jun 2024
at 20:40
  • msg #279

New OOC

Mongo:
The scythe of Jil and the Splinter shield are like a trademark? A trademark for who or what?


I am pretty sure (again based on my knowledge of the Shackled City adventure path)....

Jil's scythe, if I am not mistaken Jil is a member of a thieves (assassins) guild.

Splintershield is a dwarven family


In this sense trademark might be better described as a sign/symbol associated with.
wlake.gmtn
GM, 165 posts
Thu 6 Jun 2024
at 20:06
  • msg #280

New OOC

Jil showed up in passing not too long ago in one of the initial posts. She was there when the fire giant outmatched his competition with the other creatures rearing their ugly heads from the void. Jil is a sinusoid creature, flitting in and out of her harlequin demeanor, black hair generally tied up in a pony tail, which swishes and unmakes itself as she jumps from roof to roof. Her visage is such that her sleek form is imposing like a Janus tethered to a mortal body. Her scythe should indicate a similarity to the Shackleborn mark, which comes in different forms based on the racial stock of the user. She has numerous jangles upon her arms and her travel throughout the realm is like a moebius strip. When she quaffs her potions of firelight, her skin shimmers with an affinity with Auran-touting celestials whose realm is split by the Sundering and form almost a rogues gallery with the gods, seraphim inducing their cooperation with the powers that be. The Sundering, innately tied to the Power Nexuses (which at 5000 feet cause decay on the Ioun Stones, which beat like grey hearts), sets up glacial change, which turns the hydroelectric wheels that bring sparks to the doors (most of the doors in major cities are surrounded by sparks). The scythe, which is sepia-toned like henna, stands out robustly on her arm, and the thieves' guild purportedly has Ioun Stones to sell, Jack's being one of the rarer ones.

The belly indicates a tear in the cosmos, which is ruptured like so much pus leaking from a wound, a belly filled with arcane symbols, many people in dread Midnight positing a male-symbolic structure, with "pregnant" men causing collapsible magical phenomena, the belly being one of the main symbols of the people of Erenhead, which has a sister library and is the home of the pround visiting Highwall. The pallisades surrounding the city pierce the sky, literally, and te connections between the neighboring power nexi drain the earth of its oils by careening through space like a thrusting ruin. The Staff of Holding, which stuns for 3 rounds, is reportedly at one of the pround's personal libraries in Erenhead, and you are able to use cantrips to solicit a wave of light from the books, one of the sole unblemished natures seen in the World of Midnight. The flat terrain is brown and green, with swordgrass poking out, and one of the books you read at the last library was entitled Swordnestle. The sister library in Erenhead is dominated by texts that describe the wars of the past, with the fourth age flourishing and this is the calm before the storm which you are instigating. If you get one of Jil's bangles (she travels to Erenhead), you are able to bind the djinnis to a golden and vaporous form, and their search and spot skills allow their scrying to penetrate even the thickest magical masonry.

The question remains: do you join the Striders in fending off the Tithers and inculcating an invasion from a nearby town? (The beacons are made of shadow and divide the realm into pockets that are disconnected, so you wouldn't be facing an army). Stones blessed with light admonish users with spells of Perspicacity, somewhat like Legend Lore. These are hallucinatory and some postulate the stone masonry in the other villages and cities of this area are ancient magical extrapolations of these stones. Whether you join the hated pround or rebuff him and hold him complicit in the Tithe, he will be travelling to Erenhead anyway. This you have gleaned from magical tracks granted by a Djinni. In Erenhead the Last Laugh has a sister branch, and your introduction to the spellweavers (who have connections to the imbued stones) means their astirax forms will run the gamut. If the pround flees to the Mogren Moor on the Ardune, he will succeed in flooding Cauldron's tunnels with noxious water, poisoning the mushrooms growing there. You can stop him, according to the Rory's Telepathic Bond (limited by the Power Nexuses) of the Striders, by slaying him and his Trapped minions (astiraxy beasts) on the road from Erenhead to the Moor.
Aranea
player, 90 posts
Thu 6 Jun 2024
at 20:45
  • msg #281

New OOC

The striders seem to be something like good guys… so Aranea wouldn’t mind helping them. It seems like kidnapping the pround and sacking the tithers is a pretty good deal.

We could get the lich ending info at leisure though the stunning staff might be problematic especially if he has other magics and isn’t just a curator.
Mongo
player, 47 posts
Mongo only pawn in Game
Of Life
Fri 7 Jun 2024
at 03:39
  • msg #282

New OOC

In reading the posts, I got no indication whatsoever that the Striders had the intention of robbing the tithers, let alone asking us if we wanted in.

What is a sinusoid creature? One coming from the nose, made of mucus?


