OOC Thread
If I recall, Scribe Scroll can be used at level 5, so you guys are within the window of having that work. Wizards operate a competing guild within the city and there are quartiers similar to districting in France. At least in Baden's Bluff, where you are beginning, assuming the conditions of some of the previous material which Lady Maevre asked me to clean up. So, to me, the latest is the city is being besieged by a demon and the wizard's guild, with a magical orb kind of like the Palantir sits like Foucault's Pendulum outside the street front.
I'm going based on memory of the books so some of my calculations will be slightly off. Wizards need eight hours of rest and a focus to temporarily add spells to their spellbook. Functionally this means that a "photographic image" of the book means basically a wizard needs faculties of sight to connect the raw tissue of Erethor to the godly realm above. Learning spells is done with the Create Magic Item feat, so the idea is that there are several guilds of book binders in Baden's Bluff. You need to write down your experience of the spell, having seen its presence in nature, to actually learn it but just on paper. It always needs to be read, as is canon. Later on rarer spells would be less common in nature as a bizarre phenomenon. Pre-adventure you have already seen the spells (the locations in the world of Midnight [just the map though] become seeds for channeling, but from the gods, kind of like the Old Gods of Game of Thrones.
HP is set up like Savage worlds dice, with classes having 1d4 through 1d12 plus CON. So multiclassing permits wizards to have more HP. So six times 1d4 with the concomitant CON at each level.
I don't do bennies that much. Also, despite the spirit of Midnight, characters don't really die that much, 'cause I find character creation somewhat tedious. Seems to be in violation of the idea of levelling up. Mechanically I think the game works better that way.
Crafting is xp based, leaving power nexuses to reduce the cost at later levels.
Lady Maevre, the point buy system was just an off-the-cuff mathematical idea, no weight to it unless you think. You, until we start, have the magic item forge to represent downtime. the +2 keen rapier senses bodily regions in cover to slide through holes all the smaller. It is thinner and costs less strength to wield. Not sure how strength can cost, but I was leaning toward energy drain.
Dionysus on the knee is based on the Greek myth about Hera tatooing Dionysus with a fire nearby, welcoming him into the panthon. Chances are there's some wild family-tree type-stuff going on.
Does that clarify a bit?