Hydroelectric wheels? What level of technology is on display in this city? It's starting to sound like Arduin.
This message was last edited by the player at 07:36, Fri 07 June.
Jack Springhill
player, 137 posts
I am here to help.
What do you need?
Sun 9 Jun 2024
at 20:34
  • msg #283

New OOC

Still playing catch up on understanding exactly what is happening, though I am working it out....sorry if I have delayed posting in the meanwhile.
wlake.gmtn
GM, 166 posts
Thu 13 Jun 2024
at 15:58
  • msg #284

New OOC

Been busy, I'll try to post tonight.
wlake.gmtn
GM, 167 posts
Thu 13 Jun 2024
at 21:56
  • msg #285

New OOC

Gonna be too tired from French class so I'll post tomorrow night.
wlake.gmtn
GM, 168 posts
Thu 13 Jun 2024
at 21:57
  • msg #286

New OOC

Is there anything specific you guys are looking for that I can change, especially mechanics-wise? I like the idea of using DM secret rolling for some things.
Jack Springhill
player, 138 posts
I am here to help.
What do you need?
Fri 14 Jun 2024
at 02:20
  • msg #287

New OOC

Oh I think just going back through and seeing about clarifying anything we are still confused about.
Mongo
player, 49 posts
Mongo only pawn in Game
Of Life
Sat 15 Jun 2024
at 18:01
  • msg #288

New OOC

Sorry. NPC for now. In hospital.
wlake.gmtn
GM, 170 posts
Fri 21 Jun 2024
at 09:55
  • msg #289

New OOC

Are you guys still interested? I was somewhat confiused by Mongo's PM, I guess you guys are forming another game?
Mongo
player, 50 posts
Mongo only pawn in Game
Of Life
Fri 21 Jun 2024
at 10:13
  • msg #290

New OOC

Nope sorry. Other GM is setting up a Shackled City game and I needed a place to build the character since he Hasn't accepted my RTJ yet.

This game I am paused on while in hospital.
Aranea
player, 92 posts
Fri 21 Jun 2024
at 17:45
  • msg #291

New OOC

I am here and a little lost but not hopelessly lost. I’ll keep trying to play as I make any kind of sense out of things… and get a little more time to post.
Jack Springhill
player, 139 posts
I am here to help.
What do you need?
Sat 22 Jun 2024
at 14:16
  • msg #292

New OOC

I am, but yes we are a bit lost in the details or the "richness" of your  game world.


Perhaps we can do a lot of clearing things up while Mongo is in the hospital?


And then we can join in the battle in the  game thread?
This message was last edited by the player at 14:18, Sat 22 June.
Mongo
player, 51 posts
Mongo only pawn in Game
Of Life
Sat 22 Jun 2024
at 16:53
  • msg #293

New OOC

What battle?
Jack Springhill
player, 140 posts
I am here to help.
What do you need?
Sat 22 Jun 2024
at 21:19
  • msg #294

New OOC

Oh I assumed something was about to happen when I saw the AC and hit points at the top of the post...apparently that is not what it is about.  Ignore me on that point, I am still clearly confused....
wlake.gmtn
GM, 171 posts
Sun 23 Jun 2024
at 19:10
  • msg #295

New OOC

The idea behind it was that there was a disparate field that I would fill out with specific stats depending on what choices you guys made. So it was a wall, the Striders (whose stats you can look up, I'm assuming you guys have the sourcebooks?), and the tottering crowd who is operating in a sort of shroud, belying the town's specific makeup by being in the shadows like Strider from LotR. There are routes through magic pathways in the woodwork but the idea is that the wall, pouring with fire and water, is statted. It is a spawning ground for forces of the Shadow, bypassing the long haul out of doors. The stats all apply to the wall and were to impart on the creatures therein, but I can give you a more basic rundown. Keep in mind you guys are more experienced than I, or maybe I'll just make it less avant-garde.

Acid and Fire-breathing Pit Trap
You can see fire and acid breathing from the wall and you can see the spikes on the other side of the room. If there were a rogue in the party it would be DC 19 to Disable, not sure if you guys want to execute the relevant skills. Mechanical, and I will roll Saving Throws for you all. If you want to determine where it comes from and how to track down the source, being the grotto where these enemies are potentially from, you can roll Spot to see if you can sense the pround through the portal (they jumped you ahead of time, much to your dismay). Jack failed his Reflex Save, Mongo I don't have listed saves (think I mentioned this to Aranea before but she updated her sheet). She rolled a 24 Reflex Save so the trap doesn't trigger. Mongo I fudged a little and he too avoids the automaton gravity-type lure to the trap, in other words a manual reset because it's a material portal. It now appears as a giant gaping maw of a fire giant, which you feel could be lurking in the grotto under the employ of the pround. The area of the Tithe and the grotto are now linked, reseting the trap twists the two together in space.

OOC: Is this better? I'm trying to be accomodating and is Mongo still interested once RL is out of the way? The trap can be sold for 1800 GP, half the asking price to buy.

If you disarm the trap which is now moving, you are able to inveigh against the trenches of the Shadow, cheap undergound tunnelling as per Palestine, but with magic traps. The Striders must've spilled that you were coming, for they are now attacking you but may be Charmed. From your conversation you want to stop the Tithe but shoddy armor lays strewn in the trap, demise of former adventurers.
Mongo
player, 52 posts
Mongo only pawn in Game
Of Life
Sun 23 Jun 2024
at 20:48
  • msg #296

New OOC

Update then. Mongo's saves are Fort +7 Ref +5 Will +3. However he can substitute a Concentration check (1d20+13) for a Will or Reflex saving throw. In addition, if he is caught by an effect that lasts for more than 1 round, he can throw off the effects with Martial concentration.


Also, you have made an incorrect assumption. Prior to joining this game, I knew nothing about Midnight. I know nothing about Shackled City. So all mentions of places or people from those sources need to be explained to me. I have no reference material
This message was last edited by the player at 21:04, Sun 23 June.
wlake.gmtn
GM, 172 posts
Fri 28 Jun 2024
at 23:28
  • msg #297

New OOC

My apologies for the assumption. I have my own collection, which luckily includes a map of Erethor, not to mention me having the Shackled City books.

Can you guys give me some concrete examples of what you want to see? I've tried to answer your questions along the way but much can be occluded as far as story arcs go. Would posting stat blocks be useful? Or better, less convoluted dungeon descriptions. If it comes down to it, I could always quote the Shackled City book directly. Otherwise, I'd be able to just waylay the eventual consequences and let you guys delve in a creation of my own. But mostly it's been descriptive, otherwise liches might start hoarding treasure, in lieu of dragons' lairs which need liberation.

With suggestions on the rules end of things, I could make some progress.
Jack Springhill
player, 141 posts
I am here to help.
What do you need?
Fri 28 Jun 2024
at 23:52
  • msg #298

New OOC

I think the text blocks from the shackled city would be good.  I have a word document somewhere with what I call textblocks plus....
I have no idea where that is, I would have to look for it.
Aranea
player, 93 posts
Sun 30 Jun 2024
at 00:26
  • msg #299

New OOC

I think simplified description, if that can be done would help me most. I feel like a chapter of data is being put out and I should only respond with a few sentences… because it is all happening at once
Mongo
player, 53 posts
Mongo only pawn in Game
Of Life
Sun 30 Jun 2024
at 06:53
  • msg #300

New OOC

Stat blocks when combat is in session is most useful. The descriptions thus far have been so sweeping that I feel a bit lost. Like Aranea says, a chapter of data is being put out, and it is hard to understand whats going on when I'm struggling with the first three sentences, let alone the full description. I think Im finally getting that there is a struggle for power, and that power takes the form of nexi and items, and the Striders are vying with the Shadow to gain an upper hand, but I don't see how we can make a difference.
Aranea
player, 94 posts
Sun 30 Jun 2024
at 12:23
  • msg #301

New OOC

Right now, I feel like we are kind of middle tier of individual power in this world. We can, tip the scales in the favor of other organizations but I feel like I don’t know enough about the organizations to make informed decisions about how my character would want to tip the scales.
Jack Springhill
player, 142 posts
I am here to help.
What do you need?
Sun 30 Jun 2024
at 14:16
  • msg #302

New OOC

Alright so the plan is accept there is a larger bit of power moving in the world and we are doing our best to not get swept away by it, so we should make choices that seem feasible for us to accomplish at the moment and keep moving forward.

As far as I know I have a phylactery that the pround or Mongo needs to destroy, and hoping to get some treasure/experience out of that and then the power nexus item that Skie had given originally...see Jack's notes.

So taking a wagon somewhere else after those things, makes sense to me as far as advancing the story.



Are we getting information on the wall and waterfall due to traveling to the pround or energy nexus or just for background???
This message was last edited by the player at 15:11, Sun 30 June.
Mongo
player, 54 posts
Mongo only pawn in Game
Of Life
Tue 9 Jul 2024
at 01:28
  • msg #303

New OOC

Can we dip our weapons in thecwaterfall like the Striders are doing? Seems they think they can empower their weapons from it.

Lacking magical footware, I cannot enter the trap.

The Charmed Strider is having his Light drawn away by Shadow. Can I attempt to throw a Cold Iron dagger to disrupt the lifedrain?
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